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Primarch Record Smasher Mchawk61[FCRW] Mchawk61
VS BR 95

KDR: 4.53

Score: 47.2m

Last Seen: Aug 3rd, 2020 2:17 AM
- OFFLINE - 64.9 hour(s)

Prestige 1, Battle Rank 95 - Vanu Sovereignty on Connery
Level Progress (to 96): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 NS-44 Commissioner NS-15M2 Betelgeuse 54-A Sirius SX12 SVA-88 NS Decimator VE-H Maw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,712,415 MLG Score: 6165
Fun Score: N/A
Cheeseburgers Flipped: 171TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.675%27.527%84439131088,3846.78364-2.255

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.402%1.824A++0.965B*-0.364C-HEAD ++ (~12.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.602B+90.366C**20.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.366%1.928%588413453,6837109605.18732383%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.124%-0.515D0.337C**0.69

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.60.565B+22.90.57B+47.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.543%1.761%301413451,98812364861.60841408%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.12%1.211B**-0.478D-0.254

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*3.20.74B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.718%1.173%5511113383,2398785493.68487589%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.905%0.6B+-0.809D-0.013

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.886B*5.90.855B*7.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.011%73.007%551313462,145105812.02741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.236%1.815A++0.383C**-0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.546B+2.10.336C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.553%17.172%5511134899127900.0774042

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.217B**0.458B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.571B+3.20.344C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
47.2m210.4%856 (51.4k)730 (43.8k)4.52875114,12025,1994.6947595 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349386828.602%24.177%69202:3433

8% Combat Medic18% Engineer50% Heavy Assault12% Infiltrator9% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 9th, 2013 9:09 PMNov 26th, 2013 1:00 AMAug 3rd, 2020 8:28 PM (57d) (PST)Aug 2nd, 2020 11:14 PM (58d) (PST)Aug 2nd, 2020 10:17 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2683259431.7630.3890.4263.8300.0576165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,11019,52256,5881062326230343,784

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1078.7h/44.9d 4,183 27,591 20,999 247.9k 522 4,945 3,710 82.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B*
Kills:41,139
Deaths:5,871
KDR:7.007
Accuracy:29.642% B*
HSR:29.867% C++
NS-15M2
A
Kills:3,582
Deaths:580
KDR:6.176
Accuracy:34.284% A
HSR:38.359% B*
Betelgeuse 54-A
B+
Kills:3,009
Deaths:488
KDR:6.166
