Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 11 (18,355)players online:
Myian (35)  LatrodectusVS (29)  Crossjon (4)  TOFIX_ZERG (3)  MuHyC_TV (2)  Wisper346 (1) 74
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (98 days). The data shown below may not be accurate.

Executor Meeyer[] Meeyer
NC BR 195

KDR: 3.48

Score: 101.4m

Last Seen: Sep 11th, 2018 5:29 PM
- OFFLINE - 2353.3 hour(s)

Battle Rank 107 (195 total) - New Conglomerate on Cobalt
Level Progress (to 108): 84%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH Titan-150 AP GD-22S Breaker Rocket Pods LA1 Anchor C75 Viper NS-15M1 AF-4A Bandit
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Meeyer



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,204,713 MLG Score: 963
Fun Score: N/A
Cheeseburgers Flipped: 1987TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.329%23.374%6153199143,1682.672610.807

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.62%1.036B**0.428B-0.562DHEAD ++ (~10.21)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
400.466B+10.50.262C*29.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.512%1.878%9634101814,644188935467.74815413%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.471%-0.203C0.245C++0.47

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.642B+20.40.613B+37.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.833%3.358%9578101417,840207762688.58931285%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.485%-0.881D--0.46B+0.888

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.558B+5.40.566B+11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.866%4.673%3211810046,998174520034.00802349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.638%-1.232D*0.085C+1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.458B+14.60.627B+49.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.651%60.168%32111021477178100.267677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.391B-0.461D-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.31C*2.60.194C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.045%10.6%32111021717132200.54236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.888M+-0.778D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.793B++2.10.571B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.4m314.4%652 (39.1k)538 (32.3k)3.47948123,33035,4453.97108195 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022535322.976%11.749%27005:1952

48% Engineer26% Heavy Assault15% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2013 11:57 AMJun 16th, 2016 5:51 PMSep 17th, 2018 7:25 AM (92d) (PST)Sep 11th, 2018 1:30 PM (98d) (PST)Sep 11th, 2018 1:29 PM (98d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8361596770.6540.1880.0772.3590.096963

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,1499,51140,63839115142632,270

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3141.3h/130.9d 17,425 14,490 27,544 444.6k 3,306 11,742 18,070 157.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:4,736
Deaths:1,516
KDR:3.124
Accuracy:27.754% B**
HSR:27.555% B+
LA1 Anchor
C+
Kills:4,419
Deaths:1,853
KDR:2.385
Accuracy:24.753% C+
HSR:24.236% C+
NS-15M1
B+
Kills:3,039
Deaths:1,260
KDR:2.412
Accuracy:24.631% B+
HSR:20.072% C
NC6A GODSAW
C--
Kills:2,163
