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Veteran MedicalCareNC[] MedicalCareNC
NC BR 119

KDR: 3.9

Score: 28.9m

Last Seen: Mar 18th, 2018 4:10 AM
- OFFLINE - 2.7 hour(s)

Rank 119 (117) of the New Conglomerate on Connery
Level Progress (to 118): 17%
PRIMARY CLASSESCLOAKERMEDICMAX SUIT
PRIMARY WEAPONS Reaper DMR L100 Python HESH Carnage AR AF-41 Hacksaw AF-41 Hacksaw AF-4 Cyclone Gauss Rifle Burst C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $826,911 MLG Score: 661
Fun Score: N/A
Cheeseburgers Flipped: 1298TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.163%17.737%4642395224,0353.487380.417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.902%1.039B**-0.387C--0.931D--HEAD + (~4.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.70.498B+9.90.305C*27.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.688%0.359%178529735,293526109710.0627482%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.59%0.99B*-1.588F-0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.835B++3.20.743B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.136%13.855%52889671,6243023885.35974417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.138%-0.729D-2.67M0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.30.344C**20.90.437B53.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.24%73.865%52829732,686763123.51571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.504%1.64A+0.45B-1.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.54B+20.347C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.941%11.191%52829731,251690101.81304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.036%1.397A-0.604D1.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.684B+2.40.5B+1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m268%382 (22.9k)311 (18.7k)3.9039549,38512,6504.4849119 (117)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC975470213.713%16.074%22007:2115

45% Combat Medic18% Engineer19% Infiltrator10% MAX Suit7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2016 5:11 AMJun 18th, 2017 9:55 PMMar 18th, 2018 8:56 PM (34d) (PST)Mar 18th, 2018 1:16 AM (35d) (PST)Mar 18th, 2018 12:10 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5551324230.5310.1360.0851.5210.037661

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2967,92125,375328591218,663

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1550.3h/64.6d 7,349 7,938 24,874 141.5k 2,110 5,844 3,418 51.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C++
Kills:700
Deaths:199
KDR:3.518
Accuracy:25.779% C++
HSR:23.286% C
NC05 Jackhammer
B+
Kills:612
Deaths:217
KDR:2.820
Accuracy:48.994% B+
