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Centurion MedicByDay[BWAE] MedicByDay
VS BR 53

KDR: 1.88

Score: 2.7m

Last Seen: Apr 7th, 2019 8:39 PM
- OFFLINE - 1138.3 hour(s)

Battle Rank 53 - Vanu Sovereignty on Emerald
Level Progress (to 54): 25%
Level 100 Progress: 14% 645h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS Corvus VA55 Pulsar VS1 Equinox VE2 Burst Terminus VX-9 C-4 Ghost Pulsar C Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,636,308 MLG Score: 1308
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.638%31.441%869811894,7902.53842-0.661

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.439%1.272A1.635A+0.311C*HEAD ++ (~17.62)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.427B11.80.172C++31

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.531%66.505%01119620620411.00488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.528B+-0.04C+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.351C**2.50.223C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.7m237.8%418 (25.1k)335 (20.1k)1.877575,5822,9731.9754553 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS119729018.509%29.936%55402:423

95% Combat Medic7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2017 3:23 AMApr 22nd, 2018 11:49 PMMay 6th, 2019 10:26 AM (19d) (PST)Apr 7th, 2019 5:58 PM (47d) (PST)Apr 7th, 2019 4:39 PM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4482472010.6940.3700.2081.6930.0181308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,89214,82412,068422212102120,101

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
134h/5.6d 291 1,671 2,146 13.6k 258 516 141 3.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):932
KDR:0
Kill Difference:UNR
Playtime:0.818 hours
Usage:1%
Score:0.011m
Score/min:216
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A*
Kills:99
Deaths:36
KDR:2.750
Accuracy:28.416% B*
HSR:36.364% A*
MKV Suppressed
C+
Kills:70
Deaths:42
KDR:1.667
Accuracy:25.819% C+
HSR:18.571% C+
Kills:169
Deaths (as Light Assault):78
Deaths (to Light Assaults):545
KDR:2.16667
Kill Difference:91
Playtime:1.978 hours
Usage:1%
Score:0.031m
Score/min:264
Accuracy (listed only):27.118%
HSR (listed only):27.468%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
A+
Kills:1,499
Deaths:731
KDR:2.051
Accuracy:28.392% B*
HSR:32.755% A+
Pulsar VS1
B**
Kills:1,175
Deaths:561
KDR:2.094
Accuracy:27.929% B*
HSR:27.149% B**
Equinox VE2 Burst
B*
Kills:1,168
Deaths:575
KDR:2.031
Accuracy:28.206% C*
HSR:34.075% B*
Terminus VX-9
B**
Kills:656
Deaths:370
KDR:1.773
Accuracy:25.609% C+
HSR:33.994% B**
MKV Suppressed
C+
Kills:70
Deaths:42
KDR:1.667
Accuracy:25.819% C+
HSR:18.571% C+
NS-11A
B+
Kills:51
Deaths:22
KDR:2.318
Accuracy:20.888% D
HSR:25.490% B+
Kills:4,619
Deaths (as Combat Medic):2,301
Deaths (to Combat Medics):408
KDR:2.00739
Kill Difference:2,318
Playtime:127.756 hours
Usage:95%
Score:2.576m
Score/min:336
Accuracy (listed only):26.140%
HSR (listed only):28.672%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C+
Kills:206
Deaths:74
KDR:2.784
Accuracy:38.531% C+
HSR:66.505% C+
Manticore SX40
C*
Kills:72
Deaths:93
KDR:0.774
Accuracy:30.321% C*
HSR:18.056% C-
MKV Suppressed
C+
Kills:70
Deaths:42
KDR:1.667
Accuracy:25.819% C+
HSR:18.571% C+
Kills:348
Deaths (as Infiltrator):209
Deaths (to Infiltrators):401
KDR:1.66507
Kill Difference:139
Playtime:6.200 hours
Usage:5%
Score:0.075m
Score/min:202
Accuracy (listed only):31.557%
HSR (listed only):34.377%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Corvus VA55 1,5171,4997312.051B**0.1728.392%B*32.755%A+43.1B*N/A12734.8h10.6B++37.3B++
Pulsar VS1 1,1961,1755612.094B**0.2227.929%B*27.149%B**39.8B**N/A8829.5h12.6B++45.2B++
Equinox VE2 Burst 1,1761,1685752.031C*0.1528.206%C*34.075%B*47.3C++N/A10424.7h12.4C*44B
Terminus VX-9 6626563701.773C*0.1025.609%C+33.994%B**39C++N/A10916.8h13.3C+52C++
C-4 3232611072.439B++0.5631.027%B**N/A200.8M+47.7A8371.3h1.1B*3.7B*
Ghost 207206742.784C++0.9138.531%C+66.505%C+39.6C++N/A1005.2h2.5C6.4C+
Pulsar C 10199362.75B**0.8728.416%B*36.364%A*76.2A*1.5M++2001.3h9B*31.6B++
Frag Grenade 9592192N/A90.1247.206%C**N/A460C+15B*11940.2h4.5D9.5C+
Force-Blade 83822,9630.028C++1.8542.066%B**10.976%B+0.6C+N/A2128.7h2B+4.8B++
Manticore SX40 7472930.774C+1.1030.321%C*18.056%C-48B**1.3B+1131.5h6.4B++21.2B+
MKV Suppressed 7070421.667B++0.2125.819%C+18.571%C+46.7B++N/A961.5h12.4B+48B
NS-11A 5151222.318B*0.4420.888%D25.49%B+31.9C++N/A901.6h10.9B**52.1B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21580.1h
Medical Applicator236116,8707.7h
Motion Spotter01010h
Nano-Armor Kit05570h
Medical Kit3540.1h

Check the help document for the dictionary if you want to learn more about words used here.


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