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Executor Meeyer[BLHR] Meeyer
NC BR 195

KDR: 3.45

Score: 101.8m

Last Seen: Jun 26th, 2020 3:50 PM
- OFFLINE - 55 hour(s)

Battle Rank 108 (195 total) - New Conglomerate on Cobalt
Level Progress (to 109): 53%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH Titan-150 AP GD-22S Breaker Rocket Pods LA1 Anchor C75 Viper NS-15M1 AF-4A Bandit
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,213,470 MLG Score: 970
Fun Score: N/A
Cheeseburgers Flipped: 1990TIME WITH MEDKIT: 1.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.342%23.556%62132131744,0102.66630.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.565%0.985B*0.368C**-0.48DHEAD ++ (~10.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.458B+10.60.259C*29.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.53%1.869%9604134514,713190435577.72336414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.467%-0.18C0.282C*0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.60.645B+20.50.615B+37.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.846%3.35%9508134117,911210263008.52093284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.483%-0.891D--0.55B+0.862

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
170.557B+5.40.565B+11.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.748%4.929%3241813317,142175420244.06952353%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.675%-1.245D*0.098C+1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.469B+14.50.639B+49.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.588%60.125%32411348479182800.262035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.395B-0.445C---1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.317C*2.60.201C++4.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
76.045%10.6%32411348717134300.533879

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.824M+-0.822D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.791B++2.10.571B+0.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
101.8m314.7%649 (38.9k)534 (32k)3.44999124,61736,1213.93674195 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349542722.984%11.877%27305:1752

48% Engineer26% Heavy Assault15% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 1st, 2013 11:57 AMJun 14th, 2020 9:33 AMJun 26th, 2020 1:53 PM (44d) (PST)Jun 26th, 2020 1:40 PM (44d) (PST)Jun 26th, 2020 11:50 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8331596740.6540.1890.0782.3570.095970

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,9929,53440,45839115141632,052

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3177.3h/132.4d 17,582 14,801 27,878 449.3k 3,333 11,871 18,179 158.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:4,973
Deaths:1,674
KDR:2.971
Accuracy:27.640% C++
HSR:27.850% C+
LA1 Anchor
D
Kills:4,419
Deaths:1,853
KDR:2.385
Accuracy:24.753% D
HSR:24.236% D
NS-15M1
C
Kills:3,039
Deaths:1,260
KDR:2.412
Accuracy:24.631% C
HSR:20.072% D
NC6A GODSAW
D--
Kills:2,163
Deaths:686
KDR:3.153
Accuracy:22.100% D**
HSR:22.977% D--
EM6
D
Kills:1,720
Deaths:566
KDR:3.039
Accuracy:21.410% D-
HSR:23.663% D
NC6 Gauss SAW
D
Kills:1,164
Deaths:999
KDR:1.165
Accuracy:19.948% D
HSR:17.440% D*
NSX Naginata
C**
