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Executor McLargeTall[SHTR] McLargeTall
NC BR 161

KDR: 2.49

Score: 62.8m

Last Seen: Jan 28th, 2020 4:04 AM
- OFFLINE - 20.5 hour(s)

Prestige 1, Battle Rank 100 (161 total) - New Conglomerate on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS E540 Halberd-H L100 Python AP E540 Halberd M96 Mjolnir-H L100 Python HESH Titan-150 AP L100 Python HEAT AF-4 Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $693,054 MLG Score: 554
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.25%22.275%58535119729,1271.76870.722

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.011%0.975B*0.189C++-0.802D-HEAD ++ (~9.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.315C*13.30.066C+37.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.081%1.896%6218122411,128220151325.05588217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.144%-0.578D-0.402C---0.24

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.9-0.064C+14.4-0.15C26.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.498%5.011%83723120914,089197365797.1409214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.807%-0.251C0.122C+0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.10.485B+20.80.484B+41.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.742%73.463%837612263,9681886552.10392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.471%0.117C+0.415B-0.294

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.239C++2.70.153C++4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.367%13.23%837412282,8421311572.16616

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.622%0.305C*-0.299C0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.423B3.40.292C*4.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
62.8m433.9%295 (17.7k)271 (16.3k)2.4906988,66635,5993.22062161 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232582419.522%13.111%25606:3034

61% Engineer14% Heavy Assault13% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 7:23 AMDec 23rd, 2017 5:39 AMFeb 7th, 2020 6:36 PM (52d) (PST)Jan 28th, 2020 2:50 AM (63d) (PST)Jan 28th, 2020 12:04 AM (63d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
716806360.3830.1540.0502.0740.095554

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9704,78238,1882393124616,273

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3861.5h/160.9d 25,985 11,625 37,056 480.6k 3,014 11,501 22,100 165.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B
Kills:1,444
Deaths:1,481
KDR:0.975
Accuracy:24.463% B
HSR:19.737% C
Warden
A
Kills:1,275
Deaths:577
KDR:2.210
Accuracy:30.018% B+
HSR:33.726% A
NS-11C
B++
Kills:1,173
Deaths:796
KDR:1.474
Accuracy:28.056% B++
HSR:19.778% C+
GD-66 Claw
C
Kills:1,165
Deaths:962
KDR:1.211
Accuracy:53.666% C--
HSR:13.133% C
AF-4A Bandit
C+
Kills:1,162
Deaths:915
KDR:1.270
Accuracy:25.573% C+
HSR:18.589% D
Mauler S6
B
Kills:1,149
Deaths:1,149
KDR:1
Accuracy:44.703% B
HSR:12.968% C--
Razor GD-23
B+
Kills:1,145
Deaths:1,125
KDR:1.018
Accuracy:26.908% B+
HSR:19.301% C
AC-X11
B+
Kills:1,143
Deaths:1,002
KDR:1.141
Accuracy:27.609% B+
HSR:16.273% D--
GD Guardian
B*
Kills:974
Deaths:203
KDR:4.798
Accuracy:33.461% C
HSR:37.782% B*
MGR-M1 Bishop
B+
Kills:767
Deaths:142
KDR:5.401
Accuracy:34.038% C++
HSR:34.289% B+
Gauss Compact Burst
C++
Kills:363
Deaths:192
KDR:1.891
Accuracy:25.743% C
HSR:26.171% C++
AF-57 Piston
C
Kills:318
Deaths:204
KDR:1.559
Accuracy:32.522% D-
HSR:13.208% C
MGR-C1 Charger
C+
Kills:239
Deaths:164
KDR:1.457
Accuracy:24.746% D
HSR:24.268% C+
LA39 Bruiser
C++
Kills:210
Deaths:144
KDR:1.458
Accuracy:63.661% C++
HSR:15.238% C++
NSX-P Tanto
C++
Kills:168
