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Lt. General Maywenn[] Maywenn
TR BR 88

KDR: 6.08

Score: 5.6m

Last Seen: Nov 7th, 2018 11:42 PM
-

Battle Rank 88 - Terran Republic on Miller
Level 100 Progress: 30% 849h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH RAMS-AE .50M TSAR-42 T9 CARV M14 Banshee T32 Bull HC1 Cougar NS-45 Pilot
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,590,021 MLG Score: 1271
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.865%24.681%6141210102,1962.704433.371

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.12%0.752B++0.635B+-0.934D--HEAD ++ (~12.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.10.411B110.232C++33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.101%0.427%9471102146859497.9322936%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.353C--1.088D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.30.531B+25.70.514B+49.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.9%0.58%6815210204,65710485044.3524547%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.699%0.299C*-1.325D**-0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.784B++3.70.707B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.437%77.559%0310191,876125814.8889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.264%-0.092C+0.684B+1.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.318C*2.30.271C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.23%12.727%011021559500.578947

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.739A++-0.35C--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.617B+3.10.352C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.6m540.5%261 (15.7k)218 (13.1k)6.0751810,1821,6767.036488 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022109223.757%20.792%49415:231

35% Engineer18% Heavy Assault41% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 16th, 2018 5:07 AMDec 31st, 1969 6:00 PMNov 7th, 2018 9:16 PM (33d) (PST)Nov 7th, 2018 7:53 PM (33d) (PST)Nov 7th, 2018 7:42 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
507424650.3980.0650.0832.3850.0441271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,4222,51527,9072445143313,058