HSR:9.804% D*
NC6 Gauss SAW
B+
Kills:376
Deaths:121
KDR:3.107
Accuracy:23.067% B+
HSR:21.011% C
Kills:1,688
Deaths (as Heavy Assault):537
Deaths (to Heavy Assaults):3,904
KDR:3.14339
Kill Difference:1,151
Playtime:59.253 hours
Usage:4%
Score:0.834m
Score/min:235
Accuracy (listed only):32.614%
HSR (listed only):18.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B+
Kills:1,895
Deaths:586
KDR:3.234
Accuracy:28.580% B+
HSR:14.406% D
LA39 Bruiser
C++
Kills:1,171
Deaths:526
KDR:2.226
Accuracy:62.804% C++
HSR:11.272% D
GD-7F
C+
Kills:1,169
Deaths:477
KDR:2.451
Accuracy:24.789% C+
HSR:19.589% C+
AC-X11
C+
Kills:985
Deaths:321
KDR:3.069
Accuracy:25.794% C+
HSR:18.985% C--
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C
MGR-S1 Gladius
D-
Kills:132
Deaths:55
KDR:2.400
Accuracy:21.596% D*
HSR:15.909% D-
AF-19 Mercenary
C+
Kills:122
Deaths:80
KDR:1.525
Accuracy:22.034% C+
HSR:21.312% C+
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
Kills:6,434
Deaths (as Light Assault):2,346
Deaths (to Light Assaults):2,254
KDR:2.74254
Kill Difference:4,088
Playtime:40.476 hours
Usage:3%
Score:0.401m
Score/min:165
Accuracy (listed only):31.224%
HSR (listed only):15.667%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B+
Kills:1,895
Deaths:586
KDR:3.234
Accuracy:28.580% B+
HSR:14.406% D
AF-8 RailJack
A
Kills:1,478
Deaths:97
KDR:15.237
Accuracy:46.951% A
HSR:79.161% B+
NS-30 Vandal
B
Kills:1,333
Deaths:220
KDR:6.059
Accuracy:35.788% B
HSR:18.755% D-
NC14 Bolt Driver
A
Kills:1,208
Deaths:142
KDR:8.507
Accuracy:45.525% A
HSR:67.384% D
NS-357 Underboss
C++
Kills:916
Deaths:426
KDR:2.150
Accuracy:37.442% C++
HSR:8.843% F
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C
NS-44 Commissioner
B*
Kills:731
Deaths:296
KDR:2.470
Accuracy:44.032% B*
HSR:12.175% D*
NSX Tomoe
C**
Kills:626
Deaths:180
KDR:3.478
Accuracy:31.164% C**
HSR:23.482% D*
NS-61 Emissary
C+
Kills:365
Deaths:142
KDR:2.570
Accuracy:27.912% C+
HSR:11.781% D-
NS-AM7 Archer
B+
Kills:215
Deaths:137
KDR:1.569
Accuracy:61.511% B+
HSR:22.326% C**
MGR-S1 Gladius
D-
Kills:132
Deaths:55
KDR:2.400
Accuracy:21.596% D*
HSR:15.909% D-
NC4 Mag-Shot
D**
Kills:72
Deaths:49
KDR:1.469
Accuracy:17.258% D**
HSR:5.556% F-
Kills:9,851
Deaths (as Infiltrator):2,591
Deaths (to Infiltrators):2,095
KDR:3.80201
Kill Difference:7,260
Playtime:301.343 hours
Usage:19%
Score:4.067m
Score/min:225
Accuracy (listed only):35.628%
HSR (listed only):24.470%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C++
Kills:1,171
Deaths:526
KDR:2.226
Accuracy:62.804% C++
HSR:11.272% D
GD-7F
C+
Kills:1,169
Deaths:477
KDR:2.451
Accuracy:24.789% C+
HSR:19.589% C+
AC-X11
C+
Kills:985
Deaths:321
