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Praetor Arcanus Mehtr0x[S0VA] Mehtr0x
VS BR 85

KDR: 5.24

Score: 8m

Last Seen: Oct 13th, 2019 6:31 PM
- OFFLINE - 12.7 hour(s)

Battle Rank 85 - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 103
Level Progress (to 86): 22%
Level 100 Progress: 42% 515h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L "Ravenous" Blackhand NS-44L Blackhand M12 Kobalt Lumine Edge Dual Photon Pods NSX Amaterasu NSX Daimyo NSX Tomoe
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,269,561 MLG Score: 5811
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
52.042%34.402%17903121317,4126.75669-1.517

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.801%6.245S2.202A*1.09B**HEAD ++ (~8.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.924B*3.10.788B++2.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.702%0.347%12591121528846306.12766929%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.942T*-1.467F-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.61B**14.41B**10.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.013%19.946%2271312131,4697713319.07791096%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.345%-0.415C--3.592M**2.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.593B+15.10.613B+29.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.925%84.674%22712121426121301.22535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.304%0.834B++0.154C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.474B+2.50.337C**3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 103
8m297.9%353 (21.2k)319 (19.1k)5.2395221,7444,1505.3344685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1216283939.162%31.08%121706:013

99% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2019 6:13 AMMar 21st, 2019 7:10 PMOct 15th, 2019 1:33 AM (1d) (PST)Oct 13th, 2019 4:24 PM (3d) (PST)Oct 13th, 2019 2:31 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
562954670.8710.1660.2712.6350.0135811

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,7485,70228,046521016158119,114

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
416h/17.3d 394 6,758 8,058 65.8k 663 1,281 328 14m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L "Ravenous" Blackhand
B**
Kills:14,357
Deaths:2,999
KDR:4.787
Accuracy:53.161% B**
HSR:34.025% D
NS-44L Blackhand
A
Kills:2,894
Deaths:502
KDR:5.765
Accuracy:53.522% A
HSR:35.384% C-
NSX Daimyo
C+
Kills:171
Deaths:36
KDR:4.750
Accuracy:40.175% C+
HSR:92.983% C
NSX Tomoe
A
Kills:161
Deaths:59
KDR:2.729
Accuracy:29.784% C++
HSR:50.311% A
NSX Tengu
B*
Kills:151
Deaths:75
KDR:2.013
Accuracy:40.675% B+
HSR:25.828% B*
Phaseshift VX-S
B+
Kills:90
Deaths:7
KDR:12.857
Accuracy:39.316% B+
HSR:68.889% C
Kills:17,824
Deaths (as Infiltrator):3,678
Deaths (to Infiltrators):658
KDR:4.84611
Kill Difference:14,146
Playtime:411.006 hours
Usage:99%
Score:7.852m
Score/min:318
Accuracy (listed only):42.772%
HSR (listed only):51.236%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):464
KDR:0
Kill Difference:UNR
Playtime:2.774 hours
Usage:1%
Score:0.061m
Score/min:369
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
S
Kills:288
V. Kills:20 N/A
Deaths:7
KDR:41.143
Accuracy:58.702% B*
KPH:342.700 S
VKPH:23.800 B+
Kills:288 (0 + 0)
Deaths:7
KDR:41.143
VKDR:2.857
Vehicle Kills:20
Kill Difference:281
Playtime:0.841 hours
Usage:0%
Score:0.047m
Score/min:924
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:1,330
V. Kills:38 N/A
Deaths:15
KDR:88.667
Accuracy:28.331% A++
KPH:243.400 S
VKPH:7 A++
M20 Basilisk
S
Kills:81
V. Kills:10 N/A
Deaths:5
KDR:16.200
Accuracy:51.964% A+
KPH:74.700 S
VKPH:9.200 B+
M60-G Bulldog
S
Kills:68
V. Kills:35 189%
Deaths:2
KDR:34
Accuracy:71.777% M*
KPH:77.500 A++
VKPH:39.900 S
M20 Basilisk
S
Kills:58
V. Kills:12 446%
Deaths:3
KDR:19.333
Accuracy:55.262% A++
KPH:70.100 S
VKPH:14.500 B**
Kills:1,537 (0 + 1,537)
Deaths:25
KDR:61.480
VKDR:3.800
Vehicle Kills:95
Kill Difference:1,512
Playtime:8.254 hours
Usage:2%
Score:0.246m
Score/min:497
Driving Accuracy:N/A%
Gunner Accuracy:55.262%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L "Ravenous" Blackhand 14,38614,3572,9994.787A++0.4553.161%B**34.025%D50.1B++N/A129286.4h3B**5.7B*
NS-44L Blackhand 2,8982,8945025.765S0.5353.522%A35.384%C-57.6A++N/A15850.2h2.9B**5.4B**
M12 Kobalt 1,3681,3301588.667S83.4328.331%A++21.203%B++241.8S6.9A++5925.5h10.8A+38B**
Lumine Edge 7227151,4090.507A+4.7352.638%A*7.552%D*6.1C++N/A20117.9h1.1B++2.1B++
Dual Photon Pods 308288741.143S35.9058.702%B*N/A360S25B+9220.8h14.4B**24.6B*
NSX Amaterasu 2842821,2970.217M*5.0235.598%B++10.993%D2.2CN/A6129.9h3C++8.5B+
NSX Daimyo 171171364.75B+0.4940.175%C+92.983%C65.8B+N/A1912.6h2.7C+6.7C+
NSX Tomoe 162161592.729B*2.5129.784%C++50.311%A76.7A+N/A1822.1h9.5A32B*
NSX Tengu 151151752.013B*3.2340.675%B+25.828%B*58.1B*N/A1482.6h12.1B+29.6B+
Nightshade 1461097810.14A5.1085.387%B**2.752%D*1.4CN/A675.4h28C++32.8C*
Fatestealer 100100119.091U3.8590.135%S8%F34.5BN/A262.9h2B**2.2A++
NSX Fujin 9292192N/A86.7643.152%C++57.609%C460C+N/A18260.2h2.5B5.8B+
Tank Mine 12392330.667U25.4386.842%M**N/A460S155M*25710.2h2.2C-2.5A*
Phaseshift VX-S 9090712.857S7.6239.316%B+68.889%C56.3AN/A1351.6h2B++5.2B++
M20 Basilisk 9181516.2S10.9651.964%A+8.642%A73.6S9.1B+2531.1h43A+82.7A+
M60-G Bulldog 10368234S28.7671.777%M*N/A75.6A++38.9S4140.9h15.1F--21.1C++
M20 Basilisk 7058319.333S14.0955.262%A++6.897%B+72.5S15B**2810.8h74.7B*135.2B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit022,9341h
Aspis Anti-Aircraft Phalanx Turret0780h
Medical Applicator114,6230.4h
Spitfire Auto-Turret0660h
Motion Spotter227,5355.3h
Ammunition Package0640h
Medical Kit461,5971.4h
Recon Detection Device1570.1h
M20 Drake0510h

Check the help document for the dictionary if you want to learn more about words used here.


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