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Mefi[] Mefi
VS BR 102

KDR: 2.21

Score: 19.6m

Last Seen: Feb 17th, 2018 11:12 AM
- OFFLINE - 10263 hour(s)

Battle Rank 103 (102 total) - Vanu Sovereignty on Miller
Level Progress (to 104): 82%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Lasher X2 Solstice VE3 Lumine Edge Ghost NS-7 PDW Phaseshift VX-S Corvus VA55 Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $322,758 MLG Score: 258
Fun Score: N/A
Cheeseburgers Flipped: 677TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.534%18.224%3922311917,0622.096170.114

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.397%0.074C+-0.401C---1.101D*HEAD ++ (~7.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.60.079C+14.8-0.034C+53.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.903%1.648%82312113643853550.945454102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.225%-1.562F-0.587D1.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
377.6-8.787T*94-6.514T*283.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.353%4.895%779912051,6142707355.95572219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.345%0.107C+0.11C+0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.90.382C**27.60.308C*46.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.615%67.521%779412101,67846163.63204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.137%0.395B0.029C+0.211

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.6-0.075C+4-0.258C6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.461%8.482%7792121222425320.88189

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.51%-1.086D*-1.215D*1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.1-0.449C--5.4-0.118C+13.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.6m419.9%203 (12.2k)173 (10.4k)2.2100518,4768,3603.17177102 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121484616.405%16.129%26513:311

17% Combat Medic27% Engineer12% Heavy Assault35% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 9:16 PMNov 9th, 2015 8:52 PMMar 16th, 2018 10:25 AM (521d) (PST)Feb 17th, 2018 7:16 AM (548d) (PST)Feb 17th, 2018 7:12 AM (548d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
322702520.1630.0740.0260.8200.032258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,2964,21715,079104249210,405

