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Primus Meatball1[GOTR] Meatball1
VS BR 46

KDR: 1.48

Score: 26.8m

Last Seen: Apr 12th, 2019 12:04 AM
- OFFLINE - 334.2 hour(s)

Prestige 1, Battle Rank 46 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
Level Progress (to 47): 75%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Dual Photon Pods C-4 Frag Grenade SVA-88 Ursa Light PPA Serpent VE92
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $791,883 MLG Score: 633
Fun Score: N/A
Cheeseburgers Flipped: 204TIME WITH MEDKIT: 1.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.622%18.628%47734101725,2741.63681-0.156

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.979%0.882B*-0.321C-0.81D-HEAD + (~5.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.443B10.70.254C*31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.824%2.148%822310483,8186316886.05071554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.915%0.15C++0.504B+0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.643B+22.40.578B+35.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.401%1.537%211210499118372421.08841375%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.496%1.41A-0.684D-1.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.835B++3.50.719B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.559%1.29%23210491558631790.17960686%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.732%0.036C+-0.779D--0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.747B++110.722B++19.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.64%80.565%23310481,451111831.29785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.021%2.046A*0.88B*0.119

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.582B+20.368C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.738%13.843%2331048968108320.892989

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.869%1.107B**-0.141C-1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.491B+3.70.242C++3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 102
26.8m310.2%410 (24.6k)367 (22k)1.4806242,63028,7921.6656446 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1051129824.901%15.531%38702:3223

7% Combat Medic23% Engineer33% Heavy Assault12% Infiltrator23% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:17 PMNov 20th, 2012 11:26 PMApr 24th, 2019 9:59 AM (1d) (PST)Apr 11th, 2019 8:12 PM (14d) (PST)Apr 11th, 2019 8:04 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5132702430.5840.3950.0911.9200.035633

