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Lt. Colonel MelodyRabbit[MM] MelodyRabbit
TR BR 69

KDR: 12.69

Score: 12.9m

Last Seen: Jun 22nd, 2019 3:48 AM
- OFFLINE - 92.7 hour(s)

Prestige 1, Battle Rank 69 - Terran Republic on Miller - Outfit Member of Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 79
Level Progress (to 70): 76%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG Tank Mine Claymore MRC3 Mercy MRC3 Mercy M14 Banshee NS-61G Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $175,140 MLG Score: 140
Fun Score: N/A
Cheeseburgers Flipped: 936TIME WITH MEDKIT: 6.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.299%19.124%369312074341.5121911.175

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.807%-0.357C--0.257C-1.402D**HEAD ++ (~9.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.1-0.008C+14.5-0.016C+60.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.909%2.21%1894312073621813420.1111268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.404%-1.102D*0.568B+0.127

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1310.188C++35.30.335C**95.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.509%2.128%1460312074233610411.75403%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.447%-0.529D-0.289C1.811

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.719B++3.80.693B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.962%5.307%1168312073583012911.9333275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.253%-0.761D-0.219C++-0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.4-0.597D53.2-0.339C-137.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.267%88.034%1168112091171507.8

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.411C--1.363A-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.352C**2.10.35C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 79
12.9m1179.3%238 (14.3k)182 (10.9k)12.686910,86085614.767569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121093317.874%6.989%12583:202

12% Combat Medic16% Engineer58% Infiltrator10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2016 5:04 PMMay 17th, 2017 2:34 PMJun 24th, 2019 1:51 AM (2d) (PST)Jun 21st, 2019 11:48 PM (4d) (PST)Jun 21st, 2019 11:48 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
191721190.1530.0120.0112.0920.024140

