Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 9 (18,212)players online:
NUCelusive1 (21)  HEKOMIn (10)  milsimprodigy (10)  MrAweshum (8)  GelosTheStrimmer (6)  ReflectiveGamer (3) 58
stats.dasanfall.com
Corporal Veteran MedicalCareNC[] MedicalCareNC
NC BR 30

KDR: 4.07

Score: 31.6m

Last Seen: Sep 20th, 2018 11:25 PM
- OFFLINE - 2.2 hour(s)

Prestige 1, Battle Rank 30 - New Conglomerate on Connery
Level Progress (to 31): 8%
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HESH Reaper DMR Carnage AR AF-41 Hacksaw AF-41 Hacksaw AF-4 Cyclone Gauss Rifle Burst C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MedicalCareNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $814,401 MLG Score: 651
Fun Score: N/A
Cheeseburgers Flipped: 1382TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.346%17.711%4672598325,3173.454830.613

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.469%1.044B**-0.435C---2.002F--HEAD + (~4.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.30.502B+9.80.311C*27.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.974%0.351%1727410047,703545153214.1081502%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.446%-0.577D-1.485F1.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.615B+5.30.585B+9.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.965%14.223%63899992,0603154206.51899489%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.645%-0.737D-2.565A**0.383

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.70.263C*24.50.373C**63.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.178%73.87%638210062,698803123.3599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.459%1.662A++0.442B-1.069

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.549B+20.354C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.527%10.66%638210061,651753142.19256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.683%1.496A+-0.606D1.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.694B+2.40.505B+1.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.6m263%379 (22.7k)310 (18.6k)4.0674254,60113,4244.6945830 (30)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1008518613.946%15.236%21207:3817

44% Combat Medic21% Engineer18% Infiltrator10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2016 5:11 AMJun 18th, 2017 9:55 PMSep 20th, 2018 8:37 PM (2h) (PST)Sep 20th, 2018 7:49 PM (3h) (PST)Sep 20th, 2018 7:25 PM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5691274420.5350.1310.0811.5090.039651

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1387,62626,512328591218,577

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1702.4h/70.9d 8,419 8,319 27,296 154.1k 2,257 6,431 3,998 58.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C*
Kills:708
