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Director General MayhemThePinkFluffyUnicorn[FuSq] MayhemThePinkFluffyUnicorn
NC BR 99

KDR: 1.73

Score: 48.4m

Last Seen: Apr 18th, 2019 4:33 PM
- OFFLINE - 17.4 hour(s)

Prestige 1, Battle Rank 99 - New Conglomerate on Miller
Level Progress (to 100): 84%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW C-4 LA1 Anchor LA39 Bruiser NS-44 Commissioner M30 Mustang AH Tempest NCM1 Scattercannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,047,087 MLG Score: 837
Fun Score: N/A
Cheeseburgers Flipped: 779TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.162%21.531%5424399249,6411.646850.087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.899%0.792B++0.124C+-0.752D-HEAD ++ (~8.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.30.488B+9.60.326C**28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.821%0.833%555410315,280142711513.70007458%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.081%0.571B+-0.705D--0.306

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.772B++15.70.703B++21

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.723%1.691%145610292,839286014050.992657202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.886%0.078C+-0.585D0.595

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.712B++4.70.629B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.547%12.277%681010251,67822965510.730836304%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.221%-0.893D--1.979A++1.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.469B+16.70.577B+46.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.311%62.033%68610297,2223569212.02297

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.638%0.945B*-0.333C-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.40.237C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.438%17.71%68510306,8381867473.6606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.949%1.082B**0.626B+0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.603B+2.90.412B2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.4m334.3%401 (24.1k)294 (17.6k)1.73362102,31859,0201.8707199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035659921.357%18.991%40602:4749

16% Combat Medic14% Engineer28% Heavy Assault20% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 6th, 2014 7:15 PMApr 1st, 2018 3:40 PMApr 18th, 2019 12:21 PM (3d) (PST)Apr 18th, 2019 1:02 PM (3d) (PST)Apr 18th, 2019 12:33 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5302243060.6220.3590.1182.2270.044837

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,79313,41218,38137227134317,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2742.1h/114.3d 8,091 19,431 32,831 366.4k 2,905 6,231 7,304 87.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C++
Kills:6,756
Deaths:2,466
KDR:2.740
Accuracy:29.758% C++
HSR:24.586% C
LA1 Anchor
C+
Kills:3,370
Deaths:1,753
KDR:1.922
Accuracy:25.147% C+
HSR:24.837% C+
NS-15M2
D
Kills:1,427
Deaths:1,716
KDR:0.832
Accuracy:17.230% D*
HSR:20.813% D
NC05 Jackhammer
C++
Kills:1,422
Deaths:735
KDR:1.935
Accuracy:45.077% C++
HSR:15.190% C++
GD-22S
C-
Kills:1,189
Deaths:1,615
KDR:0.736
Accuracy:17.463% D--
HSR:20.858% C-
NS-15MB
C++
Kills:1,189
Deaths:405
KDR:2.936
Accuracy:27.910% C++
HSR:30.782% C+
NC6 Gauss SAW
C*
Kills:1,158
Deaths:699
KDR:1.657
Accuracy:21.413% C*
HSR:19.862% D
EM6
C*
Kills:1,156
Deaths:629
KDR:1.838
Accuracy:22.990% C*
