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Colonel MellonTR[RO] MellonTR
TR BR 75

KDR: 2.16

Score: 31m

Last Seen: Sep 15th, 2019 4:44 PM
- OFFLINE - 83.6 hour(s)

Prestige 1, Battle Rank 75 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 90
Level Progress (to 76): 89%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Hellfire Rocket Pods M14 Banshee T9A "Butcher" MSW-R M3 Pounder HEG NS-15M1 M3 Pounder HEG TSAR-42
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,573,758 MLG Score: 1258
Fun Score: N/A
Cheeseburgers Flipped: 1599TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.952%28.656%71535117933,5811.896590.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.815%0.735B++1.189B**0.01C+HEAD ++ (~16.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.395B11.20.213C++33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.334%0.999%1002412109,5079749499.760781001%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.852%-0.847D---0.539D0.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.629B+17.60.669B+42.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.74%1.259%196412101,43010891391.313131021%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.885%0.159C++-0.831D--0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.75B++4.10.672B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.596%5.364%49512095228401010.62069512%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.627%-1.214D*0.231C++0.68

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.60.598B+11.20.722B++38.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.863%72.611%49612085,232264151.98032

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.764%-0.214C0.339C**0.741

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.106C+2.90.067C+5.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.559%12.669%49312111,85596891.91435

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.474%-0.118C+-0.346C-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.306C*3.70.244C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 90
31m242.6%342 (20.5k)273 (16.4k)2.1628971,84933,2192.3223175 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214500923.278%21.523%50103:2529

13% Combat Medic14% Engineer31% Heavy Assault12% Infiltrator19% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2015 5:43 PMOct 26th, 2018 10:24 PMSep 17th, 2019 1:08 AM (2d) (PST)Sep 15th, 2019 3:09 PM (3d) (PST)Sep 15th, 2019 12:44 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5342632710.6320.2920.1361.6040.0291258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,05315,76816,2853818896216,380

