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Primarch McAndo[VEP] McAndo
VS BR 96

KDR: 3.3

Score: 41.3m

Last Seen: May 15th, 2020 10:05 PM
- OFFLINE - 41.1 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Cobalt
Level Progress (to 97): 3%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEER
PRIMARY WEAPONS L100 Python AP Terminus VX-9 VE-S Canis L100 Python HESH Betelgeuse 54-A LB00 Python AP C-4 Solstice Burst
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,806,444 MLG Score: 1444
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.222%29.015%70341124244,4563.078880.22

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.053%0.573B+1.195B**-0.845D--HEAD ++ (~16.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.90.434B10.10.288C*31.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.016%1.746%295212811,4325606312.55714227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.41%-0.449C--0.16C++0.782

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.90.076C+49.50.07C+100.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.674%1.636%1672612778,74190931799.61606275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.016%0.824B++-0.559D0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.50.723B++5.20.577B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.873%9.118%426812752,9837066724.21924443%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.608%-0.658D1.083B**0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.10.524B+16.50.586B+40.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.865%79.654%426712766,1291693103.6202

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.419%0.722B++0.808B++0.583

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.476B+20.352C**3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.686%20.792%426312802,9291041322.81364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.686%-0.014C+1.286A1.526

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.348C**3.40.268C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.3m242.3%336 (20.2k)295 (17.7k)3.2988983,51825,3173.6988296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1283560918.598%24.822%46205:3142

18% Combat Medic28% Engineer14% Heavy Assault21% Infiltrator20% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 1st, 2015 3:02 PMSep 4th, 2015 7:53 PMMay 16th, 2020 12:09 PM (12d) (PST)May 15th, 2020 7:05 PM (13d) (PST)May 15th, 2020 6:05 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6011264750.5960.1810.1481.5810.0561444

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,0727,57128,5013611995317,675

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2334.7h/97.3d 10,125 20,731 30,314 221.5k 3,865 8,145 7,901 84.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,070
Deaths:718
KDR:2.883
Accuracy:25.598% C
HSR:40.435% B**
NSX-P Naginata
B+
Kills:1,199
Deaths:542
KDR:2.212
Accuracy:20.416% D
HSR:33.028% B+
NSX Naginata
B+
Kills:1,167
Deaths:372
KDR:3.137
Accuracy:19.613% D
HSR:33.076% B+
Pulsar LSW
C+
Kills:1,159
Deaths:303
KDR:3.825
Accuracy:22.940% C
