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Major MelodyRabbit[MM] MelodyRabbit
TR BR 62

KDR: 12.34

Score: 12.2m

Last Seen: Feb 16th, 2019 1:48 PM
- OFFLINE - 7.9 hour(s)

Prestige 1, Battle Rank 62 - Terran Republic on Miller - Outfit Member of Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 76
Level Progress (to 63): 76%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG Tank Mine Claymore MRC3 Mercy M14 Banshee MRC3 Mercy NS-61G Emissary
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $171,387 MLG Score: 137
Fun Score: N/A
Cheeseburgers Flipped: 887TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.261%19.159%369310194281.5070410.828

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.836%-0.36C--0.213C-1.453FHEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.4-0.01C+14.5-0.017C+60.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.717%2.228%1865310193591813319.9444268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.503%-1.124D*0.574B+0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.70.199C++34.70.348C**95.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.509%2.128%1502310194233510312.0857407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.447%-0.536D-0.312C1.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++3.80.695B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.815%5.187%1126310193472912811.5667269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.269%-0.806D-0.223C++-0.961

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193-0.634D53.7-0.349C-139.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.267%88.034%1126110211171507.8

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.415C--1.37A-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.349C**2.10.348C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 76
12.2m1144%239 (14.3k)183 (11k)12.335310,37484114.37162 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102290317.858%6.728%12076:552

13% Combat Medic17% Engineer58% Infiltrator10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2016 5:04 PMMay 17th, 2017 2:34 PMFeb 16th, 2019 11:05 AM (2d) (PST)Feb 16th, 2019 12:56 PM (2d) (PST)Feb 16th, 2019 9:48 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
198731250.1560.0130.0112.0730.025137

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
11,8624,3647,498911124110,994

