Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,822)players online:
ReallyNavi (93)  soupybutt_ (34)  DownToQuest (16)  Chanc3TheGuy (14)  GunzGames (8)  WOLF1617 (5) 170
stats.dasanfall.com
Mediocre[MCRE] Mediocre
NC BR 105

KDR: 3.45

Score: 21.4m

Last Seen: May 18th, 2019 8:45 PM
- OFFLINE - 26.1 hour(s)

Battle Rank 106 (105 total) - New Conglomerate on Emerald - Outfit Leader of Aim Low[MCRE] Aim Low
NC outfit on Emerald

Members: 1
Level Progress (to 107): 4%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS S12 Renegade M12 Kobalt AF-4 Cyclone M20 Mustang E540 Halberd-H GD-22S L100 Python AP NS-44 Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mediocre



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,872,296 MLG Score: 2296
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.111%26.376%76823117320,8942.319241.127

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.985%1.56A+0.863B*-1.531FHEAD ++ (~11.82)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.50.567B+9.40.34C**23

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.768%1.335%674311932,0233648415.54247240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.963%-0.273C-0.191C0.293

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.80.145C++47.20.095C+88.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.14%0.579%1043611905,35384720666.31995259%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.968%0.6B+-1.29D**-0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.675B+5.90.528B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.257%3.804%724711892,9446588594.47416342%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.862%0.937B*-0.158C0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.20.771B++12.60.683B+14.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.216%74.207%724511915,804889276.52868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.645%1.832A++0.463B+-0.927

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.569B+20.368C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.572%15.495%724411922,988547355.45256

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.558%2.006A*0.184C++-0.129

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.688B+2.70.445B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Aim Low[MCRE] Aim Low
NC outfit on Emerald

Members: 1
21.4m160.8%378 (22.7k)342 (20.5k)3.4463755,74516,1753.8936105 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1196430423.76%20.072%47703:5229

39% Engineer15% Heavy Assault26% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2013 12:03 AMFeb 4th, 2016 12:42 AMMay 19th, 2019 12:30 PM (1d) (PST)May 18th, 2019 6:12 PM (2d) (PST)May 18th, 2019 4:45 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0381558830.8940.2590.1791.6180.1122296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,2919,32252,96954161197720,547