Deaths:686
KDR:3.153
Accuracy:22.100% D--
HSR:22.977% C--
NC05 Jackhammer
A
Kills:2,101
Deaths:1,015
KDR:2.070
Accuracy:53.490% A
HSR:13.803% C
EM6
C+
Kills:1,720
Deaths:566
KDR:3.039
Accuracy:21.410% C+
HSR:23.663% C+
NC6 Gauss SAW
C+
Kills:1,164
Deaths:999
KDR:1.165
Accuracy:19.948% C+
HSR:17.440% D--
NSX Naginata
B**
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:27.165% B**
HSR:30.327% B
NS-15MG
B*
Kills:1,159
Deaths:275
KDR:4.215
Accuracy:30.207% B*
HSR:28.645% C+
NS-15MB
B+
Kills:1,158
Deaths:264
KDR:4.386
Accuracy:28.572% B+
HSR:27.634% C+
NC6S Gauss SAW S
B+
Kills:1,158
Deaths:463
KDR:2.501
Accuracy:25.884% B+
HSR:20.985% C
EM1
B+
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:23.874% B+
HSR:23.336% C**
NS-15M AE
B*
Kills:1,153
Deaths:281
KDR:4.103
Accuracy:29.235% B*
HSR:26.800% C+
NS-15M2
B**
Kills:1,135
Deaths:312
KDR:3.638
Accuracy:29.234% B**
HSR:29.251% B+
Kills:27,426
Deaths (as Heavy Assault):10,261
Deaths (to Heavy Assaults):8,908
KDR:2.67284
Kill Difference:17,165
Playtime:810.391 hours
Usage:26%
Score:22.771m
Score/min:468
Accuracy (listed only):27.733%
HSR (listed only):24.052%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
B+
Kills:2,798
Deaths:1,363
KDR:2.053
Accuracy:27.643% B+
HSR:23.159% C++
GD-7F
B++
Kills:1,729
Deaths:784
KDR:2.205
Accuracy:27.747% B++
HSR:20.012% C+
AF-19 Mercenary
C++
Kills:1,161
Deaths:1,353
KDR:0.858
Accuracy:22.878% C++
HSR:18.346% C--
Razor GD-23
C*
Kills:1,161
Deaths:506
KDR:2.294
Accuracy:25.151% C*
HSR:20.069% C+
Gauss Compact S
B+
Kills:1,161
Deaths:1,004
KDR:1.156
Accuracy:26.016% B+
HSR:13.781% D
NSX Tanto
B**
Kills:851
Deaths:244
KDR:3.488
Accuracy:32.151% B**
HSR:28.320% B+
AC-X11
B*
Kills:828
Deaths:179
KDR:4.626
Accuracy:29.306% B*
HSR:19.928% C
NS Baron G5AE
A
Kills:771
Deaths:384
KDR:2.008
Accuracy:59.904% A
HSR:11.803% D
GD-66 Claw
A+
Kills:717
Deaths:392
KDR:1.829
Accuracy:76.045% A+
HSR:10.600% D
NS Baron G5
B**
Kills:226
Deaths:186
KDR:1.215
Accuracy:54.150% B**
HSR:12.389% C-
19A Fortuna
B+
Kills:182
Deaths:154
KDR:1.182
Accuracy:28.588% B+
HSR:23.626% B+
Kills:11,585
Deaths (as Engineer):6,549
Deaths (to Engineers):8,300
KDR:1.76897
Kill Difference:5,036
Playtime:1,513.181 hours
Usage:48%
Score:51.763m
Score/min:570
Accuracy (listed only):37.235%
HSR (listed only):18.367%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
B+
Kills:2,798
Deaths:1,363
KDR:2.053
Accuracy:27.643% B+
HSR:23.159% C++
GD-7F
B++
Kills:1,729
Deaths:784
KDR:2.205
Accuracy:27.747% B++
HSR:20.012% C+
AF-4 Cyclone
B*
Kills:1,224
Deaths:420
KDR:2.914
Accuracy:29.816% B*
HSR:20.997% B+
Tempest
B*
Kills:1,178
Deaths:383
KDR:3.076
Accuracy:30.009% B*
HSR:24.788% B+
MKV Suppressed
A
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:32.616% A
HSR:25.875% B**
AF-19 Mercenary
C++
Kills:1,161
Deaths:1,353
KDR:0.858
Accuracy:22.878% C++
HSR:18.346% C--
Razor GD-23
C*
Kills:1,161
Deaths:506
KDR:2.294
Accuracy:25.151% C*
HSR:20.069% C+
Gauss Compact S
B+
Kills:1,161
Deaths:1,004
KDR:1.156
Accuracy:26.016% B+
HSR:13.781% D
Blitz GD-10
B+
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:26.687% B+
HSR:17.155% C++
NS-7 PDW
B**
Kills:1,159
Deaths:309
KDR:3.751
Accuracy:29.554% B**
HSR:19.327% C**
NSX Tanto
B**
Kills:851
Deaths:244
KDR:3.488
Accuracy:32.151% B**
HSR:28.320% B+
