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Lt. General MellonTR[RO] MellonTR
TR BR 90

KDR: 2.22

Score: 34.9m

Last Seen: May 3rd, 2020 5:26 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Miller
Level Progress (to 91): 42%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods T9A "Butcher" MSW-R NS-15M1 MRC3 Mercy MRC3 Mercy M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,602,531 MLG Score: 1281
Fun Score: N/A
Cheeseburgers Flipped: 1896TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.924%28.309%70636124735,9601.851410.364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.797%0.719B++1.099B**-0.649DHEAD ++ (~15.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.60.386C**11.40.205C++34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.433%0.918%10614127910,564102599310.29631063%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.827%-0.828D--0.606D0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.60.639B+17.30.676B+41.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.717%1.208%185412791,49012011481.240631000%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.908%0.157C++-0.844D---0.771

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.75B++4.10.671B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.966%5.937%45512785399111050.591009508%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.635%-1.318D**0.346C**0.703

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.572B+11.40.719B++40.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.12%72.962%45612775,803295581.96313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.51%-0.126C0.383C**0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.166C++2.80.114C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.808%13.054%45312802,053110991.84955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.333%-0.073C+-0.335C-0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.312C*3.70.241C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.9m249.9%345 (20.7k)278 (16.7k)2.2153481,45636,7692.3755690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283575723.128%21.171%49003:2532

12% Combat Medic15% Engineer31% Heavy Assault12% Infiltrator18% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2015 5:43 PMOct 26th, 2018 10:24 PMMay 7th, 2020 8:01 AM (24d) (PST)May 3rd, 2020 2:01 PM (27d) (PST)May 3rd, 2020 1:26 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5482782700.6490.2930.1371.6940.0291281

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,87216,70716,16539188102216,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2091.6h/87.2d 5,891 17,245 24,453 212.6k 4,798 4,789 3,625 68.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B
