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Justicar Ice Cold Maywen[] Maywen
VS BR 41

KDR: 2.55

Score: 25.8m

Last Seen: Jul 3rd, 2018 10:38 PM
- OFFLINE - 1187.3 hour(s)

Prestige 1, Battle Rank 41 - Vanu Sovereignty on Cobalt
Level Progress (to 42): 79%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS L100 Python HESH Phantom VA23 NS-44 Commissioner Pulsar C Eclipse VE3A NS-11CB Ghost NS-7 PDW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,671,336 MLG Score: 1336
Fun Score: N/A
Cheeseburgers Flipped: 92TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.064%24.316%6344196737,2522.84236-0.293

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.334%0.998B*0.597B+-1.864F-HEAD ++ (~11.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.70.483B+10.10.292C*28.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.355%0.576%93210063475151540.673786224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.74%0.192C++-0.959D---1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1320.172C++520.011C+80.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.013%0.338%1363210066,22067011589.26975537%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.485%0.12C+-1.5F-0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.8B++3.30.74B++4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.893%2.011%128510035475803340.943103163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.59%0.261C*-0.593D0.365

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
132-0.129C51.3-0.325C-80.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.783%78.341%128510034,8342128142.27055

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.981%0.554B+0.738B++-0.673

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.452B+2.10.342C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.848%20.635%1282100612696940.129897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.796%-1.038D*1.259A-0.691

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.13C++3.30.316C*8.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.8m395.1%283 (17k)227 (13.6k)2.5489856,54422,1832.7614841 (41)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1008464724.674%23.615%58305:0827

7% Combat Medic12% Engineer15% Heavy Assault42% Infiltrator24% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 22nd, 2017 1:55 PMOct 4th, 2017 9:58 PMJul 3rd, 2018 7:06 PM (79d) (PST)Jul 3rd, 2018 7:29 PM (79d) (PST)Jul 3rd, 2018 6:38 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4241312930.4970.1950.1172.0770.0291336

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,4367,87817,55830127125213,594

