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Founder Meatwad[DA] Meatwad
VS BR 121

KDR: 1.57

Score: 30.7m

Last Seen: May 25th, 2020 8:43 AM
- OFFLINE - 96 minute(s)

Battle Rank 110 (121 total) - Vanu Sovereignty on Emerald - Outfit Officer of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
Level Progress (to 111): 32%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Terminus VX-9 Artemis VX26 Betelgeuse 54-A NS-11A SVA-88 NS Decimator NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $855,684 MLG Score: 684
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.201%23.404%54330125327,4101.88385-0.315

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.937%0.239C++0.244C++0.187C++HEAD ++ (~11.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.334C**11.20.223C++37.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.848%3.14%774127963710662720.597001233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%-0.616D0.691B+-0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.649B+4.40.625B+7.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.757%1.968%291712762,5417866573.23282386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.491%-0.984D---0.612D0.236

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.694B+9.50.766B++27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.782%83.191%29131280702119310.58794

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.959%-0.525D0.278C*-0.239

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.267C*2.30.282C*4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.504%13.971%29111282680112830.602303

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.946A++-0.24C-1.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.734B++2.30.53B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 81
30.7m377.2%632 (37.9k)490 (29.4k)1.5686341,32426,3441.69963121 (110)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS128343519.333%18.754%36302:2319

24% Combat Medic23% Engineer26% Heavy Assault8% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2014 3:51 AMApr 26th, 2014 6:00 AMMay 25th, 2020 10:50 AM (83m) (PST)May 25th, 2020 5:34 AM (7h) (PST)May 25th, 2020 4:43 AM (8h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5912553360.6600.4210.1242.6430.041684

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,47915,33020,14940257159229,373

