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stats.dasanfall.com
Mediocre[MCRE] Mediocre
NC BR 107

KDR: 3.47

Score: 22.5m

Last Seen: Aug 24th, 2019 3:40 PM
- ONLINE NOW

Battle Rank 107 (107 total) - New Conglomerate on Emerald - Outfit Leader of Aim Low[MCRE] Aim Low
NC outfit on Emerald

Members: 1
Level Progress (to 108): 34%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS S12 Renegade M12 Kobalt L100 Python HEAT AF-4 Cyclone M20 Mustang E540 Halberd-H GD-22S GD-66 Claw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,767,212 MLG Score: 2212
Fun Score: N/A
Cheeseburgers Flipped: 36TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.068%26.301%76524119021,2772.302461.17

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.9%1.546A+0.838B++-1.462FHEAD ++ (~11.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.561B+9.60.334C**23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.36%1.166%748312112,4884009956.22250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.413%-0.286C-0.36C-0.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.60.201C++44.20.157C++84.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.578%0.576%1109612085,90588722846.65727258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.035%0.638B+-1.275D**-0.748

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.679B+5.80.53B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.055%3.788%693712072,9576878754.29797338%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.856%0.903B*-0.162C0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.70.77B++12.70.684B+14.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.216%74.207%693512095,804903276.42746

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.645%1.839A++0.463B+-0.928

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.57B+20.369C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.324%15.476%693412103,037560365.41355

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.549%1.991A++0.172C++-0.14

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.688B+2.70.445B1.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Aim Low[MCRE] Aim Low
NC outfit on Emerald

Members: 1
22.5m163.1%377 (22.6k)342 (20.5k)3.4723357,90816,6773.93764107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214445323.632%19.552%46203:5630

41% Engineer15% Heavy Assault25% Infiltrator14% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 6th, 2013 12:03 AMFeb 4th, 2016 12:42 AMAug 25th, 2019 5:54 PM (97m) (PST)Aug 24th, 2019 12:36 PM (1d) (PST)Aug 24th, 2019 11:40 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0511519000.8820.2540.1731.6280.1162212

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,0599,05454,00553151098720,530

