Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 15 (19,040)players online:
iHacksx (28)  ENZAK (11)  TrueImpHunter (10)  GelosTheStrimmer (6)  WOLF1617 (5)  artanissan (3) 63
stats.dasanfall.com
Legate Meatball1[GOTR] Meatball1
VS BR 71

KDR: 1.48

Score: 28.9m

Last Seen: Aug 12th, 2019 12:52 AM
- OFFLINE - 19.8 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Emerald - Outfit Member of Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 105
Level Progress (to 72): 63%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS Frag Grenade C-4 Betelgeuse 54-A Dual Photon Pods SVA-88 Ursa Light PPA VE-C Horizon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Meatball1



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $824,409 MLG Score: 659
Fun Score: N/A
Cheeseburgers Flipped: 213TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.691%18.797%48334118028,2331.56902-0.092

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.948%0.882B*-0.316C-0.795D-HEAD + (~5.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.70.441B10.70.25C*31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.834%2.147%786312113,8656676965.78593555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.888%0.158C++0.516B+0.618

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.643B+22.40.578B+35.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.271%1.491%203212129398972681.04682349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.321%1.388A-0.689D-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.50.717B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.543%1.047%28212121919522050.2006393%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.784%0.402B-0.839D--1.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.737B++12.70.681B+18.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.493%80.535%28312111,459131631.10866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.206%2.031A*0.874B*0.264

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.579B+20.366C**2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.719%13.818%2831211977125920.775397

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.826%1.094B**-0.162C-1.02

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.488B+3.70.24C++3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Ghosts of the Revolution[GOTR] Ghosts of the Revolution
VS outfit on Emerald

Members: 105
28.9m325.1%410 (24.6k)363 (21.8k)1.4767148,40232,7771.6515271 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214152525.156%15.582%39202:2627

6% Combat Medic22% Engineer33% Heavy Assault11% Infiltrator25% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 11:17 PMNov 20th, 2012 11:26 PMAug 16th, 2019 8:23 AM (1d) (PST)Aug 11th, 2019 9:09 PM (6d) (PST)Aug 11th, 2019 8:52 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5192772420.6070.4110.0952.0910.036659

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,13016,63814,49236256125221,760

