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Maj. General MellonTR[RO] MellonTR
TR BR 86

KDR: 2.2

Score: 33.8m

Last Seen: Feb 26th, 2020 7:38 PM
- OFFLINE - 18.2 hour(s)

Prestige 1, Battle Rank 86 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 97
Level Progress (to 87): 64%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS M14 Banshee Hellfire Rocket Pods T9A "Butcher" MSW-R NS-15M1 M3 Pounder HEG MRC3 Mercy M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,601,280 MLG Score: 1280
Fun Score: N/A
Cheeseburgers Flipped: 1801TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.949%28.355%70736119635,6201.87070.325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.797%0.731B++1.149B**0.089C+HEAD ++ (~15.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.392B11.30.21C++34.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.417%0.948%10344122810,229101898310.03831040%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.837%-0.838D--0.546D0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.30.632B+17.40.67B+41.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.63%1.218%189412281,47811681441.264331019%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.997%0.167C++-0.82D--0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.751B++4.10.672B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.327%5.993%46512275349031050.591362504%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.597%-1.27D**0.335C**0.687

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.80.585B+11.30.721B++39.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.078%72.85%46612265,709289581.97134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.514%-0.151C0.371C**0.612

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.141C++2.80.092C+5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.719%13.132%46312292,018107991.86852

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.291%-0.085C+-0.396C--0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.311C*3.70.243C++5.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 97
33.8m245%344 (20.6k)276 (16.6k)2.1953679,05736,0112.3550686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1232557723.206%21.345%49503:2432

13% Combat Medic15% Engineer31% Heavy Assault12% Infiltrator18% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 26th, 2015 5:43 PMOct 26th, 2018 10:24 PMFeb 27th, 2020 5:01 AM (3h) (PST)Feb 26th, 2020 3:41 PM (16h) (PST)Feb 26th, 2020 3:38 PM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5452752700.6450.2940.1381.6500.0291280

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,67416,50316,1713918899216,539

