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Deputy A.S.P. Operative Meat2014[NoB] Meat2014
NC BR 43

KDR: 1.78

Score: 100.2m

Last Seen: Apr 9th, 2020 2:26 PM
- OFFLINE - 65 minute(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Miller
Level Progress (to 44): 75%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS NC6 Gauss SAW L100 Python HEAT AF-19 Mercenary Tank Mine Bouncing Betty Hawk GD-68 Titan-150 HEAT C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $387,810 MLG Score: 310
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.597%22.908%4728134179,2181.500340.276

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.699%-0.128C0.27C*-1.285D**HEAD ++ (~12.61)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.293C*10.80.244C++41.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.57%3.139%12792134752,9436603162908.01681325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.976%0.439B0.414B-0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.742B++4.50.638B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.675%2.554%571013392,27148509250.468151245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.864%-0.143C-0.476D-0.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
98.90.177C++34.30.148C++64.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
100.2m259.9%262 (15.7k)214 (12.8k)1.7767185,820104,5872.1600843 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349771116.731%10.94%18304:2813

50% Engineer45% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:17 PMSep 23rd, 2014 8:41 PMApr 9th, 2020 10:39 PM (124d) (PST)Apr 9th, 2020 3:05 PM (124d) (PST)Apr 9th, 2020 10:26 AM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211234980.3970.2240.0431.2320.077310

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2867,38829,8982413374512,853

