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Paragon Medium1[3GIS] Medium1
VS BR 184

KDR: 2.85

Score: 87.9m

Last Seen: Dec 15th, 2018 8:22 PM
- OFFLINE - 30 hour(s)

Battle Rank 107 (184 total) - Vanu Sovereignty on Emerald - Outfit Member of Aegis Initiative[3GIS] Aegis Initiative
VS outfit on Emerald

Members: 12
Level Progress (to 108): 76%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Supernova FPC Orion VS54 Ghost NS-44 Commissioner NS-15M1 Pulsar C NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,294,334 MLG Score: 1834
Fun Score: N/A
Cheeseburgers Flipped: 637TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.798%27.613%8503898467,8673.11302-0.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.594%1.911A++1.085B**-0.543DHEAD ++ (~12.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.617B+8.80.382C**19.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.541%1.409%393510173,690126618192.91469203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.691%0.115C+-0.185C0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
105.20.345C**40.60.232C++64.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.903%1.896%9807101510,391200153725.1929193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.461%1.274A-0.477D0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.771B++4.80.62B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.71%2.051%3751610064,730170915952.7677296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.268%0.239C++-0.586D0.609

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.692B+14.10.641B+22.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.596%78.057%375510174,1791601302.61024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.639%1.883A++0.717B++-0.172

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.70.451B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.567%13.204%375210203,605177022.03672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.824%0.682B+-0.256C0.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.6B+2.60.46B+2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Aegis Initiative[3GIS] Aegis Initiative
VS outfit on Emerald

Members: 12
87.9m285.6%700 (42k)588 (35.3k)2.84885120,09642,1563.16942184 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022549823.375%20.21%47203:3344

6% Combat Medic39% Engineer23% Heavy Assault11% Infiltrator17% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2013 2:10 AMDec 12th, 2014 2:50 AMDec 15th, 2018 3:40 PM (1d) (PST)Dec 15th, 2018 4:43 PM (1d) (PST)Dec 15th, 2018 4:22 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8251996260.8040.2820.1632.5430.0861834

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,47711,96337,514481710153535,306

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2489.3h/103.7d 13,514 24,271 30,041 379.8k 3,189 7,940 12,866 123.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A+
Kills:17,984
Deaths:2,671
KDR:6.733
Accuracy:32.224% A+
HSR:35.910% B*
Orion VS54
B*
Kills:3,526
Deaths:1,402
KDR:2.515
Accuracy:25.203% B*
HSR:23.142% C+
NS-15M1
A+
Kills:3,029
Deaths:671
KDR:4.514
Accuracy:30.889% A+
HSR:27.237% B++
SVA-88
B*
Kills:2,298
Deaths:964
KDR:2.384
Accuracy:27.347% B*
HSR:26.675% C*
Flare VE6
B+
Kills:1,280
Deaths:398
KDR:3.216
Accuracy:25.001% B+
