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Adherent Ice Cold Maywen[GAIZ] Maywen
VS BR 26

KDR: 2.51

Score: 25.1m

Last Seen: May 16th, 2018 1:47 PM
- OFFLINE - 39.2 hour(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Cobalt
Level Progress (to 27): 84%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python HESH Phantom VA23 NS-44 Commissioner Pulsar C Eclipse VE3A NS-11CB NS-7 PDW NSX Tanto
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,662,579 MLG Score: 1329
Fun Score: N/A
Cheeseburgers Flipped: 91TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.022%24.28%6324095736,6392.8535-0.341

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.108%1.006B**0.623B+-1.114D*HEAD ++ (~11.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.486B+100.294C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.299%0.651%8329953075071540.604331198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.677%0.173C++-0.903D---1.781

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.40.074C+57.5-0.101C+88.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.901%0.349%121729955,43765510268.30076529%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.545%0.117C+-1.531F-0.506

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.795B++3.30.736B++4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.773%1.822%11849934945683230.869718152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.601%0.262C*-0.644D0.392

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
145.3-0.261C56.3-0.484D88.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.796%78.493%11859924,6592093132.22493

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.976%0.543B+0.753B++-0.678

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.449B2.10.34C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.173%24.194%11819966295130.0651945

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.255D**2.025A*-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.5-0.17C40.164C++11.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.1m398.3%284 (17k)227 (13.6k)2.5122854,72521,7832.7164826 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997447124.695%23.819%58805:0527

7% Combat Medic11% Engineer14% Heavy Assault43% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2017 1:55 PMOct 4th, 2017 9:58 PMMay 22nd, 2018 11:14 AM (33d) (PST)May 16th, 2018 9:54 AM (39d) (PST)May 16th, 2018 9:47 AM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4171332840.4940.1970.1182.0800.0281329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0327,96817,06430127125213,602