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1093.7h/45.6d 7,760 11,322 15,878 106.8k 1,069 3,840 7,608 69m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:1,198
Deaths:482
KDR:2.485
Accuracy:25.910% B+
HSR:26.628% B
LA1 Anchor
A
Kills:1,161
Deaths:433
KDR:2.681
Accuracy:26.330% C*
HSR:35.487% A
EM6
B*
Kills:1,160
Deaths:373
KDR:3.110
Accuracy:25.621% B++
HSR:29.914% B*
NC6 Gauss SAW
B*
Kills:1,159
Deaths:421
KDR:2.753
Accuracy:25.299% B*
HSR:27.524% B++
NC6S Gauss SAW S
B++
Kills:1,157
Deaths:379
KDR:3.053
Accuracy:24.704% C*
HSR:28.436% B++
NC6A GODSAW
B+
Kills:58
Deaths:24
KDR:2.417
Accuracy:29.881% C++
HSR:31.035% B+
Kills:5,893
Deaths (as Heavy Assault):2,112
Deaths (to Heavy Assaults):4,518
KDR:2.79025
Kill Difference:3,781
Playtime:161.708 hours
Usage:15%
Score:3.329m
Score/min:343
Accuracy (listed only):26.291%
HSR (listed only):29.837%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
B**
Kills:1,191
Deaths:506
KDR:2.354
Accuracy:71.955% B**
HSR:15.617% C*
AC-X11
B*
Kills:1,174
Deaths:505
KDR:2.325
Accuracy:29.312% B*
HSR:25.554% B+
AF-19 Mercenary
A
Kills:1,172
Deaths:493
KDR:2.377
Accuracy:28.616% A
HSR:28.242% B**
NS-11C
B**
Kills:1,167
Deaths:552
KDR:2.114
Accuracy:29.381% B**
HSR:24.422% B*
Razor GD-23
B**
Kills:1,167
Deaths:475
KDR:2.457
Accuracy:30.369% B**
HSR:23.308% B+
LA39 Bruiser
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:71.189% B*
HSR:15.876% C++
GD-7F
B+
Kills:516
Deaths:363
KDR:1.421
Accuracy:27.499% B+
HSR:22.674% B+
Mauler S6
A++
Kills:506
Deaths:239
KDR:2.117
Accuracy:56.514% A++
HSR:14.822% C+
NC12 Sweeper
A
Kills:181
Deaths:104
KDR:1.740
Accuracy:55.190% A
HSR:13.812% C++
Kills:8,233
Deaths (as Engineer):3,767
Deaths (to Engineers):3,238
KDR:2.18556
Kill Difference:4,466
Playtime:449.841 hours
Usage:41%
Score:9.474m
Score/min:351
Accuracy (listed only):44.447%
HSR (listed only):20.481%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
B*
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.121% B*
HSR:24.298% B*
GD-66 Claw
B**
Kills:1,191
Deaths:506
KDR:2.354
Accuracy:71.955% B**
HSR:15.617% C*
AC-X11
B*
Kills:1,174
Deaths:505
KDR:2.325
Accuracy:29.312% B*
HSR:25.554% B+
MGR-S1 Gladius
B++
Kills:1,172
Deaths:492
KDR:2.382
Accuracy:30.958% B++
HSR:24.573% B
AF-19 Mercenary
A
Kills:1,172
Deaths:493
KDR:2.377
Accuracy:28.616% A
HSR:28.242% B**
NS-11C
B**
Kills:1,167
Deaths:552
KDR:2.114
Accuracy:29.381% B**
HSR:24.422% B*
Razor GD-23
B**
Kills:1,167
Deaths:475
KDR:2.457
Accuracy:30.369% B**
HSR:23.308% B+
Blitz GD-10
B**
Kills:1,164
Deaths:417
KDR:2.791
Accuracy:27.411% B+
HSR:23.196% B**
LA39 Bruiser
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:71.189% B*
HSR:15.876% C++
GD-7F
B+
Kills:516
Deaths:363
