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Mediocre[MCRE] Mediocre
NC BR 103

KDR: 3.4

Score: 20.4m

Last Seen: Mar 17th, 2019 10:17 PM
- OFFLINE - 85.6 hour(s)

Battle Rank 104 (103 total) - New Conglomerate on Emerald - Outfit Leader of Aim Low[MCRE] Aim Low
NC outfit on Emerald

Members: 1
Level Progress (to 105): 91%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS S12 Renegade M12 Kobalt AF-4 Cyclone M20 Mustang E540 Halberd-H GD-22S L100 Python AP NS-44 Commissioner
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,909,826 MLG Score: 2326
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.151%26.451%77122101120,3362.309861.094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.06%1.572A+0.879B*-1.61FHEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.574B+9.40.35C**22.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.457%1.25%594210311,6803407254.92669231%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.956%-0.319C-0.194C0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1380.146C++47.50.106C+90.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.961%0.659%878510284,40380617865.45601246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.59%0.47B+-1.26D**-0.821

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.666B+60.529B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.3%3.781%742710262,9366418584.58034342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.875%0.945B*-0.151C0.436

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.10.771B++12.60.681B+14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.216%74.207%742510285,804866276.69435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.645%1.83A++0.463B+-0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+20.367C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.668%15.463%742410292,962533355.54682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.58%2.025A*0.196C++-0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.69B+2.70.446B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Aim Low[MCRE] Aim Low
NC outfit on Emerald

Members: 1
20.4m160.4%378 (22.7k)342 (20.5k)3.4037653,61615,7523.83234103 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1033417123.69%20.533%48603:4828

38% Engineer16% Heavy Assault27% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2013 12:03 AMFeb 4th, 2016 12:42 AMMar 20th, 2019 10:29 AM (20h) (PST)Mar 17th, 2019 7:47 PM (3d) (PST)Mar 17th, 2019 6:17 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0101588520.8960.2630.1841.6100.1082326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,5809,49751,08354161197620,498