HSR:25.108% C+
Flare VE6
C++
Kills:1,159
Deaths:280
KDR:4.139
Accuracy:21.154% C--
HSR:27.092% C++
NS-15M1
C++
Kills:1,157
Deaths:369
KDR:3.136
Accuracy:20.241% D
HSR:25.065% C++
VX29 Polaris
C
Kills:1,153
Deaths:324
KDR:3.559
Accuracy:22.245% C-
HSR:22.290% C
Orion VS54
B+
Kills:1,150
Deaths:396
KDR:2.904
Accuracy:19.583% C-
HSR:29.739% B+
Kills:10,214
Deaths (as Heavy Assault):3,304
Deaths (to Heavy Assaults):6,779
KDR:3.0914
Kill Difference:6,910
Playtime:316.883 hours
Usage:14%
Score:5.656m
Score/min:297
Accuracy (listed only):21.474%
HSR (listed only):29.479%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
C*
Kills:3,150
Deaths:1,378
KDR:2.286
Accuracy:27.896% C+
HSR:24.540% C*
Solstice Burst
B**
Kills:1,387
Deaths:644
KDR:2.154
Accuracy:26.573% C
HSR:31.867% B**
NSX Tengu
B**
Kills:1,177
Deaths:458
KDR:2.570
Accuracy:36.663% C+
HSR:28.887% B**
NS Baron G5
B+
Kills:1,177
Deaths:595
KDR:1.978
Accuracy:44.258% C+
HSR:16.822% B+
NSX-P Tanto
B*
Kills:1,172
Deaths:487
KDR:2.407
Accuracy:26.122% C+
HSR:32.423% B*
NS-7 PDW
A*
Kills:1,168
Deaths:495
KDR:2.360
Accuracy:26.835% C**
HSR:32.192% A*
NSX Tanto
C++
Kills:1,168
Deaths:395
KDR:2.957
Accuracy:25.166% C
HSR:26.969% C++
Eridani SX5
A++
Kills:1,167
Deaths:370
KDR:3.154
Accuracy:24.608% D
HSR:33.505% A++
Thanatos VE70
B
Kills:1,162
Deaths:656
KDR:1.771
Accuracy:43.179% C*
HSR:18.158% B
Zenith VX-5
C++
Kills:1,159
Deaths:412
KDR:2.813
Accuracy:22.900% D
HSR:23.555% C++
Sirius SX12
B+
Kills:1,157
Deaths:516
KDR:2.242
Accuracy:25.054% C+
HSR:22.904% B+
Solstice VE3
B+
Kills:1,156
Deaths:702
KDR:1.647
Accuracy:21.663% C
HSR:23.789% B+
Pulsar C
B
Kills:1,155
Deaths:339
KDR:3.407
Accuracy:22.789% C--
HSR:25.974% B
Serpent VE92
B+
Kills:1,153
Deaths:441
KDR:2.615
Accuracy:22.873% C-
HSR:24.371% B+
NS-11C
C+
Kills:1,152
Deaths:611
KDR:1.885
Accuracy:21.979% D
HSR:19.184% C+
Pandora VX25
B*
Kills:959
Deaths:506
KDR:1.895
Accuracy:29.776% D*
HSR:19.395% B*
VE-C Horizon
B+
Kills:850
Deaths:348
KDR:2.443
Accuracy:36.158% C+
HSR:28.471% B+
Phobos VX86
A
Kills:808
Deaths:480
KDR:1.683
Accuracy:67.960% B+
HSR:26.238% A
Skorpios
A++
Kills:671
Deaths:416
KDR:1.613
Accuracy:24.011% D*
HSR:34.873% A++
NSX-P Tengu
C++
Kills:460
Deaths:271
KDR:1.697
Accuracy:36.506% C+
HSR:23.261% C++
VX6-7
B*
Kills:356
Deaths:150
KDR:2.373
Accuracy:26.188% C++
HSR:27.528% B*
Eclipse VE3A
B++
Kills:213
Deaths:75
KDR:2.840
Accuracy:26.087% C
HSR:23.944% B++
The Little Helper
A*
Kills:75
Deaths:45
KDR:1.667
Accuracy:48.988% C+
HSR:28% A*
Kills:24,052
Deaths (as Light Assault):10,790
Deaths (to Light Assaults):4,811
KDR:2.2291
Kill Difference:13,262
Playtime:455.643 hours
Usage:20%
Score:8.040m
Score/min:294
Accuracy (listed only):31.054%
HSR (listed only):25.950%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice Burst
B**
Kills:1,387
Deaths:644
KDR:2.154
Accuracy:26.573% C
HSR:31.867% B**
NS Baron G5
B+
Kills:1,177
Deaths:595
KDR:1.978
Accuracy:44.258% C+
HSR:16.822% B+
NSX-P Tanto
B*
Kills:1,172
Deaths:487
KDR:2.407
Accuracy:26.122% C+
HSR:32.423% B*
NSX Tanto
C++
Kills:1,168