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2044.4h/85.2d 5,751 16,875 23,802 202.4k 4,637 4,726 3,541 66.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:3,986
Deaths:2,774
KDR:1.437
Accuracy:23.343% C
HSR:31.360% B+
MSW-R
B+
Kills:3,148
Deaths:1,858
KDR:1.694
Accuracy:24.584% B
HSR:28.240% B+
NS-15M1
B++
Kills:2,577
Deaths:1,797
KDR:1.434
Accuracy:24.366% C**
HSR:28.483% B++
MG-H1 Watchman
A
Kills:1,536
Deaths:1,083
KDR:1.418
Accuracy:22.979% C+
HSR:35.872% A
TMG-50
B++
Kills:1,505
Deaths:732
KDR:2.056
Accuracy:25.569% B++
HSR:29.037% B++
T9 CARV
B*
Kills:1,387
Deaths:929
KDR:1.493
Accuracy:23.881% B*
HSR:25.595% B
T9 CARV-S
B*
Kills:1,337
Deaths:698
KDR:1.915
Accuracy:24.796% B+
HSR:30.516% B*
T32 Bull
C**
Kills:170
Deaths:91
KDR:1.868
Accuracy:24.852% C++
HSR:27.059% C**
T16 Rhino
B**
Kills:93
Deaths:56
KDR:1.661
Accuracy:23.864% B+
HSR:30.108% B**
Kills:15,739
Deaths (as Heavy Assault):10,018
Deaths (to Heavy Assaults):11,026
KDR:1.57107
Kill Difference:5,721
Playtime:626.321 hours
Usage:31%
Score:9.776m
Score/min:260
Accuracy (listed only):24.248%
HSR (listed only):29.585%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
B++
Kills:2,031
Deaths:992
KDR:2.047
Accuracy:25.166% C+
HSR:28.607% B++
LC3 Jaguar
B*
Kills:1,671
Deaths:1,024
KDR:1.632
Accuracy:25.597% B
HSR:25.554% B*
LC2 Lynx
B**
Kills:1,351
Deaths:885
KDR:1.527
Accuracy:24.834% C*
HSR:28.275% B**
AS16 NightHawk
C
Kills:1,283
Deaths:971
KDR:1.321
Accuracy:36.660% C
HSR:13.094% C
TRAC-5
B++
Kills:1,166
Deaths:907
KDR:1.286
Accuracy:25.421% B++
HSR:21.184% B
HC1 Cougar
B++
Kills:1,157
Deaths:517
KDR:2.238
Accuracy:26.378% B
HSR:26.448% B++
MG-S1 Jackal
C*
Kills:1,040
Deaths:689
KDR:1.509
Accuracy:26.644% C+
HSR:21.539% C*
SMG-46 Armistice
C++
Kills:812
Deaths:479
KDR:1.695
Accuracy:25.983% C+
HSR:17.611% C++
NS-11C
B
Kills:652
Deaths:357
KDR:1.826
Accuracy:25.807% B
HSR:19.172% C+
TRAC-5 S
B++
Kills:558
Deaths:454
KDR:1.229
Accuracy:27.055% B++
HSR:15.233% C
MG-C1 Kindred
C++
Kills:541
Deaths:308
KDR:1.756
Accuracy:26.634% C+
HSR:24.030% C++
FA1 Barrage
A
Kills:420
Deaths:353
KDR:1.190
Accuracy:52.799% A
HSR:14.286% C
TRS-12 Uppercut
C+
Kills:315
Deaths:263
KDR:1.198
Accuracy:56.588% C+
HSR:11.746% D
NS-7 PDW
B*
Kills:283
Deaths:215
KDR:1.316
Accuracy:27.540% B+
HSR:23.322% B*
PDW-16 Hailstorm
B*
Kills:259
Deaths:191
KDR:1.356
Accuracy:23.740% C+
HSR:21.622% B*
NSX Tengu
B
Kills:190
Deaths:129
KDR:1.473
Accuracy:38.246% C**
HSR:23.158% B
T5 AMC
B+
Kills:116
Deaths:91
KDR:1.275
Accuracy:26.800% B+
HSR:23.276% B+
TRAC-Shot
A++
Kills:77
Deaths:69
KDR:1.116
Accuracy:24.287% C
HSR:28.571% A++
NS Baron G5
B*
Kills:52
Deaths:36
KDR:1.444
Accuracy:52.871% B*
HSR:15.385% C++
Kills:13,974