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1039.2h/43.3d 7,234 11,189 15,006 100.9k 1,022 3,704 7,002 64.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,198
Deaths:482
KDR:2.485
Accuracy:25.910% B+
HSR:26.628% B+
NC05 Jackhammer
A+
Kills:1,163
Deaths:536
KDR:2.170
Accuracy:55.569% A+
HSR:14.617% C+
LA1 Anchor
A
Kills:1,161
Deaths:433
KDR:2.681
Accuracy:26.330% C**
HSR:35.487% A
EM6
B**
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:25.621% B++
HSR:29.914% B**
NC6 Gauss SAW
B**
Kills:1,159
Deaths:421
KDR:2.753
Accuracy:25.299% B**
HSR:27.524% B++
NC6S Gauss SAW S
B++
Kills:1,157
Deaths:379
KDR:3.053
Accuracy:24.704% C*
HSR:28.436% B++
Kills:6,998
Deaths (as Heavy Assault):2,624
Deaths (to Heavy Assaults):4,386
KDR:2.66692
Kill Difference:4,374
Playtime:159.148 hours
Usage:15%
Score:3.284m
Score/min:344
Accuracy (listed only):30.572%
HSR (listed only):27.101%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,174
Deaths:505
KDR:2.325
Accuracy:29.312% B*
HSR:25.554% B++
GD-66 Claw
A
Kills:1,173
Deaths:502
KDR:2.337
Accuracy:72.190% A
HSR:15.516% C*
AF-19 Mercenary
A
Kills:1,172
Deaths:493
KDR:2.377
Accuracy:28.616% A
HSR:28.242% A
Razor GD-23
B**
Kills:1,167
Deaths:475
KDR:2.457
Accuracy:30.369% B**
HSR:23.308% B+
NS-11C
B**
Kills:1,167
Deaths:552
KDR:2.114
Accuracy:29.381% B**
HSR:24.422% B**
LA39 Bruiser
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:71.189% B*
HSR:15.876% C**
Mauler S6
A++
Kills:475
Deaths:231
KDR:2.056
Accuracy:56.713% A++
HSR:15.158% C+
GD-7F
B*
Kills:244
Deaths:123
KDR:1.984
Accuracy:28.099% B++
HSR:24.590% B*
NC12 Sweeper
A
Kills:181
Deaths:104
KDR:1.740
Accuracy:55.190% A
HSR:13.812% C++
Kills:7,912
Deaths (as Engineer):3,515
Deaths (to Engineers):3,101
KDR:2.25092
Kill Difference:4,397
Playtime:405.143 hours
Usage:39%
Score:8.531m
Score/min:351
Accuracy (listed only):44.562%
HSR (listed only):20.720%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.121% B*
HSR:24.298% B*
AC-X11
B*
Kills:1,174
Deaths:505
KDR:2.325
Accuracy:29.312% B*
HSR:25.554% B++
GD-66 Claw
A
Kills:1,173
Deaths:502
KDR:2.337
Accuracy:72.190% A
HSR:15.516% C*
AF-19 Mercenary
A
Kills:1,172
Deaths:493
KDR:2.377
Accuracy:28.616% A
HSR:28.242% A
MGR-S1 Gladius
B++
Kills:1,172
Deaths:492
KDR:2.382
Accuracy:30.958% B++
HSR:24.573% B
Razor GD-23
B**
Kills:1,167
Deaths:475
KDR:2.457
Accuracy:30.369% B**
HSR:23.308% B+
NS-11C
B**
Kills:1,167
Deaths:552
KDR:2.114
Accuracy:29.381% B**
HSR:24.422% B**
Blitz GD-10
B**
Kills:1,164
Deaths:417
KDR:2.791
Accuracy:27.411% B++
HSR:23.196% B**
LA39 Bruiser
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:71.189% B*
HSR:15.876% C**
Mauler S6
A++