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1328.6h/55.4d 5,730 7,542 9,918 166.7k 1,974 4,636 2,871 41.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:1,869
Deaths:993
KDR:1.882
Accuracy:23.425% D
HSR:26.431% D
SVA-88
C
Kills:1,506
Deaths:215
KDR:7.005
Accuracy:22.306% C
HSR:14.343% D**
Ursa
C++
Kills:1,292
Deaths:1,152
KDR:1.122
Accuracy:23.320% C++
HSR:15.790% D*
NSX Naginata
C*
Kills:1,179
Deaths:958
KDR:1.231
Accuracy:23.328% C*
HSR:25.106% C
NS-15M1
C++
Kills:1,177
Deaths:918
KDR:1.282
Accuracy:23.278% C++
HSR:14.953% D--
Flare VE6
B+
Kills:1,168
Deaths:704
KDR:1.659
Accuracy:26.056% B+
HSR:21.404% C-
Pulsar LSW
C*
Kills:1,164
Deaths:635
KDR:1.833
Accuracy:24.405% C*
HSR:21.478% C
Orion VS54
C++
Kills:1,163
Deaths:780
KDR:1.491
Accuracy:21.557% C++
HSR:14.445% D**
VX29 Polaris
C+
Kills:1,160
Deaths:993
KDR:1.168
Accuracy:23.449% C+
HSR:18.190% D
SVA-GG
C++
Kills:1,156
Deaths:746
KDR:1.550
Accuracy:26.921% C++
HSR:23.443% D-
VE-H Maw
C**
Kills:477
Deaths:390
KDR:1.223
Accuracy:25.922% C++
HSR:28.721% C**
Kills:13,311
Deaths (as Heavy Assault):8,484
Deaths (to Heavy Assaults):10,088
KDR:1.56895
Kill Difference:4,827
Playtime:436.181 hours
Usage:33%
Score:9.619m
Score/min:368
Accuracy (listed only):23.997%
HSR (listed only):20.391%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
C+
Kills:1,181
Deaths:1,011
KDR:1.168
Accuracy:33.659% C+
HSR:23.539% C+
Serpent VE92
B**
Kills:1,181
Deaths:856
KDR:1.380
Accuracy:28.994% B**
HSR:15.495% D-
NS-7 PDW
B++
Kills:1,178
Deaths:1,050
KDR:1.122
Accuracy:28.161% B++
HSR:15.450% C
Sirius SX12
B**
Kills:1,173
Deaths:907
KDR:1.293
Accuracy:30.208% B**
HSR:18.500% C++
Pulsar C
B+
Kills:1,171
Deaths:587
KDR:1.995
Accuracy:26.811% B+
HSR:15.628% D*
Eridani SX5
B++
Kills:1,169
Deaths:807
KDR:1.449
Accuracy:30.028% B++
HSR:10.693% D*
VX6-7
C**
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:26.049% C**
HSR:19.504% C
NSX Tanto
B+
Kills:1,167
Deaths:1,016
KDR:1.149
Accuracy:29.206% B+
HSR:24.764% C+
Solstice SF
B+
Kills:1,160
Deaths:1,230
KDR:0.943
Accuracy:26.551% B+
HSR:11.121% D--
Solstice Burst
C++
Kills:1,160
Deaths:756
KDR:1.534
Accuracy:27.233% C++
HSR:21.638% C
NS-11C
B
Kills:1,157
Deaths:1,067
KDR:1.084
Accuracy:25.846% B
HSR:12.187% D*
NS Baron G5
B
Kills:419
Deaths:415
KDR:1.010
Accuracy:47.219% B
HSR:15.513% C*
VE-S Canis
A
Kills:382
Deaths:290
KDR:1.317
Accuracy:34.786% A
HSR:13.874% D
Thanatos VE70
A+
Kills:382
Deaths:324
KDR:1.179
Accuracy:54.004% A+
HSR:10.209% D*
Pandora VX25
A++
Kills:380
Deaths:283
KDR:1.343
Accuracy:56.765% A++
HSR:16.842% B+
Eclipse VE3A
B*
Kills:306
Deaths:364
KDR:0.841
Accuracy:29.002% B+
HSR:24.837% B*
Deimos VA29
C
Kills:215
Deaths:188
KDR:1.144
Accuracy:49.528% D--
