Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 10 (18,954)players online:
LatrodectusVS (94)  ALandWhale_ (15)  HappyRads (9)  fbmarder (6)  Weee240 (4)  heyitsklobb (2) 130
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (41 days). The data shown below may not be accurate.

Founder Meatwad[DA] Meatwad
VS BR 116

KDR: 1.59

Score: 27.3m

Last Seen: Jun 9th, 2019 5:08 AM
- OFFLINE - 977.8 hour(s)

Battle Rank 101 (116 total) - Vanu Sovereignty on Emerald
Level Progress (to 102): 44%
PRIMARY CLASSESMEDICENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Terminus VX-9 Artemis VX26 NS-11A SVA-88 NS Decimator NS-15M1 VX6-7
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Meatwad



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $759,357 MLG Score: 607
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.465%22.645%50923119123,2191.89899-0.305

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.621%0.255C*0.272C*0.18C++HEAD ++ (~11.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.337C**11.10.223C++38.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.688%3.587%573121147410042250.471642210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.712%-0.611D0.661B+-0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.50.65B+4.70.626B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.566%1.985%319712072,5197076253.56294402%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.465%-0.982D---0.608D0.257

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.692B+9.40.764B++27.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.475%71.331%3192121229391100.321272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.542%-0.529D0.276C*-0.243

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.264C*2.30.28C*5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.227%13.543%3191121363596120.66077

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.967A++-0.216C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.734B++2.30.53B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.3m305.4%638 (38.3k)494 (29.6k)1.5944335,65322,3611.72304116 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121415418.853%17.252%32502:2918

25% Combat Medic24% Engineer26% Heavy Assault8% Infiltrator16% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 20th, 2014 3:51 AMApr 26th, 2014 6:00 AMJul 8th, 2019 5:09 AM (12d) (PST)Jun 9th, 2019 1:27 AM (41d) (PST)Jun 9th, 2019 1:08 AM (41d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5702443260.6450.4040.1112.0870.039607

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,20314,62619,57739247125229,622