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1845.5h/76.9d 4,448 13,035 17,432 230.3k 3,137 7,857 3,090 46.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D
Kills:1,177
Deaths:838
KDR:1.405
Accuracy:18.780% D
HSR:23.110% D
VX29 Polaris
B+
Kills:1,171
Deaths:569
KDR:2.058
Accuracy:25.993% B+
HSR:23.911% C*
Flare VE6
B+
Kills:1,167
Deaths:429
KDR:2.720
Accuracy:22.293% C++
HSR:27.249% B+
NS-15M AE
C++
Kills:738
Deaths:309
KDR:2.388
Accuracy:23.053% C
HSR:26.965% C++
NS-15M2
B+
Kills:737
Deaths:276
KDR:2.670
Accuracy:23.735% C++
HSR:28.358% B+
Orion VS54
B*
Kills:707
Deaths:276
KDR:2.562
Accuracy:24.134% B*
HSR:28.571% B++
Ursa
B+
Kills:408
Deaths:216
KDR:1.889
Accuracy:24.046% B
HSR:27.696% B+
Kills:6,105
Deaths (as Heavy Assault):2,913
Deaths (to Heavy Assaults):5,673
KDR:2.09578
Kill Difference:3,192
Playtime:267.319 hours
Usage:14%
Score:3.139m
Score/min:196
Accuracy (listed only):23.148%
HSR (listed only):26.552%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,698
Deaths:764
KDR:2.223
Accuracy:25.952% B+
HSR:21.555% C+
Eclipse VE3A
C-
Kills:1,504
Deaths:730
KDR:2.060
Accuracy:24.533% C-
HSR:17.221% C-
NS-11CB
C**
Kills:1,390
Deaths:629
KDR:2.210
Accuracy:25.984% C**
HSR:21.079% C++
NS-7 PDW
B
Kills:1,224
Deaths:572
KDR:2.140
Accuracy:26.266% B
HSR:18.464% C*
NSX Tanto
C
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C
HSR:21.364% C--
NS-11C
C*
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C++
HSR:19.766% C*
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C--
HSR:19.402% C
Zenith VX-5
C+
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C+
HSR:17.995% C--
Serpent VE92
B+
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:25.302% B+
HSR:16.638% C-
MKV Suppressed
B++
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:29.183% B++
HSR:20.980% B
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
VE-S Canis
C**
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% C*
Eridani SX5-AE
C++
Kills:678
Deaths:314
KDR:2.159
Accuracy:29.818% C++
HSR:21.534% C
Solstice VE3
C*
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C*
HSR:17.561% C
NS Baron G5
B*
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% D**
HSR:17.857% B*
Pandora VX25
A**
Kills:62
Deaths:43
KDR:1.442
Accuracy:26.173% D*
HSR:24.194% A**
Kills:16,247
Deaths (as Light Assault):8,262
Deaths (to Light Assaults):4,423
KDR:1.96647
Kill Difference:7,985
Playtime:446.404 hours
Usage:24%
Score:5.409m
Score/min:202
Accuracy (listed only):26.648%
HSR (listed only):19.683%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
B++
Kills:4,099
Deaths:1,168
KDR:3.509
Accuracy:37.294% B+
HSR:35.399% B++
NS-44 Commissioner
B**
Kills:1,806
Deaths:1,576
KDR:1.146
Accuracy:45.518% B**
HSR:20.432% C+
NS-7 PDW
B
Kills:1,224
Deaths:572
KDR:2.140
Accuracy:26.266% B
HSR:18.464% C*
NS-30G Vandal
C+
Kills:1,173
Deaths:605
KDR:1.939
Accuracy:30.138% D
HSR:30.350% C+
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C--
HSR:19.402% C
Ghost
B+
Kills:1,166
Deaths:239
KDR:4.879
Accuracy:40.267% C*
HSR:72.899% B+
Parallax VX3-AE
C*
Kills:1,165
Deaths:134
KDR:8.694
Accuracy:36.311% D
HSR:82.661% C*
NS-30 Vandal
C+
Kills:1,165
Deaths:411
KDR:2.835
Accuracy:31.791% C+
HSR:25.322% C+
NSX Tomoe
C-
Kills:1,164
Deaths:655
KDR:1.777
Accuracy:25.887% D
HSR:31.529% C-
Artemis VX26
B++