Deaths:99
KDR:1.697
Accuracy:26.720% C++
HSR:16.071% D**
19A Fortuna
D
Kills:167
Deaths:130
KDR:1.285
Accuracy:21.988% D*
HSR:17.365% D
The Little Helper
B
Kills:165
Deaths:105
KDR:1.571
Accuracy:52.561% B
HSR:12.727% D
NS Baron G5
C**
Kills:162
Deaths:109
KDR:1.486
Accuracy:40.305% C--
HSR:16.049% C**
Kills:13,189
Deaths (as Engineer):9,499
Deaths (to Engineers):8,101
KDR:1.38846
Kill Difference:3,690
Playtime:2,340.560 hours
Usage:61%
Score:42.277m
Score/min:301
Accuracy (listed only):34.263%
HSR (listed only):20.371%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C
Kills:1,172
Deaths:565
KDR:2.074
Accuracy:23.064% C
HSR:23.806% C
EM6
C+
Kills:1,162
Deaths:563
KDR:2.064
Accuracy:20.661% C
HSR:24.096% C+
LA1 Anchor
C
Kills:1,159
Deaths:728
KDR:1.592
Accuracy:24.073% C
HSR:20.190% D
GD-22S
C*
Kills:1,155
Deaths:958
KDR:1.206
Accuracy:24.718% C*
HSR:21.818% C
NC6 Gauss SAW
C+
Kills:1,151
Deaths:885
KDR:1.301
Accuracy:20.228% C+
HSR:18.332% D-
NC6A GODSAW
B*
Kills:401
Deaths:131
KDR:3.061
Accuracy:34.246% B*
HSR:16.459% F
MGR-L1 Promise
B++
Kills:288
Deaths:110
KDR:2.618
Accuracy:21.834% C--
HSR:31.250% B++
Kills:6,488
Deaths (as Heavy Assault):3,940
Deaths (to Heavy Assaults):8,854
KDR:1.6467
Kill Difference:2,548
Playtime:548.718 hours
Usage:14%
Score:6.875m
Score/min:209
Accuracy (listed only):24.118%
HSR (listed only):22.279%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C+
Kills:1,570
Deaths:1,418
KDR:1.107
Accuracy:25.563% C+
HSR:15.605% C--
Blitz GD-10
C++
Kills:1,558
Deaths:1,627
KDR:0.958
Accuracy:25.510% C++
HSR:15.982% C+
AF-19 Mercenary
B
Kills:1,444
Deaths:1,481
KDR:0.975
Accuracy:24.463% B
HSR:19.737% C
NS-11C
B++
Kills:1,173
Deaths:796
KDR:1.474
Accuracy:28.056% B++
HSR:19.778% C+
GD-66 Claw
C
Kills:1,165
Deaths:962
KDR:1.211
Accuracy:53.666% C--
HSR:13.133% C
AF-4A Bandit
C+
Kills:1,162
Deaths:915
KDR:1.270
Accuracy:25.573% C+
HSR:18.589% D
Mauler S6
B
Kills:1,149
Deaths:1,149
KDR:1
Accuracy:44.703% B
HSR:12.968% C--
Razor GD-23
B+
Kills:1,145
Deaths:1,125
KDR:1.018
Accuracy:26.908% B+
HSR:19.301% C
AC-X11
B+
Kills:1,143
Deaths:1,002
KDR:1.141
Accuracy:27.609% B+
HSR:16.273% D--
Gauss Compact Burst
C++
Kills:363
Deaths:192
KDR:1.891
Accuracy:25.743% C
HSR:26.171% C++
AF-57 Piston
C
Kills:318
Deaths:204
KDR:1.559
Accuracy:32.522% D-
HSR:13.208% C
MGR-S1 Gladius
C
Kills:289
Deaths:145
KDR:1.993
Accuracy:25.639% C
HSR:17.647% D
MGR-C1 Charger
C+
Kills:239
Deaths:164
KDR:1.457
Accuracy:24.746% D
HSR:24.268% C+
LA39 Bruiser
C++
Kills:210
Deaths:144
KDR:1.458
Accuracy:63.661% C++
HSR:15.238% C++
NSX-P Tanto
C++
Kills:168
Deaths:99
KDR:1.697
Accuracy:26.720% C++
HSR:16.071% D**
NS-7 PDW
D
Kills:167
Deaths:180
KDR:0.928
Accuracy:21.119% D-
HSR:14.371% D
19A Fortuna
D
Kills:167
Deaths:130
KDR:1.285
Accuracy:21.988% D*
HSR:17.365% D
The Little Helper
B
Kills:165
Deaths:105
KDR:1.571
Accuracy:52.561% B
HSR:12.727% D
NSX-P Tengu
C++
Kills:163
Deaths:79
KDR:2.063
Accuracy:37.160% C++
HSR:15.951% D--
NS Baron G5
C**
Kills:162
Deaths:109
KDR:1.486
Accuracy:40.305% C--
HSR:16.049% C**
Kills:13,920
Deaths (as Light Assault):12,026
Deaths (to Light Assaults):5,899
KDR:1.15749
Kill Difference:1,894
Playtime:285.212 hours
Usage:7%
Score:4.830m
Score/min:282
Accuracy (listed only):32.711%
HSR (listed only):17.022%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,570
Deaths:1,418
KDR:1.107
Accuracy:25.563% C+
HSR:15.605% C--
Blitz GD-10
C++
Kills:1,558
Deaths:1,627
KDR:0.958
Accuracy:25.510% C++
HSR:15.982% C+
SAS-R
C++
Kills:1,173
Deaths:214
KDR:5.481
Accuracy:34.866% D
HSR:69.906% C++
NS-30 Vandal
B**
Kills:1,170
Deaths:301
KDR:3.887
Accuracy:29.777% D
HSR:36.325% B**
