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Dreadnaught Meat2014[NoB] Meat2014
NC BR 187

KDR: 1.82

Score: 92m

Last Seen: Apr 17th, 2019 9:03 PM
- OFFLINE - 36.1 hour(s)

Battle Rank 120 (187 total) - New Conglomerate on Miller - Outfit Leader of Not Overly Bothered[NoB] Not Overly Bothered
NC outfit on Miller

Members: 1
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HEAT NC6 Gauss SAW AF-19 Mercenary Tank Mine Bouncing Betty Hawk GD-68 Titan-150 HEAT C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $367,794 MLG Score: 294
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.062%22.495%4517102869,6511.508450.309

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.716%-0.207C0.269C*-1.331D**HEAD ++ (~12.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.80.28C*10.80.246C++43

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.172%3.258%13002103350,7086167154378.22247328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.844%0.414B0.424B-0.38

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.744B++4.50.643B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.556%2.537%56910262,05044598500.459744241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.773%-0.158C-0.486D-0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.20.234C++31.50.208C++59.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Not Overly Bothered[NoB] Not Overly Bothered
NC outfit on Miller

Members: 1
92m255.1%260 (15.6k)214 (12.8k)1.8179168,58592,7362.22274187 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035691516.287%10.551%17204:3913

52% Engineer44% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:17 PMSep 23rd, 2014 8:41 PMApr 18th, 2019 9:22 PM (7h) (PST)Apr 17th, 2019 5:04 PM (1d) (PST)Apr 17th, 2019 5:03 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6221195030.3910.2150.0411.1950.077294

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3337,15330,1802313272512,811