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1884.5h/78.5d 8,040 2,980 13,338 92.7k 1,538 6,571 3,596 36.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
D
Kills:226
Deaths:80
KDR:2.825
Accuracy:19.553% D
HSR:19.027% D
Flare VE6
D
Kills:200
Deaths:67
KDR:2.985
Accuracy:18.931% D
HSR:17.500% D--
Orion VS54
C
Kills:194
Deaths:75
KDR:2.587
Accuracy:19.424% C
HSR:19.588% D
VX29 Polaris
C+
Kills:76
Deaths:36
KDR:2.111
Accuracy:23.149% C+
HSR:18.421% D
Kills:696
Deaths (as Heavy Assault):258
Deaths (to Heavy Assaults):2,121
KDR:2.69767
Kill Difference:438
Playtime:217.366 hours
Usage:12%
Score:1.659m
Score/min:127
Accuracy (listed only):20.264%
HSR (listed only):18.634%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D-
Kills:940
Deaths:511
KDR:1.840
Accuracy:17.358% D--
HSR:14.894% D-
NS-7 PDW
C
Kills:652
Deaths:277
KDR:2.354
Accuracy:22.418% C-
HSR:16.411% C
Eridani SX5G
C
Kills:404
Deaths:184
KDR:2.196
Accuracy:24.675% D
HSR:18.317% C
Pulsar C
C
Kills:356
Deaths:206
KDR:1.728
Accuracy:23.020% C
HSR:17.978% D-
Sirius SX12
C**
Kills:352
Deaths:153
KDR:2.301
Accuracy:25.792% C**
HSR:12.500% D-
Solstice SF
C--
Kills:187
Deaths:142
KDR:1.317
Accuracy:21.329% C--
HSR:3.743% F--
Nova
D*
Kills:160
Deaths:128
KDR:1.250
Accuracy:25.095% F
HSR:9.375% D*
Serpent VE92
B+
Kills:134
Deaths:78
KDR:1.718
Accuracy:22.393% C
HSR:23.134% B+
VE-S Canis
C++
Kills:111
Deaths:57
KDR:1.947
Accuracy:23.501% D
HSR:20.721% C++
Phobos VX86
D-
Kills:64
Deaths:42
KDR:1.524
Accuracy:49.164% D-
HSR:6.250% F
Kills:3,360
Deaths (as Light Assault):1,778
Deaths (to Light Assaults):1,605
KDR:1.88976
Kill Difference:1,582
Playtime:83.885 hours
Usage:4%
Score:0.433m
Score/min:86
Accuracy (listed only):25.474%
HSR (listed only):14.332%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D-
Kills:940
Deaths:511
KDR:1.840
Accuracy:17.358% D--
HSR:14.894% D-
Pulsar C
C
Kills:356
Deaths:206
KDR:1.728
Accuracy:23.020% C
HSR:17.978% D-
Solstice SF
C--
Kills:187
Deaths:142
KDR:1.317
Accuracy:21.329% C--
HSR:3.743% F--
Nova
D*
Kills:160
Deaths:128
KDR:1.250
Accuracy:25.095% F
HSR:9.375% D*
Serpent VE92
B+
Kills:134
Deaths:78
KDR:1.718
Accuracy:22.393% C
HSR:23.134% B+
Phobos VX86
D-
Kills:64
Deaths:42
KDR:1.524
Accuracy:49.164% D-
HSR:6.250% F
Kills:1,841
Deaths (as Engineer):1,107
Deaths (to Engineers):2,002
KDR:1.66305
Kill Difference:734
Playtime:515.982 hours
Usage:27%
Score:5.349m
Score/min:173
Accuracy (listed only):26.393%
HSR (listed only):12.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:753
Deaths:94
KDR:8.011
Accuracy:34.940% D
HSR:71.846% B
NS-7 PDW
C
Kills:652
Deaths:277
KDR:2.354
Accuracy:22.418% C-
HSR:16.411% C
Phaseshift VX-S
B++
Kills:580
Deaths:76
KDR:7.632
Accuracy:40.952% B++
HSR:65% D
Eridani SX5G
C
Kills:404
Deaths:184
KDR:2.196
Accuracy:24.675% D
HSR:18.317% C
Sirius SX12
C**
Kills:352
Deaths:153
KDR:2.301
Accuracy:25.792% C**
HSR:12.500% D-