KDR:1.421
Accuracy:27.499% B+
HSR:22.674% B+
Mauler S6
A++
Kills:506
Deaths:239
KDR:2.117
Accuracy:56.514% A++
HSR:14.822% C+
NS-7 PDW
B**
Kills:343
Deaths:166
KDR:2.066
Accuracy:30.540% B**
HSR:23.324% B*
NC12 Sweeper
A
Kills:181
Deaths:104
KDR:1.740
Accuracy:55.190% A
HSR:13.812% C++
Kills:12,159
Deaths (as Light Assault):5,271
Deaths (to Light Assaults):3,006
KDR:2.30677
Kill Difference:6,888
Playtime:151.085 hours
Usage:14%
Score:3.304m
Score/min:364
Accuracy (listed only):39.927%
HSR (listed only):21.517%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B*
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.121% B*
HSR:24.298% B*
NS-44 Commissioner
A+
Kills:1,187
Deaths:532
KDR:2.231
Accuracy:49.490% A+
HSR:20.893% C+
NS-30 Vandal
A+
Kills:1,183
Deaths:305
KDR:3.879
Accuracy:42.298% A+
HSR:34.658% B**
EM4 Longshot
A+
Kills:1,177
Deaths:135
KDR:8.719
Accuracy:49.555% A+
HSR:78.590% C+
MGR-S1 Gladius
B++
Kills:1,172
Deaths:492
KDR:2.382
Accuracy:30.958% B++
HSR:24.573% B
NS-44L Blackhand
B**
Kills:1,171
Deaths:458
KDR:2.557
Accuracy:50.130% B**
HSR:32.024% D
LA80
B*
Kills:1,168
Deaths:147
KDR:7.946
Accuracy:46.948% B*
HSR:77.226% C+
Blitz GD-10
B**
Kills:1,164
Deaths:417
KDR:2.791
Accuracy:27.411% B+
HSR:23.196% B**
NC14 Bolt Driver
A++
Kills:1,159
Deaths:230
KDR:5.039
Accuracy:46.919% A++
HSR:74.375% C+
AF-8 RailJack
A+
Kills:1,157
Deaths:133
KDR:8.699
Accuracy:46.591% A+
HSR:72.774% C+
SAS-R
B**
Kills:1,143
Deaths:169
KDR:6.763
Accuracy:46.401% B**
HSR:67.892% C+
NC4 Mag-Shot
A+
Kills:685
Deaths:489
KDR:1.401
Accuracy:36.775% A+
HSR:15.620% D
NS-357 Underboss
A
Kills:607
Deaths:299
KDR:2.030
Accuracy:48.023% A
HSR:22.241% C++
NS-7 PDW
B**
Kills:343
Deaths:166
KDR:2.066
Accuracy:30.540% B**
HSR:23.324% B*
Kills:14,563
Deaths (as Infiltrator):4,401
Deaths (to Infiltrators):2,607
KDR:3.30902
Kill Difference:10,162
Playtime:273.761 hours
Usage:25%
Score:5.369m
Score/min:327
Accuracy (listed only):41.583%
HSR (listed only):42.263%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:1,247
Deaths:429
KDR:2.907
Accuracy:30.121% B*
HSR:24.298% B*
GD-66 Claw
B**
Kills:1,191
Deaths:506
KDR:2.354
Accuracy:71.955% B**
HSR:15.617% C*
MGR-S1 Gladius
B++
Kills:1,172
Deaths:492
KDR:2.382
Accuracy:30.958% B++
HSR:24.573% B
Blitz GD-10
B**
Kills:1,164
Deaths:417
KDR:2.791
Accuracy:27.411% B+
HSR:23.196% B**
LA39 Bruiser
B*
Kills:1,159
Deaths:530
KDR:2.187
Accuracy:71.189% B*
HSR:15.876% C++
Carnage AR
C**
Kills:522
Deaths:422
KDR:1.237
Accuracy:26.327% C**
HSR:19.923% C+
Mauler S6
A++
Kills:506
Deaths:239
KDR:2.117
Accuracy:56.514% A++
HSR:14.822% C+
NC1 Gauss Rifle
B++
Kills:377
Deaths:263
KDR:1.433
Accuracy:26.334% B++
HSR:23.607% B
NS-7 PDW
B**
Kills:343
Deaths:166
KDR:2.066
