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Lt. Colonel Medalofhonorfr[7lcp] Medalofhonorfr
TR BR 66

KDR: 14.32

Score: 5.1m

Last Seen: Jan 14th, 2019 10:36 PM
- OFFLINE - 6.9 hour(s)

Battle Rank 66 - Terran Republic on Miller - Outfit Member of la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 3
Level Progress (to 67): 53%
Level 100 Progress: 27% 1210h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH MRC3 Mercy MRC3 Mercy P2-120 HEAT P2-120 HESH L100 Python HEAT M1 Heavy Cycler M1 Heavy Cycler
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $591,723 MLG Score: 473
Fun Score: N/A
Cheeseburgers Flipped: 1315TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.32%13.924%255110211580.68695713.634

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.534D-1.037D*1.364AHEAD + (~4.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.8-0.694D23.2-0.627D103.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.025%0.109%640811021915237039.78261289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.887B*-1.376D**-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.70.833B++12.30.767B++14.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.301%0.45%10817610166,21769101090.1014615%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.567%-0.638D-1.396D**-0.511

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.656B+4.60.636B+8.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.623%36.895%011021599251423.96

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.513D-1.988F--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.3-1.265D**7-1.223D*15.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 3
5.1m156.1%190 (11.4k)164 (9.8k)14.320815,5811,08816.392566 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1022180019.696%6.957%13728:348

57% Infiltrator32% MAX Suit10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2018 6:33 PMMar 2nd, 2018 10:35 PMJan 15th, 2019 2:42 PM (7h) (PST)Jan 14th, 2019 7:29 PM (1d) (PST)Jan 14th, 2019 6:36 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6532963570.5020.0350.0350.8600.049473

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,20217,73721,46530225239,818