Kills:4,020
Deaths:2,789
KDR:1.441
Accuracy:23.336% C
HSR:31.393% B
MSW-R
B+
Kills:3,155
Deaths:1,866
KDR:1.691
Accuracy:24.590% C**
HSR:28.273% B+
NS-15M1
B+
Kills:2,847
Deaths:1,953
KDR:1.458
Accuracy:24.191% C++
HSR:27.854% B+
MG-H1 Watchman
B**
Kills:1,536
Deaths:1,083
KDR:1.418
Accuracy:22.979% C+
HSR:35.872% B**
TMG-50
B++
Kills:1,505
Deaths:732
KDR:2.056
Accuracy:25.569% B++
HSR:29.037% B++
T9 CARV
B*
Kills:1,387
Deaths:929
KDR:1.493
Accuracy:23.881% B*
HSR:25.595% B+
T9 CARV-S
B++
Kills:1,337
Deaths:698
KDR:1.915
Accuracy:24.796% B+
HSR:30.516% B++
T32 Bull
C**
Kills:170
Deaths:91
KDR:1.868
Accuracy:24.852% C++
HSR:27.059% C**
T16 Rhino
B**
Kills:93
Deaths:56
KDR:1.661
Accuracy:23.864% B+
HSR:30.108% B**
Kills:16,050
Deaths (as Heavy Assault):10,197
Deaths (to Heavy Assaults):11,228
KDR:1.57399
Kill Difference:5,853
Playtime:643.938 hours
Usage:31%
Score:10.158m
Score/min:263
Accuracy (listed only):24.229%
HSR (listed only):29.523%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B+
Kills:2,037
Deaths:1,002
KDR:2.033
Accuracy:25.145% C+
HSR:28.571% B+
LC3 Jaguar
B*
Kills:1,672
Deaths:1,026
KDR:1.630
Accuracy:25.590% B
HSR:25.538% B*
LC2 Lynx
B**
Kills:1,351
Deaths:886
KDR:1.525
Accuracy:24.826% C*
HSR:28.275% B**
AS16 NightHawk
C-
Kills:1,304
Deaths:987
KDR:1.321
Accuracy:36.761% C-
HSR:12.883% C-
TRAC-5
B++
Kills:1,166
Deaths:907
KDR:1.286
Accuracy:25.421% B++
HSR:21.184% B
HC1 Cougar
B++
Kills:1,157
Deaths:517
KDR:2.238
Accuracy:26.378% C**
HSR:26.448% B++
MG-S1 Jackal
C++
Kills:1,062
Deaths:705
KDR:1.506
Accuracy:26.593% C+
HSR:21.563% C++
SMG-46 Armistice
C++
Kills:812
Deaths:479
KDR:1.695
Accuracy:25.983% C+
HSR:17.611% C++
MG-C1 Kindred
C+
Kills:701
Deaths:427
KDR:1.642
Accuracy:26.105% C+
HSR:24.108% C+
NS-11C
C++
Kills:652
Deaths:357
KDR:1.826
Accuracy:25.807% C++
HSR:19.172% C+
TRAC-5 S
B++
Kills:607
Deaths:511
KDR:1.188
Accuracy:27.081% B++
HSR:15.157% C+
FA1 Barrage
B**
Kills:420
Deaths:353
KDR:1.190
Accuracy:52.799% B**
HSR:14.286% C
TRS-12 Uppercut
C+
Kills:329
Deaths:270
KDR:1.219
Accuracy:56.963% C+
HSR:12.158% D
NS-7 PDW
B++
Kills:283
Deaths:215
KDR:1.316
Accuracy:27.540% B+
HSR:23.322% B++
PDW-16 Hailstorm
B*
Kills:259
Deaths:191
KDR:1.356
Accuracy:23.740% C+
HSR:21.622% B*
NSX Tengu
C*
Kills:190
Deaths:129
KDR:1.473
Accuracy:38.246% C++
HSR:23.158% C*
T5 AMC
B++
Kills:116
Deaths:91
KDR:1.275
Accuracy:26.800% B++
HSR:23.276% B+
TRAC-Shot
A++
Kills:77
Deaths:69
KDR:1.116
Accuracy:24.287% C
HSR:28.571% A++
NS Baron G5
B++
Kills:71
Deaths:47
KDR:1.511
Accuracy:53.214% B++
HSR:15.493% C++
Kills:14,266
Deaths (as Light Assault):9,169
Deaths (to Light Assaults):6,438
KDR:1.55589
Kill Difference:5,097
Playtime:383.145 hours
Usage:18%
Score:6.165m