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
997.7h/41.6d 6,751 11,009 14,534 96.4k 977 3,582 6,469 60.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,198
Deaths:482
KDR:2.485
Accuracy:25.910% B+
HSR:26.628% B+
NC05 Jackhammer
A+
Kills:1,163
Deaths:536
KDR:2.170
Accuracy:55.569% A+
HSR:14.617% C+
LA1 Anchor
A
Kills:1,161
Deaths:433
KDR:2.681
Accuracy:26.330% C**
HSR:35.487% A
EM6
B**
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:25.621% B++
HSR:29.914% B**
NC6 Gauss SAW
B**
Kills:1,159
Deaths:421
KDR:2.753
Accuracy:25.299% B**
HSR:27.524% B++
NC6S Gauss SAW S
B++
Kills:1,157
Deaths:379
KDR:3.053
Accuracy:24.704% C*
HSR:28.436% B++
Kills:6,998
Deaths (as Heavy Assault):2,624
Deaths (to Heavy Assaults):4,292
KDR:2.66692
Kill Difference:4,374
Playtime:158.574 hours
Usage:16%
Score:3.272m
Score/min:344
Accuracy (listed only):30.572%
HSR (listed only):27.101%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B**
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.121% B**
HSR:24.298% B*
AC-X11
B*
Kills:1,174
Deaths:505
KDR:2.325
Accuracy:29.312% B*
HSR:25.554% B++
GD-66 Claw
B**
Kills:1,173
Deaths:502
KDR:2.337
Accuracy:72.176% B**
HSR:15.516% C*
AF-19 Mercenary
A
Kills:1,172
Deaths:493
KDR:2.377
Accuracy:28.616% A
HSR:28.242% A
MGR-S1 Gladius
B++
Kills:1,172
Deaths:492
KDR:2.382
Accuracy:30.958% B++
HSR:24.573% B+
Razor GD-23
B**
Kills:1,167
Deaths:475
KDR:2.457
Accuracy:30.369% B**
HSR:23.308% B+
Blitz GD-10
B**
Kills:1,164
Deaths:417
KDR:2.791
Accuracy:27.411% B++
HSR:23.196% B**
LA39 Bruiser
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:71.189% B*
HSR:15.876% C*
NS-11C
B**
Kills:926
Deaths:462
KDR:2.004
Accuracy:29.878% B**
HSR:24.406% B**
Mauler S6
A++
Kills:451
Deaths:222
KDR:2.032
Accuracy:56.637% A++
HSR:15.078% C+
NS-7 PDW
B**
Kills:266
Deaths:118
KDR:2.254
Accuracy:30.794% B**
HSR:24.812% B**
NC12 Sweeper
A
Kills:179
Deaths:103
KDR:1.738
Accuracy:55.105% A
HSR:13.408% C+
Kills:11,250
Deaths (as Light Assault):4,748
Deaths (to Light Assaults):2,837
KDR:2.36942
Kill Difference:6,502
Playtime:136.448 hours
Usage:14%
Score:3.043m
Score/min:372
Accuracy (listed only):41.047%
HSR (listed only):21.522%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,174
Deaths:505
KDR:2.325
Accuracy:29.312% B*
HSR:25.554% B++
GD-66 Claw
B**
Kills:1,173
Deaths:502
KDR:2.337
Accuracy:72.176% B**
HSR:15.516% C*
AF-19 Mercenary
A
Kills:1,172
Deaths:493
KDR:2.377
Accuracy:28.616% A
HSR:28.242% A
Razor GD-23
B**
Kills:1,167
Deaths:475
KDR:2.457
Accuracy:30.369% B**
HSR:23.308% B+
LA39 Bruiser
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:71.189% B*
HSR:15.876% C*
NS-11C
B**
Kills:926
Deaths:462
KDR:2.004
Accuracy:29.878% B**
HSR:24.406% B**
Mauler S6
A++
Kills:451
Deaths:222
KDR:2.032
Accuracy:56.637% A++
HSR:15.078% C+
NC12 Sweeper
A
Kills:179
Deaths:103
KDR:1.738
Accuracy:55.105% A
HSR:13.408% C+
Kills:7,401
Deaths (as Engineer):3,292
Deaths (to Engineers):3,003
KDR:2.24818
Kill Difference:4,109
Playtime:374.328 hours
Usage:38%
Score:7.827m
Score/min:348
Accuracy (listed only):46.660%
HSR (listed only):20.173%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B**
