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Commissar Sergeant Megumeme[Chyz] Megumeme
TR BR 77

KDR: 2.84

Score: 7.4m

Last Seen: Sep 23rd, 2019 2:21 PM
- OFFLINE - 1774.1 hour(s)

Battle Rank 77 - Terran Republic on Cobalt
Level Progress (to 78): 50%
Level 100 Progress: 39% 564h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP P2-120 HESH P2-120 HEAT T9 CARV TRAC-5 M14 Banshee G20 Vulcan-H T1 Cycler
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $604,233 MLG Score: 483
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.836%27.945%778412232,4621.397281.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.193%1.288A1.056B**0.49B+HEAD ++ (~14.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.20.364C**13.10.08C+34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.26%0.427%436112267031812973.86264236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.532D-1.067D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.606B+20.60.613B+43.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.094%1.166%1609312245,31659121898.99492243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.172%0.975B*-0.879D---0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++5.10.592B+4.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.529%1.78%456312249553786512.52645146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.186%1.414A-0.661D0.911

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.50.073C+57.5-0.427C--54.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.002%49.813%4562122526718821.42021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.848%0.005C+-1.111D*-0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.126C++30.049C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.851%12.834%4561122618711451.64035

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.683B+-0.37C--1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.18C++5.4-0.107C+5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.4m223.8%340 (20.4k)289 (17.3k)2.842313,1574,6293.520277 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR122766820.625%7.927%16405:303

79% Engineer8% Heavy Assault14% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 12th, 2017 5:04 AMAug 22nd, 2017 2:42 PMOct 17th, 2019 8:50 AM (50d) (PST)Sep 23rd, 2019 10:43 AM (74d) (PST)Sep 23rd, 2019 10:21 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9091028070.5170.1820.0411.4710.140483

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,5286,09448,4343111288817,345

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
424h/17.7d 3,138 1,043 4,907 37.4k 198 1,033 3,564 23.1m