Kills:475
Deaths:231
KDR:2.056
Accuracy:56.713% A++
HSR:15.158% C+
NS-7 PDW
B**
Kills:308
Deaths:139
KDR:2.216
Accuracy:30.766% B**
HSR:24.026% B**
GD-7F
B*
Kills:244
Deaths:123
KDR:1.984
Accuracy:28.099% B++
HSR:24.590% B*
NC12 Sweeper
A
Kills:181
Deaths:104
KDR:1.740
Accuracy:55.190% A
HSR:13.812% C++
Kills:11,803
Deaths (as Light Assault):4,992
Deaths (to Light Assaults):2,925
KDR:2.36438
Kill Difference:6,811
Playtime:145.380 hours
Usage:14%
Score:3.211m
Score/min:368
Accuracy (listed only):40.024%
HSR (listed only):21.736%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.121% B*
HSR:24.298% B*
NS-44 Commissioner
A++
Kills:1,187
Deaths:532
KDR:2.231
Accuracy:49.490% A++
HSR:20.893% C+
NS-30 Vandal
A+
Kills:1,183
Deaths:305
KDR:3.879
Accuracy:42.298% A+
HSR:34.658% B**
EM4 Longshot
A++
Kills:1,177
Deaths:135
KDR:8.719
Accuracy:49.555% A++
HSR:78.590% C++
MGR-S1 Gladius
B++
Kills:1,172
Deaths:492
KDR:2.382
Accuracy:30.958% B++
HSR:24.573% B
NS-44L Blackhand
B**
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:50.130% B**
HSR:32.024% D
LA80
B**
Kills:1,168
Deaths:147
KDR:7.946
Accuracy:46.948% B**
HSR:77.226% C+
Blitz GD-10
B**
Kills:1,164
Deaths:417
KDR:2.791
Accuracy:27.411% B++
HSR:23.196% B**
NC14 Bolt Driver
A++
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:46.919% A++
HSR:74.375% C+
AF-8 RailJack
A+
Kills:1,157
Deaths:133
KDR:8.699
Accuracy:46.591% A+
HSR:72.774% C+
SAS-R
B**
Kills:1,143
Deaths:169
KDR:6.763
Accuracy:46.401% B**
HSR:67.892% C+
NC4 Mag-Shot
A+
Kills:676
Deaths:485
KDR:1.394
Accuracy:36.792% A+
HSR:15.681% D
NS-357 Underboss
A+
Kills:600
Deaths:291
KDR:2.062
Accuracy:48.192% A+
HSR:22.167% C++
NS-7 PDW
B**
Kills:308
Deaths:139
KDR:2.216
Accuracy:30.766% B**
HSR:24.026% B**
Kills:14,512
Deaths (as Infiltrator):4,362
Deaths (to Infiltrators):2,556
KDR:3.32691
Kill Difference:10,150
Playtime:272.423 hours
Usage:26%
Score:5.350m
Score/min:327
Accuracy (listed only):41.612%
HSR (listed only):42.312%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.121% B*
HSR:24.298% B*
GD-66 Claw
A
Kills:1,173
Deaths:502
KDR:2.337
Accuracy:72.190% A
HSR:15.516% C*
MGR-S1 Gladius
B++
Kills:1,172
Deaths:492
KDR:2.382
Accuracy:30.958% B++
HSR:24.573% B
Blitz GD-10
B**
Kills:1,164
Deaths:417
KDR:2.791
Accuracy:27.411% B++
HSR:23.196% B**
LA39 Bruiser
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:71.189% B*
HSR:15.876% C**
Carnage AR
B
Kills:522
Deaths:422
KDR:1.237
Accuracy:26.327% B
HSR:19.923% C+
Mauler S6
A++
Kills:475
Deaths:231
KDR:2.056
Accuracy:56.713% A++
HSR:15.158% C+
NC1 Gauss Rifle
B++
Kills:377
Deaths:263
KDR:1.433
Accuracy:26.334% B++
HSR:23.607% B+
Gauss Rifle Burst
B+
Kills:331
