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Prefect Paragon Medium1[3GIS] Medium1
VS BR 17

KDR: 2.86

Score: 88.5m

Last Seen: Feb 2nd, 2019 3:58 AM
- OFFLINE - 385.9 hour(s)

Prestige 1, Battle Rank 17 - Vanu Sovereignty on Emerald - Outfit Member of Aegis Initiative[3GIS] Aegis Initiative
VS outfit on Emerald

Members: 8
Level Progress (to 18): 38%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Orion VS54 Ghost NS-44 Commissioner NS-15M1 Pulsar C NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,315,601 MLG Score: 1851
Fun Score: N/A
Cheeseburgers Flipped: 642TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.803%27.664%8523898468,5253.11888-0.262

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.546%1.901A++1.075B**-0.5DHEAD ++ (~12.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.618B+8.80.383C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.601%1.409%399510173,762127418362.95059205%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.712%0.124C+-0.18C0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
104.90.348C**40.50.235C++64.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.962%1.865%9917101510,563201354345.24479194%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.392%1.274A-0.484D0.84

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.773B++4.70.622B+4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.768%2.1%3761610064,761172015982.76802298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%0.243C++-0.575D0.598

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.694B+14.10.643B+22.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.621%78.086%376510174,2211622302.60234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.621%1.891A++0.718B++-0.185

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.629B+1.70.451B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.742%13.167%376210203,653178322.04879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.926%0.692B+-0.27C0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.602B+2.60.462B+2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Aegis Initiative[3GIS] Aegis Initiative
VS outfit on Emerald

Members: 8
88.5m284.9%701 (42.1k)589 (35.3k)2.85701121,34342,4723.1780717 (17)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022557623.425%20.239%47403:3244

6% Combat Medic39% Engineer23% Heavy Assault12% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2013 2:10 AMDec 12th, 2014 2:50 AMFeb 17th, 2019 11:48 AM (12h) (PST)Feb 2nd, 2019 12:00 AM (16d) (PST)Feb 1st, 2019 11:58 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8282006280.8080.2830.1632.5470.0861851

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,65911,98937,670481710153535,320

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2504.5h/104.4d 13,636 24,558 30,340 382.7k 3,210 7,987 12,978 124.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:18,032
Deaths:2,684
KDR:6.718
Accuracy:32.204% A+
HSR:35.925% B++
Orion VS54
B*
Kills:3,526
Deaths:1,402
KDR:2.515
Accuracy:25.203% B*
HSR:23.142% C
NS-15M1
A+
Kills:3,319
Deaths:729
KDR:4.553
Accuracy:30.839% A+
HSR:27.780% B++
SVA-88
B++
Kills:2,298
Deaths:964
KDR:2.384
Accuracy:27.347% B++
HSR:26.675% C*
Flare VE6
B+
Kills:1,280
Deaths:398
KDR:3.216
Accuracy:25.001% B+