AC-X11
B*
Kills:828
Deaths:179
KDR:4.626
Accuracy:29.306% B*
HSR:19.928% C
NS Baron G5AE
A
Kills:771
Deaths:384
KDR:2.008
Accuracy:59.904% A
HSR:11.803% D
GD-66 Claw
A+
Kills:717
Deaths:392
KDR:1.829
Accuracy:76.045% A+
HSR:10.600% D
NS Baron G5
B**
Kills:226
Deaths:186
KDR:1.215
Accuracy:54.150% B**
HSR:12.389% C-
19A Fortuna
B+
Kills:182
Deaths:154
KDR:1.182
Accuracy:28.588% B+
HSR:23.626% B+
NSX Tengu
A
Kills:170
Deaths:68
KDR:2.500
Accuracy:41.777% B*
HSR:29.412% A
Kills:17,647
Deaths (as Light Assault):8,838
Deaths (to Light Assaults):7,669
KDR:1.99672
Kill Difference:8,809
Playtime:468.997 hours
Usage:15%
Score:13.501m
Score/min:480
Accuracy (listed only):35.296%
HSR (listed only):19.976%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:1,224
Deaths:420
KDR:2.914
Accuracy:29.816% B*
HSR:20.997% B+
Tempest
B*
Kills:1,178
Deaths:383
KDR:3.076
Accuracy:30.009% B*
HSR:24.788% B+
MKV Suppressed
A
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:32.616% A
HSR:25.875% B**
Blitz GD-10
B+
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:26.687% B+
HSR:17.155% C++
NS-7 PDW
B**
Kills:1,159
Deaths:309
KDR:3.751
Accuracy:29.554% B**
HSR:19.327% C**
NS Baron G5AE
A
Kills:771
Deaths:384
KDR:2.008
Accuracy:59.904% A
HSR:11.803% D
NS-11P
B**
Kills:745
Deaths:216
KDR:3.449
Accuracy:27.543% B**
HSR:22.282% B+
GD-66 Claw
A+
Kills:717
Deaths:392
KDR:1.829
Accuracy:76.045% A+
HSR:10.600% D
NC1 Gauss Rifle
C
Kills:397
Deaths:339
KDR:1.171
Accuracy:21.601% C
HSR:18.388% C
NS Baron G5
B**
Kills:226
Deaths:186
KDR:1.215
Accuracy:54.150% B**
HSR:12.389% C-
NSX Tengu
A
Kills:170
Deaths:68
KDR:2.500
Accuracy:41.777% B*
HSR:29.412% A
GR-22
C+
Kills:119
Deaths:89
KDR:1.337
Accuracy:24.014% C+
HSR:12.605% D-
Kills:9,037
Deaths (as Combat Medic):3,895
Deaths (to Combat Medics):3,641
KDR:2.32015
Kill Difference:5,142
Playtime:54.045 hours
Usage:2%
Score:1.620m
Score/min:500
Accuracy (listed only):37.810%
HSR (listed only):18.802%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
B*
Kills:1,596
Deaths:1,376
KDR:1.160
Accuracy:37.239% B*
HSR:20.489% C+
AF-4 Cyclone
B*
Kills:1,224
Deaths:420
KDR:2.914
Accuracy:29.816% B*
HSR:20.997% B+
Tempest
B*
Kills:1,178
Deaths:383
KDR:3.076
Accuracy:30.009% B*
HSR:24.788% B+
MKV Suppressed
A
Kills:1,171
Deaths:351
KDR:3.336
Accuracy:32.616% A
HSR:25.875% B**
Blitz GD-10
B+
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:26.687% B+
HSR:17.155% C++
NS-7 PDW
B**
Kills:1,159
Deaths:309
KDR:3.751
Accuracy:29.554% B**
HSR:19.327% C**
EM4 Longshot
C
Kills:477
Deaths:109
KDR:4.376
Accuracy:37.651% C
HSR:60.168% F--
NS-44 Commissioner
C+
Kills:320
Deaths:466
KDR:0.687
Accuracy:32.965% C
HSR:20.938% C+
NSX Tengu
A
Kills:170
Deaths:68
KDR:2.500
Accuracy:41.777% B*
HSR:29.412% A
NS-44L Blackhand
B++
Kills:64
Deaths:37
KDR:1.730
Accuracy:47.351% B++
HSR:40.625% C+
Kills:8,519
Deaths (as Infiltrator):4,277
Deaths (to Infiltrators):4,273
KDR:1.99182
Kill Difference:4,242
Playtime:27.971 hours
Usage:1%
Score:0.564m
Score/min:336
Accuracy (listed only):34.566%
HSR (listed only):27.977%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:2,618
Deaths:617
KDR:4.243
Accuracy:42.284% B**
HSR:15.470% C+
AF-34 Mattock
C+
Kills:2,288
Deaths:609
KDR:3.757
Accuracy:36.096% C+
HSR:16.171% C
AF-23 Grinder
B**
Kills:1,228
