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General General Mehanal[CXQB] Mehanal
TR BR 96

KDR: 2.7

Score: 13.7m

Last Seen: Jun 16th, 2019 3:28 AM
- OFFLINE - 11.6 hour(s)

Battle Rank 96 - Terran Republic on Connery - Outfit Member of Terran Kings[CXQB] Terran Kings
TR outfit on Connery

Members: 190
Level Progress (to 97): 10%
Level 100 Progress: 73% 288h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SMG-46 Armistice The President S12 Renegade NS-44L Blackhand NS-30 Vandal NS-357 Underboss RAMS .50M HSR-1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,504,502 MLG Score: 2002
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.849%24.94%76919119117,4022.75348-0.05

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.151%1.893A++0.629B+-0.928D--HEAD ++ (~9.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.80.614B+8.90.378C**19.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.92%6.51%1073612042,0433065516.67647370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.308%0.898B*0.518B+0.975

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
720.396B33.10.169C++39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.427%78.342%1073412062,85850195.69323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.684%0.515B+0.732B++0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.477B+20.375C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Kings[CXQB] Terran Kings
TR outfit on Connery

Members: 190
13.7m214.2%300 (18k)277 (16.6k)2.7034128,94010,7052.8179396 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1210289430.128%25.076%75504:3614

6% Engineer91% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 18th, 2016 4:41 PMMar 18th, 2018 11:21 PMJun 16th, 2019 2:44 AM (19h) (PST)Jun 16th, 2019 12:00 AM (22h) (PST)Jun 15th, 2019 11:28 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4511193320.5870.2170.1471.3130.0262002

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,0597,16119,8983513979216,638