HSR:20.938% C--
Pulsar LSW
A
Kills:1,262
Deaths:342
KDR:3.690
Accuracy:29.505% A
HSR:23.455% C+
NSX Naginata
A**
Kills:1,201
Deaths:194
KDR:6.191
Accuracy:34.752% A**
HSR:41.632% A++
Lasher X2
A*
Kills:1,160
Deaths:575
KDR:2.017
Accuracy:41.282% A*
HSR:3.362% C
VX29 Polaris
A*
Kills:501
Deaths:56
KDR:8.946
Accuracy:34.496% A*
HSR:33.533% A+
Kills:32,579
Deaths (as Heavy Assault):7,344
Deaths (to Heavy Assaults):12,366
KDR:4.43614
Kill Difference:25,235
Playtime:567.341 hours
Usage:23%
Score:23.324m
Score/min:685
Accuracy (listed only):31.181%
HSR (listed only):26.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:2,771
Deaths:1,099
KDR:2.521
Accuracy:31.013% A
HSR:27.066% B++
NS-11C
B*
Kills:2,500
Deaths:1,630
KDR:1.534
Accuracy:28.463% B*
HSR:21.160% B+
Serpent VE92
B**
Kills:2,438
Deaths:1,708
KDR:1.427
Accuracy:28.455% B**
HSR:17.925% C
Phobos VX86
C++
Kills:2,125
Deaths:1,412
KDR:1.505
Accuracy:60.637% C++
HSR:15.012% C+
VX6-7
A+
Kills:1,802
Deaths:983
KDR:1.833
Accuracy:31.766% A+
HSR:18.313% C-
Eclipse VE3A
A*
Kills:1,604
Deaths:389
KDR:4.123
Accuracy:35.693% A*
HSR:18.392% C
Thanatos VE70
B+
Kills:1,528
Deaths:1,252
KDR:1.220
Accuracy:43.875% B+
HSR:10.602% D*
Eidolon VE33
A++
Kills:1,270
Deaths:353
KDR:3.598
Accuracy:37.662% A++
HSR:25.039% C+
Solstice VE3
C*
Kills:1,220
Deaths:1,097
KDR:1.112
Accuracy:23.955% C*
HSR:16.393% D
Solstice SF
B*
Kills:653
Deaths:484
KDR:1.349
Accuracy:28.089% B*
HSR:8.423% D**
Zenith VX-5
B++
Kills:238
Deaths:180
KDR:1.322
Accuracy:28.707% B++
HSR:25.210% B+
NS Baron G5
A++
Kills:65
Deaths:31
KDR:2.097
Accuracy:60.471% A++
HSR:13.846% C+
NSX Tanto
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:40.831% N/A
HSR:30% N/A
Kills:18,264
Deaths (as Engineer):10,630
Deaths (to Engineers):9,700
KDR:1.71816
Kill Difference:7,634
Playtime:980.998 hours
Usage:39%
Score:35.140m
Score/min:597
Accuracy (listed only):36.894%
HSR (listed only):19.029%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:2,771
Deaths:1,099
KDR:2.521
Accuracy:31.013% A
HSR:27.066% B++
NS-11C
B*
Kills:2,500
Deaths:1,630
KDR:1.534
Accuracy:28.463% B*
HSR:21.160% B+
Serpent VE92
B**
Kills:2,438
Deaths:1,708
KDR:1.427
Accuracy:28.455% B**
HSR:17.925% C
Phobos VX86
C++
Kills:2,125
Deaths:1,412
KDR:1.505
Accuracy:60.637% C++
HSR:15.012% C+
VX6-7
A+
Kills:1,802
Deaths:983
KDR:1.833
Accuracy:31.766% A+
HSR:18.313% C-
Eclipse VE3A
A*
Kills:1,604
Deaths:389
KDR:4.123
Accuracy:35.693% A*
HSR:18.392% C
Thanatos VE70
B+
Kills:1,528
Deaths:1,252
KDR:1.220
Accuracy:43.875% B+
HSR:10.602% D*
NS-7 PDW
B++
Kills:1,381
Deaths:821
KDR:1.682
Accuracy:28.629% B++
HSR:18.393% C++
Eridani SX5
B+
Kills:1,344
Deaths:744
KDR:1.806
Accuracy:29.243% B+
HSR:22.917% B+
Sirius SX12
A
Kills:1,325
Deaths:492
KDR:2.693
Accuracy:30.751% A
HSR:18.717% C++
Solstice VE3
C*
Kills:1,220
Deaths:1,097
KDR:1.112
Accuracy:23.955% C*
HSR:16.393% D
MKV Suppressed
A++
Kills:1,190
Deaths:322
KDR:3.696
Accuracy:34.895% A++
HSR:15.630% D
Skorpios
A+
Kills:1,161
Deaths:242
KDR:4.798
Accuracy:33.294% A+
HSR:24.376% B+
Solstice SF
B*
Kills:653
Deaths:484
KDR:1.349
Accuracy:28.089% B*
HSR:8.423% D**
Zenith VX-5
B++
Kills:238
Deaths:180
KDR:1.322
Accuracy:28.707% B++
HSR:25.210% B+
NS Baron G5
A++
Kills:65
Deaths:31
KDR:2.097
Accuracy:60.471% A++
HSR:13.846% C+