Deaths:395
KDR:2.957
Accuracy:25.166% C
HSR:26.969% C++
Thanatos VE70
B
Kills:1,162
Deaths:656
KDR:1.771
Accuracy:43.179% C*
HSR:18.158% B
Zenith VX-5
C++
Kills:1,159
Deaths:412
KDR:2.813
Accuracy:22.900% D
HSR:23.555% C++
Solstice VE3
B+
Kills:1,156
Deaths:702
KDR:1.647
Accuracy:21.663% C
HSR:23.789% B+
Pulsar C
B
Kills:1,155
Deaths:339
KDR:3.407
Accuracy:22.789% C--
HSR:25.974% B
Serpent VE92
B+
Kills:1,153
Deaths:441
KDR:2.615
Accuracy:22.873% C-
HSR:24.371% B+
NS-11C
C+
Kills:1,152
Deaths:611
KDR:1.885
Accuracy:21.979% D
HSR:19.184% C+
Eidolon VE33
B*
Kills:1,151
Deaths:203
KDR:5.670
Accuracy:31.247% B
HSR:33.102% B*
Pandora VX25
B*
Kills:959
Deaths:506
KDR:1.895
Accuracy:29.776% D*
HSR:19.395% B*
VE-C Horizon
B+
Kills:850
Deaths:348
KDR:2.443
Accuracy:36.158% C+
HSR:28.471% B+
Phobos VX86
A
Kills:808
Deaths:480
KDR:1.683
Accuracy:67.960% B+
HSR:26.238% A
VX6-7
B*
Kills:356
Deaths:150
KDR:2.373
Accuracy:26.188% C++
HSR:27.528% B*
Revenant
B+
Kills:304
Deaths:132
KDR:2.303
Accuracy:30.233% D-
HSR:35.855% B+
Eclipse VE3A
B++
Kills:213
Deaths:75
KDR:2.840
Accuracy:26.087% C
HSR:23.944% B++
The Little Helper
A*
Kills:75
Deaths:45
KDR:1.667
Accuracy:48.988% C+
HSR:28% A*
Kills:16,557
Deaths (as Engineer):7,221
Deaths (to Engineers):3,896
KDR:2.2929
Kill Difference:9,336
Playtime:644.910 hours
Usage:28%
Score:12.321m
Score/min:318
Accuracy (listed only):31.897%
HSR (listed only):25.869%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C*
Kills:3,150
Deaths:1,378
KDR:2.286
Accuracy:27.896% C+
HSR:24.540% C*
NSX Tengu
B**
Kills:1,177
Deaths:458
KDR:2.570
Accuracy:36.663% C+
HSR:28.887% B**
NS-7 PDW
A*
Kills:1,168
Deaths:495
KDR:2.360
Accuracy:26.835% C**
HSR:32.192% A*
NSX Tomoe
C+
Kills:1,168
Deaths:303
KDR:3.855
Accuracy:27.492% C--
HSR:38.784% C+
Eridani SX5
A++
Kills:1,167
Deaths:370
KDR:3.154
Accuracy:24.608% D
HSR:33.505% A++
Phaseshift VX-S
B++
Kills:1,165
Deaths:161
KDR:7.236
Accuracy:42.876% B++
HSR:81.288% B+
V10
C++
Kills:1,165
Deaths:183
KDR:6.366
Accuracy:41.885% C++
HSR:79.743% C++
NSX Daimyo
B+
Kills:1,162
Deaths:206
KDR:5.641
Accuracy:36.808% D-
HSR:95.525% B+
Ghost
C+
Kills:1,161
Deaths:194
KDR:5.985
Accuracy:39.901% C+
HSR:66.064% C-
Artemis VX26
B+
Kills:1,161
Deaths:261
KDR:4.448
Accuracy:28.899% C++
HSR:27.476% B+
XM98
C*
Kills:1,160
Deaths:127
KDR:9.134
Accuracy:40.227% C*
HSR:77.069% C++
NS-30 Vandal
B**
Kills:1,159
Deaths:194
KDR:5.974
Accuracy:32.372% C
HSR:37.446% B**
Nyx VX31
B*
Kills:1,159
Deaths:206
KDR:5.626
Accuracy:32.964% C
HSR:39.172% B*
Sirius SX12
B+
Kills:1,157
Deaths:516
KDR:2.242
Accuracy:25.054% C+
HSR:22.904% B+
NS-44 Commissioner
B
Kills:1,154
Deaths:575
KDR:2.007
Accuracy:35.657% C+
HSR:25.823% B
NS-357 Underboss
B*
Kills:1,132
Deaths:601
KDR:1.884
Accuracy:35.087% C
HSR:31.272% B*
Skorpios
A++
Kills:671
Deaths:416
KDR:1.613
Accuracy:24.011% D*
HSR:34.873% A++
NSX-P Tengu
C++
Kills:460
Deaths:271
KDR:1.697
Accuracy:36.506% C+
HSR:23.261% C++
Cerberus
B*
Kills:389
Deaths:173
KDR:2.249
Accuracy:26.340% D-
HSR:31.877% B*
Beamer VS3
B++
Kills:297
Deaths:170
KDR:1.747
