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Veteran MedicalCareNC[] MedicalCareNC
NC BR 121

KDR: 4.01

Score: 30.4m

Last Seen: Jul 8th, 2018 4:44 AM
- OFFLINE - 2.6 hour(s)

Battle Rank 119 (121 total) - New Conglomerate on Connery
Level Progress (to 120): 35%
PRIMARY CLASSESCLOAKERMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Reaper DMR Carnage AR AF-41 Hacksaw AF-41 Hacksaw AF-4 Cyclone Gauss Rifle Burst C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $818,154 MLG Score: 654
Fun Score: N/A
Cheeseburgers Flipped: 1321TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.269%17.716%4652498024,7293.486890.527

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.523%1.046B**-0.421C---2.053F--HEAD + (~4.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.40.502B+9.80.31C*27.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.965%0.374%1582410006,943537140112.9292495%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.331%-0.567D-1.501F1.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.609B+5.30.578B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.035%14.175%61299951,9403114076.23794475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.656%-0.747D-2.641M0.408

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
840.275C*23.60.384C**60.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.213%73.847%612210022,688778123.45501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.484%1.66A++0.441B-1.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.546B+20.351C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.104%11.328%612210021,386711121.94663

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.373%1.492A+-0.609D1.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.693B+2.40.505B+1.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.4m265.5%381 (22.9k)311 (18.7k)4.0137152,11812,9854.62333121 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1004496113.823%15.559%21507:3116

44% Combat Medic20% Engineer19% Infiltrator10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2016 5:11 AMJun 18th, 2017 9:55 PMJul 8th, 2018 9:45 AM (10d) (PST)Jul 8th, 2018 1:18 AM (10d) (PST)Jul 8th, 2018 12:44 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5651284370.5330.1330.0831.5180.039654

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,8967,70226,194328591218,649