Score/min:268
Accuracy (listed only):31.541%
HSR (listed only):21.179%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A+
Kills:1,360
Deaths:983
KDR:1.384
Accuracy:24.945% B
HSR:30.809% A+
AS16 NightHawk
C-
Kills:1,304
Deaths:987
KDR:1.321
Accuracy:36.761% C-
HSR:12.883% C-
T1B Cycler
B+
Kills:1,195
Deaths:554
KDR:2.157
Accuracy:25.115% C
HSR:31.883% B+
TAR
B+
Kills:1,191
Deaths:914
KDR:1.303
Accuracy:24.304% C++
HSR:25.105% B+
SABR-13
B*
Kills:1,169
Deaths:773
KDR:1.512
Accuracy:26.491% C+
HSR:32.592% B*
T1 Cycler
C*
Kills:1,159
Deaths:1,014
KDR:1.143
Accuracy:23.997% C*
HSR:23.210% C++
MG-S1 Jackal
C++
Kills:1,062
Deaths:705
KDR:1.506
Accuracy:26.593% C+
HSR:21.563% C++
SMG-46 Armistice
C++
Kills:812
Deaths:479
KDR:1.695
Accuracy:25.983% C+
HSR:17.611% C++
FA1 Barrage
B**
Kills:420
Deaths:353
KDR:1.190
Accuracy:52.799% B**
HSR:14.286% C
TRS-12 Uppercut
C+
Kills:329
Deaths:270
KDR:1.219
Accuracy:56.963% C+
HSR:12.158% D
NS-7 PDW
B++
Kills:283
Deaths:215
KDR:1.316
Accuracy:27.540% B+
HSR:23.322% B++
PDW-16 Hailstorm
B*
Kills:259
Deaths:191
KDR:1.356
Accuracy:23.740% C+
HSR:21.622% B*
NSX Tengu
C*
Kills:190
Deaths:129
KDR:1.473
Accuracy:38.246% C++
HSR:23.158% C*
NS Baron G5
B++
Kills:71
Deaths:47
KDR:1.511
Accuracy:53.214% B++
HSR:15.493% C++
Kills:10,804
Deaths (as Combat Medic):7,614
Deaths (to Combat Medics):3,617
KDR:1.41897
Kill Difference:3,190
Playtime:260.666 hours
Usage:12%
Score:4.328m
Score/min:277
Accuracy (listed only):33.335%
HSR (listed only):21.835%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B+
Kills:2,037
Deaths:1,002
KDR:2.033
Accuracy:25.145% C+
HSR:28.571% B+
LC3 Jaguar
B*
Kills:1,672
Deaths:1,026
KDR:1.630
Accuracy:25.590% B
HSR:25.538% B*
LC2 Lynx
B**
Kills:1,351
Deaths:886
KDR:1.525
Accuracy:24.826% C*
HSR:28.275% B**
AS16 NightHawk
C-
Kills:1,304
Deaths:987
KDR:1.321
Accuracy:36.761% C-
HSR:12.883% C-
TRAC-5
B++
Kills:1,166
Deaths:907
KDR:1.286
Accuracy:25.421% B++
HSR:21.184% B
HC1 Cougar
B++
Kills:1,157
Deaths:517
KDR:2.238
Accuracy:26.378% C**
HSR:26.448% B++
MG-C1 Kindred
C+
Kills:701
Deaths:427
KDR:1.642
Accuracy:26.105% C+
HSR:24.108% C+
NS-11C
C++
Kills:652
Deaths:357
KDR:1.826
Accuracy:25.807% C++
HSR:19.172% C+
TRAC-5 S
B++
Kills:607
Deaths:511
KDR:1.188
Accuracy:27.081% B++
HSR:15.157% C+
FA1 Barrage
B**
Kills:420
Deaths:353
KDR:1.190
Accuracy:52.799% B**
HSR:14.286% C
TRS-12 Uppercut
C+
Kills:329
Deaths:270
KDR:1.219
Accuracy:56.963% C+
HSR:12.158% D
AMR-66
A
Kills:275
Deaths:205
KDR:1.341
Accuracy:35.547% A
HSR:10.909% F-
MG-HBR1 Dragoon
B++
Kills:211
Deaths:148
KDR:1.426
Accuracy:30.268% C--
HSR:36.493% B++
T5 AMC
B++
Kills:116
Deaths:91
KDR:1.275
Accuracy:26.800% B++
HSR:23.276% B+
TRAC-Shot
A++
Kills:77
Deaths:69