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7797.6h/324.9d 40,096 20,328 61,548 576.5k 12,799 23,294 36,046 290.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:49,272
Deaths:42,073
KDR:1.171
Accuracy:18.999% D--
HSR:22.828% D
EM6
C
Kills:551
Deaths:515
KDR:1.070
Accuracy:23.382% C-
HSR:25.771% C
Kills:49,823
Deaths (as Heavy Assault):42,588
Deaths (to Heavy Assaults):28,592
KDR:1.16988
Kill Difference:7,235
Playtime:3,495.789 hours
Usage:45%
Score:40.127m
Score/min:191
Accuracy (listed only):21.190%
HSR (listed only):24.300%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:27,025
Deaths:32,071
KDR:0.843
Accuracy:22.630% C--
HSR:23.230% C+
Kills:27,025
Deaths (as Engineer):32,071
Deaths (to Engineers):22,643
KDR:0.84266
Kill Difference:5,046
Playtime:3,919.186 hours
Usage:50%
Score:56.451m
Score/min:240
Accuracy (listed only):22.630%
HSR (listed only):23.230%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:27,025
Deaths:32,071
KDR:0.843
Accuracy:22.630% C--
HSR:23.230% C+
Kills:27,025
Deaths (as Light Assault):32,071
Deaths (to Light Assaults):16,095
KDR:0.84266
Kill Difference:5,046
Playtime:66.755 hours
Usage:1%
Score:0.758m
Score/min:189
Accuracy (listed only):22.630%
HSR (listed only):23.230%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C**
Kills:921
Deaths:1,032
KDR:0.892
Accuracy:42.668% C**
HSR:20.521% D
NS-61 Emissary
B+
Kills:824
Deaths:772
KDR:1.067
Accuracy:29.357% C+
HSR:21.602% B+
LA8 Rebel
C-
Kills:489
Deaths:610
KDR:0.802
Accuracy:29.409% C-
HSR:18.814% D
NC4 Mag-Shot
C*
Kills:80
Deaths:77
KDR:1.039
Accuracy:30.400% C*
HSR:11.250% D**
Kills:2,314
Deaths (as Infiltrator):2,491
Deaths (to Infiltrators):19,814
KDR:0.92894
Kill Difference:177
Playtime:285.196 hours
Usage:4%
Score:2.739m
Score/min:160
Accuracy (listed only):32.959%
HSR (listed only):18.047%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:45,757
V. Kills:13,867 330%
Deaths:3,608
KDR:12.682
Accuracy:46.531% D
KPH:37.400 C
VKPH:11.300 C-
Kills:45,757 (45,757 + 0)
Deaths:3,608
KDR:12.682
VKDR:3.843
Vehicle Kills:13,867
Kill Difference:42,149
Playtime:1,223.238 hours
Usage:16%
Score:11.709m
Score/min:160
Driving Accuracy:46.531%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C-
Kills:7,186
V. Kills:2,352 305%
Deaths:695
KDR:10.340
Accuracy:38.112% D*
KPH:22.800 C-
VKPH:7.500 D
Enforcer ML85
D--
Kills:270
V. Kills:164 164%
Deaths:45
KDR:6
Accuracy:28.468% F-
KPH:15.600 D--
VKPH:9.500 D*
E540 Halberd
C+
Kills:227
V. Kills:134 168%
Deaths:17
KDR:13.353
Accuracy:35.695% D**
KPH:26.700 D
VKPH:15.800 C+
Kills:7,683 (7,186 + 497)
Deaths:757
KDR:10.149
VKDR:3.501
Vehicle Kills:2,650
Kill Difference:6,926
Playtime:340.553 hours
Usage:4%
Score:2.820m
Score/min:138
Driving Accuracy:38.112%
Gunner Accuracy:35.695%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D*
Kills:125
V. Kills:51 240%
Deaths:9
KDR:13.889
Accuracy:39.707% F--
KPH:24 D*
VKPH:9.800 F
Kills:125 (0 + 125)
Deaths:9
KDR:13.889
VKDR:5.667
Vehicle Kills:51
Kill Difference:116
Playtime:5.200 hours
Usage:0%
Score:0.127m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:39.707%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:738
V. Kills:173 424%
Deaths:107
KDR:6.897
Accuracy:40.771% C*
KPH:32.300 C
VKPH:7.600 C+
M40 Fury
D
Kills:398
V. Kills:90 437%
Deaths:36
KDR:11.056
Accuracy:35.535% C
KPH:27.700 D--
VKPH:6.300 D
G40-F Ranger
D-
Kills:202
V. Kills:167 120%
Deaths:34
KDR:5.941
Accuracy:37.286% C+
KPH:10.600 D*
VKPH:8.800 D-
M20 Basilisk
D--
Kills:110
V. Kills:41 262%
Deaths:28
KDR:3.929
Accuracy:30.633% D*
KPH:10.300 D--
VKPH:3.800 D--
M60-G Bulldog
D--
Kills:97
V. Kills:19 N/A
Deaths:13
KDR:7.462
Accuracy:31.330% D*
KPH:18.300 D*
VKPH:3.600 D--
M20 Basilisk
D-
Kills:53
V. Kills:27 189%
Deaths:7
KDR:7.571
Accuracy:28.104% D**
KPH:11 D--
VKPH:5.600 D-
M40 Fury
D--
Kills:51
V. Kills:6 N/A
Deaths:8
KDR:6.375
Accuracy:22.760% F-
KPH:34.300 D--
VKPH:4 D**
Kills:1,649 (0 + 1,649)
Deaths:233
KDR:7.077
VKDR:2.245