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1629.5h/67.9d 7,916 8,109 26,037 148.4k 2,190 6,151 3,772 55.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:706
Deaths:201
KDR:3.512
Accuracy:25.716% C*
HSR:23.088% C
NC05 Jackhammer
B++
Kills:616
Deaths:217
KDR:2.839
Accuracy:48.983% B++
HSR:9.740% D*
NC6 Gauss SAW
B+
Kills:376
Deaths:121
KDR:3.107
Accuracy:23.067% B+
HSR:21.011% C
Kills:1,698
Deaths (as Heavy Assault):539
Deaths (to Heavy Assaults):4,003
KDR:3.15028
Kill Difference:1,159
Playtime:60.061 hours
Usage:4%
Score:0.846m
Score/min:235
Accuracy (listed only):32.588%
HSR (listed only):17.946%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:1,904
Deaths:589
KDR:3.233
Accuracy:28.589% B+
HSR:14.443% D
LA39 Bruiser
C**
Kills:1,306
Deaths:568
KDR:2.299
Accuracy:63.757% C**
HSR:11.409% D
GD-7F
C++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.788% C++
HSR:19.525% C+
AC-X11
C*
Kills:1,101
Deaths:360
KDR:3.058
Accuracy:25.743% C*
HSR:18.529% D
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
MGR-S1 Gladius
D-
Kills:132
Deaths:55
KDR:2.400
Accuracy:21.596% D-
HSR:15.909% D-
AF-19 Mercenary
C+
Kills:122
Deaths:80
KDR:1.525
Accuracy:22.034% C+
HSR:21.312% C+
AF-57 Piston
C--
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% C--
HSR:10% D--
Kills:6,703
Deaths (as Light Assault):2,434
Deaths (to Light Assaults):2,307
KDR:2.7539
Kill Difference:4,269
Playtime:44.889 hours
Usage:3%
Score:0.445m
Score/min:165
Accuracy (listed only):31.338%
HSR (listed only):15.624%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:1,904
Deaths:589
KDR:3.233
Accuracy:28.589% B+
HSR:14.443% D
AF-8 RailJack
A+
Kills:1,480
Deaths:97
KDR:15.258
Accuracy:46.895% A+
HSR:79.122% B+
NS-30 Vandal
B+
Kills:1,333
Deaths:220
KDR:6.059
Accuracy:35.788% B+
HSR:18.755% D-
NC14 Bolt Driver
A+
Kills:1,208
Deaths:142
KDR:8.507
Accuracy:45.525% A+
HSR:67.384% D
NS-357 Underboss
C*
Kills:918
Deaths:430
KDR:2.135
Accuracy:37.435% C*
HSR:8.932% F
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
NS-44 Commissioner
B**
Kills:771
Deaths:315
KDR:2.448
Accuracy:43.826% B**
HSR:11.803% D**
NSX Tomoe
B+
Kills:630
Deaths:180
KDR:3.500
Accuracy:31.143% B+
HSR:23.333% D*
NS-61 Emissary
C+
Kills:371
Deaths:143
KDR:2.594
Accuracy:27.777% C+
HSR:12.669% D
NS-AM7 Archer
B+
Kills:218
Deaths:139
KDR:1.568
Accuracy:61.614% B+
HSR:22.477% B+
MGR-S1 Gladius
D-
Kills:132
Deaths:55
KDR:2.400
Accuracy:21.596% D-
HSR:15.909% D-
NC4 Mag-Shot
D**
Kills:72
Deaths:49
KDR:1.469
Accuracy:17.258% D**
HSR:5.556% F-
Kills:9,917
Deaths (as Infiltrator):2,620
Deaths (to Infiltrators):2,137
KDR:3.78511
Kill Difference:7,297
Playtime:303.371 hours
Usage:19%
Score:4.090m
Score/min:225
Accuracy (listed only):35.602%
HSR (listed only):24.521%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C**