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1897.1h/79d 4,714 13,353 17,829 236.4k 3,210 8,081 3,285 48.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
D
Kills:1,177
Deaths:838
KDR:1.405
Accuracy:18.780% D
HSR:23.110% D
VX29 Polaris
B+
Kills:1,171
Deaths:569
KDR:2.058
Accuracy:25.993% B+
HSR:23.911% C++
Flare VE6
B+
Kills:1,167
Deaths:429
KDR:2.720
Accuracy:22.293% C+
HSR:27.249% B+
NS-15M AE
C+
Kills:993
Deaths:402
KDR:2.470
Accuracy:23.002% C
HSR:26.586% C+
NS-15M2
B+
Kills:860
Deaths:324
KDR:2.654
Accuracy:23.591% C+
HSR:28.721% B+
Orion VS54
B++
Kills:714
Deaths:279
KDR:2.559
Accuracy:24.186% B++
HSR:28.431% B+
Ursa
B+
Kills:408
Deaths:216
KDR:1.889
Accuracy:24.046% B
HSR:27.696% B+
Kills:6,490
Deaths (as Heavy Assault):3,057
Deaths (to Heavy Assaults):5,778
KDR:2.123
Kill Difference:3,433
Playtime:283.022 hours
Usage:15%
Score:3.331m
Score/min:196
Accuracy (listed only):23.127%
HSR (listed only):26.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:1,698
Deaths:764
KDR:2.223
Accuracy:25.952% B+
HSR:21.555% C
Eclipse VE3A
C-
Kills:1,506
Deaths:736
KDR:2.046
Accuracy:24.544% C--
HSR:17.198% C-
NS-11CB
C**
Kills:1,390
Deaths:629
KDR:2.210
Accuracy:25.984% C**
HSR:21.079% C+
NS-7 PDW
B
Kills:1,224
Deaths:572
KDR:2.140
Accuracy:26.266% B
HSR:18.464% C++
NSX Tanto
C
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C
HSR:21.364% D
NS-11C
C*
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C+
HSR:19.766% C*
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C-
HSR:19.402% C
Zenith VX-5
C+
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C+
HSR:17.995% C--
Serpent VE92
B+
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:25.302% B+
HSR:16.638% C--
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
MKV Suppressed
B++
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:29.183% B++
HSR:20.980% C**
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% B
HSR:23.408% C**
Eridani SX5-AE
C++
Kills:726
Deaths:340
KDR:2.135
Accuracy:29.696% C++
HSR:22.176% C
Solstice VE3
C*
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C*
HSR:17.561% C
NS Baron G5
B*
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% D**
HSR:17.857% B*
Nova
B+
Kills:64
Deaths:23
KDR:2.783
Accuracy:34.082% D-
HSR:17.188% B+
Pandora VX25
A*
Kills:62
Deaths:43
KDR:1.442
Accuracy:26.173% D*
HSR:24.194% A*
Kills:16,361
Deaths (as Light Assault):8,317
Deaths (to Light Assaults):4,490
KDR:1.96718
Kill Difference:8,044
Playtime:450.359 hours
Usage:24%
Score:5.454m
Score/min:202
Accuracy (listed only):27.079%
HSR (listed only):19.572%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phantom VA23
B+
Kills:4,099
Deaths:1,168
KDR:3.509
Accuracy:37.294% B+
HSR:35.399% B+
NS-44 Commissioner
B**
Kills:1,806
Deaths:1,576
KDR:1.146
Accuracy:45.518% B**
HSR:20.432% C+
Ghost
B+
Kills:1,327
Deaths:264
KDR:5.027
Accuracy:40.143% C*
HSR:72.947% B+
