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Deputy Veteran MedicalCareNC[] MedicalCareNC
NC BR 42

KDR: 4.07

Score: 32.4m

Last Seen: Feb 2nd, 2019 5:42 AM
- OFFLINE - 81.7 hour(s)

Prestige 1, Battle Rank 42 - New Conglomerate on Connery
Level Progress (to 43): 55%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Reaper DMR Carnage AR AF-41 Hacksaw AF-41 Hacksaw AF-4 Cyclone LA39 Bruiser C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $810,648 MLG Score: 648
Fun Score: N/A
Cheeseburgers Flipped: 1396TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.35%17.74%4672799525,7163.411060.658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.388%1.031B**-0.452D-1.847F-HEAD + (~4.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.50.499B+9.90.308C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.332%0.383%1812410188,090551164214.6558492%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.486%-0.542D-1.435D**1.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.90.615B+5.30.58B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.887%14.447%646910132,1253204226.61994502%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.628%-0.767D-2.555A**0.345

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.70.251C*24.70.372C**64

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.182%73.899%646210202,701815123.31005

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.46%1.675A++0.443B-1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.552B+20.358C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.891%10.374%646210201,899773152.45666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.052%1.703A++-0.827D-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.706B++2.40.506B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m263.9%378 (22.7k)309 (18.5k)4.0686355,96013,7544.6983442 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022529114.003%15.091%21107:3817

44% Combat Medic21% Engineer18% Infiltrator10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2016 5:11 AMJun 18th, 2017 9:55 PMFeb 2nd, 2019 12:20 AM (16d) (PST)Feb 2nd, 2019 2:09 AM (16d) (PST)Feb 2nd, 2019 1:42 AM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5711274440.5350.1310.0811.5160.040648

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,2707,59726,673328591218,566