Accuracy:30.540% B**
HSR:23.324% B*
Gauss Rifle Burst
B
Kills:331
Deaths:145
KDR:2.283
Accuracy:29.550% B
HSR:24.773% C
NC9 A-Tross
B+
Kills:199
Deaths:77
KDR:2.584
Accuracy:27.043% B
HSR:28.141% B+
NC12 Sweeper
A
Kills:181
Deaths:104
KDR:1.740
Accuracy:55.190% A
HSR:13.812% C++
Kills:8,392
Deaths (as Combat Medic):3,790
Deaths (to Combat Medics):1,730
KDR:2.21425
Kill Difference:4,602
Playtime:51.590 hours
Usage:5%
Score:0.873m
Score/min:282
Accuracy (listed only):40.261%
HSR (listed only):20.997%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:1,218
V. Kills:649 187%
Deaths:252
KDR:4.833
Accuracy:33.399% B+
KPH:38.700 A*
VKPH:20.600 A+
Hornet Missiles
B++
Kills:808
V. Kills:452 178%
Deaths:104
KDR:7.769
Accuracy:65.184% B++
KPH:57 C+
VKPH:31.900 C
Breaker Rocket Pods
B**
Kills:780
V. Kills:101 N/A
Deaths:54
KDR:14.444
Accuracy:58.453% B**
KPH:100.200 C++
VKPH:13 C+
Vortek Rotary
A+
Kills:490
V. Kills:238 205%
Deaths:97
KDR:5.052
Accuracy:32.191% C*
KPH:34.500 A+
VKPH:16.700 B++
Coyote Missiles
B+
Kills:113
V. Kills:44 251%
Deaths:24
KDR:4.708
Accuracy:57.200% B+
KPH:47.800 C++
VKPH:18.600 C-
Kills:3,409 (1,708 + 0)
Deaths:531
KDR:6.420
VKDR:2.795
Vehicle Kills:1,484
Kill Difference:2,878
Playtime:69.984 hours
Usage:6%
Score:1.121m
Score/min:267
Piloting Accuracy:32.191%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A*
Kills:1,267
V. Kills:481 263%
Deaths:57
KDR:22.228
Accuracy:54.502% B
KPH:57.700 A++
VKPH:21.900 A*
L100 Python AP
A
Kills:1,189
V. Kills:534 222%
Deaths:56
KDR:21.232
Accuracy:51.075% C-
KPH:50.400 A
VKPH:22.600 B++
L100 Python HESH
A*
Kills:1,183
V. Kills:275 429%
Deaths:46
KDR:25.717
Accuracy:49.401% C++
KPH:67.600 B++
VKPH:15.700 A*
C75 Viper
A++
Kills:1,073
V. Kills:345 310%
Deaths:82
KDR:13.085
Accuracy:43.530% B+
KPH:49.700 B**
VKPH:16 A++
Kills:4,712 (4,712 + 0)
Deaths:241
KDR:19.552
VKDR:6.784
Vehicle Kills:1,635
Kill Difference:4,471
Playtime:84.676 hours
Usage:8%
Score:1.289m
Score/min:254
Driving Accuracy:43.530%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:880
V. Kills:526 167%
Deaths:65
KDR:13.539
Accuracy:44.703% D
KPH:28.400 B+
VKPH:17 B+
Titan-150 HEAT
A*
Kills:313
V. Kills:123 252%
Deaths:16
KDR:19.563
Accuracy:48.007% C++
KPH:43.500 A*
VKPH:17.100 A*
E540 Halberd
B*
Kills:173
V. Kills:78 219%
Deaths:15
KDR:11.533
Accuracy:41.890% C
KPH:38.500 B*
VKPH:17.400 B+
Enforcer ML85
B**
Kills:161
V. Kills:134 119%
Deaths:34
KDR:4.735
Accuracy:43.514% C**
KPH:26.500 B
VKPH:22.100 B**
M20 Basilisk
B+
Kills:75
V. Kills:20 357%
Deaths:7
KDR:10.714
Accuracy:33.555% B+
KPH:28 B+
VKPH:7.500 C++
M96 Mjolnir
B
Kills:57
V. Kills:33 168%
Deaths:5
KDR:11.400
Accuracy:37.264% C+
KPH:38.100 B
VKPH:22.100 C++
Kills:1,659 (1,193 + 466)
Deaths:142