HSR:20.938% C-
Pulsar LSW
A
Kills:1,262
Deaths:342
KDR:3.690
Accuracy:29.505% A
HSR:23.455% C+
NSX Naginata
M
Kills:1,174
Deaths:184
KDR:6.380
Accuracy:35.002% M
HSR:41.312% A++
Lasher X2
A*
Kills:1,160
Deaths:575
KDR:2.017
Accuracy:41.282% A*
HSR:3.362% C
VX29 Polaris
A*
Kills:501
Deaths:56
KDR:8.946
Accuracy:34.496% A*
HSR:33.533% A+
Kills:32,214
Deaths (as Heavy Assault):7,263
Deaths (to Heavy Assaults):12,290
KDR:4.43536
Kill Difference:24,951
Playtime:562.516 hours
Usage:23%
Score:23.141m
Score/min:686
Accuracy (listed only):31.216%
HSR (listed only):26.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:2,682
Deaths:1,074
KDR:2.497
Accuracy:30.942% A
HSR:27.107% B++
NS-11C
B**
Kills:2,491
Deaths:1,628
KDR:1.530
Accuracy:28.445% B**
HSR:21.116% B+
Serpent VE92
B**
Kills:2,438
Deaths:1,708
KDR:1.427
Accuracy:28.455% B**
HSR:17.925% C
Phobos VX86
C++
Kills:2,077
Deaths:1,393
KDR:1.491
Accuracy:60.349% C++
HSR:15.118% C+
VX6-7
A+
Kills:1,802
Deaths:983
KDR:1.833
Accuracy:31.766% A+
HSR:18.313% C
Eclipse VE3A
A*
Kills:1,604
Deaths:389
KDR:4.123
Accuracy:35.693% A*
HSR:18.392% C
Thanatos VE70
B+
Kills:1,528
Deaths:1,252
KDR:1.220
Accuracy:43.875% B+
HSR:10.602% D*
Eidolon VE33
A++
Kills:1,270
Deaths:351
KDR:3.618
Accuracy:37.686% A++
HSR:25.039% C+
Solstice VE3
C*
Kills:1,220
Deaths:1,097
KDR:1.112
Accuracy:23.955% C*
HSR:16.393% D
Solstice SF
B*
Kills:653
Deaths:484
KDR:1.349
Accuracy:28.089% B*
HSR:8.423% D**
Zenith VX-5
B++
Kills:238
Deaths:180
KDR:1.322
Accuracy:28.707% B++
HSR:25.210% B+
NS Baron G5
A++
Kills:65
Deaths:31
KDR:2.097
Accuracy:60.471% A++
HSR:13.846% C+
NSX Tanto
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:40.831% N/A
HSR:30% N/A
Kills:18,118
Deaths (as Engineer):10,582
Deaths (to Engineers):9,637
KDR:1.71215
Kill Difference:7,536
Playtime:976.893 hours
Usage:39%
Score:34.993m
Score/min:597
Accuracy (listed only):36.867%
HSR (listed only):19.037%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:2,682
Deaths:1,074
KDR:2.497
Accuracy:30.942% A
HSR:27.107% B++
NS-11C
B**
Kills:2,491
Deaths:1,628
KDR:1.530
Accuracy:28.445% B**
HSR:21.116% B+
Serpent VE92
B**
Kills:2,438
Deaths:1,708
KDR:1.427
Accuracy:28.455% B**
HSR:17.925% C
Phobos VX86
C++
Kills:2,077
Deaths:1,393
KDR:1.491
Accuracy:60.349% C++
HSR:15.118% C+
VX6-7
A+
Kills:1,802
Deaths:983
KDR:1.833
Accuracy:31.766% A+
HSR:18.313% C
Eclipse VE3A
A*
Kills:1,604
Deaths:389
KDR:4.123
Accuracy:35.693% A*
HSR:18.392% C
Thanatos VE70
B+
Kills:1,528
Deaths:1,252
KDR:1.220
Accuracy:43.875% B+
HSR:10.602% D*
NS-7 PDW
B++
Kills:1,381
Deaths:821
KDR:1.682
Accuracy:28.629% B++
HSR:18.393% C++
Eridani SX5
B+
Kills:1,332
Deaths:744
KDR:1.790
Accuracy:29.231% B+
HSR:22.898% B+
Sirius SX12
A
Kills:1,325
Deaths:492
KDR:2.693
Accuracy:30.751% A
HSR:18.717% C++
Solstice VE3
C*
Kills:1,220
Deaths:1,097
KDR:1.112
Accuracy:23.955% C*
HSR:16.393% D
MKV Suppressed
A++
Kills:1,185
Deaths:319
KDR:3.715
Accuracy:34.934% A++
HSR:15.443% D
Skorpios
A+
Kills:1,161
Deaths:242
KDR:4.798
Accuracy:33.294% A+
HSR:24.376% B+
Solstice SF
B*
Kills:653
Deaths:484
KDR:1.349
Accuracy:28.089% B*
HSR:8.423% D**
Zenith VX-5
B++
Kills:238
Deaths:180
KDR:1.322
Accuracy:28.707% B++
HSR:25.210% B+
NS Baron G5
A++
Kills:65
Deaths:31
KDR:2.097
Accuracy:60.471% A++
HSR:13.846% C+
NSX Tanto