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1743.8h/72.7d 8,661 8,445 27,819 158.7k 2,289 6,581 4,150 59.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:708
Deaths:202
KDR:3.505
Accuracy:25.749% C*
HSR:23.023% C
NC05 Jackhammer
B+
Kills:616
Deaths:217
KDR:2.839
Accuracy:48.975% B+
HSR:9.740% D*
NC6 Gauss SAW
B+
Kills:376
Deaths:121
KDR:3.107
Accuracy:23.067% B+
HSR:21.011% C
MGR-L1 Promise
C+
Kills:63
Deaths:18
KDR:3.500
Accuracy:24.135% C+
HSR:22.222% C
Kills:1,763
Deaths (as Heavy Assault):558
Deaths (to Heavy Assaults):4,223
KDR:3.1595
Kill Difference:1,205
Playtime:62.833 hours
Usage:4%
Score:0.869m
Score/min:231
Accuracy (listed only):30.482%
HSR (listed only):18.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:1,913
Deaths:591
KDR:3.237
Accuracy:28.540% B+
HSR:14.375% D
LA39 Bruiser
B+
Kills:1,819
Deaths:757
KDR:2.403
Accuracy:65.678% B+
HSR:10.390% D-
GD-7F
C++
Kills:1,306
Deaths:526
KDR:2.483
Accuracy:25.052% C++
HSR:19.678% C+
AC-X11
C++
Kills:1,260
Deaths:412
KDR:3.058
Accuracy:25.763% C++
HSR:18.571% D
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
MGR-S1 Gladius
D
Kills:146
Deaths:63
KDR:2.317
Accuracy:22.266% D-
HSR:16.438% D
AF-19 Mercenary
C+
Kills:122
Deaths:80
KDR:1.525
Accuracy:22.034% C+
HSR:21.312% C+
NSX-P Tanto
C*
Kills:114
Deaths:48
KDR:2.375
Accuracy:26.857% C*
HSR:19.298% D-
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
Kills:7,640
Deaths (as Light Assault):2,778
Deaths (to Light Assaults):2,462
KDR:2.75018
Kill Difference:4,862
Playtime:55.010 hours
Usage:3%
Score:0.572m
Score/min:173
Accuracy (listed only):31.154%
HSR (listed only):15.992%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:1,913
Deaths:591
KDR:3.237
Accuracy:28.540% B+
HSR:14.375% D
AF-8 RailJack
A+
Kills:1,493
Deaths:97
KDR:15.392
Accuracy:46.828% A+
HSR:79.170% B+
NS-30 Vandal
B+
Kills:1,337
Deaths:220
KDR:6.077
Accuracy:35.760% B+
HSR:18.773% D-
NC14 Bolt Driver
A+
Kills:1,208
Deaths:142
KDR:8.507
Accuracy:45.525% A+
HSR:67.384% D
NS-357 Underboss
C++
Kills:918
Deaths:430
KDR:2.135
Accuracy:37.423% C++
HSR:8.932% F
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
NS-44 Commissioner
B*
Kills:812
Deaths:338
KDR:2.402
Accuracy:43.892% B*
HSR:11.576% D**
NSX Tomoe
B+
Kills:630
Deaths:180
KDR:3.500
Accuracy:31.143% B+
HSR:23.333% D*
NS-61 Emissary
C+
Kills:371
Deaths:143
KDR:2.594
Accuracy:27.787% C+
HSR:12.669% D
NS-AM7 Archer
B+
Kills:230
Deaths:143
KDR:1.608
Accuracy:62.422% B+
HSR:22.174% B+
MGR-S1 Gladius
D
Kills:146
Deaths:63
KDR:2.317
Accuracy:22.266% D-
HSR:16.438% D
NC4 Mag-Shot
D**
Kills:72
Deaths:49
KDR:1.469
Accuracy:17.258% D**
HSR:5.556% F-
Kills:10,010
Deaths (as Infiltrator):2,657
Deaths (to Infiltrators):2,243
KDR:3.76741
Kill Difference:7,353
Playtime:306.144 hours
Usage:18%
Score:4.115m
Score/min:224
Accuracy (listed only):35.719%