NSX Tanto
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:40.831% N/A
HSR:30% N/A
Kills:23,395
Deaths (as Light Assault):12,898
Deaths (to Light Assaults):7,804
KDR:1.81385
Kill Difference:10,497
Playtime:430.404 hours
Usage:17%
Score:10.452m
Score/min:405
Accuracy (listed only):35.222%
HSR (listed only):18.963%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C++
Kills:2,125
Deaths:1,412
KDR:1.505
Accuracy:60.637% C++
HSR:15.012% C+
Thanatos VE70
B+
Kills:1,528
Deaths:1,252
KDR:1.220
Accuracy:43.875% B+
HSR:10.602% D*
NS-7 PDW
B++
Kills:1,381
Deaths:821
KDR:1.682
Accuracy:28.629% B++
HSR:18.393% C++
Eridani SX5
B+
Kills:1,344
Deaths:744
KDR:1.806
Accuracy:29.243% B+
HSR:22.917% B+
Terminus VX-9
B**
Kills:1,336
Deaths:485
KDR:2.755
Accuracy:30.640% B**
HSR:26.946% C++
H-V45
B**
Kills:1,327
Deaths:698
KDR:1.901
Accuracy:29.310% B**
HSR:22.080% C++
Sirius SX12
A
Kills:1,325
Deaths:492
KDR:2.693
Accuracy:30.751% A
HSR:18.717% C++
NS-11A
A++
Kills:1,312
Deaths:287
KDR:4.571
Accuracy:32.800% A++
HSR:25.152% B+
CME
A++
Kills:1,232
Deaths:292
KDR:4.219
Accuracy:35.582% A++
HSR:27.922% B++
MKV Suppressed
A++
Kills:1,190
Deaths:322
KDR:3.696
Accuracy:34.895% A++
HSR:15.630% D
Pulsar VS1
A++
Kills:1,170
Deaths:384
KDR:3.047
Accuracy:33.034% A++
HSR:22.479% C*
Skorpios
A+
Kills:1,161
Deaths:242
KDR:4.798
Accuracy:33.294% A+
HSR:24.376% B+
Darkstar
A+
Kills:643
Deaths:165
KDR:3.897
Accuracy:33.446% A+
HSR:25.972% C**
NS-11P
M++
Kills:78
Deaths:29
KDR:2.690
Accuracy:30.022% A+
HSR:38.462% M++
NS Baron G5
A++
Kills:65
Deaths:31
KDR:2.097
Accuracy:60.471% A++
HSR:13.846% C+
Kills:17,217
Deaths (as Combat Medic):7,656
Deaths (to Combat Medics):4,874
KDR:2.24882
Kill Difference:9,561
Playtime:140.392 hours
Usage:6%
Score:6.726m
Score/min:798
Accuracy (listed only):36.442%
HSR (listed only):21.900%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,492
Deaths:729
KDR:4.790
Accuracy:47.326% A
HSR:76.518% B*
NS-44 Commissioner
A
Kills:3,324
Deaths:2,257
KDR:1.473
Accuracy:41.781% B++
HSR:31.589% A
NS-7 PDW
B++
Kills:1,381
Deaths:821
KDR:1.682
Accuracy:28.629% B++
HSR:18.393% C++
Eridani SX5
B+
Kills:1,344
Deaths:744
KDR:1.806
Accuracy:29.243% B+
HSR:22.917% B+
Artemis VX26
B++
Kills:1,335
Deaths:451
KDR:2.960
Accuracy:30.431% B++
HSR:26.442% B+
Sirius SX12
A
Kills:1,325
Deaths:492
KDR:2.693
Accuracy:30.751% A
HSR:18.717% C++
Nyx VX31
A*
Kills:1,298
Deaths:215
KDR:6.037
Accuracy:47.528% A*
HSR:36.056% B++
Cerberus
B++
Kills:1,211
Deaths:468
KDR:2.588
Accuracy:37.047% B++
HSR:27.993% B+
MKV Suppressed
A++
Kills:1,190
Deaths:322
KDR:3.696
Accuracy:34.895% A++
HSR:15.630% D
NS-30 Vandal
A
Kills:1,165
Deaths:347
KDR:3.357
Accuracy:41.036% A
HSR:24.378% C
Skorpios
A+
Kills:1,161
Deaths:242
KDR:4.798
Accuracy:33.294% A+
HSR:24.376% B+
NS-357 Underboss
B
Kills:645
Deaths:386
KDR:1.671
Accuracy:36.575% C+
HSR:23.721% B
NSX Tomoe
A**
Kills:376
Deaths:70
KDR:5.371
Accuracy:41.252% A**
HSR:39.894% C**
V10
A+
Kills:293
Deaths:29
KDR:10.103
Accuracy:50.431% A+
HSR:89.079% A
Beamer VS3
B++
Kills:286
Deaths:204
KDR:1.402
Accuracy:27.000% C+
HSR:27.972% B++
Phaseshift VX-S
A*
Kills:167
Deaths:28
KDR:5.964
Accuracy:53.135% A*
HSR:81.437% B+
XM98
B**
Kills:154
Deaths:77
KDR:2
Accuracy:45.255% B**
HSR:76.623% C*
NSX Daimyo
B++
Kills:115
Deaths:16
KDR:7.188