Deaths:202
KDR:3.505
Accuracy:25.749% C*
HSR:23.023% C
NC05 Jackhammer
B++
Kills:616
Deaths:217
KDR:2.839
Accuracy:48.975% B++
HSR:9.740% D*
NC6 Gauss SAW
B+
Kills:376
Deaths:121
KDR:3.107
Accuracy:23.067% B+
HSR:21.011% C
Kills:1,700
Deaths (as Heavy Assault):540
Deaths (to Heavy Assaults):4,119
KDR:3.14815
Kill Difference:1,160
Playtime:61.467 hours
Usage:4%
Score:0.854m
Score/min:232
Accuracy (listed only):32.597%
HSR (listed only):17.924%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B++
Kills:1,910
Deaths:590
KDR:3.237
Accuracy:28.548% B++
HSR:14.398% D
LA39 Bruiser
B+
Kills:1,571
Deaths:659
KDR:2.384
Accuracy:64.633% B+
HSR:10.694% D
GD-7F
C*
Kills:1,299
Deaths:520
KDR:2.498
Accuracy:25.034% C*
HSR:19.708% C+
AC-X11
C*
Kills:1,182
Deaths:380
KDR:3.111
Accuracy:25.886% C*
HSR:18.443% D
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
MGR-S1 Gladius
D
Kills:143
Deaths:59
KDR:2.424
Accuracy:22.412% D
HSR:16.084% D-
AF-19 Mercenary
C+
Kills:122
Deaths:80
KDR:1.525
Accuracy:22.034% C+
HSR:21.312% C+
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
Kills:7,187
Deaths (as Light Assault):2,589
Deaths (to Light Assaults):2,392
KDR:2.77598
Kill Difference:4,598
Playtime:50.911 hours
Usage:3%
Score:0.516m
Score/min:169
Accuracy (listed only):31.593%
HSR (listed only):15.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:1,910
Deaths:590
KDR:3.237
Accuracy:28.548% B++
HSR:14.398% D
AF-8 RailJack
A+
Kills:1,490
Deaths:97
KDR:15.361
Accuracy:46.822% A+
HSR:79.128% B+
NS-30 Vandal
B+
Kills:1,333
Deaths:220
KDR:6.059
Accuracy:35.788% B+
HSR:18.755% D-
NC14 Bolt Driver
A+
Kills:1,208
Deaths:142
KDR:8.507
Accuracy:45.525% A+
HSR:67.384% D
NS-357 Underboss
C*
Kills:918
Deaths:430
KDR:2.135
Accuracy:37.435% C*
HSR:8.932% F
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
NS-44 Commissioner
B**
Kills:803
Deaths:335
KDR:2.397
Accuracy:43.978% B**
HSR:11.582% D**
NSX Tomoe
B+
Kills:630
Deaths:180
KDR:3.500
Accuracy:31.143% B+
HSR:23.333% D*
NS-61 Emissary
C+
Kills:371
Deaths:143
KDR:2.594
Accuracy:27.787% C+
HSR:12.669% D
NS-AM7 Archer
B+
Kills:221
Deaths:143
KDR:1.545
Accuracy:61.539% B+
HSR:23.077% B+
MGR-S1 Gladius
D
Kills:143
Deaths:59
KDR:2.424
Accuracy:22.412% D
HSR:16.084% D-
NC4 Mag-Shot
D**
Kills:72
Deaths:49
KDR:1.469
Accuracy:17.258% D**
HSR:5.556% F-
Kills:9,979
Deaths (as Infiltrator):2,649
Deaths (to Infiltrators):2,204
KDR:3.76708
Kill Difference:7,330
Playtime:305.151 hours
Usage:18%
Score:4.106m
Score/min:224
Accuracy (listed only):35.668%
HSR (listed only):24.563%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
B+
Kills:1,571
Deaths:659
KDR:2.384
Accuracy:64.633% B+
HSR:10.694% D
GD-7F
C*
Kills:1,299
Deaths:520
KDR:2.498
Accuracy:25.034% C*
HSR:19.708% C+
AC-X11
C*
Kills:1,182
Deaths:380