HSR:23.183% C+
MGR-L1 Promise
B**
Kills:433
Deaths:182
KDR:2.379
Accuracy:29.125% B**
HSR:29.792% B++
EM1
D--
Kills:70
Deaths:175
KDR:0.400
Accuracy:11.212% F-
HSR:15.714% D--
NSX Naginata
C++
Kills:67
Deaths:43
KDR:1.558
Accuracy:20.754% C
HSR:28.358% C++
Kills:18,237
Deaths (as Heavy Assault):10,418
Deaths (to Heavy Assaults):16,585
KDR:1.75053
Kill Difference:7,819
Playtime:777.954 hours
Usage:28%
Score:11.567m
Score/min:248
Accuracy (listed only):24.371%
HSR (listed only):23.089%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B**
Kills:3,066
Deaths:1,082
KDR:2.834
Accuracy:73.608% B**
HSR:19.341% B*
Mauler S6
B
Kills:1,289
Deaths:1,398
KDR:0.922
Accuracy:43.218% B
HSR:16.369% C*
AC-X11
B**
Kills:1,267
Deaths:723
KDR:1.752
Accuracy:29.998% B**
HSR:14.759% D*
AF-4A Bandit
B**
Kills:1,218
Deaths:474
KDR:2.570
Accuracy:30.167% B**
HSR:21.429% C+
19A Fortuna
B**
Kills:1,184
Deaths:579
KDR:2.045
Accuracy:30.763% B**
HSR:22.382% C**
GD-7F
C*
Kills:1,178
Deaths:695
KDR:1.695
Accuracy:25.369% C*
HSR:19.525% C+
GD-66 Claw
B++
Kills:1,177
Deaths:741
KDR:1.588
Accuracy:61.193% C*
HSR:18.522% B++
AF-57 Piston
B*
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:48.536% B*
HSR:13.151% C+
NS Baron G5
A+
Kills:1,171
Deaths:550
KDR:2.129
Accuracy:58.847% A+
HSR:18.617% B*
NSX Tanto
B
Kills:1,168
Deaths:683
KDR:1.710
Accuracy:28.153% B
HSR:20.976% D
AF-19 Mercenary
B**
Kills:1,165
Deaths:637
KDR:1.829
Accuracy:28.137% B**
HSR:23.262% B
NS-11C
C
Kills:1,163
Deaths:1,022
KDR:1.138
Accuracy:22.343% C
HSR:16.681% C-
Warden
C**
Kills:187
Deaths:195
KDR:0.959
Accuracy:22.430% D
HSR:26.203% C**
The Brawler
M**
Kills:135
Deaths:53
KDR:2.547
Accuracy:60.479% B*
HSR:25.926% M**
NSX-P Tanto
A++
Kills:72
Deaths:42
KDR:1.714
Accuracy:34.698% A++
HSR:26.389% C*
Kills:16,611
Deaths (as Engineer):9,436
Deaths (to Engineers):11,016
KDR:1.76039
Kill Difference:7,175
Playtime:396.537 hours
Usage:14%
Score:6.670m
Score/min:280
Accuracy (listed only):39.863%
HSR (listed only):20.235%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
B**
Kills:3,066
Deaths:1,082
KDR:2.834
Accuracy:73.608% B**
HSR:19.341% B*
Tempest
C+
Kills:2,345
Deaths:1,422
KDR:1.649
Accuracy:26.593% C+
HSR:16.119% D
Blitz GD-10
C--
Kills:1,624
Deaths:2,070
KDR:0.785
Accuracy:21.382% C--
HSR:13.424% D
GR-22
B**
Kills:1,555
Deaths:679
KDR:2.290
Accuracy:29.837% B**
HSR:19.035% C+
MKV Suppressed
B+
Kills:1,433
Deaths:1,110
KDR:1.291
Accuracy:23.907% C
HSR:22.610% B+
Carnage AR
A
Kills:1,381
Deaths:671
KDR:2.058
Accuracy:30.979% A
HSR:24.837% B+
MGR-S1 Gladius
B*
Kills:1,322
Deaths:576
KDR:2.295
Accuracy:31.530% B*
HSR:23.676% C**
Mauler S6
B
Kills:1,289
Deaths:1,398
KDR:0.922
Accuracy:43.218% B
HSR:16.369% C*
Reaper DMR
C++
Kills:1,204
Deaths:1,326
KDR:0.908
Accuracy:22.426% D
HSR:25.415% C++
PS1-AV Suppressor
B**
Kills:1,186
Deaths:448
KDR:2.647
Accuracy:34.464% B**
HSR:21.670% C
MKV-B Suppressed
C*
Kills:1,180
Deaths:782
KDR:1.509
Accuracy:27.035% C*
HSR:16.610% C-
GD-66 Claw
B++
Kills:1,177
Deaths:741
KDR:1.588
Accuracy:61.193% C*
HSR:18.522% B++
Gauss Rifle S
C+
Kills:1,174
Deaths:774
KDR:1.517
Accuracy:25.460% C+
HSR:18.910% C
AF-57 Piston
B*
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:48.536% B*
HSR:13.151% C+
NS Baron G5
A+
Kills:1,171
Deaths:550
KDR:2.129
Accuracy:58.847% A+
HSR:18.617% B*
AF-4 Cyclone
C++
Kills:1,170
Deaths:936
KDR:1.250
Accuracy:25.291% C+
HSR:19.402% C++
NS-7 PDW
C+
Kills:1,158