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1894.6h/78.9d 5,296 15,464 21,815 182.3k 4,193 4,395 3,292 60.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:3,766
Deaths:2,585
KDR:1.457
Accuracy:23.397% C
HSR:31.572% B+
MSW-R
B+
Kills:3,094
Deaths:1,810
KDR:1.709
Accuracy:24.659% B+
HSR:28.410% B+
NS-15M1
B*
Kills:2,301
Deaths:1,629
KDR:1.413
Accuracy:24.524% B
HSR:28.596% B*
TMG-50
B*
Kills:1,505
Deaths:732
KDR:2.056
Accuracy:25.569% B++
HSR:29.037% B*
MG-H1 Watchman
A
Kills:1,490
Deaths:1,041
KDR:1.431
Accuracy:22.968% C+
HSR:36.242% A
T9 CARV
B*
Kills:1,387
Deaths:929
KDR:1.493
Accuracy:23.881% B*
HSR:25.595% B+
T9 CARV-S
B*
Kills:1,337
Deaths:698
KDR:1.915
Accuracy:24.796% B+
HSR:30.516% B*
T32 Bull
B
Kills:170
Deaths:91
KDR:1.868
Accuracy:24.852% C*
HSR:27.059% B
T16 Rhino
A
Kills:93
Deaths:56
KDR:1.661
Accuracy:23.864% B+
HSR:30.108% A
Kills:15,143
Deaths (as Heavy Assault):9,571
Deaths (to Heavy Assaults):10,275
KDR:1.58218
Kill Difference:5,572
Playtime:586.582 hours
Usage:31%
Score:9.144m
Score/min:260
Accuracy (listed only):24.279%
HSR (listed only):29.681%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B++
Kills:1,915
Deaths:937
KDR:2.044
Accuracy:25.224% C+
HSR:28.460% B++
LC3 Jaguar
B**
Kills:1,565
Deaths:965
KDR:1.622
Accuracy:25.533% B+
HSR:25.943% B**
LC2 Lynx
A
Kills:1,280
Deaths:835
KDR:1.533
Accuracy:24.840% C**
HSR:28.906% A
AS16 NightHawk
C
Kills:1,199
Deaths:918
KDR:1.306
Accuracy:36.560% C
HSR:12.594% C--
TRAC-5
B++
Kills:1,166
Deaths:905
KDR:1.288
Accuracy:25.421% B++
HSR:21.184% B+
HC1 Cougar
B++
Kills:1,153
Deaths:515
KDR:2.239
Accuracy:26.408% B+
HSR:26.366% B++
MG-S1 Jackal
C**
Kills:759
Deaths:460
KDR:1.650
Accuracy:26.962% C++
HSR:21.871% C**
SMG-46 Armistice
C**
Kills:685
Deaths:404
KDR:1.696
Accuracy:25.834% C+
HSR:18.394% C**
TRAC-5 S
B++
Kills:375
Deaths:247
KDR:1.518
Accuracy:26.381% B++
HSR:17.067% C++
FA1 Barrage
A+
Kills:343
Deaths:282
KDR:1.216
Accuracy:54.459% A+
HSR:13.703% C
TRS-12 Uppercut
C+
Kills:313
Deaths:260
KDR:1.204
Accuracy:56.432% C+
HSR:11.821% D
NS-11C
B+
Kills:310
Deaths:202
KDR:1.535
Accuracy:26.664% B+
HSR:15.161% D
NS-7 PDW
B*
Kills:276
Deaths:212
KDR:1.302
Accuracy:27.645% B+
HSR:23.188% B*
MG-C1 Kindred
B+
Kills:266
Deaths:175
KDR:1.520
Accuracy:25.090% C
HSR:26.316% B+
PDW-16 Hailstorm
B*
Kills:259
Deaths:191
KDR:1.356
Accuracy:23.885% C+
HSR:21.622% B*
NSX Tengu
B
Kills:174
Deaths:115
KDR:1.513
Accuracy:38.347% C**
HSR:22.989% B
T5 AMC
B++
Kills:110
Deaths:88
KDR:1.250
Accuracy:26.740% B++
HSR:23.636% B++
TRAC-Shot
A*
Kills:77
Deaths:69
KDR:1.116