AF-6 Shadow
B*
Kills:1,166
Deaths:314
KDR:3.713
Accuracy:29.518% D--
HSR:35.678% B*
AF-18 Stalker
C
Kills:1,159
Deaths:693
KDR:1.672
Accuracy:26.692% C
HSR:17.947% C-
NC14 Bolt Driver
B+
Kills:1,158
Deaths:220
KDR:5.264
Accuracy:35.193% C+
HSR:79.016% B+
NS-61 Emissary
C
Kills:805
Deaths:800
KDR:1.006
Accuracy:25.371% C--
HSR:15.031% C
EM4 Longshot
C+
Kills:644
Deaths:44
KDR:14.636
Accuracy:39.982% C+
HSR:78.727% C+
AF-8 RailJack
C*
Kills:542
Deaths:64
KDR:8.469
Accuracy:35.133% C
HSR:76.199% C*
NS-AM7 Archer
C--
Kills:515
Deaths:485
KDR:1.062
Accuracy:55.132% C--
HSR:10.680% D-
Gauss SPR
A+
Kills:347
Deaths:68
KDR:5.103
Accuracy:34.901% C**
HSR:47.262% A+
MGR-S1 Gladius
C
Kills:289
Deaths:145
KDR:1.993
Accuracy:25.639% C
HSR:17.647% D
LA8 Rebel
D
Kills:218
Deaths:271
KDR:0.804
Accuracy:25.697% D
HSR:16.514% D
LA3 Desperado
D
Kills:215
Deaths:223
KDR:0.964
Accuracy:21.765% D*
HSR:16.744% D
NC4 Mag-Shot
B++
Kills:182
Deaths:243
KDR:0.749
Accuracy:25.701% C
HSR:23.626% B++
NS-7 PDW
D
Kills:167
Deaths:180
KDR:0.928
Accuracy:21.119% D-
HSR:14.371% D
NSX-P Tengu
C++
Kills:163
Deaths:79
KDR:2.063
Accuracy:37.160% C++
HSR:15.951% D--
NSX Daimyo
C
Kills:104
Deaths:15
KDR:6.933
Accuracy:41.325% C
HSR:92.308% D
Kills:13,145
Deaths (as Infiltrator):7,404
Deaths (to Infiltrators):5,352
KDR:1.77539
Kill Difference:5,741
Playtime:484.193 hours
Usage:13%
Score:5.411m
Score/min:186
Accuracy (listed only):31.371%
HSR (listed only):36.606%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C+
Kills:1,570
Deaths:1,418
KDR:1.107
Accuracy:25.563% C+
HSR:15.605% C--
Blitz GD-10
C++
Kills:1,558
Deaths:1,627
KDR:0.958
Accuracy:25.510% C++
HSR:15.982% C+
NC1 Gauss Rifle
C*
Kills:1,173
Deaths:1,123
KDR:1.045
Accuracy:24.479% C*
HSR:20.801% C+
NC9 A-Tross
C
Kills:1,168
Deaths:774
KDR:1.509
Accuracy:24.244% C
HSR:20.291% D
GD-66 Claw
C
Kills:1,165
Deaths:962
KDR:1.211
Accuracy:53.666% C--
HSR:13.133% C
Mauler S6
B
Kills:1,149
Deaths:1,149
KDR:1
Accuracy:44.703% B
HSR:12.968% C--
NS-11A
C++
Kills:693
Deaths:288
KDR:2.406
Accuracy:25.602% C++
HSR:23.377% C++
Carnage AR
C++
Kills:640
Deaths:341
KDR:1.877
Accuracy:25.991% C++
HSR:19.531% C
MGR-A1 Vanquisher
C**
Kills:521
Deaths:185
KDR:2.816
Accuracy:30.006% C**
HSR:23.992% C+
AF-57 Piston
C
Kills:318
Deaths:204
KDR:1.559
Accuracy:32.522% D-
HSR:13.208% C
MGR-S1 Gladius
C
Kills:289
Deaths:145
KDR:1.993
Accuracy:25.639% C
HSR:17.647% D
LA39 Bruiser
C++
Kills:210
Deaths:144
KDR:1.458
Accuracy:63.661% C++
HSR:15.238% C++
Gauss Rifle Burst
C+
Kills:170
Deaths:76
KDR:2.237
Accuracy:24.225% D-
HSR:27.647% C+
NS-7 PDW
D
Kills:167
Deaths:180
KDR:0.928
Accuracy:21.119% D-
HSR:14.371% D
The Little Helper
B
Kills:165
Deaths:105
KDR:1.571
Accuracy:52.561% B
HSR:12.727% D
NSX-P Tengu
C++
Kills:163
Deaths:79
KDR:2.063
Accuracy:37.160% C++
HSR:15.951% D--
NS Baron G5
C**
Kills:162
Deaths:109
KDR:1.486
Accuracy:40.305% C--
HSR:16.049% C**
Kills:11,281
Deaths (as Combat Medic):8,909
Deaths (to Combat Medics):2,950
KDR:1.26625
Kill Difference:2,372
Playtime:169.215 hours
Usage:4%
Score:2.875m
Score/min:283
Accuracy (listed only):33.939%
HSR (listed only):17.560%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C*
Kills:108
Deaths:25
KDR:4.320
Accuracy:27.539% D-
HSR:17.593% C*
AF-34 Mattock
B
Kills:97
Deaths:25
KDR:3.880
Accuracy:27.429% D--
HSR:19.588% B
NS-10 Burster
C++
Kills:70
Deaths:20
KDR:3.500
Accuracy:32.158% C++
HSR:4.286% C-
NCM1 Scattercannon
B*
Kills:61
Deaths:34
KDR:1.794
Accuracy:35.397% C-
HSR:19.672% B*
NS-10 Burster
C*
Kills:59
Deaths:20
KDR:2.950
Accuracy:32.960% C*
HSR:3.390% D
Kills:395
Deaths (as MAX Suit):62
Deaths (to MAX Suits):1,494
KDR:6.37097