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
922h/38.4d 2,876 6,151 8,279 115.4k 1,200 4,147 2,144 31.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:1,982
Deaths:1,335
KDR:1.485
Accuracy:19.075% C
HSR:22.301% C
SVA-88
D
Kills:1,323
Deaths:909
KDR:1.455
Accuracy:19.207% D-
HSR:20.862% D
NS-15M1
B*
Kills:1,207
Deaths:527
KDR:2.290
Accuracy:23.022% C++
HSR:29.246% B*
Ursa
B
Kills:1,186
Deaths:532
KDR:2.229
Accuracy:22.598% C+
HSR:26.897% B
Betelgeuse 54-A
D
Kills:1,165
Deaths:702
KDR:1.660
Accuracy:20.867% D*
HSR:25.236% D
Pulsar LSW
C
Kills:1,160
Deaths:772
KDR:1.503
Accuracy:21.351% C
HSR:19.828% D
Flare VE6
C++
Kills:124
Deaths:70
KDR:1.771
Accuracy:19.304% D
HSR:25% C++
Kills:8,147
Deaths (as Heavy Assault):4,847
Deaths (to Heavy Assaults):7,144
KDR:1.68083
Kill Difference:3,300
Playtime:239.396 hours
Usage:26%
Score:6.997m
Score/min:487
Accuracy (listed only):20.775%
HSR (listed only):24.196%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
C--
Kills:1,959
Deaths:1,503
KDR:1.303
Accuracy:22.658% D
HSR:22.358% C--
NS-11A
B+
Kills:1,371
Deaths:784
KDR:1.749
Accuracy:23.310% C
HSR:25.529% B+
Eridani SX5
D
Kills:1,161
Deaths:1,039
KDR:1.117
Accuracy:22.382% D
HSR:15.332% D
CME
C
Kills:1,160
Deaths:658
KDR:1.763
Accuracy:25.016% C
HSR:20.603% C
Corvus VA55
C++
Kills:1,160
Deaths:1,012
KDR:1.146
Accuracy:21.166% D
HSR:24.310% C++
Equinox VE2
B
Kills:1,154
Deaths:762
KDR:1.514
Accuracy:22.528% D
HSR:23.484% B
Phobos VX86
B+
Kills:635
Deaths:348
KDR:1.825
Accuracy:65.227% B+
HSR:13.543% C-
NS Baron G5
B+
Kills:449
Deaths:415
KDR:1.082
Accuracy:48.932% B+
HSR:12.027% D
Sirius SX12
B+
Kills:277
Deaths:189
KDR:1.466
Accuracy:24.790% C++
HSR:21.300% B+
Darkstar
B+
Kills:227
Deaths:211
KDR:1.076
Accuracy:22.487% D--
HSR:27.313% B+
H-V45
B++
Kills:64
Deaths:26
KDR:2.462
Accuracy:27.528% B++
HSR:9.375% F
Kills:9,617
Deaths (as Combat Medic):6,947
Deaths (to Combat Medics):2,955
KDR:1.38434
Kill Difference:2,670
Playtime:227.368 hours
Usage:25%
Score:6.805m
Score/min:499
Accuracy (listed only):29.638%
HSR (listed only):19.561%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C-
Kills:1,187
Deaths:844
KDR:1.406
Accuracy:22.064% C--
HSR:18.366% C-
Serpent VE92
C**
Kills:1,185
Deaths:467
KDR:2.537
Accuracy:25.281% C**
HSR:20.338% C++
Pulsar C
C+
Kills:1,164
Deaths:941
KDR:1.237
Accuracy:20.597% D
HSR:22.423% C+
NS-11C
A+
Kills:1,163
Deaths:657
KDR:1.770
Accuracy:25.275% C**
HSR:27.515% A+
Eridani SX5
D
Kills:1,161
Deaths:1,039
KDR:1.117
Accuracy:22.382% D
HSR:15.332% D
Phobos VX86
B+
Kills:635
Deaths:348
KDR:1.825
Accuracy:65.227% B+
HSR:13.543% C-
Solstice VE3
B+
Kills:483
Deaths:257
KDR:1.879
Accuracy:24.799% B
HSR:22.153% B+
NS Baron G5
B+
Kills:449
Deaths:415
KDR:1.082
Accuracy:48.932% B+
HSR:12.027% D
Sirius SX12
B+
Kills:277
Deaths:189
KDR:1.466
Accuracy:24.790% C++
HSR:21.300% B+
Kills:7,704
Deaths (as Light Assault):5,157
Deaths (to Light Assaults):3,904
KDR:1.49389
Kill Difference:2,547
Playtime:151.169 hours
Usage:16%
Score:3.416m
Score/min:377
Accuracy (listed only):31.039%
HSR (listed only):19.222%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C-
Kills:1,187
Deaths:844
KDR:1.406
Accuracy:22.064% C--
HSR:18.366% C-
Serpent VE92
C**
Kills:1,185
Deaths:467
KDR:2.537
Accuracy:25.281% C**
HSR:20.338% C++
Pulsar C
C+
Kills:1,164
Deaths:941
KDR:1.237
Accuracy:20.597% D
HSR:22.423% C+
NS-11C
