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Commander Medalofhonorfr[7lcp] Medalofhonorfr
TR BR 53

KDR: 15.47

Score: 2.9m

Last Seen: Sep 19th, 2018 7:37 PM
- OFFLINE - 32 hour(s)

Battle Rank 53 - Terran Republic on Miller - Outfit Member of la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 3
Level Progress (to 54): 16%
Level 100 Progress: 15% 1473h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH P2-120 HEAT M1 Heavy Cycler M1 Heavy Cycler Hellfire Rocket Pods L100 Python HEAT P2-120 HESH M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $457,866 MLG Score: 366
Fun Score: N/A
Cheeseburgers Flipped: 612TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.49%13.008%241110071231.2058814.265

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-0.489D-1.168D*1.38AHEAD + (~3.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.2-0.63D22.6-0.586D99.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.366%0.133%744311007750165446.8751364%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.809B++-1.363D**-1.989

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.83B++12.40.766B++15

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.355%0.37%12681510034,32441673105.463642%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.158%-0.629D-1.479F-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.40.654B+4.60.633B+8.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.892%38.793%011007348141024.8571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.624D-1.876F--1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.8-1.53F7.6-1.425D**17.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
la7eme compagnie[7lcp] la7eme compagnie
TR outfit on Miller

Members: 3
2.9m140.8%181 (10.9k)156 (9.4k)15.47088,74156517.906253 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR100898520.304%5.446%11132:152

6% Engineer65% Infiltrator25% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2018 6:33 PMMar 2nd, 2018 10:35 PMSep 20th, 2018 7:07 PM (4h) (PST)Sep 19th, 2018 4:42 PM (1d) (PST)Sep 19th, 2018 3:37 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6541974570.4740.0310.0260.7400.052366

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,25011,83127,41928224439,361