Accuracy:24.287% C
HSR:28.571% A*
Kills:12,225
Deaths (as Light Assault):7,780
Deaths (to Light Assaults):5,868
KDR:1.57134
Kill Difference:4,445
Playtime:351.425 hours
Usage:19%
Score:5.579m
Score/min:265
Accuracy (listed only):30.373%
HSR (listed only):21.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A++
Kills:1,202
Deaths:853
KDR:1.409
Accuracy:25.145% B+
HSR:31.531% A++
AS16 NightHawk
C
Kills:1,199
Deaths:918
KDR:1.306
Accuracy:36.560% C
HSR:12.594% C--
TAR
B+
Kills:1,191
Deaths:914
KDR:1.303
Accuracy:24.304% C++
HSR:25.105% B+
T1B Cycler
B+
Kills:1,175
Deaths:541
KDR:2.172
Accuracy:25.032% C
HSR:32.085% B+
SABR-13
B*
Kills:1,169
Deaths:773
KDR:1.512
Accuracy:26.491% C++
HSR:32.592% B*
T1 Cycler
B+
Kills:1,159
Deaths:1,014
KDR:1.143
Accuracy:23.997% B+
HSR:23.210% C*
MG-S1 Jackal
C**
Kills:759
Deaths:460
KDR:1.650
Accuracy:26.962% C++
HSR:21.871% C**
SMG-46 Armistice
C**
Kills:685
Deaths:404
KDR:1.696
Accuracy:25.834% C+
HSR:18.394% C**
FA1 Barrage
A+
Kills:343
Deaths:282
KDR:1.216
Accuracy:54.459% A+
HSR:13.703% C
TRS-12 Uppercut
C+
Kills:313
Deaths:260
KDR:1.204
Accuracy:56.432% C+
HSR:11.821% D
NS-7 PDW
B*
Kills:276
Deaths:212
KDR:1.302
Accuracy:27.645% B+
HSR:23.188% B*
PDW-16 Hailstorm
B*
Kills:259
Deaths:191
KDR:1.356
Accuracy:23.885% C+
HSR:21.622% B*
NSX Tengu
B
Kills:174
Deaths:115
KDR:1.513
Accuracy:38.347% C**
HSR:22.989% B
Kills:9,904
Deaths (as Combat Medic):6,937
Deaths (to Combat Medics):3,242
KDR:1.42771
Kill Difference:2,967
Playtime:250.631 hours
Usage:13%
Score:4.169m
Score/min:277
Accuracy (listed only):31.930%
HSR (listed only):22.362%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B++
Kills:1,915
Deaths:937
KDR:2.044
Accuracy:25.224% C+
HSR:28.460% B++
LC3 Jaguar
B**
Kills:1,565
Deaths:965
KDR:1.622
Accuracy:25.533% B+
HSR:25.943% B**
LC2 Lynx
A
Kills:1,280
Deaths:835
KDR:1.533
Accuracy:24.840% C**
HSR:28.906% A
AS16 NightHawk
C
Kills:1,199
Deaths:918
KDR:1.306
Accuracy:36.560% C
HSR:12.594% C--
TRAC-5
B++
Kills:1,166
Deaths:905
KDR:1.288
Accuracy:25.421% B++
HSR:21.184% B+
HC1 Cougar
B++
Kills:1,153
Deaths:515
KDR:2.239
Accuracy:26.408% B+
HSR:26.366% B++
TRAC-5 S
B++
Kills:375
Deaths:247
KDR:1.518
Accuracy:26.381% B++
HSR:17.067% C++
FA1 Barrage
A+
Kills:343
Deaths:282
KDR:1.216
Accuracy:54.459% A+
HSR:13.703% C
TRS-12 Uppercut
C+
Kills:313
Deaths:260
KDR:1.204
Accuracy:56.432% C+
HSR:11.821% D
NS-11C
B+
Kills:310
Deaths:202
KDR:1.535
Accuracy:26.664% B+
HSR:15.161% D
MG-C1 Kindred
B+
Kills:266
Deaths:175
KDR:1.520
Accuracy:25.090% C
HSR:26.316% B+
MG-HBR1 Dragoon
B**
Kills:182
Deaths:123
KDR:1.480
Accuracy:31.365% C
