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Paragon MegatronAttack[DPSO] MegatronAttack
VS BR 199

KDR: 1.1

Score: 106.9m

Last Seen: Jul 30th, 2020 1:43 AM
- OFFLINE - 1.8 hour(s)

Prestige 1, Battle Rank 100 (199 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS Lumine Edge VE-S Canis Serpent VE92 Tank Mine Terminus VX-9 C-4 ARX Eclipse VE3A Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 1247TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.74%16.548%47628132144,1940.6946780.408

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.309%1.449A-0.686D-1.718F-HEAD (~2.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.60.465B+11.40.202C++28.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.574%0.694%381134857621381760.269285325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.354C**-0.808D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.50.726B++18.10.66B+26.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
68.033%1.724%211348585543740.010461877%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.615M-0.501D-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.508B+12.9-0.033C+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.536%1.777%127713423,377469116840.719736200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.898%1.322A-0.663D1.171

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.578B+25.60.363C**25.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.836%28.884%12711348824372880.220971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.337A-2.455F*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.095C+3.9-0.235C5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.039%14.438%127113488455429430.155617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.144C-0.074C+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.259C*3.90.199C++5.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
106.9m562.6%398 (23.9k)334 (20k)1.10276141,408128,2311.19833199 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1349465614.824%9.238%13702:3043

22% Combat Medic53% Engineer11% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 26th, 2013 12:40 AMFeb 13th, 2020 3:01 AMJul 30th, 2020 8:45 PM (10d) (PST)Jul 30th, 2020 12:12 AM (11d) (PST)Jul 29th, 2020 9:43 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3852011840.4420.4000.0412.6960.03887

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,11412,06511,04926242162220,025

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5337.9h/222.4d 12,255 13,063 72,413 863.4k 11,005 14,224 12,057 123.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
C+
Kills:1,306
Deaths:1,075
KDR:1.215
Accuracy:25.560% C+
HSR:22.588% C--
Orion VS54
C*
Kills:1,153
Deaths:1,061
KDR:1.087
Accuracy:23.084% C
HSR:30.789% C*
VE-H Maw AE
C++
Kills:746
Deaths:428
KDR:1.743
Accuracy:31.429% C++
HSR:21.716% D--
Flare VE6
C**