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
307.4h/12.8d 1,376 476 1,621 13.7k 291 1,021 955 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):78
KDR:0
Kill Difference:UNR
Playtime:3.922 hours
Usage:1%
Score:0.010m
Score/min:42
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:123
Deaths:15
KDR:8.200
Accuracy:18.490% D
HSR:13.008% D--
Kills:123
Deaths (as Light Assault):15
Deaths (to Light Assaults):33
KDR:8.2
Kill Difference:108
Playtime:3.890 hours
Usage:1%
Score:0.003m
Score/min:12
Accuracy (listed only):18.490%
HSR (listed only):13.008%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B
Kills:348
Deaths:10
KDR:34.800
Accuracy:30.892% C+
HSR:38.793% B
Kills:348
Deaths (as Infiltrator):10
Deaths (to Infiltrators):58
KDR:34.8
Kill Difference:338
Playtime:200.569 hours
Usage:65%
Score:1.886m
Score/min:157
Accuracy (listed only):30.892%
HSR (listed only):38.793%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:123
Deaths:15
KDR:8.200
Accuracy:18.490% D
HSR:13.008% D--
Kills:123
Deaths (as Engineer):15
Deaths (to Engineers):119
KDR:8.2
Kill Difference:108
Playtime:17.180 hours
Usage:6%
Score:0.083m
Score/min:80
Accuracy (listed only):18.490%
HSR (listed only):13.008%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):11
KDR:0
Kill Difference:UNR
Playtime:3.960 hours
Usage:1%
Score:0.019m
Score/min:79
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
C+
Kills:884
Deaths:199
KDR:4.442
Accuracy:13.244% C+
HSR:17.647% C+
M1 Heavy Cycler
C-
Kills:863
Deaths:192
KDR:4.495
Accuracy:13.297% C-
HSR:13.673% D--
M3 Pounder HEG
C+
Kills:485
Deaths:65
KDR:7.462
Accuracy:36.344% C+
HSR:2.474% C-
M3 Pounder HEG
C
Kills:338
Deaths:58
KDR:5.828
Accuracy:36.986% C
HSR:1.775% D--
Kills:2,570
Deaths (as MAX Suit):257
Deaths (to MAX Suits):39
KDR:10
Kill Difference:2,313
Playtime:76.676 hours
Usage:25%
Score:0.877m
Score/min:191
Accuracy (listed only):24.967%
HSR (listed only):8.892%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B+
Kills:750
V. Kills:41 N/A
Deaths:13
KDR:57.692
Accuracy:45.366% C
KPH:97.900 B+
VKPH:5.400 D--
Kills:750 (0 + 0)
Deaths:13
KDR:57.692
VKDR:3.154
Vehicle Kills:41
Kill Difference:737
Playtime:7.658 hours
Usage:2%
Score:0.096m
Score/min:210
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:1,682
V. Kills:164 N/A
Deaths:25
KDR:67.280
Accuracy:36.682% D*
KPH:71.200 B*
VKPH:6.900 C
L100 Python HEAT
A
Kills:711
V. Kills:141 N/A
Deaths:22
KDR:32.318
Accuracy:39.867% D*
KPH:49.300 A
VKPH:9.800 C
C75 Viper
C++
Kills:168
V. Kills:41 400%
Deaths:6
KDR:28
Accuracy:23.173% F
KPH:30.200 C++
VKPH:7.400 C+
Kills:2,561 (2,561 + 0)
Deaths:53
KDR:48.321
VKDR:6.528
Vehicle Kills:346
Kill Difference:2,508
Playtime:43.625 hours
Usage:14%
Score:0.448m
Score/min:171
Driving Accuracy:23.173%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:1,219
V. Kills:231 N/A
Deaths:30
KDR:40.633
Accuracy:34.862% D
KPH:50.200 A*
VKPH:9.500 C+
P2-120 HESH
B+
Kills:544
V. Kills:96 N/A
Deaths:16
KDR:34
Accuracy:32.840% D-
KPH:60 B+
VKPH:10.600 B
E540 Halberd
A++
Kills:54
V. Kills:20 257%
Deaths:5
KDR:10.800
Accuracy:26.040% F-
KPH:40.400 A++
VKPH:14.900 B+
Kills:1,817 (1,763 + 54)
Deaths:51
KDR:35.627
VKDR:6.804
Vehicle Kills:347
Kill Difference:1,766
Playtime:34.701 hours
Usage:11%
Score:0.346m
Score/min:166
Driving Accuracy:32.840%
Gunner Accuracy:26.040%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,8461,6822567.28S51.8136.682%D*N/A71.3B*6.9C21023.6h2.7B++7.3C++
P2-120 HEAT 1,4501,2193040.633S25.1634.862%DN/A50.2A*9.5C+15624.3h6.1B++17.6C**
M1 Heavy Cycler 9018841994.442A**11.0313.244%C+17.647%C+16.5CN/A4053.7h22.1D166.7C+
M1 Heavy Cycler 8768631924.495A*10.9813.297%C-13.673%D--16.5D-N/A3852.2h21.7D--163.2C--
Hellfire Rocket Pods 7917501357.692S42.2245.366%CN/A97.4B+5.3D--2107.7h12.4B**27.4B*
L100 Python HEAT 8527112232.318S16.8539.867%D*N/A49.4A9.8C13514.4h5.4B+13.5C+
P2-120 HESH 6405441634B**18.5332.84%D-N/A59.8B+10.5B1729.1h4.4B+13.3C++
M3 Pounder HEG 526485657.462M**8.0136.344%C+2.474%C-21.9B+1.9D-7822.1h19.8C54.4C+
99SV 3583481034.8U19.3330.892%C+38.793%B15.7C--N/A3822.2h7.6D*24.8C--
M3 Pounder HEG 377338585.828M9.6436.986%C1.775%D--16.3C1.9D*5520.7h27.5D*74.4D
C75 Viper 209168628S12.5323.173%F1.19%C30C++7.3C+1025.6h10B+43.3C+
TRAC-5 125123158.2S7.2718.49%D13.008%D--6.9DN/A2717.8h22.6D*122.2D-
Chainblade 70691450.476U14.9947.181%A+4.348%C0.6C+N/A2110h2.3B+4.9B++
Tank Mine 7760160U44.5378.125%M*N/A300S85B++13940.2h1.7B+2.1A*
E540 Halberd 7454510.8B+4.6726.04%F-N/A41.5A++15.4B+3181.3h3.6A++13.8B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator29,1861.9h
Anti-Infantry MANA Turret0570.2h
Nano-Armor Kit08,2751h
Ammunition Package04520.4h
AP30 Shredder0840h

Check the help document for the dictionary if you want to learn more about words used here.


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