Accuracy:26.866% C+
HSR:27.946% B++
NS-AM7 Archer
A++
Kills:263
Deaths:151
KDR:1.742
Accuracy:55.690% C
HSR:37.262% A++
Parallax VX3
B++
Kills:256
Deaths:29
KDR:8.828
Accuracy:39.502% C+
HSR:83.594% B++
Soldier Soaker
C+
Kills:220
Deaths:73
KDR:3.014
Accuracy:31.751% C
HSR:13.636% C+
Ectoblaster
A+
Kills:96
Deaths:39
KDR:2.462
Accuracy:37.094% C+
HSR:14.583% A+
VA39 Spectre
C
Kills:60
Deaths:22
KDR:2.727
Accuracy:28.446% D
HSR:35% C
NS CandyCannon 3000
B*
Kills:60
Deaths:38
KDR:1.579
Accuracy:36.813% C++
HSR:46.667% B*
Kills:23,337
Deaths (as Infiltrator):7,610
Deaths (to Infiltrators):4,504
KDR:3.06662
Kill Difference:15,727
Playtime:488.882 hours
Usage:21%
Score:7.453m
Score/min:254
Accuracy (listed only):33.779%
HSR (listed only):41.938%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C++
Kills:3,276
Deaths:1,428
KDR:2.294
Accuracy:22.126% D--
HSR:29.213% C++
VE-S Canis
C*
Kills:3,150
Deaths:1,378
KDR:2.286
Accuracy:27.896% C+
HSR:24.540% C*
NSX Tengu
B**
Kills:1,177
Deaths:458
KDR:2.570
Accuracy:36.663% C+
HSR:28.887% B**
NS Baron G5
B+
Kills:1,177
Deaths:595
KDR:1.978
Accuracy:44.258% C+
HSR:16.822% B+
NS-7 PDW
A*
Kills:1,168
Deaths:495
KDR:2.360
Accuracy:26.835% C**
HSR:32.192% A*
Eridani SX5
A++
Kills:1,167
Deaths:370
KDR:3.154
Accuracy:24.608% D
HSR:33.505% A++
Thanatos VE70
B
Kills:1,162
Deaths:656
KDR:1.771
Accuracy:43.179% C*
HSR:18.158% B
H-V45
B++
Kills:1,159
Deaths:361
KDR:3.211
Accuracy:23.904% C
HSR:28.128% B++
CME
C+
Kills:1,158
Deaths:341
KDR:3.396
Accuracy:24.014% D
HSR:23.662% C+
Pulsar VS1
C**
Kills:1,158
Deaths:448
KDR:2.585
Accuracy:23.190% C
HSR:23.834% C**
NS-11A
B+
Kills:1,158
Deaths:415
KDR:2.790
Accuracy:22.566% D
HSR:27.288% B+
Sirius SX12
B+
Kills:1,157
Deaths:516
KDR:2.242
Accuracy:25.054% C+
HSR:22.904% B+
Pandora VX25
B*
Kills:959
Deaths:506
KDR:1.895
Accuracy:29.776% D*
HSR:19.395% B*
Phobos VX86
A
Kills:808
Deaths:480
KDR:1.683
Accuracy:67.960% B+
HSR:26.238% A
Skorpios
A++
Kills:671
Deaths:416
KDR:1.613
Accuracy:24.011% D*
HSR:34.873% A++
NSX-P Tengu
C++
Kills:460
Deaths:271
KDR:1.697
Accuracy:36.506% C+
HSR:23.261% C++
Equinox VE2 Burst
B++
Kills:409
Deaths:195
KDR:2.097
Accuracy:25.103% D
HSR:35.208% B++
Darkstar
C++
Kills:313
Deaths:136
KDR:2.301
Accuracy:26.729% C+
HSR:25.559% C++
NS-11P
B*
Kills:89
Deaths:42
KDR:2.119
Accuracy:23.302% C
HSR:30.337% B*
The Little Helper
A*
Kills:75
Deaths:45
KDR:1.667
Accuracy:48.988% C+
HSR:28% A*
Kills:21,851
Deaths (as Combat Medic):9,552
Deaths (to Combat Medics):2,987
KDR:2.28758
Kill Difference:12,299
Playtime:414.684 hours
Usage:18%
Score:7.691m
Score/min:309
Accuracy (listed only):31.333%
HSR (listed only):26.600%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:961
V. Kills:229 418%
Deaths:74
KDR:12.987
Accuracy:52.890% C+
KPH:71.800 C
VKPH:17.100 C+
Saron Laser Cannon
D
Kills:471
V. Kills:398 118%
Deaths:271
KDR:1.738
Accuracy:29.104% C-
KPH:5.900 D-
VKPH:5 D
Kills:1,432 (471 + 0)
Deaths:345
KDR:4.151
VKDR:1.817
Vehicle Kills:627
Kill Difference:1,087
Playtime:93.734 hours
Usage:4%
Score:1.004m
Score/min:178