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1043.7h/43.5d 3,451 7,750 10,183 165.5k 1,376 4,545 2,559 37m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C--
Kills:2,020
Deaths:1,370
KDR:1.474
Accuracy:19.197% C--
HSR:22.228% C--
Betelgeuse 54-A
D-
Kills:1,435
Deaths:875
KDR:1.640
Accuracy:21.835% D*
HSR:25.575% D-
SVA-88
D
Kills:1,323
Deaths:909
KDR:1.455
Accuracy:19.207% D--
HSR:20.862% D
NS-15M2
C**
Kills:1,209
Deaths:715
KDR:1.691
Accuracy:26.795% C**
HSR:28.784% C++
NS-15M1
B++
Kills:1,207
Deaths:527
KDR:2.290
Accuracy:23.022% C+
HSR:29.246% B++
Ursa
C*
Kills:1,186
Deaths:532
KDR:2.229
Accuracy:22.598% C
HSR:26.897% C*
Pulsar LSW
D
Kills:1,160
Deaths:772
KDR:1.503
Accuracy:21.351% D
HSR:19.828% D
NSX-P Naginata
C+
Kills:241
Deaths:207
KDR:1.164
Accuracy:22.729% C+
HSR:22.407% D-
Flare VE6
C+
Kills:124
Deaths:70
KDR:1.771
Accuracy:19.304% D-
HSR:25% C+
Kills:9,905
Deaths (as Heavy Assault):5,977
Deaths (to Heavy Assaults):8,369
KDR:1.65719
Kill Difference:3,928
Playtime:270.012 hours
Usage:26%
Score:7.832m
Score/min:483
Accuracy (listed only):21.782%
HSR (listed only):24.536%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
D
Kills:1,959
Deaths:1,503
KDR:1.303
Accuracy:22.658% D-
HSR:22.358% D
NS-11A
C**
Kills:1,371
Deaths:784
KDR:1.749
Accuracy:23.310% C
HSR:25.529% C**
Eridani SX5
D
Kills:1,161
Deaths:1,039
KDR:1.117
Accuracy:22.382% D--
HSR:15.332% D
Corvus VA55
C+
Kills:1,160
Deaths:1,012
KDR:1.146
Accuracy:21.166% D
HSR:24.310% C+
CME
C
Kills:1,160
Deaths:658
KDR:1.763
Accuracy:25.016% C-
HSR:20.603% C
Equinox VE2
C**
Kills:1,154
Deaths:762
KDR:1.514
Accuracy:22.528% D-
HSR:23.484% C**
NS-11P
B++
Kills:755
Deaths:521
KDR:1.449
Accuracy:28.214% B++
HSR:27.947% B++
Phobos VX86
B+
Kills:680
Deaths:381
KDR:1.785
Accuracy:65.504% B+
HSR:13.971% C-
NS Baron G5
B
Kills:450
Deaths:421
KDR:1.069
Accuracy:48.785% B
HSR:12% D
Sirius SX12
B++
Kills:362
Deaths:250
KDR:1.448
Accuracy:25.375% C+
HSR:23.757% B++
MKV Suppressed
C*
Kills:318
Deaths:218
KDR:1.459
Accuracy:25.411% C
HSR:22.013% C*
Darkstar
B+
Kills:313
Deaths:303
KDR:1.033
Accuracy:22.834% D*
HSR:28.435% B+
H-V45
B+
Kills:64
Deaths:26
KDR:2.462
Accuracy:27.528% B+
HSR:9.375% F
Kills:10,907
Deaths (as Combat Medic):7,878
Deaths (to Combat Medics):3,496
KDR:1.38449
Kill Difference:3,029
Playtime:254.980 hours
Usage:24%
Score:7.522m
Score/min:492
Accuracy (listed only):29.285%
HSR (listed only):20.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D
Kills:1,187
Deaths:844
KDR:1.406
Accuracy:22.064% D
HSR:18.366% D
Serpent VE92
C++
Kills:1,185
Deaths:467
KDR:2.537
Accuracy:25.281% C++
HSR:20.338% C+
Pulsar C
C
Kills:1,164
Deaths:941
KDR:1.237
Accuracy:20.597% D-
HSR:22.423% C
NS-11C
A
Kills:1,163
Deaths:657
KDR:1.770
Accuracy:25.275% C++
HSR:27.515% A
Eridani SX5
D
Kills:1,161
Deaths:1,039
KDR:1.117
Accuracy:22.382% D--
HSR:15.332% D
Phobos VX86
B+
Kills:680
Deaths:381
KDR:1.785
Accuracy:65.504% B+
HSR:13.971% C-
NS-11CG
B*
Kills:521
Deaths:390
KDR:1.336
Accuracy:31.888% B*
HSR:25.720% B+
Solstice VE3
B
Kills:485
Deaths:263
KDR:1.844
Accuracy:24.754% C*
HSR:22.268% B
NS Baron G5
B
Kills:450
Deaths:421
KDR:1.069
Accuracy:48.785% B