Deaths (as Light Assault):8,930
Deaths (to Light Assaults):6,321
KDR:1.56484
Kill Difference:5,044
Playtime:376.995 hours
Usage:18%
Score:6.054m
Score/min:268
Accuracy (listed only):31.529%
HSR (listed only):21.164%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Cycler TRV
A+
Kills:1,360
Deaths:983
KDR:1.384
Accuracy:24.945% C**
HSR:30.809% A+
AS16 NightHawk
C
Kills:1,283
Deaths:971
KDR:1.321
Accuracy:36.660% C
HSR:13.094% C
T1B Cycler
B+
Kills:1,195
Deaths:554
KDR:2.157
Accuracy:25.115% C
HSR:31.883% B+
TAR
B+
Kills:1,191
Deaths:914
KDR:1.303
Accuracy:24.304% C++
HSR:25.105% B+
SABR-13
B*
Kills:1,169
Deaths:773
KDR:1.512
Accuracy:26.491% C+
HSR:32.592% B*
T1 Cycler
B
Kills:1,159
Deaths:1,014
KDR:1.143
Accuracy:23.997% B
HSR:23.210% C*
MG-S1 Jackal
C*
Kills:1,040
Deaths:689
KDR:1.509
Accuracy:26.644% C+
HSR:21.539% C*
SMG-46 Armistice
C++
Kills:812
Deaths:479
KDR:1.695
Accuracy:25.983% C+
HSR:17.611% C++
FA1 Barrage
A
Kills:420
Deaths:353
KDR:1.190
Accuracy:52.799% A
HSR:14.286% C
TRS-12 Uppercut
C+
Kills:315
Deaths:263
KDR:1.198
Accuracy:56.588% C+
HSR:11.746% D
NS-7 PDW
B*
Kills:283
Deaths:215
KDR:1.316
Accuracy:27.540% B+
HSR:23.322% B*
PDW-16 Hailstorm
B*
Kills:259
Deaths:191
KDR:1.356
Accuracy:23.740% C+
HSR:21.622% B*
NSX Tengu
B
Kills:190
Deaths:129
KDR:1.473
Accuracy:38.246% C**
HSR:23.158% B
NS Baron G5
B*
Kills:52
Deaths:36
KDR:1.444
Accuracy:52.871% B*
HSR:15.385% C++
Kills:10,728
Deaths (as Combat Medic):7,564
Deaths (to Combat Medics):3,532
KDR:1.4183
Kill Difference:3,164
Playtime:260.666 hours
Usage:13%
Score:4.328m
Score/min:277
Accuracy (listed only):33.280%
HSR (listed only):21.811%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 Burst
B++
Kills:2,031
Deaths:992
KDR:2.047
Accuracy:25.166% C+
HSR:28.607% B++
LC3 Jaguar
B*
Kills:1,671
Deaths:1,024
KDR:1.632
Accuracy:25.597% B
HSR:25.554% B*
LC2 Lynx
B**
Kills:1,351
Deaths:885
KDR:1.527
Accuracy:24.834% C*
HSR:28.275% B**
AS16 NightHawk
C
Kills:1,283
Deaths:971
KDR:1.321
Accuracy:36.660% C
HSR:13.094% C
TRAC-5
B++
Kills:1,166
Deaths:907
KDR:1.286
Accuracy:25.421% B++
HSR:21.184% B
HC1 Cougar
B++
Kills:1,157
Deaths:517
KDR:2.238
Accuracy:26.378% B
HSR:26.448% B++
NS-11C
B
Kills:652
Deaths:357
KDR:1.826
Accuracy:25.807% B
HSR:19.172% C+
TRAC-5 S
B++
Kills:558
Deaths:454
KDR:1.229
Accuracy:27.055% B++
HSR:15.233% C
MG-C1 Kindred
C++
Kills:541
Deaths:308
KDR:1.756
Accuracy:26.634% C+
HSR:24.030% C++
FA1 Barrage
A
Kills:420
Deaths:353
KDR:1.190
Accuracy:52.799% A
HSR:14.286% C
TRS-12 Uppercut
C+
Kills:315
Deaths:263
KDR:1.198
Accuracy:56.588% C+
HSR:11.746% D
AMR-66
A
Kills:275
Deaths:205
KDR:1.341
Accuracy:35.547% A
HSR:10.909% F-
MG-HBR1 Dragoon
B*
Kills:211
Deaths:148
KDR:1.426