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.121% B**
HSR:24.298% B*
NS-44 Commissioner
A+
Kills:1,187
Deaths:532
KDR:2.231
Accuracy:49.490% A+
HSR:20.893% C+
NS-30 Vandal
A+
Kills:1,183
Deaths:305
KDR:3.879
Accuracy:42.298% A+
HSR:34.658% B**
EM4 Longshot
A+
Kills:1,177
Deaths:135
KDR:8.719
Accuracy:49.555% A+
HSR:78.590% C+
MGR-S1 Gladius
B++
Kills:1,172
Deaths:492
KDR:2.382
Accuracy:30.958% B++
HSR:24.573% B+
NS-44L Blackhand
B**
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:50.130% B**
HSR:32.024% D
LA80
B*
Kills:1,168
Deaths:147
KDR:7.946
Accuracy:46.948% B*
HSR:77.226% C+
Blitz GD-10
B**
Kills:1,164
Deaths:417
KDR:2.791
Accuracy:27.411% B++
HSR:23.196% B**
NC14 Bolt Driver
A++
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:46.919% A++
HSR:74.375% C+
AF-8 RailJack
A+
Kills:1,157
Deaths:133
KDR:8.699
Accuracy:46.591% A+
HSR:72.774% C+
SAS-R
B**
Kills:1,143
Deaths:169
KDR:6.763
Accuracy:46.401% B**
HSR:67.892% C+
NC4 Mag-Shot
A+
Kills:666
Deaths:476
KDR:1.399
Accuracy:36.842% A+
HSR:15.766% D
NS-357 Underboss
A+
Kills:584
Deaths:285
KDR:2.049
Accuracy:48.294% A+
HSR:22.089% C++
NS-7 PDW
B**
Kills:266
Deaths:118
KDR:2.254
Accuracy:30.794% B**
HSR:24.812% B**
Kills:14,444
Deaths (as Infiltrator):4,326
Deaths (to Infiltrators):2,492
KDR:3.33888
Kill Difference:10,118
Playtime:271.378 hours
Usage:27%
Score:5.332m
Score/min:327
Accuracy (listed only):41.625%
HSR (listed only):42.369%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.121% B**
HSR:24.298% B*
GD-66 Claw
B**
Kills:1,173
Deaths:502
KDR:2.337
Accuracy:72.176% B**
HSR:15.516% C*
MGR-S1 Gladius
B++
Kills:1,172
Deaths:492
KDR:2.382
Accuracy:30.958% B++
HSR:24.573% B+
Blitz GD-10
B**
Kills:1,164
Deaths:417
KDR:2.791
Accuracy:27.411% B++
HSR:23.196% B**
LA39 Bruiser
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:71.189% B*
HSR:15.876% C*
Carnage AR
B
Kills:522
Deaths:422
KDR:1.237
Accuracy:26.327% B
HSR:19.923% C+
Mauler S6
A++
Kills:451
Deaths:222
KDR:2.032
Accuracy:56.637% A++
HSR:15.078% C+
NC1 Gauss Rifle
B++
Kills:377
Deaths:263
KDR:1.433
Accuracy:26.334% B++
HSR:23.607% B+
Gauss Rifle Burst
B+
Kills:331
Deaths:145
KDR:2.283
Accuracy:29.550% B+
HSR:24.773% C
NS-7 PDW
B**
Kills:266
Deaths:118
KDR:2.254
Accuracy:30.794% B**
HSR:24.812% B**
NC9 A-Tross
B++
Kills:192
Deaths:72
KDR:2.667
Accuracy:27.101% B
HSR:28.646% B++
NC12 Sweeper
A
Kills:179
Deaths:103
KDR:1.738
Accuracy:55.105% A
HSR:13.408% C+
Kills:8,233
Deaths (as Combat Medic):3,715
Deaths (to Combat Medics):1,644
KDR:2.21615
Kill Difference:4,518
Playtime:51.438 hours
Usage:5%
Score:0.871m
Score/min:282
Accuracy (listed only):40.309%
HSR (listed only):21.142%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:1,218
V. Kills:649 187%
Deaths:252
KDR:4.833
Accuracy:33.399% B+
KPH:38.700 A*
VKPH:20.600 A++
Hornet Missiles
B++
Kills:574
V. Kills:324 177%
Deaths:77
KDR:7.455
Accuracy:65.996% B++
KPH:53.200 C
VKPH:30.100 C
Breaker Rocket Pods
B**
Kills:462
V. Kills:61 N/A
Deaths:38
KDR:12.158
Accuracy:58.731% B**
KPH:99.500 C++
VKPH:13.100 C+
Coyote Missiles
B+
Kills:109
V. Kills:43 248%
Deaths:21