HSR:12% D
Sirius SX12
B++
Kills:362
Deaths:250
KDR:1.448
Accuracy:25.375% C+
HSR:23.757% B++
MKV Suppressed
C*
Kills:318
Deaths:218
KDR:1.459
Accuracy:25.411% C
HSR:22.013% C*
NSX-P Tanto
B++
Kills:235
Deaths:198
KDR:1.187
Accuracy:29.955% B++
HSR:29.787% B+
Zenith VX-5
B+
Kills:123
Deaths:94
KDR:1.309
Accuracy:25.368% C
HSR:26.016% B+
Kills:9,034
Deaths (as Light Assault):6,163
Deaths (to Light Assaults):4,575
KDR:1.46584
Kill Difference:2,871
Playtime:174.751 hours
Usage:17%
Score:4.061m
Score/min:387
Accuracy (listed only):30.203%
HSR (listed only):21.500%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D
Kills:1,187
Deaths:844
KDR:1.406
Accuracy:22.064% D
HSR:18.366% D
Serpent VE92
C++
Kills:1,185
Deaths:467
KDR:2.537
Accuracy:25.281% C++
HSR:20.338% C+
Pulsar C
C
Kills:1,164
Deaths:941
KDR:1.237
Accuracy:20.597% D-
HSR:22.423% C
NS-11C
A
Kills:1,163
Deaths:657
KDR:1.770
Accuracy:25.275% C++
HSR:27.515% A
Phobos VX86
B+
Kills:680
Deaths:381
KDR:1.785
Accuracy:65.504% B+
HSR:13.971% C-
NS-11CG
B*
Kills:521
Deaths:390
KDR:1.336
Accuracy:31.888% B*
HSR:25.720% B+
Solstice VE3
B
Kills:485
Deaths:263
KDR:1.844
Accuracy:24.754% C*
HSR:22.268% B
NS Baron G5
B
Kills:450
Deaths:421
KDR:1.069
Accuracy:48.785% B
HSR:12% D
NSX-P Tanto
B++
Kills:235
Deaths:198
KDR:1.187
Accuracy:29.955% B++
HSR:29.787% B+
Zenith VX-5
B+
Kills:123
Deaths:94
KDR:1.309
Accuracy:25.368% C
HSR:26.016% B+
Kills:7,193
Deaths (as Engineer):4,656
Deaths (to Engineers):4,823
KDR:1.54489
Kill Difference:2,537
Playtime:240.800 hours
Usage:23%
Score:8.491m
Score/min:588
Accuracy (listed only):31.947%
HSR (listed only):21.840%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C
Kills:1,449
Deaths:823
KDR:1.761
Accuracy:26.709% C
HSR:21.877% C
Eridani SX5
D
Kills:1,161
Deaths:1,039
KDR:1.117
Accuracy:22.382% D--
HSR:15.332% D
NS-44 Commissioner
C+
Kills:774
Deaths:797
KDR:0.971
Accuracy:34.618% C
HSR:22.481% C+
Nyx VX31
C
Kills:423
Deaths:260
KDR:1.627
Accuracy:32.293% C-
HSR:28.369% C
Manticore SX40
C*
Kills:414
Deaths:437
KDR:0.947
Accuracy:23.464% D--
HSR:23.672% C*
Sirius SX12
B++
Kills:362
Deaths:250
KDR:1.448
Accuracy:25.375% C+
HSR:23.757% B++
NSX Daimyo
C
Kills:357
Deaths:180
KDR:1.983
Accuracy:38.068% D
HSR:92.997% C
MKV Suppressed
C*
Kills:318
Deaths:218
KDR:1.459
Accuracy:25.411% C
HSR:22.013% C*
Ghost
C
Kills:178
Deaths:148
KDR:1.203
Accuracy:30.264% D**
HSR:66.854% C
V10
C++
Kills:167
Deaths:63
KDR:2.651
Accuracy:33.541% D*
HSR:79.641% C++
Kills:5,603
Deaths (as Infiltrator):4,215
Deaths (to Infiltrators):3,037
KDR:1.3293
Kill Difference:1,388
Playtime:88.002 hours
Usage:8%
Score:2.456m
Score/min:465
Accuracy (listed only):29.212%
HSR (listed only):39.699%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:112
Deaths:54
KDR:2.074
Accuracy:15.948% C+
HSR:17.857% C
Cosmos VM3
B+
Kills:102
Deaths:53
KDR:1.925
Accuracy:16.358% C
HSR:21.569% B+
Comet VM2
B+
Kills:74
Deaths:56
KDR:1.321
Accuracy:47.849% B+
HSR:2.703% D
Comet VM2
C+
Kills:54
Deaths:56
KDR:0.964
Accuracy:46.963% C+
HSR:1.852% D*
Kills:342
Deaths (as MAX Suit):109.500
Deaths (to MAX Suits):1,628
KDR:3.12329
Kill Difference:232.500
Playtime:8.341 hours