Kills:1,306
Deaths:568
KDR:2.299
Accuracy:63.757% C**
HSR:11.409% D
GD-7F
C++
Kills:1,178
Deaths:481
KDR:2.449
Accuracy:24.788% C++
HSR:19.525% C+
AC-X11
C*
Kills:1,101
Deaths:360
KDR:3.058
Accuracy:25.743% C*
HSR:18.529% D
Warden
B+
Kills:182
Deaths:61
KDR:2.984
Accuracy:29.545% B+
HSR:13.736% D**
AF-19 Mercenary
C+
Kills:122
Deaths:80
KDR:1.525
Accuracy:22.034% C+
HSR:21.312% C+
AF-57 Piston
C--
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% C--
HSR:10% D--
Kills:3,969
Deaths (as Engineer):1,590
Deaths (to Engineers):2,023
KDR:2.49623
Kill Difference:2,379
Playtime:322.531 hours
Usage:20%
Score:5.102m
Score/min:264
Accuracy (listed only):33.381%
HSR (listed only):15.752%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C++
Kills:4,840
Deaths:1,534
KDR:3.155
Accuracy:25.877% C++
HSR:21.136% C-
Carnage AR
C*
Kills:3,959
Deaths:1,415
KDR:2.798
Accuracy:25.563% C*
HSR:16.747% C--
AF-4 Cyclone
B+
Kills:1,904
Deaths:589
KDR:3.233
Accuracy:28.589% B+
HSR:14.443% D
Gauss Rifle Burst
D
Kills:1,766
Deaths:463
KDR:3.814
Accuracy:24.057% D
HSR:18.403% D--
GR-22
C++
Kills:1,358
Deaths:558
KDR:2.434
Accuracy:24.341% C++
HSR:14.801% D
LA39 Bruiser
C**
Kills:1,306
Deaths:568
KDR:2.299
Accuracy:63.757% C**
HSR:11.409% D
NC1 Gauss Rifle
B
Kills:1,157
Deaths:392
KDR:2.952
Accuracy:24.164% B
HSR:19.274% C+
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
NS-11A
C++
Kills:402
Deaths:123
KDR:3.268
Accuracy:24.642% C++
HSR:17.911% C-
NC9 A-Tross
C
Kills:217
Deaths:64
KDR:3.391
Accuracy:23.220% C
HSR:18.433% D-
Gauss Prime
D
Kills:136
Deaths:54
KDR:2.519
Accuracy:24.086% D
HSR:13.971% D*
MGR-S1 Gladius
D-
Kills:132
Deaths:55
KDR:2.400
Accuracy:21.596% D-
HSR:15.909% D-
AF-57 Piston
C--
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% C--
HSR:10% D--
Kills:18,137
Deaths (as Combat Medic):6,116
Deaths (to Combat Medics):1,085
KDR:2.9655
Kill Difference:12,021
Playtime:722.951 hours
Usage:44%
Score:16.536m
Score/min:381
Accuracy (listed only):28.776%
HSR (listed only):15.869%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:3,046
Deaths:396
KDR:7.692
Accuracy:30.796% C+
HSR:14.412% C++
AF-41 Hacksaw
C*
Kills:2,977
Deaths:396
KDR:7.518
Accuracy:34.099% C*
HSR:13.604% C-
NS-10 Burster
C
Kills:322
Deaths:70
KDR:4.600
Accuracy:28.200% C
HSR:4.348% C
NS-10 Burster
C
Kills:292
Deaths:70
KDR:4.171
Accuracy:27.942% C
HSR:2.397% D--
NCM1 Scattercannon
B*
Kills:260
Deaths:75
KDR:3.467
Accuracy:43.162% B*
HSR:12.308% D
NCM1 Scattercannon
B**
Kills:240
Deaths:74
KDR:3.243
Accuracy:49.345% B**
HSR:14.167% C
NCM2 Falcon
B++
Kills:224
Deaths:37
KDR:6.054
Accuracy:46.213% B++
HSR:3.571% D
NCM3 Raven
C**
Kills:203
Deaths:49
KDR:4.143
Accuracy:41.867% C**
HSR:2.463% C
NCM3 Raven
C*
Kills:194
Deaths:49
KDR:3.959
Accuracy:40.945% C*
HSR:1.546% D-
NCM2 Falcon
B++
Kills:128