HSR:14.884% C
NSX Tengu
B+
Kills:140
Deaths:116
KDR:1.207
Accuracy:39.519% B+
HSR:18.571% C
Solstice VE3
C++
Kills:93
Deaths:23
KDR:4.043
Accuracy:23.348% C++
HSR:10.753% F
Kills:15,183
Deaths (as Light Assault):12,297
Deaths (to Light Assaults):6,206
KDR:1.23469
Kill Difference:2,886
Playtime:333.971 hours
Usage:25%
Score:7.525m
Score/min:376
Accuracy (listed only):34.048%
HSR (listed only):16.526%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,178
Deaths:1,050
KDR:1.122
Accuracy:28.161% B++
HSR:15.450% C
Sirius SX12
B**
Kills:1,173
Deaths:907
KDR:1.293
Accuracy:30.208% B**
HSR:18.500% C++
Eridani SX5
B++
Kills:1,169
Deaths:807
KDR:1.449
Accuracy:30.028% B++
HSR:10.693% D*
H-V45
C+
Kills:1,160
Deaths:1,261
KDR:0.920
Accuracy:23.171% C+
HSR:14.224% D--
NS Baron G5
B
Kills:419
Deaths:415
KDR:1.010
Accuracy:47.219% B
HSR:15.513% C*
VE-S Canis
A
Kills:382
Deaths:290
KDR:1.317
Accuracy:34.786% A
HSR:13.874% D
Thanatos VE70
A+
Kills:382
Deaths:324
KDR:1.179
Accuracy:54.004% A+
HSR:10.209% D*
Pandora VX25
A++
Kills:380
Deaths:283
KDR:1.343
Accuracy:56.765% A++
HSR:16.842% B+
Deimos VA29
C
Kills:215
Deaths:188
KDR:1.144
Accuracy:49.528% D--
HSR:14.884% C
Equinox VE2 Burst
C+
Kills:189
Deaths:191
KDR:0.990
Accuracy:27.148% C+
HSR:20.106% D-
Corvus VA55
B+
Kills:145
Deaths:168
KDR:0.863
Accuracy:27.468% B+
HSR:20.690% C
NSX Tengu
B+
Kills:140
Deaths:116
KDR:1.207
Accuracy:39.519% B+
HSR:18.571% C
Pulsar VS1
B+
Kills:82
Deaths:70
KDR:1.171
Accuracy:26.129% B+
HSR:20.732% C+
Kills:7,014
Deaths (as Combat Medic):6,070
Deaths (to Combat Medics):4,042
KDR:1.15552
Kill Difference:944
Playtime:83.976 hours
Usage:6%
Score:2.453m
Score/min:487
Accuracy (listed only):36.472%
HSR (listed only):16.176%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-C Horizon
C+
Kills:1,181
Deaths:1,011
KDR:1.168
Accuracy:33.659% C+
HSR:23.539% C+
Serpent VE92
B**
Kills:1,181
Deaths:856
KDR:1.380
Accuracy:28.994% B**
HSR:15.495% D-
Pulsar C
B+
Kills:1,171
Deaths:587
KDR:1.995
Accuracy:26.811% B+
HSR:15.628% D*
VX6-7
C**
Kills:1,169
Deaths:1,007
KDR:1.161
Accuracy:26.049% C**
HSR:19.504% C
NSX Tanto
B+
Kills:1,167
Deaths:1,016
KDR:1.149
Accuracy:29.206% B+
HSR:24.764% C+
Solstice SF
B+
Kills:1,160
Deaths:1,230
KDR:0.943
Accuracy:26.551% B+
HSR:11.121% D--
Solstice Burst
C++
Kills:1,160
Deaths:756
KDR:1.534
Accuracy:27.233% C++
HSR:21.638% C
NS-11C
B
Kills:1,157
Deaths:1,067
KDR:1.084
Accuracy:25.846% B
HSR:12.187% D*
NS Baron G5
B
Kills:419
Deaths:415
KDR:1.010
Accuracy:47.219% B
HSR:15.513% C*
Thanatos VE70
A+
Kills:382
Deaths:324
KDR:1.179
Accuracy:54.004% A+
HSR:10.209% D*
Pandora VX25
A++
Kills:380
Deaths:283
KDR:1.343
Accuracy:56.765% A++
HSR:16.842% B+
Eclipse VE3A
B*
Kills:306
Deaths:364