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
517h/21.5d 2,254 1,084 2,977 26.7k 479 1,733 1,516 20.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):169
KDR:0
Kill Difference:UNR
Playtime:8.873 hours
Usage:2%
Score:0.022m
Score/min:41
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:158
Deaths:21
KDR:7.524
Accuracy:18.320% D
HSR:13.924% D-
Kills:158
Deaths (as Light Assault):21
Deaths (to Light Assaults):67
KDR:7.52381
Kill Difference:137
Playtime:11.996 hours
Usage:2%
Score:0.003m
Score/min:4
Accuracy (listed only):18.320%
HSR (listed only):13.924%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:158
Deaths:21
KDR:7.524
Accuracy:18.320% D
HSR:13.924% D-
Kills:158
Deaths (as Engineer):21
Deaths (to Engineers):226
KDR:7.52381
Kill Difference:137
Playtime:27.858 hours
Usage:5%
Score:0.118m
Score/min:70
Accuracy (listed only):18.320%
HSR (listed only):13.924%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):36
KDR:0
Kill Difference:UNR
Playtime:7.556 hours
Usage:1%
Score:0.035m
Score/min:77
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
C++
Kills:599
Deaths:24
KDR:24.958
Accuracy:31.623% C++
HSR:36.895% C++
Kills:599
Deaths (as Infiltrator):24
Deaths (to Infiltrators):85
KDR:24.95833
Kill Difference:575
Playtime:293.231 hours
Usage:57%
Score:2.805m
Score/min:159
Accuracy (listed only):31.623%
HSR (listed only):36.895%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C++
Kills:1,351
Deaths:270
KDR:5.004
Accuracy:16.985% C++
HSR:13.398% D*
MRC3 Mercy
C++
Kills:1,312
Deaths:272
KDR:4.824
Accuracy:16.572% C++
HSR:13.643% D*
M1 Heavy Cycler
C+
Kills:1,179
Deaths:257
KDR:4.588
Accuracy:13.820% C+
HSR:16.539% C
M1 Heavy Cycler
C
Kills:1,176
Deaths:248
KDR:4.742
Accuracy:13.786% C
HSR:13.946% D--
M3 Pounder HEG
C+
Kills:708
Deaths:95
KDR:7.453
Accuracy:37.820% C+
HSR:2.119% D
M3 Pounder HEG
C+
Kills:511
Deaths:88
KDR:5.807
Accuracy:38.310% C+
HSR:1.174% D**
Kills:6,237
Deaths (as MAX Suit):615
Deaths (to MAX Suits):111
KDR:10.14146
Kill Difference:5,622
Playtime:164.664 hours
Usage:32%
Score:2.093m
Score/min:212
Accuracy (listed only):22.882%
HSR (listed only):10.136%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:915
V. Kills:54 N/A
Deaths:13
KDR:70.385
Accuracy:46.025% C
KPH:112.200 B+
VKPH:6.600 D
Kills:915 (0 + 0)
Deaths:13
KDR:70.385
VKDR:4.154
Vehicle Kills:54
Kill Difference:902
Playtime:8.156 hours
Usage:2%
Score:0.116m
Score/min:237
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B++
Kills:1,975
V. Kills:206 N/A
Deaths:29
KDR:68.103
Accuracy:36.733% D*
KPH:70.300 B++
VKPH:7.300 C+
L100 Python HEAT
A
Kills:1,188
V. Kills:210 N/A
Deaths:34
KDR:34.941
Accuracy:39.254% D*
KPH:50.400 A
VKPH:8.900 D
L100 Python AP
A++
Kills:306
V. Kills:52 N/A
Deaths:7
KDR:43.714
Accuracy:35.982% F--
KPH:48.700 A++
VKPH:8.300 F
C75 Viper
C++
Kills:201
V. Kills:46 428%
Deaths:8
KDR:25.125
Accuracy:24.302% D**
KPH:30.500 C++
VKPH:7 C+
Kills:3,670 (3,670 + 0)
Deaths:78
KDR:47.051
VKDR:6.590
Vehicle Kills:514
Kill Difference:3,592
Playtime:64.546 hours
Usage:12%
Score:0.657m
Score/min:170
Driving Accuracy:24.302%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:1,219
V. Kills:231 N/A
Deaths:30
KDR:40.633
Accuracy:34.862% D
KPH:50.200 A*
VKPH:9.500 C+
P2-120 HESH
B+
Kills:1,191
V. Kills:177 N/A
Deaths:25
KDR:47.640
Accuracy:32.518% D--
KPH:58.300 B+
VKPH:8.700 C+
P2-120 AP
A*
Kills:443
V. Kills:88 N/A
Deaths:13
KDR:34.077
Accuracy:32.553% D**
KPH:56.800 A*
VKPH:11.300 D--
E540 Halberd
B+
Kills:68
V. Kills:23 283%
Deaths:5
KDR:13.600
Accuracy:24% F--
KPH:29.800 B+
VKPH:10.100 D
Kills:2,921 (2,853 + 68)
Deaths:73
KDR:40.014
VKDR:7.110
Vehicle Kills:519
Kill Difference:2,848
Playtime:54.819 hours
Usage:11%
Score:0.596m
Score/min:181
Driving Accuracy:32.553%
Gunner Accuracy:24%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 2,1811,9752968.103S53.7836.733%D*N/A70.3B++7.3C+20628.1h2.7B++7.4C++
MRC3 Mercy 1,3851,3512705.004A9.3216.985%C++13.398%D*23.5CN/A6457.5h21.8C128.1C++
MRC3 Mercy 1,3391,3122724.824A9.5016.572%C++13.643%D*22.5CN/A6258.2h22.3D134.3C+
P2-120 HEAT 1,4501,2193040.633S26.3134.862%DN/A50.2A*9.5C+15824.3h6.1B+17.6C**
P2-120 HESH 1,3681,1912547.64M+33.3232.518%D--N/A58.4B+8.7C+16420.4h4.4B+13.5C+
L100 Python HEAT 1,3981,1883434.941S20.6239.254%D*N/A50.3A8.9D14323.6h5.2B+13.2C+
M1 Heavy Cycler 1,2071,1792574.588M9.7313.82%C+16.539%C17.5CN/A4267.4h21.6D156.1C+
M1 Heavy Cycler 1,1911,1762484.742A*9.5813.786%C13.946%D--18DN/A4165.4h20.7D-150.1C
Hellfire Rocket Pods 9699151370.385S56.0646.025%CN/A111.6B+6.6D2378.2h12.3B**26.7B++
M3 Pounder HEG 786708957.453M**6.8737.82%C+2.119%D22.8B++2.5C-8131.1h20.2C-53.5C+
99SV 6135992424.958U10.6431.623%C++36.895%C++16.5C-N/A4036.3h7D22.3C
M3 Pounder HEG 575511885.807A**8.5138.31%C+1.174%D**17.2C+2.2D--5929.7h27.5D*71.7D
P2-120 AP 5314431334.077S19.7632.553%D**N/A56.8A*11.3D--2647.8h4.4A13.4B+
L100 Python AP 358306743.714S29.3935.982%F--N/A48.6A++8.3F1686.3h3.2A++8.8B*
C75 Viper 247201825.125M**10.8024.302%D**0.995%D30.5C++7C+1086.6h10.4B+43C+
TRAC-5 161158217.524S6.8018.32%D13.924%D-4.6D--N/A2034.2h23.2D*126.8D-
Tank Mine 12293193U78.6871.795%M+N/A310S96.7A13990.3h1.8C**2.5A*
MAX Punch 84846290.134C*14.1948.311%C*N/A0.5C-N/A1163.9h1.7C++3.5B
Frag Grenade 8878178N/A63.6855.459%A+N/A390C50S24740.2h4.1C+7.4B+
Chainblade 77762440.311S14.0144.643%A3.947%C-0.4CN/A1176h2.3B+5.2B+
Spear Anti-Vehicle Phalanx Turret 8373236.5S22.1844.531%C++5.479%B++42.9C**5.9D**1821.7h8.6C++19.4C**
E540 Halberd 9168513.6B**0.7224%F--N/A29.6B+10D2922.3h4.1A16.9C

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator1014,6183.1h
Nano-Armor Kit115,2931.7h
Anti-Infantry MANA Turret0750.3h
Recon Detection Device0790.3h
Ammunition Package06350.6h
AP30 Shredder0840h

Check the help document for the dictionary if you want to learn more about words used here.


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