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:30.071% B++
HSR:20.705% C
MKV Suppressed
B++
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:29.183% B++
HSR:20.980% B
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
VE-S Canis
C**
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% C*
Nyx VX31
C*
Kills:1,162
Deaths:329
KDR:3.532
Accuracy:33.161% C+
HSR:31.411% C*
Parallax VX3
B*
Kills:1,160
Deaths:137
KDR:8.467
Accuracy:41.188% B
HSR:85% B*
V10
B+
Kills:979
Deaths:98
KDR:9.990
Accuracy:37.701% C
HSR:81.920% B+
Eridani SX5-AE
C++
Kills:678
Deaths:314
KDR:2.159
Accuracy:29.818% C++
HSR:21.534% C
NS-44B Commissioner
B+
Kills:246
Deaths:222
KDR:1.108
Accuracy:40.678% C*
HSR:28.455% B+
NS-45 Pilot
C+
Kills:199
Deaths:161
KDR:1.236
Accuracy:31.151% C+
HSR:21.106% C--
NS-44L Blackhand
B+
Kills:189
Deaths:59
KDR:3.203
Accuracy:46.431% B+
HSR:50.265% B+
VA39 Spectre
B**
Kills:189
Deaths:63
KDR:3
Accuracy:38.908% B**
HSR:29.630% D
NS-357 Underboss
B
Kills:163
Deaths:164
KDR:0.994
Accuracy:38.320% B
HSR:19.632% C+
NS-AM7 Archer
B**
Kills:54
Deaths:70
KDR:0.771
Accuracy:66.303% B**
HSR:3.704% F
Kills:23,803
Deaths (as Infiltrator):9,752
Deaths (to Infiltrators):4,760
KDR:2.44083
Kill Difference:14,051
Playtime:785.575 hours
Usage:43%
Score:10.417m
Score/min:221
Accuracy (listed only):35.921%
HSR (listed only):34.353%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,224
Deaths:572
KDR:2.140
Accuracy:26.266% B
HSR:18.464% C*
NSX Yumi
D
Kills:1,175
Deaths:879
KDR:1.337
Accuracy:23.073% D
HSR:17.787% D
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C--
HSR:19.402% C
MKV Suppressed
B++
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:29.183% B++
HSR:20.980% B
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
VE-S Canis
C**
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% C**
HSR:23.408% C*
Eridani SX5-AE
C++
Kills:678
Deaths:314
KDR:2.159
Accuracy:29.818% C++
HSR:21.534% C
NS-11P
A+
Kills:467
Deaths:178
KDR:2.624
Accuracy:24.818% B+
HSR:27.409% A+
Equinox VE2 Burst
C-
Kills:337
Deaths:197
KDR:1.711
Accuracy:23.252% D
HSR:22.849% C-
NS-11A
B+
Kills:216
Deaths:107
KDR:2.019
Accuracy:25.407% B
HSR:23.611% B+
Pulsar VS1
B+
Kills:167
Deaths:101
KDR:1.653
Accuracy:25.115% B+
HSR:23.952% B+
H-V45
C**
Kills:163
Deaths:78
KDR:2.090
Accuracy:24.868% C**
HSR:16.564% C--
H-V45 AE
C+
Kills:112
Deaths:32
KDR:3.500
Accuracy:27.716% C+
HSR:26.786% C+
NS Baron G5
B*
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% D**
HSR:17.857% B*
Pandora VX25
A**
Kills:62
Deaths:43
KDR:1.442
Accuracy:26.173% D*
HSR:24.194% A**
Kills:9,343
Deaths (as Combat Medic):4,939
Deaths (to Combat Medics):2,124
KDR:1.89168
Kill Difference:4,404
Playtime:125.954 hours
Usage:7%
Score:2.195m
Score/min:291
Accuracy (listed only):26.846%
HSR (listed only):21.380%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,698
Deaths:764
KDR:2.223
Accuracy:25.952% B+
HSR:21.555% C+
Eclipse VE3A
C-
Kills:1,504
Deaths:730
KDR:2.060
Accuracy:24.533% C-
HSR:17.221% C-
NS-11CB
C**
Kills:1,390
Deaths:629
KDR:2.210
Accuracy:25.984% C**
HSR:21.079% C++
NSX Tanto
C
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C
HSR:21.364% C--
NS-11C
C*
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C++
HSR:19.766% C*
Zenith VX-5
C+
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C+
HSR:17.995% C--
Serpent VE92
B+