KDR:3.111
Accuracy:25.886% C*
HSR:18.443% D
Warden
B++
Kills:224
Deaths:77
KDR:2.909
Accuracy:30.422% B++
HSR:13.839% D**
AF-19 Mercenary
C+
Kills:122
Deaths:80
KDR:1.525
Accuracy:22.034% C+
HSR:21.312% C+
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
MGR-M1 Bishop
B+
Kills:60
Deaths:15
KDR:4
Accuracy:35.596% B+
HSR:23.333% D
Kills:4,538
Deaths (as Engineer):1,771
Deaths (to Engineers):2,088
KDR:2.56239
Kill Difference:2,767
Playtime:350.274 hours
Usage:21%
Score:5.588m
Score/min:266
Accuracy (listed only):34.003%
HSR (listed only):16.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C++
Kills:5,038
Deaths:1,606
KDR:3.137
Accuracy:26.053% C++
HSR:20.961% C--
Carnage AR
C**
Kills:3,963
Deaths:1,416
KDR:2.799
Accuracy:25.560% C**
HSR:16.730% C--
AF-4 Cyclone
B++
Kills:1,910
Deaths:590
KDR:3.237
Accuracy:28.548% B++
HSR:14.398% D
Gauss Rifle Burst
D
Kills:1,766
Deaths:463
KDR:3.814
Accuracy:24.057% D
HSR:18.403% D--
LA39 Bruiser
B+
Kills:1,571
Deaths:659
KDR:2.384
Accuracy:64.633% B+
HSR:10.694% D
GR-22
C++
Kills:1,365
Deaths:562
KDR:2.429
Accuracy:24.346% C++
HSR:14.725% D
NC1 Gauss Rifle
B
Kills:1,157
Deaths:392
KDR:2.952
Accuracy:24.164% B
HSR:19.274% C
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C-
NS-11A
C*
Kills:423
Deaths:127
KDR:3.331
Accuracy:24.903% C*
HSR:17.967% C-
NC9 A-Tross
C
Kills:217
Deaths:64
KDR:3.391
Accuracy:23.220% C
HSR:18.433% D-
MGR-S1 Gladius
D
Kills:143
Deaths:59
KDR:2.424
Accuracy:22.412% D
HSR:16.084% D-
Gauss Prime
D
Kills:136
Deaths:54
KDR:2.519
Accuracy:24.086% D
HSR:13.971% D*
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
Kills:18,649
Deaths (as Combat Medic):6,293
Deaths (to Combat Medics):1,129
KDR:2.96345
Kill Difference:12,356
Playtime:750.297 hours
Usage:44%
Score:17.041m
Score/min:379
Accuracy (listed only):28.937%
HSR (listed only):15.808%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:3,266
Deaths:436
KDR:7.491
Accuracy:31.218% C++
HSR:14.299% C+
AF-41 Hacksaw
C*
Kills:3,193
Deaths:436
KDR:7.323
Accuracy:34.590% C*
HSR:13.467% C-
NS-10 Burster
C
Kills:338
Deaths:72
KDR:4.694
Accuracy:28.397% C
HSR:4.142% C-
NS-10 Burster
C+
Kills:311
Deaths:72
KDR:4.319
Accuracy:28.137% C+
HSR:2.251% D--
NCM1 Scattercannon
B*
Kills:260
Deaths:75
KDR:3.467
Accuracy:43.162% B*
HSR:12.308% D
NCM1 Scattercannon
A
Kills:240
Deaths:74
KDR:3.243
Accuracy:49.345% A
HSR:14.167% C
NCM2 Falcon
B++
Kills:224
Deaths:37
KDR:6.054
Accuracy:46.213% B++
HSR:3.571% D
NCM3 Raven
B
Kills:203
Deaths:50
KDR:4.060
Accuracy:42.235% B
HSR:2.463% C
NCM3 Raven
C*
Kills:198
Deaths:50
KDR:3.960
Accuracy:41.328% C*
HSR:1.515% D-
NCM2 Falcon
B++
Kills:128
Deaths:37
KDR:3.459
Accuracy:48.895% B++
HSR:3.125% D
Kills:8,361
Deaths (as MAX Suit):669.500
Deaths (to MAX Suits):689
KDR:12.48842