Kills:1,164
Deaths:351
KDR:3.316
Accuracy:27.165% C**
HSR:30.327% C+
NS-15MG
B
Kills:1,159
Deaths:275
KDR:4.215
Accuracy:30.207% B
HSR:28.645% D
NS-15MB
C+
Kills:1,158
Deaths:264
KDR:4.386
Accuracy:28.572% C+
HSR:27.634% D
NC6S Gauss SAW S
C
Kills:1,158
Deaths:463
KDR:2.501
Accuracy:25.884% C
HSR:20.985% D-
EM1
C
Kills:1,157
Deaths:420
KDR:2.755
Accuracy:23.874% C
HSR:23.336% C
NS-15M AE
C++
Kills:1,153
Deaths:281
KDR:4.103
Accuracy:29.235% C++
HSR:26.800% C--
NS-15M2
C**
Kills:1,135
Deaths:312
KDR:3.638
Accuracy:29.234% C**
HSR:29.251% C+
MGR-L1 Promise
C++
Kills:284
Deaths:153
KDR:1.856
Accuracy:27.021% C+
HSR:30.634% C++
Kills:25,846
Deaths (as Heavy Assault):9,557
Deaths (to Heavy Assaults):9,068
KDR:2.70441
Kill Difference:16,289
Playtime:827.192 hours
Usage:26%
Score:22.985m
Score/min:463
Accuracy (listed only):25.834%
HSR (listed only):25.275%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-4A Bandit
C+
Kills:2,809
Deaths:1,391
KDR:2.019
Accuracy:27.602% C+
HSR:23.176% C
GD-7F
C+
Kills:1,729
Deaths:784
KDR:2.205
Accuracy:27.747% C+
HSR:20.012% C-
Razor GD-23
C-
Kills:1,161
Deaths:506
KDR:2.294
Accuracy:25.151% C-
HSR:20.069% C--
Gauss Compact S
C+
Kills:1,161
Deaths:1,004
KDR:1.156
Accuracy:26.016% C+
HSR:13.781% D
AF-19 Mercenary
C--
Kills:1,161
Deaths:1,353
KDR:0.858
Accuracy:22.878% C--
HSR:18.346% D-
NSX Tanto
C*
Kills:1,119
Deaths:421
KDR:2.658
Accuracy:30.772% C*
HSR:29.669% C++
AC-X11
C++
Kills:828
Deaths:179
KDR:4.626
Accuracy:29.306% C++
HSR:19.928% D
NS Baron G5AE
B**
Kills:771
Deaths:384
KDR:2.008
Accuracy:59.904% B**
HSR:11.803% D-
GD-66 Claw
A
Kills:717
Deaths:392
KDR:1.829
Accuracy:76.045% A
HSR:10.600% D
NS Baron G5
B++
Kills:226
Deaths:186
KDR:1.215
Accuracy:54.150% B++
HSR:12.389% D
19A Fortuna
C*
Kills:182
Deaths:156
KDR:1.167
Accuracy:28.439% C++
HSR:23.626% C*
Kills:11,864
Deaths (as Engineer):6,756
Deaths (to Engineers):8,399
KDR:1.75607
Kill Difference:5,108
Playtime:1,521.558 hours
Usage:48%
Score:51.887m
Score/min:568
Accuracy (listed only):37.092%
HSR (listed only):18.491%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4A Bandit
C+
Kills:2,809
Deaths:1,391
KDR:2.019
Accuracy:27.602% C+
HSR:23.176% C
GD-7F
C+
Kills:1,729
Deaths:784
KDR:2.205
Accuracy:27.747% C+
HSR:20.012% C-
AF-4 Cyclone
C**
Kills:1,224
Deaths:420
KDR:2.914
Accuracy:29.816% C**
HSR:20.997% C+
Tempest
B
Kills:1,182
Deaths:392
KDR:3.015
Accuracy:29.991% B
HSR:24.958% C++
MKV Suppressed
B*
Kills:1,171
Deaths:353
KDR:3.317
Accuracy:32.616% B*
HSR:25.875% B+
Razor GD-23
C-
Kills:1,161
Deaths:506
KDR:2.294
Accuracy:25.151% C-
HSR:20.069% C--
Gauss Compact S
C+
Kills:1,161
Deaths:1,004
KDR:1.156
Accuracy:26.016% C+
HSR:13.781% D
AF-19 Mercenary
C--
Kills:1,161
Deaths:1,353
KDR:0.858
Accuracy:22.878% C--
HSR:18.346% D-
Blitz GD-10
C+
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:26.687% C+
HSR:17.155% C
NS-7 PDW
B
Kills:1,159
Deaths:309
KDR:3.751
Accuracy:29.554% B
HSR:19.327% C+
NSX Tanto
C*
Kills:1,119
Deaths:421
KDR:2.658
Accuracy:30.772% C*
HSR:29.669% C++
AC-X11
C++
Kills:828
Deaths:179
KDR:4.626
Accuracy:29.306% C++
HSR:19.928% D
NS Baron G5AE
B**
Kills:771
Deaths:384
KDR:2.008
Accuracy:59.904% B**
HSR:11.803% D-
GD-66 Claw
A
Kills:717
Deaths:392
KDR:1.829
Accuracy:76.045% A