HSR:37.363% B**
AMR-66
A++
Kills:179
Deaths:144
KDR:1.243
Accuracy:36.492% A++
HSR:8.939% F--
T5 AMC
B++
Kills:110
Deaths:88
KDR:1.250
Accuracy:26.740% B++
HSR:23.636% B++
TRAC-Shot
A*
Kills:77
Deaths:69
KDR:1.116
Accuracy:24.287% C
HSR:28.571% A*
Kills:10,433
Deaths (as Engineer):6,665
Deaths (to Engineers):4,797
KDR:1.56534
Kill Difference:3,768
Playtime:266.671 hours
Usage:14%
Score:4.594m
Score/min:287
Accuracy (listed only):31.460%
HSR (listed only):21.735%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,034
Deaths:761
KDR:2.673
Accuracy:41.442% B+
HSR:75.615% B++
RAMS .50M
B+
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:37.557% C+
HSR:83.017% B+
NSX Daimyo
C+
Kills:863
Deaths:270
KDR:3.196
Accuracy:40.900% C+
HSR:92.932% C
NS-44 Commissioner
B+
Kills:786
Deaths:854
KDR:0.920
Accuracy:37.085% C++
HSR:24.936% B+
MG-S1 Jackal
C**
Kills:759
Deaths:460
KDR:1.650
Accuracy:26.962% C++
HSR:21.871% C**
TRAP-M1
B+
Kills:740
Deaths:504
KDR:1.468
Accuracy:27.590% C
HSR:30% B+
SMG-46 Armistice
C**
Kills:685
Deaths:404
KDR:1.696
Accuracy:25.834% C+
HSR:18.394% C**
NS-30 Vandal
A
Kills:618
Deaths:331
KDR:1.867
Accuracy:34.452% C*
HSR:37.541% A
NSX Tomoe
A*
Kills:497
Deaths:259
KDR:1.919
Accuracy:26.275% D
HSR:58.551% A*
SOAS-20
B**
Kills:353
Deaths:198
KDR:1.783
Accuracy:26.875% C
HSR:28.895% B**
NS-7 PDW
B*
Kills:276
Deaths:212
KDR:1.302
Accuracy:27.645% B+
HSR:23.188% B*
PDW-16 Hailstorm
B*
Kills:259
Deaths:191
KDR:1.356
Accuracy:23.885% C+
HSR:21.622% B*
M77-B
B*
Kills:241
Deaths:86
KDR:2.802
Accuracy:42.896% B*
HSR:77.593% C*
99SV
B**
Kills:194
Deaths:97
KDR:2
Accuracy:37.872% B**
HSR:44.845% B**
TS2 Inquisitor
B
Kills:182
Deaths:179
KDR:1.017
Accuracy:26.456% C
HSR:21.978% B
NSX Tengu
B
Kills:174
Deaths:115
KDR:1.513
Accuracy:38.347% C**
HSR:22.989% B
NS-357 Underboss
B++
Kills:106
Deaths:158
KDR:0.671
Accuracy:34.477% C
HSR:27.359% B++
NS-61 Emissary
A*
Kills:84
Deaths:63
KDR:1.333
Accuracy:25.577% C
HSR:29.762% A*
Kills:10,011
Deaths (as Infiltrator):5,451
Deaths (to Infiltrators):5,303
KDR:1.83654
Kill Difference:4,560
Playtime:231.328 hours
Usage:12%
Score:3.593m
Score/min:259
Accuracy (listed only):32.340%
HSR (listed only):41.172%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:2,337
Deaths:724
KDR:3.228
Accuracy:40.613% C*
HSR:2.910% C+
M3 Pounder HEG
C++
Kills:2,254
Deaths:719
KDR:3.135
Accuracy:41.881% C++
HSR:2.618% C
MRC3 Mercy
B+
Kills:1,669
Deaths:467
KDR:3.574
Accuracy:18.586% B+
HSR:18.934% C
MRC3 Mercy
B+
Kills:1,613
Deaths:467
KDR:3.454
Accuracy:19.162% B+
HSR:21.885% C*
M6 Onslaught
C*
Kills:1,122
Deaths:299
KDR:3.753
Accuracy:17.004% C+
