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Commissar Sergeant Megumeme[Chyz] Megumeme
TR BR 77

KDR: 2.84

Score: 7.3m

Last Seen: Aug 4th, 2019 9:34 AM
- OFFLINE - 323 hour(s)

Battle Rank 77 - Terran Republic on Cobalt - Outfit Leader of Cheese on Wheels[Chyz] Cheese on Wheels
TR outfit on Cobalt

Members: 1
Level Progress (to 78): 31%
Level 100 Progress: 39% 565h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT T9 CARV TRAC-5 M14 Banshee G20 Vulcan-H T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $605,484 MLG Score: 484
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.839%28.103%782412102,4411.394861.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.19%1.284A1.09B**0.522B+HEAD ++ (~14.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.367C**13.20.084C+34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.26%0.427%436112137031812973.86264236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.524D-1.065D*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.605B+20.60.611B+43.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.058%1.179%1598312115,25958721638.94388243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.19%0.988B*-0.91D---0.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.74B++5.10.589B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.529%1.782%455312119543776492.52381147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.179%1.418A-0.657D0.932

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.60.064C+57.5-0.444C--54.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.974%50%4552121226618521.43011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.813%-0.006C+-1.147D*-0.023

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.113C+30.036C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.851%12.834%4551121318711451.64035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.69B+-0.356C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.181C++5.4-0.107C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Cheese on Wheels[Chyz] Cheese on Wheels
TR outfit on Cobalt

Members: 1
7.3m224.1%341 (20.5k)289 (17.3k)2.835413,0404,5993.5142477 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121466320.608%7.968%16405:303