A+
Kills:1,163
Deaths:657
KDR:1.770
Accuracy:25.275% C**
HSR:27.515% A+
Phobos VX86
B+
Kills:635
Deaths:348
KDR:1.825
Accuracy:65.227% B+
HSR:13.543% C-
Solstice VE3
B+
Kills:483
Deaths:257
KDR:1.879
Accuracy:24.799% B
HSR:22.153% B+
NS Baron G5
B+
Kills:449
Deaths:415
KDR:1.082
Accuracy:48.932% B+
HSR:12.027% D
Kills:6,266
Deaths (as Engineer):3,929
Deaths (to Engineers):4,252
KDR:1.59481
Kill Difference:2,337
Playtime:222.076 hours
Usage:24%
Score:8.059m
Score/min:605
Accuracy (listed only):33.168%
HSR (listed only):19.481%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Artemis VX26
C+
Kills:1,442
Deaths:815
KDR:1.769
Accuracy:26.706% C+
HSR:21.845% C+
Eridani SX5
D
Kills:1,161
Deaths:1,039
KDR:1.117
Accuracy:22.382% D
HSR:15.332% D
NS-44 Commissioner
C+
Kills:655
Deaths:658
KDR:0.995
Accuracy:33.807% C
HSR:21.221% C+
Manticore SX40
C**
Kills:414
Deaths:437
KDR:0.947
Accuracy:23.464% D-
HSR:23.672% C**
Sirius SX12
B+
Kills:277
Deaths:189
KDR:1.466
Accuracy:24.790% C++
HSR:21.300% B+
V10
C**
Kills:167
Deaths:63
KDR:2.651
Accuracy:33.541% D--
HSR:79.641% C**
Ghost
D
Kills:126
Deaths:113
KDR:1.115
Accuracy:29.179% D**
HSR:60.318% D
Kills:4,242
Deaths (as Infiltrator):3,314
Deaths (to Infiltrators):2,452
KDR:1.28002
Kill Difference:928
Playtime:69.268 hours
Usage:8%
Score:1.749m
Score/min:421
Accuracy (listed only):27.695%
HSR (listed only):34.761%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C+
Kills:112
Deaths:54
KDR:2.074
Accuracy:15.948% C+
HSR:17.857% C+
Cosmos VM3
B+
Kills:102
Deaths:53
KDR:1.925
Accuracy:16.358% C+
HSR:21.569% B+
Comet VM2
B+
Kills:69
Deaths:50
KDR:1.380
Accuracy:47.578% B+
HSR:2.899% D
Comet VM2
C++
Kills:51
Deaths:50
KDR:1.020
Accuracy:46.633% C++
HSR:1.961% D--
Kills:334
Deaths (as MAX Suit):103.500
Deaths (to MAX Suits):1,539
KDR:3.22705
Kill Difference:230.500
Playtime:7.926 hours
Usage:1%
Score:0.284m
Score/min:597
Accuracy (listed only):31.629%
HSR (listed only):11.071%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C--
Kills:72
V. Kills:61 116%
Deaths:200
KDR:0.360
Accuracy:28.641% C--
KPH:5.600 D
VKPH:4.700 D
Kills:72 (72 + 0)
Deaths:200
KDR:0.360
VKDR:0.305
Vehicle Kills:61
Kill Difference:128
Playtime:12.885 hours
Usage:1%
Score:0.109m
Score/min:141
Piloting Accuracy:28.641%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B**
Kills:204
V. Kills:70 287%
Deaths:34
KDR:6
Accuracy:19.346% F--
KPH:49.400 B**
VKPH:16.900 C
C150 Dalton
B+
Kills:70
V. Kills:16 412%
Deaths:12
KDR:5.833
Accuracy:38.012% C+
KPH:42.800 B+
VKPH:9.800 D*
Kills:274 (0 + 274)
Deaths:46
KDR:5.957
VKDR:1.870
Vehicle Kills:86
Kill Difference:228
Playtime:5.769 hours
Usage:1%
Score:0.234m
Score/min:677
Piloting Accuracy:N/A%
Gunner Accuracy:38.012%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:124
V. Kills:13 N/A
Deaths:15
KDR:8.267
Accuracy:29.685% D--
KPH:46 B*
VKPH:4.800 D
Kills:124 (124 + 0)
Deaths:15
KDR:8.267
VKDR:0.867
Vehicle Kills:13
Kill Difference:109
Playtime:2.698 hours
Usage:0%
Score:0.062m
Score/min:381
Driving Accuracy:29.685%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:1,081
V. Kills:72 N/A
Deaths:44
KDR:24.568
Accuracy:22.051% C
KPH:93.500 A
VKPH:6.200 A
Supernova FPC
C+
Kills:214
V. Kills:149 143%
Deaths:65
KDR:3.292
Accuracy:37.791% F-
KPH:21.900 C
VKPH:15.200 C+
E540 Halberd
A+
Kills:204
V. Kills:150 135%
Deaths:35
KDR:5.829
Accuracy:49.834% C**