Accuracy:30.268% C
HSR:36.493% B*
T5 AMC
B+
Kills:116
Deaths:91
KDR:1.275
Accuracy:26.800% B+
HSR:23.276% B+
TRAC-Shot
A++
Kills:77
Deaths:69
KDR:1.116
Accuracy:24.287% C
HSR:28.571% A++
NS Baron G5
B*
Kills:52
Deaths:36
KDR:1.444
Accuracy:52.871% B*
HSR:15.385% C++
Kills:11,876
Deaths (as Engineer):7,580
Deaths (to Engineers):5,159
KDR:1.56675
Kill Difference:4,296
Playtime:302.271 hours
Usage:15%
Score:5.217m
Score/min:288
Accuracy (listed only):32.669%
HSR (listed only):21.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B++
Kills:2,155
Deaths:808
KDR:2.667
Accuracy:41.595% B+
HSR:75.220% B++
RAMS .50M
B+
Kills:1,160
Deaths:309
KDR:3.754
Accuracy:37.549% C+
HSR:83.017% B+
MG-S1 Jackal
C*
Kills:1,040
Deaths:689
KDR:1.509
Accuracy:26.644% C+
HSR:21.539% C*
NSX Daimyo
C+
Kills:872
Deaths:274
KDR:3.182
Accuracy:41.043% C+
HSR:92.890% C
SMG-46 Armistice
C++
Kills:812
Deaths:479
KDR:1.695
Accuracy:25.983% C+
HSR:17.611% C++
NS-44 Commissioner
B
Kills:804
Deaths:888
KDR:0.905
Accuracy:37.113% C+
HSR:25.249% B
TRAP-M1
B++
Kills:754
Deaths:521
KDR:1.447
Accuracy:27.702% C
HSR:30.769% B++
NS-30 Vandal
A
Kills:618
Deaths:331
KDR:1.867
Accuracy:34.452% C++
HSR:37.541% A
M77-B
C*
Kills:573
Deaths:194
KDR:2.954
Accuracy:38.508% C*
HSR:77.836% C*
NSX Tomoe
A*
Kills:497
Deaths:259
KDR:1.919
Accuracy:26.275% D
HSR:58.551% A*
SOAS-20
B**
Kills:353
Deaths:198
KDR:1.783
Accuracy:26.875% C
HSR:28.895% B**
NS-7 PDW
B*
Kills:283
Deaths:215
KDR:1.316
Accuracy:27.540% B+
HSR:23.322% B*
PDW-16 Hailstorm
B*
Kills:259
Deaths:191
KDR:1.356
Accuracy:23.740% C+
HSR:21.622% B*
99SV
B**
Kills:195
Deaths:100
KDR:1.950
Accuracy:37.858% B**
HSR:44.615% B**
NSX Tengu
B
Kills:190
Deaths:129
KDR:1.473
Accuracy:38.246% C**
HSR:23.158% B
TS2 Inquisitor
C**
Kills:182
Deaths:181
KDR:1.006
Accuracy:26.462% C
HSR:21.978% C**
NS-357 Underboss
B
Kills:113
Deaths:167
KDR:0.677
Accuracy:34.213% C
HSR:25.664% B
NS-61 Emissary
A*
Kills:84
Deaths:63
KDR:1.333
Accuracy:25.577% C
HSR:29.762% A*
NS-AM7 Archer
A+
Kills:55
Deaths:137
KDR:0.401
Accuracy:52.869% D-
HSR:32.727% A+
Kills:10,999
Deaths (as Infiltrator):6,133
Deaths (to Infiltrators):5,781
KDR:1.79341
Kill Difference:4,866
Playtime:244.374 hours
Usage:12%
Score:3.830m
Score/min:261
Accuracy (listed only):33.171%
HSR (listed only):40.630%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
C*
Kills:2,384
Deaths:740
KDR:3.222
Accuracy:40.797% C*
HSR:2.936% C+
MRC3 Mercy
B
Kills:2,317
Deaths:634
KDR:3.655
Accuracy:18.717% B
HSR:19.983% C
M3 Pounder HEG
C++
Kills:2,298
Deaths:735
KDR:3.127
Accuracy:42.084% C++
HSR:2.654% C
MRC3 Mercy
B+
Kills:2,284
Deaths:634
KDR:3.603
Accuracy:19.179% B+
HSR:22.767% B
M6 Onslaught
C*
Kills:1,327