Kill Difference:333
Playtime:36.288 hours
Usage:1%
Score:0.570m
Score/min:262
Accuracy (listed only):31.097%
HSR (listed only):12.906%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:1,022
V. Kills:663 154%
Deaths:145
KDR:7.048
Accuracy:38.563% C+
KPH:33.500 C+
VKPH:21.700 C+
AP30 Shredder
C++
Kills:322
V. Kills:227 141%
Deaths:58
KDR:5.552
Accuracy:35.366% B++
KPH:27.300 C+
VKPH:19.300 C++
L105 Zephyr
C++
Kills:208
V. Kills:50 408%
Deaths:21
KDR:9.905
Accuracy:50.721% B**
KPH:39.200 C-
VKPH:9.400 C++
Dual-75 Duster
B*
Kills:98
V. Kills:5 N/A
Deaths:9
KDR:10.889
Accuracy:46.204% B*
KPH:55.400 C
VKPH:2.800 D
Kills:1,650 (0 + 1,650)
Deaths:233
KDR:7.082
VKDR:4.056
Vehicle Kills:945
Kill Difference:1,417
Playtime:49.381 hours
Usage:1%
Score:1.061m
Score/min:358
Piloting Accuracy:N/A%
Gunner Accuracy:46.204%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C*
Kills:2,562
V. Kills:1,334 192%
Deaths:171
KDR:14.983
Accuracy:46.480% D--
KPH:36.400 C*
VKPH:19 C+
L100 Python HESH
B**
Kills:1,883
V. Kills:448 419%
Deaths:93
KDR:20.247
Accuracy:47.173% C+
KPH:50.300 C+
VKPH:12 B**
L100 Python HEAT
B+
Kills:1,740
V. Kills:645 269%
Deaths:111
KDR:15.676
Accuracy:50.215% C+
KPH:39.500 B+
VKPH:14.700 B+
Skyguard
B*
Kills:1,229
V. Kills:814 151%
Deaths:86
KDR:14.291
Accuracy:31.277% C**
KPH:18.800 B+
VKPH:12.500 B*
LB00 Python AP
D
Kills:1,182
V. Kills:420 281%
Deaths:31
KDR:38.129
Accuracy:41.009% F-
KPH:43.200 D
VKPH:15.300 D--
C75 Viper
B*
Kills:799
V. Kills:326 244%
Deaths:54
KDR:14.796
Accuracy:40.556% C**
KPH:28.300 C+
VKPH:11.500 B*
Kills:9,395 (9,395 + 0)
Deaths:546
KDR:17.207
VKDR:7.302
Vehicle Kills:3,987
Kill Difference:8,849
Playtime:272.664 hours
Usage:7%
Score:3.649m
Score/min:223
Driving Accuracy:40.556%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B++
Kills:2,169
V. Kills:1,070 203%
Deaths:191
KDR:11.356
Accuracy:46.726% C**
KPH:36.700 B++
VKPH:18.100 B++
Titan-150 AP
B+
Kills:1,744
V. Kills:1,063 164%
Deaths:212
KDR:8.226
Accuracy:47.513% C
KPH:28.100 C**
VKPH:17.100 B+
Titan-150 HEAT
B++
Kills:831
V. Kills:425 195%
Deaths:116
KDR:7.164
Accuracy:49.783% B+
KPH:23.900 C++
VKPH:12.200 B++
Enforcer ML85
B++
Kills:675
V. Kills:606 111%
Deaths:155
KDR:4.355
Accuracy:49.356% B**
KPH:22.700 C+
VKPH:20.400 B++
Titan-150 HESH
B
Kills:340
V. Kills:77 436%
Deaths:31
KDR:10.968
Accuracy:47.336% C+
KPH:41.600 C+
VKPH:9.400 B
C85 Canister
C+
Kills:83
V. Kills:4 N/A
Deaths:11
KDR:7.545
Accuracy:39.932% C+
KPH:57.600 C-
VKPH:2.800 C-
Kills:5,842 (2,915 + 2,927)
Deaths:716
KDR:8.159
VKDR:4.532
Vehicle Kills:3,245
Kill Difference:5,126
Playtime:195.350 hours
Usage:5%
Score:3.835m
Score/min:327
Driving Accuracy:47.336%
Gunner Accuracy:39.932%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C**
Kills:2,947
V. Kills:1,647 179%
Deaths:453
KDR:6.506
Accuracy:57.473% C*
KPH:41 C+
VKPH:22.900 C**
M96 Mjolnir-H
C+
Kills:2,114
V. Kills:1,830 115%
Deaths:450
KDR:4.698
Accuracy:58.140% B**
KPH:35.700 D
VKPH:30.900 C+
C85 Canister-H
C++
Kills:1,171
V. Kills:111 N/A
Deaths:114
KDR:10.272
Accuracy:55.246% B+
KPH:88.700 C
VKPH:8.400 C++
Enforcer ML65-H
C
Kills:656
V. Kills:697 94%
Deaths:212
KDR:3.094
Accuracy:63.431% B++
KPH:23.500 D
VKPH:25 C
G40-F Ranger
D
Kills:346
V. Kills:216 159%
Deaths:23
KDR:15.044
Accuracy:36.501% C*
KPH:23.200 D
VKPH:14.500 D
M12 Kobalt-H
D
Kills:292
V. Kills:12 N/A
Deaths:28
KDR:10.429
Accuracy:22.399% C++
KPH:72.700 D
VKPH:3 D
M40 Fury-H
B+
Kills:226
V. Kills:66 337%
Deaths:38
KDR:5.947
Accuracy:53.624% A+
KPH:60.300 D
VKPH:17.600 B+
M20 Basilisk-H
C+
Kills:53
V. Kills:22 230%
Deaths:7
KDR:7.571
Accuracy:44.930% C+
KPH:34.600 C--
VKPH:14.300 C+
Kills:7,805 (0 + 7,805)
