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McgeeLacroix[TWT2] McgeeLacroix
VS BR 201

KDR: 1.27

Score: 109.9m

Last Seen: Sep 6th, 2017 7:40 AM
- OFFLINE - 11243.4 hour(s)

Battle Rank 110 (201 total) - Vanu Sovereignty on Connery
Level Progress (to 111): 60%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS CAS30 Tank Buster M40 Fury-F Orion VS54 Sirius SX12 Saron Laser Cannon Supernova PC Solstice SF NS-11A
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $51,291 MLG Score: 41
Fun Score: N/A
Cheeseburgers Flipped: 266TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.821%19.195%4381110112,9800.5949290.67

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.338%0.349C**-0.219C-0.354C-HEAD ++ (~7.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.218C++13.40.064C+45.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.715%1.359%286510173,091138828162.22694110%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.164%-0.077C+-0.231C0.043

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
180.3-0.122C+66.2-0.253C114.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.899%2.765%102610161,30213843970.940751327%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.09%-0.972D--0.08C+2.134

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.368C**7.50.398B16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.683%1.515%88510171,12212806230.876562180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.02%-0.692D-0.723D-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.442B18.90.518B+46.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.039%85.572%881102120178720.2554

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.949A++1.211B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.639B+1.70.461B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
109.9m1638%762 (45.7k)707 (42.4k)1.2650321,21216,7681.86492201 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102216811.249%6.152%6909:162

6% Combat Medic77% Engineer10% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 5th, 2013 6:31 PMApr 28th, 2017 4:07 AMOct 5th, 2017 8:02 PM (439d) (PST)Sep 6th, 2017 5:41 AM (468d) (PST)Sep 6th, 2017 3:40 AM (468d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
314452690.1370.1080.0083.1060.05341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,8522,67816,174861186342,442

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2589.8h/107.9d 10,059 1,305 46,383 482.6k 2,863 3,105 8,248 48.8m