Phantom VA23
C
Kills:317
Deaths:94
KDR:3.372
Accuracy:30.301% D
HSR:27.129% C
Artemis VX26
C
Kills:271
Deaths:93
KDR:2.914
Accuracy:24.610% D
HSR:21.033% C
Beamer VS3
C-
Kills:239
Deaths:195
KDR:1.226
Accuracy:19.042% D*
HSR:19.247% C-
XM98
C++
Kills:227
Deaths:23
KDR:9.870
Accuracy:37.955% C++
HSR:74.890% C+
Cerberus
D-
Kills:212
Deaths:236
KDR:0.898
Accuracy:24.886% D--
HSR:16.038% D-
Spiker
C*
Kills:162
Deaths:136
KDR:1.191
Accuracy:31.059% C*
HSR:15.432% D
NS-44L Blackhand
B**
Kills:137
Deaths:54
KDR:2.537
Accuracy:50.912% B**
HSR:56.934% B**
VA39 Spectre
C+
Kills:118
Deaths:11
KDR:10.727
Accuracy:30.952% C
HSR:38.136% C+
VE-S Canis
C++
Kills:111
Deaths:57
KDR:1.947
Accuracy:23.501% D
HSR:20.721% C++
Kills:4,535
Deaths (as Infiltrator):1,683
Deaths (to Infiltrators):1,255
KDR:2.69459
Kill Difference:2,852
Playtime:655.985 hours
Usage:35%
Score:5.528m
Score/min:140
Accuracy (listed only):30.143%
HSR (listed only):33.831%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C
Kills:652
Deaths:277
KDR:2.354
Accuracy:22.418% C-
HSR:16.411% C
Corvus VA55
C
Kills:522
Deaths:227
KDR:2.300
Accuracy:20.811% D
HSR:20.498% C
H-V45
C
Kills:490
Deaths:342
KDR:1.433
Accuracy:22.742% C
HSR:13.061% D*
Pulsar VS1
C
Kills:457
Deaths:203
KDR:2.251
Accuracy:22.399% C
HSR:12.692% D*
Eridani SX5G
C
Kills:404
Deaths:184
KDR:2.196
Accuracy:24.675% D
HSR:18.317% C
Sirius SX12
C**
Kills:352
Deaths:153
KDR:2.301
Accuracy:25.792% C**
HSR:12.500% D-
NS-11A
D
Kills:303
Deaths:227
KDR:1.335
Accuracy:18.418% D*
HSR:16.172% D
Equinox VE2 Burst
C-
Kills:169
Deaths:128
KDR:1.320
Accuracy:21.624% D*
HSR:24.260% C-
Nova
D*
Kills:160
Deaths:128
KDR:1.250
Accuracy:25.095% F
HSR:9.375% D*
Terminus VX-9
D
Kills:138
Deaths:81
KDR:1.704
Accuracy:22.018% D
HSR:21.015% D
VE-S Canis
C++
Kills:111
Deaths:57
KDR:1.947
Accuracy:23.501% D
HSR:20.721% C++
Phobos VX86
D-
Kills:64
Deaths:42
KDR:1.524
Accuracy:49.164% D-
HSR:6.250% F
Kills:3,822
Deaths (as Combat Medic):2,049
Deaths (to Combat Medics):784
KDR:1.8653
Kill Difference:1,773
Playtime:313.523 hours
Usage:17%
Score:5.482m
Score/min:291
Accuracy (listed only):24.888%
HSR (listed only):15.939%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:418
Deaths:103
KDR:4.058
Accuracy:15.472% C
HSR:17.703% C
Quasar VM1
D-
Kills:357
Deaths:88
KDR:4.057
Accuracy:12.138% D-
HSR:13.165% D*
Comet VM2
B+
Kills:180
Deaths:56
KDR:3.214
Accuracy:46.530% B+
HSR:5% B+
Comet VM2
A++
Kills:140
Deaths:53
KDR:2.642
Accuracy:47.327% C*
HSR:7.857% A++
Cosmos VM3
C*
Kills:124
Deaths:34
KDR:3.647
Accuracy:18.205% C*
HSR:12.903% D**
Vortex VM21
B+
Kills:105
Deaths:27
KDR:3.889
Accuracy:44.943% B+
HSR:2.857% C
Vortex VM21
B++
Kills:84
Deaths:27
KDR:3.111
Accuracy:47.102% B++
HSR:1.190% D*
NS-10 Burster
C**
Kills:77
Deaths:38
KDR:2.026
Accuracy:31.122% C**
HSR:2.597% D--
Blueshift VM5
C**
Kills:75
Deaths:16
KDR:4.688
Accuracy:17.681% C
HSR:22.667% C**
NS-10 Burster
