Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,309)players online:
GelosTheStrimmer (17)  Brainslayer199519 (10)  HEKOMIn (7)  Gm4nG (5)  Norse_Gaming_AUS (4)  Dudisfludis (3) 46
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (39 days). The data shown below may not be accurate.

Commando Veteran MedicalCareNC[] MedicalCareNC
NC BR 37

KDR: 4.07

Score: 31.9m

Last Seen: Oct 6th, 2018 2:34 AM
- OFFLINE - 331.4 hour(s)

Prestige 1, Battle Rank 37 - New Conglomerate on Connery
Level Progress (to 38): 8%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Reaper DMR Carnage AR AF-41 Hacksaw AF-41 Hacksaw AF-4 Cyclone Gauss Rifle Burst C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MedicalCareNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $811,899 MLG Score: 649
Fun Score: N/A
Cheeseburgers Flipped: 1384TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.348%17.736%4672798725,5423.437690.628

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.356%1.046B**-0.439C---1.859F-HEAD + (~4.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.5B+9.90.308C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.097%0.381%1762410107,875548157714.3443499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.464%-0.559D-1.46F1.845

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.608B+5.30.576B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.822%14.435%645910052,0993174206.62145499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.648%-0.771D-2.626M0.373

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.90.252C*24.40.373C**63.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.184%73.889%645210122,700810123.33333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.462%1.669A++0.443B-1.067

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.55B+20.356C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.363%10.456%645210121,798762142.35958

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.912%1.67A++-0.803D-1.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.704B++2.40.506B+1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.9m264%378 (22.7k)309 (18.5k)4.0657455,22513,5834.6946237 (37)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1014522913.953%15.176%21207:3817

44% Combat Medic21% Engineer18% Infiltrator10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2016 5:11 AMJun 18th, 2017 9:55 PMOct 7th, 2018 11:23 PM (37d) (PST)Oct 5th, 2018 10:56 PM (39d) (PST)Oct 5th, 2018 10:34 PM (39d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5701274430.5350.1310.0811.5150.039649