HSR:10.600% D
NS Baron G5
B++
Kills:226
Deaths:186
KDR:1.215
Accuracy:54.150% B++
HSR:12.389% D
19A Fortuna
C*
Kills:182
Deaths:156
KDR:1.167
Accuracy:28.439% C++
HSR:23.626% C*
NSX Tengu
B++
Kills:170
Deaths:68
KDR:2.500
Accuracy:41.777% C*
HSR:29.412% B++
Kills:17,930
Deaths (as Light Assault):9,056
Deaths (to Light Assaults):7,842
KDR:1.9799
Kill Difference:8,874
Playtime:478.387 hours
Usage:15%
Score:13.616m
Score/min:474
Accuracy (listed only):35.203%
HSR (listed only):20.066%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C**
Kills:1,224
Deaths:420
KDR:2.914
Accuracy:29.816% C**
HSR:20.997% C+
Tempest
B
Kills:1,182
Deaths:392
KDR:3.015
Accuracy:29.991% B
HSR:24.958% C++
MKV Suppressed
B*
Kills:1,171
Deaths:353
KDR:3.317
Accuracy:32.616% B*
HSR:25.875% B+
Blitz GD-10
C+
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:26.687% C+
HSR:17.155% C
NS-7 PDW
B
Kills:1,159
Deaths:309
KDR:3.751
Accuracy:29.554% B
HSR:19.327% C+
NS Baron G5AE
B**
Kills:771
Deaths:384
KDR:2.008
Accuracy:59.904% B**
HSR:11.803% D-
NS-11P
C+
Kills:749
Deaths:223
KDR:3.359
Accuracy:27.510% C+
HSR:22.296% C-
GD-66 Claw
A
Kills:717
Deaths:392
KDR:1.829
Accuracy:76.045% A
HSR:10.600% D
NC1 Gauss Rifle
D
Kills:397
Deaths:339
KDR:1.171
Accuracy:21.601% D-
HSR:18.388% D
NS Baron G5
B++
Kills:226
Deaths:186
KDR:1.215
Accuracy:54.150% B++
HSR:12.389% D
NSX Tengu
B++
Kills:170
Deaths:68
KDR:2.500
Accuracy:41.777% C*
HSR:29.412% B++
GR-22
D
Kills:119
Deaths:89
KDR:1.337
Accuracy:24.014% D
HSR:12.605% D*
Kills:9,045
Deaths (as Combat Medic):3,913
Deaths (to Combat Medics):3,714
KDR:2.31153
Kill Difference:5,132
Playtime:54.414 hours
Usage:2%
Score:1.624m
Score/min:497
Accuracy (listed only):37.805%
HSR (listed only):18.817%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA8 Rebel
B+
Kills:1,630
Deaths:1,425
KDR:1.144
Accuracy:37.310% B+
HSR:20.798% C
AF-4 Cyclone
C**
Kills:1,224
Deaths:420
KDR:2.914
Accuracy:29.816% C**
HSR:20.997% C+
Tempest
B
Kills:1,182
Deaths:392
KDR:3.015
Accuracy:29.991% B
HSR:24.958% C++
MKV Suppressed
B*
Kills:1,171
Deaths:353
KDR:3.317
Accuracy:32.616% B*
HSR:25.875% B+
Blitz GD-10
C+
Kills:1,160
Deaths:758
KDR:1.530
Accuracy:26.687% C+
HSR:17.155% C
NS-7 PDW
B
Kills:1,159
Deaths:309
KDR:3.751
Accuracy:29.554% B
HSR:19.327% C+
EM4 Longshot
D
Kills:479
Deaths:109
KDR:4.395
Accuracy:37.588% D
HSR:60.125% T
NS-44 Commissioner
C--
Kills:320
Deaths:466
KDR:0.687
Accuracy:32.965% D-
HSR:20.938% C--
NSX Tengu
B++
Kills:170
Deaths:68
KDR:2.500
Accuracy:41.777% C*
HSR:29.412% B++
NS-44L Blackhand
B+
Kills:64
Deaths:37
KDR:1.730
Accuracy:47.351% B+
HSR:40.625% C
Kills:8,559
Deaths (as Infiltrator):4,337
Deaths (to Infiltrators):4,368
KDR:1.97348
Kill Difference:4,222
Playtime:28.239 hours
Usage:1%
Score:0.566m
Score/min:334
Accuracy (listed only):34.566%
HSR (listed only):28.021%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B++
Kills:2,623
Deaths:627
KDR:4.183
Accuracy:42.319% B++
HSR:15.517% C-
AF-34 Mattock
C
Kills:2,297
Deaths:619
KDR:3.711
Accuracy:36.165% C
HSR:16.195% D
AF-23 Grinder
B+
Kills:1,228
Deaths:327
KDR:3.755
Accuracy:44.246% B+
HSR:11.889% D--
AF-41 Hacksaw
B+
Kills:1,167
Deaths:365
KDR:3.197
Accuracy:39.600% B+
HSR:13.539% C-
AF-23 Grinder
B++
Kills:1,164