HSR:21.034% C*
M6 Onslaught
B+
Kills:1,019
Deaths:299
KDR:3.408
Accuracy:16.878% C+
HSR:22.179% B+
Kills:10,014
Deaths (as MAX Suit):1,487.500
Deaths (to MAX Suits):1,888
KDR:6.7321
Kill Difference:8,526.500
Playtime:200.247 hours
Usage:11%
Score:3.954m
Score/min:329
Accuracy (listed only):25.687%
HSR (listed only):14.926%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
B*
Kills:4,469
V. Kills:266 N/A
Deaths:348
KDR:12.842
Accuracy:55.237% B*
KPH:123.800 B++
VKPH:7.400 D
M14 Banshee
B**
Kills:4,330
V. Kills:98 N/A
Deaths:501
KDR:8.643
Accuracy:25.822% D
KPH:76.200 B**
VKPH:1.700 D-
Hornet Missiles
B**
Kills:1,018
V. Kills:163 N/A
Deaths:116
KDR:8.776
Accuracy:68.357% B**
KPH:78.800 B
VKPH:12.600 D-
M18 Rotary
B+
Kills:435
V. Kills:332 131%
Deaths:219
KDR:1.986
Accuracy:23.889% D*
KPH:17.800 B
VKPH:13.600 B+
M18 Needler
C
Kills:273
V. Kills:227 120%
Deaths:227
KDR:1.203
Accuracy:22.198% F
KPH:9.300 C
VKPH:7.700 C
Kills:10,525 (5,038 + 0)
Deaths:1,411
KDR:7.459
VKDR:0.770
Vehicle Kills:1,086
Kill Difference:9,114
Playtime:159.692 hours
Usage:8%
Score:2.069m
Score/min:216
Piloting Accuracy:22.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B++
Kills:351
V. Kills:6 N/A
Deaths:8
KDR:43.875
Accuracy:46.701% B++
KPH:43.400 B+
VKPH:0.700 C-
Kills:351 (351 + 0)
Deaths:8
KDR:43.875
VKDR:0.750
Vehicle Kills:6
Kill Difference:343
Playtime:8.089 hours
Usage:0%
Score:0.050m
Score/min:102
Piloting Accuracy:46.701%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:140
V. Kills:7 N/A
Deaths:10
KDR:14
Accuracy:46.724% C+
KPH:74.500 B*
VKPH:3.700 D*
Kills:140 (140 + 0)
Deaths:10
KDR:14
VKDR:0.700
Vehicle Kills:7
Kill Difference:130
Playtime:1.880 hours
Usage:0%
Score:0.039m
Score/min:349
Driving Accuracy:46.724%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B**
Kills:1,143
V. Kills:78 N/A
Deaths:63
KDR:18.143
Accuracy:43.319% C++
KPH:72.600 B**
VKPH:5 D
P2-120 AP
C+
Kills:93
V. Kills:44 207%
Deaths:14
KDR:6.643
Accuracy:37.743% D--
KPH:30.900 C+
VKPH:14.600 C-
P2-120 HEAT
A++
Kills:54
V. Kills:5 N/A
Deaths:7
KDR:7.714
Accuracy:41.166% C+
KPH:44.500 A++
VKPH:4.100 D**
Kills:1,290 (1,290 + 0)
Deaths:84
KDR:15.357
VKDR:1.512
Vehicle Kills:127
Kill Difference:1,206
Playtime:19.979 hours
Usage:1%
Score:0.328m
Score/min:273
Driving Accuracy:41.166%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:102
V. Kills:6 N/A
Deaths:13
KDR:7.846
Accuracy:25.219% D*
KPH:70.200 D
VKPH:4.100 D
Kills:102 (0 + 102)
Deaths:13
KDR:7.846
VKDR:0.462
Vehicle Kills:6
Kill Difference:89
Playtime:1.453 hours
Usage:0%
Score:0.026m
Score/min:299
Driving Accuracy:N/A%