KDR:5.190
Accuracy:57.306% B+
KPH:48.200 C++
VKPH:19 C-
Kills:2,363 (1,218 + 0)
Deaths:388
KDR:6.090
VKDR:2.776
Vehicle Kills:1,077
Kill Difference:1,975
Playtime:49.126 hours
Usage:5%
Score:0.814m
Score/min:276
Piloting Accuracy:33.399%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,189
V. Kills:534 222%
Deaths:56
KDR:21.232
Accuracy:51.075% C-
KPH:50.400 A++
VKPH:22.600 B*
L100 Python HESH
A*
Kills:1,183
V. Kills:275 429%
Deaths:46
KDR:25.717
Accuracy:49.401% C++
KPH:67.600 B+
VKPH:15.700 A*
C75 Viper
A*
Kills:1,073
V. Kills:345 310%
Deaths:82
KDR:13.085
Accuracy:43.530% B+
KPH:49.700 B**
VKPH:16 A*
L100 Python HEAT
A*
Kills:246
V. Kills:82 296%
Deaths:13
KDR:18.923
Accuracy:55.161% B+
KPH:61.900 A*
VKPH:20.600 A*
Kills:3,691 (3,691 + 0)
Deaths:197
KDR:18.736
VKDR:6.274
Vehicle Kills:1,236
Kill Difference:3,494
Playtime:66.673 hours
Usage:7%
Score:0.992m
Score/min:248
Driving Accuracy:55.161%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:880
V. Kills:526 167%
Deaths:65
KDR:13.539
Accuracy:44.703% D
KPH:28.400 B+
VKPH:17 B+
E540 Halberd
B**
Kills:172
V. Kills:78 218%
Deaths:15
KDR:11.467
Accuracy:41.951% C
KPH:38.800 B**
VKPH:17.600 B+
Enforcer ML85
B**
Kills:154
V. Kills:131 117%
Deaths:31
KDR:4.968
Accuracy:43.437% C**
KPH:26.600 B+
VKPH:22.600 B**
Titan-150 HEAT
A*
Kills:78
V. Kills:24 312%
Deaths:5
KDR:15.600
Accuracy:46.128% C+
KPH:42.100 A*
VKPH:13 B**
M20 Basilisk
B+
Kills:71
V. Kills:20 338%
Deaths:7
KDR:10.143
Accuracy:32.805% B+
KPH:27.300 B+
VKPH:7.700 C++
Kills:1,355 (958 + 397)
Deaths:123
KDR:11.016
VKDR:6.333
Vehicle Kills:779
Kill Difference:1,232
Playtime:45.714 hours
Usage:5%
Score:0.777m
Score/min:283
Driving Accuracy:46.128%
Gunner Accuracy:32.805%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:1,215
V. Kills:384 316%
Deaths:23
KDR:52.826
Accuracy:58.089% C*
KPH:115.600 M**
VKPH:36.500 A++
C85 Canister-H
M*
Kills:1,156
V. Kills:135 N/A
Deaths:28
KDR:41.286
Accuracy:66.657% A++
KPH:199.500 A++
VKPH:23.300 M*
Kills:2,371 (0 + 2,371)
Deaths:51
KDR:46.490
VKDR:10.176
Vehicle Kills:519
Kill Difference:2,320
Playtime:16.302 hours
Usage:2%
Score:0.520m
Score/min:532
Driving Accuracy:N/A%
Gunner Accuracy:66.657%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:95
V. Kills:31 297%
Deaths:9
KDR:10.556
Accuracy:41.076% B+
KPH:36.800 A+
VKPH:12 A
M20 Basilisk
A*
Kills:73
V. Kills:17 406%
Deaths:5
KDR:14.600
Accuracy:40.096% C**
KPH:43.300 A*
VKPH:10.100 C**
Kills:168 (0 + 168)
Deaths:14
KDR:12
VKDR:3.429
Vehicle Kills:48
Kill Difference:154
Playtime:4.269 hours
Usage:0%
Score:0.078m
Score/min:303
Driving Accuracy:N/A%
Gunner Accuracy:40.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,805
V. Kills:96 N/A
Deaths:480
KDR:3.760
Accuracy:55.636% A+
KPH:78.900 B**
VKPH:4.200 B**
M12 Kobalt-F
A*
Kills:1,117
V. Kills:49 N/A
Deaths:310
KDR:3.603
Accuracy:29.613% B**
KPH:69.900 A++
VKPH:3.100 A*
M40 Fury-F
M+
Kills:1,103
V. Kills:141 N/A
Deaths:321
KDR:3.436
Accuracy:57.616% B*
KPH:72.200 M+
VKPH:9.200 B++
Kills:4,025 (4,025 + 0)
Deaths:1,111
KDR:3.623
VKDR:0.257
Vehicle Kills:286
Kill Difference:2,914
Playtime:54.137 hours
Usage:5%
Score:0.555m