Accuracy:46.278% B++
HSR:94.783% C*
Spiker
A
Kills:68
Deaths:29
KDR:2.345
Accuracy:38.116% A
HSR:22.059% C++
NS-61 Emissary
M++
Kills:56
Deaths:22
KDR:2.545
Accuracy:36.280% A
HSR:33.929% M++
Kills:20,386
Deaths (as Infiltrator):7,949
Deaths (to Infiltrators):4,749
KDR:2.5646
Kill Difference:12,437
Playtime:288.798 hours
Usage:12%
Score:9.726m
Score/min:561
Accuracy (listed only):38.814%
HSR (listed only):40.625%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,496
Deaths:341
KDR:4.387
Accuracy:23.623% B**
HSR:20.923% C+
Quasar VM1
B**
Kills:1,200
Deaths:525
KDR:2.286
Accuracy:20.467% B**
HSR:18.500% C+
Blueshift VM5
A
Kills:861
Deaths:136
KDR:6.331
Accuracy:25.571% A
HSR:19.164% C
Cosmos VM3
B+
Kills:566
Deaths:255
KDR:2.220
Accuracy:18.315% B+
HSR:18.375% C
Comet VM2
A++
Kills:399
Deaths:142
KDR:2.810
Accuracy:56.447% B**
HSR:8.020% A++
Comet VM2
A
Kills:397
Deaths:195
KDR:2.036
Accuracy:53.418% A
HSR:5.542% B+
Nebula VM20
A*
Kills:133
Deaths:22
KDR:6.045
Accuracy:29.816% A*
HSR:28.571% A+
Nebula VM20
A*
Kills:133
Deaths:21
KDR:6.333
Accuracy:29.058% A*
HSR:22.556% B+
NS-10 Burster
A++
Kills:83
Deaths:79
KDR:1.051
Accuracy:41.521% A++
HSR:8.434% C**
NS-10 Burster
A*
Kills:71
Deaths:66
KDR:1.076
Accuracy:43.054% A*
HSR:5.634% C+
Kills:5,339
Deaths (as MAX Suit):891
Deaths (to MAX Suits):2,497
KDR:5.99214
Kill Difference:4,448
Playtime:80.394 hours
Usage:3%
Score:3.090m
Score/min:641
Accuracy (listed only):34.129%
HSR (listed only):15.572%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:963
V. Kills:49 N/A
Deaths:152
KDR:6.336
Accuracy:53.242% A++
KPH:73.800 B*
VKPH:3.800 C++
Saron Laser Cannon
B++
Kills:918
V. Kills:716 128%
Deaths:601
KDR:1.527
Accuracy:35.174% B+
KPH:18.600 B+
VKPH:14.500 B++
Dual Photon Pods
M+
Kills:800
V. Kills:182 437%
Deaths:55
KDR:14.546
Accuracy:63.868% A
KPH:232.900 M+
VKPH:53 M+
Maelstrom Turbo Laser
C++
Kills:419
V. Kills:264 158%
Deaths:406
KDR:1.032
Accuracy:31.980% C++
KPH:13.700 C+
VKPH:8.600 C
Hornet Missiles
A++
Kills:271
V. Kills:127 212%
Deaths:14
KDR:19.357
Accuracy:66.161% B+
KPH:171.300 A++
VKPH:80.300 A++
Coyote Missiles
N/A
Kills:50
V. Kills:49 100%
Deaths:7
KDR:7.143
Accuracy:60.484% N/A
KPH:173.700 N/A
VKPH:170.300 N/A
Kills:3,421 (2,300 + 0)
Deaths:1,235
KDR:2.770
VKDR:1.123
Vehicle Kills:1,387
Kill Difference:2,186
Playtime:98.245 hours
Usage:4%
Score:2.341m
Score/min:397
Piloting Accuracy:31.980%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:747
V. Kills:347 215%
Deaths:123
KDR:6.073
Accuracy:50.595% A
KPH:2,689,200 U
VKPH:1,249,200 U
CAS30 Tank Buster
B+
Kills:662
V. Kills:606 109%
Deaths:507
KDR:1.306
Accuracy:52.707% B++
KPH:10.400 B+
VKPH:9.500 B+
AP30 Shredder
U
Kills:453
V. Kills:152 296%
Deaths:67
KDR:6.761
Accuracy:26.306% D*
KPH:1,630,800 U
VKPH:547,200 U
L105 Zephyr
U
Kills:244
V. Kills:24 N/A
Deaths:22
KDR:11.091
Accuracy:50.093% B*
KPH:878,400 U
VKPH:86,400 U
Kills:2,106 (662 + 1,444)
Deaths:719
KDR:2.929
VKDR:1.570
Vehicle Kills:1,129
Kill Difference:1,387
Playtime:63.800 hours
Usage:3%
Score:1.703m
Score/min:445
Piloting Accuracy:52.707%
Gunner Accuracy:50.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:430
V. Kills:30 N/A
Deaths:49
KDR:8.776
Accuracy:47.234% B*
KPH:55.300 A+
VKPH:3.900 D--
L100 Python HEAT
M++
Kills:362
V. Kills:46 N/A
