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Dreadnaught Meat2014[NoB] Meat2014
NC BR 188

KDR: 1.81

Score: 92.9m

Last Seen: Jun 20th, 2019 8:57 PM
- OFFLINE - 89.2 hour(s)

Battle Rank 120 (188 total) - New Conglomerate on Miller - Outfit Leader of Not Overly Bothered[NoB] Not Overly Bothered
NC outfit on Miller

Members: 1
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS L100 Python HEAT NC6 Gauss SAW AF-19 Mercenary Tank Mine Bouncing Betty Hawk GD-68 Titan-150 HEAT C-4 ARX
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $370,296 MLG Score: 296
Fun Score: N/A
Cheeseburgers Flipped: 8TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.112%22.58%4547120370,6021.50540.307

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.734%-0.205C0.265C*-1.334D**HEAD ++ (~12.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.60.28C*10.80.245C++42.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.213%3.239%12952120851,0606237155798.18532328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.847%0.412B0.432B-0.382

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.90.743B++4.50.642B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.5%2.522%55912012,06245108580.457105240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.778%-0.154C-0.471D-0.787

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.30.233C++31.50.206C++59.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Not Overly Bothered[NoB] Not Overly Bothered
NC outfit on Miller

Members: 1
92.9m254.4%260 (15.6k)213 (12.8k)1.81215170,42294,0442.21502188 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210700016.334%10.604%17304:3813

52% Engineer44% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2012 11:17 PMSep 23rd, 2014 8:41 PMJun 22nd, 2019 10:55 AM (2d) (PST)Jun 20th, 2019 5:43 PM (4d) (PST)Jun 20th, 2019 4:57 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6221205020.3910.2160.0411.1930.077296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3137,17330,1402313272512,797