Deaths:344
KDR:3.858
Accuracy:17.176% C+
HSR:21.251% C*
M6 Onslaught
B+
Kills:1,234
Deaths:344
KDR:3.587
Accuracy:16.962% C+
HSR:22.285% B+
Kills:11,844
Deaths (as MAX Suit):1,715.500
Deaths (to MAX Suits):2,054
KDR:6.90411
Kill Difference:10,128.500
Playtime:225.498 hours
Usage:11%
Score:4.606m
Score/min:340
Accuracy (listed only):25.819%
HSR (listed only):15.313%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
B**
Kills:4,872
V. Kills:110 N/A
Deaths:501
KDR:9.725
Accuracy:26.024% D
KPH:77.500 B**
VKPH:1.800 D
Hellfire Rocket Pods
B*
Kills:4,628
V. Kills:277 N/A
Deaths:348
KDR:13.299
Accuracy:55.269% B*
KPH:125.300 B++
VKPH:7.500 D
Hornet Missiles
B**
Kills:1,018
V. Kills:163 N/A
Deaths:116
KDR:8.776
Accuracy:68.357% B**
KPH:78.800 C*
VKPH:12.600 D-
M18 Rotary
B+
Kills:456
V. Kills:342 133%
Deaths:219
KDR:2.082
Accuracy:24.008% D*
KPH:18.300 C*
VKPH:13.700 B+
M18 Needler
C
Kills:273
V. Kills:227 120%
Deaths:227
KDR:1.203
Accuracy:22.198% F
KPH:9.300 C
VKPH:7.700 C
Kills:11,247 (5,601 + 0)
Deaths:1,411
KDR:7.971
VKDR:0.793
Vehicle Kills:1,119
Kill Difference:9,836
Playtime:167.082 hours
Usage:8%
Score:2.190m
Score/min:219
Piloting Accuracy:22.198%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B**
Kills:949
V. Kills:21 N/A
Deaths:8
KDR:118.625
Accuracy:45.300% B++
KPH:55.700 B**
VKPH:1.200 C
Kills:949 (949 + 0)
Deaths:8
KDR:118.625
VKDR:2.625
Vehicle Kills:21
Kill Difference:941
Playtime:17.027 hours
Usage:1%
Score:0.142m
Score/min:139
Piloting Accuracy:45.300%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:140
V. Kills:7 N/A
Deaths:10
KDR:14
Accuracy:46.994% C+
KPH:74.200 B*
VKPH:3.700 D-
Kills:140 (140 + 0)
Deaths:10
KDR:14
VKDR:0.700
Vehicle Kills:7
Kill Difference:130
Playtime:1.888 hours
Usage:0%
Score:0.040m
Score/min:352
Driving Accuracy:46.994%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
B*
Kills:1,164
V. Kills:79 N/A
Deaths:63
KDR:18.476
Accuracy:43.314% C++
KPH:72.500 B*
VKPH:4.900 D-
P2-120 AP
C**
Kills:120
V. Kills:48 245%
Deaths:14
KDR:8.571
Accuracy:37.449% D-
KPH:34.800 C**
VKPH:13.900 D
P2-120 HEAT
A+
Kills:54
V. Kills:5 N/A
Deaths:7
KDR:7.714
Accuracy:41.166% C+
KPH:44.300 A+
VKPH:4.100 D**
Kills:1,338 (1,338 + 0)
Deaths:84
KDR:15.929
VKDR:1.571
Vehicle Kills:132
Kill Difference:1,254
Playtime:20.711 hours
Usage:1%
Score:0.339m
Score/min:273
Driving Accuracy:41.166%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
D
Kills:105
V. Kills:7 N/A
Deaths:13
KDR:8.077
Accuracy:24.556% D**
KPH:69.100 D
VKPH:4.600 D
Kills:105 (0 + 105)
Deaths:13
KDR:8.077
VKDR:0.538
Vehicle Kills:7
Kill Difference:92
Playtime:1.520 hours
Usage:0%
Score:0.027m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:24.556%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:199