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1967,60326,593328591218,554

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1721.6h/71.7d 8,542 8,381 27,586 156.5k 2,271 6,500 4,061 58.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C**
Kills:708
Deaths:202
KDR:3.505
Accuracy:25.749% C**
HSR:23.023% C
NC05 Jackhammer
B++
Kills:616
Deaths:217
KDR:2.839
Accuracy:48.975% B++
HSR:9.740% D*
NC6 Gauss SAW
B+
Kills:376
Deaths:121
KDR:3.107
Accuracy:23.067% B+
HSR:21.011% C
MGR-L1 Promise
C++
Kills:57
Deaths:16
KDR:3.563
Accuracy:23.942% C++
HSR:21.053% C--
Kills:1,757
Deaths (as Heavy Assault):556
Deaths (to Heavy Assaults):4,162
KDR:3.16007
Kill Difference:1,201
Playtime:62.646 hours
Usage:4%
Score:0.866m
Score/min:230
Accuracy (listed only):30.433%
HSR (listed only):18.707%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:1,913
Deaths:591
KDR:3.237
Accuracy:28.540% B++
HSR:14.375% D
LA39 Bruiser
B+
Kills:1,718
Deaths:709
KDR:2.423
Accuracy:65.281% B+
HSR:10.477% D-
GD-7F
C*
Kills:1,299
Deaths:520
KDR:2.498
Accuracy:25.034% C*
HSR:19.708% C+
AC-X11
C**
Kills:1,206
Deaths:388
KDR:3.108
Accuracy:25.934% C**
HSR:18.574% D
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
MGR-S1 Gladius
D
Kills:143
Deaths:59
KDR:2.424
Accuracy:22.412% D
HSR:16.084% D-
AF-19 Mercenary
C+
Kills:122
Deaths:80
KDR:1.525
Accuracy:22.034% C+
HSR:21.312% C+
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
NSX-P Tanto
C*
Kills:58
Deaths:24
KDR:2.417
Accuracy:26.092% C*
HSR:17.241% D*
Kills:7,419
Deaths (as Light Assault):2,672
Deaths (to Light Assaults):2,428
KDR:2.77657
Kill Difference:4,747
Playtime:53.019 hours
Usage:3%
Score:0.539m
Score/min:170
Accuracy (listed only):31.058%
HSR (listed only):15.737%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:1,913
Deaths:591
KDR:3.237
Accuracy:28.540% B++
HSR:14.375% D
AF-8 RailJack
A+
Kills:1,492
Deaths:97
KDR:15.381
Accuracy:46.833% A+
HSR:79.156% B+
NS-30 Vandal
B+
Kills:1,336
Deaths:220
KDR:6.073
Accuracy:35.773% B+
HSR:18.787% D-
NC14 Bolt Driver
A+
Kills:1,208
Deaths:142
KDR:8.507
Accuracy:45.525% A+
HSR:67.384% D
NS-357 Underboss
C*
Kills:918
Deaths:430
KDR:2.135
Accuracy:37.435% C*
HSR:8.932% F
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
NS-44 Commissioner
B**
Kills:805
Deaths:336
KDR:2.396
Accuracy:43.892% B**
HSR:11.677% D**
NSX Tomoe
B+
Kills:630
Deaths:180
KDR:3.500
Accuracy:31.143% B+
HSR:23.333% D*
NS-61 Emissary
C+
Kills:371
Deaths:143
KDR:2.594
Accuracy:27.787% C+
HSR:12.669% D
NS-AM7 Archer
B+
Kills:222
Deaths:143
KDR:1.552
Accuracy:61.914% B+
HSR:22.973% B+
MGR-S1 Gladius
D
Kills:143
Deaths:59
KDR:2.424
Accuracy:22.412% D
HSR:16.084% D-
NC4 Mag-Shot
D**
Kills:72
Deaths:49
KDR:1.469
Accuracy:17.258% D**
HSR:5.556% F-
Kills:9,990
Deaths (as Infiltrator):2,651
Deaths (to Infiltrators):2,223
KDR:3.76839
Kill Difference:7,339
Playtime:305.736 hours
Usage:18%
Score:4.108m
Score/min:224