KDR:1.116
Accuracy:24.287% C
HSR:28.571% A++
NS Baron G5
B++
Kills:71
Deaths:47
KDR:1.511
Accuracy:53.214% B++
HSR:15.493% C++
Kills:12,146
Deaths (as Engineer):7,803
Deaths (to Engineers):5,264
KDR:1.55658
Kill Difference:4,343
Playtime:310.521 hours
Usage:15%
Score:5.382m
Score/min:289
Accuracy (listed only):32.687%
HSR (listed only):21.408%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,159
Deaths:808
KDR:2.672
Accuracy:41.590% B
HSR:75.174% B++
RAMS .50M
B+
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:37.549% C
HSR:83.017% B+
MG-S1 Jackal
C++
Kills:1,062
Deaths:705
KDR:1.506
Accuracy:26.593% C+
HSR:21.563% C++
NSX Daimyo
C
Kills:886
Deaths:289
KDR:3.066
Accuracy:40.987% C
HSR:93.002% C
SMG-46 Armistice
C++
Kills:812
Deaths:479
KDR:1.695
Accuracy:25.983% C+
HSR:17.611% C++
NS-44 Commissioner
C**
Kills:804
Deaths:891
KDR:0.902
Accuracy:37.097% C+
HSR:25.249% C**
TRAP-M1
B++
Kills:754
Deaths:521
KDR:1.447
Accuracy:27.702% C-
HSR:30.769% B++
M77-B
C*
Kills:649
Deaths:210
KDR:3.090
Accuracy:38.555% C++
HSR:77.812% C*
NS-30 Vandal
B**
Kills:618
Deaths:331
KDR:1.867
Accuracy:34.452% C+
HSR:37.541% B**
NSX Tomoe
A++
Kills:497
Deaths:259
KDR:1.919
Accuracy:26.275% D
HSR:58.551% A++
SOAS-20
B**
Kills:353
Deaths:198
KDR:1.783
Accuracy:26.875% C
HSR:28.895% B**
NS-7 PDW
B++
Kills:283
Deaths:215
KDR:1.316
Accuracy:27.540% B+
HSR:23.322% B++
PDW-16 Hailstorm
B*
Kills:259
Deaths:191
KDR:1.356
Accuracy:23.740% C+
HSR:21.622% B*
99SV
B**
Kills:195
Deaths:100
KDR:1.950
Accuracy:37.858% B*
HSR:44.615% B**
NSX Tengu
C*
Kills:190
Deaths:129
KDR:1.473
Accuracy:38.246% C++
HSR:23.158% C*
TS2 Inquisitor
C**
Kills:182
Deaths:181
KDR:1.006
Accuracy:26.462% C
HSR:21.978% C**
NS-357 Underboss
C**
Kills:113
Deaths:167
KDR:0.677
Accuracy:34.213% C-
HSR:25.664% C**
NS-61 Emissary
A*
Kills:84
Deaths:63
KDR:1.333
Accuracy:25.577% C-
HSR:29.762% A*
NS-AM7 Archer
A+
Kills:55
Deaths:138
KDR:0.399
Accuracy:52.863% D
HSR:32.727% A+
Kills:11,115
Deaths (as Infiltrator):6,184
Deaths (to Infiltrators):5,915
KDR:1.79738
Kill Difference:4,931
Playtime:247.495 hours
Usage:12%
Score:3.903m
Score/min:263
Accuracy (listed only):33.166%
HSR (listed only):40.633%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:2,647
Deaths:711
KDR:3.723
Accuracy:18.506% C*
HSR:20.098% C
MRC3 Mercy
B+
Kills:2,616
Deaths:711
KDR:3.679
Accuracy:18.877% C**
HSR:23.127% B+
M3 Pounder HEG
C++
Kills:2,384
Deaths:740
KDR:3.222
Accuracy:40.797% C++
HSR:2.936% C+
M3 Pounder HEG
C+
Kills:2,298
Deaths:735
KDR:3.127
Accuracy:42.084% C+
HSR:2.654% C
M6 Onslaught
C++
Kills:1,337
Deaths:344
KDR:3.887
Accuracy:17.174% C+
HSR:21.242% C++
M6 Onslaught
B+
Kills:1,247
Deaths:344
KDR:3.625
Accuracy:16.961% C+
HSR:22.133% B+