Score/min:171
Driving Accuracy:57.616%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 1,9011,8054803.76B0.3655.636%A+2.382%D-78.8B**4.2B**17022.9h3.4C++6.1B++
M12 Kobalt 1,4821,41913109.154B**105.7524.358%B+20.93%B++177.4A7.9B**4388h20.9C85.6C++
AF-4 Cyclone 1,2591,2474292.907A0.5030.121%B**24.298%B*59.4B**N/A15121h8.8B*29.3B++
M20 Mustang 1,8671,2182524.833B**1.4333.399%B+1.56%C38.8A**20.7A++24931.4h60.9B*182.3B**
E540 Halberd-H 1,5991,2152352.826S49.4258.089%C*N/A115.7M**36.6A++48610.5h4.3B++7.4B*
GD-22S 1,2041,1984822.485B++0.9225.91%B+26.628%B+66.9AN/A18717.9h10.2B+39.2B+
L100 Python AP 1,7231,1895621.232M**17.8351.075%C-N/A50.4A++22.6B*23323.6h4.4B*8.6B++
NS-44 Commissioner 1,1901,1875322.231A1.1749.49%A+20.893%C+92.7A*N/A22312.8h3.4B+6.9B*
L100 Python HESH 1,4581,1834625.717A+22.3149.401%C++N/A67.6B+15.7A*25217.5h3.4C+6.9C++
NS-30 Vandal 1,2031,1833053.879A+0.4842.298%A+34.658%B**58.9B**1A+13020.1h5.8C++13.7B+
EM4 Longshot 1,1801,1771358.719A++5.3249.555%A+78.59%C+71.3A*N/A16116.5h1.8B++3.7B*
AC-X11 1,1901,1745052.325A+1.0829.312%B*25.554%B++41.9B++N/A10528h8.9B+30.3B+
GD-66 Claw 1,1861,1735022.337B*1.0772.176%B**15.516%C*74.2A+N/A17915.8h2.4C**3.3B+
AF-19 Mercenary 1,1831,1724932.377A*1.0328.616%A28.242%A42.6A+N/A16027.5h10.8B++37.7B++
MGR-S1 Gladius 1,1891,1724922.382B++1.0230.958%B++24.573%B+54B++N/A13621.7h10C**32.4B+
NS-44L Blackhand 1,1781,1714582.557A0.8550.13%B**32.024%D51.8A++N/A13322.6h3.9B+7.9B+
LA80 1,1761,1681477.946A+4.5446.948%B*77.226%C+81.1A++N/A18414.4h2B+4.2B+
Razor GD-23 1,1821,1674752.457A++0.9530.369%B**23.308%B+45.8AN/A11925.5h11.6B+38.3B+
Blitz GD-10 1,1791,1644172.791A++0.6127.411%B++23.196%B**58.5A+N/A16319.9h13B+47.6B+
NC05 Jackhammer 1,1691,1635362.17B*1.2355.569%A+14.617%C+72.2AN/A18216.1h3.6B**6.6B++
LA1 Anchor 1,1681,1614332.681C*0.7226.33%C**35.487%A63.1B++N/A16918.4h9.6B36.3B+
EM6 1,1631,1603733.11B**0.2925.621%B++29.914%B**60.7B*N/A15019.1h9.4B++36.9B+
LA39 Bruiser 1,1741,1595302.187B**1.2271.189%B*15.876%C*62.3B**N/A15218.6h2.2B+3.1B+
NC14 Bolt Driver 1,1651,1592305.039A++1.6446.919%A++74.375%C+48.7A++N/A12123.8h2.1B*4.4B**
NC6 Gauss SAW 1,1671,1594212.753A+0.6525.299%B**27.524%B++69.8A++N/A22016.6h7.9B*31.4B++
AF-8 RailJack 1,1631,1571338.699A**5.3046.591%A+72.774%C+59.6M+N/A14919.4h2B++4.4B++
NC6S Gauss SAW S 1,1631,1573793.053A+0.3524.704%C*28.436%B++66.5B++N/A15117.4h9.7B+39.2B+
C85 Canister-H 1,2911,1562841.286B**37.8866.657%A++7.18%D*199.3A++23.3M*6135.8h9.5D14.2C++
SAS-R 1,1471,1431696.763A++3.3646.401%B**67.892%C+62.1B**N/A15118.4h2.1B+4.5B++
M12 Kobalt-F 1,1661,1173103.603B**0.2029.613%B**3.044%D--69.8A++3.1A*14616h10.5B++35.4B*
M40 Fury-F 1,2441,1033213.436A++0.0357.616%B*N/A72.1M+9.2B++19915.3h6.7B++11.6B**
C75 Viper 1,4181,0738213.085A*9.6843.53%B+N/A49.7B**16A*23721.6h11.4B+26.2B++
NS-11C 9439264622.004A1.4029.878%B**24.406%B**37.2B+N/A10924.9h15.1C+50.4B+
Titan-150 AP 1,4068806513.538B**10.1344.703%D1.932%C--28.4B+17B+25931h5C+11.3C
C-4 1,0807933092.566B*0.8427.884%B+N/A149.6A++54.2A++10935.3h1.3B+4.5B++
Shrike 1,0457564261.775A++1.6367.917%A2.778%C+42.2A++16.1B+26417.9h5.4B++7.9B**