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
822.4h/34.3d 1,226 7,257 9,619 64.8k 1,139 2,246 1,301 22.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
B**
Kills:118
Deaths:135
KDR:0.874
Accuracy:20.843% B*
HSR:16.949% B**
T9 CARV
C**
Kills:93
Deaths:85
KDR:1.094
Accuracy:20.354% C**
HSR:18.280% D
Kills:211
Deaths (as Heavy Assault):220
Deaths (to Heavy Assaults):3,124
KDR:0.95909
Kill Difference:9
Playtime:14.224 hours
Usage:2%
Score:0.163m
Score/min:191
Accuracy (listed only):20.598%
HSR (listed only):17.614%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
B++
Kills:2,687
Deaths:1,290
KDR:2.083
Accuracy:28.984% B++
HSR:18.645% B+
The President
B+
Kills:1,616
Deaths:856
KDR:1.888
Accuracy:35.252% B+
HSR:21.225% C--
NS-44L Blackhand
C*
Kills:1,244
Deaths:455
KDR:2.734
Accuracy:43.212% C*
HSR:37.701% C
NS-30 Vandal
C
Kills:1,201
Deaths:276
KDR:4.351
Accuracy:29.527% D
HSR:23.980% C
NS-357 Underboss
B**
Kills:1,192
Deaths:510
KDR:2.337
Accuracy:44.180% B**
HSR:16.695% D
RAMS .50M
B**
Kills:1,175
Deaths:134
KDR:8.769
Accuracy:42.172% B+
HSR:85.957% B**
HSR-1
A*
Kills:1,166
Deaths:253
KDR:4.609
Accuracy:32.771% C
HSR:44.597% A*
SOAS-20
C*
Kills:1,164
Deaths:689
KDR:1.689
Accuracy:27.511% C+
HSR:22.337% C*
M77-B
B++
Kills:1,161
Deaths:267
KDR:4.348
Accuracy:41.485% B++
HSR:80.534% B+
T4 AMP
B**
Kills:1,160
Deaths:621
KDR:1.868
Accuracy:34.039% B**
HSR:18.793% C+
NS-61 Emissary
B++
Kills:1,159
Deaths:521
KDR:2.225
Accuracy:30.054% C**
HSR:20.362% B++
TS2 Inquisitor
B++
Kills:1,157
Deaths:541
KDR:2.139
Accuracy:32.531% B++
HSR:19.793% C+
MG-S1 Jackal
B
Kills:618
Deaths:263
KDR:2.350
Accuracy:24.597% C
HSR:22.168% B
TX1 Repeater
A++
Kills:565
Deaths:500
KDR:1.130
Accuracy:34.252% A++
HSR:20.885% C+
KSR-35
D
Kills:403
Deaths:216
KDR:1.866
Accuracy:30.436% D
HSR:21.340% D--
NSX Tengu
D
Kills:324
Deaths:157
KDR:2.064
Accuracy:32.235% D
HSR:13.580% D*
99SV
B**
Kills:286
Deaths:132
KDR:2.167
Accuracy:30.681% C+
HSR:44.755% B**
TSAR-42
C*
Kills:236
Deaths:46
KDR:5.130
Accuracy:36.006% C
HSR:70.339% C*
PDW-16 Hailstorm
C*
Kills:176
Deaths:97
KDR:1.814
Accuracy:23.103% C+
HSR:17.046% C*
TX2 Emperor
B**
Kills:80
Deaths:72
KDR:1.111
Accuracy:36.542% B**
HSR:22.500% B
Kills:18,770
Deaths (as Infiltrator):7,896
Deaths (to Infiltrators):2,162
KDR:2.37715
Kill Difference:10,874
Playtime:749.800 hours
Usage:91%
Score:12.386m
Score/min:275
Accuracy (listed only):33.478%
HSR (listed only):32.162%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AMR-66
A*
Kills:1,158
Deaths:370
KDR:3.130
Accuracy:27.456% C++
HSR:38.256% A*
DMR-99
A++
Kills:493
Deaths:131
KDR:3.763
Accuracy:31.476% C--
HSR:43.813% A++
Kills:1,651
Deaths (as Engineer):501
Deaths (to Engineers):1,714
KDR:3.29541
Kill Difference:1,150
Playtime:48.337 hours
Usage:6%
Score:1.027m
Score/min:354
Accuracy (listed only):29.466%
HSR (listed only):41.035%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46 Armistice
B++
Kills:2,687
Deaths:1,290
KDR:2.083
Accuracy:28.984% B++
HSR:18.645% B+
MG-S1 Jackal
B
Kills:618
Deaths:263
KDR:2.350
Accuracy:24.597% C
HSR:22.168% B
NSX Tengu
D
Kills:324
Deaths:157
KDR:2.064
Accuracy:32.235% D
HSR:13.580% D*
PDW-16 Hailstorm
C*
Kills:176
Deaths:97
KDR:1.814
Accuracy:23.103% C+