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:25.302% B+
HSR:16.638% C-
Revenant
C*
Kills:337
Deaths:141
KDR:2.390
Accuracy:34.920% C*
HSR:29.080% C+
Solstice VE3
C*
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C*
HSR:17.561% C
Eidolon VE33
B**
Kills:99
Deaths:68
KDR:1.456
Accuracy:32.841% B*
HSR:33.333% B**
NS Baron G5
B*
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% D**
HSR:17.857% B*
Pandora VX25
A**
Kills:62
Deaths:43
KDR:1.442
Accuracy:26.173% D*
HSR:24.194% A**
Kills:10,123
Deaths (as Engineer):5,191
Deaths (to Engineers):2,712
KDR:1.95011
Kill Difference:4,932
Playtime:208.643 hours
Usage:11%
Score:3.755m
Score/min:300
Accuracy (listed only):26.590%
HSR (listed only):21.470%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:235
Deaths:88
KDR:2.670
Accuracy:18.328% C+
HSR:20.851% C++
Blueshift VM5
C+
Kills:231
Deaths:88
KDR:2.625
Accuracy:18.655% C+
HSR:15.584% D--
Kills:466
Deaths (as MAX Suit):88
Deaths (to MAX Suits):520
KDR:5.29545
Kill Difference:378
Playtime:11.447 hours
Usage:1%
Score:0.185m
Score/min:270
Accuracy (listed only):18.491%
HSR (listed only):18.218%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:575
V. Kills:69 N/A
Deaths:18
KDR:31.944
Accuracy:61.906% B**
KPH:163.200 A++
VKPH:19.600 C++
Light PPA
C+
Kills:203
V. Kills:6 N/A
Deaths:57
KDR:3.561
Accuracy:40.986% C+
KPH:24 D
VKPH:0.700 D*
Maelstrom Turbo Laser
A
Kills:104
V. Kills:59 173%
Deaths:50
KDR:2.080
Accuracy:39.072% A
KPH:8.800 C-
VKPH:5 D
Kills:882 (307 + 0)
Deaths:125
KDR:7.056
VKDR:1.072
Vehicle Kills:134
Kill Difference:757
Playtime:23.864 hours
Usage:1%
Score:0.171m
Score/min:120
Piloting Accuracy:39.072%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:5,174
V. Kills:807 N/A
Deaths:212
KDR:24.406
Accuracy:41.472% D
KPH:53.200 C++
VKPH:8.300 C++
L100 Python AP
B*
Kills:263
V. Kills:101 258%
Deaths:24
KDR:10.958
Accuracy:48.669% D-
KPH:36.300 B*
VKPH:13.900 D
L100 Python HEAT
B**
Kills:164
V. Kills:56 288%
Deaths:13
KDR:12.615
Accuracy:43.919% D
KPH:43.800 B**
VKPH:14.900 B*
Kills:5,601 (5,601 + 0)
Deaths:249
KDR:22.494
VKDR:3.871
Vehicle Kills:964
Kill Difference:5,352
Playtime:108.175 hours
Usage:6%
Score:1.087m
Score/min:168
Driving Accuracy:43.919%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A
Kills:185
V. Kills:97 189%
Deaths:23
KDR:8.043
Accuracy:47.688% B+
KPH:35.600 A
VKPH:18.700 B+
Supernova FPC
A+
Kills:87
V. Kills:36 235%
Deaths:18
KDR:4.833
Accuracy:53.926% C++
KPH:34.800 A+
VKPH:14.400 C+
Kills:272 (87 + 185)
Deaths:41
KDR:6.634
VKDR:3.244
Vehicle Kills:133
Kill Difference:231
Playtime:7.699 hours
Usage:0%
Score:0.203m
Score/min:439
Driving Accuracy:53.926%
Gunner Accuracy:47.688%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A++
Kills:112
V. Kills:57 193%
Deaths:17
KDR:6.588
Accuracy:60.658% B+
KPH:70.800 A++
VKPH:36 B**
Proton II PPA-H
C+
Kills:80
V. Kills:7 N/A
Deaths:18
KDR:4.444
Accuracy:43.199% B*
KPH:64.600 D
VKPH:5.700 C+
Kills:192 (0 + 192)
Deaths:35
KDR:5.486
VKDR:1.829
Vehicle Kills:64
Kill Difference:157
Playtime:2.821 hours
Usage:0%
Score:0.070m
Score/min:416
Driving Accuracy:N/A%
Gunner Accuracy:43.199%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:110
V. Kills:44 244%
Deaths:11
KDR:10
Accuracy:34.439% C-
KPH:19.200 C+
VKPH:7.700 C
M20 Basilisk
C+
Kills:87
V. Kills:37 229%
Deaths:17
KDR:5.118
Accuracy:40.987% C**
KPH:17.900 C+
