Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 7 (19,301)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Primarch Arcanus Mehtr0x[S0VA] Mehtr0x
VS BR 96

KDR: 5.85

Score: 12m

Last Seen: Jan 21st, 2020 7:25 AM
- OFFLINE - 19 hour(s)

Battle Rank 96 - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 94
Level Progress (to 97): 27%
Level 100 Progress: 64% 297h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L "Ravenous" Blackhand NS-44L Blackhand M12 Kobalt Lumine Edge NSX Amaterasu Dual Photon Pods NSX Fujin NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mehtr0x



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,847,523 MLG Score: 6273
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
52.646%33.746%17773122925,5387.67368-1.822

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.885%5.975S2.049A*-3.495T*HEAD ++ (~7.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.921B*30.786B++2.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.506%0.448%15751123144657477.82456929%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.238A*-1.148D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.849B*14.10.731B++10.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.478%20.605%2276312292,08210419820.01921046%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.062%-0.211C3.755M**0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.634B+13.90.629B+28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.307%82.822%22762123032626901.20741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.149%0.746B++1.139B**-1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.38C**2.50.23C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 94
12m281.9%386 (23.2k)348 (20.9k)5.8517331,4945,3825.9528196 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1232423839.694%30.831%122406:253

99% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2019 6:13 AMMar 21st, 2019 7:10 PMJan 21st, 2020 1:44 AM (19h) (PST)Jan 21st, 2020 3:33 AM (17h) (PST)Jan 21st, 2020 3:25 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
644915530.9150.1560.2822.6190.0146273

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6425,44333,19955917157120,899

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
573.6h/23.9d 544 9,710 11,715 90.1k 858 1,766 481 22.2m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L "Ravenous" Blackhand
B**
Kills:22,472
Deaths:4,116
KDR:5.460
Accuracy:53.547% B**
HSR:33.415% D
NS-44L Blackhand
A
Kills:2,894
Deaths:502
KDR:5.765
Accuracy:53.522% A
HSR:35.384% C--
NSX Daimyo
C+
Kills:201
Deaths:43
KDR:4.674
Accuracy:40.174% C+
HSR:90.547% D--
NSX Tomoe
A
Kills:172
Deaths:67
KDR:2.567
Accuracy:29.684% C++
HSR:49.419% A
NSX Tengu
B++
Kills:152
Deaths:75
KDR:2.027
Accuracy:40.669% B+
HSR:25.658% B++
Phaseshift VX-S
B+
Kills:125
Deaths:9
KDR:13.889
Accuracy:40.596% B+
HSR:70.400% C
Kills:26,016
Deaths (as Infiltrator):4,812
Deaths (to Infiltrators):840
KDR:5.40648
Kill Difference:21,204
Playtime:567.074 hours
Usage:99%
Score:11.878m
Score/min:349
Accuracy (listed only):43.032%
HSR (listed only):50.804%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):606
KDR:0
Kill Difference:UNR
Playtime:3.121 hours
Usage:1%
Score:0.070m
Score/min:374
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M**
Kills:446
V. Kills:33 N/A
Deaths:7
KDR:63.714
Accuracy:57.506% B+
KPH:309.200 M**
VKPH:22.900 B
Light PPA
B**
Kills:101
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:49.411% B**
KPH:30.400 C--
VKPH:1.200 D--
Kills:547 (101 + 0)
Deaths:7
KDR:78.143
VKDR:5.286
Vehicle Kills:37
Kill Difference:540
Playtime:4.769 hours
Usage:1%
Score:0.097m
Score/min:340
Piloting Accuracy:49.411%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:1,908
V. Kills:54 N/A
Deaths:15
KDR:127.200
Accuracy:27.907% A++
KPH:242.700 S
VKPH:6.900 A++
M60-G Bulldog
S
Kills:108
V. Kills:58 183%
Deaths:2
KDR:54
Accuracy:74.854% M*
KPH:83.800 A*
VKPH:45 S
M20 Basilisk
S
Kills:101
V. Kills:12 N/A
Deaths:5
KDR:20.200
Accuracy:48.959% B**
KPH:72.800 S
VKPH:8.700 C**
M20 Basilisk
S
Kills:73
V. Kills:16 429%
Deaths:3
KDR:24.333
Accuracy:54.747% A++
KPH:74 S
VKPH:16.200 A+
Kills:2,190 (0 + 2,190)
Deaths:25
KDR:87.600
VKDR:5.600
Vehicle Kills:140
Kill Difference:2,165
Playtime:11.525 hours
Usage:2%
Score:0.374m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:54.747%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L "Ravenous" Blackhand 22,51222,4724,1165.46A0.3953.547%B**33.415%D54.1B++N/A150415.1h3B**5.6B*
NS-44L Blackhand 2,8982,8945025.765S0.0953.522%A35.384%C--57.6A++N/A15850.2h2.9B**5.4B**
M12 Kobalt 1,9621,90815127.2S121.3527.907%A++21.698%B*241.5S6.8A++6227.9h10.6A+37.8B**
Lumine Edge 7257181,4100.509B**5.3452.628%A*7.521%D*6.1C+N/A20118.1h1.1B*2.1B*
NSX Amaterasu 5705612,5280.222A**5.6337.662%B*15.686%C+2.1CN/A7265.2h2.9C++7.7B+
Dual Photon Pods 479446763.714S57.8657.506%B+N/A318.6S23.6B+8921.4h14.1B**24.6B*
NSX Fujin 2032031203N/A197.1550%B*61.576%C+676.7B++N/A21720.3h2.5B+4.9B++
NSX Daimyo 201201434.674B+1.1840.174%C+90.547%D--62.8BN/A1863.2h2.8C6.9C+
NSX Tomoe 173172672.567B++3.2829.684%C++49.419%A71.7AN/A1812.4h9.6A32.2B*
NSX Tengu 152152752.027B*3.8240.669%B+25.658%B++58.5B++N/A1522.6h12.1B+29.7B+
Tank Mine 175134344.667U38.8288.851%M**N/A670U205S31630.2h2C+2.2A*
Phaseshift VX-S 125125913.889S8.0440.596%B+70.4%C62.5A++N/A1632h2.1B++5.1B++
Nightshade 1511128020.14M5.7186.963%B**3.571%D--1.5C+N/A676.9h32.5C++37.4C*
M60-G Bulldog 166108254U48.1574.854%M*N/A83.1A*44.6S5241.3h15.5F*20.7C++
M20 Basilisk 113101520.2S14.3548.959%B**7.921%B**72.1S8.6C*2631.4h38.9A+79.4A
Light PPA 1051011101U95.1549.411%B**N/A30.6C--1.2D--1013.3h15.8C+31.9C*
Fatestealer 100100119.091U3.2490.135%S8%D**34.5C**N/A262.9h2B*2.2A++
M20 Basilisk 8973324.333S18.4854.747%A++9.589%A+73S16A+3131h66.6B*121.6A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit225,6471.2h
Spawn Beacon0520.2h
Aspis Anti-Aircraft Phalanx Turret0780h
Medical Applicator114,7540.4h
Spitfire Auto-Turret0710h
Motion Spotter2410,8877h
Welding Device02,9630.2h
Ammunition Package0720h
Medical Kit652,2152h
Router21440.2h
Flail Targeting Dart0650.3h
Recon Detection Device1640.1h
M20 Drake0510h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.87s
Server spent 3.15s on queries, 2.28s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.