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,4554,3107,145911126110,924

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1181.7h/49.2d 1,781 759 8,620 148.3k 1,702 2,240 1,715 13.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):222
KDR:0
Kill Difference:UNR
Playtime:42.835 hours
Usage:4%
Score:0.331m
Score/min:129
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5G
B*
Kills:249
Deaths:17
KDR:14.647
Accuracy:36.704% D
HSR:17.671% B*
Kills:249
Deaths (as Engineer):17
Deaths (to Engineers):197
KDR:14.64706
Kill Difference:232
Playtime:191.756 hours
Usage:16%
Score:1.222m
Score/min:106
Accuracy (listed only):36.704%
HSR (listed only):17.671%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5G
B*
Kills:249
Deaths:17
KDR:14.647
Accuracy:36.704% D
HSR:17.671% B*
SMG-46G Armistice
B++
Kills:127
Deaths:85
KDR:1.494
Accuracy:13.296% F*
HSR:22.047% B++
Kills:376
Deaths (as Light Assault):102
Deaths (to Light Assaults):147
KDR:3.68627
Kill Difference:274
Playtime:6.835 hours
Usage:1%
Score:0.037m
Score/min:90
Accuracy (listed only):25.000%
HSR (listed only):19.859%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61G Emissary
B+
Kills:249
Deaths:213
KDR:1.169
Accuracy:24.976% C-
HSR:20.482% B+
SMG-46G Armistice
B++
Kills:127
Deaths:85
KDR:1.494
Accuracy:13.296% F*
HSR:22.047% B++
RAMS .50M
A
Kills:117
Deaths:2
KDR:58.500
Accuracy:32.267% D--
HSR:88.034% A
NS-44P Commissioner
D*
Kills:58
Deaths:28
KDR:2.071
Accuracy:27.596% D*
HSR:6.897% F-
Kills:551
Deaths (as Infiltrator):328
Deaths (to Infiltrators):94
KDR:1.67988
Kill Difference:223
Playtime:689.098 hours
Usage:58%
Score:8.083m
Score/min:196
Accuracy (listed only):24.534%
HSR (listed only):34.365%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5G
B*
Kills:249
Deaths:17
KDR:14.647
Accuracy:36.704% D
HSR:17.671% B*
SMG-46G Armistice
B++
Kills:127
Deaths:85
KDR:1.494
Accuracy:13.296% F*
HSR:22.047% B++
Kills:376
Deaths (as Combat Medic):102
Deaths (to Combat Medics):62
KDR:3.68627
Kill Difference:274
Playtime:144.989 hours
Usage:12%
Score:0.790m
Score/min:91
Accuracy (listed only):25.000%
HSR (listed only):19.859%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:1,937
Deaths:202
KDR:9.589
Accuracy:35.453% C
HSR:5.163% A+
M3 Pounder HEG
B*
Kills:1,677
Deaths:202
KDR:8.302
Accuracy:37.313% C
HSR:4.234% B*
MRC3 Mercy
A+
Kills:517
Deaths:56
KDR:9.232
Accuracy:18.347% B+
HSR:28.433% A+
MRC3 Mercy
A++
Kills:425
Deaths:56
KDR:7.589
Accuracy:18.200% C**
HSR:29.177% A++
Kills:4,556
Deaths (as MAX Suit):258
Deaths (to MAX Suits):36
KDR:17.65891
Kill Difference:4,298
Playtime:117.218 hours
Usage:10%
Score:2.445m
Score/min:348
Accuracy (listed only):27.328%
HSR (listed only):16.752%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:414
V. Kills:22 N/A
Deaths:12
KDR:34.500
Accuracy:27.020% C-
KPH:31.100 C
VKPH:1.700 D-
Hellfire Rocket Pods
C*
Kills:243
V. Kills:16 N/A
Deaths:4
KDR:60.750
Accuracy:47.340% C+
KPH:89.500 C*
VKPH:5.900 D-
M18 Needler
D--
Kills:55
V. Kills:43 125%
Deaths:11
KDR:5
Accuracy:21.729% F-
KPH:2.600 D--
VKPH:2.100 D*
Kills:712 (469 + 0)
Deaths:27
KDR:26.370
VKDR:3
Vehicle Kills:81
Kill Difference:685
Playtime:36.896 hours
Usage:3%
Score:0.168m
Score/min:76
Piloting Accuracy:21.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B
Kills:64
V. Kills:45 139%
Deaths:3
KDR:21.333
Accuracy:34.972% D--
KPH:9.600 B
VKPH:6.800 C+
Kills:64 (64 + 0)
Deaths:3
KDR:21.333
VKDR:15
Vehicle Kills:45
Kill Difference:61
Playtime:6.658 hours
Usage:1%
Score:0.031m
Score/min:78
Piloting Accuracy:34.972%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:239
V. Kills:29 N/A
Deaths:2
KDR:119.500
Accuracy:53.363% B+
KPH:45.100 C
VKPH:5.500 D
C75 Viper
C++
Kills:57
V. Kills:5 N/A
Deaths:1
KDR:57
Accuracy:23.955% D**
KPH:30.500 C++
VKPH:2.700 D*
Skyguard
N/A
Kills:50
V. Kills:27 179%
Deaths:1
KDR:50
Accuracy:27.154% N/A
KPH:5.400 N/A
VKPH:2.900 N/A
Kills:346 (346 + 0)
Deaths:4
KDR:86.500
VKDR:15.250
Vehicle Kills:61
Kill Difference:342
Playtime:16.448 hours
Usage:1%
Score:0.168m
Score/min:170
Driving Accuracy:27.154%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:127
V. Kills:7 N/A