Kill Difference:7,691.500
Playtime:173.081 hours
Usage:10%
Score:3.521m
Score/min:339
Accuracy (listed only):39.352%
HSR (listed only):7.131%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C**
Kills:5,901
V. Kills:752 N/A
Deaths:65
KDR:90.785
Accuracy:50.487% C**
KPH:57.300 C++
VKPH:7.300 C+
L100 Python AP
B++
Kills:1,550
V. Kills:643 241%
Deaths:47
KDR:32.979
Accuracy:56.582% C*
KPH:37.400 B++
VKPH:15.500 C-
Skyguard
B+
Kills:199
V. Kills:97 203%
Deaths:7
KDR:28.429
Accuracy:23.963% D-
KPH:17.200 B+
VKPH:8.400 C
Kills:7,650 (7,650 + 0)
Deaths:119
KDR:64.286
VKDR:12.538
Vehicle Kills:1,492
Kill Difference:7,531
Playtime:156.030 hours
Usage:9%
Score:1.495m
Score/min:160
Driving Accuracy:23.963%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:299
V. Kills:124 239%
Deaths:27
KDR:11.074
Accuracy:51.692% B*
KPH:35.700 B++
VKPH:14.800 C+
Enforcer ML85
B++
Kills:190
V. Kills:110 171%
Deaths:35
KDR:5.429
Accuracy:46.734% B++
KPH:27.500 B+
VKPH:15.900 C+
C85 Canister
B+
Kills:113
V. Kills:5 N/A
Deaths:5
KDR:22.600
Accuracy:40.539% C*
KPH:89.800 B+
VKPH:4 C+
M20 Basilisk
A
Kills:109
V. Kills:25 419%
Deaths:8
KDR:13.625
Accuracy:38.734% A
KPH:38.800 A
VKPH:8.900 B+
Titan-150 AP
B+
Kills:53
V. Kills:25 204%
Deaths:4
KDR:13.250
Accuracy:52.893% B
KPH:26.200 B+
VKPH:12.300 C--
Kills:764 (53 + 711)
Deaths:79
KDR:9.671
VKDR:3.658
Vehicle Kills:289
Kill Difference:685
Playtime:21.367 hours
Usage:1%
Score:0.353m
Score/min:275
Driving Accuracy:52.893%
Gunner Accuracy:38.734%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B
Kills:784
V. Kills:16 N/A
Deaths:14
KDR:56
Accuracy:18.982% B
KPH:77.200 C++
VKPH:1.600 D
M12 Kobalt
B+
Kills:334
V. Kills:7 N/A
Deaths:11
KDR:30.364
Accuracy:20.378% B+
KPH:56 C+
VKPH:1.200 D-
M20 Basilisk
B+
Kills:95
V. Kills:31 297%
Deaths:10
KDR:9.500
Accuracy:42.255% B+
KPH:22 C*
VKPH:7.200 C+
G40-F Ranger
B+
Kills:81
V. Kills:46 172%
Deaths:1
KDR:81
Accuracy:33.242% B+
KPH:19.500 B+
VKPH:11.100 C++
M20 Basilisk
B**
Kills:55
V. Kills:19 275%
Deaths:5
KDR:11
Accuracy:44.235% B++
KPH:34.600 B**
VKPH:11.900 B+
Kills:1,349 (0 + 1,349)
Deaths:41
KDR:32.902
VKDR:2.902
Vehicle Kills:119
Kill Difference:1,308
Playtime:26.172 hours
Usage:2%
Score:0.296m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:44.235%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 6,6535,9016590.785S86.7250.487%C**N/A57.3C++7.3C+160103h2.6B++5.2B++
Reaper DMR 5,0775,0381,6063.137B+0.9326.053%C++20.961%C--25.6CN/A59196.8h8.9B+34B+
Carnage AR 3,9843,9631,4162.799B**1.2725.56%C**16.73%C--29.9C+N/A68132.5h12.1B+47.5B+
AF-41 Hacksaw 3,2973,2664367.491A++3.4231.218%C++14.299%C+40.1B++N/A11881.5h4.5B**14.3B*
AF-41 Hacksaw 3,2263,1934367.323A++3.2634.59%C*13.467%C-39.2B+N/A11481.5h5.1B**14.6B*
AF-4 Cyclone 1,9151,9105903.237A++0.8328.548%B++14.398%D36.7C*N/A10652.1h9.5B+33.2B+
