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Primarch Veteran MeatComputer[] MeatComputer
VS BR 99

KDR: 1.69

Score: 17.7m

Last Seen: Jun 14th, 2017 5:27 AM
- OFFLINE - 14627.9 hour(s)

Battle Rank 99 - Vanu Sovereignty on Connery
Level Progress (to 100): 43%
Level 100 Progress: 94% 62h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A SVA-88 VX6-7 Orion VS54 Flare VE6 NS-15M1 NS-11A Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $577,962 MLG Score: 462
Fun Score: N/A
Cheeseburgers Flipped: 329TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.717%17.572%39923101222,5642.88949-1.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.475%0.316C*-0.483D0.284C*HEAD ++ (~6.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.40.326C**11.50.198C++39

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.475%3.247%47210331544301910.35730980%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.279%0.121C+-0.288C-0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.864B*6.10.847B*10.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.657%73.381%471103413956400.246018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.696B+0.41B-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.405B2.30.267C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.7m276.3%321 (19.3k)283 (17k)1.6852727,59816,3761.8704899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103555719.414%16.316%31703:4913

13% Combat Medic8% Engineer50% Heavy Assault8% Infiltrator17% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 4:42 AMDec 31st, 1969 6:00 PMJun 14th, 2017 2:05 AM (679d) (PST)Jun 14th, 2017 1:55 AM (679d) (PST)Jun 14th, 2017 1:27 AM (679d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3932191740.4420.2620.0721.2760.020462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,58013,15510,4252616477116,977