KDR:3.069
Accuracy:25.794% C+
HSR:18.985% C--
Warden
C**
Kills:182
Deaths:61
KDR:2.984
Accuracy:29.545% C**
HSR:13.736% D**
AF-19 Mercenary
C+
Kills:122
Deaths:80
KDR:1.525
Accuracy:22.034% C+
HSR:21.312% C+
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
Kills:3,709
Deaths (as Engineer):1,505
Deaths (to Engineers):1,978
KDR:2.46445
Kill Difference:2,204
Playtime:278.255 hours
Usage:18%
Score:4.312m
Score/min:258
Accuracy (listed only):33.230%
HSR (listed only):15.816%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
C+
Kills:4,641
Deaths:1,460
KDR:3.179
Accuracy:25.821% C+
HSR:21.375% C-
Carnage AR
C++
Kills:3,935
Deaths:1,405
KDR:2.801
Accuracy:25.569% C++
HSR:16.823% C--
AF-4 Cyclone
B+
Kills:1,895
Deaths:586
KDR:3.234
Accuracy:28.580% B+
HSR:14.406% D
Gauss Rifle Burst
D-
Kills:1,766
Deaths:463
KDR:3.814
Accuracy:24.071% D-
HSR:18.403% D*
GR-22
C+
Kills:1,358
Deaths:558
KDR:2.434
Accuracy:24.341% C+
HSR:14.801% D
LA39 Bruiser
C++
Kills:1,171
Deaths:526
KDR:2.226
Accuracy:62.804% C++
HSR:11.272% D
NC1 Gauss Rifle
C++
Kills:1,157
Deaths:392
KDR:2.952
Accuracy:24.164% C++
HSR:19.274% C+
Blitz GD-10
B**
Kills:880
Deaths:261
KDR:3.372
Accuracy:29.778% B**
HSR:13.864% C
NS-11A
C+
Kills:341
Deaths:111
KDR:3.072
Accuracy:24.170% C+
HSR:18.182% C-
NC9 A-Tross
C--
Kills:217
Deaths:64
KDR:3.391
Accuracy:23.220% C--
HSR:18.433% D
Gauss Prime
D
Kills:136
Deaths:54
KDR:2.519
Accuracy:24.086% D
HSR:13.971% D*
MGR-S1 Gladius
D-
Kills:132
Deaths:55
KDR:2.400
Accuracy:21.596% D*
HSR:15.909% D-
AF-57 Piston
D
Kills:80
Deaths:40
KDR:2
Accuracy:34.417% D
HSR:10% D--
Kills:17,709
Deaths (as Combat Medic):5,975
Deaths (to Combat Medics):1,046
KDR:2.96385
Kill Difference:11,734
Playtime:698.934 hours
Usage:45%
Score:16.039m
Score/min:382
Accuracy (listed only):28.663%
HSR (listed only):15.901%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C++
Kills:2,942
Deaths:383
KDR:7.681
Accuracy:30.532% C+
HSR:14.480% C++
AF-41 Hacksaw
C++
Kills:2,873
Deaths:383
KDR:7.501
Accuracy:33.749% C++
HSR:13.644% C
NS-10 Burster
C
Kills:320
Deaths:69
KDR:4.638
Accuracy:28.255% C
HSR:4.375% C-
NS-10 Burster
C
Kills:292
Deaths:69
KDR:4.232
Accuracy:27.990% C
HSR:2.397% D--
NCM1 Scattercannon
B++
Kills:260
Deaths:75
KDR:3.467
Accuracy:43.162% B++
HSR:12.308% D
NCM1 Scattercannon
B**
Kills:240
Deaths:74
KDR:3.243
Accuracy:49.345% B**
HSR:14.167% C
NCM2 Falcon
B++
Kills:224
Deaths:37
KDR:6.054
Accuracy:46.213% B++
HSR:3.571% D
NCM3 Raven
C*
Kills:202
Deaths:49
KDR:4.122
Accuracy:41.815% C*
HSR:2.475% C
NCM3 Raven
C++
Kills:193
Deaths:49
KDR:3.939
Accuracy:40.893% C++
HSR:1.554% D-
NCM2 Falcon
B++
Kills:128
Deaths:37
KDR:3.459