Kills:175
Deaths:119
KDR:1.471
Accuracy:27.612% C**
HSR:18.286% D*
NSX-P Naginata
C++
Kills:117
Deaths:92
KDR:1.272
Accuracy:27.158% C++
HSR:18.803% F
Kills:3,497
Deaths (as Heavy Assault):2,775
Deaths (to Heavy Assaults):32,611
KDR:1.26018
Kill Difference:722
Playtime:275.053 hours
Usage:5%
Score:5.002m
Score/min:303
Accuracy (listed only):26.969%
HSR (listed only):22.436%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:4,126
Deaths:4,836
KDR:0.853
Accuracy:27.600% C++
HSR:15.802% D--
Eclipse VE3A
C
Kills:3,181
Deaths:5,051
KDR:0.630
Accuracy:27.419% C
HSR:15.813% D--
Solstice VE3
C+
Kills:2,838
Deaths:5,926
KDR:0.479
Accuracy:25.397% C+
HSR:10.465% F
VE-C Horizon
A++
Kills:2,390
Deaths:2,268
KDR:1.054
Accuracy:48.539% A++
HSR:17.197% D*
NS-11C
A**
Kills:2,047
Deaths:2,181
KDR:0.939
Accuracy:40.149% A**
HSR:16.219% D-
Pulsar C
D-
Kills:1,353
Deaths:2,926
KDR:0.462
Accuracy:23.577% D-
HSR:14.043% F-
The Little Helper
B**
Kills:1,208
Deaths:1,214
KDR:0.995
Accuracy:59.672% B**
HSR:13.411% D
Eidolon VE33
D
Kills:1,172
Deaths:3,031
KDR:0.387
Accuracy:27.604% D
HSR:14.505% F
VX6-7
C**
Kills:1,171
Deaths:1,399
KDR:0.837
Accuracy:28.835% C**
HSR:25.107% C*
Zenith VX-5
C-
Kills:1,158
Deaths:1,581
KDR:0.732
Accuracy:25.947% C-
HSR:17.444% D-
Thanatos VE70
C
Kills:845
Deaths:1,174
KDR:0.720
Accuracy:40.039% C
HSR:14.438% C
Kills:21,489
Deaths (as Engineer):31,587
Deaths (to Engineers):26,295
KDR:0.68031
Kill Difference:10,098
Playtime:2,849.519 hours
Usage:53%
Score:52.255m
Score/min:306
Accuracy (listed only):34.071%
HSR (listed only):15.858%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B*
Kills:6,378
Deaths:6,188
KDR:1.031
Accuracy:35.385% B*
HSR:13.217% D*
Terminus VX-9
C
Kills:3,908
Deaths:5,527
KDR:0.707
Accuracy:25.834% C
HSR:17.682% D**
NS-11P
A
Kills:1,589
Deaths:1,638
KDR:0.970
Accuracy:34.327% A
HSR:20.957% D
Corvus VA55
A+
Kills:1,215
Deaths:1,294
KDR:0.939
Accuracy:35.446% A+
HSR:18.519% D--
The Little Helper
B**
Kills:1,208
Deaths:1,214
KDR:0.995
Accuracy:59.672% B**
HSR:13.411% D
Sirius SX12
B+
Kills:1,177
Deaths:1,342
KDR:0.877
Accuracy:29.466% B+
HSR:15.718% D
Pulsar VS1
D
Kills:1,176
Deaths:2,662
KDR:0.442
Accuracy:23.530% D
HSR:11.565% D**
NSX Yumi
C++
Kills:1,164
Deaths:1,449
KDR:0.803
Accuracy:29.424% C++
HSR:23.969% C--
Darkstar
C--
Kills:1,161
Deaths:1,283
KDR:0.905
Accuracy:26.451% C--
HSR:18.777% D--
CME
C--
Kills:1,160
Deaths:1,635
KDR:0.709
Accuracy:26.103% C--
HSR:12.759% D**
Eridani SX5
C++
Kills:1,159
Deaths:1,372
KDR:0.845
Accuracy:29.668% C++
HSR:12.079% D*
H-V45
C
Kills:1,158
Deaths:1,681
KDR:0.689
Accuracy:25.833% C
HSR:13.644% D*
Equinox VE2
D--
Kills:1,156
Deaths:2,666
KDR:0.434
Accuracy:23.570% D--
HSR:11.419% D**
Thanatos VE70
C
Kills:845
Deaths:1,174
KDR:0.720
Accuracy:40.039% C
HSR:14.438% C
NSX "Networked" Tengu
B
Kills:673
Deaths:953
KDR:0.706
Accuracy:44.282% B
HSR:15.007% D**