HSR:17.046% C*
T1 Cycler
C++
Kills:70
Deaths:62
KDR:1.129
Accuracy:22.692% C++
HSR:17.143% D
Kills:3,875
Deaths (as Combat Medic):1,869
Deaths (to Combat Medics):816
KDR:2.0733
Kill Difference:2,006
Playtime:5.530 hours
Usage:1%
Score:0.079m
Score/min:239
Accuracy (listed only):26.322%
HSR (listed only):17.716%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C+
Kills:71
V. Kills:44 158%
Deaths:18
KDR:3.944
Accuracy:44.423% B+
KPH:19.600 D
VKPH:12.100 C+
Kills:71 (0 + 71)
Deaths:18
KDR:3.944
VKDR:2.444
Vehicle Kills:44
Kill Difference:53
Playtime:3.626 hours
Usage:0%
Score:0.035m
Score/min:160
Driving Accuracy:N/A%
Gunner Accuracy:44.423%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C++
Kills:967
V. Kills:46 N/A
Deaths:57
KDR:16.965
Accuracy:32.102% C
KPH:109.400 C++
VKPH:5.200 C
G20 Vulcan-H
B++
Kills:506
V. Kills:320 158%
Deaths:86
KDR:5.884
Accuracy:57.618% A
KPH:54.500 B+
VKPH:34.400 B++
Kills:1,473 (0 + 1,473)
Deaths:143
KDR:10.301
VKDR:2.559
Vehicle Kills:366
Kill Difference:1,330
Playtime:18.133 hours
Usage:2%
Score:0.417m
Score/min:383
Driving Accuracy:N/A%
Gunner Accuracy:57.618%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:316
V. Kills:10 N/A
Deaths:7
KDR:45.143
Accuracy:24.599% A+
KPH:73.200 C**
VKPH:2.300 C-
M12 Kobalt
B
Kills:105
V. Kills:3 N/A
Deaths:9
KDR:11.667
Accuracy:18.968% B
KPH:77.500 C*
VKPH:2.200 C--
M60-G Bulldog
B
Kills:90
V. Kills:18 474%
Deaths:7
KDR:12.857
Accuracy:38.364% B
KPH:34.100 C*
VKPH:6.800 C*
M20 Basilisk
A
Kills:78
V. Kills:19 390%
Deaths:19
KDR:4.105
Accuracy:46.254% B*
KPH:34.300 A
VKPH:8.400 C++
G40-F Ranger
C+
Kills:51
V. Kills:45 111%
Deaths:6
KDR:8.500
Accuracy:30.537% C+
KPH:12.700 D
VKPH:11.200 C+
Kills:640 (0 + 640)
Deaths:48
KDR:13.333
VKDR:1.979
Vehicle Kills:95
Kill Difference:592
Playtime:14.596 hours
Usage:2%
Score:0.162m
Score/min:185
Driving Accuracy:N/A%
Gunner Accuracy:30.537%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:1,543
V. Kills:94 N/A
Deaths:336
KDR:4.592
Accuracy:45.420% B
KPH:45 C+
VKPH:2.700 B++
M40 Fury-F
A*
Kills:251
V. Kills:126 198%
Deaths:82
KDR:3.061
Accuracy:63.232% A
KPH:30 B
VKPH:15 A*
M12 Kobalt-F
B+
Kills:126
V. Kills:5 N/A
Deaths:54
KDR:2.333
Accuracy:25.876% B+
KPH:18.900 C
VKPH:0.700 D
Kills:1,920 (1,920 + 0)
Deaths:472
KDR:4.068
VKDR:0.477
Vehicle Kills:225
Kill Difference:1,448
Playtime:49.318 hours
Usage:6%
Score:0.328m
Score/min:111
Driving Accuracy:25.876%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SMG-46 Armistice 2,7152,6871,2902.083B**0.6228.984%B++18.645%B+36.9B+N/A10572.9h11.8B*40.8B++
The President 1,6221,6168561.888B+0.8235.252%B+21.225%C--34.4DN/A8647h12.2C+34.5C*
S12 Renegade 1,6371,5433364.592B*1.8945.42%B4.213%C45C+2.7B++11034.3h4.1D9C+
NS-44L Blackhand 1,2461,2444552.734A0.0343.212%C*37.701%C32B+N/A9038.9h3.5B++8B+
NS-30 Vandal 1,2051,2012764.351A+1.6529.527%D23.98%C40.7C++N/A14829.5h5.1B+17.2C*
NS-357 Underboss 1,1951,1925102.337A+0.3744.18%B**16.695%D32.5CN/A7236.7h4C**9B++
RAMS .50M 1,1771,1751348.769A++6.0742.172%B+85.957%B**51.1A+N/A13523h1.6B**3.8B*
HSR-1 1,1761,1662534.609A1.9132.771%C44.597%A*48.6BN/A12624h4.7B++14.2B+
SOAS-20 1,1741,1646891.689C++1.0127.511%C+22.337%C*32.2C+N/A7036.2h11.1B+40.3B
