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Lt. Colonel Medalofhonorfr[7lcp] Medalofhonorfr
TR BR 68

KDR: 14.13

Score: 5.5m

Last Seen: Feb 22nd, 2019 10:15 PM
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Battle Rank 68 - Terran Republic on Miller
Level 100 Progress: 29% 1161h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH MRC3 Mercy MRC3 Mercy P2-120 HEAT P2-120 HESH L100 Python HEAT M1 Heavy Cycler M1 Heavy Cycler
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $596,727 MLG Score: 477
Fun Score: N/A
Cheeseburgers Flipped: 1466TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.168%13.691%262111951680.66403213.471

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.379C--1.081D*1.353AHEAD + (~4.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.5-0.679D24-0.683D101.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.111%0.108%620011195922237038.41671299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.919B*-1.371D**-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.834B++12.30.767B++14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.22%0.45%10438611906,44973107487.1487600%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.561%-0.653D-1.377D**-0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+4.50.637B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.756%42.222%021194675261425.9615

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.916%-0.49D-1.627F-0.721

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.8-1.111D*6.6-1.082D*14.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m159.6%192 (11.5k)165 (9.9k)14.134816,7781,18716.16668 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1196192819.619%7.033%13827:478

56% Infiltrator33% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2018 6:33 PMMar 2nd, 2018 10:35 PMFeb 23rd, 2019 3:22 PM (88d) (PST)Feb 22nd, 2019 8:27 PM (89d) (PST)Feb 22nd, 2019 6:15 PM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6573143430.5040.0360.0350.8820.049477

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,42718,81620,61130225339,899