N/A
Kills:50
Deaths:12
KDR:4.167
Accuracy:40.831% N/A
HSR:30% N/A
Kills:23,232
Deaths (as Light Assault):12,849
Deaths (to Light Assaults):7,738
KDR:1.80808
Kill Difference:10,383
Playtime:427.425 hours
Usage:17%
Score:10.349m
Score/min:404
Accuracy (listed only):35.201%
HSR (listed only):18.957%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Phobos VX86
C++
Kills:2,077
Deaths:1,393
KDR:1.491
Accuracy:60.349% C++
HSR:15.118% C+
Thanatos VE70
B+
Kills:1,528
Deaths:1,252
KDR:1.220
Accuracy:43.875% B+
HSR:10.602% D*
NS-7 PDW
B++
Kills:1,381
Deaths:821
KDR:1.682
Accuracy:28.629% B++
HSR:18.393% C++
Terminus VX-9
B**
Kills:1,336
Deaths:485
KDR:2.755
Accuracy:30.640% B**
HSR:26.946% C++
Eridani SX5
B+
Kills:1,332
Deaths:744
KDR:1.790
Accuracy:29.231% B+
HSR:22.898% B+
Sirius SX12
A
Kills:1,325
Deaths:492
KDR:2.693
Accuracy:30.751% A
HSR:18.717% C++
H-V45
B**
Kills:1,324
Deaths:697
KDR:1.900
Accuracy:29.290% B**
HSR:21.979% C*
NS-11A
A++
Kills:1,312
Deaths:287
KDR:4.571
Accuracy:32.800% A++
HSR:25.152% B+
CME
A++
Kills:1,220
Deaths:289
KDR:4.221
Accuracy:35.586% A++
HSR:27.951% B++
MKV Suppressed
A++
Kills:1,185
Deaths:319
KDR:3.715
Accuracy:34.934% A++
HSR:15.443% D
Pulsar VS1
A++
Kills:1,170
Deaths:384
KDR:3.047
Accuracy:33.034% A++
HSR:22.479% C**
Skorpios
A+
Kills:1,161
Deaths:242
KDR:4.798
Accuracy:33.294% A+
HSR:24.376% B+
Darkstar
A+
Kills:643
Deaths:165
KDR:3.897
Accuracy:33.446% A+
HSR:25.972% C**
NS-11P
M*
Kills:78
Deaths:29
KDR:2.690
Accuracy:30.022% A+
HSR:38.462% M*
NS Baron G5
A++
Kills:65
Deaths:31
KDR:2.097
Accuracy:60.471% A++
HSR:13.846% C+
Kills:17,137
Deaths (as Combat Medic):7,630
Deaths (to Combat Medics):4,834
KDR:2.246
Kill Difference:9,507
Playtime:140.152 hours
Usage:6%
Score:6.720m
Score/min:799
Accuracy (listed only):36.423%
HSR (listed only):21.889%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:3,457
Deaths:723
KDR:4.781
Accuracy:47.294% A
HSR:76.511% B*
NS-44 Commissioner
A+
Kills:3,294
Deaths:2,227
KDR:1.479
Accuracy:41.824% B++
HSR:31.724% A+
NS-7 PDW
B++
Kills:1,381
Deaths:821
KDR:1.682
Accuracy:28.629% B++
HSR:18.393% C++
Artemis VX26
B++
Kills:1,335
Deaths:451
KDR:2.960
Accuracy:30.431% B++
HSR:26.442% B+
Eridani SX5
B+
Kills:1,332
Deaths:744
KDR:1.790
Accuracy:29.231% B+
HSR:22.898% B+
Sirius SX12
A
Kills:1,325
Deaths:492
KDR:2.693
Accuracy:30.751% A
HSR:18.717% C++
Cerberus
B*
Kills:1,211
Deaths:468
KDR:2.588
Accuracy:37.058% B*
HSR:27.993% B++
MKV Suppressed
A++
Kills:1,185
Deaths:319
KDR:3.715
Accuracy:34.934% A++
HSR:15.443% D
Nyx VX31
A**
Kills:1,165
Deaths:175
KDR:6.657
Accuracy:48.634% A**
HSR:36.481% B++
NS-30 Vandal
A
Kills:1,165
Deaths:347
KDR:3.357
Accuracy:41.036% A
HSR:24.378% C
Skorpios
A+
Kills:1,161
Deaths:242
KDR:4.798
Accuracy:33.294% A+
HSR:24.376% B+
NS-357 Underboss
B+
Kills:645
Deaths:386
KDR:1.671
Accuracy:36.575% C++
HSR:23.721% B+
NSX Tomoe
A**
Kills:376
Deaths:70
KDR:5.371
Accuracy:41.252% A**
HSR:39.894% C**
V10
A+
Kills:293
Deaths:29
KDR:10.103
Accuracy:50.431% A+
HSR:89.079% A
Beamer VS3
B*
Kills:286
Deaths:204
KDR:1.402
Accuracy:27.000% C+
HSR:27.972% B*
Phaseshift VX-S
A*
Kills:167
Deaths:28
KDR:5.964
Accuracy:53.135% A*
HSR:81.437% B+
XM98
B**
Kills:154
Deaths:77
KDR:2
Accuracy:45.255% B**
HSR:76.623% C*
NSX Daimyo
B++
Kills:108
Deaths:13
KDR:8.308