M2 Mutilator
A+
Kills:54
Deaths:15
KDR:3.600
Accuracy:22.270% A+
HSR:16.667% C--
Kills:12,583
Deaths (as MAX Suit):1,800
Deaths (to MAX Suits):2,083
KDR:6.99056
Kill Difference:10,783
Playtime:237.407 hours
Usage:11%
Score:4.924m
Score/min:346
Accuracy (listed only):25.238%
HSR (listed only):15.551%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:5,088
V. Kills:110 N/A
Deaths:501
KDR:10.156
Accuracy:25.992% D
KPH:77.700 B**
VKPH:1.700 D-
Hellfire Rocket Pods
B*
Kills:4,747
V. Kills:287 N/A
Deaths:348
KDR:13.641
Accuracy:55.210% B*
KPH:125.800 B++
VKPH:7.600 D
Hornet Missiles
B*
Kills:1,018
V. Kills:163 N/A
Deaths:116
KDR:8.776
Accuracy:68.357% B*
KPH:78.800 C++
VKPH:12.600 D--
M18 Rotary
B+
Kills:456
V. Kills:342 133%
Deaths:219
KDR:2.082
Accuracy:23.977% D*
KPH:18.200 B
VKPH:13.700 B+
M18 Needler
C
Kills:273
V. Kills:227 120%
Deaths:227
KDR:1.203
Accuracy:22.198% F
KPH:9.300 C
VKPH:7.700 C
Kills:11,582 (5,817 + 0)
Deaths:1,411
KDR:8.208
VKDR:0.800
Vehicle Kills:1,129
Kill Difference:10,171
Playtime:170.534 hours
Usage:8%
Score:2.248m
Score/min:220
Piloting Accuracy:22.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B*
Kills:972
V. Kills:21 N/A
Deaths:8
KDR:121.500
Accuracy:45.211% B++
KPH:55.400 B*
VKPH:1.200 D
Kills:972 (972 + 0)
Deaths:8
KDR:121.500
VKDR:2.625
Vehicle Kills:21
Kill Difference:964
Playtime:17.537 hours
Usage:1%
Score:0.145m
Score/min:138
Piloting Accuracy:45.211%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:152
V. Kills:10 N/A
Deaths:10
KDR:15.200
Accuracy:47.112% C
KPH:71.300 B+
VKPH:4.700 D-
Kills:152 (152 + 0)
Deaths:10
KDR:15.200
VKDR:1
Vehicle Kills:10
Kill Difference:142
Playtime:2.131 hours
Usage:0%
Score:0.042m
Score/min:327
Driving Accuracy:47.112%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:1,164
V. Kills:79 N/A
Deaths:63
KDR:18.476
Accuracy:43.314% C++
KPH:72.500 B*
VKPH:4.900 D-
P2-120 AP
C*
Kills:120
V. Kills:48 245%
Deaths:14
KDR:8.571
Accuracy:38.030% D-
KPH:34.100 C*
VKPH:13.700 D
P2-120 HEAT
A+
Kills:54
V. Kills:5 N/A
Deaths:7
KDR:7.714
Accuracy:41.166% C+
KPH:44.300 A+
VKPH:4.100 D**
Kills:1,338 (1,338 + 0)
Deaths:84
KDR:15.929
VKDR:1.571
Vehicle Kills:132
Kill Difference:1,254
Playtime:20.783 hours
Usage:1%
Score:0.340m
Score/min:273
Driving Accuracy:41.166%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C--
Kills:105
V. Kills:7 N/A
Deaths:13
KDR:8.077
Accuracy:24.556% D**
KPH:69.100 D
VKPH:4.600 C--
Kills:105 (0 + 105)
Deaths:13
KDR:8.077
VKDR:0.538
Vehicle Kills:7
Kill Difference:92
Playtime:1.520 hours
Usage:0%
Score:0.027m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:24.556%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:199
V. Kills:44 442%
Deaths:24
KDR:8.292
Accuracy:36.298% C++