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1041.5h/43.4d 3,033 4,503 5,480 79.7k 2,956 3,169 1,250 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C+
Kills:3,080
Deaths:675
KDR:4.563
Accuracy:26.327% C+
HSR:22.468% D--
SVA-88
D-
Kills:2,213
Deaths:1,159
KDR:1.909
Accuracy:18.889% D-
HSR:16.539% D*
Orion VS54
C*
Kills:1,217
Deaths:573
KDR:2.124
Accuracy:21.769% C*
HSR:13.640% F
Flare VE6
C
Kills:1,178
Deaths:710
KDR:1.659
Accuracy:21.123% C
HSR:15.705% D*
NS-15M1
C
Kills:1,170
Deaths:536
KDR:2.183
Accuracy:21.197% C
HSR:17.949% D
Pulsar LSW
C+
Kills:1,162
Deaths:556
KDR:2.090
Accuracy:23.209% C+
HSR:13.855% D**
VX29 Polaris
C+
Kills:1,160
Deaths:550
KDR:2.109
Accuracy:23.010% C+
HSR:15.862% D--
NSX Naginata
B*
Kills:1,160
Deaths:587
KDR:1.976
Accuracy:24.884% B+
HSR:33.535% B*
Ursa
C+
Kills:1,159
Deaths:594
KDR:1.951
Accuracy:22.495% C+
HSR:22.606% C
SVA-GG
C++
Kills:736
Deaths:325
KDR:2.265
Accuracy:26.596% C++
HSR:29.076% C+
Lasher X2
D--
Kills:126
Deaths:130
KDR:0.969
Accuracy:18.369% D--
HSR:1.587% D*
Kills:14,361
Deaths (as Heavy Assault):6,395
Deaths (to Heavy Assaults):5,013
KDR:2.24566
Kill Difference:7,966
Playtime:522.318 hours
Usage:50%
Score:9.774m
Score/min:312
Accuracy (listed only):22.533%
HSR (listed only):18.438%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,307
Deaths:1,246
KDR:1.049
Accuracy:21.025% D
HSR:13.696% D*
Solstice VE3
C++
Kills:1,158
Deaths:678
KDR:1.708
Accuracy:23.169% C++
HSR:18.653% C+
Serpent VE92
D
Kills:728
Deaths:410
KDR:1.776
Accuracy:20.784% D
HSR:15.797% D
NS-11C
C
Kills:152
Deaths:96
KDR:1.583
Accuracy:22.159% C
HSR:9.211% F-
Zenith VX-5
D
Kills:79
Deaths:49
KDR:1.612
Accuracy:21.489% D
HSR:13.924% D*
Kills:3,424
Deaths (as Engineer):2,479
Deaths (to Engineers):3,506
KDR:1.3812
Kill Difference:945
Playtime:81.763 hours
Usage:8%
Score:1.190m
Score/min:243
Accuracy (listed only):21.725%
HSR (listed only):14.256%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,307
Deaths:1,246
KDR:1.049
Accuracy:21.025% D
HSR:13.696% D*
Solstice VE3
C++
Kills:1,158
Deaths:678
KDR:1.708
Accuracy:23.169% C++
HSR:18.653% C+
Eridani SX5
B
Kills:1,158
Deaths:806
KDR:1.437
Accuracy:28.189% B
HSR:11.831% D*
Serpent VE92
D
Kills:728
Deaths:410
KDR:1.776
Accuracy:20.784% D
HSR:15.797% D
Sirius SX12
C*
Kills:640
Deaths:331
KDR:1.934
Accuracy:25.487% C*
HSR:12.188% D--
NS-7 PDW
C
Kills:411
Deaths:182
KDR:2.258
Accuracy:23.038% C
HSR:8.029% F
NS-11C
C
Kills:152
Deaths:96
KDR:1.583
Accuracy:22.159% C
HSR:9.211% F-
Zenith VX-5
D
Kills:79
Deaths:49
KDR:1.612
Accuracy:21.489% D
HSR:13.924% D*
Kills:5,633
Deaths (as Light Assault):3,798
Deaths (to Light Assaults):2,627
KDR:1.48315
Kill Difference:1,835
Playtime:174.359 hours
Usage:17%
Score:2.245m
Score/min:215
Accuracy (listed only):23.167%
HSR (listed only):12.916%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C
Kills:1,170
Deaths:703
KDR:1.664
Accuracy:23.071% C
HSR:12.906% D*
Eridani SX5
B
Kills:1,158
Deaths:806
KDR:1.437
Accuracy:28.189% B
HSR:11.831% D*
H-V45
C
Kills:722
Deaths:495
KDR:1.459
Accuracy:22.246% C
HSR:10.803% D**
Sirius SX12
C*
Kills:640
Deaths:331
KDR:1.934
Accuracy:25.487% C*
HSR:12.188% D--
NS-7 PDW
C
Kills:411
Deaths:182
KDR:2.258
Accuracy:23.038% C
HSR:8.029% F
Terminus VX-9
D-
Kills:140
Deaths:82
KDR:1.707
Accuracy:19.478% D*
HSR:19.286% D-
NS-11P
C+
Kills:135
Deaths:79
KDR:1.709
Accuracy:22.670% C+
HSR:14.074% D-
Kills:4,376
Deaths (as Combat Medic):2,678
Deaths (to Combat Medics):2,037
KDR:1.63406
Kill Difference:1,698
Playtime:132.218 hours
Usage:13%
Score:2.486m
Score/min:313
Accuracy (listed only):23.454%
HSR (listed only):12.731%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B
Kills:1,158
Deaths:806
KDR:1.437
Accuracy:28.189% B
HSR:11.831% D*
Sirius SX12
C*
Kills:640
Deaths:331
KDR:1.934
Accuracy:25.487% C*
HSR:12.188% D--
NS-357 Underboss
D
Kills:529
Deaths:530
KDR:0.998
Accuracy:32.028% D
HSR:14.745% D-
NS-7 PDW
C
Kills:411
Deaths:182
KDR:2.258
Accuracy:23.038% C
HSR:8.029% F
V10
C+
Kills:139
Deaths:56
KDR:2.482
Accuracy:39.657% C+
HSR:73.381% C-
Kills:2,877
Deaths (as Infiltrator):1,905
Deaths (to Infiltrators):1,981
KDR:1.51024
Kill Difference:972
Playtime:82.324 hours
Usage:8%
Score:1.120m
Score/min:227
Accuracy (listed only):29.680%
HSR (listed only):24.035%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:877
Deaths:341
KDR:2.572
Accuracy:18.778% B+
HSR:20.182% C*
Cosmos VM3
B+
Kills:852
Deaths:339
KDR:2.513
Accuracy:18.509% B+
HSR:18.662% C+
NS-10 Burster