Accuracy:46.087% B++
HSR:94.444% C++
Spiker
A
Kills:68
Deaths:29
KDR:2.345
Accuracy:38.116% A
HSR:22.059% C++
NS-61 Emissary
M++
Kills:56
Deaths:22
KDR:2.545
Accuracy:36.280% A
HSR:33.929% M++
Kills:20,164
Deaths (as Infiltrator):7,867
Deaths (to Infiltrators):4,712
KDR:2.56311
Kill Difference:12,297
Playtime:286.113 hours
Usage:11%
Score:9.640m
Score/min:562
Accuracy (listed only):38.862%
HSR (listed only):40.626%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,435
Deaths:337
KDR:4.258
Accuracy:23.491% B**
HSR:20.836% C+
Quasar VM1
B**
Kills:1,200
Deaths:525
KDR:2.286
Accuracy:20.467% B**
HSR:18.500% C+
Blueshift VM5
A
Kills:818
Deaths:132
KDR:6.197
Accuracy:25.387% A
HSR:18.704% C
Cosmos VM3
B+
Kills:566
Deaths:255
KDR:2.220
Accuracy:18.315% B+
HSR:18.375% C
Comet VM2
A++
Kills:399
Deaths:142
KDR:2.810
Accuracy:56.447% A
HSR:8.020% A++
Comet VM2
A
Kills:397
Deaths:195
KDR:2.036
Accuracy:53.418% A
HSR:5.542% B+
Nebula VM20
A*
Kills:133
Deaths:22
KDR:6.045
Accuracy:29.816% A*
HSR:28.571% A+
Nebula VM20
A*
Kills:133
Deaths:21
KDR:6.333
Accuracy:29.058% A*
HSR:22.556% B+
NS-10 Burster
A++
Kills:83
Deaths:79
KDR:1.051
Accuracy:41.486% A++
HSR:8.434% C**
NS-10 Burster
A*
Kills:69
Deaths:66
KDR:1.045
Accuracy:43.045% A*
HSR:5.797% C+
Kills:5,233
Deaths (as MAX Suit):887
Deaths (to MAX Suits):2,487
KDR:5.89966
Kill Difference:4,346
Playtime:79.740 hours
Usage:3%
Score:3.044m
Score/min:636
Accuracy (listed only):34.093%
HSR (listed only):15.534%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:946
V. Kills:47 N/A
Deaths:151
KDR:6.265
Accuracy:53.044% A++
KPH:73 B*
VKPH:3.600 C++
Saron Laser Cannon
B*
Kills:896
V. Kills:707 127%
Deaths:593
KDR:1.511
Accuracy:35.102% B+
KPH:18.400 B+
VKPH:14.500 B*
Dual Photon Pods
M++
Kills:770
V. Kills:177 433%
Deaths:52
KDR:14.808
Accuracy:63.712% A
KPH:244.300 M++
VKPH:56.200 M++
Maelstrom Turbo Laser
C++
Kills:416
V. Kills:263 158%
Deaths:403
KDR:1.032
Accuracy:31.934% C++
KPH:13.700 C+
VKPH:8.700 C
Hornet Missiles
A++
Kills:271
V. Kills:127 212%
Deaths:14
KDR:19.357
Accuracy:66.161% B+
KPH:171.300 A++
VKPH:80.300 A+
Coyote Missiles
N/A
Kills:50
V. Kills:49 100%
Deaths:7
KDR:7.143
Accuracy:60.484% N/A
KPH:173.700 N/A
VKPH:170.300 N/A
Kills:3,349 (2,258 + 0)
Deaths:1,220
KDR:2.745
VKDR:1.123
Vehicle Kills:1,370
Kill Difference:2,129
Playtime:97.068 hours
Usage:4%
Score:2.319m
Score/min:398
Piloting Accuracy:31.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:747
V. Kills:347 215%
Deaths:123
KDR:6.073
Accuracy:50.615% A
KPH:2,689,200 U
VKPH:1,249,200 U
CAS30 Tank Buster
B+
Kills:662
V. Kills:606 109%
Deaths:507
KDR:1.306
Accuracy:52.690% B++
KPH:10.400 B+
VKPH:9.500 B+
AP30 Shredder
U
Kills:453
V. Kills:152 296%
Deaths:67
KDR:6.761
Accuracy:26.306% D*
KPH:1,630,800 U
VKPH:547,200 U
L105 Zephyr
U
Kills:244
V. Kills:24 N/A
Deaths:22
KDR:11.091
Accuracy:50.093% B*
KPH:878,400 U
VKPH:86,400 U
Kills:2,106 (662 + 1,444)
Deaths:719
KDR:2.929
VKDR:1.570
Vehicle Kills:1,129
Kill Difference:1,387
Playtime:63.780 hours
Usage:3%
Score:1.702m
Score/min:445
Piloting Accuracy:52.690%
Gunner Accuracy:50.093%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:430
V. Kills:30 N/A
Deaths:49
KDR:8.776
Accuracy:47.234% B*
KPH:55.300 A
VKPH:3.900 D--
L100 Python HEAT
M++
Kills:362
V. Kills:46 N/A
Deaths:26
KDR:13.923