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
7259.2h/302.5d 37,887 18,072 55,062 519.4k 11,614 21,540 33,744 270.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:43,356
Deaths:36,349
KDR:1.193
Accuracy:18.366% C
HSR:22.465% C+
Kills:43,356
Deaths (as Heavy Assault):36,349
Deaths (to Heavy Assaults):25,557
KDR:1.19277
Kill Difference:7,007
Playtime:3,192.606 hours
Usage:44%
Score:35.902m
Score/min:187
Accuracy (listed only):18.366%
HSR (listed only):22.465%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:25,215
Deaths:29,890
KDR:0.844
Accuracy:22.322% C+
HSR:22.982% C**
Kills:25,215
Deaths (as Engineer):29,890
Deaths (to Engineers):21,068
KDR:0.84359
Kill Difference:4,675
Playtime:3,742.128 hours
Usage:52%
Score:53.896m
Score/min:240
Accuracy (listed only):22.322%
HSR (listed only):22.982%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C**
Kills:25,215
Deaths:29,890
KDR:0.844
Accuracy:22.322% C+
HSR:22.982% C**
Kills:25,215
Deaths (as Light Assault):29,890
Deaths (to Light Assaults):14,473
KDR:0.84359
Kill Difference:4,675
Playtime:56.321 hours
Usage:1%
Score:0.630m
Score/min:187
Accuracy (listed only):22.322%
HSR (listed only):22.982%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:824
Deaths:772
KDR:1.067
Accuracy:29.357% C*
HSR:21.602% B*
NS-44 Commissioner
B+
Kills:601
Deaths:668
KDR:0.900
Accuracy:41.158% B+
HSR:20.300% C
LA8 Rebel
C+
Kills:474
Deaths:587
KDR:0.807
Accuracy:29.543% C+
HSR:18.565% C
NC4 Mag-Shot
B+
Kills:80
Deaths:77
KDR:1.039
Accuracy:30.400% B+
HSR:11.250% D*
Kills:1,979
Deaths (as Infiltrator):2,104
Deaths (to Infiltrators):17,708
KDR:0.94059
Kill Difference:125
Playtime:241.325 hours
Usage:3%
Score:2.328m
Score/min:161
Accuracy (listed only):32.614%
HSR (listed only):17.929%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:43,874
V. Kills:13,157 333%
Deaths:3,578
KDR:12.262
Accuracy:46.165% C--
KPH:37.200 B+
VKPH:11.100 C+
Kills:43,874 (43,874 + 0)
Deaths:3,578
KDR:12.262
VKDR:3.677
Vehicle Kills:13,157
Kill Difference:40,296
Playtime:1,180.806 hours
Usage:16%
Score:11.232m
Score/min:159
Driving Accuracy:46.165%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C++
Kills:7,186
V. Kills:2,352 305%
Deaths:695
KDR:10.340
Accuracy:38.112% D--
KPH:22.800 C++
VKPH:7.500 C
Enforcer ML85
D-
Kills:267
V. Kills:163 163%
Deaths:45
KDR:5.933
Accuracy:28.354% D**
KPH:15.600 D-
VKPH:9.500 D--
E540 Halberd
C++
Kills:198
V. Kills:124 158%
Deaths:17
KDR:11.647
Accuracy:35.172% D*
KPH:24.700 C-
VKPH:15.500 C++
Kills:7,651 (7,186 + 465)
Deaths:757
KDR:10.107
VKDR:3.486
Vehicle Kills:2,639
Kill Difference:6,894
Playtime:339.854 hours
Usage:5%
Score:2.795m
Score/min:137
Driving Accuracy:38.112%
Gunner Accuracy:35.172%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D-
Kills:122
V. Kills:50 239%
Deaths:9
KDR:13.556
Accuracy:39.541% F-
KPH:23.800 D-
VKPH:9.800 D*
Kills:122 (0 + 122)
Deaths:9
KDR:13.556
VKDR:5.556
Vehicle Kills:50
Kill Difference:113
Playtime:5.126 hours
Usage:0%
Score:0.116m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:39.541%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C**
Kills:656
V. Kills:145 449%
Deaths:104
KDR:6.308
Accuracy:39.408% B+
KPH:31.800 C++
VKPH:7 C**
M40 Fury
D
Kills:398
V. Kills:90 437%
Deaths:36
KDR:11.056
Accuracy:35.534% C+
KPH:27.700 D
VKPH:6.300 D
G40-F Ranger
C-
Kills:178
V. Kills:150 118%
Deaths:34
KDR:5.235
Accuracy:36.494% B+
KPH:10.300 D
VKPH:8.700 C-
M60-G Bulldog
D
Kills:97
V. Kills:19 N/A
Deaths:13
KDR:7.462
Accuracy:31.402% C--
KPH:18.300 D--
VKPH:3.600 D
M20 Basilisk
D--
Kills:95
V. Kills:35 264%
Deaths:28
KDR:3.393
Accuracy:29.679% D--
KPH:9.600 D--
VKPH:3.500 D*
M40 Fury
D
Kills:51
V. Kills:6 N/A
Deaths:8
KDR:6.375
Accuracy:22.760% D**
KPH:34.300 D
VKPH:4 D*
M20 Basilisk
N/A
Kills:50
V. Kills:26 185%
Deaths:7
KDR:7.143
Accuracy:27.408% N/A
KPH:11.100 N/A