Accuracy:31.119% B+
HSR:32.935% C+
SVA-88
C--
Kills:2,158
Deaths:553
KDR:3.902
Accuracy:23.691% C--
HSR:15.107% D**
VE-H Maw
B**
Kills:1,866
Deaths:439
KDR:4.251
Accuracy:32.672% B++
HSR:42.069% B**
Flare VE6
B+
Kills:1,255
Deaths:260
KDR:4.827
Accuracy:28.484% B+
HSR:25.418% C
NSX Naginata
A
Kills:1,180
Deaths:258
KDR:4.574
Accuracy:32.141% A
HSR:38.559% B*
NS-15M1
B+
Kills:1,173
Deaths:197
KDR:5.954
Accuracy:29.384% B+
HSR:24.979% C
VX29 Polaris
C*
Kills:1,162
Deaths:206
KDR:5.641
Accuracy:27.614% C*
HSR:27.108% C+
Pulsar LSW
C*
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:27.469% C*
HSR:26.098% C
Ursa
C-
Kills:161
Deaths:35
KDR:4.600
Accuracy:23.681% C-
HSR:21.118% D
Kills:57,846
Deaths (as Heavy Assault):9,076
Deaths (to Heavy Assaults):7,337
KDR:6.37351
Kill Difference:48,770
Playtime:540.263 hours
Usage:50%
Score:26.210m
Score/min:809
Accuracy (listed only):29.107%
HSR (listed only):29.238%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:2,748
Deaths:648
KDR:4.241
Accuracy:32.823% B**
HSR:15.138% D
NS-11C
B++
Kills:1,617
Deaths:297
KDR:5.444
Accuracy:31.140% B++
HSR:24.366% B+
Pulsar C
B++
Kills:1,604
Deaths:311
KDR:5.158
Accuracy:31.735% B++
HSR:25.811% C+
VX6-7
B++
Kills:1,430
Deaths:322
KDR:4.441
Accuracy:30.618% B++
HSR:19.371% D
MKV Suppressed
A
Kills:1,360
Deaths:181
KDR:7.514
Accuracy:34.951% A
HSR:19.706% C
Eridani SX5
A++
Kills:1,282
Deaths:216
KDR:5.935
Accuracy:36.895% A++
HSR:21.295% C
Zenith VX-5
B**
Kills:1,254
Deaths:139
KDR:9.022
Accuracy:33.097% B**
HSR:19.617% D
NS-7 PDW
B+
Kills:1,197
Deaths:336
KDR:3.563
Accuracy:30.604% B+
HSR:14.787% D
Solstice VE3
B++
Kills:1,186
Deaths:351
KDR:3.379
Accuracy:29.699% B++
HSR:20.995% C+
VE-C Horizon
A++
Kills:1,175
Deaths:211
KDR:5.569
Accuracy:47.974% A++
HSR:34.383% B*
NS-66 Punisher
A+
Kills:1,175
Deaths:227
KDR:5.176
Accuracy:36.828% A+
HSR:31.064% C*
Skorpios
B*
Kills:604
Deaths:98
KDR:6.163
Accuracy:32.178% B*
HSR:24.007% C+
NSX Tanto
A
Kills:458
Deaths:115
KDR:3.983
Accuracy:35.658% A
HSR:32.533% B+
Eclipse VE3A
B**
Kills:348
Deaths:56
KDR:6.214
Accuracy:33.187% B**
HSR:17.816% D
NSX Tengu
B**
Kills:282
Deaths:84
KDR:3.357
Accuracy:46.538% B**
HSR:31.206% B**
Serpent VE92
B++
Kills:234
Deaths:37
KDR:6.324
Accuracy:30.445% B++
HSR:20.940% C
Solstice SF
A*
Kills:176
Deaths:32
KDR:5.500
Accuracy:39.673% A*
HSR:7.386% D*
Thanatos VE70
A
Kills:99
Deaths:20
KDR:4.950
Accuracy:56.553% A
HSR:17.172% C++
VE-S Canis
A++
Kills:69
Deaths:20
KDR:3.450
Accuracy:40.543% A++
HSR:28.986% B+
Kills:18,298
Deaths (as Light Assault):3,701
Deaths (to Light Assaults):4,508
KDR:4.94407
Kill Difference:14,597
Playtime:95.999 hours
Usage:9%
Score:3.728m
Score/min:647
Accuracy (listed only):36.376%
HSR (listed only):22.451%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:2,748
Deaths:648
KDR:4.241
Accuracy:32.823% B**
HSR:15.138% D
NS-11P
B++
Kills:1,432
Deaths:237
KDR:6.042
Accuracy:30.856% B++
HSR:26.048% C+
MKV Suppressed
A
Kills:1,360
Deaths:181
KDR:7.514
Accuracy:34.951% A