Deaths:145
KDR:2.283
Accuracy:29.550% B+
HSR:24.773% C
NS-7 PDW
B**
Kills:308
Deaths:139
KDR:2.216
Accuracy:30.766% B**
HSR:24.026% B**
NC9 A-Tross
B+
Kills:197
Deaths:75
KDR:2.627
Accuracy:27.021% B
HSR:27.919% B+
NC12 Sweeper
A
Kills:181
Deaths:104
KDR:1.740
Accuracy:55.190% A
HSR:13.812% C++
Kills:8,306
Deaths (as Combat Medic):3,749
Deaths (to Combat Medics):1,679
KDR:2.21552
Kill Difference:4,557
Playtime:51.519 hours
Usage:5%
Score:0.872m
Score/min:282
Accuracy (listed only):40.314%
HSR (listed only):21.057%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:1,218
V. Kills:649 187%
Deaths:252
KDR:4.833
Accuracy:33.399% B+
KPH:38.700 A*
VKPH:20.600 A++
Hornet Missiles
B*
Kills:666
V. Kills:373 178%
Deaths:84
KDR:7.929
Accuracy:65.892% B*
KPH:56.900 C+
VKPH:31.900 C
Breaker Rocket Pods
B**
Kills:551
V. Kills:68 N/A
Deaths:40
KDR:13.775
Accuracy:58.561% B**
KPH:98.400 C++
VKPH:12.100 C
Vortek Rotary
A++
Kills:254
V. Kills:124 203%
Deaths:50
KDR:5.080
Accuracy:35.637% B*
KPH:37.200 A++
VKPH:18.100 B**
Coyote Missiles
B+
Kills:113
V. Kills:44 251%
Deaths:24
KDR:4.708
Accuracy:57.236% B+
KPH:47.800 C++
VKPH:18.600 C-
Kills:2,802 (1,472 + 0)
Deaths:450
KDR:6.227
VKDR:2.796
Vehicle Kills:1,258
Kill Difference:2,352
Playtime:57.951 hours
Usage:6%
Score:0.960m
Score/min:276
Piloting Accuracy:35.637%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:1,189
V. Kills:534 222%
Deaths:56
KDR:21.232
Accuracy:51.075% C-
KPH:50.400 A+
VKPH:22.600 B++
L100 Python HESH
A*
Kills:1,183
V. Kills:275 429%
Deaths:46
KDR:25.717
Accuracy:49.401% C++
KPH:67.600 B++
VKPH:15.700 A*
C75 Viper
A*
Kills:1,073
V. Kills:345 310%
Deaths:82
KDR:13.085
Accuracy:43.530% B+
KPH:49.700 B**
VKPH:16 A*
L100 Python HEAT
A*
Kills:950
V. Kills:362 262%
Deaths:45
KDR:21.111
Accuracy:53.630% B
KPH:54.800 A++
VKPH:20.900 A*
Kills:4,395 (4,395 + 0)
Deaths:229
KDR:19.192
VKDR:6.620
Vehicle Kills:1,516
Kill Difference:4,166
Playtime:80.032 hours
Usage:8%
Score:1.208m
Score/min:252
Driving Accuracy:53.630%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:880
V. Kills:526 167%
Deaths:65
KDR:13.539
Accuracy:44.703% D
KPH:28.400 B+
VKPH:17 B+
E540 Halberd
B*
Kills:172
V. Kills:78 218%
Deaths:15
KDR:11.467
Accuracy:41.951% C
KPH:38.800 B*
VKPH:17.600 B+
Enforcer ML85
B++
Kills:157
V. Kills:132 118%
Deaths:32
KDR:4.906
Accuracy:43.574% C**
KPH:26.300 B
VKPH:22.100 B++
Titan-150 HEAT
A*
Kills:78
V. Kills:24 312%
Deaths:5
KDR:15.600
Accuracy:46.128% C+
KPH:42.100 A*
VKPH:13 B**
M20 Basilisk
B+
Kills:73
V. Kills:20 348%
Deaths:7
KDR:10.429
Accuracy:32.911% B+
KPH:27.600 B+
VKPH:7.600 C++
Kills:1,360 (958 + 402)
Deaths:124
KDR:10.968
VKDR:6.290