EngineerCLASS DETAILS: Engineer
TRAC-5
A++
Kills:869
Deaths:764
KDR:1.137
Accuracy:30.864% A++
HSR:17.837% C
FA1 Barrage
B**
Kills:187
Deaths:143
KDR:1.308
Accuracy:49.851% B**
HSR:12.834% D
Kills:1,056
Deaths (as Engineer):907
Deaths (to Engineers):1,366
KDR:1.16428
Kill Difference:149
Playtime:333.539 hours
Usage:79%
Score:6.068m
Score/min:303
Accuracy (listed only):40.358%
HSR (listed only):15.335%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A++
Kills:936
Deaths:653
KDR:1.433
Accuracy:25.489% B**
HSR:34.829% A++
Kills:936
Deaths (as Heavy Assault):653
Deaths (to Heavy Assaults):1,001
KDR:1.43338
Kill Difference:283
Playtime:33.990 hours
Usage:8%
Score:0.445m
Score/min:218
Accuracy (listed only):25.489%
HSR (listed only):34.829%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
A++
Kills:869
Deaths:764
KDR:1.137
Accuracy:30.864% A++
HSR:17.837% C
FA1 Barrage
B**
Kills:187
Deaths:143
KDR:1.308
Accuracy:49.851% B**
HSR:12.834% D
Kills:1,056
Deaths (as Light Assault):907
Deaths (to Light Assaults):592
KDR:1.16428
Kill Difference:149
Playtime:20.522 hours
Usage:5%
Score:0.296m
Score/min:240
Accuracy (listed only):40.358%
HSR (listed only):15.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A+
Kills:163
Deaths:213
KDR:0.765
Accuracy:26.225% C**
HSR:31.902% A+
99SV
B
Kills:146
Deaths:82
KDR:1.780
Accuracy:33.608% B
HSR:36.301% C++
TSAR-42
C+
Kills:121
Deaths:53
KDR:2.283
Accuracy:38.835% C+
HSR:66.116% C
Soldier Soaker
B++
Kills:72
Deaths:52
KDR:1.385
Accuracy:30.999% C
HSR:18.056% B++
Kills:502
Deaths (as Infiltrator):400
Deaths (to Infiltrators):574
KDR:1.255
Kill Difference:102
Playtime:11.907 hours
Usage:3%
Score:0.101m
Score/min:142
Accuracy (listed only):32.417%
HSR (listed only):38.094%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:494
Deaths:365
KDR:1.353
Accuracy:27.150% B**
HSR:31.377% A+
FA1 Barrage
B**
Kills:187
Deaths:143
KDR:1.308
Accuracy:49.851% B**
HSR:12.834% D
Kills:681
Deaths (as Combat Medic):508
Deaths (to Combat Medics):316
KDR:1.34055
Kill Difference:173
Playtime:13.444 hours
Usage:3%
Score:0.228m
Score/min:283
Accuracy (listed only):38.501%
HSR (listed only):22.105%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:246
Deaths:99
KDR:2.485
Accuracy:39.283% C++
HSR:4.878% B**
M3 Pounder HEG
C+
Kills:203
Deaths:69
KDR:2.942
Accuracy:41.206% C+
HSR:1.970% D
M1 Heavy Cycler
B++
Kills:84
Deaths:60
KDR:1.400
Accuracy:16.853% B+
HSR:21.429% B++
Kills:533
Deaths (as MAX Suit):114
Deaths (to MAX Suits):172
KDR:4.67544
Kill Difference:419
Playtime:11.309 hours
Usage:3%
Score:0.216m
Score/min:318
Accuracy (listed only):32.447%
HSR (listed only):9.426%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C++
Kills:703
V. Kills:54 N/A
Deaths:100
KDR:7.030
Accuracy:32.260% B+
KPH:46.100 C+
VKPH:3.500 C++
M18 Needler
B**
Kills:380
V. Kills:234 162%
Deaths:150
KDR:2.533
Accuracy:32.221% C+
KPH:24.100 B**
VKPH:14.900 B*
Kills:1,083 (1,083 + 0)
Deaths:250
KDR:4.332
VKDR:1.152
Vehicle Kills:288
Kill Difference:833
Playtime:30.993 hours
Usage:7%
Score:0.283m
Score/min:152
Piloting Accuracy:32.221%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:51
V. Kills:29 170%
Deaths:3
KDR:17
Accuracy:34.524% C--
KPH:51.800 B*
VKPH:29.500 B
Kills:51 (0 + 51)
Deaths:3
KDR:17
VKDR:9.667
Vehicle Kills:29
Kill Difference:48
Playtime:0.984 hours
Usage:0%
Score:0.067m
Score/min:1,133
Piloting Accuracy:N/A%
Gunner Accuracy:34.524%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:2,905
V. Kills:1,323 219%
Deaths:321
KDR:9.050
Accuracy:54.668% B*
KPH:48 A
VKPH:21.900 B++