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,78416,22114,56335245115222,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1216h/50.7d 5,327 6,621 8,589 140.1k 1,856 4,089 2,530 37.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,845
Deaths:970
KDR:1.902
Accuracy:23.426% D
HSR:26.287% D
SVA-88
C
Kills:1,506
Deaths:215
KDR:7.005
Accuracy:22.306% C
HSR:14.343% D**
Ursa
C++
Kills:1,292
Deaths:1,152
KDR:1.122
Accuracy:23.320% C++
HSR:15.790% D*
NS-15M1
C++
Kills:1,177
Deaths:918
KDR:1.282
Accuracy:23.278% C++
HSR:14.953% D--
Flare VE6
B++
Kills:1,168
Deaths:704
KDR:1.659
Accuracy:26.056% B++
HSR:21.404% C-
Pulsar LSW
C**
Kills:1,164
Deaths:635
KDR:1.833
Accuracy:24.405% C**
HSR:21.478% C
Orion VS54
C++
Kills:1,163
Deaths:780
KDR:1.491
Accuracy:21.557% C++
HSR:14.445% D**
VX29 Polaris
C+
Kills:1,160
Deaths:993
KDR:1.168
Accuracy:23.449% C+
HSR:18.190% D
SVA-GG
C++
Kills:1,156
Deaths:746
KDR:1.550
Accuracy:26.921% C++
HSR:23.443% D
Lasher X2
B+
Kills:527
Deaths:545
KDR:0.967
Accuracy:29.753% B+
HSR:3.795% C+
VE-H Maw
B+
Kills:324
Deaths:278
KDR:1.165
Accuracy:26.048% C++
HSR:30.556% B+
NSX Naginata
B*
Kills:301
Deaths:227
KDR:1.326
Accuracy:22.013% C+
HSR:34.552% B*
Kills:12,783
Deaths (as Heavy Assault):8,163
Deaths (to Heavy Assaults):8,881
KDR:1.56597
Kill Difference:4,620
Playtime:406.552 hours
Usage:33%
Score:9.159m
Score/min:375
Accuracy (listed only):24.378%
HSR (listed only):19.936%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,181
Deaths:856
KDR:1.380
Accuracy:28.994% B**
HSR:15.495% D
NSX Tanto
B+
Kills:1,167
Deaths:1,016
KDR:1.149
Accuracy:29.206% B+
HSR:24.764% C+
Solstice Burst
C++
Kills:1,160
Deaths:756
KDR:1.534
Accuracy:27.233% C++
HSR:21.638% C
Solstice SF
B+
Kills:1,160
Deaths:1,230
KDR:0.943
Accuracy:26.551% B+
HSR:11.121% D--
NS-11C
B+
Kills:1,157
Deaths:1,067
KDR:1.084
Accuracy:25.846% B+
HSR:12.187% D*
Pulsar C
B+
Kills:1,152
Deaths:568
KDR:2.028
Accuracy:26.850% B+
HSR:15.104% D**
NS Baron G5
B
Kills:419
Deaths:415
KDR:1.010
Accuracy:47.219% B
HSR:15.513% C*
Pandora VX25
A++
Kills:379
Deaths:282
KDR:1.344
Accuracy:56.979% A++
HSR:16.887% B+
Thanatos VE70
A+
Kills:374
Deaths:314
KDR:1.191
Accuracy:53.760% A+
HSR:10.160% D*
Eclipse VE3A
B++
Kills:216
Deaths:267
KDR:0.809
Accuracy:29.466% B+
HSR:23.611% B++
Deimos VA29
C
Kills:215
Deaths:188
KDR:1.144
Accuracy:49.528% D--
HSR:14.884% C
VX6-7
B+
Kills:201
Deaths:247
KDR:0.814
Accuracy:26.904% B+
HSR:19.901% C+
Solstice VE3
C+
Kills:81
Deaths:8
KDR:10.125
Accuracy:21.739% C+
HSR:9.877% F
Kills:8,862
Deaths (as Engineer):7,214
Deaths (to Engineers):5,563
KDR:1.22844
Kill Difference:1,648
Playtime:280.305 hours
Usage:23%
Score:4.996m
Score/min:297
Accuracy (listed only):34.637%
HSR (listed only):16.242%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,181
Deaths:856
KDR:1.380
Accuracy:28.994% B**
HSR:15.495% D
NS-7 PDW
B++
Kills:1,178
Deaths:1,050
KDR:1.122
Accuracy:28.161% B++
HSR:15.450% C
Eridani SX5
B++
Kills:1,169
Deaths:807
KDR:1.449
Accuracy:30.028% B++
HSR:10.693% D*
NSX Tanto
B+
Kills:1,167
Deaths:1,016
KDR:1.149
Accuracy:29.206% B+