A
Kills:57
Deaths:84
KDR:0.679
Accuracy:28.126% C
HSR:10.526% A
NS-10 Burster
C+
Kills:51
Deaths:84
KDR:0.607
Accuracy:27.929% C+
HSR:3.922% D
Kills:1,837
Deaths (as MAX Suit):424
Deaths (to MAX Suits):1,124
KDR:4.33255
Kill Difference:1,413
Playtime:41.237 hours
Usage:4%
Score:0.866m
Score/min:350
Accuracy (listed only):23.335%
HSR (listed only):13.323%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D**
Kills:93
V. Kills:17 N/A
Deaths:18
KDR:5.167
Accuracy:42.975% D-
KPH:12.700 F
VKPH:2.300 D**
Kills:93 (93 + 0)
Deaths:18
KDR:5.167
VKDR:0.944
Vehicle Kills:17
Kill Difference:75
Playtime:7.314 hours
Usage:1%
Score:0.034m
Score/min:78
Driving Accuracy:42.975%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:99
V. Kills:6 N/A
Deaths:11
KDR:9
Accuracy:36.377% C+
KPH:70.900 C-
VKPH:4.300 D
E540 Halberd-H
D
Kills:55
V. Kills:25 212%
Deaths:5
KDR:11
Accuracy:42.824% F-
KPH:30.900 D
VKPH:14 D-
Kills:154 (0 + 154)
Deaths:16
KDR:9.625
VKDR:1.938
Vehicle Kills:31
Kill Difference:138
Playtime:3.177 hours
Usage:0%
Score:0.077m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:42.824%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,1083,0806754.563B+2.8826.327%C+22.468%D--82.4B+N/A46437.4h10.4C**39.6C**
SVA-88 2,2312,2131,1591.909C++0.2218.889%D-16.539%D*21.8D-N/A105101.7h13.4C70.8C
VX6-7 1,3121,3071,2461.049C+0.6421.025%D13.696%D*16.3DN/A7080.2h13.7C+65.3C+
Orion VS54 1,2201,2175732.124B+0.4421.769%C*13.64%F33.1C++N/A14636.8h11.1B++51.2B+
Flare VE6 1,1831,1787101.659B0.0321.123%C15.705%D*32.5CN/A13936.2h10.6C*50.4C++
NS-15M1 1,1731,1705362.183B+0.5021.197%C17.949%D39C+N/A11930h11.7B+55.3C*
NS-11A 1,1731,1707031.664B+0.0223.071%C12.906%D*22.6CN/A10151.8h12.8B+55.7C**
Pulsar LSW 1,1641,1625562.09B+0.4023.209%C+13.855%D**33.2CN/A11235h11.6B50.1C**
VX29 Polaris 1,1661,1605502.109B+0.4223.01%C+15.862%D--33CN/A10935.1h11.1B+48.4B
NSX Naginata 1,1681,1605871.976B+0.2924.884%B+33.535%B*48.9BN/A14823.7h10.4B+42B+
Ursa 1,1691,1595941.951B*0.2722.495%C+22.606%C38.1C++N/A14330.4h10.3B+45.7B
Solstice VE3 1,1621,1586781.708A0.0223.169%C++18.653%C+27.1B+N/A11742.7h12.2B++52.8B+
Eridani SX5 1,1631,1588061.437C**0.2528.189%B11.831%D*24.5CN/A8447.3h11.6C**41.1B
Cosmos VM3 8798773412.572B+0.8918.778%B+20.182%C*34.3B+N/A12225.6h11.5B**61.2B++
Cosmos VM3 8588523392.513B0.8318.509%B+18.662%C+33.5B+N/A12025.4h11.4B**61.8B++
SVA-GG 7427363252.265C++0.5826.596%C++29.076%C+54.1CN/A17213.6h11C++41.3C*
Serpent VE92 7327284101.776B++0.0920.784%D15.797%D22.1CN/A9933h12.4B59.6C++
H-V45 7227224951.459C++0.2322.246%C10.803%D**22.6CN/A8532h12.5B+56.2C*
Sirius SX12 6406403311.934B*0.2525.487%C*12.188%D--40B+N/A15816h10.7B**42.1B+
Hades VSH4 8665375820.923B++0.7664.859%C3.166%B+21.1C+13C*21125.4h7.2B+11.2B+
NS-357 Underboss 5335295300.998C+0.6932.028%D14.745%D-60.1B++N/A2088.8h3.1B**9.7B+
NS-7 PDW 4114111822.258A++0.5723.038%C8.029%F39.1B+N/A15310.5h12.9B+55.9C**
C-4 4803362181.541C++0.1422.642%DN/A70C30C++8364.8h1.3B+5.8C*
Frag Grenade 2322301230N/A228.3137.146%D--N/A575B+5C19910.4h2.9B*7.8B
Proximity Mine 187187316.032B++4.3556.689%A++N/A233.8A**N/A9670.8h1.3A++2.4A++
NS-11C 152152961.583B++0.1022.159%C9.211%F-35.3B+N/A1484.3h12B++54.4B+
Terminus VX-9 140140821.707B0.0219.478%D*19.286%D-28.6CN/A874.9h11.6B+59.4C
V10 139139562.482C0.8039.657%C+73.381%C-23.2C--N/A906h2.3C++5.9C++
NS-11P 135135791.709B+0.0222.67%C+14.074%D-28.7C++N/A1054.7h11.2B**49.4B+
Lasher X2 1301261300.969C++0.7218.369%D--1.587%D*29.3C+N/A1754.3h24.7D-134.4D-
S1 199123901.367A0.3257.572%C++4.878%A26.2C++16.2B+6344.7h7.3C+12.7C+
Proton II PPA-H 10599119C+7.3136.377%C+3.03%A70.7C-4.3D4451.4h7.6B++20.9B+
Supernova VPC 11093185.167C--3.4842.975%D-N/A12.7F2.3D**787.3h3.9C--9.1D
Zenith VX-5 7979491.612B+0.0721.489%D13.924%D*24.7CN/A943.2h13.8C+64.3C+
NS Decimator 14377840.917C+0.7760.752%C+N/A27.5C-23.6B*5162.8h6.7D--11.1D-
NS-10 Burster 9057840.679C--1.0128.126%C10.526%A5.4C+3.1C--9610.5h116.5B*414.2B+
E540 Halberd-H 8055511C**9.3142.824%F-3.636%A30.6D13.9D-3731.8h3.3A+7.7B*
NS-10 Burster 7651840.607C-1.0827.929%C+3.922%D4.8C2.4D9410.6h129.8C*464.8C*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit471,1311.1h
Spawn Beacon2940.5h
Nano-Armor Kit180153,91211.2h
Nanite Revive Grenade02770.1h
Medical Applicator189121,9039.5h
Ammunition Package62250.7h
Medical Kit861,2931.2h
Recon Detection Device172,0723.3h

Check the help document for the dictionary if you want to learn more about words used here.


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