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Immortal MelodiaVanu[] MelodiaVanu
VS BR 68

KDR: 6.65

Score: 5.1m

Last Seen: Sep 25th, 2018 3:44 PM
- OFFLINE - 553.6 hour(s)

Battle Rank 68 - Vanu Sovereignty on Cobalt
Level Progress (to 69): 52%
Level 100 Progress: 27% 396h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 NS-15M2 Flare VE6 VE-H Maw Pulsar LSW Ghost
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,478,172 MLG Score: 13172
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 26.1%MEDKIT per DEATH: 1.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.445%37.489%140411101114,6959.33016-2.683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.329%3.212M++2.616M-0.348C-HEAD ++ (~18.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.694B+8.60.398B14.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.451%81.53%01102175818014.18785

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.161A*0.945B*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.633B+1.80.437B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.1m142.9%580 (34.8k)498 (29.9k)6.6469716,7572,5216.8048468 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022271137.401%36.82%137704:047

92% Heavy Assault7% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 29th, 2017 1:47 PMAug 31st, 2017 7:00 PMOct 7th, 2018 1:40 PM (69d) (PST)Sep 25th, 2018 11:47 AM (81d) (PST)Sep 25th, 2018 11:44 AM (81d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0552298261.6350.2460.6022.4100.05213172

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,27713,75049,527981536145329,871

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
170.9h/7.1d 398 6,170 4,489 24.7k 139 1,001 531 10.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:5,628
Deaths:639
KDR:8.808
Accuracy:35.576% A*
HSR:40.920% A+
Orion VS54
M*
Kills:1,639
Deaths:162
KDR:10.117
Accuracy:37.596% M*
HSR:37.706% A++
SVA-88
M
Kills:1,487
Deaths:160
KDR:9.294
Accuracy:36.858% M
HSR:37.660% A++
NS-15M2
M
Kills:1,184
Deaths:116
KDR:10.207
Accuracy:37.527% M
HSR:36.993% A+
Flare VE6
M++
Kills:1,180
Deaths:120
KDR:9.833
Accuracy:39.176% M++
HSR:38.390% A*
VE-H Maw
M*
Kills:1,170
Deaths:135
KDR:8.667
Accuracy:43.993% M*
HSR:28.291% C*
Pulsar LSW
M
Kills:1,165
Deaths:129
KDR:9.031
Accuracy:37.150% M
HSR:36.395% A++
Kills:13,453
Deaths (as Heavy Assault):1,461
Deaths (to Heavy Assaults):789
KDR:9.20808
Kill Difference:11,992
Playtime:156.828 hours
Usage:92%
Score:4.784m
Score/min:508
Accuracy (listed only):38.268%
HSR (listed only):36.622%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M+
Kills:378
Deaths:47
KDR:8.043
Accuracy:45.015% M+
HSR:27.249% B*
Solstice VE3
A*
Kills:71
Deaths:16
KDR:4.438
Accuracy:34.216% A*
HSR:29.578% A++
Kills:449
Deaths (as Light Assault):63
Deaths (to Light Assaults):530
KDR:7.12698
Kill Difference:386
Playtime:1.364 hours
Usage:1%
Score:0.029m
Score/min:354
Accuracy (listed only):39.616%
HSR (listed only):28.413%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A++
Kills:758
Deaths:74
KDR:10.243
Accuracy:49.451% A++
HSR:81.530% A
Beamer VS3
A*
Kills:426
Deaths:114
KDR:3.737
Accuracy:42.500% A*
HSR:30.282% B**
VE-S Canis
M+
Kills:378
Deaths:47
KDR:8.043
Accuracy:45.015% M+
HSR:27.249% B*
NS-44 Commissioner
A++
Kills:367
Deaths:89
KDR:4.124
Accuracy:49.283% A++
HSR:35.150% A++
Kills:1,929
Deaths (as Infiltrator):324
Deaths (to Infiltrators):416
KDR:5.9537
Kill Difference:1,605
Playtime:11.200 hours
Usage:7%
Score:0.273m
Score/min:406
Accuracy (listed only):46.562%
HSR (listed only):43.553%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M**
Kills:55
V. Kills:30 177%
Deaths:5
KDR:11
Accuracy:41.617% A+
KPH:52.400 M**
VKPH:28.600 M++
Kills:55 (55 + 0)
Deaths:5
KDR:11
VKDR:6
Vehicle Kills:30
Kill Difference:50
Playtime:1.051 hours
Usage:1%
Score:0.018m
Score/min:291
Piloting Accuracy:41.617%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,6775,6286398.808A++2.1635.576%A*40.92%A+139.3A**1.2A36540.4h9B**25.3A
Orion VS54 1,6501,63916210.117S3.4737.596%M*37.706%A++146.3S1A++36511.2h8.5A22.7B+
SVA-88 1,4951,4871609.294M**2.6536.858%M37.66%A++136.4M**N/A31710.9h9.2B**24.8B**
NS-15M2 1,1961,18411610.207S3.5637.527%M36.993%A+151.8S1.5A*3357.8h9B**24B**
Flare VE6 1,1941,1801209.833S3.1939.176%M++38.39%A*145.7M**1.7M++3488.1h7.7B**19.7B**
VE-H Maw 1,1821,1701358.667S2.0243.993%M*28.291%C*167.1M**1.7A++3967h8B**18.3B**
Pulsar LSW 1,1711,1651299.031S2.3837.15%M36.395%A++138.7M**N/A3228.4h9.4B**25.4B**
Ghost 7597587410.243A**3.6049.451%A++81.53%A101.1M+N/A2607.5h1.8B*3.6B**
S1 926616679.194U2.5564.638%B*1.136%D--84.4S42.5S5237.3h3.7A+5.8A
Beamer VS3 4484261143.737M**2.9142.5%A*30.282%B**157.8S8.1U3882.7h6.6B++15.6B
VE-S Canis 387378478.043S1.4045.015%M+27.249%B*157.5M**3.8S3652.4h8.7B*19.3B*
NS-44 Commissioner 374367894.124M++2.5249.283%A++35.15%A++146.8S2.8S4062.5h2.9B**5.9B**
Force-Blade 2872862,5180.114M+6.5348.718%A+2.797%D1.7B++N/A4163.6h1.5B**3B+
Frag Grenade 9189189N/A82.3541.822%C-N/A445C+10B+10450.2h4C+9.6C+
Solstice VE3 7171164.438S2.2134.216%A*29.578%A++101.4SN/A4350.7h9.1B**26.6B++
Saron Laser Cannon 8555511M+4.3541.617%A+N/A50M**27.3M+2911.1h41.7B**100.3A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter05540.2h
Spawn Beacon27600.4h
Medical Applicator03000h
Nano-Armor Kit03,0680.2h
Medical Kit6284,11944.5h

Check the help document for the dictionary if you want to learn more about words used here.


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