NS-7 PDW
B
Kills:1,224
Deaths:572
KDR:2.140
Accuracy:26.266% B
HSR:18.464% C++
Parallax VX3-AE
C*
Kills:1,179
Deaths:135
KDR:8.733
Accuracy:36.216% D
HSR:82.697% C*
NS-30G Vandal
C++
Kills:1,173
Deaths:605
KDR:1.939
Accuracy:30.138% C--
HSR:30.350% C++
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C-
HSR:19.402% C
NS-30 Vandal
C+
Kills:1,165
Deaths:411
KDR:2.835
Accuracy:31.791% C+
HSR:25.322% C+
NSX Tomoe
C--
Kills:1,164
Deaths:655
KDR:1.777
Accuracy:25.887% D
HSR:31.529% C--
Artemis VX26
B++
Kills:1,164
Deaths:381
KDR:3.055
Accuracy:30.071% B++
HSR:20.705% C
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
MKV Suppressed
B++
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:29.183% B++
HSR:20.980% C**
Nyx VX31
C*
Kills:1,162
Deaths:329
KDR:3.532
Accuracy:33.161% C+
HSR:31.411% C*
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% B
HSR:23.408% C**
Parallax VX3
B*
Kills:1,160
Deaths:137
KDR:8.467
Accuracy:41.188% B
HSR:85% B*
V10
B+
Kills:979
Deaths:98
KDR:9.990
Accuracy:37.701% C
HSR:81.920% B+
Eridani SX5-AE
C++
Kills:726
Deaths:340
KDR:2.135
Accuracy:29.696% C++
HSR:22.176% C
NS-44B Commissioner
B+
Kills:277
Deaths:254
KDR:1.091
Accuracy:40.812% C*
HSR:28.881% B+
NS-44L Blackhand
B++
Kills:201
Deaths:67
KDR:3
Accuracy:46.128% B+
HSR:50.746% B++
NS-45 Pilot
C+
Kills:199
Deaths:161
KDR:1.236
Accuracy:31.151% C+
HSR:21.106% C--
VA39 Spectre
B**
Kills:189
Deaths:63
KDR:3
Accuracy:38.908% B**
HSR:29.630% D
NS-357 Underboss
C**
Kills:163
Deaths:164
KDR:0.994
Accuracy:38.320% C**
HSR:19.632% C+
NS-AM7 Archer
A
Kills:70
Deaths:82
KDR:0.854
Accuracy:67.640% A
HSR:2.857% F
Kills:24,085
Deaths (as Infiltrator):9,856
Deaths (to Infiltrators):4,842
KDR:2.44369
Kill Difference:14,229
Playtime:792.976 hours
Usage:42%
Score:10.494m
Score/min:221
Accuracy (listed only):35.956%
HSR (listed only):34.387%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B
Kills:1,224
Deaths:572
KDR:2.140
Accuracy:26.266% B
HSR:18.464% C++
NSX Yumi
D
Kills:1,175
Deaths:879
KDR:1.337
Accuracy:23.073% D
HSR:17.787% D
NSX Tengu
C
Kills:1,170
Deaths:804
KDR:1.455
Accuracy:33.154% C-
HSR:19.402% C
Sirius SX12
B++
Kills:1,163
Deaths:504
KDR:2.308
Accuracy:27.854% B++
HSR:15.907% C
MKV Suppressed
B++
Kills:1,163
Deaths:538
KDR:2.162
Accuracy:29.183% B++
HSR:20.980% C**
VE-S Canis
B
Kills:1,162
Deaths:548
KDR:2.120
Accuracy:28.778% B
HSR:23.408% C**
Eridani SX5-AE
C++
Kills:726
Deaths:340
KDR:2.135
Accuracy:29.696% C++
HSR:22.176% C
NS-11P
A++
Kills:526
Deaths:207
KDR:2.541
Accuracy:24.738% B+
HSR:28.707% A++
Equinox VE2 Burst
C--
Kills:337
Deaths:197
KDR:1.711
Accuracy:23.252% D
HSR:22.849% C--
NS-11A
B
Kills:216
Deaths:107
KDR:2.019
Accuracy:25.407% B
HSR:23.611% B
Pulsar VS1
B+
Kills:167
Deaths:101
KDR:1.653
Accuracy:25.115% B+
HSR:23.952% B+
H-V45
C**
Kills:163
Deaths:78
KDR:2.090
Accuracy:24.868% C**
HSR:16.564% D
H-V45 AE
C+
Kills:113
Deaths:32
KDR:3.531