Deaths:308
KDR:3.779
Accuracy:50.736% B++
HSR:12.715% D*
NCM1 Scattercannon
B+
Kills:1,162
Deaths:229
KDR:5.074
Accuracy:47.213% B+
HSR:11.704% D*
NCM1 Scattercannon
B**
Kills:1,159
Deaths:259
KDR:4.475
Accuracy:54.359% B**
HSR:13.805% D
AF-41 Hacksaw
B+
Kills:1,158
Deaths:367
KDR:3.155
Accuracy:42.166% B+
HSR:14.335% C
NCM3 Raven
B++
Kills:907
Deaths:228
KDR:3.978
Accuracy:36.535% D-
HSR:3.749% B++
NCM3 Raven
C
Kills:816
Deaths:228
KDR:3.579
Accuracy:37.229% D
HSR:2.206% C
NS-10 Burster
B+
Kills:345
Deaths:311
KDR:1.109
Accuracy:27.904% D-
HSR:6.087% B+
NS-10 Burster
C+
Kills:319
Deaths:312
KDR:1.022
Accuracy:28.222% D-
HSR:4.702% C+
NCM2 Falcon
B*
Kills:224
Deaths:113
KDR:1.982
Accuracy:37.475% D--
HSR:6.250% B*
NCM2 Falcon
D
Kills:199
Deaths:117
KDR:1.701
Accuracy:37.328% D
HSR:3.518% D
Kills:14,768
Deaths (as MAX Suit):2,205
Deaths (to MAX Suits):2,320
KDR:6.69751
Kill Difference:12,563
Playtime:249.177 hours
Usage:8%
Score:11.159m
Score/min:746
Accuracy (listed only):40.107%
HSR (listed only):9.729%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C++
Kills:6,933
V. Kills:805 N/A
Deaths:873
KDR:7.942
Accuracy:58.623% C++
KPH:55.900 C
VKPH:6.500 C++
Breaker Rocket Pods
C*
Kills:4,712
V. Kills:528 N/A
Deaths:418
KDR:11.273
Accuracy:54.674% C*
KPH:78.900 D
VKPH:8.800 D
Coyote Missiles
D
Kills:2,467
V. Kills:708 348%
Deaths:423
KDR:5.832
Accuracy:49.074% D-
KPH:31.900 D
VKPH:9.200 D*
M20 Mustang
C*
Kills:1,909
V. Kills:1,182 161%
Deaths:549
KDR:3.477
Accuracy:32.133% C*
KPH:19.500 C+
VKPH:12.100 C+
Vortek Rotary
C--
Kills:1,159
V. Kills:802 144%
Deaths:661
KDR:1.753
Accuracy:29.837% C--
KPH:10.400 D
VKPH:7.200 D-
Hornet Missiles
C+
Kills:954
V. Kills:278 342%
Deaths:77
KDR:12.390
Accuracy:60.818% C+
KPH:74.400 C
VKPH:21.700 D-
Tomcat A2AM Pods
C-
Kills:172
V. Kills:184 93%
Deaths:43
KDR:4
Accuracy:74.009% C-
KPH:29 D
VKPH:31 C-
Kills:18,306 (10,001 + 0)
Deaths:3,044
KDR:6.014
VKDR:1.474
Vehicle Kills:4,487
Kill Difference:15,262
Playtime:488.619 hours
Usage:15%
Score:10.657m
Score/min:364
Piloting Accuracy:29.837%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:1,292
V. Kills:519 248%
Deaths:206
KDR:6.272
Accuracy:18.225% F
KPH:43.300 C**
VKPH:17.400 C
L105 Zephyr PX
A**
Kills:328
V. Kills:17 N/A
Deaths:22
KDR:14.909
Accuracy:59.479% A+
KPH:128.200 A**
VKPH:6.600 C+
L105 Zephyr
B**
Kills:206
V. Kills:15 N/A
Deaths:16
KDR:12.875
Accuracy:53.686% B**
KPH:71 C*
VKPH:5.200 D
CAS30 Tank Buster
D--
Kills:62
V. Kills:54 113%
Deaths:136
KDR:0.456
Accuracy:41.132% D
KPH:3.100 D--
VKPH:2.700 D--
Kills:1,888 (62 + 1,826)
Deaths:380
KDR:4.968
VKDR:1.592
Vehicle Kills:605
Kill Difference:1,508
Playtime:55.508 hours
Usage:2%
Score:1.582m
Score/min:475
Piloting Accuracy:41.132%
Gunner Accuracy:53.686%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A+
Kills:3,343
V. Kills:339 N/A
Deaths:218
KDR:15.335
Accuracy:34.242% D
KPH:83.600 A+
VKPH:8.500 C
L100 Python AP
B+
Kills:2,519
V. Kills:1,072 235%
Deaths:251
KDR:10.036
Accuracy:49.886% D
KPH:51.300 B+
VKPH:21.800 C+
L100 Python HESH
A+
Kills:1,314
V. Kills:60 N/A
Deaths:84
KDR:15.643
Accuracy:56.577% B++
KPH:108 A+
VKPH:4.900 D*
L100 Python HEAT
B+
Kills:1,179
V. Kills:191 N/A
Deaths:131
KDR:9
Accuracy:45.669% D
KPH:57.300 B+
VKPH:9.300 D