Deaths:26
KDR:13.923
Accuracy:65.649% A+
KPH:72.900 M++
VKPH:9.300 C-
L100 Python AP
A**
Kills:301
V. Kills:145 206%
Deaths:30
KDR:10.033
Accuracy:64.279% B*
KPH:58.400 A**
VKPH:28.100 A++
Skyguard
C*
Kills:93
V. Kills:73 126%
Deaths:17
KDR:5.471
Accuracy:38.005% A+
KPH:13.200 C+
VKPH:10.400 C*
Kills:1,186 (1,186 + 0)
Deaths:122
KDR:9.721
VKDR:2.410
Vehicle Kills:294
Kill Difference:1,064
Playtime:24.944 hours
Usage:1%
Score:0.792m
Score/min:529
Driving Accuracy:38.005%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:6,879
V. Kills:4,793 143%
Deaths:710
KDR:9.689
Accuracy:63.565% A
KPH:33.400 B*
VKPH:23.300 A++
Supernova PC
M+
Kills:1,338
V. Kills:257 N/A
Deaths:99
KDR:13.515
Accuracy:61.416% A
KPH:51.500 M+
VKPH:9.900 B+
Supernova VPC
A++
Kills:1,160
V. Kills:90 N/A
Deaths:64
KDR:18.125
Accuracy:64.463% A+
KPH:79.800 A++
VKPH:6.200 C
Saron HRB
A+
Kills:441
V. Kills:293 150%
Deaths:67
KDR:6.582
Accuracy:56.082% A+
KPH:31.600 B++
VKPH:21 B++
E540 Halberd
C**
Kills:320
V. Kills:225 142%
Deaths:37
KDR:8.649
Accuracy:57.863% A
KPH:26.600 C-
VKPH:18.700 C**
Proton II PPA
A++
Kills:294
V. Kills:12 N/A
Deaths:18
KDR:16.333
Accuracy:34.101% A++
KPH:66.600 B
VKPH:2.700 C--
Kills:10,432 (9,377 + 1,055)
Deaths:995
KDR:10.484
VKDR:5.698
Vehicle Kills:5,670
Kill Difference:9,437
Playtime:276.760 hours
Usage:11%
Score:11.262m
Score/min:678
Driving Accuracy:64.463%
Gunner Accuracy:34.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:322
V. Kills:158 203%
Deaths:32
KDR:10.063
Accuracy:59.223% C*
KPH:45.700 C++
VKPH:22.400 C++
M40 Fury-H
B+
Kills:238
V. Kills:18 N/A
Deaths:16
KDR:14.875
Accuracy:48.157% B+
KPH:99.400 C++
VKPH:7.500 D
Proton II PPA-H
B*
Kills:191
V. Kills:10 N/A
Deaths:11
KDR:17.364
Accuracy:44.225% B*
KPH:103.500 C**
VKPH:5.400 C
Saron HRB-H
B++
Kills:134
V. Kills:85 156%
Deaths:19
KDR:7.053
Accuracy:61.704% B++
KPH:43.300 B
VKPH:27.500 B
Kills:885 (0 + 885)
Deaths:78
KDR:11.346
VKDR:3.474
Vehicle Kills:271
Kill Difference:807
Playtime:14.383 hours
Usage:1%
Score:0.392m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:61.704%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
S
Kills:581
V. Kills:34 N/A
Deaths:16
KDR:36.313
Accuracy:49.093% A
KPH:142.400 S
VKPH:8.300 C
M40 Fury
M*
Kills:297
V. Kills:39 N/A
Deaths:9
KDR:33
Accuracy:52.429% A++
KPH:142.900 M*
VKPH:18.800 A
M20 Basilisk
B+
Kills:236
V. Kills:88 265%
Deaths:36
KDR:6.556
Accuracy:39.939% C++
KPH:27.100 B+
VKPH:10.100 B+
M20 Basilisk
B+
Kills:106
V. Kills:54 193%
Deaths:24
KDR:4.417
Accuracy:44.732% B+
KPH:23.400 C++
VKPH:11.900 B+
M12 Kobalt
B**
Kills:86
V. Kills:1 N/A
Deaths:1
KDR:86
Accuracy:21.543% B++
KPH:116 B**
VKPH:1.300 D-
M12 Kobalt
B++
Kills:71
V. Kills:5 N/A
Deaths:3
KDR:23.667
Accuracy:24.903% A
KPH:72.500 C*
VKPH:5.100 B++
Kills:1,377 (0 + 1,377)
Deaths:89
KDR:15.472
VKDR:2.483
Vehicle Kills:221
Kill Difference:1,288
Playtime:21.110 hours
Usage:1%
Score:0.799m
Score/min:631
Driving Accuracy:N/A%
Gunner Accuracy:24.903%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
M
Kills:1,627
V. Kills:130 N/A
Deaths:490
KDR:3.320
Accuracy:53.715% B+
KPH:66.900 M
VKPH:5.300 C
S12 Renegade
B**
Kills:1,513
V. Kills:17 N/A
Deaths:413
KDR:3.663
Accuracy:45.603% B+
KPH:89 B**
VKPH:1 D
M12 Kobalt-F
M+
Kills:1,156
V. Kills:16 N/A
Deaths:362
KDR:3.193