Accuracy:27.712% C+
HSR:26.549% C+
NS Baron G5
B*
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% D**
HSR:17.857% B*
Nova
B+
Kills:64
Deaths:23
KDR:2.783
Accuracy:34.082% D-
HSR:17.188% B+
Pandora VX25
A*
Kills:62
Deaths:43
KDR:1.442
Accuracy:26.173% D*
HSR:24.194% A*
Kills:9,515
Deaths (as Combat Medic):5,017
Deaths (to Combat Medics):2,164
KDR:1.89655
Kill Difference:4,498
Playtime:130.084 hours
Usage:7%
Score:2.239m
Score/min:287
Accuracy (listed only):27.285%
HSR (listed only):21.225%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:1,698
Deaths:764
KDR:2.223
Accuracy:25.952% B+
HSR:21.555% C
Eclipse VE3A
C-
Kills:1,506
Deaths:736
KDR:2.046
Accuracy:24.544% C--
HSR:17.198% C-
NS-11CB
C**
Kills:1,390
Deaths:629
KDR:2.210
Accuracy:25.984% C**
HSR:21.079% C+
NSX Tanto
C
Kills:1,217
Deaths:864
KDR:1.409
Accuracy:24.526% C
HSR:21.364% D
NS-11C
C*
Kills:1,194
Deaths:646
KDR:1.848
Accuracy:23.805% C+
HSR:19.766% C*
Zenith VX-5
C+
Kills:1,167
Deaths:623
KDR:1.873
Accuracy:24.215% C+
HSR:17.995% C--
Serpent VE92
B+
Kills:1,166
Deaths:512
KDR:2.277
Accuracy:25.302% B+
HSR:16.638% C--
Revenant
C*
Kills:337
Deaths:141
KDR:2.390
Accuracy:34.920% C*
HSR:29.080% C+
Solstice VE3
C*
Kills:205
Deaths:127
KDR:1.614
Accuracy:23.621% C*
HSR:17.561% C
Eidolon VE33
B**
Kills:104
Deaths:69
KDR:1.507
Accuracy:32.569% B*
HSR:32.692% B**
NS Baron G5
B*
Kills:84
Deaths:44
KDR:1.909
Accuracy:27.209% D**
HSR:17.857% B*
Nova
B+
Kills:64
Deaths:23
KDR:2.783
Accuracy:34.082% D-
HSR:17.188% B+
Pandora VX25
A*
Kills:62
Deaths:43
KDR:1.442
Accuracy:26.173% D*
HSR:24.194% A*
Kills:10,194
Deaths (as Engineer):5,221
Deaths (to Engineers):2,769
KDR:1.9525
Kill Difference:4,973
Playtime:228.075 hours
Usage:12%
Score:4.083m
Score/min:298
Accuracy (listed only):27.146%
HSR (listed only):21.090%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C++
Kills:239
Deaths:90
KDR:2.656
Accuracy:18.536% C+
HSR:21.339% C++
Blueshift VM5
C+
Kills:234
Deaths:90
KDR:2.600
Accuracy:18.823% C+
HSR:15.385% D--
Kills:473
Deaths (as MAX Suit):90
Deaths (to MAX Suits):528
KDR:5.25556
Kill Difference:383
Playtime:11.584 hours
Usage:1%
Score:0.189m
Score/min:271
Accuracy (listed only):18.679%
HSR (listed only):18.362%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A++
Kills:575
V. Kills:69 N/A
Deaths:18
KDR:31.944
Accuracy:61.906% B**
KPH:163.200 A++
VKPH:19.600 C++
Light PPA
C++
Kills:243
V. Kills:6 N/A
Deaths:65
KDR:3.738
Accuracy:41.164% C++
KPH:24.400 D
VKPH:0.600 D*
Maelstrom Turbo Laser
A
Kills:104
V. Kills:59 173%
Deaths:50
KDR:2.080
Accuracy:39.072% A
KPH:8.800 C--
VKPH:5 D
Kills:922 (347 + 0)
Deaths:133
KDR:6.932
VKDR:1.008
Vehicle Kills:134
Kill Difference:789
Playtime:25.355 hours
Usage:1%
Score:0.178m
Score/min:117
Piloting Accuracy:39.072%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:5,957
V. Kills:939 N/A
Deaths:241
KDR:24.718
Accuracy:41.641% D
KPH:53.900 C++