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7184.8h/299.4d 37,543 17,787 54,475 515.2k 11,515 21,284 33,388 268.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:42,610
Deaths:35,570
KDR:1.198
Accuracy:18.284% C
HSR:22.342% C+
Kills:42,610
Deaths (as Heavy Assault):35,570
Deaths (to Heavy Assaults):25,165
KDR:1.19792
Kill Difference:7,040
Playtime:3,149.922 hours
Usage:44%
Score:35.394m
Score/min:187
Accuracy (listed only):18.284%
HSR (listed only):22.342%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:25,045
Deaths:29,643
KDR:0.845
Accuracy:22.300% C+
HSR:22.943% C**
Kills:25,045
Deaths (as Engineer):29,643
Deaths (to Engineers):20,859
KDR:0.84489
Kill Difference:4,598
Playtime:3,715.153 hours
Usage:52%
Score:53.584m
Score/min:240
Accuracy (listed only):22.300%
HSR (listed only):22.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C**
Kills:25,045
Deaths:29,643
KDR:0.845
Accuracy:22.300% C+
HSR:22.943% C**
Kills:25,045
Deaths (as Light Assault):29,643
Deaths (to Light Assaults):14,238
KDR:0.84489
Kill Difference:4,598
Playtime:55.394 hours
Usage:1%
Score:0.627m
Score/min:189
Accuracy (listed only):22.300%
HSR (listed only):22.943%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:824
Deaths:772
KDR:1.067
Accuracy:29.357% C++
HSR:21.602% B*
NS-44 Commissioner
B+
Kills:566
Deaths:630
KDR:0.898
Accuracy:40.965% B+
HSR:20.671% C+
LA8 Rebel
C+
Kills:474
Deaths:587
KDR:0.807
Accuracy:29.564% C+
HSR:18.565% C
NC4 Mag-Shot
B+
Kills:80
Deaths:77
KDR:1.039
Accuracy:30.400% B+
HSR:11.250% D*
Kills:1,944
Deaths (as Infiltrator):2,066
Deaths (to Infiltrators):17,462
KDR:0.94095
Kill Difference:122
Playtime:237.850 hours
Usage:3%
Score:2.296m
Score/min:161
Accuracy (listed only):32.571%
HSR (listed only):18.022%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:43,536
V. Kills:13,023 334%
Deaths:3,542
KDR:12.291
Accuracy:46.128% C--
KPH:37.100 B+
VKPH:11.100 C+
Kills:43,536 (43,536 + 0)
Deaths:3,542
KDR:12.291
VKDR:3.677
Vehicle Kills:13,023
Kill Difference:39,994
Playtime:1,172.256 hours
Usage:16%
Score:11.140m
Score/min:158
Driving Accuracy:46.128%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C*
Kills:7,172
V. Kills:2,344 306%
Deaths:695
KDR:10.319
Accuracy:38.084% D--
KPH:22.800 C*
VKPH:7.500 C
Enforcer ML85
D-
Kills:267
V. Kills:163 163%
Deaths:45
KDR:5.933
Accuracy:28.311% D**
KPH:15.700 D-
VKPH:9.600 D--
E540 Halberd
C++
Kills:195
V. Kills:122 159%
Deaths:17
KDR:11.471
Accuracy:35.254% D*
KPH:24.700 C-
VKPH:15.500 C++
Kills:7,634 (7,172 + 462)
Deaths:757
KDR:10.085
VKDR:3.473
Vehicle Kills:2,629
Kill Difference:6,877
Playtime:339.043 hours
Usage:5%
Score:2.785m
Score/min:137
Driving Accuracy:38.084%
Gunner Accuracy:35.254%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:122
V. Kills:50 239%
Deaths:9
KDR:13.556
Accuracy:39.451% F--
KPH:23.900 D-
VKPH:9.800 D*
Kills:122 (0 + 122)
Deaths:9
KDR:13.556
VKDR:5.556
Vehicle Kills:50
Kill Difference:113
Playtime:5.114 hours
Usage:0%
Score:0.115m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:39.451%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C*
Kills:650
V. Kills:142 455%
Deaths:103
KDR:6.311
Accuracy:39.319% B+
KPH:31.800 C*
VKPH:6.900 C*
M40 Fury
D
Kills:398
V. Kills:90 437%
Deaths:36
KDR:11.056
Accuracy:35.607% C+
KPH:27.800 D
VKPH:6.300 D
G40-F Ranger
C-
Kills:176
V. Kills:149 117%
Deaths:34
KDR:5.176
Accuracy:36.579% B+
KPH:10.300 D
VKPH:8.700 C-
M60-G Bulldog
D
Kills:97
V. Kills:19 N/A
Deaths:13
KDR:7.462
Accuracy:31.402% C-
KPH:18.300 D--
VKPH:3.600 D
M20 Basilisk
D-
Kills:94
V. Kills:35 261%
Deaths:28
KDR:3.357
Accuracy:29.725% D-
KPH:9.700 D-
VKPH:3.600 D--
M40 Fury
D
Kills:51
V. Kills:6 N/A
Deaths:8
KDR:6.375
Accuracy:22.760% D**
KPH:34.300 D
VKPH:4 D--
M20 Basilisk
N/A
Kills:50
V. Kills:26 185%
Deaths:7
KDR:7.143
Accuracy:26.604% N/A
KPH:11.200 N/A