HSR:19.706% C
Terminus VX-9
B
Kills:1,360
Deaths:288
KDR:4.722
Accuracy:29.500% B
HSR:31.029% C*
Eridani SX5
A++
Kills:1,282
Deaths:216
KDR:5.935
Accuracy:36.895% A++
HSR:21.295% C
H-V45
B*
Kills:1,269
Deaths:336
KDR:3.777
Accuracy:31.002% B*
HSR:19.937% D
NS-7 PDW
B+
Kills:1,197
Deaths:336
KDR:3.563
Accuracy:30.604% B+
HSR:14.787% D
NS-66 Punisher
A+
Kills:1,175
Deaths:227
KDR:5.176
Accuracy:36.828% A+
HSR:31.064% C*
Pulsar VS1
B**
Kills:1,162
Deaths:261
KDR:4.452
Accuracy:32.104% B**
HSR:24.527% C++
NS-11A
B*
Kills:1,160
Deaths:252
KDR:4.603
Accuracy:31.608% B*
HSR:24.138% C
Skorpios
B*
Kills:604
Deaths:98
KDR:6.163
Accuracy:32.178% B*
HSR:24.007% C+
NS-11AB
B**
Kills:531
Deaths:104
KDR:5.106
Accuracy:34.945% B**
HSR:34.463% B++
CME
B*
Kills:488
Deaths:122
KDR:4
Accuracy:32.432% B*
HSR:20.492% D
Equinox VE2
B*
Kills:418
Deaths:82
KDR:5.098
Accuracy:32.654% B*
HSR:12.201% D*
NSX Tengu
B**
Kills:282
Deaths:84
KDR:3.357
Accuracy:46.538% B**
HSR:31.206% B**
Thanatos VE70
A
Kills:99
Deaths:20
KDR:4.950
Accuracy:56.553% A
HSR:17.172% C++
VE-S Canis
A++
Kills:69
Deaths:20
KDR:3.450
Accuracy:40.543% A++
HSR:28.986% B+
Kills:16,636
Deaths (as Combat Medic):3,512
Deaths (to Combat Medics):3,261
KDR:4.7369
Kill Difference:13,124
Playtime:90.332 hours
Usage:8%
Score:3.855m
Score/min:711
Accuracy (listed only):35.471%
HSR (listed only):23.306%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:1,617
Deaths:297
KDR:5.444
Accuracy:31.140% B++
HSR:24.366% B+
Pulsar C
B++
Kills:1,604
Deaths:311
KDR:5.158
Accuracy:31.735% B++
HSR:25.811% C+
VX6-7
B++
Kills:1,430
Deaths:322
KDR:4.441
Accuracy:30.618% B++
HSR:19.371% D
Zenith VX-5
B**
Kills:1,254
Deaths:139
KDR:9.022
Accuracy:33.097% B**
HSR:19.617% D
Solstice VE3
B++
Kills:1,186
Deaths:351
KDR:3.379
Accuracy:29.699% B++
HSR:20.995% C+
VE-C Horizon
A++
Kills:1,175
Deaths:211
KDR:5.569
Accuracy:47.974% A++
HSR:34.383% B*
NSX Tanto
A
Kills:458
Deaths:115
KDR:3.983
Accuracy:35.658% A
HSR:32.533% B+
Eclipse VE3A
B**
Kills:348
Deaths:56
KDR:6.214
Accuracy:33.187% B**
HSR:17.816% D
Serpent VE92
B++
Kills:234
Deaths:37
KDR:6.324
Accuracy:30.445% B++
HSR:20.940% C
Solstice SF
A*
Kills:176
Deaths:32
KDR:5.500
Accuracy:39.673% A*
HSR:7.386% D*
Thanatos VE70
A
Kills:99
Deaths:20
KDR:4.950
Accuracy:56.553% A
HSR:17.172% C++
Kills:9,581
Deaths (as Engineer):1,891
Deaths (to Engineers):5,217
KDR:5.06663
Kill Difference:7,690
Playtime:195.473 hours
Usage:18%
Score:7.151m
Score/min:610
Accuracy (listed only):36.343%
HSR (listed only):21.854%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:4,401
Deaths:2,070
KDR:2.126
Accuracy:50.467% B**
HSR:20.450% D
Sirius SX12
B**
Kills:2,748
Deaths:648
KDR:4.241
Accuracy:32.823% B**
HSR:15.138% D
Ghost
B+
Kills:1,397
Deaths:245
KDR:5.702
Accuracy:45.873% B+
HSR:64.209% D--
MKV Suppressed
A
Kills:1,360
Deaths:181
KDR:7.514
Accuracy:34.951% A
HSR:19.706% C
Eridani SX5
A++
Kills:1,282
Deaths:216
KDR:5.935
Accuracy:36.895% A++
HSR:21.295% C
Artemis VX26
A
Kills:1,260