KDR:0.841
Accuracy:29.002% B+
HSR:24.837% B*
Deimos VA29
C
Kills:215
Deaths:188
KDR:1.144
Accuracy:49.528% D--
HSR:14.884% C
Solstice VE3
C++
Kills:93
Deaths:23
KDR:4.043
Accuracy:23.348% C++
HSR:10.753% F
Kills:11,141
Deaths (as Engineer):9,127
Deaths (to Engineers):6,047
KDR:1.22066
Kill Difference:2,014
Playtime:291.689 hours
Usage:22%
Score:5.181m
Score/min:296
Accuracy (listed only):34.587%
HSR (listed only):16.922%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:1,178
Deaths:1,050
KDR:1.122
Accuracy:28.161% B++
HSR:15.450% C
Sirius SX12
B**
Kills:1,173
Deaths:907
KDR:1.293
Accuracy:30.208% B**
HSR:18.500% C++
Eridani SX5
B++
Kills:1,169
Deaths:807
KDR:1.449
Accuracy:30.028% B++
HSR:10.693% D*
V10
A+
Kills:1,157
Deaths:262
KDR:4.416
Accuracy:50% A+
HSR:83.060% B++
Artemis VX26
B+
Kills:692
Deaths:461
KDR:1.501
Accuracy:27.844% C++
HSR:27.023% B+
NS-44 Commissioner
C+
Kills:538
Deaths:724
KDR:0.743
Accuracy:35.897% C+
HSR:11.338% D**
VE-S Canis
A
Kills:382
Deaths:290
KDR:1.317
Accuracy:34.786% A
HSR:13.874% D
NS-44L Blackhand
C+
Kills:217
Deaths:150
KDR:1.447
Accuracy:41.743% C+
HSR:40.553% C+
Ghost
B**
Kills:202
Deaths:120
KDR:1.683
Accuracy:45.155% B**
HSR:62.871% D
NS-30 Vandal
B*
Kills:183
Deaths:137
KDR:1.336
Accuracy:38.153% B*
HSR:18.033% D--
Beamer VS3
A
Kills:182
Deaths:202
KDR:0.901
Accuracy:35.870% A
HSR:17.582% D
Cerberus
B+
Kills:160
Deaths:170
KDR:0.941
Accuracy:35.340% B+
HSR:20.625% C
NSX Tengu
B+
Kills:140
Deaths:116
KDR:1.207
Accuracy:39.519% B+
HSR:18.571% C
Parallax VX3
B**
Kills:100
Deaths:39
KDR:2.564
Accuracy:41.190% B
HSR:87% B**
NS-357 Underboss
A
Kills:68
Deaths:69
KDR:0.986
Accuracy:47.080% A
HSR:17.647% C--
Kills:7,541
Deaths (as Infiltrator):5,504
Deaths (to Infiltrators):3,784
KDR:1.37009
Kill Difference:2,037
Playtime:148.271 hours
Usage:11%
Score:3.334m
Score/min:375
Accuracy (listed only):37.398%
HSR (listed only):30.855%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:492
Deaths:277
KDR:1.776
Accuracy:19.381% C+
HSR:21.138% C+
Blueshift VM5
C+
Kills:440
Deaths:277
KDR:1.588
Accuracy:19.555% C+
HSR:20% C
NS-10 Burster
M
Kills:71
Deaths:78
KDR:0.910
Accuracy:29.368% C+
HSR:15.493% M
NS-10 Burster
A
Kills:68
Deaths:78
KDR:0.872
Accuracy:29.405% C+
HSR:13.235% A
Kills:1,071
Deaths (as MAX Suit):355
Deaths (to MAX Suits):1,948
KDR:3.0169
Kill Difference:716
Playtime:26.645 hours
Usage:2%
Score:0.798m
Score/min:499
Accuracy (listed only):24.427%
HSR (listed only):17.467%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:1,770
V. Kills:282 N/A
Deaths:124
KDR:14.274
Accuracy:60.479% B**
KPH:110.500 B++
VKPH:17.600 C+
Light PPA
M++
Kills:1,256
V. Kills:28 N/A
Deaths:146
KDR:8.603
Accuracy:56.994% A*
KPH:147.100 M++
VKPH:3.300 C+