Vehicle Kills:780
Kill Difference:1,236
Playtime:45.929 hours
Usage:4%
Score:0.796m
Score/min:289
Driving Accuracy:46.128%
Gunner Accuracy:32.911%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:1,215
V. Kills:384 316%
Deaths:23
KDR:52.826
Accuracy:58.089% C**
KPH:115.600 M**
VKPH:36.500 A++
C85 Canister-H
M*
Kills:1,156
V. Kills:135 N/A
Deaths:28
KDR:41.286
Accuracy:66.657% A++
KPH:199.500 A++
VKPH:23.300 M*
Kills:2,371 (0 + 2,371)
Deaths:51
KDR:46.490
VKDR:10.176
Vehicle Kills:519
Kill Difference:2,320
Playtime:16.302 hours
Usage:2%
Score:0.523m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:66.657%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:98
V. Kills:31 306%
Deaths:9
KDR:10.889
Accuracy:41.069% B+
KPH:37.700 A+
VKPH:11.900 A
M20 Basilisk
A*
Kills:73
V. Kills:17 406%
Deaths:5
KDR:14.600
Accuracy:40.096% C**
KPH:43.300 A*
VKPH:10.100 C**
Kills:171 (0 + 171)
Deaths:14
KDR:12.214
VKDR:3.429
Vehicle Kills:48
Kill Difference:157
Playtime:4.283 hours
Usage:0%
Score:0.080m
Score/min:313
Driving Accuracy:N/A%
Gunner Accuracy:40.096%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:1,805
V. Kills:96 N/A
Deaths:480
KDR:3.760
Accuracy:55.636% A+
KPH:78.900 B*
VKPH:4.200 B**
M12 Kobalt-F
A*
Kills:1,117
V. Kills:49 N/A
Deaths:310
KDR:3.603
Accuracy:29.613% B**
KPH:69.900 A+
VKPH:3.100 A*
M40 Fury-F
M+
Kills:1,103
V. Kills:141 N/A
Deaths:321
KDR:3.436
Accuracy:57.598% B*
KPH:72.100 M+
VKPH:9.200 B++
Kills:4,025 (4,025 + 0)
Deaths:1,111
KDR:3.623
VKDR:0.257
Vehicle Kills:286
Kill Difference:2,914
Playtime:54.156 hours
Usage:5%
Score:0.556m
Score/min:171
Driving Accuracy:57.598%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 1,9011,8054803.76C++0.3155.636%A+2.382%D-78.8B*4.2B**17022.9h3.4C+6.1B++
M12 Kobalt 1,6481,57614112.571B*109.1224.192%B+21.129%B++179.1A+8.2A4368.8h20.5C+84.7C*
AF-4 Cyclone 1,2591,2474292.907A0.5430.121%B*24.298%B*59.4B**N/A15121h8.8B*29.3B++
M20 Mustang 1,8671,2182524.833B**1.3933.399%B+1.56%C38.8A*20.7A++25231.4h60.9B*182.3B*
E540 Halberd-H 1,5991,2152352.826S49.3858.089%C**N/A115.7M**36.6A*49010.5h4.3B*7.4B**
GD-22S 1,2041,1984822.485B+0.9625.91%B+26.628%B+66.9AN/A18817.9h10.2B+39.2B+
L100 Python AP 1,7231,1895621.232M**17.7951.075%C-N/A50.4A+22.6B++23523.6h4.4B*8.6B++
NS-44 Commissioner 1,1901,1875322.231A1.2249.49%A++20.893%C+92.7A**N/A22312.8h3.4B+6.9B*
NS-30 Vandal 1,2031,1833053.879B**0.4342.298%A+34.658%B**58.9B**1A++13020.1h5.8C+13.7B+
L100 Python HESH 1,4581,1834625.717A+22.2749.401%C++N/A67.6B++15.7A*25317.5h3.4C+6.9C++
EM4 Longshot 1,1801,1771358.719A++5.2749.555%A++78.59%C++71.3A**N/A16216.5h1.8B++3.7B**
AC-X11 1,1901,1745052.325A1.1229.312%B*25.554%B++41.9B++N/A10528h8.9B+30.3B+