Accuracy:28.835% B**
KPH:101.400 M+
VKPH:1.400 C++
Kills:4,296 (4,296 + 0)
Deaths:1,265
KDR:3.396
VKDR:0.129
Vehicle Kills:163
Kill Difference:3,031
Playtime:52.721 hours
Usage:2%
Score:1.117m
Score/min:353
Driving Accuracy:28.835%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,14718,0322,6846.718B**3.8632.204%A+35.925%B++127.3A++N/A596141.6h8.7B**26.9B**
Supernova FPC 11,6726,8797109.689B++6.8363.565%A2.21%C+33.4B*23.3A++627205.8h4.1B*6.4B**
Orion VS54 3,5293,5261,4022.515B++0.3425.203%B*23.142%C52.8B*N/A29466.8h9.5B**37.6C**
Ghost 3,5203,4927294.79B++1.9347.326%A76.518%B*75.4A+N/A31046.3h1.7B**3.6B**
NS-44 Commissioner 3,3373,3242,2571.473B+1.3841.781%B++31.589%A47.5B+N/A19070h3B*7.1B*
NS-15M1 3,3253,3197294.553M1.7030.839%A+27.78%B++93.8A++N/A38735.4h9.3B**30.3B*
Pulsar C 2,7862,7711,0992.521B*0.3431.013%A27.066%B++45.1B++N/A19361.5h9.1B*29.3B++
NS-11C 2,5212,5001,6301.534B++1.3228.463%B*21.16%B+31.3C**N/A12479.8h11.7B++41.2B++
Serpent VE92 2,4452,4381,7081.427B1.4328.455%B**17.925%C27C+N/A9390.3h10.9B++38.5B++
SVA-88 2,3042,2989642.384B0.4727.347%B++26.675%C*56.3B+N/A25440.8h10.1B++37B+
Phobos VX86 2,1272,1251,4121.505C*1.3560.637%C++15.012%C+47.2C++N/A14745h1.9B*3.2B+
C-4 2,5061,9487642.55B*0.3130.592%B*N/A143.2A+41B*157913.6h1B**3.1B**
VX6-7 1,8061,8029831.833B+1.0231.766%A+18.313%C-37.4C*N/A17848.2h10.3B++32.5B*
Force-Blade 1,8771,79323,5040.076A++2.7841.539%B**N/A1.7B**N/A61034.6h1.8B++4.4B++
M40 Fury-F 1,7571,6274903.32B**0.4653.715%B+N/A67M5.3C32824.3h4.4B**8.2B**
Eclipse VE3A 1,6161,6043894.123M+1.2735.693%A*18.392%C93.8A*N/A41817.1h7.6A+21.2A+
Thanatos VE70 1,5281,5281,2521.22B+1.6443.875%B+10.602%D*30.3C++N/A9750.4h3.6B**8.2B*
S12 Renegade 1,5301,5134133.663C++0.8145.603%B+3.767%C--89B**1D30317h2.7B++5.9B++
Blueshift VM5 1,5031,4963414.387B*1.5323.623%B**20.923%C+49B**N/A24030.5h13.1B*55.6B++
NS Decimator 2,0061,4748131.813B**1.0464.301%B+2.103%C+44B+15.9C+50633.5h3.5B*5.4B**
NS-7 PDW 1,3881,3818211.682B**1.1828.629%B++18.393%C++37.5B+N/A17836.8h11.9B*41.7B++
Eridani SX5 1,3491,3447441.806B++1.0529.243%B+22.917%B+41.2C**N/A16332.6h9.8B++33.4B+
Supernova PC 1,5951,3389913.515A10.6661.416%A1.495%D51.5M+9.9B+42826h2.5A++4A++
Terminus VX-9 1,3481,3364852.755B*0.1030.64%B**26.946%C++68.2AN/A36219.6h10.6B++34.7B++
Artemis VX26 1,3361,3354512.96A+0.1030.431%B++26.442%B+75A*N/A47117.8h9.6B**31.6B*
H-V45 1,3361,3276981.901B0.9629.31%B**22.08%C++42.4B+N/A28231.3h11.2B*38.2B*
Sirius SX12 1,3291,3254922.693A+0.1630.751%A18.717%C++79.3MN/A36016.7h9.9A32.3B*
NS-11A 1,3271,3122874.571A*1.7132.8%A++25.152%B+109.3M**1.3A*53412h10A30.5B**
Nyx VX31 1,3001,2982156.037A+3.1847.528%A*36.056%B++133.8M**N/A3649.7h3.9B*8.1A
Flare VE6 1,2801,2803983.216A++0.3625.001%B+20.938%C--69.6B**N/A49118.4h8.5B*34.1B+
Eidolon VE33 1,2701,2703533.598A*0.7437.662%A++25.039%C+67.9A**N/A31018.7h5.8B**15.4B**
Pulsar LSW 1,2661,2623423.69A++0.8329.505%A23.455%C+87.6A++N/A37414.4h10.2B*34.7B++
CME 1,2451,2322924.219M+1.3635.582%A++27.922%B++112M++1.2A++58711h9.2A+25.8A
Solstice VE3 1,2281,2201,0971.112B+1.7523.955%C*16.393%D19.7C++N/A8561.9h12.3B++51.2B
Cerberus 1,2201,2114682.588A++0.2737.047%B++27.993%B+81.3AN/A39414.9h4.3B**11.7B**
NSX Naginata 1,2131,2011946.191S3.3334.752%A**41.632%A++123.8M++1.2A2869.7h8.5B**24.4B*