Deaths:327
KDR:3.755
Accuracy:44.246% B**
HSR:11.889% D-
AF-41 Hacksaw
B*
Kills:1,167
Deaths:365
KDR:3.197
Accuracy:39.600% B*
HSR:13.539% C
AF-23 Grinder
A
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:50.736% A
HSR:12.715% D--
NCM1 Scattercannon
A
Kills:1,162
Deaths:229
KDR:5.074
Accuracy:47.213% A
HSR:11.704% D-
NCM1 Scattercannon
A+
Kills:1,159
Deaths:259
KDR:4.475
Accuracy:54.359% A+
HSR:13.805% C
AF-41 Hacksaw
B*
Kills:1,158
Deaths:367
KDR:3.155
Accuracy:42.166% B*
HSR:14.335% C
NCM3 Raven
B++
Kills:907
Deaths:228
KDR:3.978
Accuracy:36.535% C
HSR:3.749% B++
NCM3 Raven
C
Kills:816
Deaths:228
KDR:3.579
Accuracy:37.229% C
HSR:2.206% C-
NS-10 Burster
C++
Kills:341
Deaths:310
KDR:1.100
Accuracy:27.893% C
HSR:6.158% C++
NS-10 Burster
C
Kills:317
Deaths:311
KDR:1.019
Accuracy:28.207% C
HSR:4.732% C
NCM2 Falcon
B++
Kills:224
Deaths:113
KDR:1.982
Accuracy:37.475% C-
HSR:6.250% B++
NCM2 Falcon
C
Kills:199
Deaths:117
KDR:1.701
Accuracy:37.328% C
HSR:3.518% D
Kills:14,748
Deaths (as MAX Suit):2,194
Deaths (to MAX Suits):2,306
KDR:6.72197
Kill Difference:12,554
Playtime:248.807 hours
Usage:8%
Score:11.151m
Score/min:747
Accuracy (listed only):40.098%
HSR (listed only):9.731%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:6,914
V. Kills:805 N/A
Deaths:873
KDR:7.920
Accuracy:58.630% B
KPH:55.900 C**
VKPH:6.500 B+
Breaker Rocket Pods
B++
Kills:4,674
V. Kills:525 N/A
Deaths:418
KDR:11.182
Accuracy:54.669% B++
KPH:78.300 C+
VKPH:8.800 D
Coyote Missiles
C-
Kills:2,467
V. Kills:708 348%
Deaths:423
KDR:5.832
Accuracy:49.074% D
KPH:31.900 C-
VKPH:9.200 D*
M20 Mustang
B+
Kills:1,897
V. Kills:1,175 161%
Deaths:549
KDR:3.455
Accuracy:32.104% C*
KPH:19.600 B+
VKPH:12.100 B
Vortek Rotary
C+
Kills:1,159
V. Kills:802 144%
Deaths:661
KDR:1.753
Accuracy:29.837% C+
KPH:10.400 C
VKPH:7.200 C-
Hornet Missiles
C*
Kills:954
V. Kills:278 342%
Deaths:77
KDR:12.390
Accuracy:60.818% C++
KPH:74.400 C*
VKPH:21.700 D
Tomcat A2AM Pods
C
Kills:170
V. Kills:183 92%
Deaths:43
KDR:3.953
Accuracy:74.037% D
KPH:29 D
VKPH:31.200 C
Kills:18,235 (9,970 + 0)
Deaths:3,044
KDR:5.990
VKDR:1.470
Vehicle Kills:4,476
Kill Difference:15,191
Playtime:487.470 hours
Usage:16%
Score:10.641m
Score/min:364
Piloting Accuracy:29.837%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
B*
Kills:1,292
V. Kills:519 248%
Deaths:206
KDR:6.272
Accuracy:18.225% D**
KPH:43.300 B*
VKPH:17.400 C+
L105 Zephyr PX
A
Kills:328
V. Kills:17 N/A
Deaths:22
KDR:14.909
Accuracy:59.479% A
KPH:128.200 B++
VKPH:6.600 C
L105 Zephyr
A
Kills:204
V. Kills:15 N/A
Deaths:16
KDR:12.750
Accuracy:53.525% A
KPH:71.600 B++
VKPH:5.300 C--
CAS30 Tank Buster
C
Kills:62
V. Kills:54 113%
Deaths:136
KDR:0.456
Accuracy:41.132% C
KPH:3.100 D-
VKPH:2.700 D--
Kills:1,886 (62 + 1,824)
Deaths:380
KDR:4.963
VKDR:1.592
Vehicle Kills:605
Kill Difference:1,506
Playtime:55.456 hours
Usage:2%
Score:1.581m
Score/min:475
Piloting Accuracy:41.132%
Gunner Accuracy:53.525%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M++
Kills:3,343
V. Kills:339 N/A
Deaths:218
KDR:15.335
Accuracy:34.242% C
KPH:83.600 M++
VKPH:8.500 C**
L100 Python AP
A++
Kills:2,499
V. Kills:1,064 235%
Deaths:251
KDR:9.956
Accuracy:49.909% D
KPH:51.300 A++
VKPH:21.800 B++
L100 Python HESH
A*
Kills:1,314
V. Kills:60 N/A
Deaths:84
KDR:15.643
Accuracy:56.577% B**