HSR:24.764% C+
Solstice Burst
C++
Kills:1,160
Deaths:756
KDR:1.534
Accuracy:27.233% C++
HSR:21.638% C
Solstice SF
B+
Kills:1,160
Deaths:1,230
KDR:0.943
Accuracy:26.551% B+
HSR:11.121% D--
NS-11C
B+
Kills:1,157
Deaths:1,067
KDR:1.084
Accuracy:25.846% B+
HSR:12.187% D*
Pulsar C
B+
Kills:1,152
Deaths:568
KDR:2.028
Accuracy:26.850% B+
HSR:15.104% D**
Sirius SX12
A
Kills:828
Deaths:631
KDR:1.312
Accuracy:30.915% A
HSR:18.478% C++
NS Baron G5
B
Kills:419
Deaths:415
KDR:1.010
Accuracy:47.219% B
HSR:15.513% C*
Pandora VX25
A++
Kills:379
Deaths:282
KDR:1.344
Accuracy:56.979% A++
HSR:16.887% B+
Thanatos VE70
A+
Kills:374
Deaths:314
KDR:1.191
Accuracy:53.760% A+
HSR:10.160% D*
Eclipse VE3A
B++
Kills:216
Deaths:267
KDR:0.809
Accuracy:29.466% B+
HSR:23.611% B++
Deimos VA29
C
Kills:215
Deaths:188
KDR:1.144
Accuracy:49.528% D--
HSR:14.884% C
VX6-7
B+
Kills:201
Deaths:247
KDR:0.814
Accuracy:26.904% B+
HSR:19.901% C+
NSX Tengu
B++
Kills:110
Deaths:92
KDR:1.196
Accuracy:41.177% B++
HSR:17.273% D
Solstice VE3
C+
Kills:81
Deaths:8
KDR:10.125
Accuracy:21.739% C+
HSR:9.877% F
VE-S Canis
B
Kills:52
Deaths:54
KDR:0.963
Accuracy:29.553% B
HSR:23.077% C**
Kills:12,199
Deaths (as Light Assault):9,848
Deaths (to Light Assaults):5,294
KDR:1.23873
Kill Difference:2,351
Playtime:274.472 hours
Usage:23%
Score:6.265m
Score/min:380
Accuracy (listed only):33.895%
HSR (listed only):16.451%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,178
Deaths:1,050
KDR:1.122
Accuracy:28.161% B++
HSR:15.450% C
Eridani SX5
B++
Kills:1,169
Deaths:807
KDR:1.449
Accuracy:30.028% B++
HSR:10.693% D*
H-V45
C+
Kills:1,160
Deaths:1,261
KDR:0.920
Accuracy:23.171% C+
HSR:14.224% D--
Sirius SX12
A
Kills:828
Deaths:631
KDR:1.312
Accuracy:30.915% A
HSR:18.478% C++
NS Baron G5
B
Kills:419
Deaths:415
KDR:1.010
Accuracy:47.219% B
HSR:15.513% C*
Pandora VX25
A++
Kills:379
Deaths:282
KDR:1.344
Accuracy:56.979% A++
HSR:16.887% B+
Thanatos VE70
A+
Kills:374
Deaths:314
KDR:1.191
Accuracy:53.760% A+
HSR:10.160% D*
Deimos VA29
C
Kills:215
Deaths:188
KDR:1.144
Accuracy:49.528% D--
HSR:14.884% C
Equinox VE2 Burst
C+
Kills:189
Deaths:191
KDR:0.990
Accuracy:27.148% C+
HSR:20.106% D-
NSX Tengu
B++
Kills:110
Deaths:92
KDR:1.196
Accuracy:41.177% B++
HSR:17.273% D
Pulsar VS1
B+
Kills:82
Deaths:70
KDR:1.171
Accuracy:26.129% B+
HSR:20.732% C+
Corvus VA55
B*
Kills:62
Deaths:70
KDR:0.886
Accuracy:27.973% B++
HSR:29.032% B*
VE-S Canis
B
Kills:52
Deaths:54
KDR:0.963
Accuracy:29.553% B
HSR:23.077% C**
Kills:6,217
Deaths (as Combat Medic):5,425
Deaths (to Combat Medics):3,485
KDR:1.14599
Kill Difference:792
Playtime:80.427 hours
Usage:7%
Score:2.368m
Score/min:491
Accuracy (listed only):36.288%
HSR (listed only):17.424%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:1,178
Deaths:1,050
KDR:1.122
Accuracy:28.161% B++
HSR:15.450% C
Eridani SX5
B++
Kills:1,169
Deaths:807
KDR:1.449
Accuracy:30.028% B++
HSR:10.693% D*
V10
A+
Kills:1,157
Deaths:262
KDR:4.416
Accuracy:50% A+
HSR:83.060% B++
Sirius SX12
A
Kills:828
Deaths:631
KDR:1.312
Accuracy:30.915% A
HSR:18.478% C++
Artemis VX26
B++
Kills:684
Deaths:454
KDR:1.507