Quasar VM1 1,2061,2005252.286B+0.5720.467%B**18.5%C+34.6B**N/A13934.7h11.7B**57B+
MKV Suppressed 1,1921,1903223.696M*0.8434.895%A++15.63%D100.8M++N/A44411.8h10.2B*29.3B*
Pulsar VS1 1,1871,1703843.047A*0.1933.034%A++22.479%C*71.3M1A+52716.4h11B**33.3B**
NS-30 Vandal 1,1681,1653473.357B**0.5041.036%A24.378%C74.2A++N/A33115.7h4.1A10.1B**
Skorpios 1,1671,1612424.798A*1.9433.294%A+24.376%B+112.7M++N/A53210.3h8.3A24.8A
Lasher X2 1,1691,1605752.017A++0.8441.282%A*3.362%C55.5B**N/A23020.9h14.1A34.2B**
Supernova VPC 1,2501,1606418.125B++15.2764.463%A+N/A80A++6.2C49114.5h2A3A
M12 Kobalt-F 1,1721,1563623.193B*0.3428.835%B**1.903%D**101.4M+1.4C++48111.4h8.1B**28.1B*
Light PPA 1,0129631526.336B+3.4853.242%A++N/A73.5B*3.7C++39313.1h7.9B++14.8B++
Saron Laser Cannon 1,6349186011.527C+1.3335.174%B+2.397%C++18.7B+14.6B++34749.2h84.4B++240.1B*
Blueshift VM5 8708611366.331A++3.4725.571%A19.164%C55.2AN/A32715.6h14.5B+56.7B++
Dual Photon Pods 9828005514.545A11.6963.868%A1.125%C235.3M+53.5M++18303.4h14.5B**22.7B*
C150 Dalton 1,0947471236.073C+3.2250.595%AN/A7470U3470U56703900.1h3.3B++6.5B**
Auraxium Force-Blade 67866511,0930.06B+2.8027.104%C5.263%C1.4C++N/A6461.4h1.7B++6.3B
CAS30 Tank Buster 1,2686625071.306C+1.5552.707%B++N/A10.4B+9.5B+19863.8h39.5B++75B++
Solstice SF 6616534841.349B+1.5128.089%B*8.423%D**29.5B+N/A10722.1h7B++24.8B**
NS-357 Underboss 6506453861.671B++1.1936.575%C+23.721%B43.9C++N/A13814.7h3.4B*9.2B+
Darkstar 6536431653.897A++1.0433.446%A+25.972%C**96A*1.5A+4916.7h10.7B**31.9B**
M40 Fury 6155811636.313S33.4649.093%AN/A141.7M**8.3C11564.1h5.9B**12A
Cosmos VM3 5695662552.22C*0.6418.315%B+18.375%C33.9B+N/A11616.7h10.5B**57.4B++
Tank Mine 9395341773.017C**0.1637.949%BN/A136.9B++103.8A+24743.9h1.5B++4A
VX29 Polaris 509501568.946S6.0934.496%A*33.533%A+151.8M**2.4S10013.3h8.8A25.5B*
AP30 Shredder 605453676.761C**3.9026.306%D*1.545%C-4530U1520U30173400.1h31.6A++120.3A
Saron HRB 734441676.582B3.7256.082%A+1.134%C-31.5B++20.9B+145414h16.1B**28.7A
S1 6204403541.243B**1.6163.356%B++3.864%B+33.3B+13.6C++71713.2h4.8B**7.6B*
C75 Viper 460430498.776B**5.9247.234%B*N/A55.1A3.8D--4037.8h5.3A+11.3A
Maelstrom Turbo Laser 6834194061.032C1.8331.98%C++2.148%C13.7C+8.6C18530.6h70.5B++220.4B++
Comet VM2 4743991422.81A*0.0556.447%B**8.02%A++28.9M+5.4C*28913.8h12.2A21.7B**
Comet VM2 4843971952.036A+0.8253.418%A5.542%B+25.3M5.5B++28515.7h12.1B**22.6B**
Frag Grenade 3973961396N/A393.1455.728%A+N/A792A2D46800.5h2.4A4.2B**
NSX Tomoe 377376705.371A**2.5141.252%A**39.894%C**117.5M*N/A2743.2h8.3A+20.2A
L100 Python HEAT 4083622613.923A**11.0765.649%A+N/A72.4M++9.2C-6155h2.4A++3.6A++
Spear Anti-Vehicle Phalanx Turret 4853343110.774B+7.9248.667%B+3.892%C+65.5A++29.6B++7515.1h5.3B**10.9B**
E540 Halberd-H 4803223210.063C++7.2159.223%C*2.795%B+46C++22.6C++4217h4.5B*7.7B*
E540 Halberd 545320378.649C+5.7957.863%AN/A26.7C-18.8C**145012h5.6C*9.7B*
L100 Python AP 4463013010.033A7.1864.279%B*2.658%C+57.9A**27.9A++8355.2h4.7B*7.3B*
M40 Fury 336297933M**30.1452.429%A++1.347%C--141.4M*18.6B**15612.1h7.6B++14.6A
Proton II PPA 3062941816.333C*13.4834.101%A++N/A66.8B2.7C--5834.4h7.7B++22.5B**
V10 2932932910.103M+7.2550.431%A+89.079%A101M++N/A4772.9h1.6B**3.2B**
Beamer VS3 2872862041.402B*1.4627%C+27.972%B++49.3B**N/A2265.8h7B++26.1C*
Hornet Missiles 3982711419.357M++16.5066.161%B+N/A169.4A++79.4A++22091.6h7.4B+11.2B+