Accuracy:48.895% B++
HSR:3.125% D-
Kills:7,674
Deaths (as MAX Suit):612.500
Deaths (to MAX Suits):657
KDR:12.52898
Kill Difference:7,061.500
Playtime:162.524 hours
Usage:10%
Score:3.280m
Score/min:336
Accuracy (listed only):39.085%
HSR (listed only):7.210%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:4,185
V. Kills:513 N/A
Deaths:49
KDR:85.408
Accuracy:48.345% C+
KPH:54.100 C+
VKPH:6.600 C
L100 Python AP
B+
Kills:1,108
V. Kills:477 232%
Deaths:38
KDR:29.158
Accuracy:55.671% C++
KPH:34.500 B+
VKPH:14.800 D
Skyguard
B+
Kills:144
V. Kills:70 203%
Deaths:6
KDR:24
Accuracy:22.539% D*
KPH:15.700 B+
VKPH:7.600 D
Kills:5,437 (5,437 + 0)
Deaths:93
KDR:58.462
VKDR:11.398
Vehicle Kills:1,060
Kill Difference:5,344
Playtime:118.632 hours
Usage:8%
Score:1.079m
Score/min:152
Driving Accuracy:22.539%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:297
V. Kills:124 238%
Deaths:26
KDR:11.423
Accuracy:51.447% B*
KPH:35.700 B++
VKPH:14.900 C
Enforcer ML85
B++
Kills:190
V. Kills:110 171%
Deaths:35
KDR:5.429
Accuracy:46.734% B++
KPH:27.500 B+
VKPH:15.900 C+
C85 Canister
C**
Kills:113
V. Kills:5 N/A
Deaths:5
KDR:22.600
Accuracy:40.539% C*
KPH:89.800 C**
VKPH:4 C+
M20 Basilisk
A+
Kills:107
V. Kills:25 412%
Deaths:8
KDR:13.375
Accuracy:38.800% A
KPH:38.700 A+
VKPH:9 B++
Kills:707 (0 + 707)
Deaths:74
KDR:9.554
VKDR:3.568
Vehicle Kills:264
Kill Difference:633
Playtime:19.259 hours
Usage:1%
Score:0.216m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:38.800%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:473
V. Kills:9 N/A
Deaths:11
KDR:43
Accuracy:17.592% C+
KPH:72.200 C+
VKPH:1.400 D
M12 Kobalt
B+
Kills:297
V. Kills:7 N/A
Deaths:11
KDR:27
Accuracy:20.110% B+
KPH:52.200 C
VKPH:1.200 D-
M20 Basilisk
B+
Kills:92
V. Kills:31 288%
Deaths:10
KDR:9.200
Accuracy:42.015% B+
KPH:22.100 C*
VKPH:7.500 C+
M20 Basilisk
A
Kills:55
V. Kills:19 275%
Deaths:5
KDR:11
Accuracy:44.235% B*
KPH:34.700 A
VKPH:12 B++
Kills:917 (0 + 917)
Deaths:37
KDR:24.784
VKDR:1.784
Vehicle Kills:66
Kill Difference:880
Playtime:17.992 hours
Usage:1%
Score:0.196m
Score/min:181
Driving Accuracy:N/A%
Gunner Accuracy:44.235%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Reaper DMR 4,6744,6411,4603.179B+0.7225.821%C+21.375%C-26.9C-N/A62172.7h8.8B+34.1C**
L100 Python HESH 4,6984,1854985.408S81.5048.345%C+N/A54.1C+6.6C15277.3h2.6B+5.4B+
Carnage AR 3,9563,9351,4052.801B**1.1025.569%C++16.823%C--29.9C+N/A68131.8h12.1B+47.5B+
AF-41 Hacksaw 2,9692,9423837.681A+3.7830.532%C+14.48%C++39.6B+N/A11574.2h4.5B**14.6B*
AF-41 Hacksaw 2,9022,8733837.501A++3.6033.749%C++13.644%C38.7B+N/A11274.2h5.1B*15B*
AF-4 Cyclone 1,8991,8955863.234A+0.6728.58%B+14.406%D37C++N/A10751.2h9.4B+33B+