KDR:11.683
VKDR:6.437
Vehicle Kills:914
Kill Difference:1,517
Playtime:52.970 hours
Usage:5%
Score:0.917m
Score/min:289
Driving Accuracy:48.007%
Gunner Accuracy:37.264%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
M**
Kills:1,215
V. Kills:384 316%
Deaths:24
KDR:50.625
Accuracy:58.077% C*
KPH:115.400 M**
VKPH:36.500 A*
C85 Canister-H
M*
Kills:1,156
V. Kills:135 N/A
Deaths:28
KDR:41.286
Accuracy:66.657% A+
KPH:199.500 A++
VKPH:23.300 M*
Kills:2,371 (0 + 2,371)
Deaths:52
KDR:45.596
VKDR:9.981
Vehicle Kills:519
Kill Difference:2,319
Playtime:16.326 hours
Usage:1%
Score:0.524m
Score/min:535
Driving Accuracy:N/A%
Gunner Accuracy:66.657%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:99
V. Kills:31 309%
Deaths:9
KDR:11
Accuracy:40.501% B
KPH:36.900 A+
VKPH:11.500 A
M20 Basilisk
A*
Kills:78
V. Kills:19 390%
Deaths:5
KDR:15.600
Accuracy:39.460% C*
KPH:44.900 A*
VKPH:10.900 B+
Kills:177 (0 + 177)
Deaths:14
KDR:12.643
VKDR:3.571
Vehicle Kills:50
Kill Difference:163
Playtime:4.421 hours
Usage:0%
Score:0.083m
Score/min:314
Driving Accuracy:N/A%
Gunner Accuracy:39.460%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A*
Kills:1,805
V. Kills:96 N/A
Deaths:480
KDR:3.760
Accuracy:55.636% A+
KPH:78.900 B*
VKPH:4.200 A*
M12 Kobalt-F
A*
Kills:1,117
V. Kills:49 N/A
Deaths:310
KDR:3.603
Accuracy:29.613% B**
KPH:69.900 A
VKPH:3.100 A*
M40 Fury-F
M
Kills:1,103
V. Kills:141 N/A
Deaths:321
KDR:3.436
Accuracy:57.598% B++
KPH:72.100 M
VKPH:9.200 B++
Kills:4,025 (4,025 + 0)
Deaths:1,111
KDR:3.623
VKDR:0.257
Vehicle Kills:286
Kill Difference:2,914
Playtime:54.156 hours
Usage:5%
Score:0.556m
Score/min:171
Driving Accuracy:57.598%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
S12 Renegade 1,9011,8054803.76C**0.2955.636%A+2.382%D-78.8B*4.2A*17022.9h3.4C+6.1B++
M12 Kobalt 1,8691,78315118.867B**115.3923.825%B20.808%B+176.5A8.5A42610.1h21.1C88.4C++
L100 Python HEAT 1,7481,2675722.228A**18.7654.502%BN/A57.6A++21.9A*28122h5.6C++10.3B+
AF-4 Cyclone 1,2591,2474292.907A0.5730.121%B*24.298%B*59.4B**N/A15221h8.8B*29.3B++
M20 Mustang 1,8671,2182524.833B**1.3633.399%B+1.56%C38.8A*20.7A++25431.4h60.9B*182.3B*
E540 Halberd-H 1,5991,2152450.625S47.1558.077%C*N/A115.7M**36.6A*49110.5h4.3B++7.4B*
GD-22S 1,2041,1984822.485B+0.9925.91%B+26.628%B66.9B**N/A18817.9h10.2B+39.2B+
GD-66 Claw 1,2041,1915062.354B**1.1271.955%B**15.617%C*74.4AN/A18016h2.3B+3.3B+
L100 Python AP 1,7231,1895621.232M++17.7651.075%C-N/A50.4A22.6B++23723.6h4.4B++8.6B+
NS-44 Commissioner 1,1901,1875322.231B**1.2449.49%A+20.893%C+92.7A*N/A22312.8h3.4B+6.9B*
NS-30 Vandal 1,2031,1833053.879A0.4142.298%A+34.658%B**58.9B*1A13020.1h5.8C++13.7B+
L100 Python HESH 1,4581,1834625.717A+22.2449.401%C++N/A67.6B++15.7A*25417.5h3.4C+6.9C++