Deaths:189
KDR:6.667
Accuracy:35.650% A
HSR:26.032% C+
NS-7 PDW
B+
Kills:1,197
Deaths:336
KDR:3.563
Accuracy:30.604% B+
HSR:14.787% D
NS-66 Punisher
A+
Kills:1,175
Deaths:227
KDR:5.176
Accuracy:36.828% A+
HSR:31.064% C*
NS-45 Pilot
B**
Kills:655
Deaths:341
KDR:1.921
Accuracy:40.168% B**
HSR:39.542% B*
Cerberus
B**
Kills:621
Deaths:262
KDR:2.370
Accuracy:40.995% B**
HSR:20.934% D
Skorpios
B*
Kills:604
Deaths:98
KDR:6.163
Accuracy:32.178% B*
HSR:24.007% C+
NSX Daimyo
B**
Kills:585
Deaths:122
KDR:4.795
Accuracy:50.156% B**
HSR:94.359% C+
NS-30 Vandal
C++
Kills:425
Deaths:60
KDR:7.083
Accuracy:37.059% C++
HSR:17.647% D*
NSX Tengu
B**
Kills:282
Deaths:84
KDR:3.357
Accuracy:46.538% B**
HSR:31.206% B**
Beamer VS3
B+
Kills:196
Deaths:112
KDR:1.750
Accuracy:32.507% B+
HSR:18.878% D
NSX Tomoe
B*
Kills:187
Deaths:41
KDR:4.561
Accuracy:35.321% B*
HSR:44.385% C++
Parallax VX3
B*
Kills:163
Deaths:17
KDR:9.588
Accuracy:45.877% B*
HSR:71.779% D--
VE-S Canis
A++
Kills:69
Deaths:20
KDR:3.450
Accuracy:40.543% A++
HSR:28.986% B+
NS CandyCannon 3000
C+
Kills:69
Deaths:42
KDR:1.643
Accuracy:34.055% C+
HSR:20.290% D--
Nyx VX31
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:39.640% N/A
HSR:22% N/A
Kills:18,726
Deaths (as Infiltrator):5,323
Deaths (to Infiltrators):3,077
KDR:3.51794
Kill Difference:13,403
Playtime:126.663 hours
Usage:12%
Score:5.197m
Score/min:684
Accuracy (listed only):38.956%
HSR (listed only):32.335%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:976
Deaths:219
KDR:4.457
Accuracy:23.189% B*
HSR:17.725% C--
Blueshift VM5
B+
Kills:927
Deaths:206
KDR:4.500
Accuracy:24.947% B+
HSR:17.692% D--
Nebula VM20
A
Kills:221
Deaths:36
KDR:6.139
Accuracy:27.428% A
HSR:18.100% D
Nebula VM20
B**
Kills:207
Deaths:36
KDR:5.750
Accuracy:27.635% B**
HSR:16.908% D--
Comet VM2
C++
Kills:176
Deaths:60
KDR:2.933
Accuracy:46.418% C+
HSR:4.545% C++
Comet VM2
C*
Kills:128
Deaths:48
KDR:2.667
Accuracy:51.658% C*
HSR:2.344% D--
Kills:2,635
Deaths (as MAX Suit):302.500
Deaths (to MAX Suits):1,406
KDR:8.71074
Kill Difference:2,332.500
Playtime:21.453 hours
Usage:2%
Score:1.091m
Score/min:847
Accuracy (listed only):33.546%
HSR (listed only):12.886%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:1,505
V. Kills:270 N/A
Deaths:104
KDR:14.471
Accuracy:59.430% B+
KPH:213.100 A+
VKPH:38.200 A+
Light PPA
B*
Kills:1,017
V. Kills:34 N/A
Deaths:111
KDR:9.162
Accuracy:49.421% B*
KPH:101.300 B*
VKPH:3.400 C
V26 Maelstrom Turbo Laser
B+
Kills:789
V. Kills:324 243%
Deaths:379
KDR:2.082
Accuracy:24.917% D*
KPH:31.600 B+
VKPH:13 C+
Saron Laser Cannon
B+
Kills:372
V. Kills:261 142%
Deaths:144
KDR:2.583
Accuracy:29.922% C
KPH:21.300 C**
VKPH:14.900 B+
Hornet Missiles
S
Kills:123
V. Kills:32 373%
Deaths:6
KDR:20.500
Accuracy:71.358% B**
KPH:300.200 S
VKPH:78.100 A
Coyote Missiles
M**
Kills:102
V. Kills:13 N/A
Deaths:4
KDR:25.500
Accuracy:51.846% C--
KPH:170.100 M**
VKPH:21.700 C
Kills:3,908 (2,178 + 0)
Deaths:748
KDR:5.225
VKDR:1.249
Vehicle Kills:934
Kill Difference:3,160