79% Engineer8% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2017 5:04 AMAug 22nd, 2017 2:42 PMAug 16th, 2019 7:04 PM (20h) (PST)Aug 4th, 2019 6:25 AM (13d) (PST)Aug 4th, 2019 5:34 AM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9041008040.5160.1820.0411.4700.140484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,2286,00348,2253111288817,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
421.1h/17.5d 3,122 1,039 4,874 37.1k 198 1,028 3,534 22.8m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:860
Deaths:759
KDR:1.133
Accuracy:30.867% A++
HSR:18.023% C+
FA1 Barrage
B**
Kills:187
Deaths:143
KDR:1.308
Accuracy:49.851% B**
HSR:12.834% C--
Kills:1,047
Deaths (as Engineer):902
Deaths (to Engineers):1,361
KDR:1.16075
Kill Difference:145
Playtime:331.485 hours
Usage:79%
Score:6.033m
Score/min:303
Accuracy (listed only):40.359%
HSR (listed only):15.429%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:926
Deaths:646
KDR:1.433
Accuracy:25.439% A
HSR:34.989% A++
Kills:926
Deaths (as Heavy Assault):646
Deaths (to Heavy Assaults):997
KDR:1.43344
Kill Difference:280
Playtime:33.836 hours
Usage:8%
Score:0.441m
Score/min:217
Accuracy (listed only):25.439%
HSR (listed only):34.989%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:860
Deaths:759
KDR:1.133
Accuracy:30.867% A++
HSR:18.023% C+
FA1 Barrage
B**
Kills:187
Deaths:143
KDR:1.308
Accuracy:49.851% B**
HSR:12.834% C--
Kills:1,047
Deaths (as Light Assault):902
Deaths (to Light Assaults):586
KDR:1.16075
Kill Difference:145
Playtime:20.499 hours
Usage:5%
Score:0.296m
Score/min:240
Accuracy (listed only):40.359%
HSR (listed only):15.429%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A++
Kills:162
Deaths:212
KDR:0.764
Accuracy:26.354% C**
HSR:32.099% A++
99SV
B
Kills:146
Deaths:82
KDR:1.780
Accuracy:33.608% B
HSR:36.301% C++
TSAR-42
C+
Kills:120
Deaths:53
KDR:2.264
Accuracy:38.736% C+
HSR:66.667% C+
Soldier Soaker
B++
Kills:72
Deaths:52
KDR:1.385
Accuracy:30.999% C
HSR:18.056% B++
Kills:500
Deaths (as Infiltrator):399
Deaths (to Infiltrators):568
KDR:1.25313
Kill Difference:101
Playtime:11.864 hours
Usage:3%
Score:0.100m
Score/min:141
Accuracy (listed only):32.424%
HSR (listed only):38.281%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:493
Deaths:364
KDR:1.354
Accuracy:27.200% B**
HSR:31.440% A+
FA1 Barrage
B**
Kills:187
Deaths:143
KDR:1.308
Accuracy:49.851% B**
HSR:12.834% C--
Kills:680
Deaths (as Combat Medic):507
Deaths (to Combat Medics):316
KDR:1.34122
Kill Difference:173
Playtime:13.416 hours
Usage:3%
Score:0.228m
Score/min:283
Accuracy (listed only):38.526%
HSR (listed only):22.137%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:233
Deaths:90
KDR:2.589
Accuracy:37.942% C+
HSR:5.150% A+
M3 Pounder HEG
C+
Kills:185
Deaths:60
KDR:3.083
Accuracy:39.820% C+
HSR:1.622% D--
M1 Heavy Cycler
B++
Kills:84
Deaths:60
KDR:1.400
Accuracy:16.853% B+
HSR:21.429% B++
Kills:502
Deaths (as MAX Suit):105
Deaths (to MAX Suits):168
KDR:4.78095
Kill Difference:397
Playtime:10.794 hours
Usage:3%
Score:0.206m
Score/min:317
Accuracy (listed only):31.538%
HSR (listed only):9.400%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B+
Kills:703
V. Kills:54 N/A
Deaths:100
KDR:7.030
Accuracy:32.260% B+
KPH:46.100 C++
VKPH:3.500 C++
M18 Needler
B**
Kills:380
V. Kills:234 162%
Deaths:150
KDR:2.533
Accuracy:32.221% C+
KPH:24.100 B**
VKPH:14.900 B*
Kills:1,083 (1,083 + 0)
Deaths:250
KDR:4.332
VKDR:1.152
Vehicle Kills:288
Kill Difference:833
Playtime:30.993 hours
Usage:7%
Score:0.283m
Score/min:152
Piloting Accuracy:32.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:51
V. Kills:29 170%
Deaths:3
KDR:17
Accuracy:34.524% D
KPH:51.800 B**
VKPH:29.500 B+
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:9.667