EM4 Longshot 1,1801,1771358.719A++5.2549.555%A+78.59%C+71.3A*N/A16216.5h1.8B++3.7B*
AC-X11 1,1901,1745052.325A1.1529.312%B*25.554%B+41.9B++N/A10628h8.9B+30.3B+
MGR-S1 Gladius 1,1891,1724922.382B*1.0930.958%B++24.573%B54B++N/A13621.7h10C*32.4B+
AF-19 Mercenary 1,1831,1724932.377A*1.1028.616%A28.242%B**42.5AN/A16227.6h10.8B++37.7B++
NS-44L Blackhand 1,1781,1714582.557B**0.9250.13%B**32.024%D51.8A+N/A13422.6h3.9B+7.9B+
LA80 1,1761,1681477.946A++4.4746.948%B*77.226%C+81.1A++N/A18414.4h2B+4.2B++
NS-11C 1,1871,1675522.114A1.3629.381%B**24.422%B*39B+N/A10829.9h14.7C++50.1B+
Razor GD-23 1,1821,1674752.457A++1.0230.369%B**23.308%B+45.8B**N/A12025.5h11.6B+38.3B+
Blitz GD-10 1,1791,1644172.791A++0.6827.411%B+23.196%B**58.5AN/A16319.9h13B+47.6B+
NC05 Jackhammer 1,1691,1635362.17B*1.3055.569%A14.617%C+72.2AN/A18316.1h3.6B**6.6B*
LA1 Anchor 1,1681,1614332.681C*0.7926.33%C*35.487%A63.1B+N/A17018.4h9.6B36.3B+
EM6 1,1631,1603733.11B**0.3625.621%B++29.914%B*60.7B++N/A15119.1h9.4B++36.9B+
NC6 Gauss SAW 1,1671,1594212.753A+0.7225.299%B*27.524%B++69.8A++N/A22416.6h7.9B++31.4B++
LA39 Bruiser 1,1741,1595302.187B**1.2971.189%B*15.876%C++62.3B*N/A15218.6h2.2B+3.1B+
NC14 Bolt Driver 1,1651,1592305.039A*1.5746.919%A++74.375%C+48.7A++N/A12223.8h2.1B*4.4B**
NC6S Gauss SAW S 1,1631,1573793.053A0.4224.704%C*28.436%B++66.5B*N/A15217.4h9.7B+39.2B
AF-8 RailJack 1,1631,1571338.699A*5.2346.591%A+72.774%C+59.6M+N/A15019.4h2B++4.4B*
C85 Canister-H 1,2911,1562841.286A**37.8166.657%A+7.18%D--199.3A++23.3M*6165.8h9.5D14.2C++
SAS-R 1,1471,1431696.763A++3.2946.401%B**67.892%C+62.1B**N/A15218.4h2.1B+4.5B++
M12 Kobalt-F 1,1661,1173103.603B**0.1329.613%B**3.044%D*69.8A3.1A*14616h10.5B+35.4B*
M40 Fury-F 1,2441,1033213.436A+0.0457.598%B++N/A72.1M9.2B++19915.3h6.7B++11.7B*
C75 Viper 1,4181,0738213.085A*9.6143.53%B+N/A49.7B**16A++24521.6h11.4B+26.2B+
Titan-150 AP 1,4068806513.538B**10.0744.703%D1.932%C-28.4B+17B+27031h5C+11.3C
C-4 1,1558493372.519B*0.9528.075%B+N/A148.9A+53.7A++10795.7h1.3B+4.5B+
Hornet Missiles 1,2608081047.769B+4.3065.184%B++N/A56.9C+31.8C32914.2h9B+13.9B++
Breaker Rocket Pods 8817805414.444B**10.9758.453%B**N/A100C++12.9C3167.8h12.2B++20.8B++
Tank Mine 1,2027661136.779A*3.3144.031%B*N/A212.8A*121.1A*15753.6h2C+4.5B**
Shrike 1,0457564261.775A++1.7067.917%A2.778%C+42.2A+16.1B+27017.9h5.4B++7.9B**
NC4 Mag-Shot 6956854891.401B**2.0736.775%A+15.62%D42.3B**N/A11616.2h7.8B21.2B+
NS-357 Underboss 6136072992.03B**1.4448.023%A22.241%C++66B*N/A1679.2h5.5D*11.4C*
Carnage AR 5285224221.237C+2.2426.327%C**19.923%C+30C+N/A7617.4h15.5D58.9C+
GD-7F 5335163631.421B+2.0527.499%B+22.674%B+34.6C*1.1A++10414.9h14.8C53.9C*
Mauler S6 5135062392.117B**1.3656.514%A++14.822%C+59.5A++N/A1808.5h4.1B++7.3B*