Piloting Accuracy:29.104%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:3,636
V. Kills:1,646 221%
Deaths:105
KDR:34.629
Accuracy:55.805% C+
KPH:44.200 B++
VKPH:20 C++
L100 Python HESH
A++
Kills:2,258
V. Kills:492 458%
Deaths:30
KDR:75.267
Accuracy:60.373% B**
KPH:72.500 B+
VKPH:15.800 A++
LB00 Python AP
C++
Kills:1,738
V. Kills:569 305%
Deaths:34
KDR:51.118
Accuracy:58.755% C+
KPH:59.400 C++
VKPH:19.500 C--
L100 Python HEAT
B+
Kills:1,026
V. Kills:319 321%
Deaths:25
KDR:41.040
Accuracy:56.843% B+
KPH:42.700 B+
VKPH:13.300 C*
C75 Viper
C+
Kills:999
V. Kills:199 N/A
Deaths:42
KDR:23.786
Accuracy:38.581% C+
KPH:34.800 C+
VKPH:6.900 C
Kills:9,657 (9,657 + 0)
Deaths:236
KDR:40.919
VKDR:13.665
Vehicle Kills:3,225
Kill Difference:9,421
Playtime:195.366 hours
Usage:8%
Score:2.689m
Score/min:229
Driving Accuracy:38.581%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:719
V. Kills:476 151%
Deaths:30
KDR:23.967
Accuracy:50.298% C-
KPH:24.500 C
VKPH:16.200 C+
Saron HRB
B++
Kills:117
V. Kills:56 205%
Deaths:7
KDR:16.714
Accuracy:37.269% D-
KPH:34.700 B++
VKPH:16.600 C+
Supernova PC
C-
Kills:103
V. Kills:36 278%
Deaths:15
KDR:6.867
Accuracy:46.159% C-
KPH:19.600 C-
VKPH:6.900 C--
E540 Halberd
B
Kills:82
V. Kills:37 216%
Deaths:7
KDR:11.714
Accuracy:51.294% B
KPH:33.800 C+
VKPH:15.200 C
Kills:1,021 (822 + 199)
Deaths:59
KDR:17.305
VKDR:10.254
Vehicle Kills:605
Kill Difference:962
Playtime:40.370 hours
Usage:2%
Score:0.774m
Score/min:320
Driving Accuracy:46.159%
Gunner Accuracy:51.294%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A**
Kills:587
V. Kills:136 428%
Deaths:3
KDR:195.667
Accuracy:52.103% D
KPH:101.900 A**
VKPH:23.600 C++
Proton II PPA-H
B++
Kills:304
V. Kills:19 N/A
Deaths:3
KDR:101.333
Accuracy:32.445% D
KPH:139.100 B++
VKPH:8.700 B++
Aphelion VEX-4H
A+
Kills:88
V. Kills:90 97%
Deaths:14
KDR:6.286
Accuracy:45.830% C+
KPH:43.700 C+
VKPH:44.700 A+
M20 Basilisk-H
A**
Kills:66
V. Kills:16 388%
Deaths:
KDR:
Accuracy:42.579% C
KPH:150 A++
VKPH:36.400 A**
G40-F Ranger
B+
Kills:63
V. Kills:35 175%
Deaths:1
KDR:63
Accuracy:27.827% D*
KPH:46.900 B+
VKPH:26 B+
Kills:1,108 (0 + 1,108)
Deaths:21
KDR:52.762
VKDR:14.095
Vehicle Kills:296
Kill Difference:1,087
Playtime:11.743 hours
Usage:1%
Score:0.332m
Score/min:471
Driving Accuracy:N/A%
Gunner Accuracy:27.827%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:1,083
V. Kills:69 N/A
Deaths:17
KDR:63.706
Accuracy:19.729% C*
KPH:142.900 A++
VKPH:9.100 A*
M20 Basilisk
M
Kills:303
V. Kills:75 399%
Deaths:9
KDR:33.667
Accuracy:41.725% C*
KPH:57 M
VKPH:14.100 A++
M60-G Bulldog
S
Kills:249
V. Kills:113 218%
Deaths:11
KDR:22.636
Accuracy:48.423% B**
KPH:62.300 A+
VKPH:28.300 S
M12 Kobalt
B**
Kills:249
V. Kills:7 N/A
Deaths:1
KDR:249
Accuracy:19.526% C+
KPH:115.200 B**
VKPH:3.200 C+
M20 Basilisk
A*
Kills:126
V. Kills:34 360%
Deaths:3
KDR:42
Accuracy:33.294% D
KPH:49.800 A*
VKPH:13.500 B++
G30 Walker
A*
Kills:55
V. Kills:24 220%
Deaths:
KDR:
Accuracy:33.326% B+
KPH:32.100 A*
VKPH:14 B**
Kills:2,065 (0 + 2,065)
Deaths:41
KDR:50.366
VKDR:7.854
Vehicle Kills:322
Kill Difference:2,024