Vehicle Kills:29
Kill Difference:48
Playtime:0.984 hours
Usage:0%
Score:0.067m
Score/min:1,133
Piloting Accuracy:N/A%
Gunner Accuracy:34.524%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:2,869
V. Kills:1,308 219%
Deaths:321
KDR:8.938
Accuracy:54.684% B*
KPH:47.900 A
VKPH:21.900 B++
P2-120 HESH
A+
Kills:1,225
V. Kills:365 335%
Deaths:59
KDR:20.763
Accuracy:45.972% B+
KPH:57.600 B+
VKPH:17.200 A+
P2-120 HEAT
A*
Kills:1,165
V. Kills:468 248%
Deaths:98
KDR:11.888
Accuracy:49.550% B*
KPH:47.900 A++
VKPH:19.200 A*
E540 Halberd
S
Kills:206
V. Kills:115 178%
Deaths:13
KDR:15.846
Accuracy:61.268% M
KPH:95.700 S
VKPH:53.400 S
G30 Vulcan
B**
Kills:67
V. Kills:28 231%
Deaths:11
KDR:6.091
Accuracy:33.665% B+
KPH:33.300 B**
VKPH:13.900 C+
Kills:5,532 (5,259 + 273)
Deaths:502
KDR:11.020
VKDR:4.550
Vehicle Kills:2,284
Kill Difference:5,030
Playtime:109.621 hours
Usage:26%
Score:1.691m
Score/min:257
Driving Accuracy:49.550%
Gunner Accuracy:33.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:681
V. Kills:383 177%
Deaths:83
KDR:8.205
Accuracy:54.324% B*
KPH:89.200 A*
VKPH:50.200 A*
P525 Marauder-H
M*
Kills:133
V. Kills:17 N/A
Deaths:10
KDR:13.300
Accuracy:49.595% A++
KPH:146.300 B**
VKPH:18.700 M*
Kills:814 (0 + 814)
Deaths:93
KDR:8.753
VKDR:4.301
Vehicle Kills:400
Kill Difference:721
Playtime:8.544 hours
Usage:2%
Score:0.255m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:49.595%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,1772,8693218.938C**6.1054.684%B*1.534%D47.9A21.8B++24459.9h4.7B**8.6B**
P2-120 HESH 1,5901,2255920.763B++17.9345.972%B+N/A57.5B17.1A+22021.3h5C+10.8B+
P2-120 HEAT 1,6331,1659811.888B*9.0549.55%B*N/A47.9A++19.3A*20624.3h6.2B+12.6B*
T9 CARV 9399266461.433C*1.4025.439%A34.989%A++46.8B*N/A11819.8h11.9B++46.7B++
TRAC-5 8938607591.133B+1.7030.867%A++18.023%C+11.3C--N/A3076.1h15.3C++49.7B+
M14 Banshee 7577031007.03C*4.1932.26%B+N/A45.9C++3.5C++10115.3h20.6B63.8B+
G20 Vulcan-H 1,064681838.205B**5.3754.324%B*1.909%D89.6A*50.4A*5107.6h72.3B**133B**
T1 Cycler 5014933641.354B1.4827.2%B**31.44%A+50.8A++N/A1229.7h11.7B*43B*
M18 Needler 6143801502.533C**0.3032.221%C+N/A24.2B**14.9B*20215.7h81.5B*252.8B*
M3 Pounder HEG 266233902.589B++0.2537.942%C+5.15%A+24.8B*3.5C++849.4h16.2C*42.7C*
E540 Halberd 3212061315.846A13.0161.268%M1.456%D--93.6S52.3S12622.2h3.4A++5.5A++
FA1 Barrage 1921871431.308B1.5349.851%B**12.834%C--60.3A++1.6M++1293.1h5.4C+10.8B+
M3 Pounder HEG 226185603.083B*0.2539.82%C+1.622%D--26.1B*5.8B**807.1h18.6C++46.8C++
TX1 Repeater 1671622120.764C+2.0726.354%C**32.099%A++27.5C+N/A755.9h13.3C*50.6B
99SV 147146821.78C++1.0633.608%B36.301%C++39.5B**N/A1043.7h3.9B**11.6B*
P525 Marauder-H 1501331013.3C+10.4649.595%A++N/A147.8B**18.9M*3910.9h8.3C16.7B+
ML-7 1841251211.033B+1.8049.401%D-N/A27.2B12.8C++2024.6h6.3B12.7C++
TSAR-42 121120532.264C+0.5738.736%C+66.667%C+48B+N/A1412.5h2B+5.1B+
Tank Mine 157107323.344B+0.5160.775%A*N/A82.3C--38.5D-6661.3h2.3D3.9A
M1 Heavy Cycler 8884601.4C++1.4416.853%B+21.429%B++25.5B+1.2A++693.3h22.4D-133.2C*
C-4 11184461.826C**1.0133.022%AN/A140A45B**11880.6h1.3B+3.8B*
Soldier Soaker 7572521.385C*1.4530.999%C18.056%B++55.4C*2.3A++1401.3h6.3C+20.4C+
G30 Vulcan 9567116.091B+3.2633.665%B+1.493%D--33.5B**14C++5912h74.3B++220.8B*
Frag Grenade 5757157N/A54.1656.123%A+N/A570B+N/A21050.1h2.9B*5.2B**
C150 Dalton 8051317A+14.1634.524%DN/A51B**29B+11321h2.8B**8.2B++

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0770h
Spawn Beacon22760.3h
Nano-Armor Kit197411,45450.8h
Medical Applicator6019,7091.5h
Motion Spotter1700.2h
Ammunition Package39970.3h
Medical Kit1154297.7h
Anti-Infantry MANA Turret0540.7h
Recon Detection Device1810.1h

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