Playtime:60.604 hours
Usage:6%
Score:1.857m
Score/min:511
Piloting Accuracy:29.922%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:585
V. Kills:31 N/A
Deaths:32
KDR:18.281
Accuracy:53.857% B**
KPH:2,106,000 U
VKPH:111,600 U
Dual-75 Duster
M**
Kills:219
V. Kills:5 N/A
Deaths:11
KDR:19.909
Accuracy:46.377% B+
KPH:242.100 M**
VKPH:5.500 C+
C150 Dalton
U
Kills:153
V. Kills:77 196%
Deaths:20
KDR:7.650
Accuracy:49.003% A
KPH:550,800 U
VKPH:277,200 U
CAS30 Tank Buster
C
Kills:72
V. Kills:70 101%
Deaths:109
KDR:0.661
Accuracy:42.695% D
KPH:6.800 C-
VKPH:6.600 C
AP30 Shredder
U
Kills:67
V. Kills:15 419%
Deaths:7
KDR:9.571
Accuracy:23.304% F-
KPH:241,200 U
VKPH:54,000 U
Kills:1,096 (72 + 1,024)
Deaths:179
KDR:6.123
VKDR:1.106
Vehicle Kills:198
Kill Difference:917
Playtime:11.515 hours
Usage:1%
Score:0.513m
Score/min:743
Piloting Accuracy:42.695%
Gunner Accuracy:23.304%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:343
V. Kills:16 N/A
Deaths:18
KDR:19.056
Accuracy:50.632% B++
KPH:156.800 S
VKPH:7.300 C
L100 Python HESH
A++
Kills:78
V. Kills:6 N/A
Deaths:5
KDR:15.600
Accuracy:65.116% A++
KPH:102.500 A
VKPH:7.900 C
Kills:421 (421 + 0)
Deaths:23
KDR:18.304
VKDR:0.957
Vehicle Kills:22
Kill Difference:398
Playtime:2.949 hours
Usage:0%
Score:0.146m
Score/min:823
Driving Accuracy:65.116%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A*
Kills:1,282
V. Kills:287 445%
Deaths:77
KDR:16.649
Accuracy:53.993% C**
KPH:61.900 A*
VKPH:13.900 B+
Proton II PPA
M+
Kills:366
V. Kills:13 N/A
Deaths:9
KDR:40.667
Accuracy:30.502% B+
KPH:171.500 M+
VKPH:6.100 B**
Saron HRB
M*
Kills:299
V. Kills:76 388%
Deaths:17
KDR:17.588
Accuracy:44.412% C
KPH:81 M*
VKPH:20.600 C++
Supernova FPC
A+
Kills:285
V. Kills:161 176%
Deaths:16
KDR:17.813
Accuracy:55.012% C+
KPH:45.300 B*
VKPH:25.600 A+
E540 Halberd
S
Kills:254
V. Kills:88 285%
Deaths:7
KDR:36.286
Accuracy:53.915% B+
KPH:106.200 S
VKPH:36.800 M+
Supernova VPC
M+
Kills:100
V. Kills:8 N/A
Deaths:5
KDR:20
Accuracy:64.120% A
KPH:123.600 M+
VKPH:9.900 C*
Kills:2,586 (1,667 + 919)
Deaths:131
KDR:19.740
VKDR:4.832
Vehicle Kills:633
Kill Difference:2,455
Playtime:36.021 hours
Usage:3%
Score:1.328m
Score/min:614
Driving Accuracy:64.120%
Gunner Accuracy:53.915%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:676
V. Kills:25 N/A
Deaths:20
KDR:33.800
Accuracy:42.028% C++
KPH:214.900 A*
VKPH:7.900 C*
E540 Halberd-H
B**
Kills:262
V. Kills:90 288%
Deaths:5
KDR:52.400
Accuracy:61.862% C**
KPH:81.300 B**
VKPH:27.900 C**
M40 Fury-H
B+
Kills:211
V. Kills:14 N/A
Deaths:6
KDR:35.167
Accuracy:43.881% C
KPH:129 B+
VKPH:8.600 D
M12 Kobalt-H
C+
Kills:150
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:31.007% A
KPH:110.200 D
VKPH:5.900 C+
Kills:1,299 (0 + 1,299)
Deaths:31
KDR:41.903
VKDR:4.419
Vehicle Kills:137
Kill Difference:1,268
Playtime:9.365 hours
Usage:1%
Score:0.357m
Score/min:636
Driving Accuracy:N/A%
Gunner Accuracy:31.007%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:287
V. Kills:13 N/A