Deaths:37
KDR:3.459
Accuracy:48.895% B++
HSR:3.125% D
Kills:7,886
Deaths (as MAX Suit):626.500
Deaths (to MAX Suits):671
KDR:12.58739
Kill Difference:7,259.500
Playtime:165.434 hours
Usage:10%
Score:3.370m
Score/min:340
Accuracy (listed only):39.146%
HSR (listed only):7.194%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C*
Kills:5,335
V. Kills:688 N/A
Deaths:63
KDR:84.683
Accuracy:50.011% C*
KPH:56.400 C++
VKPH:7.300 C+
L100 Python AP
B++
Kills:1,369
V. Kills:584 234%
Deaths:43
KDR:31.837
Accuracy:56.013% C++
KPH:36.500 B++
VKPH:15.600 C-
Skyguard
B+
Kills:186
V. Kills:89 207%
Deaths:7
KDR:26.571
Accuracy:24.063% D-
KPH:17.400 B+
VKPH:8.300 C
Kills:6,890 (6,890 + 0)
Deaths:113
KDR:60.973
VKDR:12.044
Vehicle Kills:1,361
Kill Difference:6,777
Playtime:142.684 hours
Usage:9%
Score:1.356m
Score/min:158
Driving Accuracy:24.063%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:299
V. Kills:124 239%
Deaths:27
KDR:11.074
Accuracy:51.692% B*
KPH:35.700 B++
VKPH:14.800 C+
Enforcer ML85
B++
Kills:190
V. Kills:110 171%
Deaths:35
KDR:5.429
Accuracy:46.734% B++
KPH:27.500 B+
VKPH:15.900 C+
C85 Canister
B+
Kills:113
V. Kills:5 N/A
Deaths:5
KDR:22.600
Accuracy:40.539% C*
KPH:89.800 B+
VKPH:4 C+
M20 Basilisk
A+
Kills:109
V. Kills:25 419%
Deaths:8
KDR:13.625
Accuracy:38.734% A
KPH:38.800 A+
VKPH:8.900 B+
Titan-150 AP
B+
Kills:53
V. Kills:25 204%
Deaths:4
KDR:13.250
Accuracy:52.893% B+
KPH:26.200 B+
VKPH:12.300 C--
Kills:764 (53 + 711)
Deaths:79
KDR:9.671
VKDR:3.658
Vehicle Kills:289
Kill Difference:685
Playtime:21.367 hours
Usage:1%
Score:0.350m
Score/min:273
Driving Accuracy:52.893%
Gunner Accuracy:38.734%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:695
V. Kills:15 N/A
Deaths:13
KDR:53.462
Accuracy:18.828% C**
KPH:77.500 C++
VKPH:1.700 C--
M12 Kobalt
B+
Kills:326
V. Kills:7 N/A
Deaths:11
KDR:29.636
Accuracy:20.341% B+
KPH:55.100 C
VKPH:1.200 D-
M20 Basilisk
B+
Kills:93
V. Kills:31 291%
Deaths:10
KDR:9.300
Accuracy:42.191% B+
KPH:22.200 C*
VKPH:7.400 C+
G40-F Ranger
B+
Kills:60
V. Kills:36 162%
Deaths:1
KDR:60
Accuracy:33.529% B+
KPH:19.600 C**
VKPH:11.800 C+
M20 Basilisk
B**
Kills:55
V. Kills:19 275%
Deaths:5
KDR:11
Accuracy:44.235% B*
KPH:34.600 B**
VKPH:12 B+
Kills:1,229 (0 + 1,229)
Deaths:40
KDR:30.725
VKDR:2.700
Vehicle Kills:108
Kill Difference:1,189
Playtime:23.731 hours
Usage:1%
Score:0.270m
Score/min:190
Driving Accuracy:N/A%
Gunner Accuracy:44.235%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,0235,3356384.683S80.6750.011%C*N/A56.5C++7.3C+15894.5h2.6B++5.2B++
Reaper DMR 4,8744,8401,5343.155B+0.8625.877%C++21.136%C-26.2CN/A61185h8.8B+34.1B+
Carnage AR 3,9803,9591,4152.798B**1.2225.563%C*16.747%C--29.9C+N/A68132.4h12.1B+47.5B+
AF-41 Hacksaw 3,0743,0463967.692A++3.6830.796%C+14.412%C++39.9B++N/A11876.4h4.5B**14.5B*