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
426.8h/17.8d 1,611 2,117 3,238 61.1k 547 1,725 1,120 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B*
Kills:480
Deaths:222
KDR:2.162
Accuracy:23.416% B*
HSR:27.917% B*
T32 Bull
B+
Kills:375
Deaths:113
KDR:3.319
Accuracy:22.225% C+
HSR:26.933% B+
TMG-50
B++
Kills:165
Deaths:77
KDR:2.143
Accuracy:24.852% B++
HSR:21.818% C
MSW-R
C*
Kills:160
Deaths:67
KDR:2.388
Accuracy:22.932% C*
HSR:23.125% C+
Kills:1,180
Deaths (as Heavy Assault):479
Deaths (to Heavy Assaults):414
KDR:2.46347
Kill Difference:701
Playtime:75.561 hours
Usage:18%
Score:0.730m
Score/min:161
Accuracy (listed only):23.356%
HSR (listed only):24.948%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C*
Kills:186
Deaths:45
KDR:4.133
Accuracy:24.835% C*
HSR:18.280% D
SMG-46AE Armistice
C+
Kills:105
Deaths:33
KDR:3.182
Accuracy:28.540% C+
HSR:15.238% D-
MG-S1 Jackal
B++
Kills:99
Deaths:39
KDR:2.538
Accuracy:29.869% B++
HSR:10.101% D**
TRAC-5
A+
Kills:80
Deaths:71
KDR:1.127
Accuracy:28.416% A+
HSR:20% C*
TRS-12 Uppercut
B+
Kills:55
Deaths:41
KDR:1.341
Accuracy:62.230% B+
HSR:12.727% C-
Kills:525
Deaths (as Light Assault):229
Deaths (to Light Assaults):309
KDR:2.29258
Kill Difference:296
Playtime:17.497 hours
Usage:4%
Score:0.178m
Score/min:170
Accuracy (listed only):34.778%
HSR (listed only):15.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C+
Kills:950
Deaths:71
KDR:13.380
Accuracy:36.420% D
HSR:81.263% C+
TSAR-42
B*
Kills:857
Deaths:132
KDR:6.492
Accuracy:36.856% C+
HSR:75.963% B*
NS-45 Pilot
C+
Kills:184
Deaths:104
KDR:1.769
Accuracy:28.238% C-
HSR:24.457% C+
NS-44B Commissioner
B+
Kills:149
Deaths:110
KDR:1.355
Accuracy:44.475% B+
HSR:29.530% B+
SMG-46AE Armistice
C+
Kills:105
Deaths:33
KDR:3.182
Accuracy:28.540% C+
HSR:15.238% D-
MG-S1 Jackal
B++
Kills:99
Deaths:39
KDR:2.538
Accuracy:29.869% B++
HSR:10.101% D**
TS2 Inquisitor
A++
Kills:89
Deaths:32
KDR:2.781
Accuracy:34.480% B*
HSR:30.337% A++
TRAP-M1
M+
Kills:69
Deaths:19
KDR:3.632
Accuracy:25.338% D
HSR:46.377% M+
Kills:2,502
Deaths (as Infiltrator):540
Deaths (to Infiltrators):306
KDR:4.63333
Kill Difference:1,962
Playtime:173.924 hours
Usage:41%
Score:2.295m
Score/min:220
Accuracy (listed only):33.027%
HSR (listed only):39.158%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C*
Kills:186
Deaths:45
KDR:4.133
Accuracy:24.835% C*
HSR:18.280% D
TRAC-5
A+
Kills:80
Deaths:71
KDR:1.127
Accuracy:28.416% A+
HSR:20% C*
TRS-12 Uppercut
B+
Kills:55
Deaths:41
KDR:1.341
Accuracy:62.230% B+
HSR:12.727% C-
Kills:321
Deaths (as Engineer):157
Deaths (to Engineers):295
KDR:2.04459
Kill Difference:164
Playtime:148.563 hours
Usage:35%
Score:2.187m
Score/min:245
Accuracy (listed only):38.494%
HSR (listed only):17.002%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR-AE
B*
Kills:124
Deaths:52
KDR:2.385
Accuracy:24.671% C--
HSR:33.871% B*
SMG-46AE Armistice
C+
Kills:105
Deaths:33
KDR:3.182
Accuracy:28.540% C+
HSR:15.238% D-
MG-S1 Jackal
B++
Kills:99
Deaths:39
KDR:2.538
Accuracy:29.869% B++
HSR:10.101% D**
TRS-12 Uppercut
B+
Kills:55
Deaths:41
KDR:1.341
Accuracy:62.230% B+
HSR:12.727% C-
Kills:383
Deaths (as Combat Medic):165
Deaths (to Combat Medics):108
KDR:2.32121
Kill Difference:218
Playtime:7.895 hours
Usage:2%
Score:0.128m
Score/min:270
Accuracy (listed only):36.328%
HSR (listed only):17.984%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):40
KDR:0
Kill Difference:UNR
Playtime:2.465 hours
Usage:1%
Score:0.057m
Score/min:383
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B*
Kills:468
V. Kills:37 N/A
Deaths:45
KDR:10.400
Accuracy:34.101% B*
KPH:21.200 D
VKPH:1.700 D-
Kills:468 (468 + 0)
Deaths:45
KDR:10.400
VKDR:0.822
Vehicle Kills:37
Kill Difference:423
Playtime:22.044 hours
Usage:5%
Score:0.223m
Score/min:169
Piloting Accuracy:34.101%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:4,494
V. Kills:777 N/A
Deaths:166
KDR:27.072
Accuracy:43.587% C-
KPH:46.700 C+
VKPH:8.100 C++
L100 Python AP
B**
Kills:163
V. Kills:68 236%
Deaths:10
KDR:16.300
Accuracy:51.221% C--
KPH:40.200 B**
VKPH:16.800 C+
Kills:4,657 (4,657 + 0)
Deaths:176
KDR:26.460
VKDR:4.801
Vehicle Kills:845
Kill Difference:4,481
Playtime:100.346 hours
Usage:24%
Score:0.981m
Score/min:163
Driving Accuracy:51.221%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,2714,49416627.072A+21.0043.587%C-N/A46.7C+8.1C++15896.3h3.6C+8.3C+
RAMS-AE .50M 9539507113.38M+7.3036.42%D81.263%C+27.8DN/A7434.2h2C+5.4C
TSAR-42 8628571326.492B++0.4236.856%C+75.963%B*27.1CN/A7831.6h2.1B+5.8C**
T9 CARV 4824802222.162B*3.9123.416%B*27.917%B*19.8CN/A5824.2h11.9B++50.7B++
M14 Banshee 5054684510.4B+4.3234.101%B*N/A21.3D1.7D-16922h25.7C++75.3B
T32 Bull 3783751133.319A++2.7622.225%C+26.933%B+17.7D-N/A4521.2h12.7C+57C++
HC1 Cougar 187186454.133M++1.9424.835%C*18.28%D16.5C--N/A4711.3h11.3B+45.6B+
NS-45 Pilot 1861841041.769B+4.3128.238%C-24.457%C+17.4D-N/A4810.6h6.7B+23.7C*
TMG-50 168165772.143B**3.9324.852%B++21.818%C21.7C--N/A677.6h12.2C+49.2B+
L100 Python AP 2311631016.3M++10.2251.221%C--3.681%B+39.8B**16.6C+2744.1h5B*9.8B++
MSW-R 160160672.388C*3.6922.932%C*23.125%C+19.5DN/A658.2h12.1C++52.7C**
NS-44B Commissioner 1501491101.355B+4.7244.475%B+29.53%B+8.3D--N/A2818h3.2B+7.2B+
TAR-AE 126124522.385B+3.6924.671%C--33.871%B*22.1D-N/A655.6h12.1C+49C+
SMG-46AE Armistice 105105333.182A+2.8928.54%C+15.238%D-16.9D-N/A466.2h12.3C**43.2C*
MG-S1 Jackal 10099392.538A3.5429.869%B++10.101%D**16.5DN/A556h11.1C*37B+
TS2 Inquisitor 8989322.781A3.2934.48%B*30.337%A++7D*N/A2912.7h10.4C++30B+
T2 Striker 13985312.742S3.3355.911%B+N/A19.3B+12.3C++1664.4h31.4B*56.2B*
TRAC-5 8180711.127B+4.9528.416%A+20%C*6D-N/A3413.4h13B+45.8B++
TRAP-M1 6969193.632A++2.4425.338%D46.377%M+22.3DN/A583.1h9C*35.4C+
C-4 8566173.882A++2.1931.387%B**N/A110B++31.7C*9260.6h1.3B+4.2B++
TRS-12 Uppercut 5555411.341C++4.7362.23%B+12.727%C-13.1D--N/A564.2h3.1D5.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,7441h
Nano-Repair Grenade01440h
Cortium Silo01330.2h
Welding Device01,0250.2h
Spitfire Auto-Turret01140.1h
Ammunition Package52800.6h
Nano-Armor Kit3369,43910.7h
Medical Kit109991h
Medical Applicator78,4370.9h

Check the help document for the dictionary if you want to learn more about words used here.


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