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Major Loyal Soldier Mehtrox[ADRE] Mehtrox
TR BR 63

KDR: 4.23

Score: 3.3m

Last Seen: Dec 13th, 2018 7:08 PM
- OFFLINE - 9.5 hour(s)

Battle Rank 63 - Terran Republic on Emerald - Outfit Member of Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 131
Level Progress (to 64): 4%
Level 100 Progress: 17% 1008h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS NS-44L Blackhand M12 Kobalt NS-44L "Ravenous" Blackhand Ripper M20 Basilisk Chainblade M60-G Bulldog TX1 Repeater
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,141,610 MLG Score: 4110
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
49.56%41.768%2070310197,1065.45776-1.225

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.004%5.581S3.276M*-3.751T*HEAD ++ (~16.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.918B*30.786B++3.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.982%16.122%164231019428318413.8064504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.254%-0.199C3.018M++1.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.551B+180.541B+34.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Adrenaline BR[ADRE] Adrenaline BR
TR outfit on Emerald

Members: 131
3.3m364.7%258 (15.5k)231 (13.9k)4.23248,1771,9324.3167763 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102292235.986%37.972%136607:181

98% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2018 1:46 AMSep 25th, 2018 2:54 AMDec 14th, 2018 6:10 AM (17h) (PST)Dec 13th, 2018 3:23 PM (1d) (PST)Dec 13th, 2018 3:08 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
387763110.5790.1370.2202.1490.0114110

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,2314,54718,68435813129113,884

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
235.6h/9.8d 163 3,105 2,922 30.4k 346 539 151 5.5m

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
B**
Kills:6,750
Deaths:1,640
KDR:4.116
Accuracy:51.195% B**
HSR:41.793% C+
NS-44L "Ravenous" Blackhand
B+
Kills:300
Deaths:52
KDR:5.769
Accuracy:49.194% B+
HSR:44.333% C+
TX1 Repeater
B+
Kills:56
Deaths:49
KDR:1.143
Accuracy:25.995% C**
HSR:25% B+
Kills:7,106
Deaths (as Infiltrator):1,741
Deaths (to Infiltrators):312
KDR:4.08156
Kill Difference:5,365
Playtime:230.835 hours
Usage:98%
Score:3.220m
Score/min:232
Accuracy (listed only):42.128%
HSR (listed only):37.042%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):222
KDR:0
Kill Difference:UNR
Playtime:1.511 hours
Usage:1%
Score:0.024m
Score/min:261
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:308
V. Kills:12 N/A
Deaths:14
KDR:22
Accuracy:23.765% A+
KPH:182.900 M**
VKPH:7.100 A
M20 Basilisk
S
Kills:69
V. Kills:7 N/A
Deaths:4
KDR:17.250
Accuracy:43.266% B+
KPH:106.300 S
VKPH:10.800 B*
M60-G Bulldog
M**
Kills:56
V. Kills:23 233%
Deaths:6
KDR:9.333
Accuracy:75.698% M**
KPH:67.100 A
VKPH:27.500 M**
M20 Basilisk
S
Kills:51
V. Kills:16 300%
Deaths:4
KDR:12.750
Accuracy:56.587% A*
KPH:116.500 S
VKPH:36.500 S
Kills:484 (0 + 484)
Deaths:28
KDR:17.286
VKDR:2.071
Vehicle Kills:58
Kill Difference:456
Playtime:3.606 hours
Usage:2%
Score:0.099m
Score/min:459
Driving Accuracy:N/A%
Gunner Accuracy:56.587%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-44L Blackhand 6,7626,7501,6404.116M0.1251.195%B**41.793%C+35.5B++N/A89190.2h3B**5.8B*
M12 Kobalt 3203081422B+17.7723.765%A+18.831%C++181.2M**7.1A5281.7h10.5A+44.1B**
NS-44L "Ravenous" Blackhand 300300525.769A*1.5449.194%B+44.333%C+39BN/A1337.7h3.1B*6.2B*
Ripper 1461448280.174B*4.0640.173%A5.556%D**1.4CN/A499.9h1.3B+3.2B+
M20 Basilisk 7669417.25S13.0243.266%B+11.594%A*115S11.7B**3370.6h30.9A++71.4A+
Chainblade 62619540.064A+4.1748.508%A+8.197%C*0.6C+N/A298.2h3.2C6.6C+
M60-G Bulldog 795669.333B*5.1075.698%M**N/A70A+28.8M**4280.8h19.4T*25.6C
TX1 Repeater 5656491.143B+3.0925.995%C**25%B+26.7C+N/A902.1h12.5B+48C*
M20 Basilisk 6751412.75S8.5256.587%A*5.882%C+127.5S40S4280.4h45.6A80.7A+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter41,1250.7h
Spawn Beacon0520h
Medical Applicator134,2580.5h
Nano-Armor Kit712,9960.6h
Medical Kit36440.4h
Recon Detection Device08160.9h
AP30 Shredder0760h

Check the help document for the dictionary if you want to learn more about words used here.


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