Deaths:1,325
KDR:5.891
VKDR:3.472
Vehicle Kills:4,601
Kill Difference:6,480
Playtime:196.498 hours
Usage:5%
Score:3.748m
Score/min:318
Driving Accuracy:N/A%
Gunner Accuracy:44.930%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B*
Kills:1,256
V. Kills:85 N/A
Deaths:58
KDR:21.655
Accuracy:21.988% B++
KPH:57.900 C
VKPH:3.900 B*
M12 Kobalt
B+
Kills:857
V. Kills:53 N/A
Deaths:35
KDR:24.486
Accuracy:20.818% B+
KPH:55.500 C--
VKPH:3.400 B+
M20 Basilisk
B+
Kills:597
V. Kills:221 269%
Deaths:71
KDR:8.408
Accuracy:40.175% C*
KPH:24.800 B
VKPH:9.200 B+
M40 Fury
C*
Kills:295
V. Kills:67 434%
Deaths:53
KDR:5.566
Accuracy:40.726% B+
KPH:44.900 C+
VKPH:10.200 C*
M20 Basilisk
B+
Kills:293
V. Kills:124 234%
Deaths:51
KDR:5.745
Accuracy:42.404% B+
KPH:25.400 B
VKPH:10.700 B+
M60-G Bulldog
C*
Kills:243
V. Kills:58 412%
Deaths:40
KDR:6.075
Accuracy:39.701% B+
KPH:27.900 C+
VKPH:6.700 C*
G40-F Ranger
C**
Kills:223
V. Kills:129 172%
Deaths:13
KDR:17.154
Accuracy:34.741% C++
KPH:22.900 C**
VKPH:13.200 C++
M60-G Bulldog
B+
Kills:143
V. Kills:47 298%
Deaths:26
KDR:5.500
Accuracy:43.404% B++
KPH:32.300 C
VKPH:10.600 B+
G30 Walker
C-
Kills:137
V. Kills:67 201%
Deaths:17
KDR:8.059
Accuracy:26.750% C--
KPH:13 C-
VKPH:6.400 D
G40-F Ranger
C+
Kills:120
V. Kills:84 141%
Deaths:12
KDR:10
Accuracy:34.373% C++
KPH:14.500 C+
VKPH:10.100 C+
M40 Fury
C+
Kills:79
V. Kills:27 282%
Deaths:24
KDR:3.292
Accuracy:40.811% B+
KPH:28.400 D--
VKPH:9.700 C+
G30 Walker
C-
Kills:66
V. Kills:37 174%
Deaths:6
KDR:11
Accuracy:28.243% C
KPH:12 D
VKPH:6.700 C-
Kills:4,309 (0 + 4,309)
Deaths:406
KDR:10.613
VKDR:2.461
Vehicle Kills:999
Kill Difference:3,903
Playtime:129.303 hours
Usage:3%
Score:1.556m
Score/min:201
Driving Accuracy:N/A%
Gunner Accuracy:28.243%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:101
V. Kills:14 N/A
Deaths:47
KDR:2.149
Accuracy:41.157% C+
KPH:21.700 D-
VKPH:3 B**
Kills:101 (101 + 0)
Deaths:47
KDR:2.149
VKDR:0.298
Vehicle Kills:14
Kill Difference:54
Playtime:4.649 hours
Usage:0%
Score:0.025m
Score/min:89
Driving Accuracy:41.157%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:755
V. Kills:416 181%
Deaths:56
KDR:13.482
Accuracy:40.658% B++
KPH:33.300 B+
VKPH:18.300 B+
VLG Missile Launcher
C*
Kills:209
V. Kills:87 238%
Deaths:31
KDR:6.742
Accuracy:54.326% C+
KPH:53 C
VKPH:22 C*
CAS 14-E
C+
Kills:160
V. Kills:20 N/A
Deaths:14
KDR:11.429
Accuracy:31.092% C
KPH:45.400 D
VKPH:5.700 C+
Pelter Rocket Pod
C
Kills:122
V. Kills:41 290%
Deaths:3
KDR:40.667
Accuracy:49.554% B+
KPH:47 C
VKPH:15.800 C
Kills:1,246 (0 + 1,246)
Deaths:104
KDR:11.981
VKDR:5.423
Vehicle Kills:564
Kill Difference:1,142
Playtime:32.768 hours
Usage:1%
Score:0.538m
Score/min:274
Piloting Accuracy:N/A%
Gunner Accuracy:49.554%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
E540 Halberd-H 4,5942,9474536.506C+4.0257.473%C*N/A41C+22.9C**30271.8h6C+10.5C++
L100 Python AP 3,8962,56217114.982A12.4946.48%D--2.186%C+36.4C*19C+28370.3h4.9B+10.4C++
E540 Halberd 3,2392,16919111.356B+8.8746.726%C**1.752%D36.7B++18.1B++26159.1h5.4C*11.5B+
M96 Mjolnir-H 3,9442,1144504.698C++2.2158.14%B**N/A35.6D30.9C+38059.3h38.4C+66.1B+
L100 Python HESH 2,3311,8839320.247B*17.7647.173%C+1.221%C50.3C+12B**20337.4h3.8D8.1C
Titan-150 AP 2,8071,7442128.226C*5.7447.513%C2.867%C++28.1C**17.1B+44062.1h4.4C*9.2C*
L100 Python HEAT 2,3851,74011115.676A13.1950.215%C+1.897%C-39.5B+14.7B+20444h5.5C++11C++
AF-4 Cyclone 1,6061,5701,4181.107C+1.3825.563%C+15.605%C--19.3DN/A6081.3h12.2C47.7C+
Blitz GD-10 1,6011,5581,6270.958C+1.5325.51%C++15.982%C+18.5DN/A7084.4h16.3C+63.8C++
M12 Kobalt 1,6501,5425826.586C+24.1024.433%B+15.824%D66.8D-4.7C+18123.1h21.3C87C++