Vehicle Kills:523
Kill Difference:1,416
Playtime:78.598 hours
Usage:1%
Score:0.821m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:22.760%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 49,89449,27242,0731.171C0.6118.999%D--22.828%D21.6D-N/A582276.8h9.5C+49.9C
L100 Python HEAT 59,62445,7573,60812.682B+10.9146.531%D3.119%B+37.4C11.3C-1601223.2h4.7C++10.2C+
AF-19 Mercenary 27,56227,02532,0710.843C0.9322.63%C--23.23%C+13.3DN/A372035.6h13.4C59.2C+
Tank Mine 16,92310,4031,1678.914M7.1425.215%D-N/A147.6B92.5B*115570.5h1.6B+6.5D
Bouncing Betty 9,5799,5759639.943M8.1744.557%CN/A184.1B*N/A48552h1.9C+4.3C+
Hawk GD-68 10,9717,3416,8821.067C++0.7156.637%D*2.738%C+17.5C8.7C--129419.6h6.2B++11C**
Titan-150 HEAT 9,5387,18669510.34C**8.5638.112%D*3.27%B+22.8C-7.5D112314.8h3.2B*8.3B
C-4 ARX 5,0993,8182,9951.275C--0.5026.688%C+N/A65.6D--22D35458.2h1.3C--4.8C+
Frag Grenade 3,5093,43513435N/A3,433.2251.607%C*N/A636.1C++13.7C+18355.4h3B5.8B
NS Decimator 3,3382,1561,8661.155C0.6259.409%CN/A30.3D16.6C23671.1h4.7C7.9C
Sticky Grenade 1,7331,72411724N/A1,722.2246.755%D--N/A689.6D3.6D--19582.5h2.4C5.1C
MANA Anti-Vehicle Turret 3,0891,6789061.852U0.0852.015%UN/A16780U14110U17029990.1h9.7T*18.7T*
Anti-Vehicle Grenade 1,4711,25611256N/A1,254.2247.426%DN/A306.3C--52.4D13224.1h5.6C+11.9C+
C-4 1,7571,1066091.816C+0.0436.486%B**N/A71.8D42.3B++105415.4h1.6D-4.4C*
Spear Anti-Vehicle Phalanx Turret 1,7261,0737214.903B++13.1343.21%C-2.61%D32.1D19.6C--31833.4h9.2D21.3D
NS-44 Commissioner 9339211,0320.892C0.8842.668%C**20.521%D8.9D*N/A29103h3.9C9.1C++
NS-61 Emissary 8358247721.067C+0.7129.357%C+21.602%B+14.6DN/A4256.3h12.1C++41.1C*
AF-22 Crow 1,1457756011.29A0.4960.368%D*1.548%D16D7.6C-14248.4h7.2C++11.9C+
M60-G Bulldog 9117381076.897C++5.1240.771%C*2.168%C+32.4C7.6C+14922.8h7.6D18.7C+
NS Annihilator 1,1506307070.891C*0.8980.287%C+N/A10C-8.3C13662.9h12C14.9C
EM6 5685515151.07C-0.7123.382%C-25.771%C29.9D-N/A13918.4h13.1D**55.8D
LA8 Rebel 4934896100.802C0.9729.409%C-18.814%D9.8D--N/A3150h6.1C+20.7C+
M40 Fury 4883983611.056C**9.2835.535%C1.005%D27.6D--6.3D15814.4h19.7D**55.4D*
Auraxium Mag-Cutter 39034329,0450.012C-1.767.694%F3.499%C-0.2DN/A11436.7h3D**39.3T*
Enforcer ML85 434270456C+4.2228.468%F-2.593%B+15.6D--9.5D*33017.3h9.4B++33.1C-
The Slasher 30027019,5140.014D-1.7612.536%F5.556%D0.3C--N/A11063.9h2.9D*23.5F-
Shrike 313233376.297S4.5239.968%F--4.721%A+13.4D*4.6D*55817.4h5.4B13.6D-
E540 Halberd 3612271713.353C++11.5835.695%D**2.203%C26.7D15.8C+7208.5h5.3C+14.8D-
G40-F Ranger 369202345.941C4.1637.286%C+N/A10.6D*8.8D-14019h198.1T531.2D**
Mag-Cutter 29619625,1550.008C--1.7718.574%D-1.531%D0.1DN/A02016.1h5.9T*31.7D**
NC15 Phoenix 313160364.444A++2.6741.22%FN/A11.2C-10.7C31814.3h9.4C+22.7D
Aspis Anti-Aircraft Phalanx Turret 288148217.048B+5.2729.062%C+1.351%C-11.1D10.5D22413.3h148.4C-510.6C+
E540 Halberd-H 176125913.889C++12.1139.707%F--3.2%A24D*9.8F4075.2h5.2C+13.1C
Carver 13911618,8000.006C1.7710.095%F4.31%F0.1DN/A0857.2h3.3T*32.7T*
M20 Basilisk 151110283.929C+2.1530.633%D*9.091%B**10.3D--3.8D--23010.7h120.6D**393.6F-
M60-G Bulldog 11697137.462C+5.6931.33%D*4.124%B**18.3D*3.6D--1475.3h8.4D26.8D--
NC4 Mag-Shot 8080771.039C+0.7430.4%C*11.25%D**6.2D--N/A10112.9h7C**23.2B
NC1 Gauss Rifle 5756680.824C--0.9522.544%D19.643%D8.8D*N/A4496.4h12.8D56.7C--
Hunter QCX 56551140.482C-1.2938.941%C1.818%D**7.7D-N/A367.1h3.7B+9.6B
M20 Basilisk 805377.571A5.7928.104%D**5.66%C+11D--5.6D-3134.8h102.5C--364.6D**
M40 Fury 575186.375C4.6022.76%F-5.882%S34D--4D**3931.5h10.7C**47D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,0902,774,703186.9h
Anti-Vehicle MANA Turret1469,54613.8h
Spawn Beacon261,1182.5h
Medical Kit1911,6803.1h
Medical Applicator3422,6942.2h
Restoration Kit3102,3015h
Deconstruction Tool01100h
Spitfire Auto-Turret1207,9098.5h
M20 Kestrel1540.1h
Ammunition Package35421,13812.5h
Pelter Rocket Pod0820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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