Anti-Vehicle Grenade 2752511251N/A248.1460.322%B**N/A627.5B**60C-61240.4h3.3A5.4B**
L105 Zephyr 2682442211.091C**8.2350.093%B*N/A2440U240U7606200.1h3.3A++6.6A
Zenith VX-5 2412381801.322C++1.5428.707%B++25.21%B+22C-N/A15410.8h11.8B+41.2B+
M40 Fury-H 2562381614.875C++12.0248.157%B+1.261%C+99.2C++7.5D3892.4h4.9B*10.3B**
M20 Basilisk 324236366.556A++3.7039.939%C++4.237%D27.1B+10.1B+2888.7h62.2B*155.6B*
Nemesis VSH9 2952001351.481A+1.3876.148%A++4.5%B**25.3B+12B5927.9h6.9B+9B**
MANA Anti-Personnel Turret 203199842.369N/A0.4919.903%UN/A1990U40U6923700.1h21.2T*106.6T*
Proton II PPA-H 2011911117.364B+14.5144.225%B*1.571%C+106.1B5.6C4061.8h8.8B+19.9B++
MANA Anti-Vehicle Turret 3291831201.525D1.3354.054%D2.186%C--1830C--1460C-13158050.1h8.1B+15B+
Hunter QCX 173173702.471A**0.3933.063%D41.041%B**49.4M++N/A1953.5h2.4B+7.1B+
Phaseshift VX-S 168167285.964B**3.1153.135%A*81.437%B+66.8A+N/A1812.5h2B++3.8B*
M60-A Bulldog 169159917.667C++14.8145.807%C+N/A21.5D1.4D-1337.4h3.6B**7.9B**
XM98 155154772C+0.8645.255%B**76.623%C*31.4C++N/A2664.9h2.1B++4.7B*
Lumine Edge 1531482,1200.07C+2.7913.345%D*26.351%A+1.7C-N/A685.6h1.6C11.9D
Saron HRB-H 219134197.053B+4.2061.704%B++1.493%C+43.2B27.4B6073.1h17.5B*28.4B**
Nebula VM20 137133226.045A*3.1929.816%A*28.571%A+102.3S3.1S5571.3h11.3A+38B**
Nebula VM20 133133216.333A*3.4829.058%A*22.556%B+102.3SN/A6031.3h11A+37.8B**
M60-A Bulldog 143132816.5C++13.6448.519%C**1.515%D23.2C-1.9D1645.7h4.2B*8.7B*
Sticky Grenade 1171151115N/A112.1463.497%AN/A1150B+20B*94720.1h1.8B+2.8B++
NSX Daimyo 115115167.188B**4.3346.278%B++94.783%C*127.8MN/A2740.9h2B*4.3B++
M20 Basilisk 160106244.417B*1.5644.732%B+5.66%C+23.6C*12B+3784.5h87.4B+195.3B++
Skyguard 16693175.471A2.6138.005%A+1.075%D13.3C+10.4C*3837h129.1C+339.6B++
M12 Kobalt 8786186M+83.1421.543%B++23.256%B**122.9A1.4D-7820.7h8.6A++39.8B**
NS-10 Burster 15083791.051C**1.8141.521%A++8.434%C**9.1A+7.4A**2309.1h123.8B+298.2B*
Proximity Mine 8282108.2A+5.3475%M**N/A273.3M++N/A26310.3h1.4A+1.9A*
NS-11P 7978292.69A0.1730.022%A+38.462%M++78M1A++8541h10.7B**35.6B**
Lancer VS22 181781210.645C+2.2159.853%C1.282%C+9.2C--12.1C+4438.5h28.1C+47C+
NS-10 Burster 11571661.076C+1.7843.054%A*5.634%C+9A+5.6A2147.9h134.6B+312.7B**
M12 Kobalt 7671323.667B**20.8124.903%A22.535%B**71C++5B++5571h16.2B+65.2B++
Spiker 6868292.345A0.5138.116%A22.059%C++52.3B+N/A3021.3h6.6B++17.3B*
MAX Punch 77679020.074C2.7836.742%DN/A0.9CN/A574.5h2.9C+7.9C+
NS Baron G5 6565312.097A0.7660.471%A++13.846%C+59.1AN/A4871.1h3.6B*5.9C++
M60-A Bulldog 6558144.143C+1.2934.531%CN/A580U70U3427700.1h3.8A+11B*
NS-61 Emissary 5656222.545A**0.3136.28%A33.929%M++93.3M**N/A2260.6h9.9B++27.3B*
Coyote Missiles 995077.143A*4.2960.484%B*N/A166.7M*163.3S45180.3h55.4C--91.7C+
NSX Tanto 5150124.167M++1.3140.831%M30%B++100M2M**2710.5h11.4B+27.9B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit171770.3h
Motion Spotter81,4871.5h
Nano-Armor Kit7561,236,16680.7h
Anti-Vehicle MANA Turret295633.4h
Spawn Beacon363,2395h
Nanite Revive Grenade06310.2h
Medical Applicator203112,5629.1h
Ammunition Package96790.4h
Medical Kit4,58515,60877.5h
Anti-Infantry MANA Turret342932.3h
Recon Detection Device574,1967.2h
Shield Recharging Field11390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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