Gauss Rifle Burst 1,7771,7664633.814B++0.0924.071%D-18.403%D*33.6C--N/A7452.6h11.2C+46.5C
C-4 1,8671,5334373.508A+0.4028.2%B+N/A146A+31.8C++80110.5h1.3B+4.6B++
AF-8 RailJack 1,4851,4789715.237S11.3346.951%A79.161%B+36B++N/A9541h1.9B++4B*
GR-22 1,3651,3585582.434B++1.4724.341%C+14.801%D28.2CN/A6348.1h12B+49.3C**
NS-30 Vandal 1,3491,3332206.059A*2.1635.788%B18.755%D-43C+N/A9631h5.3C*14.9B
NC14 Bolt Driver 1,2131,2081428.507M+4.6045.525%A67.384%D34.6B+N/A10234.9h2.2B+4.9B*
LA39 Bruiser 1,1801,1715262.226B*1.6862.804%C++11.272%D26DN/A7645h2.3C*3.7C*
GD-7F 1,1781,1694772.451B*1.4524.789%C+19.589%C+23.5CN/A6349.8h11.9B+47.8C**
NC1 Gauss Rifle 1,1671,1573922.952A0.9524.164%C++19.274%C+31.4C**N/A12836.8h10.3B*42.7B+
L100 Python AP 1,5851,1083829.158S25.2555.671%C++N/A34.4B+14.8D14832.2h5.4B+9.7B++
AC-X11 9969853213.069A*0.8325.794%C+18.985%C--20.8CN/A5647.4h9B+34.8C**
NS-357 Underboss 9169164262.15B**1.7537.442%C++8.843%F35.2C+N/A9126h3.8B+10.1B+
Blitz GD-10 8838802613.372A++0.5329.778%B**13.864%C35.9C*N/A9524.5h12B++40.3B++
NS-44 Commissioner 7357312962.47A1.4344.032%B*12.175%D*28.8CN/A8225.4h3.5B8B+
LA1 Anchor 7027001993.518B+0.3925.779%C++23.286%C40.9CN/A12517.1h9.1B+35.4B
Carver 6776701,7350.386B**3.5252.437%A*13.284%C-2.9CN/A7234.3h1.2B+2.3B+
NSX Tomoe 6346261803.478B**0.4331.164%C**23.482%D*33.1CN/A7318.9h13.3C++42.6C**
NC05 Jackhammer 6186122172.82B**1.0848.994%B+9.804%D*38.7C+N/A11115.8h4.5C*9.1B+
Spear Anti-Vehicle Phalanx Turret 6745162025.8M*21.9048.101%B+5.039%B60.7B**18.6C2678.5h5.4B+11.2B*
M12 Kobalt 4824731143M**39.1017.592%C+24.736%A+71.7C+1.4D1876.6h16B+90.8B
Bouncing Betty 4124123511.771A*7.8740.905%C--N/A137.3C*N/A3803h2.1D5.2D
MANA Anti-Personnel Turret 412412854.847N/A0.9417.642%UN/A4120UN/A7507200.1h15.5T*88.1T*
NC6 Gauss SAW 3793761213.107A0.8023.067%B+21.011%C37.6C*N/A24910h8.2B+35.6B+
NS-61 Emissary 3683651422.57A*1.3327.912%C+11.781%D-27.2C+N/A7313.4h13.8C++49.5C++
NS-11A 3463411113.072A0.8324.17%C+18.182%C-21.7C--N/A5615.7h14.9C-61.7C+
NS-10 Burster 553320694.638S0.7328.255%C4.375%C-6.3B+4.6B+6550.4h140.8B++498.4B+
E540 Halberd 4212972611.423B+7.5251.447%B*1.684%D--35.8B++14.9C1878.3h5.4B10.5B++
M12 Kobalt 3042971127A23.1020.11%B+22.222%B*52.1C-1.2D-1435.7h20C+99.6C**
NS-10 Burster 499292694.232S0.3327.99%C2.397%D--5.8B+4.1C*6250.5h152.9C**546.2C++
Tank Mine 380270793.418B0.4980.857%M*N/A117.4B47.8D8812.3h4.1T-5B++
NCM1 Scattercannon 262260753.467B+0.4443.162%B++12.308%D29.2C-N/A808.9h5.1B+11.9B++
NCM1 Scattercannon 243240743.243B++0.6649.345%B**14.167%C27.6C*N/A968.7h6B++12.1B++
NCM2 Falcon 245224376.054M**2.1546.213%B++3.571%D32A*3D1297h6.4B*13.9B*