Maelstrom Turbo Laser
C++
Kills:839
V. Kills:360 232%
Deaths:671
KDR:1.250
Accuracy:31.580% C++
KPH:14.100 C+
VKPH:6 D
Kills:3,865 (2,095 + 0)
Deaths:941
KDR:4.107
VKDR:0.712
Vehicle Kills:670
Kill Difference:2,924
Playtime:84.126 hours
Usage:6%
Score:1.464m
Score/min:290
Piloting Accuracy:31.580%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:154
V. Kills:22 N/A
Deaths:1
KDR:154
Accuracy:36.199% D
KPH:554,400 U
VKPH:79,200 U
Kills:154 (0 + 154)
Deaths:1
KDR:154
VKDR:22
Vehicle Kills:22
Kill Difference:153
Playtime:0.001 hours
Usage:0%
Score:0.037m
Score/min:1,096,140
Piloting Accuracy:N/A%
Gunner Accuracy:36.199%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:441
V. Kills:54 N/A
Deaths:48
KDR:9.188
Accuracy:54.724% B++
KPH:68.300 B++
VKPH:8.400 C+
Skyguard
B+
Kills:64
V. Kills:34 183%
Deaths:8
KDR:8
Accuracy:21.467% D*
KPH:17.400 B+
VKPH:9.300 C+
L100 Python AP
B**
Kills:61
V. Kills:27 218%
Deaths:11
KDR:5.545
Accuracy:66.116% B**
KPH:38.100 B+
VKPH:16.900 C
Kills:566 (566 + 0)
Deaths:67
KDR:8.448
VKDR:1.716
Vehicle Kills:115
Kill Difference:499
Playtime:11.728 hours
Usage:1%
Score:0.247m
Score/min:351
Driving Accuracy:66.116%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B**
Kills:498
V. Kills:137 361%
Deaths:123
KDR:4.049
Accuracy:55.632% B++
KPH:33.400 B**
VKPH:9.200 C++
Saron HRB
C+
Kills:109
V. Kills:72 149%
Deaths:22
KDR:4.955
Accuracy:40.108% C-
KPH:22.400 C
VKPH:14.800 C+
E540 Halberd
C--
Kills:82
V. Kills:40 200%
Deaths:23
KDR:3.565
Accuracy:42.324% D
KPH:25.900 C--
VKPH:12.600 D
Kills:689 (498 + 191)
Deaths:168
KDR:4.101
VKDR:1.482
Vehicle Kills:249
Kill Difference:521
Playtime:22.949 hours
Usage:2%
Score:0.502m
Score/min:364
Driving Accuracy:55.632%
Gunner Accuracy:42.324%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:66
V. Kills:29 220%
Deaths:2
KDR:33
Accuracy:57.692% B+
KPH:63.300 C+
VKPH:27.800 B+
Kills:66 (0 + 66)
Deaths:2
KDR:33
VKDR:14.500
Vehicle Kills:29
Kill Difference:64
Playtime:1.043 hours
Usage:0%
Score:0.018m
Score/min:287
Piloting Accuracy:N/A%
Gunner Accuracy:57.692%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 2,0852,04612046N/A2,044.5250.713%B++N/A889.6A++17B*29212.3h2.3A4.6B**
C-4 2,3862,0458642.367B++0.8926.696%C++N/A153.8A++25.6C101513.3h0.9B**3.3B**
Betelgeuse 54-A 1,8871,8699931.882C0.4123.425%D26.431%D56.5CN/A26733.1h10.1B+43C+
Dual Photon Pods 2,0521,77012414.274A12.8060.479%B**1.469%C**110.6B++17.6C+61716h14.7B*24.3B*
SVA-88 1,5131,5062157.005A**5.5322.306%C14.343%D**33.1C-N/A19745.5h11.6C*51.8C++
Ursa 1,2941,2921,1521.122C+0.3523.32%C++15.79%D*30CN/A12343h10.1B+43.2B+
Light PPA 1,2841,2561468.603B*7.1356.994%A*N/A147.8M++3.3C+6548.5h6.6B++11.7B*