AF-19 Mercenary 1,4791,4441,4810.975C++1.5224.463%B19.737%C14.6CN/A6999.2h13.3C++54.5C**
Bouncing Betty 1,3571,35610812.556M++10.0738.085%DN/A165.4B++N/A5048.2h2C5.3D
Tank Mine 2,1031,3311807.394A*4.9031.064%CN/A160.4B**93B**15688.3h2.1C6.8C-
Warden 1,3161,2755772.21B*0.2830.018%B+33.726%A19.8C+N/A5764.3h9.8C+32.8C**
C-4 1,9271,2645842.164B+0.3328.865%B+N/A122.7B++64.4A**125210.3h1.5C+5.1B
M12 Kobalt 1,3411,2565821.655B++19.1621.988%B++18.71%C+57.9C3.9B*21921.7h22.9C-104C*
Skyguard 2,0431,2298614.291M**11.8031.277%C**N/A18.8B+12.5B*20765.3h86.4B*276.3B*
LB00 Python AP 1,6021,1823138.129A35.6441.009%F-N/A43.1D15.3D--19927.4h4.3C10.6F
NS-11C 1,2101,1737961.474B1.0228.056%B++19.778%C+17C--N/A5368.9h14.7C+52.6B
NC1 Gauss Rifle 1,1931,1731,1231.045C+1.4524.479%C*20.801%C+20.9CN/A9256.1h12.5C++51.2B
SAS-R 1,1881,1732145.481B*2.9934.866%D69.906%C++29.9C--N/A8739.2h2.5C7.3C-
NS-15M2 1,2171,1725652.074C++0.4223.064%C23.806%C19.8D-N/A7359.2h19.7F--85.4D--
C85 Canister-H 1,2821,17111410.272C+7.7855.246%B+9.052%D88.7C8.4C++29013.2h7.6C+13.7C++
NS-30 Vandal 1,1941,1703013.887B*1.4029.777%D36.325%B**23.6DN/A6049.5h6.6D22.2D
NC9 A-Tross 1,2051,1687741.509C*0.9824.244%C20.291%D17.3D-N/A5367.6h13.8F-56.9D-
AF-6 Shadow 1,1871,1663143.713B**1.2229.518%D--35.678%B*26.3DN/A6844.3h6.4D21.8D
GD-66 Claw 1,1841,1659621.211C+1.2853.666%C--13.133%C39.4C+N/A15629.6h2.6C+4.8C+
AF-4A Bandit 1,2101,1629151.27C+1.2225.573%C+18.589%D14.1D-N/A5282.3h14.8D**57.7D
EM6 1,1911,1625632.064C*0.4320.661%C24.096%C+21.4D-N/A7054.4h12.4C-59.9C+
AF-18 Stalker 1,1781,1596931.672C**0.8226.692%C17.947%C-27.9CN/A7841.5h13.3C49.9C+
LA1 Anchor 1,1731,1597281.592C0.9024.073%C20.19%D25.1D-N/A9646.2h10C++41.4C++
NC14 Bolt Driver 1,1761,1582205.264A++2.7735.193%C+79.016%B+20CN/A6958h2.6C++7.4C++
GD-22S 1,1701,1559581.206C+1.2824.718%C*21.818%C24.6DN/A9147h11.4C+46.2C*
NC6 Gauss SAW 1,1701,1518851.301C++1.1920.228%C+18.332%D-20.6C--N/A10955.8h10.4C+51.2C*
Mauler S6 1,1741,1491,1491C++1.4944.703%B12.968%C--29.4C+N/A10839.1h4.4B+9.8B+
Razor GD-23 1,1691,1451,1251.018C+1.4726.908%B+19.301%C18C-N/A5963.5h11.9C++44.1C**
AC-X11 1,1781,1431,0021.141C+1.3527.609%B+16.273%D--18.7C--N/A6161h10.2C+36.9C**
Spear Anti-Vehicle Phalanx Turret 1,6761,1317016.157A13.6742.757%C+4.244%C++38.6C+18.6C26229.3h8.1C++19C*
C150 Dalton 1,6851,0221457.048C+4.5638.563%C+N/A33.5C+21.7C+38230.5h3.1B++8.1B++
GD Guardian 1,0089742034.798B*2.3133.461%C37.782%B*28.6D--1B++7934h8.4D--25C--
M12 Kobalt 9108573524.486A+22.0020.818%B+16.803%C--55.6C--3.4B+21415.4h23.9D-114.9C+
Titan-150 HEAT 1,2568311167.164B4.6749.783%B+3.73%B+23.9C++12.2B++29334.7h5.5C11.1C+
M40 Fury 9808311376.066D3.5846.924%CN/A67.6C12.1D22712.3h10.3B+22B+
C-4 ARX 1,1108083182.541C**0.0528.255%BN/A179.6B**67.1A*11864.5h1.2C++4.1B+
NS-61 Emissary 8228058001.006C*1.4825.371%C--15.031%C20.9CN/A7038.6h14.6C+57.4C+
C75 Viper 1,1257995414.796M12.3140.556%C**N/A28.3C+11.6B*19228.2h13.7C+33.9C++
Sticky Grenade 7967861786N/A783.5151.425%CN/A655D8.3C-20431.2h2.8D5.4C
MGR-M1 Bishop 7837671425.401M++2.9134.038%C++34.289%B+32.5C+N/A8623.6h6.1B18B
M20 Wyvern 1,1717555613.482B**10.9940.658%B++1.589%D-33.3B+18.3B+28622.7h67.2B165.2B+
NC05 Jackhammer 7016945431.278C+1.2143.087%C15.562%C++31.8C--N/A10921.8h4.9C++11.4C++
NS-11A 7206932882.406B*0.0825.602%C++23.377%C++16.6DN/A5541.8h17.8D**69.5C
Enforcer ML85 1,2816751554.355C+1.8649.356%B**1.185%D22.7C+20.3B++29329.8h14.4C-29.2C**
Enforcer ML65-H 1,3536562123.094C0.6063.431%B++N/A23.5D25C29627.9h17.4C27.4C++
EM4 Longshot 6526444414.636M**12.1539.982%C+78.727%C+42.6B++N/A13915.1h2.1C++5.3C*
Carnage AR 6626403411.877B+0.6125.991%C++19.531%C15.1D-N/A5042.3h18.1F69.8C--