GD-66 Claw 1,1861,1735022.337B*1.1172.19%A15.516%C*74.2A+N/A17915.8h2.4B3.3B+
AF-19 Mercenary 1,1831,1724932.377A*1.0728.616%A28.242%A42.6A+N/A16127.5h10.8B++37.7B++
MGR-S1 Gladius 1,1891,1724922.382B++1.0630.958%B++24.573%B54B++N/A13621.7h10C*32.4B+
NS-44L Blackhand 1,1781,1714582.557A0.8950.13%B**32.024%D51.8A++N/A13322.6h3.9B+7.9B+
LA80 1,1761,1681477.946A+4.5046.948%B**77.226%C+81.1A*N/A18414.4h2B+4.2B++
Razor GD-23 1,1821,1674752.457A++0.9930.369%B**23.308%B+45.8AN/A12025.5h11.6B+38.3B+
NS-11C 1,1871,1675522.114A1.3329.381%B**24.422%B**39B++N/A10829.9h14.7C++50.1B+
Blitz GD-10 1,1791,1644172.791A*0.6627.411%B++23.196%B**58.5A+N/A16319.9h13B+47.6B+
NC05 Jackhammer 1,1691,1635362.17B**1.2855.569%A+14.617%C+72.2AN/A18216.1h3.6B**6.6B*
LA1 Anchor 1,1681,1614332.681C*0.7726.33%C**35.487%A63.1B+N/A17018.4h9.6B36.3B+
EM6 1,1631,1603733.11B**0.3425.621%B++29.914%B**60.7B*N/A15019.1h9.4B++36.9B+
LA39 Bruiser 1,1741,1595302.187B**1.2671.189%B*15.876%C**62.3B**N/A15218.6h2.2B+3.1B+
NC14 Bolt Driver 1,1651,1592305.039A*1.5946.919%A++74.375%C+48.7A++N/A12123.8h2.1B*4.4B**
NC6 Gauss SAW 1,1671,1594212.753A+0.6925.299%B**27.524%B++69.8A++N/A22216.6h7.9B*31.4B++
AF-8 RailJack 1,1631,1571338.699A*5.2546.591%A+72.774%C+59.6MN/A15019.4h2B++4.4B++
NC6S Gauss SAW S 1,1631,1573793.053A+0.3924.704%C*28.436%B++66.5B**N/A15217.4h9.7B+39.2B+
C85 Canister-H 1,2911,1562841.286A**37.8466.657%A++7.18%D*199.3A++23.3M*6145.8h9.5D14.2C++
SAS-R 1,1471,1431696.763A+3.3246.401%B**67.892%C+62.1B**N/A15118.4h2.1B+4.5B++
M12 Kobalt-F 1,1661,1173103.603B**0.1629.613%B**3.044%D--69.8A+3.1A*14616h10.5B+35.4B*
M40 Fury-F 1,2441,1033213.436B**0.0157.598%B*N/A72.1M+9.2B++19915.3h6.7B++11.7B*
C75 Viper 1,4181,0738213.085A*9.6443.53%B+N/A49.7B**16A*24121.6h11.4B+26.2B+
L100 Python HEAT 1,3129504521.111A*17.6653.63%BN/A54.9A++20.9A*28717.3h5.9C+10.9C**
Titan-150 AP 1,4068806513.538B**10.0944.703%D1.932%C--28.4B+17B+26531h5C+11.3C
C-4 1,1228253212.57B*0.8828.153%B+N/A150A++54A++10955.5h1.3B+4.5B++
Shrike 1,0457564261.775A++1.6767.917%A2.778%C+42.2A++16.1B+26917.9h5.4B++7.9B**
Tank Mine 1,1667451126.652A*3.2143.407%B++N/A212.9A*120.3A*15573.5h2C+4.5B**
NC4 Mag-Shot 6866764851.394B*2.0536.792%A+15.681%D41.7B**N/A11516.2h7.8B21.2C++
Hornet Missiles 1,039666847.929B+4.4865.892%B*N/A56.9C+31.9C33611.7h9B+13.6B++
NS-357 Underboss 6056002912.062B**1.3848.192%A+22.167%C++65.9B*N/A1679.1h5.5D*11.4C**
Breaker Rocket Pods 6195514013.775B*10.3358.561%B**N/A98.4C++12.1C3145.6h12B++20.5B++
Carnage AR 5285224221.237C+2.2126.327%B19.923%C+30C+N/A7617.4h15.5D58.9C++
Mauler S6 4814752312.056B**1.3956.713%A++15.158%C+60.9A++N/A1867.8h4.2B++7.4B*