Gunner Accuracy:25.219%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:199
V. Kills:44 442%
Deaths:24
KDR:8.292
Accuracy:36.438% C++
KPH:37.200 C
VKPH:8.200 C+
M12 Kobalt
B++
Kills:102
V. Kills:1 N/A
Deaths:4
KDR:25.500
Accuracy:13.444% D
KPH:84.200 B++
VKPH:0.800 D*
M60-G Bulldog
S
Kills:65
V. Kills:1 N/A
Deaths:3
KDR:21.667
Accuracy:43.253% B*
KPH:128.200 S
VKPH:2 D*
M12 Kobalt
C
Kills:54
V. Kills:1 N/A
Deaths:7
KDR:7.714
Accuracy:14.203% D
KPH:57.300 C
VKPH:1.100 D-
Kills:420 (0 + 420)
Deaths:38
KDR:11.053
VKDR:1.237
Vehicle Kills:47
Kill Difference:382
Playtime:8.017 hours
Usage:0%
Score:0.121m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:14.203%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hellfire Rocket Pods 4,7354,46934812.842B++10.6855.237%B*N/A123.8B++7.4D35136.1h11.5B+20.8B++
M14 Banshee 4,4284,3305018.643B6.4825.822%DN/A76.2B**1.7D-18856.8h12.7B++49.2B+
T9A "Butcher" 3,7883,7662,5851.457C0.7123.397%C31.572%B+36.1DN/A94104.3h11.1C*47.4C++
MSW-R 3,1073,0941,8101.709C+0.4524.659%B+28.41%B+36C+N/A12386h10.6B++42.9B+
M3 Pounder HEG 2,6532,3377243.228B**1.0740.613%C*2.91%C+27.1B**3.7C*11886.1h11.6B*28.7B++
NS-15M1 2,3152,3011,6291.413C+0.7524.524%B28.596%B*30.2CN/A7676.2h12C**48.8B+
M3 Pounder HEG 2,5242,2547193.135B**0.9741.881%C++2.618%C26.2B*3.1C-10885.9h12.5B*29.7B++
TSAR-42 2,0362,0347612.673C+0.5141.442%B+75.615%B++39C++N/A11752.2h1.8B**4.3B*
TRAC-5 Burst 1,9271,9159372.044C++0.1225.224%C+28.46%B++37.5C+N/A10651h12.5C*49.6C*
MRC3 Mercy 1,6801,6694673.574B+1.4118.586%B+18.934%C35.6B+N/A10246.9h17B+91.6B+
MRC3 Mercy 1,6321,6134673.454B+1.2919.162%B+21.885%C*34.4B+N/A9946.9h17.9B+93.7B+
LC3 Jaguar 1,5791,5659651.622C*0.5425.533%B+25.943%B**23.2CN/A6567.5h12B46.9B+
TMG-50 1,5131,5057322.056B*0.1125.569%B++29.037%B*41BN/A10936.7h9.8B++38.5B+
MG-H1 Watchman 1,5041,4901,0411.431C+0.7322.968%C+36.242%A39C+N/A11238.2h13.8B+60.1B
T9 CARV 1,4011,3879291.493C**0.6723.881%B*25.595%B+38.5B+N/A14836h11.8B++49.4B++
T9 CARV-S 1,3461,3376981.915B+0.2524.796%B+30.516%B*39.8C+N/A9933.6h10.8B+43.7B+
NS Decimator 1,5691,3031,0211.276C**0.8965.181%B+2.072%C+44.2B+9D-25429.5h4B+6.1B++
LC2 Lynx 1,2911,2808351.533B+0.6324.84%C**28.906%A24.3C+N/A6552.6h12.7B+51.2B+
Cycler TRV 1,2101,2028531.409C*0.7525.145%B+31.531%A++31.3C+N/A8238.4h12.2B+48.6B+
AS16 NightHawk 1,2051,1999181.306C++0.8636.56%C12.594%C--40.5C**N/A11729.6h4B+11C**
TAR 1,1971,1919141.303C+0.8624.304%C++25.105%B+28.2C+N/A9942.3h12.3B+50.5B+
C-4 1,3301,1914922.421B++0.2629.588%B++N/A167.7A++19.6D8987.1h1.1B*3.7B*
T1B Cycler 1,1781,1755412.172C*0.0125.032%C32.085%B+40.9C+N/A10628.7h11.7B+46.9C**