Skyguard
C++
Kills:275
V. Kills:287 95%
Deaths:94
KDR:2.926
Accuracy:22.809% D**
KPH:11.300 D-
VKPH:11.800 C++
Kills:8,630 (8,630 + 0)
Deaths:778
KDR:11.093
VKDR:2.505
Vehicle Kills:1,949
Kill Difference:7,852
Playtime:146.258 hours
Usage:5%
Score:4.826m
Score/min:550
Driving Accuracy:22.809%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:6,864
V. Kills:3,859 178%
Deaths:913
KDR:7.518
Accuracy:45.423% D
KPH:34.700 C*
VKPH:19.500 B
E540 Halberd
B+
Kills:1,677
V. Kills:714 235%
Deaths:203
KDR:8.261
Accuracy:49.103% C*
KPH:42.500 B+
VKPH:18.100 C++
Titan-150 HESH
B*
Kills:1,252
V. Kills:108 N/A
Deaths:91
KDR:13.758
Accuracy:53.537% B
KPH:67.700 B*
VKPH:5.800 D-
Titan-150 HEAT
C+
Kills:1,165
V. Kills:384 303%
Deaths:213
KDR:5.469
Accuracy:40.810% D-
KPH:28.400 C+
VKPH:9.400 C
C85 Canister
B**
Kills:827
V. Kills:26 N/A
Deaths:42
KDR:19.691
Accuracy:47.674% B+
KPH:146.500 B**
VKPH:4.600 C+
Enforcer ML85
C+
Kills:543
V. Kills:371 146%
Deaths:104
KDR:5.221
Accuracy:39.864% C--
KPH:24.900 C+
VKPH:17 C+
M12 Kobalt
C
Kills:83
V. Kills:3 N/A
Deaths:12
KDR:6.917
Accuracy:12.279% D*
KPH:46.200 C--
VKPH:1.700 C
M20 Basilisk
D
Kills:69
V. Kills:16 406%
Deaths:16
KDR:4.313
Accuracy:22.507% D**
KPH:18.100 D
VKPH:4.200 D--
Kills:12,480 (9,281 + 3,199)
Deaths:1,594
KDR:7.829
VKDR:3.439
Vehicle Kills:5,481
Kill Difference:10,886
Playtime:330.175 hours
Usage:10%
Score:11.448m
Score/min:578
Driving Accuracy:40.810%
Gunner Accuracy:22.507%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C+
Kills:213
V. Kills:14 N/A
Deaths:14
KDR:15.214
Accuracy:56.802% C**
KPH:116.900 C+
VKPH:7.700 C+
Kills:213 (0 + 213)
Deaths:14
KDR:15.214
VKDR:1
Vehicle Kills:14
Kill Difference:199
Playtime:1.822 hours
Usage:0%
Score:0.057m
Score/min:519
Driving Accuracy:N/A%
Gunner Accuracy:56.802%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C**
Kills:348
V. Kills:8 N/A
Deaths:23
KDR:15.130
Accuracy:16.503% D
KPH:93.500 C**
VKPH:2.200 C-
M60-G Bulldog
B**
Kills:344
V. Kills:56 N/A
Deaths:28
KDR:12.286
Accuracy:46.941% B*
KPH:67.200 B**
VKPH:10.900 B+
M40 Fury
B**
Kills:321
V. Kills:42 N/A
Deaths:33
KDR:9.727
Accuracy:35.640% C
KPH:86.800 B**
VKPH:11.400 C**
M60-G Bulldog
A++
Kills:187
V. Kills:16 N/A
Deaths:10
KDR:18.700
Accuracy:49.679% B*
KPH:96.900 A++
VKPH:8.300 C
M12 Kobalt
C*
Kills:164
V. Kills:1 N/A
Deaths:9
KDR:18.222
Accuracy:14.526% D--
KPH:92.400 C*
VKPH:0.600 D**
M20 Basilisk
C
Kills:161
V. Kills:37 424%
Deaths:29
KDR:5.552
Accuracy:27.338% F
KPH:22.200 C
VKPH:5.100 D
M40 Fury
B*
Kills:133
V. Kills:17 N/A
Deaths:10
KDR:13.300
Accuracy:36.678% C+
KPH:90.100 B*
VKPH:11.500 C+
M20 Basilisk
C
Kills:74
V. Kills:35 206%
Deaths:31
KDR:2.387
Accuracy:26.385% F
KPH:17.400 D
VKPH:8.200 C
Kills:1,732 (0 + 1,732)
Deaths:173
KDR:10.012
VKDR:1.225
Vehicle Kills:212
Kill Difference:1,559
Playtime:29.230 hours
Usage:1%
Score:1.086m
Score/min:619
Driving Accuracy:N/A%
Gunner Accuracy:26.385%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:56
V. Kills: N/A
Deaths:25
KDR:2.240
Accuracy:48.171% B+
KPH:44.200 C
VKPH:0 D**
Kills:56 (56 + 0)
Deaths:25
KDR:2.240
VKDR:0
Vehicle Kills:0
Kill Difference:31
Playtime:1.268 hours
Usage:0%
Score:0.013m
Score/min:169
Driving Accuracy:48.171%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