VE-C Horizon 1,2041,1811,0111.168C+0.3133.659%C+23.539%C+45.2C+N/A13126.1h12.1B*35.8B+
Serpent VE92 1,1931,1818561.38C**0.1028.994%B**15.495%D-44.7B++N/A18026.4h10.1B*34.9B++
NSX Naginata 1,2001,1799581.231C+0.2523.328%C*25.106%C43.8C++N/A10326.9h11.1B+47.7B+
NS-7 PDW 1,1801,1781,0501.122C*0.3528.161%B++15.45%C35.9B+N/A14732.8h11.7B*41.6B++
NS-15M1 1,1821,1779181.282C+0.1923.278%C++14.953%D--34.6C+N/A17134h11.9B51B
Sirius SX12 1,1851,1739071.293C**0.1830.208%B**18.5%C++48.7B**N/A13424.1h12.8B+42.5B+
Pulsar C 1,1821,1715871.995B+0.5226.811%B+15.628%D*21.7CN/A13054h9.8B++36.5B+
Eridani SX5 1,1711,1698071.449C**0.0330.028%B++10.693%D*51.7B++N/A24622.6h9.6B*31.9B+
VX6-7 1,1931,1691,0071.161C+0.3226.049%C**19.504%C38.7C*N/A13230.2h11.5B+44.3B+
Flare VE6 1,1721,1687041.659C**0.1826.056%B+21.404%C-53.8B+N/A24121.7h9.2B++35.4B+
NSX Tanto 1,1841,1671,0161.149C+0.3329.206%B+24.764%C+35.3C++N/A9433.1h11.8B+40.2B
Pulsar LSW 1,1761,1646351.833C**0.3624.405%C*21.478%C55.2B+N/A31821.1h10.1B*41.3B+
Orion VS54 1,1661,1637801.491C++0.0121.557%C++14.445%D**32.4C+N/A21535.9h11.4B+52.9C++
VX29 Polaris 1,1651,1609931.168C0.3123.449%C+18.19%D29.4C--N/A10639.4h11.1B+47.2B
Solstice SF 1,1771,1601,2300.943C+0.5326.551%B+11.121%D--19.1C+N/A8360.8h9B+33.7B++
Solstice Burst 1,1681,1607561.534C++0.0627.233%C++21.638%C43.4C++N/A11026.7h11.4B+41.9B+
H-V45 1,1681,1601,2610.92C0.5623.171%C+14.224%D--24CN/A12848.3h12.2B+52.5C**
NS-11C 1,1671,1571,0671.084C++0.3925.846%B12.187%D*27C+N/A16042.9h11.6B++44.9B+
V10 1,1581,1572624.416B+2.9450%A+83.06%B++41.3BN/A19528h2B+3.9B*
SVA-GG 1,1651,1567461.55C0.0726.921%C++23.443%D-50.5CN/A18822.9h10.5C**39.1C**
Maelstrom Turbo Laser 1,1998396711.25C+0.2331.58%C++5.364%A++14.1C+6D15059.6h62.1B++196.8B++
Lasher X2 7066966741.033C++0.4431.743%B*3.017%C--37.6BN/A15318.5h19.1C*60.1B+
Artemis VX26 7026924611.501C++0.0227.844%C++27.023%B+46.8B++N/A11214.8h11.3B+40.5B+
NS Decimator 9516646111.087C++0.3972.605%A+N/A39.3C**17C++46016.9h5.8D7.9C++
NS-44 Commissioner 5405387240.743C+0.7335.897%C+11.338%D**26.1CN/A12620.6h3.7C**10.3C**
Force-Blade 51651623,8060.022C+1.4539.162%B++4.07%C-0.6C+N/A3824.8h2B+5B++
Supernova PC 6354981234.049C+2.5755.632%B++1.606%C--33.4B**9.2C++31714.9h4B*7.3B*
Blueshift VM5 4974922771.776C0.3019.381%C+21.138%C+39BN/A19612.6h12B**62B+
VE-H Maw 4834773901.223C0.2525.922%C++28.721%C**37.3CN/A12212.8h10.9C++42.1C*
L100 Python HESH 495441489.188C+7.7154.724%B++1.361%C+67.8B++8.3C+4166.5h3C**5.4B++
Blueshift VM5 4474402771.588C0.1119.555%C+20%C34.9C++N/A17712.6h13.5B*69B+
NS Baron G5 4234194151.01C+0.4747.219%B15.513%C*45.1B+N/A2069.3h3.5B**7.5C++
VE-S Canis 3883822901.317C++0.1634.786%A13.874%D64.7B++1B++1655.9h9B*25.9B++
Thanatos VE70 3843823241.179B0.3054.004%A+10.209%D*55.4AN/A2266.9h3.4B**6.2B**