SABR-13 1,1791,1697731.512C+0.6526.491%C++32.592%B*35C++N/A8033.4h11.3B42.8B
TRAC-5 1,1701,1669051.288B++0.8725.421%B++21.184%B+34.6B**N/A12133.7h11.7B++46B++
RAMS .50M 1,1601,1603093.754C*1.5937.557%C+83.017%B+45.3B**N/A12625.6h1.6B**4.4B+
T1 Cycler 1,1671,1591,0141.143C++1.0223.997%B+23.21%C*25.4C+N/A9145.6h12.7B++52.8B+
HC1 Cougar 1,1581,1535152.239B**0.0826.408%B+26.366%B++38.2B+N/A10130.2h10B++38B+
P2-120 HESH 1,2211,1436318.143B+15.9843.319%C++N/A72.3B**4.9D22815.8h4B++9.3B++
M6 Onslaught 1,1441,1222993.753B*1.5917.004%C+21.034%C*44.2B*N/A14725.4h17B+100B
M6 Onslaught 1,0441,0192993.408B++1.2516.878%C+22.179%B+40.1B+1B++13725.4h18.7C+111.1C*
Hornet Missiles 1,1811,0181168.776B+6.6168.357%B**1.277%C78.9B12.6D-25912.9h4.9B**7.1A
ML-7 1,1819937641.3B**0.8665.434%B**2.92%C++47.5A*9C--25020.9h4A6.1A
NSX Daimyo 8638632703.196C+1.0340.9%C+92.932%C46.6C+N/A12318.5h2.3B+5.7B
NS-44 Commissioner 7947868540.92C+1.2437.085%C++24.936%B+38.3C*N/A12020.5h3.3B++9B+
MG-S1 Jackal 7677594601.65B+0.5126.962%C++21.871%C**33.3C+N/A10922.8h12C++44.6C**
TRAP-M1 7437405041.468C+0.6927.59%C30%B+35.6C+N/A7820.8h8.3B+30.1C**
SMG-46 Armistice 6896854041.696B+0.4725.834%C+18.394%C**33.9C*N/A10320.2h12.1B++46.8B+
NS-30 Vandal 6196183311.867C++0.3034.452%C*37.541%A35.3C+N/A8417.5h4.9B++14.2B+
Sticky Grenade 5435371537N/A534.8469.466%A*N/A1790A++20B++57520.3h1.4B*2B*
NSX Tomoe 4994972591.919C**0.2426.275%D58.551%A*38.2C+N/A13313h10.9B*41.5B+
Frag Grenade 4994951495N/A492.8451.239%B*N/A550B4.4D22890.9h3.2B++6.3B++
M18 Rotary 7674352191.986C*0.1823.889%D*2.069%C+17.8B13.6B+16424.5h77.8B++325.5B+
TRAC-5 S 3833752471.518B++0.6426.381%B++17.067%C++31.3B*N/A11912h10.1B+38.3B++
SOAS-20 3543531981.783C**0.3826.875%C28.895%B**36.8C++N/A899.6h11.2B+41.6C**
L-24R Spur 357351843.875S41.7146.701%B++N/A43.3B+N/A1028.1h21.3C++45.6C**
FA1 Barrage 3433432821.216C*0.9554.459%A+13.703%C43.4B*N/A1377.9h3.7B**6.7B**
TRS-12 Uppercut 3163132601.204C+0.9656.432%C+11.821%D36.8C+N/A1218.5h2.4B+4.2C**
NS-11C 3113102021.535B+0.6326.664%B+15.161%D27.9C++N/A8811.1h12.5B+47B+
NS-7 PDW 2772762121.302B+0.8627.645%B+23.188%B*27.1C+N/A9110.2h12.1B++43.7B++
M18 Needler 5002732271.203C+0.9622.198%F3.297%B*9.3C7.7C12729.4h100.6B+453.3C*
MG-C1 Kindred 2702661751.52C*0.6425.09%C26.316%B+38C+N/A1137h9.9B+39.6B
T7 Mini-Chaingun 2612611601.631B++0.5320.102%B+13.41%C++41.4B+N/A1516.3h11.9B*59.3B++
PDW-16 Hailstorm 2592591911.356B+0.8123.885%C+21.622%B*31.6C*N/A1018.2h12.1B++50.7B+
Claymore 2492492410.375B+8.2144.389%AN/A191.5B*N/A5121.3h1.1B*2.4B**
M77-B 241241862.802B+0.6442.896%B*77.593%C*43.8AN/A1465.5h2B++4.6B*