HSR (listed only):24.520%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:1,819
Deaths:757
KDR:2.403
Accuracy:65.678% B+
HSR:10.390% D-
GD-7F
C++
Kills:1,306
Deaths:526
KDR:2.483
Accuracy:25.052% C++
HSR:19.678% C+
AC-X11
C++
Kills:1,260
Deaths:412
KDR:3.058
Accuracy:25.763% C++
HSR:18.571% D
Warden
B+
Kills:224
Deaths:77
KDR:2.909
Accuracy:30.446% B+
HSR:13.839% F
AF-19 Mercenary
C+
Kills:122
Deaths:80
KDR:1.525
Accuracy:22.034% C+
HSR:21.312% C+
NSX-P Tanto
C*
Kills:114
Deaths:48
KDR:2.375
Accuracy:26.857% C*
HSR:19.298% D-
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
MGR-M1 Bishop
B+
Kills:75
Deaths:18
KDR:4.167
Accuracy:35.849% B+
HSR:24% D
Kills:5,000
Deaths (as Engineer):1,958
Deaths (to Engineers):2,129
KDR:2.55363
Kill Difference:3,042
Playtime:373.716 hours
Usage:21%
Score:5.993m
Score/min:267
Accuracy (listed only):33.262%
HSR (listed only):17.136%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C++
Kills:5,115
Deaths:1,638
KDR:3.123
Accuracy:26.086% C++
HSR:20.958% C--
Carnage AR
C++
Kills:3,963
Deaths:1,416
KDR:2.799
Accuracy:25.560% C++
HSR:16.730% D
AF-4 Cyclone
B+
Kills:1,913
Deaths:591
KDR:3.237
Accuracy:28.540% B+
HSR:14.375% D
LA39 Bruiser
B+
Kills:1,819
Deaths:757
KDR:2.403
Accuracy:65.678% B+
HSR:10.390% D-
Gauss Rifle Burst
D
Kills:1,766
Deaths:463
KDR:3.814
Accuracy:24.057% D
HSR:18.403% D--
GR-22
C+
Kills:1,378
Deaths:573
KDR:2.405
Accuracy:24.401% C+
HSR:14.732% D
NC1 Gauss Rifle
C**
Kills:1,157
Deaths:392
KDR:2.952
Accuracy:24.162% C**
HSR:19.274% C
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
NS-11A
C++
Kills:427
Deaths:133
KDR:3.211
Accuracy:24.897% C++
HSR:17.799% C--
NC9 A-Tross
C-
Kills:217
Deaths:64
KDR:3.391
Accuracy:23.220% C-
HSR:18.433% D-
MGR-S1 Gladius
D
Kills:146
Deaths:63
KDR:2.317
Accuracy:22.266% D-
HSR:16.438% D
Gauss Prime
D
Kills:136
Deaths:54
KDR:2.519
Accuracy:24.086% D
HSR:13.971% D**
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
Kills:18,997
Deaths (as Combat Medic):6,445
Deaths (to Combat Medics):1,170
KDR:2.94756
Kill Difference:12,552
Playtime:759.255 hours
Usage:44%
Score:17.236m
Score/min:378
Accuracy (listed only):29.011%
HSR (listed only):15.797%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:3,326
Deaths:443
KDR:7.508
Accuracy:31.417% C++
HSR:14.312% C+
AF-41 Hacksaw
C*
Kills:3,247
Deaths:443
KDR:7.330
Accuracy:34.784% C*
HSR:13.459% C--
NS-10 Burster
C+
Kills:344
Deaths:73
KDR:4.712
Accuracy:28.495% C+
HSR:4.070% C
NS-10 Burster
C+
Kills:317
Deaths:73
KDR:4.342
Accuracy:28.249% C+
HSR:2.208% D--
NCM1 Scattercannon
B*
Kills:260
Deaths:75
KDR:3.467
Accuracy:43.162% B*
HSR:12.308% D
NCM1 Scattercannon
A
Kills:240
Deaths:74
KDR:3.243
Accuracy:49.345% A
HSR:14.167% C
NCM2 Falcon
B++
Kills:224
Deaths:37
KDR:6.054
Accuracy:46.213% B++
HSR:3.571% D
NCM3 Raven
B
Kills:203
Deaths:50
KDR:4.060
Accuracy:42.252% B
HSR:2.463% C
NCM3 Raven
C**
Kills:198
Deaths:50
KDR:3.960