VKPH:8.500 C++
L100 Python AP
B++
Kills:263
V. Kills:101 258%
Deaths:24
KDR:10.958
Accuracy:48.669% D-
KPH:36.300 B++
VKPH:13.900 D
L100 Python HEAT
B**
Kills:164
V. Kills:56 288%
Deaths:13
KDR:12.615
Accuracy:43.919% D-
KPH:43.800 B**
VKPH:14.900 B*
Kills:6,384 (6,384 + 0)
Deaths:278
KDR:22.964
VKDR:3.942
Vehicle Kills:1,096
Kill Difference:6,106
Playtime:121.439 hours
Usage:6%
Score:1.249m
Score/min:171
Driving Accuracy:43.919%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:185
V. Kills:97 189%
Deaths:23
KDR:8.043
Accuracy:47.688% B+
KPH:35.600 B**
VKPH:18.700 B
Supernova FPC
A
Kills:87
V. Kills:36 235%
Deaths:18
KDR:4.833
Accuracy:53.802% C+
KPH:34.600 A
VKPH:14.300 C+
E540 Halberd
A
Kills:53
V. Kills:25 204%
Deaths:4
KDR:13.250
Accuracy:58.371% A
KPH:40.300 B*
VKPH:19 C**
Kills:325 (87 + 238)
Deaths:45
KDR:7.222
VKDR:3.511
Vehicle Kills:158
Kill Difference:280
Playtime:9.029 hours
Usage:0%
Score:0.242m
Score/min:447
Driving Accuracy:53.802%
Gunner Accuracy:58.371%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A*
Kills:112
V. Kills:57 193%
Deaths:17
KDR:6.588
Accuracy:60.658% B+
KPH:70.800 A*
VKPH:36 B**
Proton II PPA-H
C
Kills:81
V. Kills:7 N/A
Deaths:19
KDR:4.263
Accuracy:43.060% B*
KPH:64.200 D
VKPH:5.500 C
Aphelion VEX-4H
A++
Kills:61
V. Kills:26 226%
Deaths:8
KDR:7.625
Accuracy:42.590% C
KPH:69.900 A++
VKPH:29.800 C++
Kills:254 (0 + 254)
Deaths:44
KDR:5.773
VKDR:2.045
Vehicle Kills:90
Kill Difference:210
Playtime:3.717 hours
Usage:0%
Score:0.101m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:42.590%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:110
V. Kills:44 244%
Deaths:11
KDR:10
Accuracy:34.439% C-
KPH:19.200 C+
VKPH:7.700 C
M20 Basilisk
C+
Kills:87
V. Kills:37 229%
Deaths:17
KDR:5.118
Accuracy:40.987% C**
KPH:17.900 C+
VKPH:7.600 C+
Kills:197 (0 + 197)
Deaths:28
KDR:7.036
VKDR:2.893
Vehicle Kills:81
Kill Difference:169
Playtime:10.575 hours
Usage:1%
Score:0.108m
Score/min:171
Driving Accuracy:N/A%
Gunner Accuracy:40.987%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,8965,95724124.718B**22.1741.641%DN/A54C++8.5C++168110.4h3.2C**7.7C+
Phantom VA23 4,1374,0991,1683.509B**0.9637.294%B+35.399%B+31.6CN/A121129.9h4.6C++12.3C**
NS-44 Commissioner 1,8201,8061,5761.146C*1.4045.518%B**20.432%C+26.5CN/A9268.2h3.3B++7.2B*
Pulsar C 1,7071,6987642.223B++0.3325.952%B+21.555%C31.6C*N/A9853.8h10.1B+38.9B+
Eclipse VE3A 1,5221,5067362.046C**0.5024.544%C--17.198%C-25.1C--N/A6460.1h13.1C53.2C
NS-11CB 1,4061,3906292.21A0.3425.984%C**21.079%C+33C++N/A7942.1h11.2B++43.1B+
Ghost 1,3301,3272645.027B++2.4840.143%C*72.947%B+34.1C+N/A9138.9h2.2C**5.4B
NS-7 PDW 1,2291,2245722.14A+0.4126.266%B18.464%C++27.6C++N/A7844.4h12.7B+48.2B+
NSX Tanto 1,2211,2178641.409C**1.1424.526%C21.364%D26.9C+N/A6545.2h13.7C++55.8C++
NS-11C 1,2051,1946461.848B**0.7023.805%C+19.766%C*31.3C**N/A10138.2h12.2B+51.3B+