Deaths:6
KDR:47.833
Accuracy:35.205% C-
KPH:153.500 M**
VKPH:7 D
M40 Fury
S
Kills:121
V. Kills:8 N/A
Deaths:6
KDR:20.167
Accuracy:32.033% D-
KPH:178.900 S
VKPH:11.800 C+
M60-G Bulldog
M++
Kills:108
V. Kills:13 N/A
Deaths:5
KDR:21.600
Accuracy:49.940% B**
KPH:102.600 M++
VKPH:12.400 B**
M20 Basilisk
S
Kills:70
V. Kills:13 N/A
Deaths:6
KDR:11.667
Accuracy:48.301% B+
KPH:95.100 S
VKPH:17.700 A**
M60-G Bulldog
M+
Kills:63
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:54.353% B**
KPH:154 M+
VKPH:7.300 C-
Kills:649 (0 + 649)
Deaths:23
KDR:28.217
VKDR:2.174
Vehicle Kills:50
Kill Difference:626
Playtime:4.744 hours
Usage:0%
Score:0.237m
Score/min:831
Driving Accuracy:N/A%
Gunner Accuracy:54.353%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 41,30141,1395,8717.007A++2.4829.642%B*29.867%C++151.7A**N/A553271.2h9.2B+30.9C+
NS-44 Commissioner 4,4114,4012,0702.126B+2.4050.467%B**20.45%D139.7A*N/A52731.5h2.9B+5.8B++
NS-15M2 3,6233,5825806.176B**1.6534.284%A38.359%B*168.2A*1.9B*50421.3h9.6B++27.9B++
Betelgeuse 54-A 3,0253,0094886.166B*1.6431.119%B+32.935%C+169A+N/A68517.8h9.3B+30B+
Sirius SX12 2,7532,7486484.241A++0.2932.823%B**15.138%D103.7A+N/A45526.5h10.8C++32.8B+
SVA-88 2,1612,1585533.902B*0.6323.691%C--15.107%D**93.4B++N/A44123.1h10.3B43.6C++
NS Decimator 2,5471,9446792.863B*1.6757.991%D1.183%D62.7B*19.5C+55731h3.1B+5.3B+
VE-H Maw 1,8801,8664394.251B**0.2832.672%B++42.069%B**142.4A+1.1C+58513.1h8.5B+25.9B+
NS-11C 1,6211,6172975.444M0.9231.14%B++24.366%B+143.1MN/A56811.3h10B*32.2B*
Pulsar C 1,6081,6043115.158B*0.6331.735%B++25.811%C+100.9AN/A41615.9h9B+28.2B++
Dual Photon Pods 1,7751,50510414.471B*9.9459.43%B+1.063%C+212A+38A+13807.1h11.8B**19.8B*
NS-11P 1,4391,4322376.042M++1.5130.856%B++26.048%C+130.2A*N/A47311h9.8B**31.9B*
VX6-7 1,4321,4303224.441A0.0930.618%B++19.371%D91.1B**N/A44415.7h10.1B+33B+
Ghost 1,3981,3972455.702B+1.1745.873%B+64.209%D--90.7B*N/A35015.4h2.1C+4.6C*
MKV Suppressed 1,3611,3601817.514S2.9934.951%A19.706%C170M**N/A8518h10.2B+29.3B*
Terminus VX-9 1,3631,3602884.722B++0.1929.5%B31.029%C*134.7MN/A52710.1h9.9B++33.5B+
Supernova PC 1,5691,2827716.649B*12.1253.993%C**2.028%C+61.9A*13.9B+42420.7h2.8A5.2A
Eridani SX5 1,2831,2822165.935M++1.4136.895%A++21.295%C185.8M++N/A8886.9h9.2B++25B*
Force-Blade 1,2941,27116,7160.076A4.4546.897%B**N/A2B++N/A8638.7h1.6B*3.4B++
H-V45 1,2701,2693363.777B++0.7531.002%B*19.937%D116.4A*N/A49810.9h10.7B+34.4B++
Artemis VX26 1,2611,2601896.667M+2.1435.65%A26.032%C+188.1SN/A7476.7h8.8B**24.7B**
Flare VE6 1,2581,2552604.827A++0.3028.484%B+25.418%C141A++N/A7088.9h8.5B+29.9B+
Zenith VX-5 1,2541,2541399.022S4.4933.097%B**19.617%D156.8MN/A5698h9.5B*28.8B*
NS-7 PDW 1,1991,1973363.563A0.9730.604%B+14.787%D84.9AN/A36314.1h10.9B++35.5B+
Solstice VE3 1,1861,1863513.379M1.1529.699%B++20.995%C+71.9AN/A38816.5h10.3B+34.7C++
NSX Naginata 1,2001,1802584.574A*0.0532.141%A38.559%B*151.3A*2.6A++4767.8h9.3B+29B++
VE-C Horizon 1,1841,1752115.569A++1.0447.974%A++34.383%B*170.3A++1.3C+6436.9h13.5C+28.2B+