NS-7G PDW
A+
Kills:643
Deaths:771
KDR:0.834
Accuracy:36.943% A+
HSR:13.997% D-
NS-66 Punisher
A+
Kills:611
Deaths:705
KDR:0.867
Accuracy:36.607% A+
HSR:17.021% D*
NS-11A
A++
Kills:317
Deaths:465
KDR:0.682
Accuracy:36.062% A++
HSR:18.297% D-
NSX-P Tengu
A
Kills:93
Deaths:105
KDR:0.886
Accuracy:48.817% A
HSR:17.204% D--
Kills:26,791
Deaths (as Combat Medic):34,124
Deaths (to Combat Medics):15,541
KDR:0.78511
Kill Difference:7,333
Playtime:1,180.276 hours
Usage:22%
Score:26.573m
Score/min:375
Accuracy (listed only):34.077%
HSR (listed only):15.773%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B*
Kills:6,378
Deaths:6,188
KDR:1.031
Accuracy:35.385% B*
HSR:13.217% D*
Serpent VE92
C++
Kills:4,126
Deaths:4,836
KDR:0.853
Accuracy:27.600% C++
HSR:15.802% D--
Eclipse VE3A
C
Kills:3,181
Deaths:5,051
KDR:0.630
Accuracy:27.419% C
HSR:15.813% D--
Solstice VE3
C+
Kills:2,838
Deaths:5,926
KDR:0.479
Accuracy:25.397% C+
HSR:10.465% F
VE-C Horizon
A++
Kills:2,390
Deaths:2,268
KDR:1.054
Accuracy:48.539% A++
HSR:17.197% D*
NS-11C
A**
Kills:2,047
Deaths:2,181
KDR:0.939
Accuracy:40.149% A**
HSR:16.219% D-
Pulsar C
D-
Kills:1,353
Deaths:2,926
KDR:0.462
Accuracy:23.577% D-
HSR:14.043% F-
The Little Helper
B**
Kills:1,208
Deaths:1,214
KDR:0.995
Accuracy:59.672% B**
HSR:13.411% D
Sirius SX12
B+
Kills:1,177
Deaths:1,342
KDR:0.877
Accuracy:29.466% B+
HSR:15.718% D
VX6-7
C**
Kills:1,171
Deaths:1,399
KDR:0.837
Accuracy:28.835% C**
HSR:25.107% C*
Eridani SX5
C++
Kills:1,159
Deaths:1,372
KDR:0.845
Accuracy:29.668% C++
HSR:12.079% D*
Zenith VX-5
C-
Kills:1,158
Deaths:1,581
KDR:0.732
Accuracy:25.947% C-
HSR:17.444% D-
Thanatos VE70
C
Kills:845
Deaths:1,174
KDR:0.720
Accuracy:40.039% C
HSR:14.438% C
NSX "Networked" Tengu
B
Kills:673
Deaths:953
KDR:0.706
Accuracy:44.282% B
HSR:15.007% D**
NS-7G PDW
A+
Kills:643
Deaths:771
KDR:0.834
Accuracy:36.943% A+
HSR:13.997% D-
NS-66 Punisher
A+
Kills:611
Deaths:705
KDR:0.867
Accuracy:36.607% A+
HSR:17.021% D*
NSX-P Tengu
A
Kills:93
Deaths:105
KDR:0.886
Accuracy:48.817% A
HSR:17.204% D--
Kills:31,051
Deaths (as Light Assault):39,992
Deaths (to Light Assaults):19,195
KDR:0.77643
Kill Difference:8,941
Playtime:296.675 hours
Usage:6%
Score:6.459m
Score/min:363
Accuracy (listed only):35.785%
HSR (listed only):15.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B*
Kills:6,378
Deaths:6,188
KDR:1.031
Accuracy:35.385% B*
HSR:13.217% D*
NS-357 Underboss
C**
Kills:1,271
Deaths:2,157
KDR:0.589
Accuracy:43.155% C**
HSR:21.243% C--
Sirius SX12
B+
Kills:1,177
Deaths:1,342
KDR:0.877
Accuracy:29.466% B+
HSR:15.718% D
Eridani SX5
C++
Kills:1,159
Deaths:1,372
KDR:0.845
Accuracy:29.668% C++
HSR:12.079% D*
VA39 Spectre
A
Kills:824
Deaths:628
KDR:1.312
Accuracy:43.836% A
HSR:28.884% D-
Beamer VS3
B*
Kills:783
Deaths:2,502
KDR:0.313
Accuracy:35.459% B*
HSR:19.285% D
NSX "Networked" Tengu
B
Kills:673
Deaths:953
KDR:0.706
Accuracy:44.282% B