Deaths:1,691
KDR:0.685
Accuracy:19.586% D--
HSR:17.962% C+
NC1 Gauss Rifle
C+
Kills:1,152
Deaths:1,229
KDR:0.937
Accuracy:20.035% D
HSR:19.792% C+
NC9 A-Tross
B*
Kills:291
Deaths:136
KDR:2.140
Accuracy:29.976% B*
HSR:27.148% B+
NS-11P
B+
Kills:240
Deaths:543
KDR:0.442
Accuracy:14.960% F
HSR:22.500% B+
NSX Tengu
B+
Kills:179
Deaths:80
KDR:2.238
Accuracy:39.401% B+
HSR:21.788% C++
The Brawler
M**
Kills:135
Deaths:53
KDR:2.547
Accuracy:60.479% B*
HSR:25.926% M**
Gauss Prime
B*
Kills:107
Deaths:34
KDR:3.147
Accuracy:30.464% B*
HSR:21.495% C
Kills:26,710
Deaths (as Combat Medic):18,893
Deaths (to Combat Medics):5,943
KDR:1.41375
Kill Difference:7,817
Playtime:431.835 hours
Usage:16%
Score:8.052m
Score/min:311
Accuracy (listed only):34.748%
HSR (listed only):20.188%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
B**
Kills:3,066
Deaths:1,082
KDR:2.834
Accuracy:73.608% B**
HSR:19.341% B*
Tempest
C+
Kills:2,345
Deaths:1,422
KDR:1.649
Accuracy:26.593% C+
HSR:16.119% D
Blitz GD-10
C--
Kills:1,624
Deaths:2,070
KDR:0.785
Accuracy:21.382% C--
HSR:13.424% D
MKV Suppressed
B+
Kills:1,433
Deaths:1,110
KDR:1.291
Accuracy:23.907% C
HSR:22.610% B+
MGR-S1 Gladius
B*
Kills:1,322
Deaths:576
KDR:2.295
Accuracy:31.530% B*
HSR:23.676% C**
Mauler S6
B
Kills:1,289
Deaths:1,398
KDR:0.922
Accuracy:43.218% B
HSR:16.369% C*
AC-X11
B**
Kills:1,267
Deaths:723
KDR:1.752
Accuracy:29.998% B**
HSR:14.759% D*
AF-4A Bandit
B**
Kills:1,218
Deaths:474
KDR:2.570
Accuracy:30.167% B**
HSR:21.429% C+
PS1-AV Suppressor
B**
Kills:1,186
Deaths:448
KDR:2.647
Accuracy:34.464% B**
HSR:21.670% C
19A Fortuna
B**
Kills:1,184
Deaths:579
KDR:2.045
Accuracy:30.763% B**
HSR:22.382% C**
MKV-B Suppressed
C*
Kills:1,180
Deaths:782
KDR:1.509
Accuracy:27.035% C*
HSR:16.610% C-
GD-7F
C*
Kills:1,178
Deaths:695
KDR:1.695
Accuracy:25.369% C*
HSR:19.525% C+
GD-66 Claw
B++
Kills:1,177
Deaths:741
KDR:1.588
Accuracy:61.193% C*
HSR:18.522% B++
AF-57 Piston
B*
Kills:1,171
Deaths:562
KDR:2.084
Accuracy:48.536% B*
HSR:13.151% C+
NS Baron G5
A+
Kills:1,171
Deaths:550
KDR:2.129
Accuracy:58.847% A+
HSR:18.617% B*
AF-4 Cyclone
C++
Kills:1,170
Deaths:936
KDR:1.250
Accuracy:25.291% C+
HSR:19.402% C++
NSX Tanto
B
Kills:1,168
Deaths:683
KDR:1.710
Accuracy:28.153% B
HSR:20.976% D
AF-19 Mercenary
B**
Kills:1,165
Deaths:637
KDR:1.829
Accuracy:28.137% B**
HSR:23.262% B
NS-11C
C
Kills:1,163
Deaths:1,022
KDR:1.138
Accuracy:22.343% C
HSR:16.681% C-
NS-7 PDW
C+
Kills:1,158
Deaths:1,691
KDR:0.685
Accuracy:19.586% D--
HSR:17.962% C+
NSX Tengu
B+
Kills:179
Deaths:80
KDR:2.238
Accuracy:39.401% B+
HSR:21.788% C++
The Brawler
M**
Kills:135
Deaths:53
KDR:2.547
Accuracy:60.479% B*
HSR:25.926% M**
NSX-P Tanto
A++
Kills:72
Deaths:42
KDR:1.714
Accuracy:34.698% A++
HSR:26.389% C*
Kills:28,021
Deaths (as Light Assault):18,356
Deaths (to Light Assaults):8,991
KDR:1.52653
Kill Difference:9,665
Playtime:474.630 hours
Usage:17%
Score:10.385m
Score/min:365
Accuracy (listed only):35.856%
HSR (listed only):19.591%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C
Kills:2,800
Deaths:2,699
KDR:1.037
Accuracy:33.140% C
HSR:19.036% C-
Tempest
C+
Kills:2,345
Deaths:1,422
KDR:1.649
Accuracy:26.593% C+
HSR:16.119% D
Blitz GD-10
C--
Kills:1,624
Deaths:2,070
KDR:0.785
Accuracy:21.382% C--
HSR:13.424% D
MKV Suppressed
B+
Kills:1,433
Deaths:1,110
KDR:1.291
Accuracy:23.907% C
HSR:22.610% B+
SAS-R
B+
Kills:1,378
Deaths:686
KDR:2.009
Accuracy:42.071% B+
HSR:61.393% D
NS-357 Underboss
