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Maj. General Imperator MegumiKato[ImXP] MegumiKato
NC BR 84

KDR: 4.11

Score: 4.3m

Last Seen: Oct 5th, 2019 3:46 PM
- OFFLINE - 241 hour(s)

Battle Rank 84 - New Conglomerate on Connery - Outfit Leader of MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 22
Level Progress (to 85): 56%
Level 100 Progress: 23% 356h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NS-11CP AF-4AE Cyclone NS-15MP EM4-AE Longshot NS-15M AE Frag Grenade NS-44P Commissioner Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MegumiKato



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,008,553 MLG Score: 4803
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 7.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.633%33.97%1041512114,7634.82574-0.718

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.365%0C+0C+0C+HEAD ++ (~18.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70C+100C+22.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.165%79.707%0312131,29620036.48

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.051%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90C+1.80C+2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
MeXP NC[ImXP] MeXP NC
NC outfit on Connery

Members: 22
4.3m716.4%681 (40.9k)553 (33.2k)4.107357,0401,7144.274884 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121658826.453%39.347%104104:345

13% Engineer40% Heavy Assault26% Infiltrator18% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2018 4:02 AMSep 30th, 2019 3:32 PMOct 13th, 2019 9:34 PM (2d) (PST)Oct 5th, 2019 11:49 AM (10d) (PST)Oct 5th, 2019 11:46 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6181544640.9000.2190.3546.6370.0264803

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,0799,26427,815541321398233,192