KPH:108 A*
VKPH:4.900 D-
L100 Python HEAT
A++
Kills:1,179
V. Kills:191 N/A
Deaths:131
KDR:9
Accuracy:45.669% D
KPH:57.300 A++
VKPH:9.300 C-
Skyguard
B++
Kills:275
V. Kills:287 95%
Deaths:94
KDR:2.926
Accuracy:22.809% D--
KPH:11.300 C-
VKPH:11.800 B++
Kills:8,610 (8,610 + 0)
Deaths:778
KDR:11.067
VKDR:2.495
Vehicle Kills:1,941
Kill Difference:7,832
Playtime:145.898 hours
Usage:5%
Score:4.817m
Score/min:550
Driving Accuracy:22.809%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:6,813
V. Kills:3,835 178%
Deaths:913
KDR:7.462
Accuracy:45.467% D
KPH:34.600 A
VKPH:19.500 B**
E540 Halberd
A
Kills:1,641
V. Kills:701 234%
Deaths:203
KDR:8.084
Accuracy:48.955% B+
KPH:42.800 A
VKPH:18.300 B++
Titan-150 HESH
A+
Kills:1,252
V. Kills:108 N/A
Deaths:91
KDR:13.758
Accuracy:53.537% B++
KPH:67.700 A+
VKPH:5.800 C--
Titan-150 HEAT
B++
Kills:1,165
V. Kills:384 303%
Deaths:213
KDR:5.469
Accuracy:40.810% D
KPH:28.400 B++
VKPH:9.400 C++
C85 Canister
A++
Kills:827
V. Kills:26 N/A
Deaths:42
KDR:19.691
Accuracy:47.674% B**
KPH:146.500 A++
VKPH:4.600 C+
Enforcer ML85
C*
Kills:543
V. Kills:371 146%
Deaths:104
KDR:5.221
Accuracy:39.864% C+
KPH:24.900 C*
VKPH:17 C++
M12 Kobalt
C+
Kills:83
V. Kills:3 N/A
Deaths:12
KDR:6.917
Accuracy:12.279% D
KPH:46.200 C
VKPH:1.700 C+
M20 Basilisk
C+
Kills:69
V. Kills:16 406%
Deaths:16
KDR:4.313
Accuracy:22.518% D--
KPH:18.100 C+
VKPH:4.200 D
Kills:12,393 (9,230 + 3,163)
Deaths:1,594
KDR:7.775
VKDR:3.415
Vehicle Kills:5,444
Kill Difference:10,799
Playtime:327.679 hours
Usage:10%
Score:11.409m
Score/min:580
Driving Accuracy:40.810%
Gunner Accuracy:22.518%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:213
V. Kills:14 N/A
Deaths:14
KDR:15.214
Accuracy:57.341% B++
KPH:117.400 C*
VKPH:7.700 C+
Kills:213 (0 + 213)
Deaths:14
KDR:15.214
VKDR:1
Vehicle Kills:14
Kill Difference:199
Playtime:1.815 hours
Usage:0%
Score:0.057m
Score/min:521
Driving Accuracy:N/A%
Gunner Accuracy:57.341%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
A**
Kills:338
V. Kills:52 N/A
Deaths:28
KDR:12.071
Accuracy:46.739% A
KPH:67.900 A**
VKPH:10.400 B**
M40 Fury
A++
Kills:321
V. Kills:42 N/A
Deaths:33
KDR:9.727
Accuracy:35.640% C++
KPH:86.800 A++
VKPH:11.400 B+
M12 Kobalt
B*
Kills:282
V. Kills:6 N/A
Deaths:23
KDR:12.261
Accuracy:17.354% C+
KPH:88.600 B*
VKPH:1.900 C
M60-G Bulldog
M
Kills:187
V. Kills:16 N/A
Deaths:10
KDR:18.700
Accuracy:49.568% A
KPH:97.700 M
VKPH:8.400 C++
M20 Basilisk
C+
Kills:147
V. Kills:37 387%
Deaths:29
KDR:5.069
Accuracy:27.292% D*
KPH:20.300 C+
VKPH:5.100 D
M12 Kobalt
B++
Kills:146
V. Kills:1 N/A
Deaths:9
KDR:16.222
Accuracy:14.834% D
KPH:92.800 B++
VKPH:0.600 D*
M40 Fury
A
Kills:133
V. Kills:17 N/A
Deaths:10
KDR:13.300
Accuracy:36.678% C++
KPH:90.100 A
VKPH:11.500 C++
M20 Basilisk
C+
Kills:72
V. Kills:34 206%
Deaths:31
KDR:2.323
Accuracy:26.322% D*
KPH:17.100 C
VKPH:8.100 C+
Kills:1,626 (0 + 1,626)
Deaths:173
KDR:9.399
VKDR:1.185
Vehicle Kills:205
Kill Difference:1,453
Playtime:28.268 hours
Usage:1%
Score:1.066m
Score/min:628
Driving Accuracy:N/A%
Gunner Accuracy:26.322%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:55
V. Kills: N/A
Deaths:25
KDR:2.200
Accuracy:49.840% B*
KPH:45.900 C+
VKPH:0 D**
Kills:55 (55 + 0)
Deaths:25
KDR:2.200
VKDR:0
Vehicle Kills:0
Kill Difference:30
Playtime:1.198 hours