B+
Kills:69
V. Kills:26 256%
Deaths:11
KDR:6.273
Accuracy:29.077% D**
KPH:40 B+
VKPH:15.100 C+
Kills:69 (0 + 69)
Deaths:11
KDR:6.273
VKDR:2.364
Vehicle Kills:26
Kill Difference:58
Playtime:1.726 hours
Usage:0%
Score:0.036m
Score/min:346
Piloting Accuracy:N/A%
Gunner Accuracy:29.077%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 7,7386,9338737.942C+4.4958.623%C++1.313%B56C6.5C++338123.9h5.7B+9.6B+
Titan-150 AP 10,7236,8649137.518C4.0745.423%D4.327%A+34.6C*19.5B575198.1h3.4B+7.6C**
GD-22S 4,9954,9731,6742.971B0.4827.64%C++27.85%C+49.9CN/A15999.7h10C+36.1C*
Breaker Rocket Pods 5,2404,71241811.273C+7.8254.674%C*0.997%C*78.9D8.8D49259.7h9B*16.5B+
LA1 Anchor 4,4304,4191,8532.385C+1.0624.753%D24.236%D47.3DN/A28093.5h10.1C--40.6C-
C75 Viper 3,6823,34321815.335A11.8934.242%D1.077%C83.6A+8.5C54840h4.2A12.2B**
NS-15M1 3,0533,0391,2602.412C++1.0424.631%C20.072%D44.7C-N/A24668h11.3C+45.8C++
AF-4A Bandit 2,8202,8091,3912.019C++1.4327.602%C+23.176%C21.4D-N/A96131.2h10C+36.3C++
AF-34 Mattock 2,6342,6236274.183C+0.7342.319%B++15.517%C-52.4C++N/A28150.1h5.6B13.2B+
L100 Python AP 3,5912,51925110.036C+6.5949.886%D5.042%A++51.3B+21.8C+60549.1h3.4B**6.8B++
Coyote Missiles 3,1752,4674235.832B+2.3849.074%D-N/A31.9D9.2D*36277.3h18.5A37.8B**
AF-34 Mattock 2,3012,2976193.711C+0.2636.165%C16.195%D46.8C+N/A25849.1h5.4B++15B+
NS Decimator 2,5882,1709712.235B+1.2156.433%D2.949%B**42.6C+8.2D--34650.9h2.8B++4.9B++
NC6A GODSAW 2,1752,1636863.153C++0.3022.1%D**22.977%D--53.9DN/A31240.1h9.5C+43.1D
NC05 Jackhammer 2,1102,1051,0182.068B++1.3853.524%B++13.824%C-55.5CN/A29637.9h4.2C**7.8B+
M20 Mustang 3,0911,9095493.477C+0.0332.133%C*4.767%M19.5C+12.1C+38397.7h71.2C**221.6B+
GD-7F 1,7341,7297842.205C*1.2427.747%C+20.012%C-23.8DN/A14572.5h11.8C+42.3C++
EM6 1,7311,7205663.039B0.4121.41%D-23.663%D51CN/A29533.7h10.3C+48.1C
E540 Halberd 2,3911,6772038.261C4.8149.103%C*3.041%C*42.6B+18.1C++74039.4h4.3B*8.8B++
Shrike 1,9061,6527902.091A1.3659.326%C++5.569%A*40.7B++6.3D--44240.6h3.2A++5.3A+
LA8 Rebel 1,6431,6301,4251.144C+2.3137.31%B+20.798%C59.9B+N/A27927.2h5.4B14.4B+
Anti-Vehicle Grenade 1,6881,59011590N/A1,586.5562.294%B**N/A993.8M61.3C-58881.6h2.7A4.4A
C-4 1,9161,5428001.928C++1.5227.795%C+N/A82.5C20D106018.7h1B*3.7B+
L100 Python HESH 1,3741,3148415.643C+12.1956.577%B++1.903%B++107.7A+4.9D*56112.2h2.2B**3.9B*
AP30 Shredder 1,8111,2922066.272C2.8218.225%F1.393%D43.4C**17.4C60029.8h37.7B**206.9B+
Titan-150 HESH 1,3601,2529113.758C+10.3153.537%B2.316%B++67.7B*5.8D-50618.5h2.3B*4.2B*
Frag Grenade 1,2451,23711237N/A1,233.5547.983%CN/A773.1B++5D-53971.6h2.6B*5.4B+
AF-23 Grinder 1,2291,2283273.755C**0.3144.246%B+11.889%D--46.3B+N/A32426.5h5.2B+11.8B*
AF-4 Cyclone 1,2301,2244202.914B*0.5429.816%C**20.997%C+49.8C+N/A30024.6h9.4C**31.6B
Tempest 1,1871,1823923.015B**0.4329.991%B24.958%C++46.4C--N/A10825.5h9.7C+32.2C*
L100 Python HEAT 1,3701,1791319C+5.5545.669%D4.071%B**57.2B+9.3D51820.6h2.7B++5.9B*
Tank Mine 2,0041,1712055.712B**2.2626.865%D-N/A104.6C74.4C*221111.2h1.3B**4.7B+
MKV Suppressed 1,1761,1713533.317A+0.1332.616%B*25.875%B+48.2C+N/A13024.3h12.5C++38.4B+
AF-41 Hacksaw 1,1691,1673653.197C+0.2539.6%B+13.539%C-29.9C--N/A14839h9.8D24.7C+
Titan-150 HEAT 1,5491,1652135.469C2.0240.81%D-3.004%C*28.3C+9.3C43541.1h3.1B*7.6B+