Accuracy:65.649% A+
KPH:72.900 M++
VKPH:9.300 C-
L100 Python AP
A*
Kills:257
V. Kills:128 199%
Deaths:29
KDR:8.862
Accuracy:65.542% B**
KPH:54.600 A*
VKPH:27.200 A++
Skyguard
C*
Kills:93
V. Kills:73 126%
Deaths:17
KDR:5.471
Accuracy:38.005% A+
KPH:13.200 C+
VKPH:10.400 C*
Kills:1,142 (1,142 + 0)
Deaths:121
KDR:9.438
VKDR:2.289
Vehicle Kills:277
Kill Difference:1,021
Playtime:24.504 hours
Usage:1%
Score:0.781m
Score/min:531
Driving Accuracy:38.005%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:6,751
V. Kills:4,748 142%
Deaths:705
KDR:9.576
Accuracy:63.598% A
KPH:33.100 B**
VKPH:23.300 A++
Supernova PC
M+
Kills:1,338
V. Kills:257 N/A
Deaths:99
KDR:13.515
Accuracy:61.416% A
KPH:51.500 M+
VKPH:9.900 B+
Supernova VPC
A++
Kills:1,160
V. Kills:90 N/A
Deaths:64
KDR:18.125
Accuracy:64.463% A+
KPH:79.800 A++
VKPH:6.200 C
Saron HRB
A+
Kills:441
V. Kills:293 150%
Deaths:67
KDR:6.582
Accuracy:56.082% A+
KPH:31.600 B++
VKPH:21 B++
E540 Halberd
C**
Kills:320
V. Kills:225 142%
Deaths:36
KDR:8.889
Accuracy:57.868% A
KPH:26.600 C
VKPH:18.700 C**
Proton II PPA
A++
Kills:294
V. Kills:12 N/A
Deaths:18
KDR:16.333
Accuracy:34.101% A++
KPH:66.600 B
VKPH:2.700 C--
Kills:10,304 (9,249 + 1,055)
Deaths:989
KDR:10.419
VKDR:5.688
Vehicle Kills:5,625
Kill Difference:9,315
Playtime:274.925 hours
Usage:11%
Score:11.203m
Score/min:679
Driving Accuracy:64.463%
Gunner Accuracy:34.101%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C*
Kills:316
V. Kills:155 203%
Deaths:32
KDR:9.875
Accuracy:59.306% C*
KPH:45.200 C++
VKPH:22.200 C+
M40 Fury-H
B+
Kills:238
V. Kills:18 N/A
Deaths:16
KDR:14.875
Accuracy:48.157% B+
KPH:99.400 C*
VKPH:7.500 D
Proton II PPA-H
B*
Kills:186
V. Kills:10 N/A
Deaths:11
KDR:16.909
Accuracy:43.909% B*
KPH:101.400 C*
VKPH:5.500 C
Saron HRB-H
B++
Kills:134
V. Kills:85 156%
Deaths:19
KDR:7.053
Accuracy:61.704% B++
KPH:43.300 B
VKPH:27.500 C**
Kills:874 (0 + 874)
Deaths:78
KDR:11.205
VKDR:3.436
Vehicle Kills:268
Kill Difference:796
Playtime:14.308 hours
Usage:1%
Score:0.386m
Score/min:450
Driving Accuracy:N/A%
Gunner Accuracy:61.704%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:581
V. Kills:34 N/A
Deaths:16
KDR:36.313
Accuracy:49.093% A+
KPH:142.400 M**
VKPH:8.300 C
M40 Fury
M*
Kills:297
V. Kills:39 N/A
Deaths:9
KDR:33
Accuracy:52.388% A++
KPH:143 M*
VKPH:18.800 A
M20 Basilisk
B++
Kills:217
V. Kills:88 244%
Deaths:35
KDR:6.200
Accuracy:39.687% C++
KPH:25.200 B+
VKPH:10.200 B++
M20 Basilisk
B+
Kills:106
V. Kills:54 193%
Deaths:24
KDR:4.417
Accuracy:44.741% B+
KPH:23.400 C++
VKPH:11.900 B+
M12 Kobalt
A
Kills:86
V. Kills:1 N/A
Deaths:1
KDR:86
Accuracy:21.543% B*
KPH:116 A
VKPH:1.300 D-
M12 Kobalt
B*
Kills:70
V. Kills:5 N/A
Deaths:3
KDR:23.333
Accuracy:25.033% A
KPH:71.900 C*
VKPH:5.100 B*
Kills:1,357 (0 + 1,357)
Deaths:88
KDR:15.420
VKDR:2.511
Vehicle Kills:221
Kill Difference:1,269
Playtime:21.014 hours
Usage:1%
Score:0.795m
Score/min:631
Driving Accuracy:N/A%
Gunner Accuracy:25.033%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
A**
Kills:1,627
V. Kills:130 N/A
Deaths:490
KDR:3.320
Accuracy:53.715% B+
KPH:66.900 A**
VKPH:5.300 C
S12 Renegade
B**
Kills:1,505
V. Kills:17 N/A
Deaths:413
KDR:3.644
Accuracy:45.573% B+
KPH:88.800 B**
VKPH:1 D-
M12 Kobalt-F
M
Kills:1,156
V. Kills:16 N/A
Deaths:362
KDR:3.193
Accuracy:28.835% B*