Accuracy:27.892% C++
HSR:27.047% B++
NS-44 Commissioner
C+
Kills:535
Deaths:720
KDR:0.743
Accuracy:35.927% C+
HSR:11.028% D**
Ghost
B*
Kills:202
Deaths:120
KDR:1.683
Accuracy:45.155% B*
HSR:62.871% C--
NS-44L Blackhand
C++
Kills:191
Deaths:125
KDR:1.528
Accuracy:43.422% C++
HSR:40.838% C+
NS-30 Vandal
B*
Kills:183
Deaths:137
KDR:1.336
Accuracy:38.153% B*
HSR:18.033% D--
Beamer VS3
A
Kills:182
Deaths:202
KDR:0.901
Accuracy:35.870% A
HSR:17.582% D
Cerberus
B+
Kills:154
Deaths:161
KDR:0.957
Accuracy:35.433% B+
HSR:20.130% C
NSX Tengu
B++
Kills:110
Deaths:92
KDR:1.196
Accuracy:41.177% B++
HSR:17.273% D
Parallax VX3
A
Kills:92
Deaths:31
KDR:2.968
Accuracy:41.972% B+
HSR:88.044% A
NS-357 Underboss
B**
Kills:54
Deaths:59
KDR:0.915
Accuracy:46.548% B**
HSR:16.667% D
VE-S Canis
B
Kills:52
Deaths:54
KDR:0.963
Accuracy:29.553% B
HSR:23.077% C**
Kills:6,771
Deaths (as Infiltrator):4,905
Deaths (to Infiltrators):3,291
KDR:1.38043
Kill Difference:1,866
Playtime:142.029 hours
Usage:12%
Score:3.230m
Score/min:379
Accuracy (listed only):37.347%
HSR (listed only):31.351%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:426
Deaths:254
KDR:1.677
Accuracy:19.146% C+
HSR:20.657% C+
Blueshift VM5
C+
Kills:391
Deaths:254
KDR:1.539
Accuracy:19.303% C+
HSR:20.716% C+
NS-10 Burster
M+
Kills:70
Deaths:76
KDR:0.921
Accuracy:28.962% C+
HSR:15.714% M+
NS-10 Burster
A
Kills:67
Deaths:76
KDR:0.882
Accuracy:29.020% C+
HSR:13.433% A
Kills:954
Deaths (as MAX Suit):330
Deaths (to MAX Suits):1,838
KDR:2.89091
Kill Difference:624
Playtime:25.602 hours
Usage:2%
Score:0.746m
Score/min:485
Accuracy (listed only):24.108%
HSR (listed only):17.630%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:1,758
V. Kills:281 N/A
Deaths:123
KDR:14.293
Accuracy:60.540% B**
KPH:110.200 B+
VKPH:17.600 C+
Light PPA
M*
Kills:1,232
V. Kills:27 N/A
Deaths:144
KDR:8.556
Accuracy:57.054% A*
KPH:147.300 M*
VKPH:3.200 C+
Maelstrom Turbo Laser
C++
Kills:828
V. Kills:355 233%
Deaths:666
KDR:1.243
Accuracy:31.544% C++
KPH:14 C+
VKPH:6 D
Kills:3,818 (2,060 + 0)
Deaths:933
KDR:4.092
VKDR:0.711
Vehicle Kills:663
Kill Difference:2,885
Playtime:83.320 hours
Usage:7%
Score:1.454m
Score/min:291
Piloting Accuracy:31.544%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:154
V. Kills:22 N/A
Deaths:1
KDR:154
Accuracy:36.199% D-
KPH:554,400 U
VKPH:79,200 U
Kills:154 (0 + 154)
Deaths:1
KDR:154
VKDR:22
Vehicle Kills:22
Kill Difference:153
Playtime:0.001 hours
Usage:0%
Score:0.036m
Score/min:1,094,520
Piloting Accuracy:N/A%
Gunner Accuracy:36.199%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:432
V. Kills:54 N/A
Deaths:47
KDR:9.191
Accuracy:54.569% B++
KPH:68 B++
VKPH:8.500 C++
L100 Python AP
B**
Kills:61
V. Kills:27 218%
Deaths:11
KDR:5.545
Accuracy:66.116% B**
KPH:38.100 B++
VKPH:16.900 C+
Kills:493 (493 + 0)
Deaths:58
KDR:8.500
VKDR:1.397
Vehicle Kills:81
Kill Difference:435
Playtime:7.958 hours
Usage:1%
Score:0.188m
Score/min:394
Driving Accuracy:66.116%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:479
V. Kills:131 363%
Deaths:121
KDR:3.959
Accuracy:55.972% B++
KPH:33.400 B**
VKPH:9.100 C*