V. Kills:44 442%
Deaths:24
KDR:8.292
Accuracy:36.298% C++
KPH:36.900 C
VKPH:8.200 C+
M12 Kobalt
B++
Kills:111
V. Kills:2 N/A
Deaths:4
KDR:27.750
Accuracy:13.705% D
KPH:86.500 B++
VKPH:1.600 D
M60-G Bulldog
S
Kills:65
V. Kills:1 N/A
Deaths:3
KDR:21.667
Accuracy:43.253% B*
KPH:127.300 S
VKPH:2 D*
M12 Kobalt
C
Kills:54
V. Kills:1 N/A
Deaths:7
KDR:7.714
Accuracy:14.162% D
KPH:57.100 C
VKPH:1.100 D-
Kills:429 (0 + 429)
Deaths:38
KDR:11.289
VKDR:1.263
Vehicle Kills:48
Kill Difference:391
Playtime:8.135 hours
Usage:0%
Score:0.123m
Score/min:252
Driving Accuracy:N/A%
Gunner Accuracy:14.162%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 4,9824,8725019.725B7.5326.024%DN/A77.6B**1.8D19162.8h12.8B++49.1B+
Hellfire Rocket Pods 4,9054,62834813.299B*11.1055.269%B*N/A125.4B++7.5D35736.9h11.5B+20.9B++
T9A "Butcher" 4,0103,9862,7741.437C0.7623.343%C31.36%B+36.2DN/A96110.2h11.2C*48.1C++
MSW-R 3,1623,1481,8581.694C+0.5024.584%B28.24%B+35.7C+N/A12388.2h10.7B+43.4B+
NS-15M1 2,5952,5771,7971.434C+0.7624.366%C**28.483%B++31.1CN/A7982.9h12.2C*49.9B
M3 Pounder HEG 2,7052,3847403.222B**1.0340.797%C*2.936%C+27.2B**3.7C**11987.5h11.7B*28.7B++
MRC3 Mercy 2,3412,3176343.655B++1.4618.717%B19.983%C37.9B+N/A11161.1h17.5B+93.3B+
M3 Pounder HEG 2,5722,2987353.127B*0.9342.084%C++2.654%C26.3B++3.1C-10987.3h12.6B**29.8B++
MRC3 Mercy 2,3132,2846343.603B++1.4119.179%B+22.767%B37.4B+N/A10961.1h18B+93.7B+
TSAR-42 2,1592,1558082.667C+0.4741.595%B+75.22%B++40C++N/A12753.9h1.8B*4.3B++
TRAC-5 Burst 2,0432,0319922.047C++0.1525.166%C+28.607%B++38.5C+N/A10852.8h12.5C*49.6C*
LC3 Jaguar 1,6861,6711,0241.632C*0.5625.597%B25.554%B*24CN/A6769.7h12.1C**47.1B+
MG-H1 Watchman 1,5521,5361,0831.418C+0.7822.979%C+35.872%A38.9C+N/A11639.5h13.8B+60.2B
TMG-50 1,5131,5057322.056B*0.1425.569%B++29.037%B++41C**N/A11036.7h9.8B+38.5B+
NS Decimator 1,6991,4091,1181.26C*0.9465.163%B+2.058%C+43.6B+9D-25532.3h4B+6.2B+
T9 CARV 1,4011,3879291.493C**0.7023.881%B*25.595%B38.4B+N/A15136.1h11.8B++49.4B++
Cycler TRV 1,3731,3609831.384C*0.8124.945%C**30.809%A+31.6C+N/A8343h12.4B+49.5B+
LC2 Lynx 1,3631,3518851.527B+0.6724.834%C*28.275%B**24.7C+N/A6654.7h12.9B+51.8B+
T9 CARV-S 1,3461,3376981.915B0.2824.796%B+30.516%B*39.8C+N/A10033.6h10.8B+43.7B+
M6 Onslaught 1,3501,3273443.858B*1.6617.176%C+21.251%C*44.5B++N/A14829.8h17.4B+101.4B
AS16 NightHawk 1,2891,2839711.321C++0.8736.66%C13.094%C41.5C*N/A12330.9h4B+10.9C**
C-4 1,4081,2645192.435B++0.2429.89%B+N/A173.2A++19.7D9247.3h1.1B++3.7B++
M6 Onslaught 1,2611,2343443.587B*1.3916.962%C+22.285%B+41.4B+N/A13829.8h18.6C++109.9C*
T1B Cycler 1,1991,1955542.157C++0.0425.115%C31.883%B+40.9C+N/A10729.2h11.8B+47C*