M77-B 1,1651,1612674.348A++1.6441.485%B++80.534%B+34B+N/A8434.1h1.8B**4.4B*
T4 AMP 1,1641,1606211.868B**0.8434.039%B**18.793%C+34C++N/A9434.1h13.4B+39.4B++
NS-61 Emissary 1,1621,1595212.225A*0.4830.054%C**20.362%B++37.3B+N/A8731.1h10.9B+36.2B++
AMR-66 1,1681,1583703.13A**0.4327.456%C++38.256%A*33.9B*N/A8234.2h6.6B**23.9B++
TS2 Inquisitor 1,1611,1575412.139B*0.5632.531%B++19.793%C+35.3C+N/A7932.8h9.7B29.8B+
P525 Marauder-H 1,0139675716.965C*14.2632.102%CN/A109.9C*5.2C3278.8h5.6B+17.5B
Auraxium Chainblade 7397222,7700.261S2.4450.133%A+11.08%B++3.6B**N/A9198.3h2.1C*4.2B+
Chainblade 7066696,0380.111M2.5948.961%A++13.453%B**1.8A++N/A5370.1h2.8C+5.7B+
MG-S1 Jackal 6216182632.35B**0.3524.597%C22.168%B34.3C++N/A12918h9B+36.5B+
TX1 Repeater 5735655001.13B+1.5734.252%A++20.885%C+28.4C++N/A7719.9h12.5B36.6B++
G20 Vulcan-H 826506865.884B+3.1857.618%A3.162%C++54.4B+34.4B++4369.3h96C**166.6B++
DMR-99 5004931313.763B*1.0631.476%C--43.813%A++41.8C+N/A10111.8h6.2B+19.7C**
Hunter QCX 4804753471.369B**1.3346.876%C**19.579%C-18B+N/A6526.4h3.4B7.3B+
Claymore 4374373911.205B++8.5032.486%C+N/A174.8B+N/A4302.5h1.2C++3.7C*
KSR-35 4054032161.866C+0.8430.436%D21.34%D--37C+N/A15610.9h4.1B+13.3C++
Ripper 3803701,1140.332A++2.3738.035%B**18.919%B4.3C+N/A1186.7h1.3B+3.4C+
NSX Tengu 3263241572.064B*0.6432.235%D13.58%D*30.9CN/A7810.5h12.5C**38.8C++
M12 Kobalt 326316745.143A*42.4424.599%A+24.684%A+73.5C**2.3C-1824.3h19.6C+79.6B+
99SV 2872861322.167B+0.5430.681%C+44.755%B**24.4C+N/A7711.7h4B**13.1B++
M40 Fury-F 377251823.061B**0.3663.232%AN/A29.9B15A*1638.4h17.3D27.3C+
TSAR-42 238236465.13B+2.4336.006%C70.339%C*44.5B+N/A1535.3h2.2C**6C*
PDW-16 Hailstorm 178176971.814B*0.8923.103%C+17.046%C*33.8BN/A915.2h12.4B++53.5B+
M12 Kobalt-F 131126542.333C*0.3725.876%B+12.698%B+18.8CN/A496.7h16.4C+63.4B
T7 Mini-Chaingun 1191181350.874C+1.8320.843%B*16.949%B**20.3DN/A835.8h14.7C*70.5B+
G30 Walker 1661121112U109.3032.589%DN/A36.1B17.4C+2103.1h125.5B**385.1B++
M12 Kobalt 108105911.667C+8.9618.968%B20.952%B+75C++2.1C--2671.4h14.6B++77.2B+
Spear Anti-Vehicle Phalanx Turret 166101911.222B++8.5257.692%A+1.98%D*59.4A38.2A++4161.7h7.7C*13.4B++
T9 CARV 9493851.094C+1.6120.354%C**18.28%D25.8C+N/A2493.6h14.2C++69.9C**
M60-G Bulldog 10890712.857A++10.1538.364%BN/A34.6C**6.9C*1642.6h10.4D--27.2C+
TX2 Emperor 8180721.111C*1.5936.542%B**22.5%B27.6C+N/A922.9h9.5C+26.1B+
M20 Basilisk 9778194.105B+1.4046.254%B*7.692%B++33.9B**8.3C++1982.3h69.3B++149.7B*
E540 Halberd 11571183.944C1.2444.423%B+8.451%A**19.7D12.2C+1603.6h6.6C-14.8C++
T1 Cycler 7270621.129C++1.5722.692%C++17.143%D23.3C+N/A1623h13.9C**61.1B+
Tank Mine 8459229.5U26.8066.827%A**N/A295S125A*24030.2h2.4D3.5A+
G40-F Ranger 965168.5B++5.8030.537%C+N/A12.8D11.3C+1674h133.8C+438.2C++

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade03410.1h
Nano-Armor Kit64100,4136.3h
Turret AI Module0560.1h
Medical Applicator229,7851.1h
Restoration Kit96780.6h
Motion Spotter3816,3517h
M20 Basilisk01440h
Rampart Wall0890.3h
Welding Device02300.2h
G40-F Ranger1560h
Ammunition Package2950.1h
Medical Kit32890.1h
Recon Detection Device103010.5h
M18 Needler1920.1h

Check the help document for the dictionary if you want to learn more about words used here.


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