HSR:15.007% D**
NS-7G PDW
A+
Kills:643
Deaths:771
KDR:0.834
Accuracy:36.943% A+
HSR:13.997% D-
NS-66 Punisher
A+
Kills:611
Deaths:705
KDR:0.867
Accuracy:36.607% A+
HSR:17.021% D*
Soldier Soaker
B++
Kills:188
Deaths:240
KDR:0.783
Accuracy:43.862% B++
HSR:12.234% C
NS-357 IA
C++
Kills:158
Deaths:288
KDR:0.549
Accuracy:50.525% C++
HSR:24.684% D--
NS CandyCannon 3000
B++
Kills:133
Deaths:514
KDR:0.259
Accuracy:42.552% B++
HSR:25.564% D
NS-AM7 Archer
B++
Kills:97
Deaths:229
KDR:0.424
Accuracy:60.276% C*
HSR:27.835% B++
NSX-P Tengu
A
Kills:93
Deaths:105
KDR:0.886
Accuracy:48.817% A
HSR:17.204% D--
Kills:14,188
Deaths (as Infiltrator):17,994
Deaths (to Infiltrators):12,813
KDR:0.78849
Kill Difference:3,806
Playtime:569.198 hours
Usage:11%
Score:12.083m
Score/min:354
Accuracy (listed only):41.488%
HSR (listed only):18.855%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B
Kills:1,933
Deaths:1,220
KDR:1.584
Accuracy:23.671% B
HSR:18.365% D-
Blueshift VM5
B*
Kills:1,854
Deaths:710
KDR:2.611
Accuracy:26.598% B*
HSR:19.256% D
Nebula VM20
C**
Kills:1,607
Deaths:738
KDR:2.178
Accuracy:22.537% C**
HSR:20.037% C-
Nebula VM20
C++
Kills:1,323
Deaths:956
KDR:1.384
Accuracy:22.640% C++
HSR:16.931% D--
Comet VM2
B+
Kills:621
Deaths:652
KDR:0.952
Accuracy:53.541% B+
HSR:3.704% C
Comet VM2
B++
Kills:570
Deaths:490
KDR:1.163
Accuracy:53.910% B++
HSR:2.807% D
NS-10 Burster
B
Kills:229
Deaths:222
KDR:1.032
Accuracy:34.863% B
HSR:5.240% C
Vortex VM21
C*
Kills:215
Deaths:327
KDR:0.657
Accuracy:44.124% C+
HSR:4.186% C*
NS-10 Burster
B+
Kills:203
Deaths:134
KDR:1.515
Accuracy:37.130% B+
HSR:1.970% D*
Vortex VM21
A+
Kills:178
Deaths:127
KDR:1.402
Accuracy:55.303% A+
HSR:2.809% C
Quasar VM1
C
Kills:92
Deaths:77
KDR:1.195
Accuracy:17.278% C
HSR:17.391% D
Cosmos VM3
C--
Kills:75
Deaths:78
KDR:0.962
Accuracy:17.514% C--
HSR:12% F
Kills:8,900
Deaths (as MAX Suit):2,865.500
Deaths (to MAX Suits):8,023
KDR:3.10592
Kill Difference:6,034.500
Playtime:156.191 hours
Usage:3%
Score:3.740m
Score/min:399
Accuracy (listed only):34.092%
HSR (listed only):10.391%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D--
Kills:576
V. Kills:43 N/A
Deaths:466
KDR:1.236
Accuracy:40.574% C
KPH:21 D--
VKPH:1.600 D--
Hornet Missiles
D*
Kills:146
V. Kills:103 140%
Deaths:171
KDR:0.854
Accuracy:54.931% D*
KPH:11.400 D**
VKPH:8 D**
Saron Laser Cannon
B**
Kills:82
V. Kills:80 101%
Deaths:455
KDR:0.180
Accuracy:38.434% B**
KPH:2.200 D*
VKPH:2.200 D*
V26 Maelstrom Turbo Laser
N/A
Kills:50
V. Kills:52 94%
Deaths:115
KDR:0.435
Accuracy:29.776% N/A
KPH:3.800 N/A
VKPH:4 N/A
Kills:854 (708 + 0)
Deaths:1,207
KDR:0.708
VKDR:0.230
Vehicle Kills:278
Kill Difference:353
Playtime:90.130 hours
Usage:2%
Score:0.715m
Score/min:132
Piloting Accuracy:29.776%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D-
Kills:58
V. Kills:57 100%
Deaths:92
KDR:0.630
Accuracy:68.033% A
KPH:15.700 D**