EngineerCLASS DETAILS: Engineer
Solstice SF
B*
Kills:594
Deaths:1,399
KDR:0.425
Accuracy:17.402% D*
HSR:21.381% B*
Solstice VE3
C
Kills:171
Deaths:345
KDR:0.496
Accuracy:19.445% D
HSR:18.129% C
Eidolon VE33
B+
Kills:131
Deaths:275
KDR:0.476
Accuracy:19.329% D**
HSR:29.008% B+
NS-11C
C--
Kills:74
Deaths:168
KDR:0.440
Accuracy:15.281% F
HSR:16.216% C--
Kills:970
Deaths (as Engineer):2,187
Deaths (to Engineers):6,354
KDR:0.44353
Kill Difference:1,217
Playtime:1,981.624 hours
Usage:77%
Score:100.741m
Score/min:847
Accuracy (listed only):17.864%
HSR (listed only):21.183%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:928
Deaths:759
KDR:1.223
Accuracy:24.969% B*
HSR:24.569% C+
Lasher X2
D--
Kills:201
Deaths:365
KDR:0.551
Accuracy:16.239% D*
HSR:1.990% D--
NS-15M1
C+
Kills:53
Deaths:59
KDR:0.898
Accuracy:15.154% D**
HSR:20.755% C+
Kills:1,182
Deaths (as Heavy Assault):1,183
Deaths (to Heavy Assaults):3,695
KDR:0.99915
Kill Difference:1
Playtime:120.477 hours
Usage:5%
Score:2.474m
Score/min:342
Accuracy (listed only):18.787%
HSR (listed only):15.771%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:890
Deaths:1,512
KDR:0.589
Accuracy:27.243% B+
HSR:12.809% D-
Solstice SF
B*
Kills:594
Deaths:1,399
KDR:0.425
Accuracy:17.402% D*
HSR:21.381% B*
Solstice VE3
C
Kills:171
Deaths:345
KDR:0.496
Accuracy:19.445% D
HSR:18.129% C
NS-7 PDW
B*
Kills:80
Deaths:126
KDR:0.635
Accuracy:20.599% D
HSR:22.500% B*
NS-11C
C--
Kills:74
Deaths:168
KDR:0.440
Accuracy:15.281% F
HSR:16.216% C--
MKV Suppressed
B**
Kills:55
Deaths:188
KDR:0.293
Accuracy:15.818% F-
HSR:25.455% B**
Kills:1,864
Deaths (as Light Assault):3,738
Deaths (to Light Assaults):2,072
KDR:0.49866
Kill Difference:1,874
Playtime:45.891 hours
Usage:2%
Score:0.546m
Score/min:198
Accuracy (listed only):19.298%
HSR (listed only):19.415%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:890
Deaths:1,512
KDR:0.589
Accuracy:27.243% B+
HSR:12.809% D-
XM98
A++
Kills:201
Deaths:57
KDR:3.526
Accuracy:48.039% A++
HSR:85.572% A
NS-7 PDW
B*
Kills:80
Deaths:126
KDR:0.635
Accuracy:20.599% D
HSR:22.500% B*
NS-61 Emissary
B+
Kills:60
Deaths:61
KDR:0.984
Accuracy:26.513% C
HSR:20% B+
NS-357 Underboss
D--
Kills:59
Deaths:200
KDR:0.295
Accuracy:14.310% F*
HSR:13.559% D--
MKV Suppressed
B**
Kills:55
Deaths:188
KDR:0.293
Accuracy:15.818% F-
HSR:25.455% B**
Kills:1,345
Deaths (as Infiltrator):2,144
Deaths (to Infiltrators):1,922
KDR:0.62733
Kill Difference:799
Playtime:250.629 hours
Usage:10%
Score:2.666m
Score/min:177
Accuracy (listed only):25.420%
HSR (listed only):29.983%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:890
Deaths:1,512
KDR:0.589
Accuracy:27.243% B+
HSR:12.809% D-
NS-11A
C-
Kills:479
Deaths:984
KDR:0.487
Accuracy:21.543% C--
HSR:17.954% C-
NS-7 PDW
B*
Kills:80
Deaths:126
KDR:0.635
Accuracy:20.599% D
HSR:22.500% B*
MKV Suppressed
B**
Kills:55
Deaths:188
KDR:0.293
Accuracy:15.818% F-
HSR:25.455% B**
Kills:1,504
Deaths (as Combat Medic):2,810
Deaths (to Combat Medics):1,236
KDR:0.53523
Kill Difference:1,306
Playtime:149.091 hours
Usage:6%
Score:2.956m
Score/min:330
Accuracy (listed only):21.301%
HSR (listed only):19.679%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D*
Kills:206
Deaths:127
KDR:1.622
Accuracy:11.992% F