Gauss Rifle Burst 1,7771,7664633.814B*0.2524.057%D18.403%D--33.5CN/A7452.7h11.2C++46.6C+
C-4 2,0731,7134753.606A++0.4628.544%B++N/A152.9A++32.1C*81211.2h1.3B+4.5B++
LA39 Bruiser 1,5841,5716592.384B**1.6864.633%B+10.694%D27.1C-N/A7658h2.3B3.6B+
L100 Python AP 2,1931,5504732.979S28.9156.582%C*N/A37.4B++15.5C-16041.4h5.1B++9B++
AF-8 RailJack 1,4971,4909715.361S11.2946.822%A+79.128%B+35.9B**N/A9541.5h1.9B*4B*
GR-22 1,3721,3655622.429B*1.6424.346%C++14.725%D28.1C+N/A6348.6h12B+49.5B+
NS-30 Vandal 1,3491,3332206.059A**1.9935.788%B+18.755%D-43C*N/A9631h5.3B+14.9B+
GD-7F 1,3111,2995202.498A+1.5725.034%C*19.708%C+23CN/A6256.5h11.7B+46.8B+
NC14 Bolt Driver 1,2131,2081428.507M++4.4445.525%A+67.384%D34.6B*N/A10334.9h2.2B++4.9B*
AC-X11 1,1971,1823803.111A*0.9625.886%C*18.443%D18.4CN/A4964.1h8.9B+34.6B+
NC1 Gauss Rifle 1,1671,1573922.952A++1.1224.164%B19.274%C31.3B+N/A12937h10.3B**42.7B++
NS-357 Underboss 9189184302.135A1.9337.435%C*8.932%F35.2C+N/A9226.1h3.8B+10.1B+
Blitz GD-10 8838802613.372M0.7029.778%B**13.864%C-35.9B+N/A9524.5h12B*40.3B++
NS-44 Commissioner 8078033352.397A+1.6743.978%B**11.582%D**28.4C+N/A8028.3h3.5B+8B++
M12 Kobalt 8007841456S51.9318.982%B22.577%B*76.9C++1.6D19510.2h17C**89.4B
LA1 Anchor 7117082023.505B+0.5625.749%C*23.023%C39.8CN/A12317.8h9.1B+35.4B+
Carver 6806731,8430.365B*3.7052.519%A*13.224%C-2.6CN/A7260.8h1.2B+2.3B+
NSX Tomoe 6386301803.5A0.5731.143%B+23.333%D*33CN/A7319.1h13.3B42.7B+
NC05 Jackhammer 6226162172.839A+1.2348.975%B++9.74%D*38.5C+N/A11216h4.5B+9.1B+
Spear Anti-Vehicle Phalanx Turret 6745162025.8M++21.7348.021%B+5.039%B+60.7A18.6C2688.5h5.4B*11.3B**
NS-11A 4304231273.331A++0.7424.903%C*17.967%C-23.5CN/A5818h14.8C59.4C++
Bouncing Betty 4224223611.722M7.6541.128%CN/A136.1C**N/A3813.1h2.1C--5.1C
MANA Anti-Personnel Turret 420420884.773N/A0.7117.557%UN/A4200UN/A7705000.1h15.5T*88.2T*
NC6 Gauss SAW 3793761213.107A+0.9623.067%B+21.011%C37.2B+N/A25910.1h8.2B++35.6B+
NS-61 Emissary 3743711432.594M1.4727.787%C+12.669%D26.3C+N/A7114.1h13.9C++49.9C*
NS-10 Burster 583338724.694S0.6328.397%C4.142%C-6.3B+4.6B++6453.4h140.3B+494.2B+
M12 Kobalt 3413341130.364A++26.3020.378%B+21.557%B++55.7C+1.2D-1576h19.5C++95.6B
NS-10 Burster 528311724.319S0.2528.137%C+2.251%D--5.8C**4.1B6153.5h151.1C*537.2C*
E540 Halberd 4232992711.074B++7.0151.692%B*1.672%D-35.6B++14.8C+1948.4h5.4B10.5B++
Tank Mine 411296823.61B+0.4687.937%SN/A128.7B+50C-8992.3h4.2T*4.7B**
NCM1 Scattercannon 262260753.467B+0.6043.162%B*12.308%D29.2CN/A808.9h5.1B+11.9B*
NCM1 Scattercannon 243240743.243B++0.8249.345%A14.167%C27.6BN/A988.7h6B++12.1B*
Warden 227224772.909A*1.1630.422%B++13.839%D**30.7B+N/A1127.3h8B+26.2B++
NCM2 Falcon 245224376.054S1.9946.213%B++3.571%D32A**3D1297h6.4B**13.9B*