VKPH:7.600 C+
Kills:197 (0 + 197)
Deaths:28
KDR:7.036
VKDR:2.893
Vehicle Kills:81
Kill Difference:169
Playtime:10.575 hours
Usage:1%
Score:0.108m
Score/min:170
Driving Accuracy:N/A%
Gunner Accuracy:40.987%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,9815,17421224.406A21.8941.472%DN/A53.2C++8.3C++16497.2h3.2C++7.8C+
Phantom VA23 4,1374,0991,1683.509B**1.0037.294%B+35.399%B++31.6CN/A121129.9h4.6C++12.3C**
NS-44 Commissioner 1,8201,8061,5761.146C*1.3745.518%B**20.432%C+26.5CN/A9268.2h3.3B++7.2B*
Pulsar C 1,7071,6987642.223B++0.2925.952%B+21.555%C+31.6C*N/A9853.8h10.1C++38.9B+
Eclipse VE3A 1,5201,5047302.06B++0.4524.533%C-17.221%C-25.2C--N/A6459.6h13C+53.2C
NS-11CB 1,4061,3906292.21A+0.3025.984%C**21.079%C++33C++N/A7942.1h11.2B++43.1B+
NS-7 PDW 1,2291,2245722.14A+0.3726.266%B18.464%C*27.6C++N/A7844.4h12.7B+48.2B+
NSX Tanto 1,2211,2178641.409C**1.1024.526%C21.364%C--26.9C+N/A6545.2h13.7C++55.8C++
NS-11C 1,2051,1946461.848B**0.6623.805%C++19.766%C*31.3BN/A10138.2h12.2B+51.3B+
NSX Naginata 1,1961,1778381.405C+1.1118.78%D23.11%D25.1DN/A6046.8h14.5C--77.4C
NSX Yumi 1,1991,1758791.337C+1.1823.073%D17.787%D26.6CN/A10044.2h14.1C--60.9C-
NS-30G Vandal 1,1901,1736051.939C+0.5730.138%D30.35%C+23.6D-N/A6549.8h6.5D21.7C-
VX29 Polaris 1,1851,1715692.058B*0.4525.993%B+23.911%C*33.4CN/A11035.1h11.2B+43.3B+
NSX Tengu 1,1811,1708041.455C*1.0633.154%C--19.402%C23.4C--N/A5449.9h12.8C*38.6C++
Zenith VX-5 1,1711,1676231.873B++0.6424.215%C+17.995%C--28.3C+N/A7041.2h12.6C*52.2C*
Flare VE6 1,1781,1674292.72A+0.2122.293%C++27.249%B+31.5CN/A10137.1h10.9C++48.9C*
Ghost 1,1681,1662394.879B++2.3740.267%C*72.899%B+33.5C+N/A9034.8h2.1B+5.3B+
Serpent VE92 1,1761,1665122.277B**0.2425.302%B+16.638%C-33.8BN/A8534.5h11.1B++43.7B+
Parallax VX3-AE 1,1691,1651348.694A+6.1836.311%D82.661%C*34.5C--N/A9133.8h2C5.4C
NS-30 Vandal 1,1711,1654112.835B+0.3231.791%C+25.322%C+30.4CN/A6538.3h6C+18.8C+
NSX Tomoe 1,1701,1646551.777C++0.7425.887%D31.529%C-25DN/A5746.5h15.7C60.5C
Artemis VX26 1,1701,1643813.055A+0.5430.071%B++20.705%C36.1C*N/A8032.2h10.7B+35.6B++
MKV Suppressed 1,1741,1635382.162A0.3529.183%B++20.98%B29.4C+N/A8439.5h12.5B+43B+
Sirius SX12 1,1681,1635042.308B**0.2027.854%B++15.907%C31.2C*N/A8037.3h11.8B*42.4B++
VE-S Canis 1,1641,1625482.12B++0.3928.778%C**23.408%C*30.6CN/A7938h10.4B+36.3B+
Nyx VX31 1,1671,1623293.532B++1.0233.161%C+31.411%C*37.7C+N/A8330.8h5.7C+17.1C++
Parallax VX3 1,1621,1601378.467A+5.9541.188%B85%B*35.6B+N/A8732.6h1.8B*4.3B++
V10 982979989.99M+7.4837.701%C81.92%B+29.8C+N/A6932.9h2B+5.3C**
NS-15M AE 7407383092.388C**0.1223.053%C26.965%C++28.8DN/A7725.6h12.5C+54.1C+
NS-15M2 7457372762.67B++0.1623.735%C++28.358%B+30.3CN/A8224.3h11.2B+47.3B+
Orion VS54 7117072762.562B*0.0524.134%B*28.571%B++27.4C+N/A13525.8h10.7B++44.2C*
Eridani SX5-AE 6836783142.159B+0.3529.818%C++21.534%C19.5D-N/A6734.7h10.9C++36.4C*
Frag Grenade 6035881588N/A585.4945.566%C++N/A392C-10B13641.5h4C+8.9C+
Dual Photon Pods 6445751831.944S29.4361.906%B**N/A164.3A++19.7C++4803.5h14.7B*23.7B*
C-4 7015341403.814A++1.3023.031%CN/A118.7B**37.1B+8474.5h1.3B+5.6C**
Rocklet Rifle 9425222522.071M++0.4459.986%B++N/A49.2A++39.6B**50210.6h24.8B**41.3B**
NS-11P 4714671782.624A+0.1124.818%B+27.409%A+29.6C++N/A7915.8h11.2B**45.3B++
Ursa 4144082161.889B++0.6224.046%B27.696%B+28.3CN/A8414.4h10.7C**44.3B+
Revenant 3413371412.39C++0.1234.92%C*29.08%C+29.1C--N/A7011.6h7.6C+21.8C++