Accuracy:41.340% C**
HSR:1.515% D-
NCM2 Falcon
B++
Kills:128
Deaths:37
KDR:3.459
Accuracy:48.895% B++
HSR:3.125% D
Kills:8,487
Deaths (as MAX Suit):677.500
Deaths (to MAX Suits):697
KDR:12.52694
Kill Difference:7,809.500
Playtime:174.831 hours
Usage:10%
Score:3.589m
Score/min:342
Accuracy (listed only):39.415%
HSR (listed only):7.120%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:6,057
V. Kills:782 N/A
Deaths:68
KDR:89.074
Accuracy:50.619% C*
KPH:57 C++
VKPH:7.400 C
L100 Python AP
B++
Kills:1,772
V. Kills:719 246%
Deaths:47
KDR:37.702
Accuracy:57.191% C*
KPH:38.900 B++
VKPH:15.800 C
Skyguard
B+
Kills:208
V. Kills:101 204%
Deaths:7
KDR:29.714
Accuracy:24.125% D-
KPH:17.400 B+
VKPH:8.400 C
Kills:8,037 (8,037 + 0)
Deaths:122
KDR:65.877
VKDR:13.131
Vehicle Kills:1,602
Kill Difference:7,915
Playtime:163.781 hours
Usage:9%
Score:1.578m
Score/min:161
Driving Accuracy:24.125%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:299
V. Kills:124 239%
Deaths:27
KDR:11.074
Accuracy:51.692% B*
KPH:35.700 B++
VKPH:14.800 C+
Enforcer ML85
B++
Kills:190
V. Kills:110 171%
Deaths:35
KDR:5.429
Accuracy:46.734% B++
KPH:27.500 B+
VKPH:15.900 C+
C85 Canister
B+
Kills:113
V. Kills:5 N/A
Deaths:5
KDR:22.600
Accuracy:40.539% C*
KPH:89.800 B+
VKPH:4 C+
M20 Basilisk
A
Kills:109
V. Kills:25 419%
Deaths:8
KDR:13.625
Accuracy:39.001% B**
KPH:38.600 A
VKPH:8.900 C**
Titan-150 AP
B
Kills:53
V. Kills:25 204%
Deaths:4
KDR:13.250
Accuracy:52.893% B
KPH:26.200 C**
VKPH:12.300 C--
Kills:764 (53 + 711)
Deaths:79
KDR:9.671
VKDR:3.658
Vehicle Kills:289
Kill Difference:685
Playtime:21.380 hours
Usage:1%
Score:0.357m
Score/min:278
Driving Accuracy:52.893%
Gunner Accuracy:39.001%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:837
V. Kills:16 N/A
Deaths:14
KDR:59.786
Accuracy:19.047% C**
KPH:77.300 C*
VKPH:1.500 D
M12 Kobalt
B+
Kills:341
V. Kills:7 N/A
Deaths:11
KDR:31
Accuracy:20.415% B+
KPH:56.800 C+
VKPH:1.200 D-
M20 Basilisk
B+
Kills:97
V. Kills:31 303%
Deaths:10
KDR:9.700
Accuracy:42.149% B+
KPH:22.300 C*
VKPH:7.100 C+
G40-F Ranger
B
Kills:84
V. Kills:48 171%
Deaths:1
KDR:84
Accuracy:33.594% C*
KPH:19.100 B
VKPH:10.900 C+
M20 Basilisk
B**
Kills:55
V. Kills:19 275%
Deaths:5
KDR:11
Accuracy:44.279% B++
KPH:34.200 B**
VKPH:11.800 B++
Kills:1,414 (0 + 1,414)
Deaths:41
KDR:34.488
VKDR:2.951
Vehicle Kills:121
Kill Difference:1,373
Playtime:27.200 hours
Usage:2%
Score:0.309m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:44.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,8396,0576889.074S85.0150.619%C*N/A57C++7.4C159106.3h2.6B*5.2B++
Reaper DMR 5,1555,1151,6383.123B+0.9526.086%C++20.958%C--25.5CN/A59200.6h8.9B+34B+
Carnage AR 3,9843,9631,4162.799B**1.2725.56%C++16.73%D29.9C+N/A69132.5h12.1B+47.5B+
AF-41 Hacksaw 3,3593,3264437.508A++3.4431.417%C++14.312%C+40.5B+N/A12082.2h4.5B**14.2B*
AF-41 Hacksaw 3,2803,2474437.33A++3.2634.784%C*13.459%C--39.5B+N/A11582.2h5.1B**14.6B*