Usage:0%
Score:0.013m
Score/min:177
Driving Accuracy:49.840%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B**
Kills:69
V. Kills:26 256%
Deaths:11
KDR:6.273
Accuracy:29.077% D*
KPH:40 B**
VKPH:15.100 C+
Kills:69 (0 + 69)
Deaths:11
KDR:6.273
VKDR:2.364
Vehicle Kills:26
Kill Difference:58
Playtime:1.726 hours
Usage:0%
Score:0.036m
Score/min:346
Piloting Accuracy:N/A%
Gunner Accuracy:29.077%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,7196,9148737.92B+4.4458.63%B1.316%C+55.9C**6.5B+338123.7h5.7B++9.6B++
Titan-150 AP 10,6486,8139137.462B3.9845.467%D4.345%B*34.6A19.5B**577196.7h3.4B+7.6B+
GD-22S 4,7554,7361,5163.124B**0.3627.754%B**27.555%B+51.3B++N/A16692.4h9.9B+35.6B++
Breaker Rocket Pods 5,1994,67441811.182B+7.7054.669%B++1.006%C+78.3C+8.8D49159.7h9B**16.5B*
LA1 Anchor 4,4304,4191,8532.385C++1.0924.753%C+24.236%C+47.3C++N/A28093.5h10.1C++40.6C*
C75 Viper 3,6823,34321815.335A*11.8634.242%C1.077%C-83.6M++8.5C**54740h4.2A+12.2A
NS-15M1 3,0533,0391,2602.412B++1.0724.631%B+20.072%C44.7C*N/A24668h11.3B+45.8B+
AF-4A Bandit 2,8092,7981,3632.053B++1.4327.643%B+23.159%C++21.8C--N/A98128.3h10B+36.3B+
AF-34 Mattock 2,6292,6186174.243B0.7642.284%B**15.47%C+52.5B+N/A28249.9h5.6C++13.2B++
L100 Python AP 3,5632,4992519.956A6.4849.909%D5.082%A51.2A++21.8B++60748.8h3.4A6.8B**
Coyote Missiles 3,1752,4674235.832B**2.3549.074%DN/A31.9C-9.2D*36277.3h18.5A37.8B**
AF-34 Mattock 2,2922,2886093.757C**0.2836.096%C+16.171%C46.8B+N/A25948.9h5.4B++15B+
NC6A GODSAW 2,1752,1636863.153B+0.3322.1%D--22.977%C--53.9C+N/A31240.1h9.5C+43.1C
NS Decimator 2,5162,1229562.22A+1.2656.407%C--2.922%B+42.6B+7.9D-35049.8h2.8A4.9B**
NC05 Jackhammer 2,1062,1011,0152.07B++1.4153.49%A13.803%C55.6B+N/A29637.8h4.2B++7.8B++
M20 Mustang 3,0721,8975493.455B++0.0232.104%C*4.797%A++19.6B+12.1B38596.9h71B++221.1B++
GD-7F 1,7341,7297842.205B**1.2727.747%B++20.012%C+23.8C+N/A14572.5h11.8B+42.3B+
EM6 1,7311,7205663.039B**0.4421.41%C+23.663%C+51B+N/A29533.7h10.3B+48.1C**
Shrike 1,9061,6527902.091A**1.3959.326%B5.569%A++40.7A+6.3D-44140.6h3.2A++5.3A+
E540 Halberd 2,3421,6412038.084C*4.6048.955%B+3.108%C+42.8A18.3B++75638.3h4.3B**8.8B**
LA8 Rebel 1,6081,5961,3761.16C**2.3237.239%B*20.489%C+60A+N/A28226.6h5.4B++14.4C++
Anti-Vehicle Grenade 1,6881,59011590N/A1,586.5262.294%AN/A993.8M+61.3C-58871.6h2.7A+4.4A
C-4 1,9161,5428001.928B+1.5527.795%B+N/A82.5C++20D105818.7h1B**3.7B*
L100 Python HESH 1,3741,3148415.643B+12.1656.577%B**1.903%C**107.7A*4.9D-56112.2h2.2A3.9B**
AP30 Shredder 1,8111,2922066.272C++2.7918.225%D**1.393%D43.4B*17.4C+60029.8h37.7B**206.9B+
Titan-150 HESH 1,3601,2529113.758B+10.2853.537%B++2.316%B+67.7A+5.8C--50618.5h2.3B**4.2B**
Frag Grenade 1,2451,23711237N/A1,233.5247.983%C**N/A773.1A5C--53901.6h2.6B**5.4B*
AF-23 Grinder 1,2291,2283273.755B+0.2844.246%B**11.889%D-46.3B**N/A32426.5h5.2B++11.8B**
AF-4 Cyclone 1,2301,2244202.914A+0.5729.816%B*20.997%B+49.8B*N/A29924.6h9.4B+31.6B++
L100 Python HEAT 1,3701,1791319B*5.5245.669%D4.071%B*57.2A++9.3C-51820.6h2.7A++5.9A
Tempest 1,1831,1783833.076A++0.4030.009%B*24.788%B+47.1C+N/A11025h9.6C**32.1B+
MKV Suppressed 1,1761,1713513.336M+0.1432.616%A25.875%B**48.2B*N/A13024.3h12.5B+38.4B+
Tank Mine 2,0041,1712055.712A++2.2326.844%C--N/A104.6C+74.4B+221111.2h1.2A4.7B**
AF-41 Hacksaw 1,1691,1673653.197C*0.2839.6%B*13.539%C29.9C+N/A14839h9.8D**24.7C+