Equinox VE2 Burst 3373371971.711C+0.8023.252%D22.849%C-26.5DN/A6512.7h12.8C+55.2C+
L100 Python AP 3642632410.958A++8.4548.669%D-N/A36.5B**14D1977.2h4.7B**9.7B+
Spear Anti-Vehicle Phalanx Turret 3632601418.571A++16.0656.369%A1.154%F57.8A22.9C++3154.5h7.3B+12.9B*
NS-44B Commissioner 2472462221.108C++1.4040.678%C*28.455%B+14.3D-N/A4217.2h3.2B+7.9B+
NS Decimator 3632401082.222A++0.2969.3%B**N/A40.7B+20.8B+3585.9h4.8C++7B+
Blueshift VM5 243235882.67C*0.1618.328%C+20.851%C++27.3CN/A818.6h17.9D97.4C+
Blueshift VM5 233231882.625C++0.1118.655%C+15.584%D--26.9CN/A838.6h18.6D99.6C+
NS-11A 2162161072.019B+0.4925.407%B23.611%B+21.8C-N/A1229.9h12.9B50.6B+
Tank Mine 2982162110.286S7.7736.473%C*N/A166.2A+63.1C+11871.3h1.8B5B*
Solstice VE3 2062051271.614A0.9023.621%C*17.561%C27.3B+N/A3087.5h12.4B++52.6B+
Light PPA 209203573.561C+1.0540.986%C+N/A23.9DN/A638.5h10.8B+26.3B+
NS-45 Pilot 2001991611.236C+1.2831.151%C+21.106%C--21.2DN/A629.4h6.6B+21.3B+
NS-44L Blackhand 191189593.203A*0.6946.431%B+50.265%B+24.5C+N/A647.7h3.4B*7.3B++
VA39 Spectre 191189633B**0.4938.908%B**29.63%D33.2B*N/A2335.7h4.7B*12.1B*
Proximity Mine 189188238.174A+5.6639.72%CN/A89.5DN/A4532.1h2.3D*5.7D
Saron HRB 282185238.043B++5.5347.688%B+N/A35.6A18.7B+3095.2h19.5B+40.8B++
Icikill 1851855,3800.034C2.4824.221%C--8.649%C0.4C-N/A1502.4h1.8B++7.5C**
Pulsar VS1 1691671011.653B++0.8625.115%B+23.952%B+21.4C+N/A1617.8h14.1C**56B+
L100 Python HEAT 2201641312.615A++10.1043.919%DN/A44.3B**15.1B**2063.7h5.4B+12.4C++
H-V45 164163782.09B+0.4224.868%C**16.564%C--30.8C+N/A1295.3h14.7C-59.2C++
NS-357 Underboss 1651631640.994C++1.5238.32%B19.632%C+24C-N/A776.8h3.8B+10B+
Saron HRB-H 169112176.588B4.0860.658%B+N/A70A++35.6B**4861.6h14.3B**23.6A
H-V45 AE 112112323.5A+0.9927.716%C+26.786%C+23.8D-N/A934.7h13.8D49.6C+
S1 162111961.156B++1.3664.544%B*1.802%D30B+13.8C*4653.7h6.1C**9.5B+
M20 Basilisk 1541101110S7.4934.439%C-5.455%C+19.3C+7.7C1755.7h125C363C-
Lumine Edge 12510511,0170.01C--2.5016.871%D-2.857%F-0.2DN/A1694.5h2.5F-14.7D
Maelstrom Turbo Laser 163104502.08C++0.4339.072%AN/A8.7C-5D5311.9h148.8C380.9C++
Eidolon VE33 10099681.456B1.0632.841%B*33.333%B**25.4C++N/A1653.9h9.4C++28.7B+
Supernova FPC 12387184.833C+2.3253.926%C++N/A34.8A+14.4C+7092.5h5.4C*10B
M20 Basilisk 12487175.118A2.6140.987%C**1.149%F-17.8C+7.6C+1644.9h101.9C+248.6C**
NS Baron G5 8484441.909B**0.6027.209%D**17.857%B*21.5DN/A683.9h4.2B+15.4C+
Proton II PPA-H 8780184.444D1.9343.199%B*N/A66.7C--5.8C+3251.2h13.8D--31.9C+
NS Annihilator 10866591.119A+1.3985.471%A+N/A11.2C**7.1D1135.9h9.9B+11.6B++
Pandora VX25 6462431.442B+1.0726.173%D*24.194%A**20DN/A983.1h4B+15.5C
Auraxium Force-Blade 58564,0340.014C--2.5010.248%D**N/A0.2DN/A1331.1h1.7B*16.6D
NS-AM7 Archer 7554700.771B*1.7466.303%B**3.704%F6.7C+2.6C+658.1h30.4C--45.8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6311,4186.5h
Restoration Kit74620.4h
Nano-Repair Grenade03480.1h
VE-H Maw0550.1h
Snowman Soldier2630.1h
M20 Wyvern0820.2h
Spawn Beacon77390.6h
Medical Applicator9793,4099.3h
Spitfire Auto-Turret2670.1h
Ammunition Package215290.8h
Nano-Armor Kit97191,68317.8h
Medical Kit2359,3398.7h
Recon Detection Device51230.3h
Shield Recharging Field95370.4h

Check the help document for the dictionary if you want to learn more about words used here.


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