VKPH:15.500 D-
Kills:58 (58 + 0)
Deaths:92
KDR:0.630
VKDR:0.620
Vehicle Kills:57
Kill Difference:34
Playtime:3.689 hours
Usage:0%
Score:0.134m
Score/min:607
Driving Accuracy:68.033%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C-
Kills:72
V. Kills:54 131%
Deaths:31
KDR:2.323
Accuracy:40.257% D-
KPH:16.200 D-
VKPH:12.100 C-
Kills:72 (0 + 72)
Deaths:31
KDR:2.323
VKDR:1.742
Vehicle Kills:54
Kill Difference:41
Playtime:4.451 hours
Usage:0%
Score:0.108m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:40.257%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:2,008
V. Kills:172 N/A
Deaths:282
KDR:7.121
Accuracy:47.580% B*
KPH:132 B+
VKPH:11.300 B**
Saron HRB-H
A+
Kills:936
V. Kills:1,037 90%
Deaths:419
KDR:2.234
Accuracy:64.763% B*
KPH:37.800 C
VKPH:41.900 A+
M40 Fury-H
M**
Kills:145
V. Kills:63 227%
Deaths:3
KDR:48.333
Accuracy:70.369% A*
KPH:195.700 A*
VKPH:85 M**
G30 Walker
D
Kills:117
V. Kills:65 177%
Deaths:35
KDR:3.343
Accuracy:28.595% D**
KPH:25.200 D-
VKPH:14 D
Aphelion VEX-4H
B**
Kills:115
V. Kills:79 144%
Deaths:22
KDR:5.227
Accuracy:63.505% A++
KPH:62.300 B+
VKPH:42.800 B**
Kills:3,321 (0 + 3,321)
Deaths:761
KDR:4.364
VKDR:1.861
Vehicle Kills:1,416
Kill Difference:2,560
Playtime:47.198 hours
Usage:1%
Score:1.291m
Score/min:456
Driving Accuracy:N/A%
Gunner Accuracy:63.505%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C
Kills:99
V. Kills:76 129%
Deaths:64
KDR:1.547
Accuracy:43.809% C++
KPH:9.300 D--
VKPH:7.100 C
M12 Kobalt
B+
Kills:61
V. Kills:2 N/A
Deaths:5
KDR:12.200
Accuracy:22.980% B+
KPH:46.900 D
VKPH:1.500 D--
M20 Basilisk
D--
Kills:56
V. Kills:45 122%
Deaths:44
KDR:1.273
Accuracy:44.458% C**
KPH:7.500 D**
VKPH:6 D--
Kills:216 (0 + 216)
Deaths:113
KDR:1.912
VKDR:1.088
Vehicle Kills:123
Kill Difference:103
Playtime:19.468 hours
Usage:0%
Score:0.229m
Score/min:196
Driving Accuracy:N/A%
Gunner Accuracy:44.458%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C
Kills:502
V. Kills:304 165%
Deaths:658
KDR:0.763
Accuracy:75.085% A+
KPH:22.400 C
VKPH:13.600 C
Kills:502 (502 + 0)
Deaths:658
KDR:0.763
VKDR:0.462
Vehicle Kills:304
Kill Difference:156
Playtime:22.433 hours
Usage:0%
Score:0.205m
Score/min:152
Driving Accuracy:75.085%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Lumine Edge 8,2338,16756,3630.145C+0.9636.175%B+18.967%B+4.6CN/A141780.7h1.2B+3.3B+
VE-S Canis 6,5146,3786,1881.031C-0.0735.385%B*13.217%D*43.7C-N/A143145.9h10.2C++28.8B
Serpent VE92 4,2524,1264,8360.853C--0.2527.6%C++15.802%D--28C--N/A80147.2h12C+43.5C++
Tank Mine 5,7733,9623,0481.3D--0.2027.006%D-N/A105.7C48.3D92537.5h1.1A4.1B*
Terminus VX-9 3,9783,9085,5270.707C0.4025.834%C17.682%D**19.9D--N/A56196.2h12C46.6C+
C-4 ARX 4,5753,8402,7711.386C-0.2826.649%C+N/A107.9C20.6D-57835.6h1.1C*4C++
Eclipse VE3A 3,2753,1815,0510.63D0.4727.419%C15.813%D--18.1D-N/A46175.8h12.7C--46.3C
Solstice VE3 2,8402,8385,9260.479D0.6225.397%C+10.465%F10.5DN/A33270.3h14.1C+55.3C+