B+
Kills:1,341
Deaths:699
KDR:1.918
Accuracy:40.330% B+
HSR:18.046% C-
MGR-S1 Gladius
B*
Kills:1,322
Deaths:576
KDR:2.295
Accuracy:31.530% B*
HSR:23.676% C**
EM4 Longshot
C-
Kills:1,195
Deaths:627
KDR:1.906
Accuracy:36.723% C-
HSR:69.707% D*
PS1-AV Suppressor
B**
Kills:1,186
Deaths:448
KDR:2.647
Accuracy:34.464% B**
HSR:21.670% C
MKV-B Suppressed
C*
Kills:1,180
Deaths:782
KDR:1.509
Accuracy:27.035% C*
HSR:16.610% C-
AF-4 Cyclone
C++
Kills:1,170
Deaths:936
KDR:1.250
Accuracy:25.291% C+
HSR:19.402% C++
LA80
B*
Kills:1,164
Deaths:353
KDR:3.297
Accuracy:47.310% B*
HSR:68.299% D*
Gauss SPR
B**
Kills:1,163
Deaths:491
KDR:2.369
Accuracy:39.031% B**
HSR:29.837% C--
The Moonshot
A
Kills:1,163
Deaths:233
KDR:4.991
Accuracy:50.045% A
HSR:72.399% D*
NC14 Bolt Driver
B+
Kills:1,159
Deaths:604
KDR:1.919
Accuracy:38.798% B+
HSR:70.492% C
NS-7 PDW
C+
Kills:1,158
Deaths:1,691
KDR:0.685
Accuracy:19.586% D--
HSR:17.962% C+
AF-18 Stalker
B*
Kills:910
Deaths:594
KDR:1.532
Accuracy:31.691% B*
HSR:25.165% B++
LA3 Desperado
C++
Kills:429
Deaths:704
KDR:0.609
Accuracy:20.954% D*
HSR:20.047% C++
NS-45 Pilot
C+
Kills:383
Deaths:192
KDR:1.995
Accuracy:30.980% C+
HSR:24.543% C+
NC4 Mag-Shot
C+
Kills:380
Deaths:278
KDR:1.367
Accuracy:23.737% D
HSR:18.158% C+
NSX Tomoe
B++
Kills:328
Deaths:183
KDR:1.792
Accuracy:28.669% C+
HSR:43.293% B++
NS-61 Emissary
B+
Kills:188
Deaths:195
KDR:0.964
Accuracy:21.425% D--
HSR:18.617% B+
NSX Tengu
B+
Kills:179
Deaths:80
KDR:2.238
Accuracy:39.401% B+
HSR:21.788% C++
NS-30 Vandal
D-
Kills:117
Deaths:88
KDR:1.330
Accuracy:27.496% D-
HSR:17.949% D--
Kills:25,695
Deaths (as Infiltrator):17,741
Deaths (to Infiltrators):9,258
KDR:1.44834
Kill Difference:7,954
Playtime:549.574 hours
Usage:20%
Score:8.837m
Score/min:268
Accuracy (listed only):31.733%
HSR (listed only):31.260%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C*
Kills:2,301
Deaths:997
KDR:2.308
Accuracy:37.204% C*
HSR:15.993% C++
NCM1 Scattercannon
B+
Kills:2,209
Deaths:1,087
KDR:2.032
Accuracy:37.692% C++
HSR:17.248% B+
AF-34 Mattock
B
Kills:1,416
Deaths:396
KDR:3.576
Accuracy:36.502% B
HSR:17.232% C++
AF-34 Mattock
C**
Kills:1,362
Deaths:398
KDR:3.422
Accuracy:38.878% C**
HSR:16.006% C-
AF-41 Hacksaw
A+
Kills:688
Deaths:182
KDR:3.780
Accuracy:35.065% B+
HSR:19.477% A+
AF-41 Hacksaw
A++
Kills:640
Deaths:182
KDR:3.516
Accuracy:38.354% B+
HSR:20.938% A++
NCM3 Raven
B+
Kills:92
Deaths:113
KDR:0.814
Accuracy:43.249% B+
HSR:2.174% C-
NCM3 Raven
B++
Kills:82
Deaths:110
KDR:0.745
Accuracy:44.909% B++
HSR:2.439% C+
Kills:8,790
Deaths (as MAX Suit):1,732.500
Deaths (to MAX Suits):3,255
KDR:5.07359
Kill Difference:7,057.500
Playtime:97.540 hours
Usage:4%
Score:2.891m
Score/min:494
Accuracy (listed only):38.982%
HSR (listed only):13.938%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:2,360
V. Kills:58 N/A
Deaths:292
KDR:8.082
Accuracy:58.747% B+
KPH:109.200 A++
VKPH:2.700 D
Breaker Rocket Pods
C**
Kills:2,045
V. Kills:313 N/A
Deaths:309
KDR:6.618
Accuracy:47.009% C
KPH:119 C**
VKPH:18.200 C*
Vortek Rotary
C--
Kills:294
V. Kills:265 111%
Deaths:624
KDR:0.471
Accuracy:33.941% B+
KPH:7.700 D
VKPH:6.900 C--
M20 Kestrel
D
Kills:211
V. Kills:218 96%
Deaths:459
KDR:0.460
Accuracy:30.878% C++
KPH:6.800 D
VKPH:7 D
Kills:4,910 (2,865 + 0)
Deaths:1,684
KDR:2.916
VKDR:0.507
Vehicle Kills:854
Kill Difference:3,226
Playtime:108.153 hours
Usage:4%
Score:1.231m
Score/min:190