Saron HRB
C+
Kills:101
V. Kills:67 149%
Deaths:20
KDR:5.050
Accuracy:35.199% D--
KPH:22.900 C+
VKPH:15.200 C+
E540 Halberd
C--
Kills:54
V. Kills:30 174%
Deaths:20
KDR:2.700
Accuracy:42.927% D
KPH:24.400 D
VKPH:13.600 C--
Kills:634 (479 + 155)
Deaths:161
KDR:3.938
VKDR:1.416
Vehicle Kills:228
Kill Difference:473
Playtime:20.963 hours
Usage:2%
Score:0.470m
Score/min:374
Driving Accuracy:55.972%
Gunner Accuracy:42.927%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,8611,8459701.902C0.4223.426%D26.287%D56.8C+N/A26132.5h10B+42.9C+
Dual Photon Pods 2,0391,75812314.293B**12.8160.54%B**1.479%B110.6B+17.7C+61715.9h14.7B*24.3B*
C-4 2,0491,7537632.298B++0.8226.327%C++N/A144.9A+24.5C100912.1h0.9B**3.3B**
Frag Grenade 1,6631,64211642N/A1,640.5248.953%B+N/A864.2A+11.1C**29061.9h2.3A4.7B**
SVA-88 1,5131,5062157.005M5.5222.306%C14.343%D**33.1C-N/A19645.5h11.6C*51.8C++
Ursa 1,2941,2921,1521.122C+0.3623.32%C++15.79%D*30CN/A12243h10.1B+43.2B+
Light PPA 1,2591,2321448.556B++7.0857.054%A*N/A146.7M*3.2C+6618.4h6.6B*11.5B++
Serpent VE92 1,1931,1818561.38B0.1028.994%B**15.495%D44.7B++N/A17826.4h10.1B*34.9B*
NS-7 PDW 1,1801,1781,0501.122C**0.3628.161%B++15.45%C35.9B+N/A14632.8h11.7B*41.6B+
NS-15M1 1,1821,1779181.282C+0.2023.278%C++14.953%D--34.6C+N/A17034h11.9B51B
Eridani SX5 1,1711,1698071.449C**0.0330.028%B++10.693%D*51.7B++N/A24522.6h9.6B*31.9B++
Flare VE6 1,1721,1687041.659B0.1826.056%B++21.404%C-53.8B+N/A23921.7h9.2B++35.4B+
NSX Tanto 1,1841,1671,0161.149C++0.3329.206%B+24.764%C+35.3C++N/A9333.1h11.8B+40.2B+
Pulsar LSW 1,1761,1646351.833B0.3524.405%C**21.478%C55.2B+N/A31521.1h10.1B*41.3B+
Orion VS54 1,1661,1637801.491C++0.0121.557%C++14.445%D**32.4C++N/A20935.9h11.4B+52.9B+
Solstice Burst 1,1681,1607561.534C++0.0527.233%C++21.638%C43.4C**N/A11026.7h11.4B++41.9B+
H-V45 1,1681,1601,2610.92C+0.5623.171%C+14.224%D--24CN/A12748.3h12.2B+52.5C**
VX29 Polaris 1,1651,1609931.168C0.3123.449%C+18.19%D29.4C--N/A10539.4h11.1B+47.2B
Solstice SF 1,1771,1601,2300.943C+0.5426.551%B+11.121%D--19.1C+N/A8360.8h9B+33.7B++
V10 1,1581,1572624.416B+2.9450%A+83.06%B++41.3BN/A19528h2B+3.9B*
NS-11C 1,1671,1571,0671.084C++0.4025.846%B+12.187%D*27C++N/A15942.9h11.6B++44.9B+
SVA-GG 1,1651,1567461.55C0.0726.921%C++23.443%D50.5CN/A18822.9h10.5C**39.1C**
Pulsar C 1,1631,1525682.028B++0.5526.85%B+15.104%D**21.5CN/A12953.5h9.8B++36.3B+
Sirius SX12 8368286311.312C**0.1730.915%A18.478%C++44.5B*N/A13318.6h13.1B+42.5B+
Maelstrom Turbo Laser 1,1838286661.243C+0.2431.544%C++5.435%A++14C+6D15059h62.1B++196.9B++
Artemis VX26 6946844541.507C++0.0327.892%C++27.047%B++47.2B++N/A11114.5h11.2B+40.3B+
NS Decimator 8736135581.099C++0.3872.867%A+N/A38.8C**16.5C++46515.8h5.9D8.1C++
NS-44 Commissioner 5375357200.743C+0.7435.927%C+11.028%D**26.1CN/A12420.5h3.7C**10.3C**
Lasher X2 5305275450.967C++0.5129.753%B+3.795%C+31.9C++N/A14716.5h18B+60.3B+
Force-Blade 51651623,8060.022C+1.4639.162%B++4.07%C0.6C+N/A3824.4h2B+5B++
Supernova PC 6104791213.959C+2.4855.972%B++1.67%C--33.5B**9.2C*31914.3h4B*7.2B**
L100 Python HESH 486432479.191C+7.7154.569%B++1.389%C+67.5B++8.4C+4156.4h3B+5.5B++