Playtime:23.293 hours
Usage:1%
Score:0.482m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:33.326%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C--
Kills:85
V. Kills:40 207%
Deaths:39
KDR:2.179
Accuracy:53.877% B+
KPH:8.300 D--
VKPH:3.900 C--
Kills:85 (85 + 0)
Deaths:39
KDR:2.179
VKDR:1.026
Vehicle Kills:40
Kill Difference:46
Playtime:10.262 hours
Usage:0%
Score:0.048m
Score/min:78
Driving Accuracy:53.877%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 5,2823,63610534.629M**31.3355.805%C+1.788%C-44.2B++20C++22982.3h4.4B+7.8B+
Terminus VX-9 3,2933,2761,4282.294C*1.0022.126%D--29.213%C++32.2C--N/A85101.7h11.3C*51.1C
VE-S Canis 3,2133,1501,3782.286B++1.0127.896%C+24.54%C*50.4C+1B15062.5h10.7C*38.5C*
L100 Python HESH 2,7502,2583075.267M**71.9760.373%B**N/A72.4B+15.8A++29931.2h3.2C+5.2B+
Betelgeuse 54-A 2,0912,0707182.883C+0.4225.598%C40.435%B**54.6DN/A18237.9h9.9C**38.7C++
LB00 Python AP 2,3071,7383451.118B**47.8258.755%C+N/A59.5C++19.5C--24729.2h3.3B++5.6B*
C-4 2,3761,7195043.411B**0.1123.062%C--N/A130.2B*49.8A+89813.2h1.2B+5B
Solstice Burst 1,4131,3876442.154B1.1426.573%C31.867%B**49.9C++N/A20127.8h11.4B+43C**
NSX-P Naginata 1,2371,1995422.212B+1.0920.416%D33.028%B+49.5C+1.6B+15124.2h10.7B+52.6C*
NSX Tengu 1,1931,1774582.57A0.7336.663%C+28.887%B**36.2CN/A9132.5h10.7B+29.1B+
NS Baron G5 1,1951,1775951.978B**1.3244.258%C+16.822%B+29.4CN/A7440h4.5C++10.1C+
NSX-P Tanto 1,1861,1724872.407A+0.8926.122%C+32.423%B*34C++N/A9134.5h11.9B+45.6B+
NS-7 PDW 1,1791,1684952.36A0.9426.835%C**32.192%A*41.1B+N/A11928.4h11.3B*41.9B+
NSX Tomoe 1,1781,1683033.855A0.5627.492%C--38.784%C+44.4C+N/A11926.3h11.6B+42.2B
NSX Tanto 1,1811,1683952.957A++0.3425.166%C26.969%C++36.2C+N/A10332.3h11.6B+46B
Eridani SX5 1,1721,1673703.154A+0.1424.608%D33.505%A++45.4C++N/A12025.7h9.9B+40.1C*
NSX Naginata 1,1741,1673723.137A+0.1619.613%D33.076%B+48.8C+N/A12423.9h10.6B53.8C++
Phaseshift VX-S 1,1671,1651617.236A*3.9442.876%B++81.288%B+45B+N/A11225.9h2.2B+5.1B+
V10 1,1671,1651836.366B**3.0741.885%C++79.743%C++50BN/A12323.3h1.8B++4.4B+
NSX Daimyo 1,1621,1622065.641B+2.3436.808%D-95.525%B+50.1CN/A12123.2h2B++5.6C*
Thanatos VE70 1,1681,1626561.771B++1.5343.179%C*18.158%B27.3CN/A8042.6h4.3B9.9B+
Ghost 1,1641,1611945.985B*2.6939.901%C+66.064%C-33.2C--N/A9235h2.2C+5.4C++
Artemis VX26 1,1691,1612614.448A*1.1528.899%C++27.476%B+41.6C+N/A10627.9h10B++34.4B+
XM98 1,1611,1601279.134M**5.8440.227%C*77.069%C++42.8B++N/A10927.1h2B++4.9B+
Zenith VX-5 1,1681,1594122.813B**0.4922.9%D23.555%C++29.5CN/A7739.3h11.4B+49.6C++
Pulsar LSW 1,1631,1593033.825A++0.5322.94%C25.108%C+46.9C+N/A12724.7h11.3C*49.1C++
H-V45 1,1671,1593613.211B++0.0923.904%C28.128%B++36C+N/A9832.2h10.5B*43.8B+
NS-30 Vandal 1,1631,1591945.974A++2.6832.372%C37.446%B**59.7B+N/A14219.4h4.3B**13.3B+
Nyx VX31 1,1661,1592065.626B**2.3332.964%C39.172%B*50.8C*N/A11422.8h4.3B**12.9B+
Flare VE6 1,1681,1592804.139A*0.8421.154%C--27.092%C++42.9CN/A11527h9.8C*46.2C++
CME 1,1681,1583413.396M+0.1024.014%D23.662%C+33.9CN/A8234.2h11.1B*46.4C*
Pulsar VS1 1,1621,1584482.585A0.7123.19%C23.834%C**29.9C+N/A9538.7h11.9B++51.2B+