Parallax VX3-AE 1,1831,1791358.733A++6.1836.216%D82.697%C*34.5C--N/A9034.2h1.9C+5.4C
NSX Naginata 1,1961,1778381.405C+1.1418.78%D23.11%D25.1DN/A6046.8h14.5C-77.4C
NSX Yumi 1,1991,1758791.337C+1.2123.073%D17.787%D26.6CN/A10044.2h14.1C--60.9C-
NS-30G Vandal 1,1901,1736051.939C++0.6130.138%C--30.35%C++23.6D-N/A6549.8h6.5C--21.7C
VX29 Polaris 1,1851,1715692.058B+0.4925.993%B+23.911%C++33.4CN/A11135.1h11.2B+43.3B+
NSX Tengu 1,1811,1708041.455C*1.0933.154%C-19.402%C23.4C--N/A5449.9h12.8C*38.6C++
Zenith VX-5 1,1711,1676231.873B++0.6824.215%C+17.995%C--28.3C+N/A7041.2h12.6C*52.2C++
Flare VE6 1,1781,1674292.72A0.1722.293%C+27.249%B+31.4CN/A10137.2h10.9C++48.9C*
Serpent VE92 1,1761,1665122.277A0.2725.302%B+16.638%C--33.8C**N/A8534.5h11.1B++43.7B+
NS-30 Vandal 1,1711,1654112.835B+0.2931.791%C+25.322%C+30.4CN/A6538.3h6C+18.8C+
NSX Tomoe 1,1701,1646551.777C++0.7725.887%D31.529%C--25DN/A5746.5h15.7C60.5C
Artemis VX26 1,1701,1643813.055A+0.5130.071%B++20.705%C36.1C*N/A8032.2h10.7B+35.6B++
Sirius SX12 1,1681,1635042.308B**0.2427.854%B++15.907%C31.2C*N/A8037.3h11.8B++42.4B++
MKV Suppressed 1,1741,1635382.162A0.3929.183%B++20.98%C**29.4C+N/A8439.5h12.5B+43B+
Nyx VX31 1,1671,1623293.532B++0.9833.161%C+31.411%C*37.7C+N/A8330.8h5.7C+17.1C++
VE-S Canis 1,1641,1625482.12B*0.4328.778%B23.408%C**30.6CN/A8038h10.4B+36.3B+
Parallax VX3 1,1621,1601378.467A+5.9241.188%B85%B*35.6B+N/A8732.6h1.8B*4.3B++
NS-15M AE 9959934022.47C**0.0823.002%C26.586%C+29.5DN/A8033.7h12.4C+53.9C+
V10 982979989.99M+7.4437.701%C81.92%B+29.7C+N/A6933h2B+5.3C**
NS-15M2 8688603242.654B+0.1123.591%C+28.721%B+29.5C-N/A7729.2h11.3B+47.9B+
Eridani SX5-AE 7317263402.135B+0.4129.696%C++22.176%C19.5D-N/A6537.3h10.9C++36.9C*
Orion VS54 7187142792.559B*0.0124.186%B++28.431%B+27.6C+N/A13625.9h10.6B++44C**
Frag Grenade 6105951595N/A592.4545.503%C+N/A396.7C10C**13631.5h4C+8.9C+
Dual Photon Pods 6445751831.944M**29.4061.906%B**N/A164.3A++19.7C++4823.5h14.7B*23.7B*
C-4 7215491453.786A++1.2423.1%CN/A119.3B**37.4B+8544.6h1.3B+5.6C**
NS-11P 5305262072.541A0.0124.738%B+28.707%A++28.4C++N/A7618.5h11.3B**45.8B++
Rocklet Rifle 9465242552.055M+0.4960.012%B++N/A49A++39.4B**50410.7h24.8B**41.3B**
Ursa 4144082161.889B++0.6624.046%B27.696%B+28.3CN/A8414.4h10.7C**44.3B+
Equinox VE2 Burst 3373371971.711C+0.8423.252%D22.849%C--26.5DN/A6512.7h12.8C++55.2C+
Revenant 3413371412.39C+0.1634.92%C*29.08%C+29.1DN/A7011.6h7.6C+21.8C++
NS-44B Commissioner 2782772541.091C++1.4640.812%C*28.881%B+14.7DN/A4318.9h3.2B+7.9B+
L100 Python AP 3642632410.958A+8.4148.669%D-N/A36.5B*14D1997.2h4.7B**9.7B+
Spear Anti-Vehicle Phalanx Turret 3652611418.643A++16.0956.435%A1.149%F58A23.1C++3174.5h7.3B+12.9B*
NS Decimator 3962611152.27A++0.2868.441%B**N/A40.2B+20.8B+3556.5h4.8C++7.1B+
Light PPA 249243653.738C+1.1941.164%C++N/A24.3DN/A6310h10.5B+25.5B+
Blueshift VM5 247239902.656C++0.1118.536%C+21.339%C++27.2CN/A818.8h18D97.2C+
Blueshift VM5 236234902.6C++0.0518.823%C+15.385%D--26.9CN/A838.7h18.8D99.7C+
