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Captain Medalofhonorfr[7lcp] Medalofhonorfr
TR BR 58

KDR: 9.31

Score: 3.4m

Last Seen: Oct 22nd, 2017 7:41 PM
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Rank 58 (58) Captain of the Terran Republic on Miller
Level 100 Progress: 18% 1236h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG L100 Python HESH C75 Viper P2-120 HEAT M1 Heavy Cycler M1 Heavy Cycler M77-B
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $601,731 MLG Score: 481
Fun Score: N/A
Cheeseburgers Flipped: 864TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.233%18.31%3161974710.4152058.892

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.718D--0.295C1.48A+HEAD ++ (~9.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.8-0.913D--24.8-0.746D-119

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.118%1.695%554949713,3036844447.8696742%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.504%-0.745D--0.734D--0.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.575B+5.40.566B+10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.177%4.444%21419749040632.25141%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.82D-0.081C+-1.908

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.813B++5.80.845B*15.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.925%82.222%214197422521410.2273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.657D1.012B**-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.244C++2.20.281C*5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.4m161.4%208 (12.5k)182 (10.9k)9.307469,23399210.508158 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR975106723.798%6.271%14919:143

9% Engineer50% Infiltrator34% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 1st, 2017 11:54 AMJun 1st, 2017 4:11 PMOct 24th, 2017 12:08 PM (179d) (PST)Oct 22nd, 2017 4:33 PM (181d) (PST)Oct 22nd, 2017 3:41 PM (181d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6603503100.4880.0520.0310.8630.047481

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,57321,01518,558293252310,899