KPH:36.900 C-
VKPH:8.200 C+
M12 Kobalt
B+
Kills:114
V. Kills:2 N/A
Deaths:4
KDR:28.500
Accuracy:13.466% D-
KPH:87.100 B+
VKPH:1.500 D-
M60-G Bulldog
S
Kills:65
V. Kills:1 N/A
Deaths:3
KDR:21.667
Accuracy:43.253% B++
KPH:127.300 S
VKPH:2 D*
M12 Kobalt
D
Kills:56
V. Kills:1 N/A
Deaths:7
KDR:8
Accuracy:14.086% D-
KPH:54.500 D
VKPH:1 D--
Kills:434 (0 + 434)
Deaths:38
KDR:11.421
VKDR:1.263
Vehicle Kills:48
Kill Difference:396
Playtime:8.240 hours
Usage:0%
Score:0.125m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:14.086%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 5,1985,08850110.156C**7.9425.992%DN/A77.7B**1.7D-19265.5h12.7B++49B+
Hellfire Rocket Pods 5,0344,74734813.641B+11.4355.21%B*N/A125.9B++7.6D36137.7h11.5B+20.9B++
T9A "Butcher" 4,0444,0202,7891.441C0.7723.336%C31.393%B36.2DN/A96110.9h11.2C++48.1C+
MSW-R 3,1693,1551,8661.691C+0.5224.59%C**28.273%B+35.7CN/A12488.3h10.7B+43.4B+
NS-15M1 2,8692,8471,9531.458C+0.7624.191%C++27.854%B+30.9C--N/A8192.1h12.2C+50.5C*
MRC3 Mercy 2,6762,6477113.723B+1.5118.506%C*20.098%C37.7BN/A11470.3h17.4B+94.2B+
MRC3 Mercy 2,6502,6167113.679B+1.4618.877%C**23.127%B+37.2B+N/A11170.3h17.8B+94.5B+
M3 Pounder HEG 2,7052,3847403.222B*1.0140.797%C++2.936%C+27.2B++3.7C++11987.5h11.7B*28.7B+
M3 Pounder HEG 2,5722,2987353.127B++0.9142.084%C+2.654%C26.3B+3.1C--10987.3h12.6B*29.8B+
TSAR-42 2,1632,1598082.672C+0.4641.59%B75.174%B++40C+N/A12854h1.8B*4.4B++
TRAC-5 Burst 2,0492,0371,0022.033C++0.1825.145%C+28.571%B+38.4C+N/A10853.1h12.5C++49.7C++
LC3 Jaguar 1,6871,6721,0261.63C*0.5925.59%B25.538%B*24CN/A6769.8h12.1C*47.1B+
MG-H1 Watchman 1,5521,5361,0831.418C+0.8022.979%C+35.872%B**38.8CN/A11739.6h13.8B60.2C**
TMG-50 1,5131,5057322.056B+0.1625.569%B++29.037%B++41C*N/A11136.7h9.8B+38.5B++
NS Decimator 1,7461,4471,1381.272C++0.9465.114%B+2.004%C+44C**9.1D-25832.9h4C**6.1B+
T9 CARV 1,4011,3879291.493C++0.7223.881%B*25.595%B+38.4B+N/A15236.1h11.8B+49.4B++
Cycler TRV 1,3731,3609831.384C++0.8324.945%B30.809%A+31.6C+N/A8343h12.4B49.5B+
LC2 Lynx 1,3631,3518861.525C**0.6924.826%C*28.275%B**24.7CN/A6654.7h12.9B+51.8B+
T9 CARV-S 1,3461,3376981.915C*0.3024.796%B+30.516%B++39.8C+N/A10033.6h10.8B+43.7B+
M6 Onslaught 1,3601,3373443.887B*1.6717.174%C+21.242%C++44.6B+N/A14830h17.4B+101.4C**
AS16 NightHawk 1,3101,3049871.321C+0.8936.761%C-12.883%C-41.8C++N/A12431.2h4B+10.9C**
C-4 1,4321,2835282.43B+0.2129.929%B+N/A173.4A+20.1D9267.4h1.1B++3.6B*
M6 Onslaught 1,2741,2473443.625B*1.4116.961%C+22.133%B+41.6BN/A13830h18.6C+109.6C++
T1B Cycler 1,1991,1955542.157C++0.0625.115%C31.883%B+40.9CN/A10829.2h11.8C**47C++
TAR 1,1971,1919141.303C+0.9124.304%C++25.105%B+28.2CN/A10242.3h12.3B50.5B
SABR-13 1,1791,1697731.512C+0.7026.491%C+32.592%B*35C+N/A8033.4h11.3C**42.8C**