M20 Basilisk 818597718.408M5.9240.175%C*4.69%C--24.8B9.2B+19624.1h75.3B+187.4B+
AF-8 RailJack 549542648.469M++5.9835.133%C76.199%C*22.6C+N/A7324h2.6C7.5C+
MGR-A1 Vanquisher 5435211852.816B**0.3330.006%C**23.992%C+24.6D1C7821.2h12.4C--41.3C+
NS-AM7 Archer 8885154851.062A1.4355.132%C--10.68%D-4.5D3.3B+37114.5h26.4D48D
Shrike 7864815500.875C**1.6253.641%C2.495%C+21.6C13.7C*25622.3h7.9D14.7C--
NS Decimator 7044492291.961B++0.5345.93%F-N/A28.4C--16.1C+28415.8h5.4C-11.7D*
Frag Grenade 4484451445N/A442.5142.429%DN/A404.5C--2.7D--16051.1h3.9C9.2C
NC15 Phoenix 655404785.179M++2.6958.576%B++N/A15.5B+9.6C19226.1h12.5D21.3C
NC6A GODSAW 4574011313.061C**0.5734.246%B*16.459%F13.3D**1.9A+9130.1h65.5T*191.2T*
MANA Anti-Vehicle Turret 6343711292.876A**0.3951.216%D2.156%D*3710U2630S2662240.1h8.4B16.4C+
M20 Basilisk 522367527.058C+4.5747.85%C--2.452%D--32.5C--13.7D24811.3h73.1B++152.8B+
Gauss Compact Burst 3803631921.891C++0.6025.743%C26.171%C++16.4D-N/A5322.1h13.7D53.3C
Gauss SPR 354347685.103A++2.6134.901%C**47.262%A+26.3CN/A7413.2h4.7B+13.5B+
G40-F Ranger 5623462315.043B+12.5536.501%C*N/A23.2D14.5D24014.9h79.7C218.4C++
Titan-150 HESH 4173403110.968C+8.4847.336%C+2.353%B+41.5C+9.4B2478.2h3.4C+7.1C+
AP30 Shredder 549322585.552C+3.0635.366%B++1.242%D27.3C+19.2C++37611.8h85.2C+240.9C**
AF-57 Piston 3263182041.559C**0.9332.522%D-13.208%C24.1DN/A12013.2h4.2B12.8C+
M40 Fury 362295535.566C3.0840.726%B+N/A44.7C+10.2C*2386.6h13C+31.8B+
M20 Basilisk 417293515.745A+3.2542.404%B+8.532%B**25.5B10.8B+22311.5h82.7B+195.1B++
M12 Kobalt-H 3042922810.429C-7.9422.399%C++18.836%C*73D3D2464h20.3D90.7C
MGR-S1 Gladius 2952891451.993B0.5025.639%C17.647%D22.6DN/A9212.8h11.6C45.2C+
MGR-L1 Promise 2972881102.618B*0.1321.834%C--31.25%B++24.8DN/A10711.6h16.3C74.4C+
Hunter QCX 4732872291.253B++1.2452.507%B+1.045%F26.8B**17.4M21710.7h11.9C-22.7C+
Rocklet Rifle 5472602620.992B+1.5046.31%DN/A28.3C+31.2B++5339.2h34.9C*75.3C+
M60-A Bulldog 299247366.861C++4.3742.07%B+N/A36.9C+7.8C**1256.7h6.3D15C**
M60-G Bulldog 301243406.075C*3.5839.701%B+1.646%D-27.9C+6.7C*1448.7h7.8C19.5C**
MGR-C1 Charger 2482391641.457B+1.0324.746%D24.268%C+11.3D--N/A3721.2h17.1D--69.1D
M40 Fury-H 292226385.947D3.4653.624%A+1.327%C++61.1D17.8B+2903.7h11.4D-21.2C+
G40-F Ranger 3522231317.154M**14.6634.741%C++N/A23C**13.3C++2379.7h94.1B++270.8B+
LA8 Rebel 2222182710.804C+1.6925.697%D16.514%D21C-N/A7510.4h6.6C+25.8C+
LA3 Desperado 2182152230.964C+1.5321.765%D*16.744%D30.7C+N/A1127h6.8B**31.4C*
LA39 Bruiser 2152101441.458C**1.0363.661%C++15.238%C++67.7B*1.6A**3233.1h2.3C**3.5B
VLG Missile Launcher 296209316.742C--4.2554.326%C+N/A53.6C+22.3C*3003.9h5.5C++10.1C**
L105 Zephyr 258208219.905C+7.4150.721%B**N/A39.2C-9.4C++2015.3h7.6D15C++
NS Annihilator 334196563.5S1.0179.457%CN/A14.7B**10.4B+23313.3h9.8B++12.4B++
Hawk GD-68 3671853650.507C-1.9862.804%C+2.703%C+9.2D-9C+16820.2h10.9D*17.4D-
NC4 Mag-Shot 1891822430.749C+1.7425.701%C23.626%B++10.1D-N/A7518.1h11.5D--44.7C
Hyena Missile Launcher 2931811151.574C0.9238.444%B+N/A12.5C--7.7D12514.5h41.8C108.6C++
G40-F Ranger 2651741174U171.5133.603%CN/A49.7C+26C4223.5h58B+172.7B+
Gauss Rifle Burst 181170762.237B0.2524.225%D-27.647%C+11.6D*N/A3714.7h17.7F*72.9F-
NSX-P Tanto 177168991.697B++0.7926.72%C++16.071%D**29C+1.6A965.8h15C+56.3C++
NS-7 PDW 1741671800.928C+1.5621.119%D-14.371%D7.9D--N/A3821.1h19.3D*91.2D
19A Fortuna 1741671301.285C+1.2121.988%D*17.365%D14.9D-N/A4811.2h11.4D51.9D-
The Little Helper 1681651051.571C++0.9252.561%B12.727%D66B+1.2B+1632.5h4.5C++8.6C*
NSX-P Tengu 166163792.063B**0.4337.16%C++15.951%D--38.8C+N/A1534.2h10.8B++29.1B+
NS Baron G5 1671621091.486B+1.0040.305%C--16.049%C**23.5DN/A816.9h4.9C12.1C+