AF-23 Grinder 1,1641,1643083.779C**0.3350.736%B++12.715%D*47.5B+N/A32124.5h5.7B+11.3B**
NC6 Gauss SAW 1,1791,1649991.165C2.2819.948%D17.44%D*21.4D-N/A18654.4h11.8D*59.3D
NSX Naginata 1,1731,1643513.316B**0.1327.165%C**30.327%C+53.2CN/A20421.9h10.8C++39.6C**
NCM1 Scattercannon 1,1631,1622295.074A1.6247.213%B+11.704%D*66.4B++N/A33017.5h4.1B**8.7B**
Razor GD-23 1,1621,1615062.294B+1.1625.151%C-20.069%C--31.8CN/A20536.5h11.4C+45.5C+
Gauss Compact S 1,1731,1611,0041.156C+2.2926.016%C+13.781%D12.7DN/A8091.6h8.6B33.1C**
AF-19 Mercenary 1,1731,1611,3530.858C2.5922.878%C--18.346%D-10.5DN/A84111.1h13.7C59.8C+
Blitz GD-10 1,1621,1607581.53C+1.9226.687%C+17.155%C25.6DN/A14845.3h12.8C++48.1C++
NCM1 Scattercannon 1,1601,1592594.475A1.0354.359%B**13.805%D56B**N/A34720.7h5.6B*10.3B*
Vortek Rotary 1,9611,1596611.753C1.7029.837%C--3.969%A++10.4D7.2D-234111.2h72.1C241.6C
NS-15MG 1,1661,1592754.215B**0.7730.207%B28.645%D71.1CN/A15016.3h10.6C+35.1C*
NS-7 PDW 1,1631,1593093.751A+0.3029.554%B19.327%C+68.6B++N/A23016.9h12.1B40.8B
NS-15MB 1,1641,1582644.386A+0.9428.572%C+27.634%D70.6C-N/A15116.4h11.2C-39.1C+
NC6S Gauss SAW S 1,1631,1584632.501B0.9525.884%C20.985%D-49.9CN/A21423.2h10C+38.6C+
AF-41 Hacksaw 1,1591,1583673.155C+0.2942.166%B+14.335%C29.6C--N/A14039.1h10.6D25C+
EM1 1,1611,1574202.755B+0.6923.874%C23.336%C58.1C+N/A40219.9h12.1C+50.9C+
NS-15M AE 1,1621,1532814.103B+0.6529.235%C++26.8%C--73C+N/A37215.8h10.6C++36.2C*
NS-15M2 1,1401,1353123.638C**0.1929.234%C**29.251%C+87.3BN/A20913h10.8C++36.9C**
NSX Tanto 1,1211,1194212.658B**0.7930.772%C*29.669%C++54.3C+N/A12120.6h12C++39C**
Bouncing Betty 1,0281,0286615.576S12.1343.58%CN/A155.8BN/A8796.6h1.6B++3.7B
Hornet Missiles 1,2329547712.39B+8.9460.818%C+1.572%C++74.5C21.7D-70812.8h5.9A9.7B**
NCM3 Raven 1,1919072283.978S0.5336.535%D-3.749%B++22A*6.9C+24441.3h15.7A42.9B*
AC-X11 8308281794.626A+1.1829.306%C++19.928%D64.2B+N/A63312.9h9.8C-33.6C+
C85 Canister 8538274219.69C+16.2447.674%B+11.971%C147.7B**4.6C+7355.6h6B+12.6B+
NCM3 Raven 1,0698162283.579M**0.1337.229%D2.206%C19.8A*6.1C21741.3h17.6B**47.4B++
NS Baron G5AE 7767713842.008C**1.4459.904%B**11.803%D-56.7C+N/A35413.6h3.7B+6.2C++
NS-11P 7567492233.359B**0.0927.51%C+22.296%C-44.9CN/A22416.7h12.1C+44.1C*
GD-66 Claw 7177173921.829C*1.6276.045%A10.6%D56.9C+N/A28312.6h2.1B+2.7B*
The Slasher 63362011,5970.053C+3.4054.108%A+N/A0.9CN/A3682.2h1.4A2.7B++
Enforcer ML85 9145431045.221C1.7739.864%C--1.657%C24.9C+17C+68421.8h10.8C**27C++
EM4 Longshot 4794791094.394C+0.9437.588%D60.125%T41.3C+N/A21111.6h2.6D**6.8D--
Hawk GD-68 6944083531.156C*2.2964.976%C++3.186%C*13.6D9.5C33730.1h7C**10.8B
NC1 Gauss Rifle 3993973391.171C+2.2821.601%D-18.388%D22.8DN/A25417.4h12.4C--57.3D
MANA Anti-Personnel Turret 3983961562.538N/A0.9122.196%UN/A3960U20U16866700.1h18.6T*83.7T*
MANA Anti-Vehicle Turret 8933662531.447U2.0050.197%UN/A3660U5270U66668100.1h11.2T*22.2T*
M12 Kobalt 3563482315.13C11.6816.503%D17.241%C--94.1B2.2C-4593.7h14.9B+90C++
NS-10 Burster 6583453111.109C2.3427.904%D-6.087%B+6C5.5B+18157.4h151C+541C-
M60-G Bulldog 4003442812.286A8.8446.941%B*1.744%C-67.5B**11B+7625.1h5.2B*11.2B*
L105 Zephyr PX 3453282214.909C+11.4659.479%A+N/A126.2A**6.5C+7002.6h3.3A5.5A++
M40 Fury 363321339.727C++6.2835.64%C2.181%B*86.8B**11.4C**8113.7h9B++25.2B+