TRAC-5 1,1701,1669071.286B++0.9325.421%B++21.184%B34.2B*N/A12434.1h11.7B++46B++
P2-120 HESH 1,2431,1646318.476C*16.2643.314%C++N/A72.8B*4.9D-22816h4.1B+9.4B+
RAMS .50M 1,1601,1603093.754C++1.5437.549%C83.017%B+45.3B*N/A12725.6h1.6B**4.4B+
T1 Cycler 1,1671,1591,0141.143C+1.0723.997%C*23.21%C++25.4C+N/A9345.7h12.7B+52.8B+
HC1 Cougar 1,1621,1575172.238A0.0226.378%C**26.448%B++38.3C**N/A10330.2h10B++38B+
MG-S1 Jackal 1,0721,0627051.506C*0.7126.593%C+21.563%C++35C+N/A11030.3h12.4C+46.6C++
Hornet Missiles 1,1811,0181168.776C**6.5668.357%B*1.277%C78.9C++12.6D--25912.9h4.9A+7.1A+
ML-7 1,1819937641.3B*0.9265.434%B**2.92%C+47.5A*9C-25220.9h4A6.1A
L-24R Spur 9939728121.5S119.2845.211%B++1.132%D-55.5B*1.2D13717.5h17.9B+39.5B+
NSX Daimyo 8868862893.066C+0.8540.987%C93.002%C46.1CN/A12419.2h2.4C*5.8C++
SMG-46 Armistice 8198124791.695B+0.5225.983%C+17.611%C++36.4C++N/A10822.3h12.4B+47.9B+
NS-44 Commissioner 8128048910.902C+1.3137.097%C+25.249%C**36.7C+N/A11621.9h3.4B+9B+
TRAP-M1 7577545211.447C+0.7727.702%C-30.769%B++35.4C+N/A7921.3h8.4B30.3C*
MG-C1 Kindred 7177014271.642B+0.5726.105%C+24.108%C+41.7C+1C+13016.8h10.5B+40.4C**
NS-11C 6576523571.826B+0.3925.807%C++19.172%C+34.9C++N/A9718.7h13.3C*51.6C**
M77-B 6506492103.09B+0.8738.555%C++77.812%C*45.1B**N/A12314.4h1.9B*5.1B++
NS-30 Vandal 6196183311.867C+0.3534.452%C+37.541%B**35.3CN/A8517.5h4.9B+14.2B+
TRAC-5 S 6316075111.188C**1.0327.081%B++15.157%C+26.4B1B**9323h9.8B++36.1B++
Sticky Grenade 5745671567N/A564.7869.339%A*N/A1890A++23.3B*55820.3h1.4B*2B*
Frag Grenade 5525471547N/A544.7851.672%B*N/A607.8C**5.6D23770.9h3.2B+6.1B+
NS-03 Thumper 5295242801.871A*0.3437.24%B+N/A90.3MN/A3255.8h4.1A11.1B**
NSX Tomoe 4994972591.919C++0.3026.275%D58.551%A++38.2CN/A13413h10.9B*41.5B
M18 Rotary 7984562192.082C++0.1323.977%D*1.974%C18.2B13.7B+16725h77.2B++321.9B+
FA1 Barrage 4204203531.19C**1.0352.799%B**14.286%C42.4B+N/A1289.9h3.8B*7.1B*
SOAS-20 3543531981.783C++0.4326.875%C28.895%B**36.8C+N/A909.6h11.2C**41.6C*
TRS-12 Uppercut 3323292701.219C+1.0056.963%C+12.158%D37.8CN/A1268.7h2.3B+4.1C**
T7 Mini-Chaingun 3053042021.505B+0.7119.722%B+11.842%C41.6C**N/A1547.3h13.3B+67.3B+
NS-7 PDW 2842832151.316C**0.9027.54%B+23.322%B++27.5C+N/A9510.3h12B++43.7B+
AMR-66 2912752051.341B0.8735.547%A10.909%F-41.7B**2.4M*1946.6h5.4A+15.1B**
M18 Needler 5002732271.203C1.0122.198%F3.297%B++9.3C7.7C12929.4h100.6B+453.3C*
PDW-16 Hailstorm 2592591911.356C**0.8623.74%C+21.622%B*31.6C++N/A1038.2h12.1B++51B+
Claymore 2492492410.375B+8.1643.922%B**N/A191.5B*N/A5101.3h1.1B*2.5B**
MANA Anti-Personnel Turret 233231982.357N/A0.1422.473%UN/A2310U20U5096200.1h16.5T*73.5T*
MG-HBR1 Dragoon 2142111481.426C+0.7930.268%C--36.493%B++32.5C+N/A886.5h6.5C**21.6C++