NS-66 Punisher 1,1811,1752275.176M0.6536.828%A+31.064%C*192.6A**1C*8216.1h8.5B*23.1B**
NS-15M1 1,1751,1731975.954A++1.4329.384%B+24.979%C146.6A*N/A10028h9.6B++32.8B++
VX29 Polaris 1,1651,1622065.641A++1.1127.614%C*27.108%C+150.9A*N/A5567.7h9.6B++34.9B+
Pulsar VS1 1,1661,1622614.452M++0.0832.104%B**24.527%C++126.3M++N/A6469.2h9.7B**30.2B**
Pulsar LSW 1,1621,1611896.143A**1.6127.469%C*26.098%C141.6A++N/A9758.2h9.2B*33.3B
NS-11A 1,1611,1602524.603A*0.0731.608%B*24.138%C136.5MN/A6558.5h9.7B**30.7B*
Light PPA 1,0511,0171119.162B4.6349.421%B*N/A101.7B*3.4C40710h7.8B+15.7B++
Quasar VM1 9819762194.457A0.0723.189%B*17.725%C--73.4A**N/A33613.3h10.2B**43.9C*
Blueshift VM5 9289272064.5B+0.0324.947%B+17.692%D--76.6A++N/A33612.1h11.3A45.4B*
V26 Maelstrom Turbo Laser 1,1137893792.082C+2.4524.917%D*4.436%A+31.6B+13C+31425h35.2B**141.1B*
S1 1,0047502932.56A++1.9761.586%C++2.267%C44.4B++15C+50116.9h4.4B*7.1B
Proton II PPA-H 7016762033.8B**29.2742.028%C++N/A218.1A*8.1C**7993.1h5.7A13.6B**
NS-45 Pilot 6556553411.921C*2.6140.168%B**39.542%B*117B++N/A4455.6h5.2B*12.9B*
Cerberus 6216212622.37B*2.1640.995%B**20.934%D121.8A++N/A4825.1h4.9B+11.8B++
Skorpios 610604986.163A++1.6332.178%B*24.007%C+143.8A*1.4B**4214.2h10B31B++
L105 Zephyr 6165853218.281B**13.7553.857%B**N/A5850U310U18021500.1h3.2A+5.9A
NSX Daimyo 5855851224.795C*0.2750.156%B**94.359%C+121.9AN/A4104.8h2.2C**4.4B+
NS-11AB 5405311045.106S0.5834.945%B**34.463%B++143.5A2.4A3493.7h10.3B+29.3B*
CME 4884881224S0.5332.432%B*20.492%D116.2A**N/A6024.2h12C*37.1B+
NSX Tanto 4674581153.983A**0.5535.658%A32.533%B+114.5A+2.3A*4114h11.1B+31.1B+
NS-30 Vandal 425425607.083B**2.5537.059%C++17.647%D*137.1A*N/A4173.1h4.7B+12.7B
Equinox VE2 422418825.098M**0.5732.654%B*12.201%D*126.7M+1.2B+6983.3h6.5A++20A+
Plasma Grenade 4084041404N/A399.4759.771%AN/A1010A++10C51690.4h2.3B**3.9B**
M60-A Bulldog 404390848.75B++44.2261.822%B**1.538%D108.3A++3.9C5543.6h3.4A+5.5B**
Saron Laser Cannon 6333721442.583C+1.9529.922%C3.495%A21.3C**14.9B+44117.5h82.8B+276.6B+
Proton II PPA 379366940.667B++36.1430.502%B+1.639%C174.3M+6.2B**8232.1h5.7A18.8B**
Eclipse VE3A 351348566.214M*1.6933.187%B**17.816%D124.3A++1.1C*3882.8h10B+30B*
C75 Viper 3593431819.056A*14.5350.632%B++1.166%C+155.9S7.3C8522.2h4.6A+9B+
Anti-Vehicle Grenade 3123001300N/A295.4770.828%A*N/A1500S60C--92220.2h1.8A++2.5A+
Saron HRB 3752991717.588A++13.0644.412%C1.672%C*80.8M*20.5C++11203.7h9.5A++21.5A+
M40 Fury 300287647.833S43.3035.205%C-N/A151.1M**6.8D6751.9h5A+14.2A
Supernova FPC 4462851617.813B+13.2855.012%C+1.404%C45.2B*25.6A+6976.3h3.9B+7.2B+
NSX Tengu 282282843.357A++1.1746.538%B**31.206%B**188M*N/A8561.5h6.6A14.2B**
E540 Halberd-H 352262552.4A+47.8761.862%C**1.908%B81.9B**28.1B6933.2h3.4B**5.5B**
E540 Halberd 342254736.286A31.7653.915%B+1.969%C+105.8S36.7M+9212.4h3.3A++6.1A+
Lasher X2 251249902.767B**1.7634.881%B+4.016%C++88.9B**N/A7602.8h17.1B49.1B+
Serpent VE92 235234376.324M*1.8030.445%B++20.94%C130A++N/A11401.8h9.1B**29.9B++