Blueshift VM5 4284262541.677C0.2019.146%C+20.657%C+36.4C**N/A18711.7h12.2A63.7B+
NS Baron G5 4234194151.01C+0.4747.219%B15.513%C*45.1B+N/A2049.3h3.5B**7.5C++
Blueshift VM5 3953912541.539C0.0619.303%C+20.716%C+33.4C++N/A16911.7h13.3B**69B+
Pandora VX25 3793792821.344C*0.1456.979%A++16.887%B+36.1C+N/A15910.5h4.9C+8.5B++
Thanatos VE70 3763743141.191B+0.2953.76%A+10.16%D*55.8A+N/A2236.7h3.3B**6.2B**
Proximity Mine 3283281592.063D0.5866.174%M+N/A142.6B+N/A6782.3h1.1A**1.6A*
VE-H Maw 3273242781.165C0.3226.048%C++30.556%B+34.5C-N/A1119.4h11.4C+43.6C++
NSX Naginata 3043012271.326C+0.1522.013%C+34.552%B*34.6CN/A978.7h10.5B+47.7B+
Eclipse VE3A 2212162670.809C0.6729.466%B+23.611%B++24.5C--N/A1268.8h11.8C*39.9B+
Deimos VA29 2152151881.144C+0.3449.528%D--14.884%C37.7C+N/A1665.7h2.2B+4.4C+
Ghost 2032021201.683C0.2045.155%B*62.871%C--32.1CN/A1366.3h2.4C+5.4B
VX6-7 2032012470.814C0.6726.904%B+19.901%C+21.8CN/A1029.2h11.8B44B+
NS-44L Blackhand 1921911251.528B0.0543.422%C++40.838%C+41.5B**N/A1274.6h4.4C++10.1C**
Equinox VE2 Burst 1901891910.99C0.4927.148%C+20.106%D-23.3DN/A1428.1h15.1D55.7C
NS-30 Vandal 1851831371.336C0.1438.153%B*18.033%D--38.1C+N/A1984.8h5.2B+13.6B++
Beamer VS3 1821822020.901C*0.5835.87%A17.582%D36.4B+N/A2015h8.7C**24.2C*
Cerberus 1541541610.957C+0.5235.433%B+20.13%C70AN/A1662.2h5.7B16B+
L105 Zephyr 1761541154U152.5236.199%D-N/A1540U220U3648400.1h4.7B**12.9B+
Tank Mine 200141383.711B+2.2332.337%C+N/A128.2B+53.6C20641.1h1.3B**4A
NSX Tengu 110110921.196C+0.2841.177%B++17.273%D40.7C*N/A1002.7h12.9C*31.2B+
Anti-Vehicle Grenade 1141031103N/A101.5249.04%CN/A257.5C--27.5D-23360.4h6C+12.1C++
Saron HRB 168101205.05C+3.5735.199%D--N/A23C+15.2C+5274.4h13.4A+38B*
Parallax VX3 9392312.968C+1.4941.972%B+88.044%A41.8B*N/A2202.2h1.6B**3.9B*
Pulsar VS1 8382701.171C*0.3126.129%B+20.732%C+31.5B+N/A4062.6h12.3B*47B++
Solstice VE3 8181810.125U8.6421.739%C+9.877%F7.9DN/A19410.3h12.3B++56.8B+
NS-10 Burster 9970760.921C+0.5628.962%C+15.714%M+6.9B+2.9D12910.1h93A321.1B*
NS-10 Burster 9367760.882C+0.6029.02%C+13.433%A6.7B+2.6D13910h97.2B**335.1B++
Corvus VA55 6262700.886C+0.5927.973%B++29.032%B*32.6C**N/A2281.9h14.9D-53.2C++
L100 Python AP 8861115.545C*4.0666.116%B**N/A38.1B++16.9C+3101.6h7.9C-11.9C++
Hades VSH4 1016187.625U6.1476.863%AN/A21C+13.8C**2762.9h9.6C+12.5C*
NS-357 Underboss 5454590.915C+0.5746.548%B**16.667%D54B+N/A2441h3.9B+8.3B++
E540 Halberd 8454202.7C--1.2242.927%D1.852%C24.5D13.6C--4222.2h6.5C-15.2C--
VE-S Canis 5352540.963C+0.5229.553%B23.077%C**34.7C+N/A1571.5h13C+43.9C*
Lancer VS22 125511530.333D1.1559.675%CN/A8.5D12.3C+4056h36.8C61.6C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter75630.5h
Spawn Beacon159411.9h
Nano-Armor Kit116153,87816.4h
Nanite Revive Grenade08860.3h
Medical Applicator17956,1694.5h
Ammunition Package72150.2h
Shield Recharging Field196250.4h
Medical Kit6027,05213.5h
Anti-Infantry MANA Turret31040.4h
Recon Detection Device936,3029.5h
Xiphos Anti-Personnel Phalanx Turret01160h

Check the help document for the dictionary if you want to learn more about words used here.


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