Deaths:3
KDR:42.333
Accuracy:34.555% D-
KPH:44.100 C
VKPH:2.400 D*
P2-120 AP
C+
Kills:51
V. Kills:19 255%
Deaths:
KDR:
Accuracy:35.577% D*
KPH:28.400 C+
VKPH:10.600 D--
Kills:178 (178 + 0)
Deaths:3
KDR:59.333
VKDR:8.667
Vehicle Kills:26
Kill Difference:175
Playtime:4.673 hours
Usage:0%
Score:0.091m
Score/min:324
Driving Accuracy:35.577%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B++
Kills:156
V. Kills:38 400%
Deaths:1
KDR:156
Accuracy:28.405% D*
KPH:28.100 B++
VKPH:6.800 C
M40 Fury
C**
Kills:136
V. Kills:20 N/A
Deaths:1
KDR:136
Accuracy:34.382% C+
KPH:51.600 C**
VKPH:7.600 C
M20 Basilisk
C+
Kills:66
V. Kills:25 254%
Deaths:3
KDR:22
Accuracy:25.551% D**
KPH:21.900 C+
VKPH:8.300 C
Kills:358 (0 + 358)
Deaths:5
KDR:71.600
VKDR:16.600
Vehicle Kills:83
Kill Difference:353
Playtime:11.200 hours
Usage:1%
Score:0.126m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:25.551%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 2,1131,9372029.589S3.1035.453%C5.163%A+20.2B1.8D-7296h10.4B**29.3B+
M3 Pounder HEG 1,8451,6772028.302S4.3837.313%C4.234%B*17.5C+1.8D*5896h12.7B*34B+
Tank Mine 1,6501,0863362U349.3117.056%D*N/A172.4A+89.5B**12176.3h1.1A6.5C+
Claymore 9579571373.615U60.9318.483%D**N/A83.2D--N/A21811.5h1.1B*6.1D*
MRC3 Mercy 530517569.232M++3.4518.347%B+28.433%A+24.9CN/A8820.8h16.2B*88.5B++
MRC3 Mercy 437425567.589A**5.1018.2%C**29.177%A++20.4DN/A7120.8h19.9C+109.1B
M14 Banshee 4364141234.5M+21.8127.02%C-N/A31.1C1.7D-9613.3h18.1B+67.2B+
NS-61G Emissary 2542492131.169B11.5224.976%C-20.482%B+1D--N/A5249.8h15.9C63.9C+
NS Baron G5G 2492491714.647S1.9636.704%D17.671%B*12.2D-N/A2320.4h3A8.3B+
Hellfire Rocket Pods 259243460.75S48.0647.34%C+1.235%C**90C*5.9D-2742.7h13.1B+27.6B++
L100 Python HESH 2682392119.5S106.8153.363%B+1.674%C++45.1C5.5D1455.3h3B+5.6B+
Orbital Strike Uplink 2501941194N/A181.31280.612%UN/A161.7U46.7U7371.2h1.4T*0.5T*
M20 Basilisk 1941561156U143.3128.405%D*7.692%B++27.9B++6.8C1875.6h71.7B++252.5C++
M40 Fury 1561361136U123.3134.382%C+2.206%B+52.3B7.7C2132.6h14.9C+43.2C++
SMG-46G Armistice 130127851.494C++11.1913.296%F*22.047%B++1D*N/A3129.1h16.8D-126.1F-
P2-120 HESH 134127342.333A*29.6534.555%D-3.15%M*43.8C2.4D*1182.9h3.5B**10.1B+
M60-A Bulldog 131118259B*46.3153.99%B*2.542%C++45.4B+5B+1682.6h6.1C+11.4B+
RAMS .50M 117117258.5U45.8132.267%D--88.034%A10.2D*N/A3011.5h2.1C**6.4C+
Frag Grenade 1101101110N/A97.3146.918%C**N/A550C**N/A27280.2h3.4B+7.2B+
M60-A Bulldog 8071171B**58.3162.534%A+1.408%D44.4C*5.6B+1281.6h6.5C10.3B+
M20 Basilisk 9166322S9.3125.551%D**6.061%C++22C+8.3C1643h88.6C**346.8C-
MAX Punch 78652580.252A12.4346.945%C*N/A0.6C-N/A2116.8h2.2C+4.8C*
CAS30 Tank Buster 10964321.333U8.6534.972%D--4.688%S9.6B6.7C+786.7h30.5B**87.1B+
NS-44P Commissioner 5958282.071B++10.6227.596%D*6.897%F-5.9D--N/A149.8h3.3B12.1C
C75 Viper 6257157S44.3123.955%D**1.754%C**30C++2.6D*1421.9h8.2B*34.4C*
M18 Needler 9855115B**7.6921.729%F-3.636%B**2.6D--2.1D*3720.9h138.8C**638.9C
P2-120 AP 7051151S38.3135.577%D*N/A28.3C+10.6D--6541.8h3.6A+10.2B**
Skyguard 7750150U37.3127.154%CN/A5.4D*2.9F1919.3h92.5B++340.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02842.1h
Turret AI Module02831.8h
Skywall Shield Emitter11941.8h
Repair Module02932h
AE Medical Applicator41116,88622.1h
AE Nano-Armor Kit8123,64011h
Nanite Revive Grenade04500.1h
Cortium Silo02721.9h
RD-GG Recon Device31,9957.2h
Spitfire Auto-Turret48021h
NS Deep Freeze0750h
NS Patriot Flare Gun01,9422.8h
Motion Spotter21,9591.6h
Hoplon Anti-Aircraft Phalanx Tower01631.3h
Xiphos Anti-Personnel Tower01761.3h
Rampart Wall01802.5h
Welding Device023,9602.2h
Spear Anti-Vehicle Tower01791.3h
M12 Kobalt01860.1h
Ammunition Package02,2651.1h
Medical Applicator63,3421h
Nano-Armor Kit05,5410.5h
Medical Kit1411973.6h
Router05741.4h
Orbital Strike Target Designator31853h
Light Air Terminal0730.9h
Pain Spire01621.4h
Routing Spire01490.9h
Flail Targeting Dart21751.2h
Solid Wall0871.5h
Vehicle Gate0501h
Recon Detection Device52,0685.3h
Elysium Spawn Tube0890.5h
M20 Drake0590.1h

Check the help document for the dictionary if you want to learn more about words used here.


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