Usage:1%
Score:0.295m
Score/min:589
Accuracy (listed only):31.780%
HSR (listed only):10.995%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C--
Kills:72
V. Kills:61 116%
Deaths:200
KDR:0.360
Accuracy:28.641% C--
KPH:5.600 D-
VKPH:4.700 D-
Kills:72 (72 + 0)
Deaths:200
KDR:0.360
VKDR:0.305
Vehicle Kills:61
Kill Difference:128
Playtime:12.885 hours
Usage:1%
Score:0.120m
Score/min:156
Piloting Accuracy:28.641%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B++
Kills:204
V. Kills:70 287%
Deaths:34
KDR:6
Accuracy:19.346% F-
KPH:49.300 B++
VKPH:16.900 C--
C150 Dalton
C++
Kills:70
V. Kills:16 412%
Deaths:12
KDR:5.833
Accuracy:38.012% C+
KPH:42.800 C++
VKPH:9.800 D*
Kills:274 (0 + 274)
Deaths:46
KDR:5.957
VKDR:1.870
Vehicle Kills:86
Kill Difference:228
Playtime:5.770 hours
Usage:1%
Score:0.237m
Score/min:684
Piloting Accuracy:N/A%
Gunner Accuracy:38.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:126
V. Kills:14 N/A
Deaths:15
KDR:8.400
Accuracy:29.604% D--
KPH:46.200 B+
VKPH:5.100 D
L100 Python AP
B+
Kills:61
V. Kills:28 210%
Deaths:14
KDR:4.357
Accuracy:51.648% D
KPH:40.400 B+
VKPH:18.500 C+
Kills:187 (187 + 0)
Deaths:29
KDR:6.448
VKDR:1.448
Vehicle Kills:42
Kill Difference:158
Playtime:4.238 hours
Usage:0%
Score:0.117m
Score/min:459
Driving Accuracy:51.648%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
B**
Kills:1,084
V. Kills:72 N/A
Deaths:44
KDR:24.636
Accuracy:22.064% D
KPH:93.500 B*
VKPH:6.200 B**
Supernova FPC
C+
Kills:314
V. Kills:187 167%
Deaths:65
KDR:4.831
Accuracy:39.076% F-
KPH:27.200 C+
VKPH:16.200 C+
Saron HRB
C+
Kills:217
V. Kills:142 152%
Deaths:33
KDR:6.576
Accuracy:43.684% C+
KPH:25.800 C+
VKPH:16.900 C+
E540 Halberd
A+
Kills:204
V. Kills:150 135%
Deaths:35
KDR:5.829
Accuracy:49.835% C++
KPH:34.500 C++
VKPH:25.400 A+
Supernova PC
B**
Kills:136
V. Kills:26 N/A
Deaths:32
KDR:4.250
Accuracy:39.981% D*
KPH:38.100 B**
VKPH:7.300 C-
Kills:1,955 (450 + 1,505)
Deaths:209
KDR:9.354
VKDR:2.761
Vehicle Kills:577
Kill Difference:1,746
Playtime:41.049 hours
Usage:4%
Score:1.649m
Score/min:670
Driving Accuracy:39.981%
Gunner Accuracy:49.835%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:559
V. Kills:28 N/A
Deaths:32
KDR:17.469
Accuracy:32.105% D
KPH:119.500 B
VKPH:6 C+
E540 Halberd-H
C
Kills:61
V. Kills:35 169%
Deaths:4
KDR:15.250
Accuracy:44.497% F-
KPH:34.500 D
VKPH:19.800 C
Kills:620 (0 + 620)
Deaths:36
KDR:17.222
VKDR:1.750
Vehicle Kills:63
Kill Difference:584
Playtime:6.450 hours
Usage:1%
Score:0.179m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:44.497%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A*
Kills:203
V. Kills:19 N/A
Deaths:20
KDR:10.150
Accuracy:32.503% C--
KPH:73.500 A*
VKPH:6.900 C++
M60-G Bulldog
B*
Kills:77
V. Kills:14 N/A
Deaths:3
KDR:25.667
Accuracy:35.184% C
KPH:67.500 B*
VKPH:12.300 B+
Kills:280 (0 + 280)
Deaths:23
KDR:12.174
VKDR:1.435
Vehicle Kills:33
Kill Difference:257
Playtime:3.902 hours
Usage:0%
Score:0.178m
Score/min:759
Driving Accuracy:N/A%
Gunner Accuracy:35.184%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B++
Kills:122
V. Kills:18 N/A
Deaths:99
KDR:1.232
Accuracy:46.374% C
KPH:38.200 B++
VKPH:5.600 C+