HSR:13.592% D*
Blueshift VM5
C+
Kills:187
Deaths:127
KDR:1.472
Accuracy:11.722% F
HSR:19.786% C+
NS-10 Burster
D-
Kills:64
Deaths:78
KDR:0.821
Accuracy:22.323% D--
HSR:3.125% D-
Kills:457
Deaths (as MAX Suit):166
Deaths (to MAX Suits):1,072
KDR:2.75301
Kill Difference:291
Playtime:33.347 hours
Usage:1%
Score:0.532m
Score/min:266
Accuracy (listed only):15.346%
HSR (listed only):12.168%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C+
Kills:757
V. Kills:768 98%
Deaths:505
KDR:1.499
Accuracy:27.203% D
KPH:8.800 C
VKPH:9 C+
Light PPA
A+
Kills:285
V. Kills:51 N/A
Deaths:92
KDR:3.098
Accuracy:45.048% B+
KPH:36.900 C
VKPH:6.600 A+
Photon A2A Missile Pods
B+
Kills:201
V. Kills:206 97%
Deaths:24
KDR:8.375
Accuracy:83.878% B+
KPH:55.200 C++
VKPH:56.500 B+
Antares LC
C
Kills:132
V. Kills:135 97%
Deaths:91
KDR:1.451
Accuracy:27.237% D
KPH:9.900 D
VKPH:10.100 C
Dual Photon Pods
C**
Kills:101
V. Kills:44 224%
Deaths:24
KDR:4.208
Accuracy:42.617% D--
KPH:48.400 C--
VKPH:21.100 C**
Hornet Missiles
C++
Kills:95
V. Kills:75 125%
Deaths:39
KDR:2.436
Accuracy:63.384% C++
KPH:21.800 D
VKPH:17.200 D
Maelstrom Turbo Laser
D-
Kills:68
V. Kills:51 131%
Deaths:130
KDR:0.523
Accuracy:22.433% D**
KPH:4.400 D-
VKPH:3.300 D--
Kills:1,639 (1,242 + 0)
Deaths:905
KDR:1.811
VKDR:1.470
Vehicle Kills:1,330
Kill Difference:734
Playtime:132.353 hours
Usage:5%
Score:3.710m
Score/min:467
Piloting Accuracy:22.433%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:1,880
V. Kills:1,679 112%
Deaths:1,328
KDR:1.416
Accuracy:51.360% B+
KPH:8.300 C++
VKPH:7.400 C+
AP30 Shredder
U
Kills:235
V. Kills:82 283%
Deaths:57
KDR:4.123
Accuracy:23.620% F
KPH:846,000 U
VKPH:295,200 U
L105 Zephyr
C++
Kills:195
V. Kills:17 N/A
Deaths:24
KDR:8.125
Accuracy:39.959% C
KPH:51.600 C++
VKPH:4.500 C--
C150 Dalton
U
Kills:141
V. Kills:69 201%
Deaths:52
KDR:2.712
Accuracy:49.396% B**
KPH:507,600 U
VKPH:248,400 U
Kills:2,451 (1,880 + 571)
Deaths:1,461
KDR:1.678
VKDR:1.264
Vehicle Kills:1,847
Kill Difference:990
Playtime:230.610 hours
Usage:9%
Score:4.293m
Score/min:310
Piloting Accuracy:51.360%
Gunner Accuracy:49.396%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:199
V. Kills:14 N/A
Deaths:26
KDR:7.654
Accuracy:40.999% D-
KPH:41.400 C
VKPH:2.900 D*
C75 Viper
C+
Kills:132
V. Kills:14 N/A
Deaths:20
KDR:6.600
Accuracy:25.058% D**
KPH:27.100 C+
VKPH:2.900 D*
Skyguard
D
Kills:63
V. Kills:48 129%
Deaths:16
KDR:3.938
Accuracy:24.785% D
KPH:9.600 D
VKPH:7.300 D
Kills:394 (394 + 0)
Deaths:62
KDR:6.355
VKDR:1.226
Vehicle Kills:76
Kill Difference:332
Playtime:16.226 hours
Usage:1%
Score:0.351m
Score/min:361
Driving Accuracy:24.785%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A+
Kills:746
V. Kills:215 345%
Deaths:114
KDR:6.544
Accuracy:60.993% A
KPH:37.900 A+
VKPH:10.900 B*
Saron HRB
C--
Kills:384
V. Kills:201 190%
Deaths:86
KDR:4.465
Accuracy:37.023% D
KPH:19.400 C--
VKPH:10.100 D
Proton II PPA
C+
Kills:102
V. Kills:5 N/A
Deaths:14
KDR:7.286
Accuracy:20.269% D
KPH:56.600 C+
VKPH:2.800 C--
Supernova FPC
C+
Kills:92
V. Kills:77 118%
Deaths:34
KDR:2.706
Accuracy:59.552% B++
KPH:17.800 D
VKPH:14.900 C+
Supernova VPC
C*
Kills:70
V. Kills:13 N/A
Deaths:6
KDR:11.667
Accuracy:50.495% C+
KPH:43.900 C++
VKPH:8.200 C*
Kills:1,394 (908 + 486)