Titan-150 HEAT 1,5491,1652135.469C*1.9940.81%D3.004%C+28.3B++9.3C++43441.1h3.1A7.6B**
NC6 Gauss SAW 1,1791,1649991.165C++2.3119.948%C+17.44%D--21.4CN/A18654.4h11.8C59.3C++
AF-23 Grinder 1,1641,1643083.779B+0.3050.736%A12.715%D--47.5B**N/A32124.5h5.7B++11.3B*
NSX Naginata 1,1731,1643513.316A++0.1627.165%B**30.327%B53.2B+N/A20421.9h10.8B+39.6B+
NCM1 Scattercannon 1,1631,1622295.074B**1.5947.213%A11.704%D-66.4A*N/A33017.5h4.1B**8.7A
AF-19 Mercenary 1,1731,1611,3530.858C++2.6222.878%C++18.346%C--10.5C--N/A83111.1h13.7C++59.8C*
Razor GD-23 1,1621,1615062.294A+1.1925.151%C*20.069%C+31.8B+N/A20536.5h11.4B+45.5B+
Gauss Compact S 1,1731,1611,0041.156C**2.3226.016%B+13.781%D12.7C--N/A8091.6h8.6B++33.1B+
Blitz GD-10 1,1621,1607581.53B+1.9526.687%B+17.155%C++25.6C+N/A14845.3h12.8B+48.1B+
NCM1 Scattercannon 1,1601,1592594.475A1.0054.359%A+13.805%C56MN/A34720.7h5.6B**10.3B**
NS-7 PDW 1,1631,1593093.751M++0.2729.554%B**19.327%C**68.6A*N/A23016.9h12.1B++40.8B++
NS-15MG 1,1661,1592754.215B**0.7430.207%B*28.645%C+71.1B+N/A15016.3h10.6B+35.1B
Vortek Rotary 1,9611,1596611.753C++1.7329.837%C+3.969%B**10.4C7.2C-234111.2h72.1C**241.6C**
NS-15MB 1,1641,1582644.386A*0.9128.572%B+27.634%C+70.6B+N/A15116.4h11.2C**39.1C*
AF-41 Hacksaw 1,1591,1583673.155C**0.3242.166%B*14.335%C29.6C+N/A14039.1h10.6D**25C+
NC6S Gauss SAW S 1,1631,1584632.501B**0.9825.884%B+20.985%C49.9C*N/A21323.2h10B+38.6B+
EM1 1,1611,1574202.755A++0.7223.874%B+23.336%C**58.1B*N/A40219.9h12.1C*50.9B+
NS-15M AE 1,1621,1532814.103B**0.6229.235%B*26.8%C+73B++N/A37215.8h10.6B+36.2B+
NS-15M2 1,1401,1353123.638B**0.1629.234%B**29.251%B+87.3A++N/A20813h10.8B++36.9B++
Bouncing Betty 1,0271,0276615.561S12.0843.646%C+N/A155.6B++N/A8836.6h1.6B**3.7B++
Hornet Missiles 1,2329547712.39A+8.9160.818%C++1.572%C+74.5C*21.7D70812.8h5.9B**9.7B**
NCM3 Raven 1,1919072283.978S0.5036.535%C3.749%B++22M+6.9C*24441.3h15.7A42.9B**
NSX Tanto 8538512443.488A*0.0132.151%B**28.32%B+62.1AN/A13513.7h11.6B+35.9B+
AC-X11 8308281794.626M**1.1529.306%B*19.928%C64.2A++N/A63312.9h9.8C**33.6B+
C85 Canister 8538274219.69C*16.2147.674%B**11.971%C147.7A++4.6C+7355.6h6B+12.6B++
NCM3 Raven 1,0698162283.579M**0.1037.229%C2.206%C-19.8M+6.1C+21741.3h17.6A47.4B*
NS Baron G5AE 7767713842.008B++1.4759.904%A11.803%D56.7B+N/A35413.6h3.7B++6.2C++
NS-11P 7527452163.449A*0.0327.543%B**22.282%B+45.2B**N/A22616.5h12.1B++43.8B*
GD-66 Claw 7177173921.829B+1.6576.045%A+10.6%D56.9B++N/A28312.6h2.1B++2.7B++
The Slasher 61460110,9240.055C++3.4254.397%A+N/A0.9C-N/A3655.4h1.4B**2.6B+
Enforcer ML85 9145431045.221C++1.7439.864%C+1.657%C24.9C*17C++68421.8h10.8B+27B+
EM4 Longshot 4774771094.376B+0.9037.651%C60.168%F--41.5B++N/A21211.5h2.6D6.8C
Hawk GD-68 6944083531.156B**2.3264.976%B3.186%C*13.6C9.5C+33730.1h7B+10.8B++
NC1 Gauss Rifle 3993973391.171C*2.3121.601%C18.388%C22.8C+N/A25217.4h12.4C**57.3C*
MANA Anti-Personnel Turret 3983961562.538N/A0.9422.196%UN/A3960U20U16853500.1h18.6T*83.7T*
MANA Anti-Vehicle Turret 8933662531.447B+2.0350.191%C+4.918%A3660B++5270S66668100.1h11.2D--22.2F
NS-10 Burster 6523413101.1B2.3827.893%C6.158%C++6C**5.4B**18157.2h152.2C++545.7C++
M60-G Bulldog 3903382812.071A*8.5946.739%A1.775%D67.6A*10.4B**7775h5.2B*11.2B**
L105 Zephyr PX 3453282214.909C+11.4359.479%AN/A126.2B++6.5C7002.6h3.3B*5.5B**