Proximity Mine 2,7882,7671,2602.196D1.0952.879%B*N/A134.3C+1B++49620.6h1.1A++2.1A+
VE-C Horizon 2,5022,3902,2681.054C--0.0548.539%A++17.197%D*46.1C--2.2B+14451.8h13.9C+28.6B+
C-4 3,0762,3793,1140.764D0.3422.984%DN/A53.2D-15.6D--50144.7h1.4C6.3C-
Sticky Grenade 2,3882,37412374N/A2,372.9057.253%BN/A1396.5B+8.2D48791.7h1.3B**2.3B++
NS-11C 2,1182,0472,1810.939C0.1640.149%A**16.219%D-42.2C+1.5A16248.5h11.6B+28.8B*
Proton II PPA-H 2,1802,0082827.121D6.0247.58%B*1.394%C+132.1B+11.3B**41715.2h9.3C*19.5B+
Blueshift VM5 1,9781,9331,2201.584C-0.4823.671%B18.365%D-36.9CN/A13452.4h13.9B+58.5B+
Blueshift VM5 1,9051,8547102.611C+1.5126.598%B*19.256%D57.4B++1.6A18532.3h12.6B**47.4B*
Lumine Edge AE 1,7861,7722,4440.725M+0.3851.454%B*17.664%C27.4C++N/A8164.7h1.2C**2.3B+
NS Decimator 1,9821,6412,3010.713D0.3961.448%C+3.352%A26.2D--5.4D*15462.7h3.1B+5B+
Nebula VM20 1,6441,6077382.178C1.0822.537%C**20.037%C-45.7C+1.1C*13635.2h12.7B++56.5B+
NS-11P 1,6731,5891,6380.97C--0.1334.327%A20.957%D47C+2.5A15833.8h11.8C++34.3B++
Plasma Grenade 1,4501,42911429N/A1,427.9057.993%B**N/A793.9B++11.7C+30621.8h2.5B*4.4B*
Auraxium Slasher 1,3881,36911,8670.115C++0.9939.816%B+24.178%A**4AN/A12339.7h2.4C+5.9C**
Pulsar C 1,3671,3532,9260.462C-0.6423.577%D-14.043%F-13.7D-N/A5698.7h11.3C+47.9C
Nebula VM20 1,3431,3239561.384D0.2822.64%C++16.931%D--35.1DN/A12737.7h15.7C+69.3C*
Ursa 1,3251,3061,0751.215D0.1125.56%C+22.588%C--38.5C--N/A11033.9h9.6C**37.5C*
NS-357 Underboss 1,2801,2712,1570.589C--0.5143.155%C**21.243%C--12.3D*N/A38103.5h4.5D-10.4C+
Corvus VA55 1,2621,2151,2940.939C--0.1635.446%A+18.519%D--41.3C+1.6A+17229.4h9.3B*26.2B**
MANA Anti-Personnel Turret 1,2231,2137491.619N/A0.5219.446%UN/A12130U100U21549900.1h21.5T*110.4T*
The Little Helper 1,2541,2081,2140.995C--0.1159.672%B**13.411%D37.3D1.4B10232.4h4.8C-8.1B
Sirius SX12 1,2011,1771,3420.877C0.2329.466%B+15.718%D29.6C-N/A10139.7h13.3C+45.1C*
Pulsar VS1 1,1781,1762,6620.442D-0.6623.53%D11.565%D**9.3D--N/A35126.9h13.6C+57.9C+
Eidolon VE33 1,1991,1723,0310.387D-0.7227.604%D14.505%F10.9D-N/A44108h8.4C+30.3C
VX6-7 1,1941,1711,3990.837C--0.2728.835%C**25.107%C*27.1DN/A7943.2h11.7C+40.6C*
NSX Yumi 1,1861,1641,4490.803D0.3029.424%C++23.969%C--33.8DN/A9634.4h10.1C**34.5B
Darkstar 1,1791,1611,2830.905C--0.2026.451%C--18.777%D--31.1D-N/A7537.3h12C++45.3C+
CME 1,1761,1601,6350.709D**0.3926.103%C--12.759%D**20.4D--N/A6556.9h12.5C+47.8C+
Lasher X2 1,1711,1591,7630.657D0.4526.118%D2.502%D-27.8DN/A11841.7h20C76.7C+
Eridani SX5 1,1731,1591,3720.845D0.2629.668%C++12.079%D*32.6DN/A9435.5h10.9C+36.8C++
Zenith VX-5 1,1761,1581,5810.732D0.3725.947%C-17.444%D-22.3DN/A7051.9h11.8C++45.6C+
H-V45 1,1911,1581,6810.689C--0.4125.833%C13.644%D*20.5D-N/A9556.5h13.2C--51C+
Equinox VE2 1,1761,1562,6660.434D*0.6723.57%D--11.419%D**11.9D*N/A4797h13.1D55.5D-
Orion VS54 1,1691,1531,0611.087C-0.0223.084%C30.789%C*37.3C-N/A22630.9h10.8C++46.8C+