Accuracy (listed only):35.691%
HSR (listed only):24.566%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:1,718
Deaths:709
KDR:2.423
Accuracy:65.281% B+
HSR:10.477% D-
GD-7F
C*
Kills:1,299
Deaths:520
KDR:2.498
Accuracy:25.034% C*
HSR:19.708% C+
AC-X11
C**
Kills:1,206
Deaths:388
KDR:3.108
Accuracy:25.934% C**
HSR:18.574% D
Warden
B++
Kills:224
Deaths:77
KDR:2.909
Accuracy:30.446% B++
HSR:13.839% D**
AF-19 Mercenary
C+
Kills:122
Deaths:80
KDR:1.525
Accuracy:22.034% C+
HSR:21.312% C+
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
MGR-M1 Bishop
B+
Kills:70
Deaths:17
KDR:4.118
Accuracy:36.026% B+
HSR:24.286% D
NSX-P Tanto
C*
Kills:58
Deaths:24
KDR:2.417
Accuracy:26.092% C*
HSR:17.241% D*
Kills:4,777
Deaths (as Engineer):1,855
Deaths (to Engineers):2,107
KDR:2.5752
Kill Difference:2,922
Playtime:358.263 hours
Usage:21%
Score:5.718m
Score/min:266
Accuracy (listed only):33.158%
HSR (listed only):16.930%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C++
Kills:5,101
Deaths:1,631
KDR:3.128
Accuracy:26.092% C++
HSR:20.957% C--
Carnage AR
C*
Kills:3,963
Deaths:1,416
KDR:2.799
Accuracy:25.560% C*
HSR:16.730% C--
AF-4 Cyclone
B++
Kills:1,913
Deaths:591
KDR:3.237
Accuracy:28.540% B++
HSR:14.375% D
Gauss Rifle Burst
D
Kills:1,766
Deaths:463
KDR:3.814
Accuracy:24.057% D
HSR:18.403% D--
LA39 Bruiser
B+
Kills:1,718
Deaths:709
KDR:2.423
Accuracy:65.281% B+
HSR:10.477% D-
GR-22
C++
Kills:1,365
Deaths:562
KDR:2.429
Accuracy:24.346% C++
HSR:14.725% D
NC1 Gauss Rifle
B
Kills:1,157
Deaths:392
KDR:2.952
Accuracy:24.162% B
HSR:19.274% C
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
NS-11A
C*
Kills:427
Deaths:133
KDR:3.211
Accuracy:24.897% C*
HSR:17.799% C--
NC9 A-Tross
C
Kills:217
Deaths:64
KDR:3.391
Accuracy:23.220% C
HSR:18.433% D-
MGR-S1 Gladius
D
Kills:143
Deaths:59
KDR:2.424
Accuracy:22.412% D
HSR:16.084% D-
Gauss Prime
D
Kills:136
Deaths:54
KDR:2.519
Accuracy:24.086% D
HSR:13.971% D**
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
Kills:18,866
Deaths (as Combat Medic):6,375
Deaths (to Combat Medics):1,148
KDR:2.95937
Kill Difference:12,491
Playtime:756.900 hours
Usage:44%
Score:17.185m
Score/min:378
Accuracy (listed only):28.988%
HSR (listed only):15.776%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:3,273
Deaths:437
KDR:7.490
Accuracy:31.233% C++
HSR:14.299% C+
AF-41 Hacksaw
C*
Kills:3,201
Deaths:437
KDR:7.325
Accuracy:34.604% C*
HSR:13.465% C--
NS-10 Burster
C
Kills:342
Deaths:72
KDR:4.750
Accuracy:28.442% C
HSR:4.094% C-
NS-10 Burster
C+
Kills:311
Deaths:72
KDR:4.319
Accuracy:28.176% C+
HSR:2.251% D--
NCM1 Scattercannon
B*
Kills:260
Deaths:75
KDR:3.467
Accuracy:43.162% B*
HSR:12.308% D
NCM1 Scattercannon
A
Kills:240
Deaths:74
KDR:3.243
Accuracy:49.345% A
HSR:14.167% C
NCM2 Falcon
B++
Kills:224
Deaths:37
KDR:6.054
Accuracy:46.213% B++
HSR:3.571% D
NCM3 Raven
C**
Kills:203
Deaths:50
KDR:4.060
Accuracy:42.233% C**
HSR:2.463% C
