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Archon A.S.P. Operative Mehtr0x[S0VA] Mehtr0x
VS BR 76

KDR: 7.07

Score: 20.7m

Last Seen: Aug 3rd, 2020 2:52 PM
- OFFLINE - 163.3 hour(s)

Prestige 1, Battle Rank 76 - Vanu Sovereignty on Emerald
Level Progress (to 77): 23%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L "Ravenous" Blackhand M12 Kobalt NS-44L Showdown NS-44L Blackhand Lumine Edge Dual Photon Pods NSX Amaterasu NSX Fujin
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,979,678 MLG Score: 7178
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
53.791%32.645%17564134545,4969.42532-2.352

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.128%6.301S1.734A++-3.009T-HEAD + (~5.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.924B*30.788B++2.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.065%0.339%19231134888692829.630431067%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.099A*-1.138D*-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.60.861B*12.90.757B++9.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.228%20.535%2869413453,70114129926.24821234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.608%-0.461D3.868M**0.285

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.20.657B+12.90.68B+28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.435%84.615%28692134740340300.997525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.176%0.975B*1.13B**-1.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.398B2.50.224C++3.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
20.7m259.6%423 (25.4k)380 (22.8k)7.0728855,9967,9177.1802476 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349760240.831%29.663%121106:515

99% Infiltrator

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 29th, 2019 6:13 AMMar 21st, 2019 7:10 PMAug 3rd, 2020 10:24 PM (51d) (PST)Aug 3rd, 2020 11:30 AM (52d) (PST)Aug 3rd, 2020 10:52 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
692876051.0290.1460.3052.7070.0137178

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
41,4925,21736,27562918162122,782