M40 Fury 243199248.292C++6.1336.438%C++1.508%C36.9C8.1C2305.4h14.4C++39.4C*
99SV 194194972C**0.1637.872%B**44.845%B**31.3B+N/A1156.2h4.6B++12.1B*
TS2 Inquisitor 1821821791.017C+1.1526.456%C21.978%B30.3CN/A866h10.5C++39.7C++
MG-HBR1 Dragoon 1841821231.48C*0.6831.365%C37.363%B**32.5C**N/A875.6h6.4B+20.4B
MANA Anti-Personnel Turret 183181911.989N/A0.1722.154%UN/A1810U20U4427000.1h17.1T*77.4T*
AMR-66 1851791441.243B0.9236.492%A++8.939%F--36.5B**1.2A+1824.9h5.1A+13.9B**
NSX Tengu 1741741151.513B0.6538.347%C**22.989%B49.7B+N/A1743.5h10.1B*26.2B+
T32 Bull 170170911.868B+0.2924.852%C*27.059%B32.7CN/A1645.2h11.6B+46.7B
T2 Striker 2661492100.71B+1.4541.649%D--N/A11.7C+9.2C16012.7h44.3C+106.4C
L100 Python HESH 1471401014C*11.8446.724%C+2.857%B**73.7B*3.7D*3491.9h2.7B++5.8B+
M60-A Bulldog 136124431C*28.8442.719%C2.419%C+8.7D--N/A3814.3h7.1D16.7C
Tank Mine 141123274.556B**2.39128.261%SN/A136.7B+20D**8660.9h1.4B*1.1M+
T5 AMC 111110881.25C**0.9126.74%B++23.636%B++12.9DN/A738.5h16.2C60.5C*
NS-357 Underboss 1091061580.671C1.4934.477%C27.359%B++36.6C+1B**1342.9h3.7B+10.7B
NS-TMC-01 "His Regards" 10410415,7220.007D2.1634.252%B++N/A0.1C--N/A0780.4h1.7B++4.9B+
M12 Kobalt 103102425.5B++23.3413.444%D12.745%D*85B++N/A2751.2h11.4A+84.7B+
P525 Marauder-H 108102137.846C--5.6825.219%D*4.902%S68D4D2991.5h7.4C+29.2D
T16 Rhino 9393561.661B+0.5023.864%B+30.108%A31C+N/A2213h12.7C**53.3B+
P2-120 AP 13793146.643C+4.4837.743%D--1.075%D--31C+14.7C-4523h6.9C++18.3C
M60-A Bulldog 9792713.143C+10.9838.337%D--3.261%B+8.1D--N/A3911.4h7.2D18.8D-
NS-61 Emissary 8484631.333B++0.8325.577%C29.762%A*36.5B+N/A1332.3h12B46.9B
TRAC-Shot 7777691.116C+1.0524.287%C28.571%A*24.1C-N/A793.2h12.6C51.9C+
M60-G Bulldog 6665321.667M**19.5043.253%B*1.538%D-130S2D*5220.5h3.8A+8.9A
P2-120 HEAT 595477.714C**5.5541.166%C+5.556%A+45A++4.2D**4121.2h4.3A10.5B**
M12 Kobalt 555477.714C5.5514.203%D11.111%F60C1.1D-1860.9h15.5B+108.9C++
Rocklet Rifle 8850570.877C**1.2942.044%D*N/A17.2D-13.1D--1982.9h48.9D-116.3D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon212,2231.4h
Hellion G01230h
Nano-Armor Kit4934,8313.1h
AE Nano-Armor Kit182267,71124h
AE Medical Applicator17354,7144.6h
Nanite Revive Grenade02,4210.7h
Restoration Kit2233,7623.7h
Motion Spotter246,8422.9h
Hoplon Anti-Aircraft Phalanx Tower0500h
Shield Recharging Field231,2350.5h
Ammunition Package201,2400.5h
Medical Applicator11826,7032.3h
Medical Kit3324,0304.4h
Anti-Infantry MANA Turret303660.7h
Recon Detection Device51780.4h
Snowman Soldier3900.1h

Check the help document for the dictionary if you want to learn more about words used here.


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