VKPH:5.800 N/A
Kills:1,516 (0 + 1,516)
Deaths:229
KDR:6.620
VKDR:2.039
Vehicle Kills:467
Kill Difference:1,287
Playtime:72.833 hours
Usage:1%
Score:0.763m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:26.604%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 56,55943,5363,54212.291B**10.4746.128%C--3.255%B+37.1B+11.1C+1581172.3h4.7B++10.2B+
NC6 Gauss SAW 43,03142,61035,5701.198C++0.6218.284%C22.342%C+21CN/A572026.6h9.4B+51.4C**
AF-19 Mercenary 25,51025,04529,6430.845C++0.9722.3%C+22.943%C**13.1CN/A361910h13.4C*59.9C*
Tank Mine 15,6939,5611,0988.708M++6.8925.142%DN/A145.3B*93.2B**117665.8h1.7B+6.6C+
Bouncing Betty 9,1129,10888310.315A++8.5044.483%C++N/A186.6A+N/A49048.8h1.9C++4.2B+
Hawk GD-68 10,9717,3416,8801.067B++0.7556.639%D-2.738%C++17.5C*8.7C128419.5h6.2B*11B+
Titan-150 HEAT 9,5167,17269510.319B**8.5038.084%D--3.277%C*22.8C*7.5C111314.1h3.2B**8.3B*
C-4 ARX 4,0643,0042,3981.253C0.5625.774%C+N/A64.9D-22.9D36846.3h1.2C++4.8C++
Frag Grenade 2,3302,29512295N/A2,293.1850.56%B++N/A603.9B+9.2C*18303.8h3.1B++6.1B++
Sticky Grenade 1,6821,67311673N/A1,671.1847.069%DN/A697.1C--3.8D-19912.4h2.4C+5C+
MANA Anti-Vehicle Turret 3,0571,6558971.845C+0.0351.955%C+4.048%D*16550S14020S59241700.1h9.8C+18.9B
NS Decimator 1,9151,2481,1361.099C++0.7256.186%DN/A27.9C14.9C+23644.7h4.8C++8.6C+
Anti-Vehicle Grenade 1,4181,22411224N/A1,222.1847.581%CN/A313.8C49.7D13063.9h5.6C*11.8C++
C-4 1,7061,0646091.747C**0.0735.389%A++N/A69.1C41.7B*100315.4h1.6C+4.5B+
Spear Anti-Vehicle Phalanx Turret 1,5289406813.824B**12.0142.62%C+2.979%D29.8C-18.7C+31331.5h9.8C+23C+
NS-61 Emissary 8358247721.067B+0.7529.357%C++21.602%B*14.6DN/A4256.3h12.1B41.1B+
AF-22 Crow 1,1367705981.288A++0.5360.35%D-1.558%D15.9C+7.6C14048.3h7.2B+12B
M60-G Bulldog 7926501036.311B++4.4939.319%B+2.154%D31.9C*7C*14920.4h7.5C++19.1B+
NS-44 Commissioner 5725666300.898C+0.9240.965%B+20.671%C+8.2D--N/A2968.9h3.7C**9B+
NS Annihilator 9124845890.822B+1.0079.601%CN/A8.8C7.8C13454.7h13C16.4C
LA8 Rebel 4784745870.807C+1.0129.564%C+18.565%C9.9D-N/A3148h6.1B20.6C**
M40 Fury 4883983611.056B**9.2435.607%C+1.005%D-27.8D6.3D15714.3h19.7D-55.3C-
Auraxium Mag-Cutter 39034329,0450.012C-1.817.696%F3.499%C--0.2DN/A11434.4h3D*39.3F*
The Slasher 30027019,5140.014D1.8012.536%F5.556%D0.3C-N/A11063.6h2.9D23.5D**
Enforcer ML85 430267455.933C**4.1228.311%D**2.622%B15.7D-9.6D--33117h9.3B**32.9C++
Shrike 313233376.297U4.4839.968%F-4.721%A13.4D-4.6D*53017.4h5.4B++13.6C+
Mag-Cutter 29619625,1280.008C-1.8118.561%D-1.531%D-0.1D-N/A02013.9h5.9F--31.7D**
E540 Halberd 3171951711.471B+9.6535.254%D*2.564%C24.7C-15.4C++7457.9h5.6C*15.8C-
G40-F Ranger 325176345.176B+3.3636.579%B+1.136%C10.3D8.7C-14017.1h196.3D--536.7C
NC15 Phoenix 313160364.444M++2.6341.22%F-N/A11.2C10.7C+30614.3h9.4B+22.7C
Aspis Anti-Aircraft Phalanx Turret 270137216.524A+4.7128.47%B+1.46%C-11C+10.6C+22912.5h148.2C++520.6B+
E540 Halberd-H 172122913.556B*11.7439.451%F--2.459%B+23.9D-9.8D*3745.1h5.2B+13.1C
M60-G Bulldog 11697137.462B++5.6431.402%C-4.124%B++18.3D--3.6D1455.3h8.4C26.7C+
M20 Basilisk 12994283.357C**1.5429.725%D-10.638%A++9.7D-3.6D--2309.7h125.6D-422.6D--
NC4 Mag-Shot 8080771.039B+0.7830.4%B+11.25%D*6.3D--N/A9712.6h7B+23.2C++
NC1 Gauss Rifle 5352600.867C+0.9522.795%C+19.231%C9D-N/A4475.8h13.2C++57.8C*
M40 Fury 575186.375C+4.5622.76%D**5.882%S34D4D--3901.5h10.7B+47C+
M20 Basilisk 765077.143A**5.3326.604%D*4%D11.1D-5.8D3214.5h94.1C*353.9C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1469,41413.7h
Restoration Kit3102,3015h
Spawn Beacon128161.5h
Nano-Armor Kit1,9082,613,771176.6h
Medical Kit1911,6803.1h
Medical Applicator3322,2372.1h
Spitfire Auto-Turret1067,1427.7h
Deconstruction Tool01100h
Ammunition Package31820,18211.9h
Pelter Rocket Pod0620.1h
M20 Kestrel1540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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