Tank Mine 3052212110.524S7.9836.261%C*N/A170A+64.6C++11791.3h1.9C++5.2B++
NS-11A 2162161072.019B++0.5325.407%B23.611%B21.8C-N/A1239.9h12.9B50.6B+
Solstice VE3 2062051271.614A0.9323.621%C*17.561%C27.3B+N/A3137.5h12.4B++52.6B
NS-44L Blackhand 203201673A++0.4546.128%B+50.746%B++23.9C+N/A618.4h3.5B++7.5B++
NS-45 Pilot 2001991611.236C+1.3131.151%C+21.106%C--21.2DN/A629.4h6.6B+21.3B+
VA39 Spectre 191189633B**0.4538.908%B**29.63%D33.2B*N/A2365.7h4.7B*12.1B*
Proximity Mine 189188238.174A+5.6339.832%CN/A89.5DN/A4552.1h2.3D*5.7D
Saron HRB 282185238.043B++5.4947.688%B+N/A35.6B**18.7B3125.2h19.5B+40.8B++
Icikill 1851855,5310.033C2.5224.081%C--8.649%C+0.4C-N/A1517.3h1.8B+7.5C*
Pulsar VS1 1691671011.653B++0.9025.115%B+23.952%B+21.4C+N/A1657.8h14.1C**56B+
L100 Python HEAT 2201641312.615A++10.0743.919%D-N/A44.3B**15.1B*2133.7h5.4B+12.4C++
NS-357 Underboss 1651631640.994C+1.5538.32%C**19.632%C+24C--N/A776.8h3.8B+10B+
H-V45 164163782.09B+0.4624.868%C**16.564%D30.8C+N/A1325.3h14.7C59.2C++
H-V45 AE 113113323.531A0.9827.712%C+26.549%C+23.1D-N/A904.9h13.7D49.6C+
Saron HRB-H 169112176.588B4.0460.658%B+N/A70A*35.6B**4901.6h14.3A23.6A
S1 162111961.156B*1.3964.544%B*1.802%D30B+13.8C*4723.7h6.1B9.5B+
M20 Basilisk 1541101110S7.4534.439%C-5.455%C+19.3C+7.7C1755.7h125C363C-
Lumine Edge 12510511,0170.01C-2.5416.871%D-2.857%F-0.2DN/A1694.5h2.5F-14.7D-
Maelstrom Turbo Laser 163104502.08C++0.4739.072%AN/A8.7C--5D5311.9h148.8C380.9C++
Eidolon VE33 105104691.507B1.0432.569%B*32.692%B**26.7C*N/A1663.9h9.3C++28.5B+
M20 Basilisk 12487175.118B**2.5740.987%C**1.149%F-17.8C+7.6C+1664.9h101.9C+248.6C**
Supernova FPC 12387184.833C+2.2853.802%C+N/A34.8A14.4C+7662.5h5.4C*10C**
NS Baron G5 8484441.909B**0.6427.209%D**17.857%B*21.5C--N/A693.9h4.2B+15.4C+
Proton II PPA-H 8881194.263D1.7143.06%B*N/A62.3D5.4C3221.3h13.9D--32.2C+
NS-AM7 Archer 9970820.854B**1.6967.64%A2.857%F7.2C++3C++749.7h27.5C40.6C+
NS Annihilator 10866591.119A1.4385.471%A+N/A11.2C*7.1D1155.9h9.9B+11.6B++
Nova 6564232.783B**0.2334.082%D-17.188%B+32C+N/A1152h2.6A7.7B+
Pandora VX25 6462431.442B+1.1126.173%D*24.194%A*20DN/A1003.1h4B+15.5C
Aphelion VEX-4H 876187.625B+5.0842.59%CN/A67.8A++28.9C++5660.9h31.8B**74.6B*
Auraxium Force-Blade 58564,0340.014C--2.5310.248%D**N/A0.2DN/A1331.1h1.7B*16.6C--
E540 Halberd 7853413.25B+10.7058.371%A3.774%B++40.8B*19.2B3681.3h4.9B*8.3B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6311,4936.6h
Restoration Kit74620.4h
Snowman Soldier2630.1h
VE-H Maw0550.1h
M20 Wyvern0820.2h
Spawn Beacon77410.7h
Medical Applicator9794,1729.5h
Spitfire Auto-Turret2720.1h
Ammunition Package235610.9h
Nano-Armor Kit101200,27418.9h
Medical Kit2429,5779h
Nano-Repair Grenade03740.1h
Shield Recharging Field95370.4h
Recon Detection Device51230.3h

Check the help document for the dictionary if you want to learn more about words used here.


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