M40 Fury 243199248.292C++6.0836.298%C++1.508%C36.9C-8.1C2305.4h14.4C+39.7C++
99SV 1951951001.95C*0.2737.858%B*44.615%B**31C**N/A1176.3h4.6B++12.2B++
NSX Tengu 1901901291.473C*0.7438.246%C++23.158%C*50C**N/A1733.8h10.3B++26.8B+
T2 Striker 3201832430.753B1.4642.422%D*N/A12.7C++9.5C-16514.4h42.7C++100.7C
TS2 Inquisitor 1821821811.006C+1.2126.462%C21.978%C**30.3CN/A886h10.6C+39.9C++
T32 Bull 170170911.868C**0.3524.852%C++27.059%C**32.7CN/A1745.2h11.6B46.7B
L100 Python HESH 1621521015.2C*12.9847.112%C2.632%B**72.4B+4.8D-3262.1h2.7B++5.8B+
Tank Mine 157139314.484B++2.27129.054%SN/A154.4B*20D**9050.9h1.4B*1.1M+
M60-A Bulldog 139127431.75C++29.5341.868%C--2.362%C+8.4D--N/A3715.1h7.2D17.3D
P2-120 AP 168120148.571C++6.3638.03%D-N/A34.3C**13.7D4263.5h6.4C**16.9C+
T5 AMC 117116911.275B0.9426.8%B++23.276%B+13.5DN/A778.6h16.1C60.2C*
M12 Kobalt 116114428.5B+26.2813.466%D-14.912%D-87.7B+1.5D-2881.3h11.7A86.6B
NS-357 Underboss 1161131670.677C1.5434.213%C-25.664%C**36.5C1B*1393.1h3.7B+10.7C*
NS-TMC-01 "His Regards" 10510515,9580.007D2.2134.314%B++N/A0.1C--N/A0789.6h1.7B+4.9B+
M60-A Bulldog 113105715C+12.7838.305%D--2.857%B8.1D--N/A3813h7.2D-18.8D-
Orbital Strike Uplink 1271051105N/A102.78585.714%UN/A1050U220U91130.1h0.4T*0.1T*
P525 Marauder-H 112105138.077C-5.8624.556%D**4.762%S70D4.7C--2971.5h7.6C31.1D--
T16 Rhino 9393561.661C**0.5523.864%B+30.108%B**31CN/A2303h12.7C**53.3B+
NS-61 Emissary 8484631.333B++0.8825.577%C-29.762%A*36.5C**N/A1382.3h12C**46.9C*
TRAC-Shot 7777691.116C+1.1024.287%C28.571%A++24.1DN/A813.2h12.6C51.9C
Rocklet Rifle 12371750.947B+1.2741.666%D*N/A20.9D15.3D-2333.4h44.3C--106.4D-
NS Baron G5 7471471.511B+0.7053.214%B++15.493%C++50.7B+2.1M+2401.4h4.2B7.9C+
M60-G Bulldog 6665321.667M+19.4543.253%B++1.538%D-130S2D*5240.5h3.8A+8.9B**
M12 Kobalt 575678C-5.7814.086%D-10.714%F56C--1D--1861h16B113.5C+
NS-AM7 Archer 66551380.399C+1.8252.863%D32.727%A+5.9C1.2D--559.4h9.4B*17.8B*
M2 Mutilator 5554153.6B**1.3822.27%A+16.667%C--36B+N/A2081.5h15.5B+69.7B*
P2-120 HEAT 595477.714C**5.5041.166%C+5.556%A++45A+4.2D**4241.2h4.3B**10.5B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit4934,8313.1h
Hellion G01230h
Nanite Revive Grenade02,4720.7h
Spawn Beacon232,4171.5h
AE Medical Applicator18557,9194.9h
AE Nano-Armor Kit248304,76226.4h
Hoplon Anti-Aircraft Phalanx Tower0500h
Motion Spotter257,0843h
Restoration Kit2233,7763.7h
Spitfire Auto-Turret0540.1h
Shield Recharging Field231,2610.5h
Recon Detection Device51810.4h
Ammunition Package221,5700.6h
Medical Applicator11826,7032.3h
Medical Kit4215,2135.3h
Anti-Infantry MANA Turret334220.7h
Snowman Soldier4950.1h

Check the help document for the dictionary if you want to learn more about words used here.


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