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
315.7h/13.2d 1,191 579 1,860 16.3k 196 1,223 892 12.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):191
KDR:0
Kill Difference:UNR
Playtime:12.953 hours
Usage:4%
Score:0.074m
Score/min:95
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
B++
Kills:225
Deaths:8
KDR:28.125
Accuracy:30.925% D--
HSR:82.222% B++
Kills:225
Deaths (as Infiltrator):8
Deaths (to Infiltrators):92
KDR:28.125
Kill Difference:217
Playtime:156.943 hours
Usage:50%
Score:1.529m
Score/min:162
Accuracy (listed only):30.925%
HSR (listed only):82.222%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:71
Deaths:23
KDR:3.087
Accuracy:17.233% D-
HSR:18.310% C+
Kills:71
Deaths (as Engineer):23
Deaths (to Engineers):221
KDR:3.08696
Kill Difference:48
Playtime:27.961 hours
Usage:9%
Score:0.242m
Score/min:144
Accuracy (listed only):17.233%
HSR (listed only):18.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:71
Deaths:23
KDR:3.087
Accuracy:17.233% D-
HSR:18.310% C+
Kills:71
Deaths (as Light Assault):23
Deaths (to Light Assaults):63
KDR:3.08696
Kill Difference:48
Playtime:3.765 hours
Usage:1%
Score:0.010m
Score/min:45
Accuracy (listed only):17.233%
HSR (listed only):18.310%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):20
KDR:0
Kill Difference:UNR
Playtime:4.260 hours
Usage:1%
Score:0.021m
Score/min:83
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C
Kills:1,748
Deaths:326
KDR:5.362
Accuracy:36.188% C
HSR:2.117% D
M3 Pounder HEG
C
Kills:1,446
Deaths:313
KDR:4.620
Accuracy:36.815% C
HSR:2.559% C--
M1 Heavy Cycler
C
Kills:661
Deaths:203
KDR:3.256
Accuracy:14.047% C
HSR:17.247% C
M1 Heavy Cycler
C+
Kills:642
Deaths:216
KDR:2.972
Accuracy:13.830% C+
HSR:14.953% C--
Kills:4,497
Deaths (as MAX Suit):529
Deaths (to MAX Suits):75
KDR:8.50095
Kill Difference:3,968
Playtime:108.144 hours
Usage:34%
Score:1.563m
Score/min:241
Accuracy (listed only):25.220%
HSR (listed only):9.219%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:1,199
V. Kills:102 N/A
Deaths:23
KDR:52.130
Accuracy:41.390% D-
KPH:59.200 C++
VKPH:5 D
C75 Viper
B**
Kills:1,127
V. Kills:97 N/A
Deaths:45
KDR:25.045
Accuracy:30.093% D-
KPH:53.800 B**
VKPH:4.600 D
L100 Python HEAT
C++
Kills:104
V. Kills:20 N/A
Deaths:2
KDR:52
Accuracy:45.086% D
KPH:32.300 C++
VKPH:6.200 D*
Kills:2,430 (2,430 + 0)
Deaths:70
KDR:34.714
VKDR:3.129
Vehicle Kills:219
Kill Difference:2,360
Playtime:44.460 hours
Usage:14%
Score:0.381m
Score/min:143
Driving Accuracy:45.086%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B++
Kills:873
V. Kills:202 430%
Deaths:63
KDR:13.857
Accuracy:33.047% D--
KPH:35 B++
VKPH:8.100 C-
E540 Halberd
D
Kills:90
V. Kills:37 237%
Deaths:4
KDR:22.500
Accuracy:27.177% F-
KPH:19.700 D
VKPH:8.100 D--
P2-120 AP
A+
Kills:69
V. Kills:22 300%
Deaths:3
KDR:23
Accuracy:31.886% D**
KPH:47.600 A+
VKPH:15.200 C--
Kills:1,032 (942 + 90)
Deaths:70
KDR:14.743
VKDR:3.729
Vehicle Kills:261
Kill Difference:962
Playtime:30.991 hours
Usage:10%
Score:0.282m
Score/min:152
Driving Accuracy:31.886%
Gunner Accuracy:27.177%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 1,8931,7483265.362A*3.9536.188%C2.117%D24B+2D-6572.9h15.7C++43.4C++
M3 Pounder HEG 1,5511,4463134.62A++4.6936.815%C2.559%C--20.6C++1.5D**5470.3h18.6C+50.5C+
L100 Python HESH 1,3011,1992352.13M++42.8241.39%D-1.501%C59.1C++5D15220.3h2.7B+6.5C*
C75 Viper 1,2241,1274525.044S15.7430.093%D-N/A53.7B**4.6D14021h7.2B++24B++
P2-120 HEAT 1,0758736313.857B*4.5533.047%D--3.093%C+34.9B++8.1C-13625h6.7C**20.1C+
M1 Heavy Cycler 6706612033.256B*6.0514.047%C17.247%C19.8DN/A5033.4h17.9C127.4C+
M1 Heavy Cycler 6546422162.972B**6.3413.83%C+14.953%C--17.9CN/A4735.8h21.2D153.5C+
M77-B 226225828.125U18.8230.925%D--82.222%B++15.8DN/A3914.2h2.2B+7.3C+
Spear Anti-Vehicle Phalanx Turret 155128342.667S33.3629.739%D**2.344%D--45.7B9.6D*1782.8h4.7B**15.9B+
Chainblade 1221223030.403U8.9038.421%B++5.738%C+1B++N/A3118h2.4B6.2B+
L100 Python HEAT 124104252U42.6945.086%D1.923%D32.5C++6.3D*1033.2h6.8C15.2C--
ML-7 10297462.109A*7.2044.097%D**2.062%C--15.9DN/A816.1h6.4C++14.5C-
E540 Halberd 12790422.5A*13.1927.177%F-4.444%C*19.6D8D*984.6h5.8C++21.2D--
Tank Mine 10079179U69.6945.085%B++N/A197.5A*52.5C-11840.4h1.7B+3.7A+
Claymore 7272514.4B**5.0921.528%D**N/A60D**N/A1541.2h1.3D-6F
TRAC-5 7271233.087M6.2217.233%D-18.31%C+3.6D--N/A1819.8h24.8F143.8D--
P2-120 AP 9169323A**13.6931.886%D**N/A49.3A++15.7C5931.4h3.4A++10.7B**
Frag Grenade 6361161N/A51.6957.437%A++N/A610B20M+25290.1h4.1C7.2B+
MAX Punch 55555330.103C+9.2042.857%C+N/A0.5C--N/A1107.9h1.6C++3.8C*
Spear Anti-Vehicle Phalanx Tower 6752152A+42.6939.778%D--1.923%D--57.8B**16.7D1550.9h6.9B++17.3B+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator15,9331.3h
M12 Kobalt01310h
Nano-Armor Kit620,2682h
Ammunition Package03440.3h
Recon Detection Device01230.6h

Check the help document for the dictionary if you want to learn more about words used here.


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