Deaths:254
KDR:5.488
VKDR:2.012
Vehicle Kills:511
Kill Difference:1,140
Playtime:48.069 hours
Usage:2%
Score:1.343m
Score/min:466
Driving Accuracy:50.495%
Gunner Accuracy:20.269%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C**
Kills:278
V. Kills:5 N/A
Deaths:16
KDR:17.375
Accuracy:29.377% D-
KPH:102.900 C**
VKPH:1.900 D*
M40 Fury-H
C
Kills:214
V. Kills:10 N/A
Deaths:9
KDR:23.778
Accuracy:35.780% D
KPH:73.800 C
VKPH:3.500 D-
Saron HRB-H
C
Kills:123
V. Kills:94 129%
Deaths:22
KDR:5.591
Accuracy:50.441% D
KPH:26.200 D
VKPH:20 C
E540 Halberd-H
D
Kills:90
V. Kills:61 145%
Deaths:10
KDR:9
Accuracy:58.810% C++
KPH:24.500 D-
VKPH:16.600 D
Kills:705 (0 + 705)
Deaths:57
KDR:12.368
VKDR:2.982
Vehicle Kills:170
Kill Difference:648
Playtime:13.965 hours
Usage:1%
Score:0.399m
Score/min:476
Driving Accuracy:N/A%
Gunner Accuracy:58.810%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B+
Kills:1,787
V. Kills:199 N/A
Deaths:993
KDR:1.800
Accuracy:53.663% B+
KPH:33.500 B+
VKPH:3.700 D
S12 Renegade
A++
Kills:430
V. Kills:5 N/A
Deaths:176
KDR:2.443
Accuracy:56.781% A++
KPH:61.600 C**
VKPH:0.700 D--
M20 Basilisk-F
C*
Kills:104
V. Kills:55 186%
Deaths:145
KDR:0.717
Accuracy:56.127% B+
KPH:13.900 C
VKPH:7.400 C*
M12 Kobalt-F
D
Kills:59
V. Kills:2 N/A
Deaths:42
KDR:1.405
Accuracy:13.906% D*
KPH:14.500 D
VKPH:0.500 D-
Kills:2,380 (2,380 + 0)
Deaths:1,356
KDR:1.755
VKDR:0.192
Vehicle Kills:261
Kill Difference:1,024
Playtime:71.850 hours
Usage:3%
Score:0.809m
Score/min:188
Driving Accuracy:13.906%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
CAS30 Tank Buster 3,5591,8801,3281.416C++0.1551.36%B+1.17%C+8.3C++7.4C+167226.8h59C++114.9B
M40 Fury-F 1,9861,7879931.8C++0.5353.663%B+N/A33.5B+3.7D19353.3h5.4B**10.1B**
Orion VS54 9309287591.223C+0.0424.969%B*24.569%C+22.7CN/A16740.8h9.5B**37.9B
Sirius SX12 9008901,5120.589C0.6827.243%B+12.809%D-4.3D*N/A15208.4h15.9C+58.5C**
Saron Laser Cannon 1,5257575051.499C+0.2327.203%D1.321%D8.8C9C+35785.7h104.2B+383.1B
Supernova PC 9617461146.544C++5.2860.993%A2.547%C++37.9A+10.9B*45419.7h3A4.9A+
Solstice SF 6095941,3990.425D0.8417.402%D*21.381%B*3.9D--N/A27151.5h16.4C-94.1D--
NS-11A 4854799840.487D0.7821.543%C--17.954%C-6.9D*N/A3369h14.5C+67.5C+
S12 Renegade 4354301762.443C+1.1856.781%A++10.233%A+61.4C**N/A2447h2.7B++4.7B**
Saron HRB 585384864.465C+3.2037.023%D1.563%C+19.4C--10.2D34119.8h13.6A36.8B*
Force-Blade 3193187,7780.041B+1.2228.943%C+N/A0.4CN/A1797.1h1.6B*5.7B
Light PPA 336285923.098C+1.8345.048%B+2.456%A++37C6.6A+4777.7h14.3C++31.8C*
Proton II PPA-H 2832781617.375B+16.1129.377%D-1.439%C103C**1.9D*6322.7h7.1B*24.1B+
AP30 Shredder 317235574.123C+2.8623.62%F1.702%C2350U820U102730000.1h42.6A180.4B*
Tank Mine 4242332071.126D0.1420.591%D--N/A47.6D*39D-17094.9h1.9C++9.4D**
M60-A Bulldog 2352301023C**21.7347.209%C++2.609%C*60.5B**1.3D-12873.8h4.3B*9.2B++
M40 Fury-H 224214923.778B++22.5135.78%DN/A73.8C3.4D-2392.9h4.5B*12.7B*
Blueshift VM5 2062061271.622C0.3611.992%F13.592%D*17.8D--N/A9111.6h15.4C**128.1D
XM98 201201573.526B++2.2648.039%A++85.572%A34.1B+N/A1515.9h1.7A3.6B**
Photon A2A Missile Pods 407201248.375B++7.1183.878%B+N/A55.8C++57.2B+24143.6h7.5B+9B++
Lasher X2 2022013650.551D0.7116.239%D*1.99%D--10.3D--N/A9719.5h21.1C+130.1D