KPH:34.600 C**
VKPH:25.400 A+
Saron HRB
C++
Kills:198
V. Kills:135 146%
Deaths:33
KDR:6
Accuracy:43.280% C+
KPH:24.500 C+
VKPH:16.700 C++
Supernova PC
A+
Kills:136
V. Kills:26 N/A
Deaths:32
KDR:4.250
Accuracy:39.981% D--
KPH:38.100 A+
VKPH:7.300 C
Kills:1,833 (350 + 1,483)
Deaths:209
KDR:8.770
VKDR:2.545
Vehicle Kills:532
Kill Difference:1,624
Playtime:38.887 hours
Usage:4%
Score:1.601m
Score/min:686
Driving Accuracy:39.981%
Gunner Accuracy:43.280%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B++
Kills:559
V. Kills:28 N/A
Deaths:32
KDR:17.469
Accuracy:32.181% D
KPH:119.600 B++
VKPH:6 C+
Kills:559 (0 + 559)
Deaths:32
KDR:17.469
VKDR:0.875
Vehicle Kills:28
Kill Difference:527
Playtime:4.675 hours
Usage:1%
Score:0.147m
Score/min:523
Driving Accuracy:N/A%
Gunner Accuracy:32.181%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
M+
Kills:203
V. Kills:19 N/A
Deaths:20
KDR:10.150
Accuracy:32.219% C
KPH:76.300 M+
VKPH:7.100 C**
M60-G Bulldog
A
Kills:69
V. Kills:13 N/A
Deaths:3
KDR:23
Accuracy:33.301% C
KPH:65.900 A
VKPH:12.400 B**
Kills:272 (0 + 272)
Deaths:23
KDR:11.826
VKDR:1.391
Vehicle Kills:32
Kill Difference:249
Playtime:3.707 hours
Usage:0%
Score:0.173m
Score/min:776
Driving Accuracy:N/A%
Gunner Accuracy:33.301%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:122
V. Kills:18 N/A
Deaths:98
KDR:1.245
Accuracy:46.386% C
KPH:38.400 B**
VKPH:5.700 C+
Kills:122 (122 + 0)
Deaths:98
KDR:1.245
VKDR:0.184
Vehicle Kills:18
Kill Difference:24
Playtime:3.173 hours
Usage:0%
Score:0.043m
Score/min:228
Driving Accuracy:46.386%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,9921,9821,3351.485C++0.1119.075%C22.301%C48.8B++N/A33840.6h10.7B++56.1C++
Terminus VX-9 1,9761,9591,5031.303C+0.2922.658%D22.358%C--41.5C++N/A17447.2h12C*53C+
Artemis VX26 1,4461,4428151.769B+0.1726.706%C+21.845%C+59.1AN/A29124.4h11.7C**43.7C*
NS-11A 1,3791,3717841.749B0.1523.31%C25.529%B+60.9A+N/A25422.5h11.3B*48.3B+
SVA-88 1,3301,3239091.455C+0.1419.207%D-20.862%D43.8C+N/A24530.2h11B+57.3C+
NS Decimator 1,5401,2591,0151.24C*0.3552.571%D--2.621%B39.7B8.9D-32831.7h3.4B*6.4B+
NS-15M1 1,2111,2075272.29B+0.7023.022%C++29.246%B*89.4A++N/A61113.5h10.4B*45.4B+
VX6-7 1,1941,1878441.406C++0.1922.064%C--18.366%C-41.1C**N/A19128.9h12.3C**55.5C++
Ursa 1,1891,1865322.229B**0.6322.598%C+26.897%B72.8AN/A29016.3h9.4B++41.7B+
Serpent VE92 1,1901,1854672.537A0.9425.281%C**20.338%C++86.5A**N/A54113.7h11.1B+44B+
Betelgeuse 54-A 1,1731,1657021.66C0.0720.867%D*25.236%D76.1C**N/A34015.3h11.5C54.9D-
Pulsar C 1,1721,1649411.237C+0.3620.597%D22.423%C+31.1C++N/A16737.4h11.1B53.8C++
NS-11C 1,1771,1636571.77B*0.1825.275%C**27.515%A+69.2A*N/A34216.8h12.7B+50.2B+
Eridani SX5 1,1661,1611,0391.117C+0.4822.382%D15.332%D25.9CN/A11444.9h12.6C+56.4C+
CME 1,1621,1606581.763B+0.1725.016%C20.603%C62AN/A37718.7h12.5B+50C**
Corvus VA55 1,1721,1601,0121.146C++0.4521.166%D24.31%C++33.7C**N/A14034.4h11B+51.8C++
Pulsar LSW 1,1641,1607721.503C+0.0921.351%C19.828%D50.2C**N/A21523.1h10.2B*47.7B+
Equinox VE2 1,1731,1547621.514C**0.0822.528%D23.484%B52B**N/A16022.2h13.6C+60.3C
Proton II PPA 1,1531,0814424.568B+22.9722.051%C1.758%C93.2A6.2A51511.6h6.8B*30.9B++
M60-A Bulldog 8327742926.69B+25.1047.282%C++N/A60.5B**4.5C++64412.8h4.4B*9.2B++
Anti-Vehicle Grenade 7457021702N/A700.4162.256%AN/A780A++47.8D50520.9h2.9A+4.6A
NS-44 Commissioner 6586556580.995C+0.6033.807%C21.221%C+53.3B++N/A26512.3h3.5B+10.2B