Kills:122 (122 + 0)
Deaths:99
KDR:1.232
VKDR:0.182
Vehicle Kills:18
Kill Difference:23
Playtime:3.190 hours
Usage:0%
Score:0.044m
Score/min:230
Driving Accuracy:46.374%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 2,0302,0201,3701.474C+0.0919.197%C--22.228%C--49.1BN/A34241.1h10.8B+56C+
Terminus VX-9 1,9761,9591,5031.303C+0.2722.658%D-22.358%D41.5C+N/A17547.2h12C+53C
Artemis VX26 1,4531,4498231.761C++0.1926.709%C21.877%C59.1B++N/A29124.5h11.7C+43.6C+
Betelgeuse 54-A 1,4521,4358751.64C0.0721.835%D*25.575%D-78.8C+N/A37218.2h11.4D52.3D-
NS-11A 1,3791,3717841.749C**0.1823.31%C25.529%C**60.9B*N/A25522.5h11.3B++48.3B
SVA-88 1,3301,3239091.455C0.1119.207%D--20.862%D43.8CN/A24730.2h11C*57.3C
NS Decimator 1,5451,2631,0191.239C+0.3352.571%D*2.613%B+39.7C+8.9D-33031.8h3.4B++6.4B+
NS-15M2 1,2611,2097151.691C+0.1226.795%C**28.784%C++92.3B**4S24013.1h12.2C+45.4C**
NS-15M1 1,2111,2075272.29B+0.7223.022%C+29.246%B++89.4AN/A61213.5h10.4B++45.4B+
VX6-7 1,1941,1878441.406C+0.1622.064%D18.366%D41.1C+N/A19228.9h12.3C+55.5C+
Ursa 1,1891,1865322.229B++0.6622.598%C26.897%C*72.8B++N/A29316.3h9.4B+41.7C**
Serpent VE92 1,1901,1854672.537B*0.9725.281%C++20.338%C+86.5A+N/A54613.7h11.1B+44B
Pulsar C 1,1721,1649411.237C+0.3320.597%D-22.423%C31.1C+N/A17037.4h11.1C++53.8C+
NS-11C 1,1771,1636571.77B+0.2025.275%C++27.515%A69.2AN/A34516.8h12.7B50.2C**
Eridani SX5 1,1661,1611,0391.117C+0.4522.382%D--15.332%D25.9DN/A11544.9h12.6C56.4C-
Pulsar LSW 1,1641,1607721.503C+0.0721.351%D19.828%D50.2C+N/A22023.1h10.2B+47.7C++
Corvus VA55 1,1721,1601,0121.146C+0.4221.166%D24.31%C+33.7C+N/A14134.4h11B51.8C+
CME 1,1621,1606581.763B+0.1925.016%C-20.603%C62B*N/A37718.7h12.5C**50C++
Equinox VE2 1,1731,1547621.514C++0.0522.528%D-23.484%C**52B++N/A16122.2h13.6C--60.3D
Proton II PPA 1,1561,0844424.636C**23.0722.064%D1.753%C93.4B*6.2B**51411.6h6.8B++30.9B+
NS-44 Commissioner 7787747970.971C+0.6034.618%C22.481%C+53.8B+N/A25814.4h3.5B10.1C*
M60-A Bulldog 8327742926.69B+25.1247.282%C+N/A60.5B++4.5C+64412.8h4.4B++9.2B+
NS-11P 7887555211.449C++0.1228.214%B++27.947%B++72.6A3.2M**23110.4h12.8C**45.4B+
Anti-Vehicle Grenade 7747271727N/A725.4358.482%B++N/A727A47D44581h3A5.1B**
Phobos VX86 6826803811.785C**0.2265.504%B+13.971%C-79.1B*N/A3378.6h2.3C*3.5B
Proton II PPA-H 5875593217.469C*15.9032.105%D1.968%B118.9B6C+5234.7h6.1B**19B++
NS-11CG 5455213901.336C+0.2331.888%B*25.72%B+80.2B++3.7S3216.5h13.2C++41.5B+
Solstice VE3 4874852631.844A0.2824.754%C*22.268%B58.4A++N/A4478.3h12.4B+50.2C++
NS Baron G5 4514504211.069C+0.5048.785%B12%D42.1C++N/A18810.7h4.8C9.9C+
Nyx VX31 4284232601.627C0.0632.293%C-28.369%C70.5B*N/A3216h5.6C+17.2C+
Manticore SX40 4204144370.947C+0.6223.464%D--23.672%C*45C**N/A1829.2h5.4B**23B
M60-A Bulldog 4173891821.611C++20.0440.968%DN/A50.5B+3.6C5597.7h4.3B*10.5B+
Sirius SX12 3683622501.448C*0.1225.375%C+23.757%B++71A1.2A++4765.1h13.6C++53.6C*
C-4 4663603181.132C0.4422.447%DN/A48.6D-14.3D--6837.4h1.8D8D
NSX Daimyo 3583571801.983C0.4138.068%D92.997%C77.6B+N/A3414.6h2.4C*6.3C+
Lasher X2 3373343141.064C+0.5030.41%B3.892%C+42.8C++N/A3177.8h17.5B57.6B+
MKV Suppressed 3263182181.459C**0.1125.411%C22.013%C*69.1B**1.7M2704.6h14.3C+56.2C+