AF-41 Hacksaw 3,0062,9773967.518A++3.5034.099%C*13.604%C-39B+N/A11476.4h5.1B*14.9B*
AF-4 Cyclone 1,9091,9045893.233A+0.7828.589%B+14.443%D36.8C*N/A10751.7h9.5B+33.1B+
Gauss Rifle Burst 1,7771,7664633.814B**0.2024.057%D18.403%D--33.5CN/A7452.7h11.2C++46.6C+
C-4 1,9551,6094563.529A++0.4828.37%B++N/A147.6A++31.7C*80010.9h1.3B+4.6B+
AF-8 RailJack 1,4871,4809715.258S11.2446.895%A+79.122%B+35.9B**N/A9541.2h1.9B++4B*
L100 Python AP 1,9531,3694331.837S27.8256.013%C++N/A36.5B++15.6C-15837.5h5.1B++9.2B++
GR-22 1,3651,3585582.434B*1.5824.341%C++14.801%D28.2C+N/A6448.1h12B+49.3B+
NS-30 Vandal 1,3491,3332206.059A*2.0535.788%B+18.755%D-43C*N/A9631h5.3B14.9B+
LA39 Bruiser 1,3171,3065682.299B**1.7163.757%C**11.409%D26.4C--N/A7649.5h2.3B3.6B+
NC14 Bolt Driver 1,2131,2081428.507M*4.4945.525%A+67.384%D34.6B*N/A10334.9h2.2B++4.9B*
GD-7F 1,1871,1784812.449A+1.5624.788%C++19.525%C+23.3C+N/A6350.6h11.9B+47.9B+
NC1 Gauss Rifle 1,1671,1573922.952A+1.0624.164%B19.274%C+31.4B+N/A12836.9h10.3B**42.7B++
AC-X11 1,1141,1013603.058A*0.9625.743%C*18.529%D18.9CN/A5158.2h8.8B+34.3B+
NS-357 Underboss 9189184302.135A1.8837.435%C*8.932%F35.2C+N/A9226.1h3.8B+10.1B+
Blitz GD-10 8838802613.372A**0.6429.778%B**13.864%C-35.9B+N/A9524.5h12B*40.3B++
NS-44 Commissioner 7757713152.448A+1.5743.826%B**11.803%D**28.8C+N/A8226.8h3.5B+8B++
LA1 Anchor 7087062013.512B+0.5025.716%C*23.088%C40.3C+N/A12517.5h9.1B+35.4B+
M12 Kobalt 7106951353.462S49.4518.828%C**23.022%B**77.2C++1.7C--1989h16.9C**89.8B
Carver 6786711,7700.379B**3.6352.468%A*13.264%C-2.7CN/A7246.8h1.2B+2.3B+
NSX Tomoe 6386301803.5B**0.5131.143%B+23.333%D*33CN/A7319.1h13.3C**42.7B+
NC05 Jackhammer 6226162172.839A+1.1748.983%B++9.74%D*38.5C+N/A11216h4.5B+9.1B+
Spear Anti-Vehicle Phalanx Turret 6745162025.8M++21.7948.084%B+5.039%B+60.7A18.6C2678.5h5.4B++11.2B*
MANA Anti-Personnel Turret 417417854.906N/A0.8917.557%UN/A4170UN/A7634600.1h15.5T*88T*
Bouncing Betty 4174173511.914A**7.9041.091%CN/A134.5C*N/A3823.1h2.1D5.1C
NS-11A 4084021233.268A0.7524.642%C++17.911%C-23.1CN/A5817.4h14.8C59.9C++
NC6 Gauss SAW 3793761213.107A+0.9123.067%B+21.011%C37.6B+N/A25410h8.2B++35.6B+
NS-61 Emissary 3743711432.594A**1.4227.777%C+12.669%D26.5C+N/A7114h13.8C++49.7C*
M12 Kobalt 3333261129.636A+25.6220.341%B+21.779%B*55.3C1.2D-1545.9h19.6C+96.5B
NS-10 Burster 557322704.6S0.5928.2%C4.348%C6.3B+4.6B+6451h140.6B+498.4B+
E540 Halberd 4232992711.074B++7.0651.692%B*1.672%D-35.6B++14.8C+1928.4h5.4B10.5B++
NS-10 Burster 499292704.171S0.1627.942%C2.397%D--5.7C**4.1C**6151.1h153.6C++549.7C++
Tank Mine 387276803.45B+0.5684.783%M**N/A120B+48.3C--8862.3h4.2T*5B*
NCM1 Scattercannon 262260753.467B+0.5543.162%B*12.308%D29.2CN/A808.9h5.1B+11.9B*
NCM1 Scattercannon 243240743.243B*0.7749.345%B**14.167%C27.6BN/A988.7h6B++12.1B*
NCM2 Falcon 245224376.054S2.0446.213%B++3.571%D32A*3D1297h6.4B**13.9B*