CAS 14-E 1801601411.429C+8.9431.092%C1.25%D45.7D5.7C+1993.5h34.3C110.2C
Xiphos Anti-Personnel Phalanx Tower 1581541154B**151.5123.212%C--3.896%A++220C+5.7D9090.7h11.4C*49.1C*
Spear Anti-Vehicle Phalanx Tower 2211491149S146.5151.31%C++2.685%C67.7B+32.7C++5102.2h5.4B++10.5B*
M60-G Bulldog 190143265.5C+3.0143.404%B++2.098%C--32.5C10.7B+1934.4h9.4D-21.6C+
NS-R3 Swarm 266143562.554S0.0660.068%D*N/A9.1B+7.8B++12615.8h24.6B+40.9B
Mag-Cutter 19513916,5280.008C-2.4822.381%D2.878%C--0.2DN/A1845.8h4.2D*18.6C--
G30 Walker 204137178.059A+5.5726.75%C--2.19%D-13C-6.4D14910.5h199.6C++746C+
NSX Masamune 2021321211.091C**1.4057.076%C+1.515%C-24C--12.7C+2255.5h14.7C25.8C+
A30 Walker 206131442.977C++0.4931.504%A1.527%C+13.8C7.9D1699.5h164.6C-522.4C*
Pelter Rocket Pod 163122340.667M+38.1849.554%B+1.639%B+46.9C15.8C2242.6h21C+42.3C**
G40-F Ranger 2041201210M7.5134.373%C++N/A14.5C+10.1C+1798.3h113.1B+329B+
Anti-Vehicle Grenade 1611171117N/A114.5144.633%D-N/A234D88C+20960.5h6.8D15.1D
AF-34 Mattock 109108254.32C**1.8327.539%D-17.593%C*30DN/A1233.6h5.8B21.1C+
Auraxium Mag-Cutter 11510513,1660.008C--2.487.155%F4.762%C0.1D--N/A01389.5h2.5C--35F--
NSX Daimyo 104104156.933B**4.4441.325%C92.308%D20.8D*N/A925h3D7.3C
S12 Renegade 115101472.149C0.3441.157%C+5.941%C**22D-3B**894.6h4.9F-12D*
Dual-75 Duster 10398910.889C8.4046.204%B*N/A54.4C-2.8D2891.8h7.9D*17.1C+
MANA Anti-Personnel Turret 9998501.96N/A0.5316.709%UN/A980U10U3392300.1h24.4T*146.3T*
AF-34 Mattock 9997253.88C*1.3927.429%D--19.588%B26.9DN/A1313.6h6.4B23.3C+
AF-22 Crow 18095911.044B**1.4573.892%B*N/A14.6C13.1B+1796.5h9.5C12.8C++
M60-A Bulldog 12087117.909C5.4248.06%C*3.448%B**12.4D--4.7C**917h12.5T*26.1F-
Orbital Strike Uplink 12286186N/A83.51730.435%UN/A430U180U27210.2h2T*0.3T*
C85 Canister 8783117.545C-5.0539.932%C+12.048%C59.3C2.9C-1851.4h7.1C*17.8C**
M40 Fury 10679243.292D0.8040.811%B+N/A28.2D--9.6C+2662.8h22.2F54.3D
M60-A Bulldog 9574116.727C4.2451.232%B++N/A15.1D4.3C*1104.9h11.8T*23D**
Aspis Anti-Aircraft Phalanx Turret 15572514.4S11.9127.853%C*N/A6.8D-7.8D16110.6h196.2D*704.4C
NS-10 Burster 10570203.5M++1.0132.158%C++4.286%C-6.3C**3.2C9511.1h135.1B+420.1B+
G30 Walker 10366611M++8.5128.243%C4.545%B+12D6.7C-1475.5h197.5C++699.1C++
NCM1 Scattercannon 6161341.794C+0.7035.397%C-19.672%B*17.4DN/A1303.5h7.3B20.7C++
NS-10 Burster 10159202.95A++0.4632.96%C*3.39%D5.6C+4C++10310.6h156.9C+476.1C**
M20 Basilisk-H 755377.571C+5.0844.93%C+5.66%C35.3C--14.7C+3071.5h63.3C++140.8C*
M20 Drake 7851182.833C0.3429.254%C**N/A13.8D7.3D--1333.7h96.5D329.7D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret42,7272.4h
Spawn Beacon197680.7h
Nano-Armor Kit1,5652,461,989189.7h
Skywall Shield Emitter01500.9h
Structure Shield Module11190.4h
Repair Module02130.6h
Turret AI Module11990.8h
Nanite Revive Grenade01,3420.4h
Nanite Healing Grenade03940.1h
Medical Kit1914,1393.3h
Medical Applicator335165,21812.9h
Blast Wall0540.4h
Cortium Silo0780.3h
Restoration Kit52210.3h
Spitfire Auto-Turret277,5825.4h
NS Patriot Flare Gun18790.7h
Motion Spotter1711,2684.5h
Hoplon Anti-Aircraft Phalanx Tower11190.8h
Xiphos Anti-Personnel Tower01851.3h
Rampart Wall22582.9h
Welding Device117,8582h
Deconstruction Tool01,5370.2h
Spear Anti-Vehicle Tower0930.7h
Recon Detection Device4614,42118.5h
Shield Recharging Field386,4931.8h
Ammunition Package6121,3796.6h
Anti-Infantry MANA Turret45960.9h
M12 Kobalt-F03390.2h
Pain Spire01210.7h
Flail Targeting Dart42692h
Snowman Soldier12700.2h
Nano-Repair Grenade01,8290.5h
Solid Wall0670.8h
WLT-Howler Mining Laser1115,6079.8h
Orbital Strike Target Designator10540.5h
Vehicle Gate11151.7h
Hardlight Barrier88620.8h
Elysium Spawn Tube0620.2h

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