KPH:101.400 M
VKPH:1.400 C+
Kills:4,288 (4,288 + 0)
Deaths:1,265
KDR:3.390
VKDR:0.129
Vehicle Kills:163
Kill Difference:3,023
Playtime:52.659 hours
Usage:2%
Score:1.116m
Score/min:353
Driving Accuracy:28.835%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 18,09917,9842,6716.733A3.8832.224%A+35.91%B*127.4A*N/A597141.2h8.7A26.9B**
Supernova FPC 11,4996,7517059.576B++6.7363.598%A2.252%C+33.1B**23.3A++629204h4.1B*6.4B**
Orion VS54 3,5293,5261,4022.515B*0.3325.203%B*23.142%C+52.8B**N/A29366.8h9.5B**37.6B
Ghost 3,4853,4577234.781B++1.9347.294%A76.511%B*75.3A++N/A31045.9h1.7B**3.6B**
NS-44 Commissioner 3,3073,2942,2271.479B+1.3741.824%B++31.724%A+47.6B+N/A19169.2h3B*7.1B*
NS-15M1 3,0343,0296714.514A**1.6730.889%A+27.237%B++92.6A*N/A38532.7h9.3B**30.3B*
Pulsar C 2,6972,6821,0742.497B*0.3530.942%A27.107%B++44.3B++N/A19260.5h9.1B*29.4B*
NS-11C 2,5122,4911,6281.53B+1.3228.445%B**21.116%B+31.3C**N/A12479.6h11.7B++41.3B++
Serpent VE92 2,4452,4381,7081.427B1.4228.455%B**17.925%C27C+N/A9390.3h10.9B++38.5B++
SVA-88 2,3042,2989642.384B0.4627.347%B*26.675%C*56.3B+N/A25340.8h10.1B++37B++
Phobos VX86 2,0792,0771,3931.491C++1.3660.349%C++15.118%C+46.7C*N/A14444.5h1.9B*3.2B+
C-4 2,4861,9307622.533B*0.3230.556%B**N/A141.9A+40.9B*157313.6h1B**3.2B**
VX6-7 1,8061,8029831.833B+1.0231.766%A+18.313%C37.4C**N/A17848.2h10.3B*32.5B*
Force-Blade 1,8771,79323,5040.076A++2.7741.539%B**N/A1.7B++N/A61034.6h1.8B++4.4B+
M40 Fury-F 1,7571,6274903.32B**0.4753.715%B+N/A67A**5.3C32824.3h4.4B**8.2A
Eclipse VE3A 1,6161,6043894.123A1.2735.693%A*18.392%C93.8A*N/A41817.1h7.6A+21.2A+
Thanatos VE70 1,5281,5281,2521.22B1.6343.875%B+10.602%D*30.3C++N/A9750.4h3.6B**8.2B++
S12 Renegade 1,5221,5054133.644C++0.8045.573%B+3.787%C-89.1B**1D-30316.9h2.7B++5.9B++
NS Decimator 1,9731,4498061.798B**1.0564.476%B+2.07%C+43.9B++15.9C+50833h3.5B*5.4B**
Blueshift VM5 1,4421,4353374.258B*1.4123.491%B**20.836%C+48B**N/A23729.9h13.2B*56.3B++
NS-7 PDW 1,3881,3818211.682B*1.1728.629%B++18.393%C++37.5B+N/A17836.8h11.9B++41.7B+
Supernova PC 1,5951,3389913.515B**10.6761.416%A1.495%D51.5M+9.9B+42726h2.5A++4A++
Terminus VX-9 1,3481,3364852.755B*0.0930.64%B**26.946%C++68.2AN/A36119.6h10.6B++34.7B*
Artemis VX26 1,3361,3354512.96A0.1130.431%B++26.442%B+75A*N/A47117.8h9.6B**31.6B*
Eridani SX5 1,3371,3327441.79B++1.0629.231%B+22.898%B+41BN/A16132.5h9.8B++33.5B+
Sirius SX12 1,3291,3254922.693A+0.1630.751%A18.717%C++79.3MN/A36016.7h9.9B**32.3B*
H-V45 1,3331,3246971.9B0.9529.29%B**21.979%C*42.4B++N/A28331.2h11.2B*38.1B*
NS-11A 1,3271,3122874.571M1.7232.8%A++25.152%B+109.3S1.3A**53312h10A30.5B**
Flare VE6 1,2801,2803983.216A++0.3725.001%B+20.938%C-69.6B**N/A49118.4h8.5B*34.1B+
Eidolon VE33 1,2701,2703513.618A*0.7737.686%A++25.039%C+68.3A**N/A31218.6h5.8B**15.4B**
Pulsar LSW 1,2661,2623423.69A++0.8429.505%A23.455%C+87.6A++N/A37314.4h10.2B*34.7B*
CME 1,2331,2202894.221M1.3735.586%A++27.951%B++111.9M**1.2A*58810.9h9.2A+25.9A
Solstice VE3 1,2281,2201,0971.112B+1.7423.955%C*16.393%D19.7C++N/A8461.9h12.3B++51.2B
Cerberus 1,2201,2114682.588A+0.2637.058%B*27.993%B++81.3A++N/A39414.9h4.3B**11.7B**
Quasar VM1 1,2061,2005252.286B+0.5620.467%B**18.5%C+34.6B**N/A13934.7h11.7B**57B+
MKV Suppressed 1,1871,1853193.715M*0.8734.934%A++15.443%D100.4M*N/A44411.8h10.2B*29.3B*
NSX Naginata 1,1861,1741846.38S3.5335.002%M41.312%A++126.2M**1.3B**2839.3h8.5B**24.1B**
