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Harbinger Arcanus Mehtr0x[S0VA] Mehtr0x
VS BR 90

KDR: 5.47

Score: 9.9m

Last Seen: Dec 8th, 2019 2:02 PM
- OFFLINE - 4.6 hour(s)

Battle Rank 90 - Vanu Sovereignty on Emerald - Outfit Member of Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 123
Level Progress (to 91): 98%
Level 100 Progress: 53% 387h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L "Ravenous" Blackhand NS-44L Blackhand M12 Kobalt Lumine Edge NSX Amaterasu Dual Photon Pods NSX Daimyo NSX Tomoe
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,429,689 MLG Score: 5939
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
52.278%34.339%17953122420,1937.12275-1.655

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.82%5.975S2.049A*-3.495T*HEAD ++ (~8.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.921B*30.786B++2.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.183%0.297%14011122633749346.87755963%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.238A*-1.148D*-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.80.849B*14.40.731B++10.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.79%19.925%2158312241,6068815018.251064%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.199%-0.211C3.755M**0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.634B+14.80.629B+28.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.812%83.942%21582122527422801.20175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.392%0.746B++1.139B**-1.189

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.38C**2.50.23C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sociedade Verde Amarelo[S0VA] Sociedade Verde Amarelo
VS outfit on Emerald

Members: 123
9.9m301.1%385 (23.1k)347 (20.8k)5.4679424,9834,5695.5600890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1227332139.436%31.153%122906:153

99% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2019 6:13 AMMar 21st, 2019 7:10 PMDec 8th, 2019 11:50 AM (46m) (PST)Dec 8th, 2019 10:18 AM (2h) (PST)Dec 8th, 2019 10:02 AM (3h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
572924800.8740.1600.2722.6720.0135939

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,3055,51928,786521016160120,846

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
476.2h/19.8d 421 7,783 9,381 76.4k 731 1,461 370 16.3m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L "Ravenous" Blackhand
B**
Kills:17,137
Deaths:3,374
KDR:5.079
Accuracy:53.287% B**
HSR:34.014% D
NS-44L Blackhand
A
Kills:2,894
Deaths:502
KDR:5.765
Accuracy:53.522% A
HSR:35.384% C--
NSX Daimyo
C+
Kills:171
Deaths:36
KDR:4.750
Accuracy:40.175% C+
HSR:92.983% C
NSX Tomoe
A
Kills:162
Deaths:62
KDR:2.613
Accuracy:29.779% C++
HSR:50% A
NSX Tengu
B*
Kills:151
Deaths:75
KDR:2.013
Accuracy:40.675% B+
HSR:25.828% B*
Phaseshift VX-S
B+
Kills:103
Deaths:8
KDR:12.875
Accuracy:39.068% B+
HSR:68.932% C
Kills:20,618
Deaths (as Infiltrator):4,057
Deaths (to Infiltrators):713
KDR:5.08208
Kill Difference:16,561
Playtime:470.935 hours
Usage:99%
Score:9.823m
Score/min:348
Accuracy (listed only):42.751%
HSR (listed only):51.190%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):507
KDR:0
Kill Difference:UNR
Playtime:2.884 hours
Usage:1%
Score:0.066m
Score/min:379
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
S
Kills:337
V. Kills:23 N/A
Deaths:7
KDR:48.143
Accuracy:58.183% B++
KPH:315.700 S
VKPH:21.500 C*
Light PPA
B**
Kills:57
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:48.782% B**
KPH:29.900 C--
VKPH:1 D--
Kills:394 (57 + 0)
Deaths:7
KDR:56.286
VKDR:3.571
Vehicle Kills:25
Kill Difference:387
Playtime:2.974 hours
Usage:1%
Score:0.075m
Score/min:421
Piloting Accuracy:48.782%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
S
Kills:1,457
V. Kills:41 N/A
Deaths:15
KDR:97.133
Accuracy:28.412% A++
KPH:245.900 S
VKPH:6.900 A++
M20 Basilisk
S
Kills:87
V. Kills:11 N/A
Deaths:5
KDR:17.400
Accuracy:51.609% A+
KPH:73.400 S
VKPH:9.300 B+
M60-G Bulldog
S
Kills:80
V. Kills:43 182%
Deaths:2
KDR:40
Accuracy:73.075% M*
KPH:83.100 A*
VKPH:44.700 S
M20 Basilisk
S
Kills:62
V. Kills:13 443%
Deaths:3
KDR:20.667
Accuracy:54.788% A++
KPH:70.700 S
VKPH:14.800 B**
Kills:1,686 (0 + 1,686)
Deaths:25
KDR:67.440
VKDR:4.320
Vehicle Kills:108
Kill Difference:1,661
Playtime:8.950 hours
Usage:2%
Score:0.291m
Score/min:542
Driving Accuracy:N/A%
Gunner Accuracy:54.788%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L "Ravenous" Blackhand 17,17017,1373,3745.079B**0.3953.287%B**34.014%D51B+N/A146336.1h3B**5.6B*
NS-44L Blackhand 2,8982,8945025.765S0.3053.522%A35.384%C--57.6A++N/A15850.2h2.9B**5.4B**
M12 Kobalt 1,4981,4571597.133S91.6728.412%A++21.071%B+246.9S6.9A++6375.9h10.7A+37.7B**
Lumine Edge 7227151,4090.507A4.9652.638%A*7.552%D*6.1C+N/A20117.9h1.1B++2.1B++
NSX Amaterasu 3913881,7070.227M5.2435.662%B++13.144%C2.1CN/A7182h2.9C++8B+
Dual Photon Pods 360337748.143S42.6858.183%B++N/A306.4M**20.9C*9461.1h14.4B*24.8B*
NSX Daimyo 171171364.75B+0.7240.175%C+92.983%C65.8B+N/A1932.6h2.7C+6.7C+
NSX Tomoe 163162622.613B++2.8529.779%C++50%A73.6AN/A1862.2h9.6A32.1B*
NSX Tengu 151151752.013B*3.4540.675%B+25.828%B*58.1B++N/A1522.6h12.1B+29.6B+
NSX Fujin 1291291129N/A123.5347.316%B+58.915%C+645B+N/A21790.2h2.6B+5.5B+
Nightshade 1501117980.139M5.3386.529%B**2.703%D--1.4C+N/A676.6h31C++35.8C*
Phaseshift VX-S 103103812.875S7.4139.068%B+68.932%C57.2A+N/A1531.8h2.1B++5.4B+
Tank Mine 134102334U28.5387.251%M**N/A510S160M*28070.2h2.1C2.5A*
Fatestealer 100100119.091U3.6290.135%S8%D**34.5C**N/A262.9h2B*2.2A++
M20 Basilisk 9887517.4S11.9351.609%A+8.046%B*72.5S9.2B+2741.2h42A+81.4A
M60-G Bulldog 12380240S34.5373.075%M*N/A80A*43S5061h14.6F--20C*
M20 Basilisk 7562320.667S15.2054.788%A++9.677%A+68.9S14.4B**3000.9h71.3B*130.2B**
Light PPA 5957157S51.5348.782%B**N/A30C--1.1D--1251.9h15.8C+32.4C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit123,5441.1h
Aspis Anti-Aircraft Phalanx Turret0780h
Medical Applicator114,6290.4h
Spitfire Auto-Turret0670h
Motion Spotter228,6845.9h
Welding Device02,1250.1h
Ammunition Package0670h
Medical Kit541,8001.6h
Router0620.1h
Recon Detection Device1570.1h
M20 Drake0510h

Check the help document for the dictionary if you want to learn more about words used here.


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