B+
Kills:70
Deaths:21
KDR:3.333
Accuracy:34.177% B+
HSR:0% F
Blueshift VM5
D
Kills:67
Deaths:17
KDR:3.941
Accuracy:16.370% D
HSR:8.955% F--
Kills:1,697
Deaths (as MAX Suit):240
Deaths (to MAX Suits):442
KDR:7.07083
Kill Difference:1,457
Playtime:84.803 hours
Usage:5%
Score:1.158m
Score/min:228
Accuracy (listed only):30.097%
HSR (listed only):8.627%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
D
Kills:213
V. Kills:215 99%
Deaths:28
KDR:7.607
Accuracy:24.659% D
KPH:7.200 D--
VKPH:7.300 D
C75 Viper
D-
Kills:64
V. Kills:21 291%
Deaths:1
KDR:64
Accuracy:27.885% D*
KPH:13.200 D-
VKPH:4.300 D-
Kills:277 (277 + 0)
Deaths:29
KDR:9.552
VKDR:8.138
Vehicle Kills:236
Kill Difference:248
Playtime:34.349 hours
Usage:2%
Score:0.215m
Score/min:105
Driving Accuracy:27.885%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:444
V. Kills:303 146%
Deaths:66
KDR:6.727
Accuracy:55.162% A
KPH:22.900 C+
VKPH:15.600 C+
E540 Halberd
C+
Kills:300
V. Kills:167 179%
Deaths:39
KDR:7.692
Accuracy:53.252% B++
KPH:27.200 C
VKPH:15.200 C+
Proton II PPA
B+
Kills:96
V. Kills:6 N/A
Deaths:16
KDR:6
Accuracy:27.389% B+
KPH:32.700 D-
VKPH:2 D-
Supernova PC
C+
Kills:87
V. Kills:39 218%
Deaths:9
KDR:9.667
Accuracy:47.656% C+
KPH:17.700 C-
VKPH:7.900 C+
M20 Basilisk
B**
Kills:78
V. Kills:19 390%
Deaths:10
KDR:7.800
Accuracy:36.347% B**
KPH:18.500 C+
VKPH:4.500 D
Aphelion VEX-4
C+
Kills:61
V. Kills:37 161%
Deaths:21
KDR:2.905
Accuracy:33.468% C+
KPH:21 C-
VKPH:12.700 D
Kills:1,066 (87 + 979)
Deaths:161
KDR:6.621
VKDR:3.547
Vehicle Kills:571
Kill Difference:905
Playtime:45.405 hours
Usage:2%
Score:0.467m
Score/min:172
Driving Accuracy:47.656%
Gunner Accuracy:33.468%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:202
V. Kills:63 316%
Deaths:37
KDR:5.459
Accuracy:41.118% C*
KPH:20.500 C+
VKPH:6.400 C
M12 Kobalt
D
Kills:180
V. Kills:11 N/A
Deaths:9
KDR:20
Accuracy:19.990% C**
KPH:34.200 D-
VKPH:2.100 D
M20 Basilisk
C+
Kills:134
V. Kills:51 258%
Deaths:25
KDR:5.360
Accuracy:38.719% C+
KPH:20.100 C+
VKPH:7.700 C
M12 Kobalt
B+
Kills:91
V. Kills:18 N/A
Deaths:7
KDR:13
Accuracy:20.288% B+
KPH:22.100 D*
VKPH:4.400 B+
M60-G Bulldog
C+
Kills:89
V. Kills:7 N/A
Deaths:8
KDR:11.125
Accuracy:32.458% C
KPH:27.500 C+
VKPH:2.200 D--
Kills:696 (0 + 696)
Deaths:86
KDR:8.093
VKDR:1.744
Vehicle Kills:150
Kill Difference:610
Playtime:29.125 hours
Usage:2%
Score:0.211m
Score/min:121
Driving Accuracy:N/A%
Gunner Accuracy:32.458%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D--
Kills:86
V. Kills:1 N/A
Deaths:35
KDR:2.457
Accuracy:9.359% F-
KPH:6.400 D--
VKPH:0.100 D*
Kills:86 (86 + 0)
Deaths:35
KDR:2.457
VKDR:0.029
Vehicle Kills:1
Kill Difference:51
Playtime:13.543 hours
Usage:1%
Score:0.030m
Score/min:37
Driving Accuracy:9.359%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lasher X2 1,3801,3456062.219A++0.0126.227%C+2.677%D18.1DN/A5674.2h23D87.7C+