Pulsar VS1 1,1871,1703843.047A*0.2033.034%A++22.479%C**71.3M+1A++52616.4h11B**33.3A
Nyx VX31 1,1671,1651756.657A++3.8148.634%A**36.481%B++137.1SN/A3738.5h3.8B**7.8A
NS-30 Vandal 1,1681,1653473.357B**0.5141.036%A24.378%C74.2A++N/A33115.7h4.1A10.1B**
Skorpios 1,1671,1612424.798A*1.9533.294%A+24.376%B+112.7M++N/A53210.3h8.3A24.8A
Supernova VPC 1,2501,1606418.125B+15.2864.463%A+N/A80A*6.2C49114.5h2A3A
Lasher X2 1,1691,1605752.017A++0.8341.282%A*3.362%C55.5A+N/A23020.9h14.1A34.2B**
M12 Kobalt-F 1,1721,1563623.193B++0.3428.835%B*1.903%D**101.4M1.4C+48111.4h8.1B**28.1B*
Light PPA 9939461516.265C*3.4253.044%A++N/A72.8B*3.6C++39313h7.8B++14.6B++
Saron Laser Cannon 1,6038965931.511C+1.3435.102%B+2.455%C++18.4B+14.5B*34848.7h84.4B++240.5B*
Blueshift VM5 8268181326.197A++3.3525.387%A18.704%C54.5A+N/A32915h14.4B+56.8B*
Dual Photon Pods 9477705214.808A11.9663.712%A1.169%C+240.6M++55.3M++19423.2h14.6B*22.9B*
C150 Dalton 1,0947471236.073C++3.2250.615%AN/A7470U3470U56691000.1h3.3B++6.5B**
CAS30 Tank Buster 1,2686625071.306C++1.5452.69%B++N/A10.4B+9.5B+19863.8h39.5B*74.9B++
Auraxium Force-Blade 67065710,8070.061B++2.7927.018%C5.327%C1.5C**N/A6451.2h1.7B*6.3B
Solstice SF 6616534841.349B+1.5028.089%B*8.423%D**29.5B++N/A10722.1h7B++24.8B**
NS-357 Underboss 6506453861.671B++1.1836.575%C++23.721%B+43.9C*N/A13714.7h3.4B*9.2B+
Darkstar 6536431653.897A*1.0533.446%A+25.972%C**96A*1.5A++4916.7h10.7B**31.9B**
M40 Fury 6155811636.313S33.4649.093%A+N/A141.7M**8.3C11564.1h5.9A+12A
Cosmos VM3 5695662552.22C*0.6318.315%B+18.375%C33.9B+N/A11516.7h10.5B**57.4B++
Tank Mine 9285261743.023C**0.1737.811%BN/A138.4B++105.8A+24773.8h1.5B++4A
VX29 Polaris 509501568.946S6.1034.496%A*33.533%A+151.8S2.4S10003.3h8.8A25.5B*
AP30 Shredder 605453676.761C+3.9126.306%D*1.545%C4530U1520U30173400.1h31.6A+120.3A
Saron HRB 734441676.582B3.7356.082%A+1.134%C-31.5B++20.9B++145314h16.1B**28.7A
S1 6204403541.243B**1.6163.356%B++3.864%B++33.3B++13.6C++71613.2h4.8B*7.6B*
C75 Viper 460430498.776B**5.9347.234%B*N/A55.1A3.8D--4027.8h5.3A+11.3A
Maelstrom Turbo Laser 6794164031.032C1.8231.934%C++1.923%C-13.7C+8.7C18730.4h70.4B++220.4B++
Comet VM2 4743991422.81A*0.0456.447%A8.02%A++29.1M++5.5C**28913.7h12.2A21.7B**
Comet VM2 4843971952.036A0.8153.418%A5.542%B+25.3A**5.5B+28515.7h12.1B**22.6B**
Frag Grenade 3953941394N/A391.1555.942%A+N/A788A2D--46610.5h2.4A4.2B**
NSX Tomoe 377376705.371A++2.5241.252%A**39.894%C**117.5M**N/A2743.2h8.3A++20.2A
L100 Python HEAT 4083622613.923A*11.0765.649%A+N/A72.4M++9.2C-6155h2.4A++3.6A++
Spear Anti-Vehicle Phalanx Turret 4853343110.774B+7.9348.667%B+3.892%C+65.5A++29.6B*7515.1h5.3B**10.9B**
E540 Halberd 545320368.889C++6.0457.868%AN/A26.7C18.8B144112h5.6C**9.7B++
E540 Halberd-H 471316329.875C++7.0359.306%C*2.848%B+45.1C++22.1C+4147h4.6B++7.8B*
M40 Fury 336297933M*30.1552.388%A++1.347%C--141.4M*18.6B**15622.1h7.6B*14.5A
Proton II PPA 3062941816.333C++13.4834.101%A++N/A66.8B2.7C--5824.4h7.7B++22.5B**
V10 2932932910.103M+7.2550.431%A+89.079%A101M*N/A4782.9h1.6B**3.2B**
Beamer VS3 2872862041.402B*1.4527%C+27.972%B*49.3AN/A2265.8h7B++26.1C*
Hornet Missiles 3982711419.357M+16.5166.161%B+N/A169.4A++79.4A+22061.6h7.4B+11.2B++
L100 Python AP 385257298.862B**6.0165.542%B**3.113%C++54.7A*27.2A++8774.7h5.1B++7.7B*