AF-4 Cyclone 1,9181,9135913.237A+0.8328.54%B+14.375%D36.6C++N/A10652.2h9.5B++33.2B+
LA39 Bruiser 1,8331,8197572.403B**1.6765.678%B+10.39%D-28.8C-N/A8063.2h2.3B3.6B
C-4 2,1751,7975023.58A+0.4928.743%B+N/A153.6A++32.3C*81611.7h1.3B+4.4B++
L100 Python AP 2,4911,7724737.702S33.6357.191%C*N/A38.9B++15.8C16345.5h4.9B+8.6B++
Gauss Rifle Burst 1,7771,7664633.814B**0.2524.057%D18.403%D--33.5CN/A7452.7h11.2C++46.6C+
AF-8 RailJack 1,5001,4939715.392S11.3246.828%A+79.17%B+35.6B**N/A9441.9h1.9B*4B*
GR-22 1,3851,3785732.405B*1.6624.401%C+14.732%D28C+N/A6349.3h12.1B+49.5B+
NS-30 Vandal 1,3531,3372206.077M2.0135.76%B+18.773%D-43C*N/A9631.1h5.3B+14.9B+
GD-7F 1,3181,3065262.483A1.5925.052%C++19.678%C+22.7CN/A6157.5h11.8B+46.9B+
AC-X11 1,2761,2604123.058A*1.0125.763%C++18.571%D18C-N/A4869.9h9.1B+35.3B
NC14 Bolt Driver 1,2131,2081428.507M**4.4445.525%A+67.384%D34.6B*N/A10334.9h2.2B++4.9B*
NC1 Gauss Rifle 1,1671,1573922.952A+1.1224.162%C**19.274%C31.3B+N/A12937h10.3B**42.7B++
NS-357 Underboss 9189184302.135A1.9337.423%C++8.932%F35.2C+N/A9226.1h3.8B+10.1B+
Blitz GD-10 8838802613.372M0.7029.778%B**13.864%C-35.9BN/A9624.5h12B++40.3B++
M12 Kobalt 8538371459.786S55.7219.047%C**22.461%B*77.5C*1.5D19610.8h17.1C**89.9B
NS-44 Commissioner 8168123382.402A+1.6743.892%B*11.576%D**28.5C+N/A8128.5h3.5B+8B++
LA1 Anchor 7117082023.505B+0.5625.749%C*23.023%C39.8CN/A12417.8h9.1B+35.4B+
Carver 6836761,9770.342B++3.7352.699%A*13.166%C-2.5CN/A6275h1.2B+2.3B++
NSX Tomoe 6386301803.5A0.5731.143%B+23.333%D*33CN/A7319.1h13.3B42.7B+
NC05 Jackhammer 6226162172.839A+1.2348.975%B+9.74%D*38.5C+N/A11216h4.5B+9.1B+
Spear Anti-Vehicle Phalanx Turret 6745162025.8M++21.7347.988%B+5.039%B+60A18.4C2708.6h5.4B*11.3B**
NS-11A 4344271333.211A0.8624.897%C++17.799%C--23CN/A5718.6h14.9C59.8C++
Bouncing Betty 4234233711.432A**7.3641.058%CN/A136.5BN/A3793.1h2.1C-5.1C
MANA Anti-Personnel Turret 420420884.773N/A0.7017.557%UN/A4200UN/A7719400.1h15.5T*88.2T*
NC6 Gauss SAW 3793761213.107A++0.9623.067%B+21.011%C37.2BN/A26210.1h8.2B++35.6B+
NS-61 Emissary 3743711432.594M1.4727.787%C+12.669%D26.3C+N/A7114.1h13.9C++49.9C*
NS-10 Burster 592344734.712S0.6428.495%C+4.07%C6.3B+4.6B++6454.3h140.4B+492.8B+
M12 Kobalt 3483411131A++26.9320.415%B+21.701%B++56.8C+1.2D-1596h19.4C++94.9B+
NS-10 Burster 537317734.342S0.2728.249%C+2.208%D--5.8C**4.1B6254.3h151.1C++534.8C*
Tank Mine 415299823.646B+0.4289.936%SN/A130B+50.4C-9052.3h4.2T*4.7B**
E540 Halberd 4232992711.074B+7.0151.692%B*1.672%D-35.6B+14.8C+1978.4h5.4B10.5B++
NCM1 Scattercannon 262260753.467B+0.6043.162%B*12.308%D29.2CN/A808.9h5.1B+11.9B*
NCM1 Scattercannon 243240743.243B++0.8349.345%A14.167%C27.6BN/A998.7h6B*12.1B*
NS-AM7 Archer 2522301431.608M+2.4662.422%B+22.174%B+16.1A*1.5D10414.3h7.4B**11.9B**
Warden 227224772.909A++1.1630.446%B+13.839%F30.7B+N/A1137.3h8B+26.3B++
NCM2 Falcon 245224376.054S1.9946.213%B++3.571%D32A**3D1297h6.4B**13.9B*