Frag Grenade 3953911391N/A387.5550.817%B++N/A488.8C++5C--15480.8h3.6C**7B+
NC1 Gauss Rifle 3883772631.433B+2.0126.334%B++23.607%B+33.1B++1A+13211.4h12.9C++49B+
Mag-Cutter 43036113,1490.027C*3.4251.761%A++N/A0.6C+N/A1639.4h2.4C**4.6B++
Gauss Rifle Burst 3393311452.283C**1.1629.55%B+24.773%C43C+1B*1147.7h12.1C40.9C*
NS-7 PDW 3143081392.216A+1.2330.766%B**24.026%B**48.9B**1A*1686.3h15.5C+50.5B+
Hawk GD-68 4873012071.454A++1.9967.393%B++2.658%C+24.9A15.4B**19812.1h7.3B+10.8B++
Bouncing Betty 255255713.592C+0.1549.028%B+N/A150B+N/A4091.7h1.9C++3.8B+
Vortek Rotary 378254505.08B**1.6335.637%B*1.969%C37.4A++18.2B**2446.8h57.9B+162.6B++
GD-7F 2482441231.984B**1.4628.099%B++24.59%B*50.8B**N/A1844.8h13.1C*46.5B+
MANA Anti-Vehicle Turret 382232455.156U1.7163.28%CN/A2320S1500A+1145460.1h7.4S11.8B*
NCM1 Scattercannon 213211673.149B*0.3054.5%A++21.327%A51.5A*N/A1514.1h5.6B**10.3B*
Rocklet Rifle 4862061741.184B**2.2654.346%C*N/A17D-23.1C+29512.1h79.1F**145.5F-
NC9 A-Tross 203197752.627A0.8227.021%B27.919%B+49.3B*1.5M1294h9.9C++36.5B
AF-23 Grinder 194191613.131B0.3245.806%A13.089%C--59.7A*N/A1743.2h5B*11B**
NC12 Sweeper 1821811041.74B+1.7155.19%A13.812%C++56.6A+N/A1463.2h4.3C**7.7B++
E540 Halberd 2501721511.467B+8.0241.951%C1.163%D--39.1B**17.7B+2854.4h5.4C**12.9C++
Enforcer ML85 289157324.906C+1.4643.574%C**2.548%C**26.2B22B++3416h13.8C31.7C++
Anti-Vehicle Grenade 1941331133N/A129.5546.623%DN/A221.7D101.7C++15180.6h7D15C-
Coyote Missiles 157113244.708B*1.2657.236%B+N/A47.1C++18.3C-3062.4h36.6B63.9B+
Sticky Grenade 1081071107N/A103.5544.237%D--N/A535D-5D16370.2h2.7C6C
M20 Basilisk 12998910.889M**7.4441.069%B+4.082%D37.7A+11.9A3082.6h71.6B++174.3B*
Spear Anti-Vehicle Phalanx Turret 16195713.571B**10.1256.206%A3.158%C--50B++34.7A5431.9h10.1C18B+
Titan-150 HEAT 10278515.6A*12.1546.128%C+1.282%D--41.1A*12.6B**7011.9h3.5B**7.6B**
M20 Basilisk 9073514.6S11.1540.096%C**10.959%A++42.9A*10C**3191.7h59.3B**148B**
M20 Basilisk 9373710.429M++6.9832.911%B+8.219%B**28.1B+7.7C++1662.6h88.9C270.1C++
NC15 Phoenix 12961421.452B+1.9958.581%B++N/A10C--11.1C+1466.1h15.8D**27D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret59810.8h
Motion Spotter3211,4924.7h
Nanite Revive Grenade01540h
Medical Kit6196,9546.1h
Medical Applicator16190,6566.1h
Restoration Kit9700.1h
Hoplon Anti-Aircraft Phalanx Tower0500h
Deconstruction Tool05970h
Recon Detection Device11000.2h
Shield Recharging Field101,2330.4h
Ammunition Package91,3140.5h
Nano-Armor Kit175550,45735.7h
Anti-Infantry MANA Turret3700.1h
Nano-Repair Grenade05690.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.53s
Server spent 3.47s on queries, 2.94s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.