Vortek Rotary 728490975.052A1.5832.191%C*1.429%C--34.5A+16.8B++19914.2h53.7B+166.7B++
Frag Grenade 4023981398N/A394.5350.798%B++N/A497.5C++5D15330.8h3.6B7.1B+
NC1 Gauss Rifle 3883772631.433B+2.0426.334%B++23.607%B33.1B+1A+13311.4h12.9C++49B+
Mag-Cutter 43736613,4540.027C++3.4551.858%A++N/A0.6C+N/A1654.3h2.4C**4.6C*
NS-7 PDW 3503431662.066A+1.4130.54%B**23.324%B*45.7B**N/A1517.5h15.7C+51.5B+
Gauss Rifle Burst 3393311452.283C**1.1929.55%B24.773%C43C+1B*1157.7h12.1C40.9C++
Titan-150 HEAT 4363131619.563M+16.0948.007%C++N/A43.5A*17.1A*3427.2h4.5B+9.3B+
Hawk GD-68 4923042101.448A2.0267.057%B++2.632%C+24.5B**15.2B**19612.4h7.4B+11B++
MANA Anti-Vehicle Turret 465287485.979U2.5164.206%S4.53%B**2870S1780M**366650.1h7A++10.9A**
Bouncing Betty 257257713.62C+0.1548.884%B+N/A151.2B+N/A4151.7h1.9C++3.8B++
Rocklet Rifle 5022151781.208B**2.2654.158%C*N/A16.9D-22.6C+29312.7h79T145.8F-
NCM1 Scattercannon 215213683.132B*0.3454.434%A+22.066%A+50.7A*N/A1524.2h5.6B**10.3B*
NC9 A-Tross 205199772.584B**0.8927.043%B28.141%B+49.8B++1.5A**1304h9.8C++36.4B
AF-23 Grinder 196193623.113B0.3645.918%B**12.953%D60.3A*N/A1743.2h5B*11B**
NC12 Sweeper 1821811041.74B+1.7355.19%A13.812%C++56.6AN/A1463.2h4.3C**7.7B++
E540 Halberd 2511731511.533B+8.0641.89%C1.156%D--38.4B*17.3B+2874.5h5.4C**13C++
Enforcer ML85 295161344.735C+1.2643.514%C**2.484%B26.4B22B*3456.1h13.8C31.7C++
Anti-Vehicle Grenade 1991361136N/A132.5346.535%C--N/A226.7D105C++15350.6h6.9C--14.9C-
Coyote Missiles 157113244.708B*1.2457.2%B+N/A47.1C++18.3C-3092.4h36.8C**64.4B+
Sticky Grenade 1081071107N/A103.5344.237%D--N/A535D-5D-16400.2h2.7C6C
M20 Basilisk 13099911M**7.5340.501%B4.04%D36.7A+11.5A3072.7h72B++177.8B++
Spear Anti-Vehicle Phalanx Turret 16195713.571B**10.1055.97%A3.158%C-50B++34.7A5461.9h10.1C18.1B
M20 Basilisk 9778515.6S12.1339.46%C*10.256%A++45.9A*11.2B+3251.7h56.8B**143.9B**
M20 Basilisk 9575710.714M**7.2433.555%B+8%B**27.8B+7.4C++1682.7h90.3C269.1C++
NC15 Phoenix 12961421.452B2.0258.394%B++N/A10C-11.1C+1506.1h15.9D**27.1D--
NC6A GODSAW 6458242.417C++1.0629.881%C++31.035%B+41.4D4.3S3361.4h15.2C-50.8D
M96 Mjolnir 9057511.4A7.9337.264%C+1.754%B+38B22C++4141.5h37C++99.4C**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret61,1020.9h
Motion Spotter3211,5824.7h
Nanite Revive Grenade01540h
Medical Kit6287,0376.2h
Medical Applicator16390,7436.1h
Restoration Kit9700.1h
Hoplon Anti-Aircraft Phalanx Tower0500h
Deconstruction Tool05970h
Recon Detection Device11000.2h
Shield Recharging Field101,2330.4h
Ammunition Package101,3900.5h
Nano-Armor Kit209597,47939.3h
Anti-Infantry MANA Turret3700.1h
Nano-Repair Grenade06280.2h

Check the help document for the dictionary if you want to learn more about words used here.


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