NS-11A 1,1601,1584152.79B**0.5122.566%D27.288%B+32.3C+N/A8135.8h11.3B++50.1C**
NS-15M1 1,1641,1573693.136B*0.1620.241%D25.065%C++36.8CN/A13331.4h11.5C**57.1C+
Sirius SX12 1,1661,1575162.242B++1.0625.054%C+22.904%B+22.3C-N/A6751.9h11.4B45.7B+
Solstice VE3 1,1661,1567021.647B**1.6521.663%C23.789%B+22.6C+N/A9951.2h13.2B+61.1C++
Pulsar C 1,1701,1553393.407B*0.1122.789%C--25.974%B31.3C+N/A9236.9h9.5B++41.5B
NS-44 Commissioner 1,1631,1545752.007B*1.2935.657%C+25.823%B46.9C*N/A13624.6h3.4B+9.6C**
VX29 Polaris 1,1641,1533243.559A0.2622.245%C-22.29%C42.5CN/A11227.1h11.9C+53.6C+
Serpent VE92 1,1621,1534412.615B*0.6822.873%C-24.371%B+27.9CN/A8741.4h11.9C*52.1C++
NS-11C 1,1611,1526111.885B+1.4121.979%D19.184%C+28C+N/A8641.1h13.4C*60.8C+
Eidolon VE33 1,1621,1512035.67A*2.3731.247%B33.102%B*48.4B++N/A17623.8h5.7B**18.1B*
Orion VS54 1,1551,1503962.904B+0.3919.583%C-29.739%B+38.7C+N/A19529.7h10.9B+55.6C+
NS-357 Underboss 1,1391,1326011.884B++1.4135.087%C31.272%B*42.1C+N/A11426.9h3.2B*9.1B+
M12 Kobalt 1,1521,0831763.706B*60.4119.729%C*16.713%C-142.5A++9.1A*3447.6h12.9B**65.3B++
L100 Python HEAT 1,3451,0262541.04S37.7456.843%B+2.924%C**42.8B+13.3C*18524h4.7B+8.2B+
C75 Viper 1,1989994223.786M20.4938.581%C+1.201%C34.8C+6.9C17228.7h12.6C+32.6C++
Dual Photon Pods 1,1909617412.986B++9.6952.89%C+1.353%C++71.7C17.1C+32813.4h19.4C**36.7C**
Pandora VX25 9779595061.895B+1.4029.776%D*19.395%B*43.2C+N/A12822.2h3.5B++11.7C+
Plasma Grenade 9269121912N/A908.7044.9%CN/A456C-7C13782h3.6C+8.1C+
VE-C Horizon 8988503482.443B+0.8636.158%C+28.471%B+68C++3.8M+21512.5h13B35.9B
Phobos VX86 8168084801.683C*1.6267.96%B+26.238%A48.4C+N/A13816.7h2.1B+3.1B+
MANA Anti-Personnel Turret 7797651266.071N/A2.7718.256%UN/A7650U140U13498900.1h16T*87.8T*
Supernova FPC 1,1957193023.967A++20.6750.298%C-3.894%B**24.5C16.2C+28529.3h6.2D-12.4D-
Skorpios 6906714161.613C+1.6924.011%D*34.873%A++27.7DN/A7224.2h12.2C-50.8D
E540 Halberd-H 7235873195.667U192.3752.103%DN/A101.2A**23.4C++4365.8h3.7B**7.1B*
S1 7415122232.296A**1.0056.328%C+2.148%C32.4B14.5C++28715.8h5.9C**10.5C*
Force-Blade 56048523,0290.021C+3.2836.995%B+1.649%D0.3C-N/A11641.1h2.2B5.8B+
Saron Laser Cannon 8694712711.738C+1.5629.104%C-2.548%C**5.9D-5D15480.3h110.9C*380.9C*
Tank Mine 755469746.338A++3.0435.009%C+N/A130.3B79.4B+10753.6h2.4D-6.8C-
NSX-P Tengu 4684602711.697B++1.6036.506%C+23.261%C++38.7C+N/A12511.9h11.7B+32B
Proximity Mine 459458499.347A+6.0541.432%CN/A143.1C*N/A4353.2h2.1D5C
Lasher X2 4394301353.185A++0.1129.761%C**3.023%C--50.6B+1.1C+1688.5h18.8C++63.2B
Equinox VE2 Burst 4174091952.097C+1.2025.103%D35.208%B++41.3CN/A1169.9h11.7C*46.7C+
Cerberus 3933891732.249B**1.0526.34%D-31.877%B*28.2CN/A6913.8h5.4B+20.7C+
VX6-7 3603561502.373B+0.9326.188%C++27.528%B*43.4C++N/A1968.2h10.1B+38.5B+
Darkstar 3183131362.301B+1.0026.729%C+25.559%C++45.4C+N/A1286.9h12.7C++47.5C++
Revenant 3083041322.303C+1.0030.233%D-35.855%B+23.9D--N/A6512.7h7.2C+23.8C-
Proton II PPA-H 3233043101.333S98.0332.445%DN/A138.2B++8.6B+4102.2h10.7C+32.8C
M20 Basilisk 378303933.667U30.3741.725%C*5.281%C57.2M14.2A++3335.3h55.2B+132.4B*