Phobos VX86 6366353481.825B+0.2365.227%B+13.543%C-77.4B**N/A3318.2h2.3B3.5B+
Proton II PPA-H 5875593217.469B+15.8732.181%D1.968%C**118.9B++6C+5234.7h6.1B**19B++
Solstice VE3 4854832571.879A+0.2824.799%B22.153%B+59.6A**N/A4378.1h12.4B+50.1B
NS Baron G5 4504494151.082C+0.5148.932%B+12.027%D42.4B+N/A18910.6h4.8C+9.8C+
Manticore SX40 4204144370.947C+0.6523.464%D-23.672%C**45B++N/A1829.2h5.4B**23B+
M60-A Bulldog 4173891821.611B20.0240.978%C--N/A50.5B*3.6C+5597.7h4.3B**10.5B+
C-4 4423382961.142C+0.4522.154%DN/A49.7D15.3D--7136.8h1.8C--8.2D
Lasher X2 3243212991.074C*0.5229.745%B+3.738%C+42.8B+N/A3157.5h16.9B++56.9B+
Sirius SX12 2792771891.466B+0.1324.79%C++21.3%B+69.3A*N/A5214h14C**56.6C**
Frag Grenade 2462461246N/A244.4142.241%C-N/A351.4DN/A23850.7h4.2C9.9C+
Darkstar 2332272111.076C0.5222.487%D--27.313%B+47.3C++1.3B**1814.8h15.9D*70.6D--
Supernova FPC 363214653.292C1.7037.791%F-5.607%A*21.8C15.2C+9349.8h4.6B+12.2C-
AP30 Shredder 274204346C+4.4119.346%F--1.961%C+49.8B**17.1C7314.1h31.6A++163.3B**
E540 Halberd 354204355.829C4.2349.834%C**3.922%B**34.6C**25.4A+7235.9h5.9C+11.8C**
M60-G Bulldog 2222032010.15A++8.5632.219%C2.956%C+75.2M+7C*6562.7h4.7B**14.6B++
Saron HRB 333198336C*4.4143.28%C+N/A24.4C+16.7C++5398.1h20.7C**47.8B
M60-A Bulldog 219195335.909C+4.3133.891%CN/A41.5C++5.1C-2924.7h4.7B*13.8B+
Force-Blade 25617221,1750.008C-1.5931.566%C++N/A0.2DN/A2730.8h4.4D*13.8C+
V10 167167632.651C+1.0633.541%D--79.641%C**38.8C*N/A2054.3h2.3C+6.7C
Tank Mine 276155851.824C0.2324.691%DN/A62D-48.4C--14252.5h1.5B++6.3C+
Supernova PC 162136324.25C+2.6639.981%D--1.471%D37.8A+7.2C8343.6h3.1A7.7B*
Ghost 1261261131.115C-0.4829.179%D**60.318%D23.3DN/A1905.4h2.3C++8C--
Flare VE6 124124701.771B+0.1819.304%D25%C++68.9B**N/A7891.8h8.7B*45C**
MANA Anti-Personnel Turret 125124472.638N/A1.0425.425%UN/A1240U10U5835300.1h19.5T*76.9T*
C75 Viper 137124158.267B*6.6729.685%D--2.419%A45.9B*4.8D3812.7h6.5A22B*
M40 Fury-F 140122981.245C+0.3546.386%C1.639%B**38.1B**5.6C+2283.2h10.5C**22.6C*
Quasar VM1 113112542.074B+0.4815.948%C+17.857%C+40A+N/A3072.8h13.7B+86.1C**
Cosmos VM3 103102531.925C+0.3316.358%C+21.569%B+39.2B+N/A2242.6h15.4D94.3C+
Proximity Mine 8181165.063B+3.4761.154%A*N/A101.3C-N/A7330.8h2C3.2B**
Saron Laser Cannon 133722000.36C1.2328.641%C--N/A5.6D4.7D14112.9h172.3C601.4C
C150 Dalton 8670125.833C+4.2438.012%C+1.429%B++43.8B+10D*5401.6h3.7B+9.8B+
M60-G Bulldog 8269323S21.4133.301%CN/A69A+13B**10781h5B*15.1B+
Comet VM2 8169501.38B+0.2147.578%B+2.899%D24.6A**4.3C++2982.8h12.1B**25.4B*
Lancer VS22 13865820.793C+0.8051.532%D**1.538%C+13.5C+15.2C**4264.8h15.5B+30.1B
H-V45 6664262.462B+0.8727.528%B++9.375%F58.2A1.8M*10541.1h12.1B+44B+
A30 Walker 12058202.9C*1.3123.187%DN/A8.5C+9.1C**5166.8h191.2C*824.6C+
Comet VM2 5651501.02C+0.5746.633%C++1.961%D--18.2B**1.8F2132.8h16.3B**34.9B*
Sticky Grenade 5151151N/A49.4154.149%C*N/A510D--N/A45180.1h2.4C+4.5C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon381,4273h
Anti-Vehicle MANA Turret101000.4h
Nano-Armor Kit281287,94034.8h
Nanite Revive Grenade03,9281.1h
Medical Applicator502142,32938.2h
Motion Spotter161,3262.1h
Shield Recharging Field512,0511.3h
Ammunition Package238500.9h
Medical Kit1,1436,66167h
Anti-Infantry MANA Turret205661.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.53s
Server spent 2.45s on queries, 1.92s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.