Supernova FPC 501314654.831C3.2639.076%F-4.459%A27.1C+16.1C+84011.6h4B++10.3C+
Darkstar 3213133031.033C-0.5422.834%D*28.435%B+48.9C+1.3B++1846.4h15.2D--66.4D*
Plasma Grenade 2882861286N/A284.4342.321%DN/A357.5D-2.5D23370.8h4.2D9.9D
NSX-P Naginata 2442412071.164C0.4022.729%C+22.407%D-70.9B+N/A2733.4h12.5C++54.8C*
NSX-P Tanto 2402351981.187C++0.3829.955%B++29.787%B+61.8B**1.3B*2923.8h14.6C++48.7B+
Saron HRB 359217336.576C++5.0143.684%C+N/A25.8C+16.9C+5388.4h20.5C++47C++
E540 Halberd 354204355.829C4.2649.835%C++3.922%B**34.6C++25.4A+7255.9h5.9C11.9C+
AP30 Shredder 274204346C+4.4319.346%F-1.961%C+49.8B++17.1C--7334.1h31.6A+163.3B++
M60-G Bulldog 2222032010.15B**8.5832.503%C--2.956%C*72.5A*6.8C++6442.8h4.8B**14.8B+
Tank Mine 3472021091.853C-0.2823.315%D-N/A63.1D--45.3D12193.2h1.5B++6.4C
Force-Blade 28019525,1770.008C--1.5625.189%C--1.538%D0.2C--N/A2835.1h4.1D--16.3C
M60-A Bulldog 219195335.909C4.3433.891%C--N/A41.5C+5.1C--2924.7h4.7B+13.8C**
Ghost 1781781481.203D0.3730.264%D**66.854%C28.7DN/A2156.2h2.3C+7.4D
V10 167167632.651C1.0833.541%D*79.641%C++38.8C+N/A2064.3h2.3C+6.7C
Supernova PC 162136324.25C2.6839.981%D*1.471%D37.8B**7.2C-8373.6h3.1B**7.7B++
MANA Anti-Personnel Turret 133132492.694N/A1.1325.288%UN/A1320U10U6175700.1h19.1T*75.6T*
C75 Viper 140126158.4B+6.8329.604%D--2.381%A46.7B+5.2D3842.7h6.5B**21.8B+
Flare VE6 124124701.771C++0.2019.304%D-25%C+68.9B+N/A8191.8h8.7B++45C++
Zenith VX-5 128123941.309C+0.2625.368%C26.016%B+61.5B+2.5M++4112h12.2C++48C++
M40 Fury-F 140122991.232C0.3446.374%C1.639%B*38.1B++5.6C+2303.2h10.5C++22.6C++
Quasar VM1 113112542.074C*0.5115.948%C+17.857%C40B**N/A3172.8h13.7C**86.1C++
Cosmos VM3 103102531.925C+0.3616.358%C21.569%B+39.2C*N/A2252.6h15.4D94.3C
Proximity Mine 8382165.125C**3.5661.539%A*N/A102.5D1.3B++7600.8h2C-3.2B*
M60-G Bulldog 9177325.667M*24.1035.184%CN/A70B**12.7B+10361.1h5.4B+15.2B
Comet VM2 8874561.321C**0.2547.849%B+2.703%D24.7A++4.7C++2983h12.2B**25.4B++
Saron Laser Cannon 133722000.36C-1.2128.641%C--N/A5.6D-4.7D-15612.9h172.3C--601.4D
C150 Dalton 8670125.833C4.2638.012%C+1.429%B*43.8C++10D*5601.6h3.7C++9.8C*
Lancer VS22 14368820.829C+0.7451.621%D*1.471%C++13.6C15C+4265h15.2B29.5C*
H-V45 6664262.462B+0.8927.528%B+9.375%F58.2B*1.8A**11071.1h12.1C**44B+
L100 Python AP 8961144.357C2.7951.648%D1.639%C--40.7B+18.7C+5931.5h5.4C*10.4C++
E540 Halberd-H 9661415.25C**13.6844.497%F-N/A33.9D19.4C3071.8h6.2C+14D--
A30 Walker 12058202.9C+1.3323.187%DN/A8.5C9.1C++5166.8h191.2C+824.6C
Comet VM2 6154560.964C+0.6046.963%C+1.852%D*18B++2.3D**2153h16.6B*35.4B++
Sticky Grenade 5353153N/A51.4350.183%CN/A530D--N/A39060.1h2.6C--5.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit347309,19539.2h
Aux Spitfire104560.7h
Anti-Vehicle MANA Turret121160.5h
Spawn Beacon581,7623.7h
Motion Spotter241,7772.5h
Nanite Revive Grenade04,4311.2h
Medical Applicator589168,89642.8h
Welding Device0770h
Shield Recharging Field793,3541.8h
Ammunition Package239530.9h
Medical Kit1,4858,58193.7h
Anti-Infantry MANA Turret205831.5h
Nano-Repair Grenade0580h

Check the help document for the dictionary if you want to learn more about words used here.


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