Piloting Accuracy:30.878%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:581
V. Kills:484 120%
Deaths:291
KDR:1.997
Accuracy:48.112% B
KPH:15.800 A+
VKPH:13.200 A+
Kills:581 (581 + 0)
Deaths:291
KDR:1.997
VKDR:1.663
Vehicle Kills:484
Kill Difference:290
Playtime:36.669 hours
Usage:1%
Score:0.353m
Score/min:161
Piloting Accuracy:48.112%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C**
Kills:319
V. Kills:118 268%
Deaths:122
KDR:2.615
Accuracy:45.829% D
KPH:34.500 C**
VKPH:12.800 C**
L100 Python HESH
B*
Kills:222
V. Kills:24 N/A
Deaths:24
KDR:9.250
Accuracy:46.099% C
KPH:73.600 B*
VKPH:8 C+
C75 Viper
D
Kills:150
V. Kills:39 375%
Deaths:78
KDR:1.923
Accuracy:23.621% D**
KPH:18.900 D
VKPH:4.900 D
Kills:691 (691 + 0)
Deaths:224
KDR:3.085
VKDR:0.808
Vehicle Kills:181
Kill Difference:467
Playtime:20.212 hours
Usage:1%
Score:0.236m
Score/min:194
Driving Accuracy:23.621%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B**
Kills:1,813
V. Kills:1,109 163%
Deaths:315
KDR:5.756
Accuracy:49.929% C+
KPH:32.100 B*
VKPH:19.700 B**
Titan-150 HESH
B**
Kills:255
V. Kills:34 N/A
Deaths:22
KDR:11.591
Accuracy:41.277% D
KPH:58.500 B**
VKPH:7.800 C+
E540 Halberd
A
Kills:253
V. Kills:149 169%
Deaths:27
KDR:9.370
Accuracy:49.635% B++
KPH:35.900 B++
VKPH:21.200 A
Enforcer ML85
C++
Kills:114
V. Kills:101 112%
Deaths:18
KDR:6.333
Accuracy:37.737% C
KPH:19.500 C
VKPH:17.300 C++
Titan-150 HEAT
D-
Kills:80
V. Kills:29 267%
Deaths:45
KDR:1.778
Accuracy:33.849% D**
KPH:12.800 D-
VKPH:4.600 D*
C85 Canister
B**
Kills:62
V. Kills:4 N/A
Deaths:1
KDR:62
Accuracy:55.499% A++
KPH:106.900 B*
VKPH:6.900 B**
Kills:2,577 (2,148 + 429)
Deaths:428
KDR:6.021
VKDR:3.332
Vehicle Kills:1,426
Kill Difference:2,149
Playtime:80.459 hours
Usage:3%
Score:1.423m
Score/min:295
Driving Accuracy:33.849%
Gunner Accuracy:55.499%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B**
Kills:456
V. Kills:19 N/A
Deaths:37
KDR:12.324
Accuracy:54.764% B+
KPH:168.300 B**
VKPH:7 C
M12 Kobalt-H
C
Kills:387
V. Kills:9 N/A
Deaths:25
KDR:15.480
Accuracy:19.741% C-
KPH:100.700 C
VKPH:2.300 D-
E540 Halberd-H
C**
Kills:68
V. Kills:40 166%
Deaths:11
KDR:6.182
Accuracy:54.415% C
KPH:39.300 C+
VKPH:23.100 C**
Kills:911 (0 + 911)
Deaths:73
KDR:12.479
VKDR:0.932
Vehicle Kills:68
Kill Difference:838
Playtime:8.286 hours
Usage:0%
Score:0.205m
Score/min:413
Driving Accuracy:N/A%
Gunner Accuracy:54.415%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:119
V. Kills:28 410%
Deaths:14
KDR:8.500
Accuracy:28.233% D
KPH:51.300 C**
VKPH:12.100 B++
M12 Kobalt
B+
Kills:115
V. Kills:2 N/A
Deaths:12
KDR:9.583
Accuracy:15.764% C-
KPH:74.500 B+
VKPH:1.300 D-
M20 Basilisk
C*
Kills:110
V. Kills:37 289%
Deaths:26
KDR:4.231
Accuracy:32.473% D
KPH:22.200 C*
VKPH:7.500 C+
M12 Kobalt
B+
Kills:55
V. Kills: N/A
Deaths:4
KDR:13.750
Accuracy:15.736% C-
KPH:86.800 B+
VKPH:0 F
M20 Basilisk
C++
Kills:53
V. Kills:22 230%
Deaths:7
KDR:7.571
Accuracy:31.633% D
KPH:22.700 C++
VKPH:9.400 C++
Kills:452 (0 + 452)
Deaths:63
KDR:7.175
VKDR:1.413
Vehicle Kills:89
Kill Difference:389
Playtime:11.782 hours
Usage:0%
Score:0.198m
Score/min:279
Driving Accuracy:N/A%
Gunner Accuracy:31.633%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D
Kills:127
V. Kills:3 N/A
Deaths:120
KDR:1.058
Accuracy:27.105% F
KPH:25.200 D
VKPH:0.600 D
Kills:127 (127 + 0)
Deaths:120
KDR:1.058
VKDR:0.025
Vehicle Kills:3
Kill Difference:7
Playtime:5.041 hours
Usage:0%
Score:0.024m
Score/min:80