VKPH:5.800 N/A
Kills:1,525 (0 + 1,525)
Deaths:230
KDR:6.630
VKDR:2.048
Vehicle Kills:471
Kill Difference:1,295
Playtime:73.407 hours
Usage:1%
Score:0.768m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:27.408%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 57,03143,8743,57812.262B**10.4546.165%C--3.234%B+37.2B+11.1C+1591180.8h4.7B+10.2B+
NC6 Gauss SAW 43,80543,35636,3491.193C++0.6218.366%C22.465%C+21.1CN/A572059.5h9.4B+51.3C*
AF-19 Mercenary 25,68525,21529,8900.844C+0.9722.322%C+22.982%C**13.1C-N/A361924.5h13.4C++59.8C*
Tank Mine 15,7769,6161,1028.726M++6.9125.141%DN/A144.8B*92.8B**116966.4h1.7B+6.6C+
Bouncing Betty 9,1649,16089010.292A*8.4844.477%C++N/A186.2AN/A49049.2h1.9C++4.3C*
Hawk GD-68 10,9717,3416,8801.067B++0.7556.639%D-2.738%C+17.5C*8.7C128419.5h6.2B*11B+
Titan-150 HEAT 9,5387,18669510.34B**8.5338.112%D--3.27%C*22.8C++7.5C111314.7h3.2B**8.3B++
C-4 ARX 4,1723,0852,4551.257C-0.5625.795%C+N/A64.1D--22.6D36248.1h1.2C++4.8C++
Frag Grenade 2,4192,38212382N/A2,380.1950.541%B++N/A595.5B+9.3C*18164h3.1B++6.2B++
Sticky Grenade 1,6881,67911679N/A1,677.1947.036%DN/A699.6D3.8D-19872.4h2.4C+5C+
MANA Anti-Vehicle Turret 3,0691,6648981.853S0.0451.966%D-N/A16640U14050U2525580.1h9.8A+18.8C+
NS Decimator 2,0841,3511,2331.096C++0.7256.591%C--N/A28.2C-15.3C+23547.9h4.8C+8.5C+
Anti-Vehicle Grenade 1,4211,22611226N/A1,224.1947.527%C-N/A314.4C50D13073.9h5.6C++11.8C++
C-4 1,7101,0676091.752C*0.0635.493%A++N/A69.3C41.8B*100715.4h1.6C+4.5B+
Spear Anti-Vehicle Phalanx Turret 1,5479526814B**12.1942.649%C+2.941%D30C--18.8C31431.7h9.7C22.8C+
NS-61 Emissary 8358247721.067B0.7529.357%C*21.602%B*14.6DN/A4256.3h12.1B41.1B+
AF-22 Crow 1,1367705981.288A+0.5260.35%D--1.558%D15.9C+7.6C14048.3h7.2B+12B
M60-G Bulldog 8016561046.308B+4.5039.408%B+2.134%C--31.8C++7C**14920.6h7.5C+19B+
NS-44 Commissioner 6076016680.9C+0.9141.158%B+20.3%C8.4D--N/A2971.4h3.7C**9.1B+
NS Annihilator 9815246210.844B+0.9779.845%CN/A9.2C8C13656.8h12.8C16C
LA8 Rebel 4784745870.807C+1.0129.543%C+18.565%C9.9D-N/A3148.1h6.1C**20.6C*
M40 Fury 4883983611.056B*9.2435.534%C+1.005%D-27.6D6.3D15714.4h19.7D--55.4C--
Auraxium Mag-Cutter 39034329,0450.012C-1.807.696%F3.499%C--0.2DN/A11434.9h3D*39.3F*
The Slasher 30027019,5140.014D-1.8012.536%F5.556%D0.3C-N/A11063.6h2.9D23.5C
Enforcer ML85 430267455.933C*4.1228.354%D**2.622%C**15.6D-9.5D--33017.1h9.4B**33.1C+
Shrike 313233376.297S4.4839.968%F-4.721%A13.4D--4.6D*53317.4h5.4B++13.6C
E540 Halberd 3221981711.647B+9.8335.172%D*2.525%C24.8C-15.5C++7398h5.5C*15.8C--
Mag-Cutter 29619625,1280.008C-1.8018.561%D-1.531%D0.1DN/A02013.9h5.9F--31.7D
G40-F Ranger 328178345.235B+3.4236.494%B+1.124%C10.3D8.7C-14017.2h195D*534.4C
NC15 Phoenix 313160364.444M++2.6341.22%F-N/A11.2C10.7C+30814.3h9.4C**22.7C
Aspis Anti-Aircraft Phalanx Turret 273139216.619A4.8128.534%B+1.439%C-11C+10.6C+22912.6h147.2C++515.9B+
E540 Halberd-H 172122913.556B*11.7439.541%F-2.459%C**23.9D-9.8D*3785.1h5.2B+13.2C
M60-G Bulldog 11697137.462B+5.6531.402%C--4.124%B++18.3D--3.6D1455.3h8.4C26.7C
M20 Basilisk 13095283.393C**1.5829.679%D--10.526%A++9.6D--3.5D*2299.9h125.4D-422.5D*
NC4 Mag-Shot 8080771.039B+0.7730.4%B+11.25%D*6.3D--N/A9912.6h7B+23.2C++
Carver 70588,2080.007C1.817.853%F-5.172%F0.1DN/A0417.4h3.4T-43.7T*
NC1 Gauss Rifle 5352600.867C+0.9522.795%C+19.231%C9D--N/A4525.8h13.2C+57.8C++
M40 Fury 575186.375C+4.5622.76%D**5.882%S34D4D*3901.5h10.7B+47C
M20 Basilisk 765077.143A*5.3327.408%D*4%D11.1D-5.8D3204.5h98.5C+359.4D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon138401.5h
Anti-Vehicle MANA Turret1469,45613.7h
Nano-Armor Kit1,9212,630,600177.7h
Medical Kit1911,6803.1h
Medical Applicator3322,2692.1h
Spitfire Auto-Turret1067,2157.8h
Restoration Kit3102,3015h
Deconstruction Tool01100h
Ammunition Package31920,27712h
Pelter Rocket Pod0820.1h
M20 Kestrel1540.1h

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