Beamer VS3 2992971701.747B**1.5526.866%C+27.946%B++26.3C+N/A9311.3h7.9B+29.2B+
NS-AM7 Archer 3052631511.742M1.5655.69%C37.262%A++13B*2.1C6820.3h7.3B**13.2B**
Parallax VX3 257256298.828A+5.5339.502%C+83.594%B++53.3B**N/A1844.8h1.7B*4.4B+
M60-G Bulldog 3622491122.636S19.3448.423%B**N/A62.3A+28.3S3854h10.4D**21.5C+
M12 Kobalt 2562491249U245.7019.526%C+22.49%B*113.2B**3.2C+3842.2h17.3C**88.4C*
MANA Anti-Vehicle Turret 381237574.158C++0.8659.891%C*6.329%A*2370B++1440M**7446050.1h6.5B++10.9B*
Sticky Grenade 2352301230N/A226.7046.639%D-N/A766.7D16.7B20050.3h2.4C5.2C
Nemesis VSH9 345223752.973M++0.3356.648%D--2.691%C+21.2C++11.6C+21410.5h6.9B+12.2C*
Soldier Soaker 220220733.014A++0.2831.751%C13.636%C+62.9C**N/A2813.5h4.9B+15.4B+
Eclipse VE3A 216213752.84B+0.4626.087%C23.944%B++34.9CN/A1406.1h11.9C+45.6C+
Rocklet Rifle 321178612.918M++0.3845.478%D-N/A36.3B29.2C*5084.9h30.3B+66.6C++
Spear Anti-Vehicle Phalanx Turret 240150530M+26.7054.06%B*2.667%D60B*36B**6282.5h7.6C**14.1B+
Quasar VM1 134132592.237C**1.0618.778%B+28.03%A++31.4BN/A1524.2h13.5B71.7C**
Quasar VM1 131130562.321C+0.9817.987%C+25.385%B++32.5CN/A904h12.8C++71C++
M20 Basilisk 160126342U38.7033.294%D5.556%C+50.4A*13.6B++2982.5h44.8A134.7B**
Saron HRB 173117716.714A*13.4237.269%D-N/A34.4B++16.5C+6143.4h21.2C+56.8C
Supernova PC 139103156.867C+3.5746.159%C-1.942%C19.8C-6.9C--2725.2h6.9D--15D--
Fatestealer 1001001020.98S2.3240.385%C**18%C-11.1DN/A249h1.9A4.7B*
Ectoblaster 9696392.462A**0.8437.094%C+14.583%A+33.1C+N/A672.9h12.6B34B+
NS-11P 9289422.119B+1.1823.302%C30.337%B*38.7C++1.3B*1572.3h12.4B+53.1C**
Aphelion VEX-4H 17888146.286C**2.9945.83%C+N/A44C+45A+6812h80.8D-176.2D
M40 Fury-F 12585392.179C++1.1253.877%B+N/A8.3D--3.9C--7810.3h16D29.7C--
E540 Halberd 11982711.714C++8.4251.294%B6.098%A**34.2C+15.4C4262.4h6.8D--13.2C
The Little Helper 7675451.667C*1.6348.988%C+28%A*35.7C-N/A1122.1h4.8C+9.9C+
Lumine Edge 75719680.073C+3.2339.3%B**15.493%C+1.6C-N/A643.7h1.4C++3.6B+
M20 Basilisk-H 8266166S62.7042.579%C7.576%B++165A*40M+8470.4h26.8B*63B*
G40-F Ranger 9863163S59.7027.827%D*N/A48.5B++26.9B++2811.3h49.5B**177.9B
VA39 Spectre 6160222.727B+0.5728.446%D35%C16.7C--N/A2013.6h4.3B*15.2B+
NS CandyCannon 3000 6060381.579A1.7236.813%C++46.667%B*12.8C-N/A294.7h3.4B**9.1B++
NS Annihilator 10459202.95S0.3579.421%CN/A14B++10.7B++2324.2h8.4B**10.5B**
G30 Walker 7955155U51.7033.326%B+1.818%D--32.4A*14.1B**3021.7h130.1A390.4B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit396817,99945.2h
Spawn Beacon25090.4h
Anti-Vehicle MANA Turret61,7231.9h
Nanite Healing Grenade0790h
Nanite Revive Grenade02,1690.6h
Medical Applicator612518,33134h
Restoration Kit772,7212.1h
Motion Spotter64,9932h
Spitfire Auto-Turret18630.6h
Recon Detection Device559,11512.2h
Shield Recharging Field636,5462h
Ammunition Package287,8702.4h
Medical Kit3858,1476.6h
Anti-Infantry MANA Turret162,1792h
Nano-Repair Grenade01930.1h
Snowman Soldier53640.3h

Check the help document for the dictionary if you want to learn more about words used here.


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