Driving Accuracy:27.105%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 6,8126,7562,4662.74C**1.0129.758%C++24.586%C75.5B+N/A18589.5h8.6C++28.8B
C-4 4,8954,0062,0451.959B+0.2324.814%C+N/A107.7B++23.9C55737.2h1.3B+5.3B
LA1 Anchor 3,4083,3701,7531.922C+0.1925.147%C+24.837%C+51.1C++N/A16265.9h9.5B+37.8B
LA39 Bruiser 3,0833,0661,0822.834A+1.1073.608%B**19.341%B*97.6MN/A27131.4h2B*2.8B++
NS-44 Commissioner 2,8222,8002,6991.037C++0.7033.14%C19.036%C-29.6C+N/A8894.5h3.4B+10.3C**
M30 Mustang AH 2,4182,3602928.082B6.3558.747%B+N/A109.3A++2.7D28721.6h4.6B*7.9B++
Tempest 2,3612,3451,4221.649C++0.0826.593%C+16.119%D42.9C+N/A10854.7h8.6B*32.5B+
NCM1 Scattercannon 2,3272,3019972.308C+0.5737.204%C*15.993%C++49.4B*N/A13546.6h5.5B14.7B+
NCM1 Scattercannon 2,2312,2091,0872.032C*0.3037.692%C++17.248%B+41.8A+N/A11652.9h6B*16B+
Breaker Rocket Pods 2,3582,0453096.618C+4.8847.009%CN/A118.9C**18.2C*42317.2h11.4B++24.1B+
Titan-150 AP 2,9221,8133155.756C+4.0249.929%C+1.71%D32.1B*19.7B**27756.4h4.3B8.6B+
Blitz GD-10 1,6411,6242,0700.785C+0.9521.382%C--13.424%D21.2CN/A6876.7h15.5C++72.5C+
GR-22 1,5711,5556792.29B*0.5629.837%B**19.035%C+59.1AN/A16126.3h10.6B**35.5B*
MKV Suppressed 1,4421,4331,1101.291C**0.4423.907%C22.61%B+32.5C++N/A7844.1h11.8B++49.4B
NS-15M2 1,4421,4271,7160.832C0.9017.23%D*20.813%D22.4DN/A6563.8h13.5C+78.6C--
NC05 Jackhammer 1,4311,4227351.935B++0.2045.077%C++15.19%C++63.2B*N/A19322.5h4.3B+9.5B+
AF-34 Mattock 1,4281,4163963.576C++1.8436.502%B17.232%C++77A++N/A23018.4h5.1B+13.9B+
Carnage AR 1,3991,3816712.058B+0.3230.979%A24.837%B+59.8AN/A23423.1h11.4B*36.7B*
SAS-R 1,3861,3786862.009C0.2842.071%B+61.393%D38.8C+N/A13635.5h2.2C*5.2B+
AF-34 Mattock 1,3761,3623983.422C++1.6938.878%C**16.006%C-74A++N/A22718.4h5.6B+14.5B+
NS-357 Underboss 1,3451,3416991.918B**0.1840.33%B+18.046%C-54.1B+N/A14724.8h3.6B++9B+
MGR-S1 Gladius 1,3411,3225762.295B++0.5631.53%B*23.676%C**69.6A1B**17419h8.5B+27.1B+
Mauler S6 1,3041,2891,3980.922C+0.8143.218%B16.369%C*30.4C*N/A8742.4h4.4B+10.2B+
AC-X11 1,2751,2677231.752B++0.0229.998%B**14.759%D*49.7B**N/A14225.5h7.7B**25.6B++
AF-4A Bandit 1,2281,2184742.57B**0.8430.167%B**21.429%C+53B++N/A12923h8.7B*28.8B++
Reaper DMR 1,2161,2041,3260.908C0.8322.426%D25.415%C++24.9C-N/A6448.3h9.7C++43.4C+
EM4 Longshot 1,1961,1956271.906C0.1736.723%C-69.707%D*35C*N/A8334.1h2.1C*5.8C++
GD-22S 1,2021,1891,6150.736C1.0017.463%D--20.858%C-19.9DN/A6459.6h10.9C*62.5C+
NS-15MB 1,2001,1894052.936B++1.2027.91%C++30.782%C+71.6C*N/A24516.6h10.2B+36.5B
PS1-AV Suppressor 1,2111,1864482.647B+0.9134.464%B**21.67%C76.5B**1.6A35215.5h11.1B++32.2B*
19A Fortuna 1,2101,1845792.045B++0.3130.763%B**22.382%C**48.5B+1.1A13424.4h10C++32.5B+
MKV-B Suppressed 1,1921,1807821.509B0.2227.035%C*16.61%C-47.4B+N/A11224.9h11.5B++42.6B+
GD-7F 1,1831,1786951.695B++0.0425.369%C*19.525%C+46.9B*N/A14025.1h9.8B**38.7B++
GD-66 Claw 1,1821,1777411.588B0.1561.193%C*18.522%B++51.9B+N/A13822.7h2.4C**4C**
Gauss Rifle S 1,1981,1747741.517B+0.2225.46%C+18.91%C44.1B*N/A10726.6h9.4B++37B+
AF-57 Piston 1,1791,1715622.084B*0.3548.536%B*13.151%C+66.5A+N/A16117.6h3.7B++7.5B+
NS Baron G5 1,1791,1715502.129A0.4058.847%A+18.617%B*63.3A+N/A26718.5h4.5C*7.6C++
AF-4 Cyclone 1,1841,1709361.25C++0.4825.291%C+19.402%C++36.2C++N/A10132.3h8.9B++35.1B+
NSX Tanto 1,1721,1686831.71B+0.0228.153%B20.976%D34.8C++N/A11333.6h12B+42.6B+
AF-19 Mercenary 1,1741,1656371.829A0.1028.137%B**23.262%B45.5A++N/A39125.6h8.8B**31.4B*
LA80 1,1661,1643533.297C+1.5647.31%B*68.299%D*58.2B*N/A15720h2.1C*4.5B+