M40 Fury 363321339.727B++6.2535.64%C++2.181%B+86.8A++11.4B+8113.7h9B*25.2B++
NS-44 Commissioner 3213204660.687C2.7932.965%C20.938%C+27.6C+N/A17711.6h4.1C+12.4C+
NS-10 Burster 5763173111.019C++2.4628.207%C4.732%C5.5C++4.5B+15557.2h163.7C+580.3C+
M12 Kobalt 2882822312.261C+8.7817.354%C+15.248%D88.1B*1.9C4853.2h15.5B++89.2B+
Skyguard 562275942.926C++0.5522.809%D--1.091%D-11.3C-11.8B++46324.4h140.2C614.8D
Spear Anti-Vehicle Phalanx Turret 4032742311.913B*8.4339.591%C3.285%C-38.6C+18.2C9247.1h6.9B+17.5B+
MAX Punch 2472412,1930.11C++3.3755.648%B+N/A1C+N/A5244.8h1.9C++3.5C*
NS Baron G5 2262261861.215C*2.2654.15%B**12.389%C-31C+N/A1837.3h4.2B+7.8C+
NCM2 Falcon 3032241131.982A1.5037.475%C-6.25%B++17B*6B+23113.2h9.3B*24.8B++
C85 Canister-H 2272131415.214C++11.7357.341%B++14.554%B*118.3C*7.8C+5201.8h5.2B+9.1B++
Mag-Cutter 25021215,8310.013C3.4754.452%A*N/A0.2C--N/A11033.2h2.5C*4.6B++
L105 Zephyr 2192041612.75C**9.2753.525%A1.471%B**72.9B++5.4C--8662.8h5.2B+9.7B*
NCM2 Falcon 2711991171.701B+1.7837.328%C3.518%D15C*5.4B25313.3h10.5C*28.1C*
M60-G Bulldog 2031871018.7A**15.2249.568%A3.743%B+98.4M8.4C++14491.9h4.9B*9.9B*
19A Fortuna 1831821541.182C+2.3028.588%B+23.626%B+10.6D--N/A7317.2h9.4B32.9B+
M60-A Bulldog 197172247.167B3.6939.22%B+N/A59.3A8.6B++16342.9h4.3B**11B*
Tomcat A2AM Pods 353170433.953C+0.4774.037%DN/A28.8D31C9855.9h6.4B*8.7B*
NSX Tengu 170170682.5A0.9841.777%B*29.412%A37C++N/A844.6h11.9B+28.4B+
M12 Kobalt 169165355C**51.5223.047%C**27.273%A++183.3A+4.4C+4240.9h11.6B*50.3B*
AF-22 Crow 2961602870.557C+2.9269.85%C**1.25%D-12.4C10.5C+29812.9h9.6C13.7C+
M20 Basilisk 184147295.069B**1.5927.292%D*4.762%C--20.4C+5.1D2777.2h62.9B+230.4B
M12 Kobalt 147146916.222B+12.7414.834%D11.644%D**91.3B++N/A5731.6h13.3B*89.4B
M40 Fury 1501331013.3B**9.8236.678%C++1.504%C88.7A11.3C++14681.5h9.3B++25.5B++
GR-22 120119891.337C++2.1424.014%C+12.605%D-25.9CN/A2824.6h14.4C60.1C+
M12 Kobalt 8683126.917C--3.4412.279%D19.277%B*46.1C1.7C+3371.8h17.2C**140.1C+
M20 Basilisk 10672312.323C1.1626.322%D*5.556%C+17.1C8.1C+3554.2h67.5C*256.6C++
M20 Wyvern 9569116.273C++2.7929.077%D*4.348%C++40.6B**15.3C++3451.7h48.3B*166.2B+
M20 Basilisk 8569164.313B+0.8322.518%D--7.246%B++18.2C+4.2D1963.8h43.5A193B++
C-4 ARX 8866322.063C++1.4221.723%D*N/A16.5F-5.5F-1144h0.9B*4B+
NS-44L Blackhand 6464371.73B+1.7547.351%B++40.625%C+37.6B*N/A1131.7h4.5C++9.4B+
CAS30 Tank Buster 116621360.456D3.0241.132%CN/A3.1D-2.7D--20820.2h53.2C++129.4C++
S12 Renegade 5555252.2C+1.2849.84%B*1.818%D45.8C+N/A1771.2h2.8B++5.7B*
M60-A Bulldog 6553510.6C+7.1245.627%C+3.774%B**35.3C++8A++3631.5h5.9C++12.9C*
M60-A Bulldog 595177.286C3.8147.006%C++3.922%A28.3C4.4C*3051.8h6.2C+13.1C++
Aspis Anti-Aircraft Phalanx Turret 1075086.25A2.7722.521%C-2%C+10.9C+12.4C*7674.6h129.8B+576.2C*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03670.4h
Nanite Revive Grenade01350h
NC Patriot Flare Gun13440.5h
Restoration Kit608333.7h
Medical Applicator12249,2384.7h
Nano-Armor Kit5861,328,146161.4h
Anti-Vehicle MANA Turret614556.7h
Medical Kit6419,61033.1h
Spawn Beacon201,0861.9h
Deconstruction Tool01380h
Ammunition Package229552.5h
Anti-Infantry MANA Turret185811.2h
Shield Recharging Field89770.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.18s
Server spent 1.60s on queries, 1.41s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.