NC9 A-Tross 219217643.391A++0.6823.22%C-18.433%D-28.9CN/A1017.5h9.5C**40.8C++
Skyguard 309208729.714U25.6524.125%D-N/A17.3B+8.4C16012h85.1B**352.7B+
NCM3 Raven 331203504.06S0.0142.252%B2.463%C10.3C**6.5C**7819.8h31.3C+74.1C*
NCM3 Raven 323198503.96S0.1141.34%C**1.515%D-10C+6.3C+7919.8h31.5C76.2C++
Enforcer ML85 300190355.429C++1.3646.734%B++2.105%C+27.5B+15.9C+2016.9h13.4C+28.6B+
Shrike 243180832.169M1.9060.972%B+5%A+36B**12.6C+3555h4.7B**7.8B**
MGR-S1 Gladius 149146632.317B++1.7522.266%D-16.438%D19DN/A677.7h8.8B+39.6C++
Gauss Prime 138136542.519B++1.5524.086%D13.971%D**21.6D--N/A656.3h12.4D51.5D
NCM2 Falcon 154128373.459M++0.6148.895%B++3.125%D18.3B**3.7C-797h11.8B+24B++
AF-19 Mercenary 124122801.525B*2.5422.034%C+21.312%C+14.7CN/A2018.3h11.7B+53.1B
NSX-P Tanto 118114482.375A+1.6926.857%C*19.298%D-21.1CN/A675.4h15.9C+59.3C*
C85 Canister 118113522.6B+18.5340.539%C*9.735%D--86.9B+3.8C2181.3h4.8B*11.8B*
Sticky Grenade 1121111111N/A106.9342.935%D--N/A555D-5D16480.2h2.8C6.6C-
M20 Basilisk 134109813.625S9.5639.001%B**9.174%A+38.9A8.9C**1582.8h53.7B**137.8B**
The Slasher 1081073,7660.028C-4.0426.957%DN/A0.3DN/A1368.9h2B7.5C++
Mag-Cutter 1121075,9030.018C+4.0543.906%AN/A0.2C-N/A1532.5h2.6C++6B+
M20 Basilisk 12897109.7M*5.6342.149%B+10.309%A++22C++7C+1804.4h73.6B++174.5B*
G40-F Ranger 13284184U79.9333.594%C*1.19%D19.1B10.9C+1684.4h125.9C**374.8B+
AF-57 Piston 8080402B*2.0734.417%D10%D--30.8C+N/A1102.6h3.8B+11.2C*
MANA Anti-Vehicle Turret 14078194.105A*0.0445.011%DN/A780D--620D--1515200.1h10.8D*23.9C+
MAX Punch 77766780.112B3.9638.973%C-N/A0.4DN/A1171.8h1.7C++4.4C*
MGR-M1 Bishop 7875184.167A+0.1035.849%B+24%D35.7C*1.4A+832.1h7.1C+19.8C*
NC4 Mag-Shot 7272491.469B**2.6017.258%D**5.556%F-26.7C++N/A1662.7h7.8B45C+
Spear Anti-Vehicle Phalanx Tower 9471171M*66.9348.546%C+2.817%C-50.7C*16.4D2601.4h5.4B*11.1B*
MGR-L1 Promise 6563183.5A++0.5724.135%C+22.222%C35C1.1B+1871.8h16.6C68.8C++
Auraxium Mag-Cutter 56561,0860.052B+4.0240.694%B**8.929%B+0.6CN/A1100.6h2.3C+5.7B+
M20 Basilisk 7455511S6.9344.279%B++7.273%B+34.4A11.9B++3421.6h61.2B**138.3B**
Titan-150 AP 7853413.25B**9.1852.893%B1.887%D26.5C**12.5C-10822h4.8C++9.1B+
Aspis Anti-Aircraft Phalanx Turret 9950510M5.9324.618%C+N/A14.7B+14.4B++2323.4h94A381.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter810,7855.2h
LA8 Rebel0600h
Nano-Armor Kit103366,15422.2h
Spawn Beacon1680.1h
Hellion G0820.1h
Anti-Vehicle MANA Turret14420.6h
Nanite Revive Grenade05,4631.5h
Medical Kit1620.1h
Medical Applicator1,5691,586,773113.7h
Spitfire Auto-Turret06420.5h
Recon Detection Device162,4695.1h
Shield Recharging Field13035,8209.9h
Ammunition Package62,9410.9h
Anti-Infantry MANA Turret107831h
Nano-Repair Grenade03230.1h
Hardlight Barrier72730.3h

Check the help document for the dictionary if you want to learn more about words used here.


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