Gauss SPR 1,1681,1634912.369B+0.6439.031%B**29.837%C--60.3A*N/A14519.3h4.1B**10.6B*
The Moonshot 1,1651,1632334.991C+3.2650.045%A72.399%D*78.1B**N/A21214.9h1.9C+3.8B+
NS-11C 1,1721,1631,0221.138C*0.6022.343%C16.681%C-20.1CN/A5858h12.5B+55.8B
NC14 Bolt Driver 1,1621,1596041.919C++0.1938.798%B+70.492%C31.7B+N/A9536.6h2.1B*5.4B++
NC6 Gauss SAW 1,1661,1586991.657B+0.0821.413%C*19.862%D32.3C++N/A13635.9h8.9B+41.4B+
NS-7 PDW 1,1661,1581,6910.685C1.0519.586%D--17.962%C+13.8DN/A3884.2h13.4B+68.2C+
EM6 1,1671,1566291.838C*0.1022.99%C*23.183%C+48.2BN/A15124h9.5B++41.4B+
NC1 Gauss Rifle 1,1741,1521,2290.937C+0.8020.035%D19.792%C+25.2C++N/A8545.8h11.4B+57.1C*
NS Decimator 1,3361,0948261.324B0.4158.337%C3.291%B*42.9B+9.5D20925.5h4B+6.9B+
AF-18 Stalker 9169105941.532C**0.2031.691%B*25.165%B++44.2B+N/A10220.6h10.8B++34.1B++
Auraxium Mag-Cutter 82982724,5480.034C+1.7018.389%D-7.739%C*0.9C+N/A3904.4h1.9B+10.6C+
AF-41 Hacksaw 6926881823.78B+2.0535.065%B+19.477%A+91.7M**N/A2937.5h4.3B**12.3B**
Carver 68468310,6380.064C+1.6725.709%C+22.108%B*1.7CN/A5411.3h1.3B5.1C**
Frag Grenade 6546491649N/A647.2746.164%C++N/A432.7C+3.3D-18171.5h3.7C**8.1C**
AF-41 Hacksaw 6486401823.516B+1.7838.354%B+20.938%A++85.3M*1.1A++2817.5h5.1B**13.2B**
Bouncing Betty 6216192752.251C--0.5243.942%C++N/A93.8DN/A2596.6h2.1C-4.7C++
CAS30 Tank Buster 1,0655812911.997B++0.2648.112%B1.205%C+15.8A+13.2A+16036.7h36C*74.8B+
C85 Canister-H 4754563712.324C++10.5954.764%B+14.912%B**168.9B**7C4982.7h4.8B++8.8B*
NS "Heatwave" Decimator 5444372691.625C+0.1161.878%C+2.975%A50.2C*12.3D2158.7h3.8C**6.1C**
MGR-L1 Promise 4374331822.379B*0.6529.125%B**29.792%B++76AN/A3645.7h11B*37.6B*
Hawk GD-68 6534331,1600.373D1.3644.545%F--3.695%B++12C-6.1D9636h7.5B+16.9D
LA3 Desperado 4384297040.609C1.1220.954%D*20.047%C++20.6C--N/A5720.8h9.2C++43.9C-
M12 Kobalt-H 3963872515.48C++13.7519.741%C-18.346%C*101.8C2.4D3813.8h15.9C++80.4C+
NS-45 Pilot 3873831921.995B++0.2630.98%C+24.543%C+100.8A+1.1B*3413.8h5.8B*18.7B+
NC4 Mag-Shot 3843802781.367B**0.3723.737%D18.158%C+26.4C++N/A9414.4h6.5B++27.6C**
NSX Tomoe 3293281831.792C++0.0628.669%C+43.293%B++52.9B++N/A1786.2h10.8B**37.8B++
L100 Python HEAT 4373191222.615C0.8845.829%D1.881%C--34.3C*12.7C**1829.3h5.6C*12.3C++
M40 Fury 3563091520.6B**18.8738.093%D*N/A103B++15.7C2943h8.5B++22.4B+
Vortek Rotary 5592946240.471C-1.2633.941%B+1.701%C7.7D6.9C--9338.3h95.4C+281.1C++
NC9 A-Tross 2962911362.14B*0.4129.976%B*27.148%B+60.6A1A2504.8h8.6B++28.8B++
Tank Mine 355258783.308B+1.5750.82%AN/A107.5C+40.4D8492.4h2C+4A
Titan-150 HESH 2892552211.591C*9.8641.277%DN/A58B**7.7C+2574.4h2.9B+7.1C++
E540 Halberd 402253279.37C**7.6449.635%B++3.162%C+36.1B++21.3A4867h5.4B10.8B++
Rocklet Rifle 4572442540.961B+0.7742.215%D*1.23%B+35.4B++30.9B+4346.9h25.5B**60.4B+
Orbital Strike Uplink 3482421242N/A240.27878.125%UN/A605U265U25890.4h1.2T*0.1T*
NS-11P 2452405430.442D1.2914.96%F22.5%B+9.8D--N/A3424.4h18.7D*124.9F
NS Annihilator 3662321052.21S0.4879.966%C+N/A15.2B**8.8C++13115.3h6.2A++7.7A++
M12 Kobalt 231225637.5C+35.7722%C+20.889%B+173.1A4.6C+4881.3h13.1B*59.6B++
L100 Python HESH 246222249.25C+7.5246.099%C2.252%B++74B*8C+3383h3.2C*7C++
M20 Kestrel 4292114590.46C-1.2730.878%C++1.422%C6.8D7D11331.1h131C+424.2C+
NS-61 Emissary 1911881950.964C**0.7721.425%D--18.617%B+28.9C*N/A976.5h14.3C++66.6C
Warden 1891871950.959C++0.7722.43%D26.203%C**24.3C*N/A1067.7h7.7B++34.1B
MANA Anti-Personnel Turret 186186902.067N/A0.3319.567%UN/A1860UN/A5706600.1h13.5T*69.2T*