L100 Python HESH 213199267.654C6.3940.999%D-4.02%A*41.5C2.9D*3104.8h3C**7.3C++
L105 Zephyr 212195248.125C+6.8639.959%CN/A51.3C++4.5C--13063.8h5B*12.5B+
Blueshift VM5 1881871271.472C0.2111.722%F19.786%C+16D--N/A9011.7h17C144.8D--
Solstice VE3 1711713450.496C0.7719.445%D18.129%C4D-N/A3742.3h13.8B+70.9C++
NS Decimator 2381563320.47D0.8067.294%B*1.282%D20.3D-10.6C--5367.7h4.8C++7.2B+
C150 Dalton 210141522.712C-1.4549.396%B**N/A1410U690U69906900.1h5.2C10.6B+
Antares LC 267132911.451C+0.1927.237%DN/A9.9D10.2C43913.3h94.3B+346.3B
C75 Viper 146132206.6B+5.3325.058%D**1.515%C++26.9C+2.9D*3434.9h8.2B**32.6B
Eidolon VE33 1321312750.476C--0.7919.329%D**29.008%B+4.8D--N/A3827.5h9.1C*47.1C
Saron HRB-H 217123225.591C++4.3350.441%D1.626%C++26.2D20C6144.7h24.7C++48.9C+
C-4 1841221680.726C-0.5428.508%B+N/A48.8D24.8C42802.5h1.6C+5.5C**
M20 Basilisk-F 1591041450.717C+0.5556.127%B+6.731%C+13.9C7.3C*1677.5h66C++117.5C*
Proton II PPA 107102147.286C6.0220.269%DN/A56.7C+2.8C--3261.8h9.1C*45.1C+
Dual Photon Pods 145101244.208C2.9442.617%D--N/A48.1C--21C**16502.1h25.8C+60.5C
Hornet Missiles 17095392.436C-1.1763.384%C++N/A21.6D17D9444.4h11C++17.4C*
Supernova FPC 16992342.706C1.4459.552%B++2.174%C17.7D14.8C+9625.2h4.9B+8.3B++
E540 Halberd-H 15190109C++7.7358.81%C++N/A24.3D-16.5D3703.7h5.5B+9.3B+
M60-A Bulldog 9290245A+43.7342.322%C3.333%B*36C++N/A11492.5h3.9B*9.2B*
Lumine Edge 83821,6270.05C1.2212.766%D*12.195%D0.7C--N/A3122.7h1.2B+9.2C
NS-7 PDW 80801260.635C0.6320.599%D22.5%B*5.2D--N/A5315.5h13.9B67.7C+
NS-11C 82741680.44D0.8315.281%F16.216%C--5D--N/A4614.7h21.2D*138.9F
Supernova VPC 8370611.667C+10.4050.495%C+4.286%M+43.8C++8.1C*7031.6h2.9B+5.8B+
Sticky Grenade 7068168N/A66.7346.543%DN/A340D*10C+30210.2h5.1F**11.1F-
Maelstrom Turbo Laser 119681300.523C0.7422.433%D**2.941%C++4.4D-3.3D--34515.5h119.3C+531.6C-
Anti-Vehicle Grenade 8164164N/A62.7360.035%B**N/A640A170B**205240.1h5.4C*9B+
NS-10 Burster 9364780.821C+0.4422.323%D--3.125%D-4.7C2.1D--12113.7h82.2A368.1B+
Skyguard 11163163.938B+2.6724.785%D3.175%B*9.7D7.4D4126.5h83.4B**336.5B++
Lancer VS22 155601020.588C+0.6860.766%C+N/A7D-11C9658.6h56.1D--92.3D--
NS-61 Emissary 6060610.984C**0.2826.513%C20%B+17.6C-N/A423.4h16.7C62.8C+
NS-357 Underboss 62592000.295D0.9714.31%F*13.559%D--4.1D*N/A2814.4h5.8D**40.3T*
M12 Kobalt-F 6159421.405C+0.1413.906%D*10.17%C+14.4DN/A594.1h10.7B++77.2C++
MKV Suppressed 59551880.293D--0.9715.818%F-25.455%B**1.2D**N/A1445.8h29.6F*187F**
NS-15M1 5353590.898C0.3715.154%D**20.755%C+10.8D--N/A2254.9h12.8C++84.2C--
MANA Anti-Vehicle Turret 11352720.722C--0.5444.086%D**3.846%B++520D610C445600.1h10.3C*23.3C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,2552,047,131215.3h
Spawn Beacon453,6885.8h
Anti-Vehicle MANA Turret213642.2h
NSX Tanto21760.1h
NSX Yumi0850.3h
Nanite Revive Grenade01,7480.5h
Medical Applicator390116,72913.5h
Deconstruction Tool03080.1h
Rocklet Rifle0540.2h
Spitfire Auto-Turret111600.4h
Anti-Infantry MANA Turret21090.7h
Ammunition Package455,0434.5h
Medical Kit711,0816.3h
WLT-Howler Mining Laser19000.2h
Shield Recharging Field96000.3h
Smoke Grenade01150h
Recon Detection Device289343.3h

Check the help document for the dictionary if you want to learn more about words used here.


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