NS-AM7 Archer 2382181391.568M+2.4561.614%B+22.477%B+16.6A*1.5D10913.1h7.2B*11.7B**
NC9 A-Tross 219217643.391A*0.6223.22%C18.433%D-28.9CN/A1007.5h9.5C**40.8C++
NCM3 Raven 331203494.143S0.1341.867%C**2.463%C10.4C**6.6C*7919.5h30.6C+73.2C*
NCM3 Raven 317194493.959S0.0540.945%C*1.546%D-9.9C+6.3C+7919.5h31.5C76.8C+
Enforcer ML85 300190355.429C++1.4246.734%B++2.105%C+27.5B+15.9C+2016.9h13.4C+28.6B+
Skyguard 275186726.571U22.5624.063%D-N/A17.4B+8.3C16010.7h82.4B**342.5B+
Warden 183182612.984A*1.0329.545%B+13.736%D**28.4B+N/A1116.4h7.6B++25.6B++
Shrike 243180832.169A**1.8461.151%B+5%A36B**12.6C+3445h4.7B**7.7B**
Gauss Prime 138136542.519B++1.4924.086%D13.971%D*21.6D--N/A656.3h12.4D51.5D
MGR-S1 Gladius 134132552.4B++1.6121.596%D-15.909%D-18.9DN/A637h8.5B+39.2C++
NCM2 Falcon 154128373.459M+0.5548.895%B++3.125%D18.3B**3.7D787h11.8B+24B++
AF-19 Mercenary 124122801.525B*2.4922.034%C+21.312%C+14.7CN/A1938.3h11.7B+53.1B+
C85 Canister 118113522.6B+18.5940.539%C*9.735%D--86.9B3.8C+2151.3h4.8B*11.8B++
Sticky Grenade 1121111111N/A106.9942.935%D--N/A555D-5D16350.2h2.8C-6.6C--
M20 Basilisk 134109813.625S9.6138.734%A9.174%A38.9A+8.9B+1562.8h52.9B**136.5B**
Mag-Cutter 1121075,9030.018C+4.0043.906%AN/A0.2DN/A1531.5h2.6C++6B+
M20 Basilisk 12493109.3M**5.2942.191%B+9.677%A22.1C*7.4C+1754.2h73.7B174.7B++
The Slasher 83823,2630.025D3.9923.256%D-1.22%D--0.3CN/A1325.2h2.1C**8.9C+
AF-57 Piston 8080402B*2.0134.417%C--10%D--30.8C+N/A1062.6h3.8B++11.2C*
MANA Anti-Vehicle Turret 13675193.947M*0.0745.167%F-N/A750A610M1502930.1h11T*24.4T*
MAX Punch 75746270.118C*3.9038.769%C-N/A0.5CN/A1162.4h1.7C++4.4C++
NC4 Mag-Shot 7272491.469B**2.5417.258%D**5.556%F-26.7C++N/A1612.7h7.8C*45C+
Spear Anti-Vehicle Phalanx Tower 9471171M*66.9948.546%C+2.817%D50.7B+16.4D2581.4h5.4B*11.1B**
G40-F Ranger 9660160U55.9933.529%B+1.667%C19.4C**11.6C+1773.1h115.1B+343.3B+
Auraxium Mag-Cutter 56561,0860.052B+3.9640.694%B*8.929%B+0.6CN/A1100.6h2.3C+5.7B+
M20 Basilisk 7455511S6.9944.235%B*7.273%B+34.4B**11.9B+3351.6h60.5C**136.9B*
Titan-150 AP 7853413.25A9.2452.893%B+1.887%D26.5B+12.5C-10492h4.8C++9.1B
Aspis Anti-Aircraft Phalanx Turret 9950510M5.9924.542%C+N/A14.7B+14.4B+2273.4h93.2A379.9B++

Consumables
  Name Deaths Consumed Time Equipped
LA8 Rebel0600h
Motion Spotter810,7005.2h
Nano-Armor Kit90337,13720.5h
Spawn Beacon1660.1h
Anti-Vehicle MANA Turret14370.6h
Hellion G0820.1h
Nanite Revive Grenade05,2201.5h
Medical Kit1620.1h
Medical Applicator1,4921,523,858109.2h
Spitfire Auto-Turret02350.2h
Recon Detection Device162,4695.1h
Shield Recharging Field11734,1959.4h
Ammunition Package62,4640.8h
Anti-Infantry MANA Turret107771h
Hardlight Barrier72730.3h
Nano-Repair Grenade02400.1h

Check the help document for the dictionary if you want to learn more about words used here.


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