P2-120 HESH
A
Kills:1,234
V. Kills:369 334%
Deaths:59
KDR:20.915
Accuracy:46.020% B+
KPH:57.800 C**
VKPH:17.300 A
P2-120 HEAT
A*
Kills:1,177
V. Kills:475 247%
Deaths:98
KDR:12.010
Accuracy:49.611% B++
KPH:47.900 A++
VKPH:19.300 A*
E540 Halberd
S
Kills:207
V. Kills:116 177%
Deaths:13
KDR:15.923
Accuracy:61.302% A**
KPH:96.100 S
VKPH:53.900 S
G30 Vulcan
B**
Kills:67
V. Kills:28 231%
Deaths:11
KDR:6.091
Accuracy:33.665% B+
KPH:33.300 B**
VKPH:13.900 C++
Kills:5,590 (5,316 + 274)
Deaths:502
KDR:11.135
VKDR:4.604
Vehicle Kills:2,311
Kill Difference:5,088
Playtime:110.613 hours
Usage:26%
Score:1.710m
Score/min:258
Driving Accuracy:49.611%
Gunner Accuracy:33.665%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A*
Kills:681
V. Kills:383 177%
Deaths:83
KDR:8.205
Accuracy:54.324% B++
KPH:89.200 A*
VKPH:50.200 A*
P525 Marauder-H
M*
Kills:133
V. Kills:17 N/A
Deaths:10
KDR:13.300
Accuracy:49.595% A++
KPH:146.300 B**
VKPH:18.700 M*
Kills:814 (0 + 814)
Deaths:93
KDR:8.753
VKDR:4.301
Vehicle Kills:400
Kill Difference:721
Playtime:8.544 hours
Usage:2%
Score:0.255m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:49.595%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 4,2282,9053219.05C*6.2154.668%B*1.515%D48A21.9B++24460.5h4.7B**8.6B**
P2-120 HESH 1,6031,2345920.915B+18.0746.02%B+N/A57.9B17.3A22121.3h5C+10.8B
P2-120 HEAT 1,6521,1779812.01B**9.1749.611%B++N/A47.8A++19.3A*20724.6h6.2B++12.6B*
T9 CARV 9499366531.433C*1.4125.489%B**34.829%A++47B*N/A11819.9h11.9B++46.6B++
TRAC-5 9028697641.137B+1.7130.864%A++17.837%C11.4C-N/A3076.5h15.3C++49.6B+
M14 Banshee 7577031007.03C++4.1932.26%B+N/A45.9C+3.5C++10115.3h20.6B63.8B+
G20 Vulcan-H 1,064681838.205B*5.3654.324%B++1.909%D89.6A**50.4A*5107.6h72.3B*133B**
T1 Cycler 5024943651.353C**1.4927.15%B**31.377%A+50.9A+N/A1229.7h11.7B*43.1B*
M18 Needler 6143801502.533C*0.3132.221%C+N/A24.2B**14.9B*20215.7h81.5B++252.8B*
M3 Pounder HEG 279246992.485B++0.3639.283%C++4.878%B**24.8B++3.3C+849.9h17.6C++44.8C*
E540 Halberd 3232071315.923A13.0861.302%A**1.449%D-94.1S52.7S12662.2h3.4A++5.5A++
M3 Pounder HEG 246203692.942B*0.1041.206%C+1.97%D26.4B++5.6B**817.7h19.8C+48C++
FA1 Barrage 1921871431.308B1.5349.851%B**12.834%D60.3A++1.6M+1293.1h5.4C+10.8B+
TX1 Repeater 1681632130.765C++2.0826.225%C**31.902%A+27.2C+N/A766h13.3C*50.7B+
99SV 147146821.78C*1.0633.608%B36.301%C++39.5B**N/A1043.7h3.9B**11.6B*
P525 Marauder-H 1501331013.3C+10.4649.595%A++N/A147.8B**18.9M*3910.9h8.3C16.7B+
ML-7 1841251211.033B+1.8149.401%D-N/A27.2B12.8C++2024.6h6.3B12.7C++
TSAR-42 122121532.283C+0.5638.835%C+66.116%C48.4B+N/A1422.5h2B+5.1B+
Tank Mine 157107323.344B+0.5060.817%A++N/A82.3C--38.5D-6601.3h2.4D3.9A
M1 Heavy Cycler 8884601.4C++1.4416.853%B+21.429%B++25.5B+1.2A++693.3h22.4D133.2C*
C-4 11184461.826C**1.0233.022%B**N/A140A45B**11880.6h1.3B+3.8B++
Soldier Soaker 7572521.385C**1.4630.999%C18.056%B++55.4C*2.3B*1401.3h6.3C+20.4C+
G30 Vulcan 9567116.091B+3.2533.665%B+1.493%D--33.5B**14C++5912h74.3B++220.8B*
Frag Grenade 5959159N/A56.1656.419%A+N/A590B+N/A21210.1h2.8B**5B**
C150 Dalton 8051317B**14.1634.524%C--N/A51B*29C**11321h2.8B*8.2B++

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E0770h
Spawn Beacon22800.3h
Nano-Armor Kit201415,34151.3h
Medical Applicator6119,7291.6h
Spitfire Auto-Turret0540h
Motion Spotter2700.2h
Ammunition Package31,0040.3h
Medical Kit1154327.8h
Anti-Infantry MANA Turret0540.7h
Recon Detection Device1810.1h

Check the help document for the dictionary if you want to learn more about words used here.


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