Solstice VE3 9599405111.84A++0.3717.358%D--14.894%D-6.7DN/A45141.3h17.4C+100C
Lumine Edge 7747561,2660.597A++1.6147.861%A++10.318%D-2.4CN/A6311.8h1.2B+2.5B+
Ghost 755753948.011A++5.8034.94%D71.846%B17.5D-N/A5243h2.1B+6C++
NS-7 PDW 6576522772.354A++0.1422.418%C-16.411%C12DN/A3654.4h15.9C+71C+
Phaseshift VX-S 584580767.632A++5.4240.952%B++65%D12.6D--N/A7046.2h6.4F--15.7D--
Corvus VA55 5295222272.3A+0.0920.811%D20.498%C13.1D-N/A3839.8h14.5D69.6D
Spear Anti-Vehicle Phalanx Turret 800508863.5S61.2943.059%C+5.118%B+36.3C+20.9C+24714h8.6C*19.9C*
H-V45 5014903421.433C++0.7822.742%C13.061%D*12D-N/A3640.7h17.2D*75.7C--
Pulsar VS1 4614572032.251A+0.0422.399%C12.692%D*11.4DN/A4440.1h15.7C+69.9C+
Saron HRB 747444666.727B4.5255.162%A2.252%B++22.9C+15.6C+17719.4h23.1C+41.8B++
Cosmos VM3 4224181034.058A1.8515.472%C17.703%C22.8DN/A5718.3h11.2B**72.6B+
Eridani SX5G 4084041842.196B++0.0124.675%D18.317%C16.6D-N/A4624.4h14.2D-57.4C--
Quasar VM1 365357884.057A++1.8512.138%D-13.165%D*14.4DN/A5924.8h14.4C**118.4C+
Pulsar C 3603562061.728C**0.4823.02%C17.978%D-5.7D--N/A2362.4h16.8D*73.1D
Sirius SX12 3573521532.301B**0.0925.792%C**12.5%D-18.8C-N/A7018.7h16.4C+63.8C++
Phantom VA23 319317943.372B**1.1630.301%D27.129%C11.5D*N/A4127.5h5.9D--19.4D
NS-11A 3063032271.335C++0.8818.418%D*16.172%D9D--N/A2833.5h16.4D89.2D--
E540 Halberd 467300397.692C+5.4853.252%B++2.333%C+27.3C15.2C+18211h5.8C++10.9B+
MANA Anti-Vehicle Turret 712296664.485A++2.2754.062%C++1.014%D**2960M+4160M**2504040.1h10.3D19C+
Artemis VX26 273271932.914A0.7024.61%D21.033%C13.4D--N/A3920.2h14.9D-60.5D
Beamer VS3 2402391951.226B++0.9819.042%D*19.247%C-6.9D--N/A2534.5h7.7B+40.2C+
XM98 227227239.87S7.6637.955%C++74.89%C+16.9DN/A5513.4h2.4C*6.3B
Pulsar LSW 229226802.825B**0.6119.553%D19.027%D17.3D-N/A5813.1h12.5C++63.7C+
Skyguard 428213287.607A++5.4024.659%D1.878%C+7.2D--7.3D9729.5h154.5D626.5D-
Cerberus 2142122360.898C+1.3124.886%D--16.038%D-3.3D*N/A1263.9h6.9C27.9D
M20 Basilisk 265202375.459A3.2541.118%C*4.951%C20.4C+6.4C1379.9h60.7B++147.6B**
Flare VE6 206200672.985A+0.7718.931%D17.5%D--15.6D-N/A5512.8h12.5C--65.8C
Orion VS54 201194752.587B++0.3819.424%C19.588%D14.8DN/A10713.1h13.9C+71.8C+
Lancer VS22 4731941161.672B**0.5449.759%D**N/A5.3D-7.6D8636.7h25.5C++51.2C+
Solstice SF 1911871421.317B0.8921.329%C--3.743%F--5.1D--N/A1536.6h10.5C**49.3C**
Comet VM2 288180563.214M+1.0046.53%B+5%B+8.1D4.8B6722.3h30.4D65.2C+
M12 Kobalt 191180920B++17.7919.99%C**17.778%C+34D-2.1D1125.3h19.6C++98.2B
Equinox VE2 Burst 1761691281.32C0.8921.624%D*24.26%C-11D*N/A3515.4h21.7F*100.6F-
Force-Blade 1971644,8370.034B2.1825.043%C-2.439%D0.2C--N/A1890.7h3.6D14.3C
Spiker 1641621361.191C*1.0231.059%C*15.432%D4.8D*N/A1434h11.7C37.6C+
Nova 1621601281.25C+0.9625.095%F9.375%D*5.8D*N/A1727.7h5.8D23F-
Comet VM2 225140532.642A*0.4347.327%C*7.857%A++7.1D4.3C5319.7h35.9C--75.8C+
Terminus VX-9 139138811.704C++0.5122.018%D21.015%D9.9D*N/A3014h15.4D--70D