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
555.1h/23.1d 2,411 1,180 3,244 29.4k 513 1,895 1,618 21.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):187
KDR:0
Kill Difference:UNR
Playtime:9.555 hours
Usage:2%
Score:0.023m
Score/min:39
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C-
Kills:168
Deaths:21
KDR:8
Accuracy:19.168% C-
HSR:13.691% D--
Kills:168
Deaths (as Light Assault):21
Deaths (to Light Assaults):75
KDR:8
Kill Difference:147
Playtime:12.694 hours
Usage:2%
Score:0.003m
Score/min:4
Accuracy (listed only):19.168%
HSR (listed only):13.691%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C-
Kills:168
Deaths:21
KDR:8
Accuracy:19.168% C-
HSR:13.691% D--
Kills:168
Deaths (as Engineer):21
Deaths (to Engineers):239
KDR:8
Kill Difference:147
Playtime:29.104 hours
Usage:5%
Score:0.124m
Score/min:71
Accuracy (listed only):19.168%
HSR (listed only):13.691%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):41
KDR:0
Kill Difference:UNR
Playtime:7.696 hours
Usage:1%
Score:0.036m
Score/min:77
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C++
Kills:599
Deaths:24
KDR:24.958
Accuracy:31.623% C+
HSR:36.895% C++
M77-B
B**
Kills:76
Deaths:5
KDR:15.200
Accuracy:34.214% C-
HSR:84.211% B**
Kills:675
Deaths (as Infiltrator):29
Deaths (to Infiltrators):92
KDR:23.27586
Kill Difference:646
Playtime:309.300 hours
Usage:56%
Score:2.959m
Score/min:159
Accuracy (listed only):32.919%
HSR (listed only):60.553%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:1,351
Deaths:270
KDR:5.004
Accuracy:16.985% C++
HSR:13.398% D*
MRC3 Mercy
C+
Kills:1,312
Deaths:272
KDR:4.824
Accuracy:16.572% C+
HSR:13.643% D*
M1 Heavy Cycler
C+
Kills:1,179
Deaths:257
KDR:4.588
Accuracy:13.820% C+
HSR:16.539% C
M1 Heavy Cycler
C--
Kills:1,176
Deaths:248
KDR:4.742
Accuracy:13.786% C--
HSR:13.946% D--
M3 Pounder HEG
C+
Kills:770
Deaths:107
KDR:7.196
Accuracy:38.287% C+
HSR:1.948% D
M3 Pounder HEG
C+
Kills:576
Deaths:100
KDR:5.760
Accuracy:38.780% C+
HSR:1.389% D*
M6 Onslaught
C
Kills:355
Deaths:73
KDR:4.863
Accuracy:14.989% C
HSR:10.704% F-
M6 Onslaught
C-
Kills:350
Deaths:73
KDR:4.795
Accuracy:15.239% C-
HSR:11.143% F-
Kills:7,069
Deaths (as MAX Suit):700
Deaths (to MAX Suits):123
KDR:10.09857
Kill Difference:6,369
Playtime:183.553 hours
Usage:33%
Score:2.350m
Score/min:213
Accuracy (listed only):21.057%
HSR (listed only):10.339%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B++
Kills:922
V. Kills:54 N/A
Deaths:13
KDR:70.923
Accuracy:46.111% C
KPH:113 B++
VKPH:6.600 D-
Kills:922 (0 + 0)
Deaths:13
KDR:70.923
VKDR:4.154
Vehicle Kills:54
Kill Difference:909
Playtime:8.156 hours
Usage:1%
Score:0.117m
Score/min:240
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:2,029
V. Kills:211 N/A
Deaths:30
KDR:67.633
Accuracy:36.597% D*
KPH:69.400 B++
VKPH:7.200 C+
L100 Python HEAT
A
Kills:1,188
V. Kills:210 N/A
Deaths:34
KDR:34.941
Accuracy:39.254% D*
KPH:50.400 A
VKPH:8.900 D
L100 Python AP
A++
Kills:425
V. Kills:76 N/A
Deaths:8
KDR:53.125
Accuracy:35.231% F--
KPH:50.400 A++
VKPH:9 D**
C75 Viper
C++
Kills:201
V. Kills:46 428%
Deaths:8
KDR:25.125
Accuracy:24.302% D**
KPH:30.500 C++
VKPH:7 C+
Kills:3,843 (3,843 + 0)
Deaths:80
KDR:48.038
VKDR:6.788
Vehicle Kills:543
Kill Difference:3,763
Playtime:67.833 hours
Usage:12%
Score:0.691m
Score/min:170
Driving Accuracy:24.302%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:1,219
V. Kills:231 N/A
Deaths:30
KDR:40.633
Accuracy:34.862% D
KPH:50.200 A*
VKPH:9.500 C+
P2-120 HESH
B+
Kills:1,191
V. Kills:177 N/A
Deaths:25
KDR:47.640
Accuracy:32.518% D--
KPH:58.300 B+
VKPH:8.700 C+
P2-120 AP
A*
Kills:621
V. Kills:123 N/A
Deaths:21
KDR:29.571
Accuracy:32.365% D**
KPH:52.900 A*
VKPH:10.500 D--
E540 Halberd
B+
Kills:73
V. Kills:24 292%
Deaths:6
KDR:12.167
Accuracy:24.424% F--
KPH:30.600 B+
VKPH:10.100 D
Kills:3,104 (3,031 + 73)
Deaths:82
KDR:37.854
VKDR:6.768
Vehicle Kills:555
Kill Difference:3,022
Playtime:58.879 hours
Usage:11%
Score:0.638m
Score/min:181
Driving Accuracy:32.365%
Gunner Accuracy:24.424%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,2402,0293067.633S53.5036.597%D*N/A69.5B++7.2C+20429.2h2.7B++7.5C+
MRC3 Mercy 1,3851,3512705.004A9.1316.985%C++13.398%D*23.5CN/A6457.5h21.8C128.1C++
MRC3 Mercy 1,3391,3122724.824A9.3116.572%C+13.643%D*22.5CN/A6258.2h22.3D134.3C+
P2-120 HEAT 1,4501,2193040.633S26.5034.862%DN/A50.2A*9.5C+15924.3h6.1B+17.6C*
P2-120 HESH 1,3681,1912547.64A**33.5132.518%D--N/A58.4B+8.7C+16420.4h4.4B+13.5C+
L100 Python HEAT 1,3981,1883434.941S20.8139.254%D*N/A50.3A8.9D14323.6h5.2C**13.2C+
M1 Heavy Cycler 1,2071,1792574.588A**9.5513.82%C+16.539%C17.5CN/A4267.4h21.6D156.1C+
M1 Heavy Cycler 1,1911,1762484.742A*9.3913.786%C--13.946%D--18DN/A4165.4h20.7D-150.1C-
Hellfire Rocket Pods 9769221370.923S56.7946.111%CN/A112.4B++6.6D-2408.2h12.3B+26.7B++
M3 Pounder HEG 8557701077.196M**6.9438.287%C+1.948%D22.5B++2.5C--8034.2h20.8D54.3C+
P2-120 AP 7446212129.571M*15.4432.365%D**N/A53.1A*10.5D--23011.7h4.5A13.9B+
99SV 6135992424.958U10.8231.623%C+36.895%C++16.3C--N/A4036.7h7D22.3C
M3 Pounder HEG 6495761005.76M8.3738.78%C+1.389%D*17.6C+2.2D--6032.8h27.3D*70.5D
L100 Python AP 501425853.125U38.9935.231%F--N/A50.6A++9D**1738.4h3B**8.6B++
M6 Onslaught 364355734.863A+9.2714.989%C10.704%F-18.5D-N/A4519.2h23.9D*159.2C-
M6 Onslaught 359350734.795A9.3415.239%C-11.143%F-18D--N/A4519.4h25D**164.1C--
C75 Viper 247201825.125S10.9924.302%D**0.995%D30.5C++7C+1096.6h10.4B+43C+
TRAC-5 171168218S6.1319.168%C-13.691%D--4.7D--N/A2135.9h24D**125.5D-
Tank Mine 12495195U80.8775%M++N/A237.5M+72.5B13830.4h1.9C++2.6A*
MAX Punch 87877070.123C++14.0145.652%C+N/A0.5C--N/A1182.8h1.7C++3.7C**
Frag Grenade 8878178N/A63.8755.444%A+N/A390C50S25100.2h4.2C+7.7B+
Chainblade 78772560.301S13.8344.81%A3.896%C-0.4CN/A1186.1h2.3B+5.1B+
M77-B 7676515.2S1.0734.214%C-84.211%B**14.6DN/A525.2h3.2D--9.5D
Spear Anti-Vehicle Phalanx Turret 8575237.5S23.3744.732%C++5.333%B+44.1B5.9D**1781.7h8.8C+19.6C*
E540 Halberd 9773612.167B*1.9724.424%F--N/A30.4B+10D3002.4h4.1A16.7C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1014,9523.1h
Ammunition Package06560.6h
Nano-Armor Kit216,0851.8h
Anti-Infantry MANA Turret0770.3h
AP30 Shredder0840h
Recon Detection Device0830.3h

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