Tank Mine 1,1177111116.405A*3.0042.915%B++N/A209.1A*119.4A*15333.4h2C+4.5B**
NC4 Mag-Shot 6766664761.399B**2.0036.842%A+15.766%D41.4B**N/A11416.1h7.8B21.2C++
NS-357 Underboss 5895842852.049B**1.3548.294%A+22.089%C++66.4B*N/A1698.8h5.5D--11.4C*
Hornet Missiles 898574777.455B+4.0565.996%B++N/A53.1C30C32310.8h9.1B+13.8B++
Carnage AR 5285224221.237C+2.1726.327%B19.923%C+30C+N/A7617.4h15.5D58.9C++
Breaker Rocket Pods 5234623812.158B++8.7558.731%B**N/A100.4C++13.3C+3354.6h12.3B++20.9B++
Mauler S6 4574512222.032B**1.3756.637%A++15.078%C+61.8A*N/A1927.3h4.2B++7.4B*
NC1 Gauss Rifle 3883772631.433B+1.9726.334%B++23.607%B+33.1B+1A++13011.4h12.9C++49B+
Frag Grenade 3773731373N/A369.6050.78%B++N/A532.9C**5.7C15630.7h3.6C**7B+
Mag-Cutter 40934112,9030.026C*3.3852.012%A*N/A0.5C+N/A1626.5h2.5C*4.7B+
Gauss Rifle Burst 3393311452.283C**1.1229.55%B+24.773%C43C++1B**1147.7h12.1C40.9C*
Hawk GD-68 4853002071.449A+1.9567.492%B++2.667%C+25B**15.4B**19712h7.3B+10.8B++
NS-7 PDW 2712661182.254A++1.1530.794%B**24.812%B**48.4B**N/A1745.5h15.8C+51.4B+
Bouncing Betty 255255713.592C+0.1948.923%B+N/A150B++N/A4081.7h1.9C++3.8B++
L100 Python HEAT 3282461318.923A*15.5255.161%B+N/A61.5A*20.5A*3814h5.6C*10.2B+
MANA Anti-Vehicle Turret 363219415.341M*1.9463.166%C+N/A2190D1440D1734840.1h7.6U12B*
NCM1 Scattercannon 213211673.149B++0.2554.5%A++21.327%A51.5A*N/A1514.1h5.6B**10.3B*
NC9 A-Tross 198192722.667A0.7427.101%B28.646%B++49.2B++1.5M1293.9h10C++36.9B
AF-23 Grinder 194191613.131B0.2745.806%A13.089%C--59.7A*N/A1743.2h5B*11B**
Rocklet Rifle 4421801501.2B**2.2054.783%C**N/A16.4D-23.8C+30311h82.7T151F-
NC12 Sweeper 1801791031.738B+1.6755.105%A13.408%C+55.9AN/A1463.2h4.3C**7.7B++
E540 Halberd 2501721511.467B+8.0641.951%C1.163%D--39.1B**17.7B+2724.4h5.4B12.9C*
Enforcer ML85 285154314.968C+1.5643.437%C**2.597%C**26.6B+22.6B**3485.8h13.6C+31.2C**
Anti-Vehicle Grenade 1921321132N/A128.6046.663%C--N/A220D100C+15090.6h7C-15.1C
Coyote Missiles 152109215.19A1.7957.306%B+N/A47.4C++18.7C-3122.3h35.6B+62B+
Sticky Grenade 1081071107N/A103.6044.237%D--N/A535D-5D16370.2h2.7C6C
M20 Basilisk 12695910.556M**7.1541.076%B+4.211%D36.5A+11.9A2932.6h73.7B++179.5B++
Spear Anti-Vehicle Phalanx Turret 15491713B**9.6056.022%A3.297%C-50.6B*35A5441.8h10.1C18.1B+
Titan-150 HEAT 10278515.6A*12.2046.128%C+1.282%D--41.1A*12.6B*6751.9h3.5B**7.6B**
M20 Basilisk 9073514.6S11.2040.096%C**10.959%A++42.9A*10C**3171.7h59.3B**148B**
M20 Basilisk 9171710.143M+6.7432.805%B+7.042%B+27.3B+7.7C++1662.6h89.2C271.9C*
NC15 Phoenix 12961421.452B1.9558.581%B++N/A10C11.1C+1416.1h15.8D**27D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter3211,4044.6h
Restoration Kit9700.1h
Anti-Vehicle MANA Turret59310.7h
Nanite Revive Grenade01540h
Medical Kit6026,8046h
Medical Applicator16190,5236h
Deconstruction Tool05970h
Hoplon Anti-Aircraft Phalanx Tower0500h
Recon Detection Device11000.2h
Ammunition Package91,2540.5h
Shield Recharging Field101,2330.4h
Nano-Armor Kit170516,21433.6h
Anti-Infantry MANA Turret3700.1h
Nano-Repair Grenade05310.1h

Check the help document for the dictionary if you want to learn more about words used here.


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