S1 237137363.806S1.6043.644%D**1.46%D-10.4D--7.6D13713.2h7.9C-18D--
NS-44L Blackhand 138137542.537B**0.3350.912%B**56.934%B**2.7D*N/A2350.3h9.6T18.8D-
Serpent VE92 135134781.718B+0.4922.393%C23.134%B+6.2D--N/A2621.6h19.2D**85.7D
M20 Basilisk 185134255.36A3.1538.719%C+2.985%D--20C+7.6C1376.7h61.1B**157.8B**
Cosmos VM3 125124343.647A1.4418.205%C*12.903%D**30.2C+N/A834.1h10.9B**59.8C**
Hunter QCX 132124761.632A+0.5829.385%D-27.419%C++2.5D*N/A2050.5h5.7C*19.4C+
VA39 Spectre 1181181110.727S8.5230.952%C38.136%C+9.8D-N/A6212.1h7.4D23.8C
VE-S Canis 119111571.947B++0.2623.501%D20.721%C++12.1D-N/A289.2h18.1D*77.2D
Vortex VM21 169105273.889A*1.6844.943%B+2.857%C6.6C--4D5615.9h22.2B++49.4B+
Frag Grenade 1061041104N/A101.7929.2%F--N/A1040A*20A29640.1h2.5A8.5C++
Aspis Anti-Aircraft Phalanx Turret 228101520.2S17.9923.963%CN/A8.8C-11C+19411.5h158.6C+661.7C+
Proton II PPA 10296166C-3.7927.389%B+1.042%D--33.1D-2.1D-992.9h14.8D*54C
M12 Kobalt 10991713C+10.7920.288%B+12.088%D*22.2D*4.4B+764.1h19C++93.8B
M60-G Bulldog 9689811.125A*8.9132.458%C2.247%C-27.8C+2.2D--1083.2h4.3A13.3B*
Supernova PC 1268799.667B++7.4647.656%C+1.149%D-17.8C-8C+2424.9h5.7C+12C+
M12 Kobalt-F 8786352.457B0.259.359%F-3.488%D*6.4D--N/A3713.5h21.2D226.6F-
Vortex VM21 14584273.111A++0.9047.102%B++1.19%D*5.2D3.8C--4616.1h29.7B++63.1B+
M20 Basilisk 9778107.8A**5.5936.347%B**2.564%D*18.6C+4.5D964.2h64.7B++178.1B**
Nemesis VSH9 12877511.51A+0.7053.245%D*N/A7.4C-4.9C11210.4h8.8C+16.6D
NS-10 Burster 15777382.026A++0.1831.122%C**2.597%D--3.1D--3.3C+7124.5h279.6T898.3D**
VX29 Polaris 7676362.111B+0.1023.149%C+18.421%D19D-N/A734h14.9D64.3C+
Blueshift VM5 7775164.688B**2.4817.681%C22.667%C**27.8CN/A1202.7h14.7B+83C*
NS-10 Burster 15170213.333M++1.1234.177%B+N/A4.3D5B*8816.3h207.5D*607.1C
Blueshift VM5 6767173.941B++1.7316.37%D8.955%F--23.1DN/A932.9h16.2C+99C+
Phobos VX86 6464421.524C*0.6949.164%D-6.25%F8.3D*N/A417.7h4.6T-9.3F
C75 Viper 8564164U61.7927.885%D*1.563%C*13.3D-4.4D-1504.8h12.9C*46.2C
Aphelion VEX-4 9861212.905C0.6933.468%C+4.918%B+21C-12.8D1612.9h54.3C**162.4B
Tank Mine 8258319.333S17.1259.615%A++N/A58D--24D*6001h3.2F-5.4B+
Proximity Mine 5757414.25M*12.0440%CN/A95DN/A3890.6h2.4D**6D
Xiphos Anti-Personnel Phalanx Turret 6456318.667N/A16.4616.405%UN/A560U80U1062900.1h39.4T*240T*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret108042.7h
Spawn Beacon1760.1h
Nano-Armor Kit244486,05272.1h
Nanite Revive Grenade01,4340.4h
Nanite Healing Grenade01940h
Spitfire Auto-Turret13800.3h
Restoration Kit51470.2h
Motion Spotter2619,6968.8h
Deconstruction Tool05290.1h
Recon Detection Device21,5044.3h
Shield Recharging Field6218,8695.1h
Ammunition Package94,8802.8h
Medical Kit1072,1944.9h
Anti-Infantry MANA Turret21,2241.6h
Medical Applicator468403,94846.7h
Snowman Soldier41370.1h

Check the help document for the dictionary if you want to learn more about words used here.


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