NS-AM7 Archer 2412211431.545M+2.5261.539%B+23.077%B+16.5A*1.5C--10713.4h7.2B**11.6B**
NC9 A-Tross 219217643.391A*0.6823.22%C18.433%D-28.9CN/A1017.5h9.5C*40.8C++
NCM3 Raven 331203504.06S0.0142.235%B2.463%C10.4C**6.5C*7919.6h31.2C+73.9C*
Skyguard 296199728.429U24.3623.963%D-N/A17.2B+8.4C16111.6h85.6B**357.2B+
NCM3 Raven 323198503.96S0.1141.328%C*1.515%D-10.1C+6.3C+7919.7h31.4C76C+
Enforcer ML85 300190355.429C++1.3646.734%B++2.105%C+27.5B+15.9C+2016.9h13.4C+28.6B+
Shrike 243180832.169A**1.9061.151%B+5%B**36B**12.6C+3535h4.7B**7.7B**
MGR-S1 Gladius 146143592.424B++1.6422.412%D16.084%D-19.3DN/A657.4h8.8B+39.3C*
Gauss Prime 138136542.519B++1.5524.086%D13.971%D*21.6D--N/A656.3h12.4D51.5D
NCM2 Falcon 154128373.459M++0.6148.895%B++3.125%D18.3B**3.7D797h11.8B+24B++
AF-19 Mercenary 124122801.525B*2.5422.034%C+21.312%C+14.7CN/A1978.3h11.7B+53.1B+
C85 Canister 118113522.6B18.5340.539%C*9.735%D--86.9B3.8C+2151.3h4.8B*11.8B*
Sticky Grenade 1121111111N/A106.9342.935%D*N/A555D-5D16440.2h2.8C-6.6C--
M20 Basilisk 134109813.625S9.5638.734%A9.174%A38.9A+8.9B+1572.8h52.9B**136.5B**
Mag-Cutter 1121075,9030.018C+4.0543.906%AN/A0.2DN/A1531.9h2.6C++6B+
The Slasher 98973,5780.027C--4.0425.648%D1.031%D--0.3CN/A1355.7h2B+8C++
M20 Basilisk 12695109.5M**5.4342.255%B+9.474%A22.1C*7.2C+1774.3h74.7C**176.9B++
G40-F Ranger 12781181U76.9333.242%B+1.235%C--19.8B++11.2C++1694.1h121.2B+364.7B+
AF-57 Piston 8080402B*2.0734.417%D10%D--30.8C+N/A1092.6h3.8B++11.2C*
MANA Anti-Vehicle Turret 14078194.105B0.0444.952%F-3.846%B*780D--620D1515200.1h10.7T*23.9T*
MAX Punch 77766700.113C*3.9539.329%CN/A0.4CN/A1170h1.7C++4.3C++
NC4 Mag-Shot 7272491.469B**2.6017.258%D**5.556%F-26.7C++N/A1642.7h7.8B45C+
Spear Anti-Vehicle Phalanx Tower 9471171M*66.9348.546%C+2.817%C--50.7B16.4D2601.4h5.4B*11.1B*
MGR-M1 Bishop 6360154B**0.0735.596%B+23.333%D33.3C++1.7A*751.8h7.2C20.1C++
Auraxium Mag-Cutter 56561,0860.052B+4.0240.694%B*8.929%B0.6CN/A1100.6h2.3C+5.7B+
M20 Basilisk 7455511S6.9344.235%B++7.273%B+34.4B**11.9B+3431.6h60.5C**136.9B*
Titan-150 AP 7853413.25A9.1852.893%B1.887%D26.5B+12.5C-10632h4.8C++9.1C**
Aspis Anti-Aircraft Phalanx Turret 9950510M5.9324.618%C+N/A14.7B+14.4B+2323.4h94A381.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter810,7575.2h
LA8 Rebel0600h
Nano-Armor Kit100350,87121.4h
Spawn Beacon1680.1h
Anti-Vehicle MANA Turret14410.6h
Hellion G0820.1h
Nanite Revive Grenade05,3881.5h
Medical Kit1620.1h
Medical Applicator1,5391,569,158112.4h
Spitfire Auto-Turret03600.3h
Recon Detection Device162,4695.1h
Shield Recharging Field12435,2859.8h
Ammunition Package62,6610.8h
Anti-Infantry MANA Turret107831h
Hardlight Barrier72730.3h
Nano-Repair Grenade02830.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.44s
Server spent 2.78s on queries, 2.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.