Saron HRB-H 1,9739364192.234D1.1364.763%B*2.03%B+37.7C41.8A+46424.8h35.2D**54.4D-
Thanatos VE70 8888451,1740.72C-0.3840.039%C14.438%C30.6C1.6A++11327.6h3.9B+9.7C*
VA39 Spectre 8328246281.312C-0.2143.836%A28.884%D-40.8C**N/A10220.2h3.9B*9B*
Beamer VS3 8157832,5020.313D-0.7935.459%B*19.285%D6.8D--N/A24114.9h10.3C29.1C*
VE-H Maw AE 7587464281.743C0.6431.429%C++21.716%D--63.8C-1D14911.7h9.4C+30C++
NSX "Networked" Tengu 7106739530.706D--0.4044.282%B15.007%D**32.2D--1.8C++11020.9h12.8D-28.8C+
Orbital Strike Uplink 9386671667U665.90893.137%UN/A1334U542U57130.5h1.4T*0.2T*
NS-7G PDW 7006437710.834C0.2736.943%A+13.997%D-34.4C-3A9618.7h13.8C37.5B
Comet VM2 7666216520.952C-0.1553.541%B+3.704%C14.9C+3.5D--8041.6h17.2B+32.2B++
NS-66 Punisher 6456117050.867D0.2436.607%A+17.021%D*34.3C--1.9A++11417.8h13.3D36.3B
Light PPA 6195764661.236D0.1340.574%CN/A21D--1.6D--7827.4h18.1D44.5D
Comet VM2 6935704901.163C+0.0653.91%B++2.807%D22.3B*4.8C+14625.6h15.8B+29.3B
V30-F Starfall 8065026580.763D0.3475.085%A+N/A22.4C13.6C15222.4h17.2C+22.8B+
Rocklet Rifle 7974415900.747C0.3662.346%B**N/A34.2C+27.6C+42712.9h31.5C**50.5C**
Force-Blade 43042624,1980.018C1.0834.411%C*N/A0.5CN/A2916.6h2.7C7.9C*
NSX Amaterasu 3573468,7160.04C1.0621.059%C13.295%C1.8CN/A7192.3h2.9C++14C*
NS-11A 3413174650.682D0.4236.062%A++18.297%D-25.8D2A+13112.3h14.4D39.9B+
Icikill 3133094,4440.07B1.0336.173%C*22.654%A++2.9C+N/A9105h2.5D-7C++
Lancer VS22 6322858460.337D0.7765.59%B++N/A9.8D12C21229h20.1C+30.6C++
MAX Punch 2762762,8780.096C1.0148.276%C+N/A1.7C+N/A5158.4h1.5C**3.2B+
NS-10 Burster 3422292221.032C0.0734.863%B5.24%C7.6C*3.7C-7130.3h109.2B++313.4B+
Vortex VM21 2902153270.657C0.4544.124%C+4.186%C*10.1C+3.5D--7021.2h31.9B72.2B
NS-10 Burster 3052031341.515C+0.4137.13%B+1.97%D*9.8B**4.9C*9320.7h108.6B*292.4B*
Soldier Soaker 1891882400.783C--0.3243.862%B++12.234%C40DN/A1884.7h6C++13.7B+
Vortex VM21 2391781271.402C0.3055.303%A+2.809%C20.2A6.9C+1398.8h18.9B++34.1B++
Flare VE6 1871751191.471C0.3727.612%C**18.286%D*64.8C+4.4S6142.7h8.7B+31.7B+
Xiphos Anti-Personnel Phalanx Tower 1741731173A**171.9012.376%FN/A576.7B3.3D-14940.3h0.6B+4.7B+
NS-357 IA 1601582880.549D0.5550.525%C++24.684%D--25.5D--N/A846.2h3.3C+6.6C++
NS Annihilator 2561561810.862C++0.2478.127%DN/A12.6C++8.1C-16312.4h9.4B+12B+
Hornet Missiles 2491461710.854D-0.2554.931%D*4.11%M+11.4D**8D**36512.8h20.9F--38.1F*
The Slasher 1451452,6210.055C++1.0528.805%C-23.448%A++1.8CN/A482.8h1.9B+6.8C*
M40 Fury-H 208145348.333A*47.2370.369%A*N/A207.1A*90M**11460.7h12.4D17.6B
Spear Anti-Vehicle Phalanx Turret 233136492.776D-1.6738.137%D*1.471%D*34D24.3C+4434h9.2C24.1C
NS CandyCannon 3000 1331335140.259D0.8442.552%B++25.564%D7.3D-N/A1718.3h6.6F15.5C+
G30 Walker 182117353.343D-2.2428.595%D**N/A25.4D-14.1D2534.6h185.6D-648.9D*
NSX-P Naginata 120117921.272C--0.1727.158%C++18.803%F40.3D1D1802.9h9.8C**35.9B