TAR 1,1971,1919141.303C+0.8924.304%C++25.105%B+28.2CN/A10242.3h12.3B+50.5B+
SABR-13 1,1791,1697731.512C++0.6826.491%C+32.592%B*35C+N/A8033.4h11.3B42.8B
TRAC-5 1,1701,1669071.286B*0.9125.421%B++21.184%B34.2B**N/A12334.1h11.7B*46B++
P2-120 HESH 1,2431,1646318.476B+16.2843.314%C++N/A72.8B**4.9D-22816h4.1B+9.4B+
RAMS .50M 1,1601,1603093.754C*1.5637.549%C+83.017%B+45.3B**N/A12725.6h1.6B**4.4B+
T1 Cycler 1,1671,1591,0141.143C++1.0523.997%B23.21%C*25.4C+N/A9345.7h12.7B++52.8B+
HC1 Cougar 1,1621,1575172.238A0.0426.378%B26.448%B++38.3BN/A10330.2h10B*38B+
MG-S1 Jackal 1,0501,0406891.509C**0.6926.644%C+21.539%C*35C+N/A11029.7h12.4C+46.6C*
Hornet Missiles 1,1811,0181168.776B6.5868.357%B**1.277%C78.9C*12.6D-25912.9h4.9B**7.1A
ML-7 1,1819937641.3B**0.9065.434%B**2.92%C++47.5A*9C--25220.9h4A6.1A
L-24R Spur 9709498118.625U116.4345.3%B++1.054%D-55.8B**1.2C13917h17.8B+39.3B+
NSX Daimyo 8728722743.182C+0.9941.043%C+92.89%C46.4C+N/A12318.8h2.4C**5.8C**
SMG-46 Armistice 8198124791.695B+0.5025.983%C+17.611%C++36.4C*N/A10822.3h12.4B++47.9B+
NS-44 Commissioner 8128048880.905C+1.2937.113%C+25.249%B37.9C++N/A11921.2h3.4B+9B+
TRAP-M1 7577545211.447C+0.7527.702%C30.769%B++35.4C+N/A7921.3h8.4B+30.3C**
NS-11C 6576523571.826B**0.3725.807%B19.172%C+34.9C**N/A9618.7h13.3B+51.6B+
NS-30 Vandal 6196183311.867C+0.3334.452%C++37.541%A35.3CN/A8517.5h4.9B+14.2B+
M77-B 5745731942.954B+0.7638.508%C*77.836%C*43.7B**N/A12013.1h2B*5.2B++
Sticky Grenade 5665591559N/A556.8069.251%A++N/A1863.3A++23.3B*55650.3h1.4B*2B*
TRAC-5 S 5775584541.229B+0.9727.055%B++15.233%C26.6B+N/A9321h10B+36.9B++
MG-C1 Kindred 5525413081.756B0.4426.634%C+24.03%C++43.6C++N/A14112.4h10.3B+38.8B+
Frag Grenade 5415361536N/A533.8051.548%B*N/A595.6B+5.6D23750.9h3.2B++6.1B++
NSX Tomoe 4994972591.919C**0.2826.275%D58.551%A*38.2C+N/A13413h10.9B**41.5B+
M18 Rotary 7984562192.082C++0.1124.008%D*1.974%C+18.2C*13.7B+16725h77.1B++321B+
FA1 Barrage 4204203531.19C*1.0152.799%A14.286%C42.4B*N/A1279.9h3.8B*7.1B*
SOAS-20 3543531981.783C**0.4126.875%C28.895%B**36.8C++N/A909.6h11.2B41.6C**
TRS-12 Uppercut 3183152631.198C+1.0056.588%C+11.746%D36.6C+N/A1238.6h2.4B+4.2C**
T7 Mini-Chaingun 3053042021.505B++0.6919.722%B+11.842%C41.6BN/A1517.3h13.3B+67.3B+
NS-7 PDW 2842832151.316B+0.8827.54%B+23.322%B*27.5C+N/A9410.3h12B++43.7B+
AMR-66 2912752051.341B+0.8535.547%A10.909%F-41.7B**2.4M**1896.6h5.4A15.1B**
M18 Needler 5002732271.203C0.9922.198%F3.297%B*9.3C7.7C12929.4h100.6B+453.3C*
PDW-16 Hailstorm 2592591911.356B+0.8423.74%C+21.622%B*31.6C++N/A1028.2h12.1B++51B+
Claymore 2492492410.375B++8.1844.262%AN/A191.5B*N/A5131.3h1.1B**2.4B**
MANA Anti-Personnel Turret 233231982.357N/A0.1622.473%UN/A2310U20U5083300.1h16.5T*73.5T*