NCM3 Raven
C*
Kills:198
Deaths:50
KDR:3.960
Accuracy:41.320% C*
HSR:1.515% D-
NCM2 Falcon
B++
Kills:128
Deaths:37
KDR:3.459
Accuracy:48.895% B++
HSR:3.125% D
Kills:8,380
Deaths (as MAX Suit):670.500
Deaths (to MAX Suits):695
KDR:12.49814
Kill Difference:7,709.500
Playtime:173.344 hours
Usage:10%
Score:3.526m
Score/min:339
Accuracy (listed only):39.362%
HSR (listed only):7.126%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:5,968
V. Kills:759 N/A
Deaths:66
KDR:90.424
Accuracy:50.527% C**
KPH:57.200 C++
VKPH:7.300 C+
L100 Python AP
B++
Kills:1,646
V. Kills:677 243%
Deaths:47
KDR:35.021
Accuracy:57.055% C*
KPH:38.100 B++
VKPH:15.700 C
Skyguard
B+
Kills:208
V. Kills:101 204%
Deaths:7
KDR:29.714
Accuracy:24.125% D-
KPH:17.400 B+
VKPH:8.400 C
Kills:7,822 (7,822 + 0)
Deaths:120
KDR:65.183
VKDR:12.808
Vehicle Kills:1,537
Kill Difference:7,702
Playtime:159.425 hours
Usage:9%
Score:1.531m
Score/min:160
Driving Accuracy:24.125%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:299
V. Kills:124 239%
Deaths:27
KDR:11.074
Accuracy:51.692% B*
KPH:35.700 B++
VKPH:14.800 C+
Enforcer ML85
B++
Kills:190
V. Kills:110 171%
Deaths:35
KDR:5.429
Accuracy:46.734% B++
KPH:27.500 B+
VKPH:15.900 C+
C85 Canister
B+
Kills:113
V. Kills:5 N/A
Deaths:5
KDR:22.600
Accuracy:40.539% C*
KPH:89.800 B+
VKPH:4 C+
M20 Basilisk
A
Kills:109
V. Kills:25 419%
Deaths:8
KDR:13.625
Accuracy:38.734% A
KPH:38.800 A
VKPH:8.900 B++
Titan-150 AP
B
Kills:53
V. Kills:25 204%
Deaths:4
KDR:13.250
Accuracy:52.893% B
KPH:26.200 B
VKPH:12.300 C--
Kills:764 (53 + 711)
Deaths:79
KDR:9.671
VKDR:3.658
Vehicle Kills:289
Kill Difference:685
Playtime:21.367 hours
Usage:1%
Score:0.355m
Score/min:277
Driving Accuracy:52.893%
Gunner Accuracy:38.734%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:814
V. Kills:16 N/A
Deaths:14
KDR:58.143
Accuracy:18.926% B
KPH:77.800 C*
VKPH:1.500 D
M12 Kobalt
B+
Kills:341
V. Kills:7 N/A
Deaths:11
KDR:31
Accuracy:20.417% B+
KPH:56.800 C+
VKPH:1.200 D-
M20 Basilisk
B+
Kills:97
V. Kills:31 303%
Deaths:10
KDR:9.700
Accuracy:42.261% B+
KPH:22.400 C*
VKPH:7.200 C+
G40-F Ranger
B+
Kills:81
V. Kills:46 172%
Deaths:1
KDR:81
Accuracy:33.241% B
KPH:19.200 B+
VKPH:10.900 C+
M20 Basilisk
B**
Kills:55
V. Kills:19 275%
Deaths:5
KDR:11
Accuracy:44.279% B++
KPH:34.200 B**
VKPH:11.800 B+
Kills:1,388 (0 + 1,388)
Deaths:41
KDR:33.854
VKDR:2.902
Vehicle Kills:119
Kill Difference:1,347
Playtime:26.622 hours
Usage:2%
Score:0.302m
Score/min:189
Driving Accuracy:N/A%
Gunner Accuracy:44.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,7275,9686690.424S86.3650.527%C**N/A57.2C++7.3C+159104.3h2.6B*5.2B++
Reaper DMR 5,1415,1011,6313.128B+0.9426.092%C++20.957%C--25.5CN/A59199.8h8.9B+34B+
Carnage AR 3,9843,9631,4162.799A1.2725.56%C*16.73%C--29.9C+N/A69132.5h12.1B+47.5B+
AF-41 Hacksaw 3,3053,2734377.49A++3.4231.233%C++14.299%C+40.1B++N/A11881.6h4.5B**14.3B*