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
906.8h/37.8d 850 16,610 20,572 147.3k 1,322 2,963 734 37.6m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L "Ravenous" Blackhand
B*
Kills:39,156
Deaths:5,851
KDR:6.692
Accuracy:54.401% B*
HSR:32.667% D*
NS-44L Showdown
A+
Kills:3,272
Deaths:505
KDR:6.479
Accuracy:54.247% A+
HSR:29.095% D
NS-44L Blackhand
B**
Kills:2,894
Deaths:502
KDR:5.765
Accuracy:53.519% B**
HSR:35.384% D
NSX Daimyo
C
Kills:261
Deaths:46
KDR:5.674
Accuracy:41.583% C
HSR:91.571% D
NSX Tomoe
B+
Kills:174
Deaths:67
KDR:2.597
Accuracy:29.557% C
HSR:48.851% B+
NSX Tengu
C*
Kills:152
Deaths:75
KDR:2.027
Accuracy:40.624% C+
HSR:25.658% C*
Phaseshift VX-S
C++
Kills:142
Deaths:14
KDR:10.143
Accuracy:41.086% C++
HSR:71.831% C
Kills:46,051
Deaths (as Infiltrator):7,060
Deaths (to Infiltrators):1,209
KDR:6.5228
Kill Difference:38,991
Playtime:896.561 hours
Usage:99%
Score:20.525m
Score/min:382
Accuracy (listed only):45.002%
HSR (listed only):47.865%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
M*
Kills:886
V. Kills:58 N/A
Deaths:7
KDR:126.571
Accuracy:57.065% C*
KPH:340.800 M*
VKPH:22.300 C++
Light PPA
B*
Kills:332
V. Kills:14 N/A
Deaths:
KDR:
Accuracy:49.427% B*
KPH:43.300 C--
VKPH:1.800 D-
Kills:1,218 (332 + 0)
Deaths:7
KDR:174
VKDR:10.286
Vehicle Kills:72
Kill Difference:1,211
Playtime:10.271 hours
Usage:1%
Score:0.199m
Score/min:323
Piloting Accuracy:49.427%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
A**
Kills:63
V. Kills:25 242%
Deaths:2
KDR:31.500
Accuracy:46.561% C+
KPH:67.400 A**
VKPH:26.700 B+
Kills:63 (0 + 63)
Deaths:2
KDR:31.500
VKDR:12.500
Vehicle Kills:25
Kill Difference:61
Playtime:0.935 hours
Usage:0%
Score:0.019m
Score/min:333
Driving Accuracy:N/A%
Gunner Accuracy:46.561%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:3,415
V. Kills:79 N/A
Deaths:15
KDR:227.667
Accuracy:27.792% A
KPH:259.800 M**
VKPH:6 B*
M60-G Bulldog
S
Kills:177
V. Kills:96 182%
Deaths:2
KDR:88.500
Accuracy:72.937% M+
KPH:98.600 A
VKPH:53.500 S
M20 Basilisk
M+
Kills:132
V. Kills:15 N/A
Deaths:5
KDR:26.400
Accuracy:48.240% B+
KPH:69.800 M+
VKPH:7.900 C+
M20 Basilisk
M**
Kills:91
V. Kills:19 455%
Deaths:3
KDR:30.333
Accuracy:53.497% A+
KPH:76.300 M**
VKPH:15.900 A
M12 Kobalt
M
Kills:76
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:25.975% A
KPH:149.800 A++
VKPH:9.900 M
Kills:3,891 (0 + 3,891)
Deaths:25
KDR:155.640
VKDR:8.560
Vehicle Kills:214
Kill Difference:3,866
Playtime:18.529 hours
Usage:2%
Score:0.665m
Score/min:598
Driving Accuracy:N/A%
Gunner Accuracy:25.975%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L "Ravenous" Blackhand 39,21239,1565,8516.692B+0.3854.401%B*32.667%D*60.1C*N/A167651.7h3B*5.5B**
M12 Kobalt 3,4943,41515227.667S220.5927.792%A21.698%B+260.7M**6B*66813.1h10.5A37.9B+
NS-44L Showdown 3,2753,2725056.479S0.5954.247%A+29.095%D72.4AN/A17945.2h3B++5.5B*
NS-44L Blackhand 2,8982,8945025.765A**1.3153.519%B**35.384%D57.6B++N/A15850.2h2.9B*5.4B*
Lumine Edge 1,8381,8233,3600.543B++6.5355.159%A*8.173%D*5.1CN/A16354h1.1B*2B++
Dual Photon Pods 9448867126.571U119.5057.065%C*N/A340.8M*22.3C++9122.6h12.9B*22.6B++
NSX Amaterasu 7447333,1460.233A++6.8436.888%B*17.053%C++2.2CN/A7330.3h2.9C++7.8B+
NSX Fujin 3433431343N/A335.9351.098%B**61.808%C++857.5AN/A23070.4h2.2B+4.4B*
Light PPA 3463321332U324.9349.427%B*1.205%C++43.1C--1.8D-1247.7h12C++24.2C**
NSX Daimyo 261261465.674B+1.4041.583%C91.571%D70.5C+N/A2073.7h2.7D6.5C-
Tank Mine 257198449.5U42.43110.619%SN/A990U295S39590.2h1.9C+1.7A**
M60-G Bulldog 273177288.5S81.4372.937%M+N/A98.3A53.3S6471.8h13.2T*18.1C+
NSX Tomoe 175174672.597C+4.4829.557%C48.851%B+72.5B+N/A1862.4h9.6B**32.3B+
NSX Tengu 152152752.027B5.0540.624%C+25.658%C*58.5C+N/A1632.6h12.1C+29.7C++
Phaseshift VX-S 1421421410.143A*3.0741.086%C++71.831%C61.7B*N/A1912.3h2.1B+5.1B+
M20 Basilisk 147132526.4S19.3348.24%B+7.576%B+69.5M+7.9C+2501.9h40.3B*83.5B*
Nightshade 1511128110.138S6.9387.539%B**3.571%D--1.4C+N/A777.7h35C++40C**
Fatestealer 100100119.091U2.0290.135%S8%D*34.5C*N/A262.9h2B+2.2A+
M20 Basilisk 11091330.333U23.2653.497%A+8.791%B**75.8M**15.8A3161.2h59.2B**110.6A
M12 Kobalt 8179179C*71.9329.984%A+18.987%C+395M*10A++13020.2h11.7B**39.1B**
M12 Kobalt 8176176A++68.9325.975%A19.737%C+152A++10M5710.5h11.8B**45.5B**
Saron HRB 8863231.5S24.4346.561%C+1.587%C++70A**27.8B+3330.9h15.9B*34.2B++
C-4 8062162U54.932100%UN/A620S180S438870.1h1.4C0.1A++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit228,6131.3h
Spawn Beacon11030.6h
Aspis Anti-Aircraft Phalanx Turret0780h
Ordnance Dampener02940.3h
Rampart Wall1680.5h
Medical Applicator115,3410.5h
Motion Spotter3318,88811.1h
Welding Device03,5910.2h
Spitfire Auto-Turret0860h
Recon Detection Device1650.1h
Ammunition Package0770h
Medical Kit1323,8553.8h
Flail Targeting Dart0960.4h
M20 Drake0510.1h
Router22160.3h

Check the help document for the dictionary if you want to learn more about words used here.


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