MG-HBR1 Dragoon 2142111481.426C++0.7730.268%C36.493%B*32.5C*N/A876.5h6.5B21.6C**
M40 Fury 243199248.292C++6.1036.298%C++1.508%C36.9C8.1C2295.4h14.4C++39.7C**
99SV 1951951001.95C**0.2537.858%B**44.615%B**31.5B+N/A1176.2h4.6B++12.2B*
NS-03 Thumper 1941931281.508A+0.6936.783%B+N/A62.3A++N/A2113.1h4.8B**13B*
NSX Tengu 1901901291.473B0.7238.246%C**23.158%B50B+N/A1723.8h10.3B++26.8B+
TS2 Inquisitor 1821821811.006C+1.1926.462%C21.978%C**30.3CN/A886h10.6C++39.9C++
T2 Striker 3041722350.732B+1.4642.249%D--N/A12.5C+9.6C16413.8h43.1C++101.9C+
T32 Bull 170170911.868B+0.3324.852%C++27.059%C**32.7CN/A1725.2h11.6B+46.7B+
L100 Python HESH 1471401014C**11.8046.994%C+2.857%A73.7B*3.7D-3521.9h2.7B++5.8B+
Tank Mine 153135304.5B*2.30130.556%SN/A150B*20D**9100.9h1.4B*1.1M+
M60-A Bulldog 136124431C++28.8041.717%C--2.419%C+8.3D--N/A3714.9h7.3D17.4C
P2-120 AP 168120148.571C*6.3837.449%D-N/A35.3B14.1C--4323.4h6.1B+16.4C+
T5 AMC 117116911.275B+0.9226.8%B+23.276%B+13.5DN/A778.6h16.1C60.2C**
NS-357 Underboss 1161131670.677C1.5234.213%C25.664%B36.5C+1B**1393.1h3.7B+10.7B
M12 Kobalt 113111427.75B*25.5513.705%D15.315%D85.4B++1.5D-2821.3h11.7A85.3B+
P525 Marauder-H 112105138.077C--5.8824.556%D**4.762%S70D4.7D2931.5h7.6C+31.1D
NS-TMC-01 "His Regards" 10510515,9100.007D2.1934.314%B++N/A0.1C-N/A0788h1.7B++4.9B++
M60-A Bulldog 113105715C+12.8038.466%D-2.857%B8.2D--N/A3912.8h7.1C--18.5D
T16 Rhino 9393561.661B+0.5323.864%B+30.108%B**31C+N/A2273h12.7C**53.3B+
NS-61 Emissary 8484631.333B*0.8625.577%C29.762%A*36.5B+N/A1382.3h12C*46.9C**
TRAC-Shot 7777691.116C+1.0824.287%C28.571%A++24.1C-N/A813.2h12.6C51.9C+
Rocklet Rifle 12371720.986B+1.2142.113%D*N/A21.5C--15.8D2393.3h42.3C100.5D
M60-G Bulldog 6665321.667M**19.4743.253%B*1.538%D-130S2D*5230.5h3.8A+8.9A
NS-AM7 Archer 66551370.401C+1.7952.869%D-32.727%A+5.9C1.2D--559.4h9.4B*17.7B*
M12 Kobalt 555477.714C5.5214.162%D11.111%F60C1.1D-1940.9h15.5B+109.2C*
P2-120 HEAT 595477.714B+5.5241.166%C+5.556%A+45A++4.2D**4181.2h4.3A10.5B**
NS Baron G5 5452361.444B+0.7552.871%B*15.385%C++47.3B+1.8M2511.1h4.3B8C+

Consumables
  Name Deaths Consumed Time Equipped
Hellion G01230h
Spawn Beacon232,3911.5h
Nano-Armor Kit4934,8313.1h
AE Nano-Armor Kit233299,98026.1h
AE Medical Applicator18557,9194.9h
Nanite Revive Grenade02,4720.7h
Restoration Kit2233,7763.7h
Motion Spotter247,0503h
Hoplon Anti-Aircraft Phalanx Tower0500h
Recon Detection Device51790.4h
Shield Recharging Field231,2610.5h
Ammunition Package211,4880.5h
Medical Applicator11826,7032.3h
Medical Kit4044,9705.2h
Anti-Infantry MANA Turret334200.7h
Snowman Soldier4950.1h

Check the help document for the dictionary if you want to learn more about words used here.


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