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
130.4h/5.4d 287 2,770 2,676 51.9k 301 297 207 4.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
B+
Kills:1,162
Deaths:326
KDR:3.564
Accuracy:29.786% B
HSR:36.059% B+
NS-15M AE
A+
Kills:1,161
Deaths:338
KDR:3.435
Accuracy:28.182% B+
HSR:40.999% A+
Kills:2,323
Deaths (as Heavy Assault):664
Deaths (to Heavy Assaults):653
KDR:3.49849
Kill Difference:1,659
Playtime:52.778 hours
Usage:40%
Score:1.408m
Score/min:445
Accuracy (listed only):28.984%
HSR (listed only):38.529%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
A
Kills:1,165
Deaths:224
KDR:5.201
Accuracy:32.484% B++
HSR:31.331% A
AF-4AE Cyclone
B++
Kills:1,164
Deaths:349
KDR:3.335
Accuracy:32.659% B++
HSR:28.265% B+
Kills:2,329
Deaths (as Light Assault):573
Deaths (to Light Assaults):255
KDR:4.06457
Kill Difference:1,756
Playtime:23.515 hours
Usage:18%
Score:0.632m
Score/min:448
Accuracy (listed only):32.571%
HSR (listed only):29.798%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
B++
Kills:1,164
Deaths:349
KDR:3.335
Accuracy:32.659% B++
HSR:28.265% B+
Kills:1,164
Deaths (as Combat Medic):349
Deaths (to Combat Medics):112
KDR:3.33524
Kill Difference:815
Playtime:1.650 hours
Usage:1%
Score:0.022m
Score/min:225
Accuracy (listed only):32.659%
HSR (listed only):28.265%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A
Kills:1,165
Deaths:224
KDR:5.201
Accuracy:32.484% B++
HSR:31.331% A
Kills:1,165
Deaths (as Engineer):224
Deaths (to Engineers):170
KDR:5.20089
Kill Difference:941
Playtime:17.587 hours
Usage:13%
Score:1.427m
Score/min:1,352
Accuracy (listed only):32.484%
HSR (listed only):31.331%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
B++
Kills:1,164
Deaths:349
KDR:3.335
Accuracy:32.659% B++
HSR:28.265% B+
EM4-AE Longshot
B++
Kills:1,161
Deaths:92
KDR:12.620
Accuracy:45.847% B++
HSR:80.017% C+
NS-44P Commissioner
C+
Kills:111
Deaths:88
KDR:1.261
Accuracy:40.483% C+
HSR:26.126% C+
NC14 Bolt Driver
A
Kills:72
Deaths:3
KDR:24
Accuracy:43.417% A
HSR:79.167% B+
EM4 Longshot
C
Kills:63
Deaths:5
KDR:12.600
Accuracy:37.846% C
HSR:74.603% C--
Kills:2,571
Deaths (as Infiltrator):537
Deaths (to Infiltrators):304
KDR:4.78771
Kill Difference:2,034
Playtime:33.404 hours
Usage:26%
Score:0.813m
Score/min:406
Accuracy (listed only):40.050%
HSR (listed only):57.636%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):57
KDR:0
Kill Difference:UNR
Playtime:1.181 hours
Usage:1%
Score:0.026m
Score/min:368
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
U
Kills:103
V. Kills:15 N/A
Deaths:1
KDR:103
Accuracy:64.978% A++
KPH:1,338.600 U
VKPH:194.900 U
M20 Mustang
A+
Kills:92
V. Kills:50 180%
Deaths:17
KDR:5.412
Accuracy:39.988% A+
KPH:14.700 C++
VKPH:8 C
Kills:195 (92 + 0)
Deaths:18
KDR:10.833
VKDR:3.611
Vehicle Kills:65
Kill Difference:177
Playtime:6.316 hours
Usage:5%
Score:0.208m
Score/min:549
Piloting Accuracy:39.988%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:68
V. Kills: N/A
Deaths:
KDR:
Accuracy:21.293% B++
KPH:138.700 A*
VKPH:0 F
Kills:68 (0 + 68)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:68
Playtime:0.491 hours
Usage:0%
Score:0.034m
Score/min:1,170
Driving Accuracy:N/A%
Gunner Accuracy:21.293%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11CP 1,1711,1652245.201M++1.0932.484%B++31.331%A95.5B**N/A33912.2h11B+33.7B+
AF-4AE Cyclone 1,1691,1643493.335A++0.7732.659%B++28.265%B+83.1B+N/A19914h8.5B+26.1B+
NS-15MP 1,1641,1623263.564B+0.5429.786%B36.059%B+90.8B+N/A43612.8h10.8C++36.4C**
EM4-AE Longshot 1,1621,1619212.62M+8.5145.847%B++80.017%C+101A*N/A36111.5h1.7B++3.8B++
NS-15M AE 1,1611,1613383.435B+0.6728.182%B+40.999%A+81.2B*N/A21414.3h10.5B+37.1B+
Frag Grenade 1651581158N/A153.8963.928%A**N/A790A35S35030.2h2.9B*4.5B**
NS-44P Commissioner 111111881.261C++2.8540.483%C+26.126%C+52.9C+N/A1952.1h2.7B*6.7B+
Breaker Rocket Pods 1181031103U98.8964.978%A++N/A1030U150U67680.1h8.5B**13B**
M20 Mustang 14292175.412A1.3039.988%A+N/A14.8C++8.1C4706.2h57.3B*143.4B**
NS "Heatwave" Decimator 12280292.759B*1.3571.215%B**N/A40C21C++2652h4.2C+5.9B+
NC14 Bolt Driver 7272324U19.8943.417%A79.167%B+72M*N/A5021h2.2B++5B*
M12 Kobalt 6868168S63.8921.293%B++19.118%C++136A*N/A11680.5h13.7B**64.4B++
EM4 Longshot 6563512.6M++8.4937.846%C74.603%C--57.3A+1.8S1861.1h2B+5.2C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02260.4h
AE Medical Applicator22,9830.6h
AE Nano-Armor Kit732,0444.2h
Medical Kit1491,3049.8h
Motion Spotter31,2240.7h
Ammunition Package01330h
Nano-Armor Kit03,9020.3h
Medical Applicator0840h

Check the help document for the dictionary if you want to learn more about words used here.


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