NC15 Phoenix 4421834710.389D1.3456.334%B+N/A11.2C15.9B+14416.3h12.1C21.5C+
NSX Tengu 179179802.238B**0.5039.401%B+21.788%C++66.3AN/A2322.7h9.6B*24.2B++
Spear Anti-Vehicle Phalanx Turret 237175266.731C+5.0041.116%C+4%C+60.3A21.4C+4352.9h5.7B*13.8B++
C75 Viper 189150781.923C--0.1923.621%D**1.333%C+19D4.9D1537.9h12.3C**52.1D
The Brawler 137135532.547B++0.8160.479%B*25.926%M**61.4B*N/A1372.2h3.7C**6.2B+
Shrike 1541321380.957B+0.7852.239%C-3.788%B+32.2B++5.4D--4974.1h4.2A8.1B*
S12 Renegade 1301271201.058C-0.6827.105%F2.362%D-25.4DN/A805h3.2C**12D-
M40 Fury 147119148.5B+6.7728.233%D4.202%M51.7C**12.2B++3032.3h13.1C*46.5C+
NS-30 Vandal 117117881.33C0.4027.496%D-17.949%D--30.8CN/A1153.8h5.7C++20.9C+
M12 Kobalt 117115129.583C7.8515.764%C-20%B76.7B+1.3D-3011.5h19.7C++124.7C++
Enforcer ML85 215114186.333B4.6037.737%CN/A19.7C17.4C++3445.8h14.5C38.4C
M20 Basilisk 147110264.231B++2.5032.473%D10%A++22C++7.4C+2585h74.3B++228.9B+
Auraxium Slasher 1091093,9570.028C1.7110.926%D**1.835%D--0.7CN/A2154.2h2B+18.1D
Gauss Prime 107107343.147A1.4130.464%B*21.495%C46.5C*N/A1462.3h7.6A++25A
NCM3 Raven 155921130.814C+0.9243.249%B+2.174%C-11.2B+7.7B*1078.2h25.2B+58.2B++
Hunter QCX 8584481.75A+0.0238.599%C55.952%A*24.7AN/A1203.4h2.8B+7.3B+
MAX Punch 84841,8500.045C1.6951.14%BN/A0.9C+N/A392.3h1.9C++3.7C**
NCM3 Raven 131821100.745C0.9944.909%B++2.439%C+10.4C++6.2C+1127.9h28.4C++63.2B+
Titan-150 HEAT 10980451.778C--0.0433.849%D**2.5%C12.9D-4.7D*2106.2h4.4B+12.9C+
NSX-P Tanto 7772421.714B*0.0234.698%A++26.389%C*16.4C-1.1B+734.4h14.4C**41.4B++
EM1 71701750.4D-1.3311.212%F-15.714%D--7.7D*N/A749.1h18.3C--163.1F
E540 Halberd-H 10868116.182C+4.4554.415%C2.941%B++40C+23.5B3491.7h6.7C+12.3C+
NSX Naginata 6967431.558C*0.1820.754%C28.358%C++35.3C+1.1B**2441.9h13.1C+63.4C+
G30 Walker 10666233S31.2753.334%A++1.515%D-66A++40M5481h168.8B+316.5B*
C85 Canister 6662162M60.2755.499%A++17.742%B**103.3B*6.7B*3550.6h5.3B++9.5B*
The Slasher 6060730.822U0.9128.315%C-21.667%B**30SN/A942h2.1C**7.4C++
Sticky Grenade 6459159N/A57.2758.537%B++N/A590D50M**40450.1h2.4C+4.2C*
M12 Kobalt 5555413.75C++12.0215.736%C-9.091%F--91.7B++N/A3490.6h21.2C134.7C+
M20 Basilisk 755377.571A**5.8431.633%D3.774%D23C*9.6C++2682.3h84B+265.6C*
Mag-Cutter 555010,5550.005D1.7319.109%DN/A0.1DN/A1445.7h5.3F-27.8D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter98770.6h
Restoration Kit877744.5h
Nano-Armor Kit309472,77034.7h
Spawn Beacon2577,00212.1h
Gauss Compact Burst0860h
Anti-Vehicle MANA Turret223960.7h
Turret AI Module01070.3h
Structure Shield Module1870.3h
Repair Module01560.4h
Cortium Silo1690.2h
Skywall Shield Emitter0680.2h
Nanite Revive Grenade04,7101.3h
Medical Kit1,26212,75450.9h
Medical Applicator1,805470,62648.6h
Nanite Healing Grenade01020h
Spear Anti-Vehicle Tower0690.2h
Spitfire Auto-Turret4790.1h
Welding Device01,2130.2h
Deconstruction Tool14,9661h
Rampart Wall1910.6h
Sunderer Garage0510.3h
Hoplon Anti-Aircraft Phalanx Tower0610.1h
G40-F Ranger0560h
Recon Detection Device913,0447h
Ammunition Package1031,7107.4h
Anti-Infantry MANA Turret163360.7h
Orbital Strike Target Designator301091.2h
WLT-Howler Mining Laser3092,56724.1h
Nano-Repair Grenade01820h
Hardlight Barrier0730.2h
Router11170.1h
Shield Recharging Field621,9981.9h
Smoke Grenade03530.1h

Check the help document for the dictionary if you want to learn more about words used here.


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