Pandora VX25 3803802831.343C++0.1356.765%A++16.842%B+35.8C+N/A16210.6h4.9C8.6B+
Proximity Mine 3773771921.964D0.4963.703%A**N/A145B+N/A6392.6h1.2A*1.8A*
Eclipse VE3A 3123063640.841C0.6429.002%B+24.837%B*23.7DN/A10512.9h11.8C*40.8B+
NS-44L Blackhand 2182171501.447C*0.0341.743%C+40.553%C+41.7B*N/A1315.2h4.4C++10.6C*
Deimos VA29 2152151881.144C+0.3349.528%D--14.884%C37.7CN/A1715.7h2.2B+4.4C+
Ghost 2032021201.683C0.2145.155%B**62.871%D32.1CN/A1436.3h2.4C+5.4B
Equinox VE2 Burst 1901891910.99C0.4927.148%C+20.106%D-23.3DN/A1438.1h15.1D55.7C+
NS-30 Vandal 1851831371.336C0.1438.153%B*18.033%D--38.1C+N/A2024.8h5.2B+13.6B++
Beamer VS3 1821822020.901C*0.5835.87%A17.582%D36.4B+N/A2085h8.7B24.2C**
Tank Mine 243173463.761B+2.2833.18%C+N/A144.2B*58.3C+19521.2h1.3B**3.8A
Cerberus 1601601700.941C+0.5435.34%B+20.625%C64B**N/A1512.5h5.7B16.2B+
Anti-Vehicle Grenade 1771541154N/A152.5248.387%CN/A308C46D21600.5h5.3C**10.9C*
L105 Zephyr 1761541154U152.5236.199%DN/A1540U220U3653800.1h4.7B**12.9B+
Corvus VA55 1491451680.863C0.6127.468%B+20.69%C29.6C+N/A1434.9h13.5C49C**
NSX Tengu 1411401161.207C+0.2739.519%B+18.571%C46.7B+N/A1223h12B+30.3B+
Saron HRB 181109224.955C+3.4840.108%C-N/A22.2C14.7C+4954.9h17.7B++44.2B+
Parallax VX3 101100392.564C+1.0941.19%B87%B**35.7B+N/A1872.8h1.8B*4.4B++
Rocklet Rifle 180941020.922B+0.5554.507%C++N/A34.8B+31.9B+4472.7h33.3B+61B+
Solstice VE3 9393234.043S2.5723.348%C++10.753%F8.8DN/A21510.6h12.9B+55.3C**
Pulsar VS1 8382701.171C*0.3126.129%B+20.732%C+31.5B+N/A4472.6h12.3B*47B++
E540 Halberd 12282233.565C-2.0942.324%D1.22%D25.6D12.5D3833.2h6.1C+14.4C
NS-10 Burster 10171780.91C0.5729.368%C+15.493%M7B+2.9D13010.2h94.4A321.5B*
NS-10 Burster 9468780.872C+0.6029.405%C+13.235%A6.7B+2.6D14010.1h98.6B*335.3B++
NS-357 Underboss 6868690.986C+0.4947.08%A17.647%C--52.3B+N/A2241.3h3.9B+8.3B++
VLG Missile Launcher 9566233A++31.5257.692%B+N/A66C++29B+2861h7.3C12.6C+
Skyguard 986488A*6.5221.467%D*N/A17.3B+9.2C+2453.7h69.7A324.6B++
L100 Python AP 8861115.545C*4.0766.116%B**N/A38.1B+16.9C3341.6h7.9C--11.9C+
Hades VSH4 1016187.625U6.1576.863%B**N/A21C+13.8C+2762.9h9.6C+12.5C*
Lancer VS22 125511540.331C--1.1559.675%CN/A8.5D12.3C+4066h36.8C-61.6C-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,1472.1h
Nano-Armor Kit131168,84617.4h
Nanite Revive Grenade09810.3h
Medical Applicator18858,2624.6h
Restoration Kit1520h
Motion Spotter75630.5h
Shield Recharging Field196250.4h
Ammunition Package72200.2h
Medical Kit6347,51913.8h
Anti-Infantry MANA Turret31040.4h
Recon Detection Device996,61710h
Xiphos Anti-Personnel Phalanx Turret01160h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.26s
Server spent 2.20s on queries, 1.94s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.