Aphelion VEX-4H 194115225.227C4.1263.505%A++N/A63.9B++43.9A8991.8h75.5C118.9C+
Anti-Vehicle Grenade 1281031103N/A101.9052.159%C+N/A343.3C83.3C36210.3h4.5B+8.5B+
Fatestealer 102101971.041U0.0640.142%C++28.713%B++38.8BN/A762.6h2.2C+5.6C**
M20 Basilisk 17599641.547D*0.4443.809%C++1.01%F-9.3D--7.1C20010.7h171.7D**391.9D--
NS-AM7 Archer 116972290.424C0.6860.276%C*27.835%B++11C*2.2C778.8h11.2B+18.7B+
NSX-P Tengu 99931050.886D0.2248.817%A17.204%D--37.2D2.4A2062.5h13.5C27.7C*
Quasar VM1 9292771.195C--0.0917.278%C17.391%D23.6C--N/A2503.9h13.2C*76.2C+
Saron Laser Cannon 162824550.18D0.9238.434%B**N/A2.2D*2.2D*10536.8h360T-936.7F--
MANA Anti-Vehicle Turret 168811940.418D-0.6847.65%F--N/A810D870C-319350.1h13.6F-28.6F**
Cosmos VM3 7575780.962D0.1417.514%C--12%F11.9D**N/A826.3h18.2F104.1D-
Saron HRB 12672312.323D-1.2240.257%D-1.389%C+16D-12C-4034.5h25.7D63.7D*
M20 Basilisk 12368302.267D-1.1657.108%B2.941%D-32.4D26.2B+4402.1h214.9F-376.4F-
M12 Kobalt 6361512.2C-11.1022.98%B+11.475%F46.9D1.5D--2191.3h23.7D--103.1C+
L100 Python AP 11558920.63D-0.4768.033%A1.724%C15.7D**15.4D-6063.7h12.9T*18.9D*
Nightshade 60562,0180.028C+1.0754.397%C16.071%B*1.2C+N/A546.2h10.7B+19.7B+
M20 Basilisk 10156441.273D*0.1744.458%C**5.357%C7.5D**6D--1867.5h231.8T*521.4F--
V26 Maelstrom Turbo Laser 102501150.435D0.6729.776%C-N/A3.8D--4D--9413.1h261.5T878.1T-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit7,4833,098,819416.5h
Anti-Vehicle MANA Turret495912.3h
Spawn Beacon38519,94722.8h
Hardlight Canopy2690.2h
Ordnance Dampener61170.3h
Structure Shield Module22380.7h
Repair Module47372.4h
Turret AI Module14031.7h
Skywall Shield Emitter12470.9h
Sunderer Garage0700.7h
Rampart Wall124834.4h
Nanite Revive Grenade015,7944.6h
Medical Applicator4,733916,056105.4h
Reinforcements Module0650.2h
Blast Wall11040.7h
Cortium Silo23170.9h
Motion Spotter1439,37712.7h
Welding Device28,3210.8h
Spear Anti-Vehicle Tower22111.2h
Deconstruction Tool616,6952.2h
Hoplon Anti-Aircraft Phalanx Tower11650.8h
Xiphos Anti-Personnel Tower12411.1h
Spitfire Auto-Turret1163,3224h
WLT-Mandible Mining Laser10511,460100.8h
VS Triumph Flare Gun103380.7h
Recon Detection Device1495,91615.7h
Shield Recharging Field1012,7402.1h
Ammunition Package5019,50314.4h
Smoke Grenade0600h
Medical Kit1461,8154.7h
Anti-Infantry MANA Turret1842,7286.3h
Solid Wall01591.2h
Routing Spire0860.3h
Pain Spire0670.3h
Snowman Soldier122550.4h
Flail Targeting Dart6960.8h
WLT-Howler Mining Laser33,0262.3h
Alarm Module0850.1h
Lumifiber Rampart Wall1500.4h
Infantry Tower31121.3h
Hardlight Barrier1171,2502.8h
Router191,4541.9h
Nano-Repair Grenade03,3210.9h
Pillbox1840.6h
Elysium Spawn Tube12350.8h
Orbital Strike Target Designator1462648.8h
Vehicle Gate22351.7h
Light Air Terminal0910.7h

Check the help document for the dictionary if you want to learn more about words used here.


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