AF-41 Hacksaw 3,2343,2014377.325A++3.2634.604%C*13.465%C--39.2B+N/A11481.6h5.1B*14.6B*
AF-4 Cyclone 1,9181,9135913.237A+0.8328.54%B++14.375%D36.6C*N/A10652.2h9.5B+33.2B+
Gauss Rifle Burst 1,7771,7664633.814B**0.2524.057%D18.403%D--33.5CN/A7452.7h11.2C++46.6C+
C-4 2,1261,7564893.591A+0.4728.606%B++N/A154A++32.5C*81311.4h1.3B+4.5C++
LA39 Bruiser 1,7311,7187092.423B**1.6465.281%B+10.477%D-28.1C-N/A7861.1h2.3B3.6B+
L100 Python AP 2,3231,6464735.021S30.9657.055%C*N/A38.1B++15.7C16143.2h5.1B+8.9B++
AF-8 RailJack 1,4991,4929715.381S11.3246.833%A+79.156%B+35.6B*N/A9441.9h1.9B*4B*
GR-22 1,3721,3655622.429B*1.6424.346%C++14.725%D28.1C+N/A6348.6h12B+49.5B+
NS-30 Vandal 1,3521,3362206.073A**2.0135.773%B+18.787%D-43C**N/A9631.1h5.3B+14.9B+
GD-7F 1,3111,2995202.498A+1.5725.034%C*19.708%C+23C+N/A6256.5h11.7B+46.8B+
NC14 Bolt Driver 1,2131,2081428.507S4.4445.525%A+67.384%D34.6B*N/A10334.9h2.2B++4.9B*
AC-X11 1,2211,2063883.108A*0.9625.934%C**18.574%D18.3C-N/A4866h9B+34.8B+
NC1 Gauss Rifle 1,1671,1573922.952A++1.1124.162%B19.274%C31.3B+N/A12937h10.3B**42.7B++
NS-357 Underboss 9189184302.135A1.9337.435%C*8.932%F35.2C+N/A9226.1h3.8B+10.1B+
Blitz GD-10 8838802613.372A*0.6929.778%B**13.864%C-35.9B+N/A9524.5h12B*40.3B++
M12 Kobalt 8308141458.143S54.0818.926%B22.604%B*77.5C*1.5D19610.5h16.9C**89.5B
NS-44 Commissioner 8098053362.396A+1.6743.892%B**11.677%D**28.3C+N/A8028.4h3.5B+8B++
LA1 Anchor 7117082023.505B+0.5625.749%C**23.023%C39.8C+N/A12317.8h9.1B+35.4B+
Carver 6816741,8730.36B*3.7152.516%A*13.205%C-2.5CN/A7265h1.2B+2.3B+
NSX Tomoe 6386301803.5B**0.5731.143%B+23.333%D*33CN/A7319.1h13.3B42.7B+
NC05 Jackhammer 6226162172.839A1.2348.975%B++9.74%D*38.5C+N/A11216h4.5B+9.1B+
Spear Anti-Vehicle Phalanx Turret 6745162025.8M++21.7347.988%B+5.039%B+60A18.4C2698.6h5.4B*11.3B**
NS-11A 4344271333.211A++0.8524.897%C*17.799%C--23.1CN/A5718.5h14.9C59.8C++
Bouncing Betty 4234233711.432A**7.3741.095%CN/A136.5C**N/A3793.1h2.1C--5.1C
MANA Anti-Personnel Turret 420420884.773N/A0.7117.557%UN/A4200UN/A7710400.1h15.5T*88.2T*
NC6 Gauss SAW 3793761213.107A++0.9623.067%B+21.011%C37.2B+N/A26010.1h8.2B++35.6B+
NS-61 Emissary 3743711432.594A**1.4727.787%C+12.669%D26.3C+N/A7114.1h13.9C++49.9C*
NS-10 Burster 589342724.75S0.6828.442%C4.094%C-6.4B+4.6B+6453.4h139.2B+489.3B
M12 Kobalt 3483411131A++26.9320.417%B+21.701%B++56.8C+1.2D-1596h19.4C++94.9B+
NS-10 Burster 528311724.319S0.2528.176%C+2.251%D--5.8C**4.1B6153.5h151.6C++538.1C++
E540 Halberd 4232992711.074B+7.0151.692%B*1.672%D-35.6B++14.8C+1958.4h5.4B10.5B++
Tank Mine 414298823.634B+0.4388.722%SN/A129.6B+50.4C9032.3h4.2T*4.7B**
NCM1 Scattercannon 262260753.467B+0.6043.162%B*12.308%D29.2CN/A808.9h5.1B+11.9B*
NCM1 Scattercannon 243240743.243B++0.8249.345%A14.167%C27.6BN/A988.7h6B*12.1B*
NCM2 Falcon 245224376.054S1.9946.213%B++3.571%D32A**3D1297h6.4B**13.9B*
Warden 227224772.909A*1.1630.446%B++13.839%D**30.7B++N/A1127.3h8B+26.3B++
NS-AM7 Archer 2422221431.552M2.5161.914%B+22.973%B+15.9A*1.4C--10414h7.4B**11.9B**