NC9 A-Tross 219217643.391A++0.5123.22%C--18.433%D28.9C-N/A997.5h9.5C++40.8C+
NS-AM7 Archer 2352151371.569M2.3361.511%B+22.326%C**16.5A++1.5D10713h7.2B*11.7B**
NCM3 Raven 330202494.122S0.2241.815%C*2.475%C10.5C*6.6C++7919.3h30.5C+73C++
NCM3 Raven 315193493.939S0.0440.893%C++1.554%D-9.9C+6.3C+7819.4h31.3C--76.6C+
Enforcer ML85 300190355.429C++1.5346.734%B++2.105%C+27.5B+15.9C+1956.9h13.4C+28.6B+
Warden 183182612.984A++0.9229.545%C**13.736%D**28.4C*N/A1076.4h7.6B+25.6B+
Shrike 243180832.169A*1.7361.151%B+5%B**36B*12.6C+3325h4.7B++7.7B*
Skyguard 214144624U20.1022.539%D*N/A15.7B+7.6D1579.2h85.7A380B+
Gauss Prime 138136542.519B+1.3824.086%D13.971%D*21.6D--N/A656.3h12.4D-51.5D
MGR-S1 Gladius 134132552.4B+1.5021.596%D*15.909%D-18.9D-N/A597h8.5B+39.2C+
NCM2 Falcon 154128373.459M0.4448.895%B++3.125%D-18.3B**3.7D787h11.8B+24B++
AF-19 Mercenary 124122801.525B+2.3822.034%C+21.312%C+14.7CN/A1858.3h11.7B53.1C**
C85 Canister 118113522.6C*18.7040.539%C*9.735%D--86.9C*3.8C2151.3h4.8B**11.8B*
Sticky Grenade 1121111111N/A107.1042.935%D*N/A555D-5D16150.2h2.8D6.6D
Mag-Cutter 1121075,9030.018C+3.8943.906%B**N/A0.2DN/A1530.8h2.6C++6B+
M20 Basilisk 132107813.375M*9.4738.8%A8.411%B**38.2A+8.9B+1532.8h52.6B**135.7B**
M20 Basilisk 12392109.2M**5.3042.015%B+9.783%A+21.9C*7.4C+1664.2h73.7B+175.5B++
AF-57 Piston 8080402B*1.9034.417%D10%D--30.8CN/A1042.6h3.8B+11.2C*
The Slasher 78773,0020.026D3.8822.702%D--1.299%D--0.3DN/A1297.9h2.1C*9.3C+
MANA Anti-Vehicle Turret 13675193.947U0.0445.167%UN/A750U610U1492830.1h11T*24.4T*
MAX Punch 75746130.121B3.7838.889%C-N/A0.5C--N/A1159.5h1.7C++4.4C++
NC4 Mag-Shot 7272491.469B**2.4317.258%D**5.556%F-27.7C++N/A1622.6h7.8C++45C
Spear Anti-Vehicle Phalanx Tower 9471171M67.1048.546%C+2.817%D50.7B++16.4D2581.4h5.4B*11.1B**
Auraxium Mag-Cutter 56561,0860.052B+3.8540.694%B*8.929%B+0.6CN/A1100.6h2.3C+5.7B+
M20 Basilisk 7455511S7.1044.235%B*7.273%B+34.4A11.9B++3291.6h60.5B**136.9B**
Aspis Anti-Aircraft Phalanx Turret 9950510M6.1024.542%CN/A14.7B+14.4B+2263.4h93.2A379.9B++

Consumables
  Name Deaths Consumed Time Equipped
LA8 Rebel0600h
Motion Spotter810,6095.1h
Nano-Armor Kit89320,38619.2h
Nano-Repair Grenade01690h
Anti-Vehicle MANA Turret14370.6h
Hellion G0820.1h
Spawn Beacon1560.1h
Nanite Revive Grenade05,0601.4h
Medical Kit1620.1h
Medical Applicator1,4391,480,832106h
Spitfire Auto-Turret01100.1h
Recon Detection Device162,4695.1h
Ammunition Package62,3860.7h
Shield Recharging Field11033,0329.1h
Anti-Infantry MANA Turret107670.9h
Hardlight Barrier72730.3h

Check the help document for the dictionary if you want to learn more about words used here.


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