Anti-Vehicle Grenade 2752511251N/A248.1560.322%B**N/A627.5A60C-61190.4h3.3A5.4B**
L105 Zephyr 2682442211.091C**8.2450.093%B*N/A2440U240U7606200.1h3.3A++6.6A
M40 Fury-H 2562381614.875C++12.0348.157%B+1.261%C+99.2C*7.5D3892.4h4.9B*10.3B**
Zenith VX-5 2412381801.322C++1.5328.707%B++25.21%B+22C-N/A15410.8h11.8B+41.2B+
M20 Basilisk 305217356.2A+3.3539.687%C++3.226%D--25.2B+10.2B++2858.6h66.3B*166.9B*
Nemesis VSH9 2952001351.481A1.3776.148%A++4.5%B**25.3B*12C*5917.9h6.9B+9B**
MANA Anti-Personnel Turret 203199842.369N/A0.4819.903%UN/A1990U40U6916700.1h21.2T*106.6T*
Proton II PPA-H 1961861116.909B+14.0643.909%B*1.613%C+103.3C**5.6C+4031.8h8.8B+20.1B+
MANA Anti-Vehicle Turret 3271821201.517D1.3354.237%D-2.198%D1820B1450B+13128050.1h8.1C**14.9C++
Hunter QCX 173173702.471A**0.3833.063%D41.041%B**49.4M++N/A1953.5h2.4B+7.1B+
Phaseshift VX-S 168167285.964B**3.1253.135%A*81.437%B+66.8A*N/A1812.5h2B++3.8B*
M60-A Bulldog 169159819.875C++17.0345.989%C+N/A21.5D1.4D-1347.4h3.6B**7.9B**
XM98 155154772C+0.8545.255%B**76.623%C*31.4BN/A2664.9h2.1B++4.7B*
Lumine Edge 1531482,1200.07C+2.7813.345%D*26.351%A+1.7C-N/A685.6h1.6C11.9D
Saron HRB-H 219134197.053B+4.2061.704%B++1.493%C+43.2B27.4C**6073.1h17.5B*28.4B**
Nebula VM20 137133226.045A*3.2029.816%A*28.571%A+102.3S3.1S5541.3h11.3A+38B**
Nebula VM20 133133216.333A*3.4829.058%A*22.556%B+102.3SN/A5991.3h11A+37.8B**
M60-A Bulldog 143132816.5C++13.6548.519%C**1.515%D23.2C-1.9D1645.7h4.2B*8.7B*
Sticky Grenade 1171151115N/A112.1563.497%AN/A1150B+20B**94360.1h1.8B+2.8B++
NSX Daimyo 108108138.308A++5.4646.087%B++94.444%C++120MN/A2690.9h2B*4.3B*
M20 Basilisk 160106244.417B*1.5744.741%B+5.66%C+23.6C++12B+3784.5h87.4B+195.3B++
Skyguard 16693175.471A2.6238.005%A+1.075%D-13.3C+10.4C*3837h129.1C++339.6B++
M12 Kobalt 8786186M++83.1521.543%B*23.256%B**122.9A+1.4D-7820.7h8.6A++39.8B*
NS-10 Burster 15083791.051C*1.8041.486%A++8.434%C**9.1A+7.4A**2329.1h122.9B+296.3B*
Proximity Mine 8080108A5.1575%M**N/A266.7M++N/A26010.3h1.5B**2A++
NS-11P 7978292.69A+0.1630.022%A+38.462%M*78M+1A*8541h10.7B**35.6B**
Lancer VS22 176751210.62C+2.2359.726%C1.333%C+8.8D11.9C4428.5h29C+48.6C+
M12 Kobalt 7570323.333B**20.4825.033%A22.857%B**70C++5B++5571h16.3B+65.2B++
NS-10 Burster 11269661.045C+1.8043.045%A*5.797%C+8.7A+5.4B**2157.9h137.5B319.4B*
Spiker 6868292.345A0.5038.116%A22.059%C++52.3B++N/A3021.3h6.6B++17.3B*
MAX Punch 77678980.075C2.7736.742%DN/A0.9CN/A573.8h2.9C+7.9C+
NS Baron G5 6565312.097A0.7560.471%A++13.846%C+59.1AN/A4871.1h3.6B*5.9C+
M60-A Bulldog 6558144.143C+1.2934.531%CN/A580U70U3425200.1h3.8A+11B*
NS-61 Emissary 5656222.545A**0.3036.28%A33.929%M++93.3M**N/A2230.6h9.9B++27.3B*
Coyote Missiles 995077.143A++4.2960.484%B**N/A166.7S163.3S45180.3h55.4C--91.7C+
NSX Tanto 5150124.167M++1.3240.831%M+30%B++100M+2M*2710.5h11.4B+27.9B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit171770.3h
Motion Spotter81,4871.5h
Nano-Armor Kit7551,230,57780.3h
Anti-Vehicle MANA Turret295553.3h
Spawn Beacon353,2215h
Nanite Revive Grenade06310.2h
Medical Applicator203112,4219.1h
Ammunition Package96770.4h
Medical Kit4,53115,41876.9h
Anti-Infantry MANA Turret342932.3h
Recon Detection Device554,0767h
Shield Recharging Field11390.1h

Check the help document for the dictionary if you want to learn more about words used here.


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