NC9 A-Tross 219217643.391A*0.6723.22%C18.433%D-28.9CN/A1017.5h9.5C**40.8C++
Skyguard 309208729.714U25.6524.125%D-N/A17.3B+8.4C16012h85.1B**352.7B+
NCM3 Raven 331203504.06S0.0142.233%C**2.463%C10.3C**6.5C*7819.7h31.2C+74C*
NCM3 Raven 323198503.96S0.1141.32%C*1.515%D-10C+6.3C+7919.8h31.4C76.1C+
Enforcer ML85 300190355.429C*1.3646.734%B++2.105%C+27.5B+15.9C+2016.9h13.4C+28.6B+
Shrike 243180832.169A**1.9060.972%B+5%A36B**12.6C+3535h4.7B**7.8B**
MGR-S1 Gladius 146143592.424B++1.6422.412%D16.084%D-19.3DN/A677.4h8.8B+39.3C*
Gauss Prime 138136542.519B++1.5524.086%D13.971%D**21.6D--N/A656.3h12.4D51.5C--
NCM2 Falcon 154128373.459M++0.6148.895%B++3.125%D18.3B**3.7C--797h11.8B+24B++
AF-19 Mercenary 124122801.525B*2.5422.034%C+21.312%C+14.7CN/A1998.3h11.7B+53.1B+
C85 Canister 118113522.6B+18.5340.539%C*9.735%D--86.9B3.8C2151.3h4.8B*11.8B*
Sticky Grenade 1121111111N/A106.9342.935%D*N/A555D-5D16440.2h2.8C-6.6D
M20 Basilisk 134109813.625S9.5638.734%A9.174%A+38.9A8.9B++1582.8h52.9B**136.5B**
Mag-Cutter 1121075,9030.018C+4.0543.906%AN/A0.2C-N/A1532.4h2.6C++6B+
The Slasher 1051043,7050.028C--4.0426.725%DN/A0.3C-N/A1364.8h2B+7.7C++
M20 Basilisk 12897109.7M**5.6342.261%B+10.309%A++22.6C*7.2C+1794.3h73.4B173.8B++
G40-F Ranger 12781181U76.9333.241%B1.235%C--19.3B+11C+1684.2h122.9B369.8B+
AF-57 Piston 8080402B*2.0734.417%D10%D--30.8C+N/A1102.6h3.8B++11.2C*
MANA Anti-Vehicle Turret 14078194.105U0.0444.952%UN/A780U620U1515200.1h10.7T*23.9T*
MAX Punch 77766710.113C*3.9539.329%CN/A0.4C-N/A1170.3h1.7C++4.3C++
NC4 Mag-Shot 7272491.469B**2.6017.258%D**5.556%F-26.7C++N/A1642.7h7.8C*45C+
Spear Anti-Vehicle Phalanx Tower 9471171M**66.9348.546%C+2.817%C-50.7C*16.4D2601.4h5.4B*11.1B*
MGR-M1 Bishop 7370174.118A0.0536.026%B+24.286%D35C*1.5A++772h7.1C+19.6C*
NSX-P Tanto 6058242.417A++1.6526.092%C*17.241%D*20CN/A732.9h16.4C+62.8C++
MGR-L1 Promise 5957163.563A++0.5023.942%C++21.053%C--35.6C+1.3B**1921.6h17.1C-71.3C+
Auraxium Mag-Cutter 56561,0860.052B+4.0140.694%B**8.929%B+0.6CN/A1100.6h2.3C+5.7B+
M20 Basilisk 7455511S6.9344.279%B++7.273%B+34.4B**11.9B+3421.6h61.2C**138.3B*
Titan-150 AP 7853413.25A9.1852.893%B1.887%D26.5B+12.5C-10722h4.8C++9.1C**
Aspis Anti-Aircraft Phalanx Turret 9950510M5.9324.618%C+N/A14.7B+14.4B+2323.4h94A381.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter810,7655.2h
LA8 Rebel0600h
Nano-Armor Kit101354,80621.6h
Spawn Beacon1680.1h
Anti-Vehicle MANA Turret14410.6h
Hellion G0820.1h
Nanite Revive Grenade05,4471.5h
Medical Kit1620.1h
Medical Applicator1,5631,583,935113.5h
Spitfire Auto-Turret04230.3h
Recon Detection Device162,4695.1h
Shield Recharging Field12835,7179.9h
Ammunition Package62,7450.8h
Anti-Infantry MANA Turret107831h
Hardlight Barrier72730.3h
Nano-Repair Grenade02980.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.56s
Server spent 1.91s on queries, 1.36s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.