Nebula VM20 224221366.139A+1.6127.428%A18.1%D138.1S1.9A6631.6h9.9A+36.2A
Dual-75 Duster 2242191119.909B+15.3846.377%B+N/A243.3M**5.6C+9330.9h3.8A8.2B**
M40 Fury-H 225211635.167B**30.6443.881%CN/A131.9B++8.8D4081.6h5.9B*13.4B*
Nebula VM20 209207365.75A1.2227.635%B**16.908%D--129.4M**1.3B*6441.6h10.8B+39.1B**
Icikill 1991965,7010.034C-4.4913.177%D**7.143%C1CN/A3188.6h1.7B++12.8C
Beamer VS3 1961961121.75B**2.7832.507%B+18.878%D72.6B**N/A3892.7h6.4B++19.5B+
NSX Tomoe 189187414.561B+0.0335.321%B*44.385%C++155.8M+1.7A*8571.2h11B+31.2B++
Solstice SF 178176325.5S0.9739.673%A*7.386%D*146.7S1.7B*10521.2h3.9B*9.7B**
Comet VM2 190176602.933A*1.6046.418%C+4.545%C++35.2A**2.8D--3445h9.5A20.4B+
Parallax VX3 163163179.588B*5.0645.877%B*71.779%D--101.9MN/A6081.6h1.9B4.1B+
Ursa 161161354.6M++0.0723.681%C-21.118%D100.6B**N/A7791.6h10C++42C++
C150 Dalton 230153207.65C+3.1249.003%AN/A1530U770U12913800.1h3.7C7.5B+
M12 Kobalt-H 1581501150S145.4731.007%A8.667%F-107.1D5.7C+3951.4h16.2C-52.4B
Comet VM2 142128482.667A+1.8651.658%C*2.344%D--32.8A**3.6D--2733.9h12.5B*24.3B**
Hornet Missiles 155123620.5A15.9771.358%B**N/A307.5S80A24550.4h7B*9.9B*
M40 Fury 129121620.167B++15.6432.033%D-1.653%C+172.9S11.4C+12490.7h4.2A+13.1A
M60-G Bulldog 121108521.6M**17.0749.94%B**1.852%C--98.2M+11.8B*8141.1h3.8A++7.7B**
Coyote Missiles 115102425.5S20.9751.846%C--N/A170M**21.7C8760.6h11.8A++22.8A+
MANA Anti-Personnel Turret 102101214.81N/A0.2826.245%UN/A1010U10U5621800.1h16.9T*64.4T*
Supernova VPC 108100520C++15.4764.12%AN/A125M++10C*10560.8h1.9A+3A
Thanatos VE70 9999204.95M*0.4256.553%A17.172%C++110A*N/A16300.9h3.2B*5.6B*
C-4 11497519.4S14.87209.302%UN/A485S85M*97120.2h0.9B**0.4A+
The Slasher 89899960.089B*4.4422.35%D-1.124%D*2.4C+N/A937.5h1.8B+7.8C++
L100 Python HESH 8478515.6C+11.0765.116%A++1.282%C+97.5B**7.5C--7350.8h2.2B**3.3A
CAS30 Tank Buster 142721090.661C--3.8742.695%DN/A6.8C-6.6C17910.6h49.7C**116.4C++
M20 Basilisk 8370611.667M++7.1448.301%B+5.714%C+100S18.6M6940.7h42.4B*87.8B*
VE-S Canis 7069203.45A++1.0840.543%A++28.986%B+138A+2B*6380.5h7.6B+18.7B++
Spear Anti-Vehicle Phalanx Turret 8769234.5M+29.9767.391%A++4.348%B172.5S45A+29430.4h3.6A+5.3B++
NS CandyCannon 3000 6969421.643B**2.8934.055%C+20.29%D--69A*N/A2641h4.1B+12B
AP30 Shredder 826779.571C+5.0423.304%F-N/A670U150U3871900.1h34A+145.8B*
M60-G Bulldog 6663163S58.4754.353%B**N/A157.5M++7.5C11240.4h3.7A+6.7B**
M60-A Bulldog 6760125C--0.4737.482%CN/A54.5C++6.4C--7471.1h4.3B++11.4B+
Nyx VX31 5050124.167B+0.3639.64%B+22%D--125A*N/A7580.4h5.3C+13.3C**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit250252,99623.5h
Spawn Beacon51,4301h
Anti-Vehicle MANA Turret2580.2h
Nanite Revive Grenade05000.1h
Medical Applicator9058,9934.6h
Motion Spotter26470.4h
Restoration Kit471971.1h
Recon Detection Device719,65315.1h
Ammunition Package82740.2h
Medical Kit4,12423,62487.7h
Anti-Infantry MANA Turret121340.6h

Check the help document for the dictionary if you want to learn more about words used here.


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