NS-44 Commissioner 3213204660.687C-2.7632.965%D-20.938%C--27.6DN/A17811.6h4.1D12.4C-
NS-10 Burster 5793193121.022C2.4328.222%D-4.702%C+5.6C-4.5C+15557.4h163.2C-578.4D
MGR-L1 Promise 2862841531.856C+1.5927.021%C+30.634%C++41.8DN/A1056.8h12.5C+46.4C++
Spear Anti-Vehicle Phalanx Turret 4042752311.957C**8.5139.655%D-3.273%C38.7C--18.2D9197.1h6.9C**17.5C+
Skyguard 562275942.926C--0.5222.809%D**1.091%D11.3D-11.8C++46324.4h140.2D--614.8D**
MAX Punch 2472412,2040.109C++3.3455.648%B++N/A1C+N/A5245.2h1.9C++3.5B+
NS Baron G5 2262261861.215C+2.2354.15%B++12.389%D31DN/A1837.3h4.2C++7.8C++
NCM2 Falcon 3032241131.982B++1.4737.475%D--6.25%B*17C*6C*23113.2h9.3B*24.8B+
C85 Canister-H 2272131415.214C+11.7656.802%C**14.554%B**118.3C+7.8C+5191.8h5.3B+9.2B+
Mag-Cutter 25021215,8310.013C3.4454.452%A++N/A0.2DN/A11033.2h2.5C+4.6B+
L105 Zephyr 2212061612.875C+9.4353.686%B**1.456%A71C*5.2D8532.9h5.4B+10B++
NCM2 Falcon 2711991171.701C+1.7537.328%D3.518%D15C5.4C++25313.3h10.5C+28.1C
M60-G Bulldog 2031871018.7A++15.2549.679%B*3.743%B*98.4A++8.4C14381.9h5B++10B*
19A Fortuna 1831821561.167C2.2828.439%C++23.626%C*10.5D*N/A7317.4h9.4C+33.2C++
M60-A Bulldog 197172247.167C3.7239.22%C++N/A59.3B+8.6B16342.9h4.3B*11B+
Tomcat A2AM Pods 356172434C0.5574.009%C-N/A29.2D31.2C9785.9h6.4B*8.7B*
NSX Tengu 170170682.5B*0.9541.777%C*29.412%B++37DN/A844.6h11.9C+28.4C++
M12 Kobalt 171167355.667C+52.2223.134%C+26.946%A++185.6B*4.4C+4130.9h11.7B*50.5B++
M12 Kobalt 165164918.222C14.7714.526%D--13.415%D*91.1C++N/A5591.8h12.7B**87.7C*
M20 Basilisk 198161295.552B+2.1027.338%F6.211%C+22.1C5.1D2827.3h58.3B*213.1C+
AF-22 Crow 2961602870.557C--2.8969.85%C++1.25%D--12.4D-10.5C29812.9h9.6D13.7D
M40 Fury 1501331013.3B9.8536.678%C+1.504%C+88.7B*11.3C+14691.5h9.3B+25.5B+
GR-22 120119891.337C2.1124.014%D12.605%D*25.9D-N/A2844.6h14.4D--60.1D
M12 Kobalt 8683126.917D3.4712.279%D*19.277%B+46.1C--1.7C3371.8h17.2C++140.1C+
C-4 ARX 10581471.723C1.7321.386%D--N/A19.3F5.7F1244.2h0.9B*4.1C++
M20 Basilisk 10974312.387D1.0626.385%F5.405%C17.2D8.1C3524.3h67.5B++255.9C
M20 Wyvern 9569116.273C+2.8229.077%D**4.348%C**40.6B+15.3C+3451.7h48.3B*166.2B
M20 Basilisk 8569164.313C+0.8622.507%D**7.246%B**18.2D4.2D--1963.8h43.5B**193.1C**
NS-44L Blackhand 6464371.73C+1.7247.351%B+40.625%C37.6C+N/A1141.7h4.5C-9.4C+
CAS30 Tank Buster 116621360.456C--2.9941.132%DN/A3.1D--2.7D--20820.2h53.2C+129.4C+
S12 Renegade 5656252.24C1.2148.171%B+1.786%D--43.1CN/A1691.3h2.8B+5.9B+
M60-A Bulldog 6654510.8C7.3545.48%C--3.704%A+36C8B+3521.5h6C13.1C+
M60-A Bulldog 595177.286C-3.8446.454%C3.922%A++26.8D4.2C+2981.9h6.3C13.5C
Aspis Anti-Aircraft Phalanx Turret 1075086.25B+2.8022.521%D--2%C+10.9D12.4C7674.6h129.8C++576.2C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit6041,335,912162.3h
Anti-Vehicle MANA Turret614616.7h
Nanite Revive Grenade01350h
Medical Kit6739,96233.5h
Medical Applicator12349,3854.7h
Spawn Beacon211,1172.1h
Deconstruction Tool01380h
Motion Spotter03690.4h
NC Patriot Flare Gun13440.5h
Restoration Kit608333.7h
Shield Recharging Field89970.6h
Ammunition Package229642.5h
Anti-Infantry MANA Turret185811.2h

Check the help document for the dictionary if you want to learn more about words used here.


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