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1105.4h/46.1d 1,712 698 8,185 137.5k 1,633 2,111 1,643 13.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):221
KDR:0
Kill Difference:UNR
Playtime:40.718 hours
Usage:4%
Score:0.316m
Score/min:129
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5G
B++
Kills:238
Deaths:16
KDR:14.875
Accuracy:36.608% D
HSR:17.647% B++
Kills:238
Deaths (as Engineer):16
Deaths (to Engineers):196
KDR:14.875
Kill Difference:222
Playtime:183.262 hours
Usage:17%
Score:1.170m
Score/min:106
Accuracy (listed only):36.608%
HSR (listed only):17.647%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5G
B++
Kills:238
Deaths:16
KDR:14.875
Accuracy:36.608% D
HSR:17.647% B++
SMG-46G Armistice
B+
Kills:126
Deaths:85
KDR:1.482
Accuracy:13.299% F*
HSR:21.429% B+
Kills:364
Deaths (as Light Assault):101
Deaths (to Light Assaults):144
KDR:3.60396
Kill Difference:263
Playtime:6.647 hours
Usage:1%
Score:0.037m
Score/min:93
Accuracy (listed only):24.953%
HSR (listed only):19.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61G Emissary
B+
Kills:245
Deaths:213
KDR:1.150
Accuracy:24.924% C--
HSR:20.816% B+
SMG-46G Armistice
B+
Kills:126
Deaths:85
KDR:1.482
Accuracy:13.299% F*
HSR:21.429% B+
RAMS .50M
A
Kills:117
Deaths:2
KDR:58.500
Accuracy:32.267% D--
HSR:88.034% A
NS-44P Commissioner
D**
Kills:57
Deaths:28
KDR:2.036
Accuracy:27.786% D**
HSR:7.018% F-
Kills:545
Deaths (as Infiltrator):328
Deaths (to Infiltrators):92
KDR:1.66159
Kill Difference:217
Playtime:637.603 hours
Usage:58%
Score:7.501m
Score/min:196
Accuracy (listed only):24.569%
HSR (listed only):34.324%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5G
B++
Kills:238
Deaths:16
KDR:14.875
Accuracy:36.608% D
HSR:17.647% B++
SMG-46G Armistice
B+
Kills:126
Deaths:85
KDR:1.482
Accuracy:13.299% F*
HSR:21.429% B+
Kills:364
Deaths (as Combat Medic):101
Deaths (to Combat Medics):62
KDR:3.60396
Kill Difference:263
Playtime:138.225 hours
Usage:13%
Score:0.785m
Score/min:95
Accuracy (listed only):24.953%
HSR (listed only):19.538%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:1,910
Deaths:202
KDR:9.455
Accuracy:35.366% C
HSR:5.183% A
M3 Pounder HEG
B++
Kills:1,657
Deaths:202
KDR:8.203
Accuracy:37.231% C
HSR:4.285% B++
MRC3 Mercy
A++
Kills:426
Deaths:48
KDR:8.875
Accuracy:18.806% B+
HSR:29.108% A++
MRC3 Mercy
A
Kills:351
Deaths:48
KDR:7.313
Accuracy:18.478% B
HSR:27.350% A
Kills:4,344
Deaths (as MAX Suit):250
Deaths (to MAX Suits):36
KDR:17.376
Kill Difference:4,094
Playtime:111.029 hours
Usage:10%
Score:2.345m
Score/min:352
Accuracy (listed only):27.470%
HSR (listed only):16.482%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C-
Kills:413
V. Kills:22 N/A
Deaths:12
KDR:34.417
Accuracy:27.087% C--
KPH:31.400 C-
VKPH:1.700 D-
Hellfire Rocket Pods
C*
Kills:243
V. Kills:16 N/A
Deaths:4
KDR:60.750
Accuracy:47.340% C+
KPH:89.500 C*
VKPH:5.900 D-
M18 Needler
D--
Kills:52
V. Kills:42 121%
Deaths:10
KDR:5.200
Accuracy:21.339% F-
KPH:2.600 D--
VKPH:2.100 D*
Kills:708 (465 + 0)
Deaths:26
KDR:27.231
VKDR:3.077
Vehicle Kills:80
Kill Difference:682
Playtime:35.909 hours
Usage:3%
Score:0.165m
Score/min:76
Piloting Accuracy:21.339%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:64
V. Kills:45 139%
Deaths:3
KDR:21.333
Accuracy:34.972% D*
KPH:9.600 C**
VKPH:6.800 C+
Kills:64 (64 + 0)
Deaths:3
KDR:21.333
VKDR:15
Vehicle Kills:45
Kill Difference:61
Playtime:6.658 hours
Usage:1%
Score:0.031m
Score/min:78
Piloting Accuracy:34.972%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:239
V. Kills:29 N/A
Deaths:2
KDR:119.500
Accuracy:53.363% B+
KPH:45.100 C
VKPH:5.500 D
C75 Viper
C++
Kills:57
V. Kills:5 N/A
Deaths:1
KDR:57
Accuracy:23.955% D**
KPH:30.500 C++
VKPH:2.700 D*
Skyguard
N/A
Kills:50
V. Kills:27 179%
Deaths:1
KDR:50
Accuracy:27.073% N/A
KPH:5.400 N/A
VKPH:2.900 N/A
Kills:346 (346 + 0)
Deaths:4
KDR:86.500
VKDR:15.250
Vehicle Kills:61
Kill Difference:342
Playtime:16.404 hours
Usage:1%
Score:0.167m
Score/min:170
Driving Accuracy:27.073%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:127
V. Kills:7 N/A
Deaths:3
KDR:42.333
Accuracy:34.555% D-
KPH:44.100 C
VKPH:2.400 D*
Kills:127 (127 + 0)
Deaths:3
KDR:42.333
VKDR:2.333
Vehicle Kills:7
Kill Difference:124
Playtime:2.879 hours
Usage:0%
Score:0.020m
Score/min:118
Driving Accuracy:34.555%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:145
V. Kills:38 372%
Deaths:1
KDR:145
Accuracy:28.161% D*
KPH:26.900 B+
VKPH:7.100 C+
M40 Fury
C**
Kills:136
V. Kills:20 N/A
Deaths:1
KDR:136
Accuracy:34.382% C+
KPH:51.600 C**
VKPH:7.600 C
M20 Basilisk
C+
Kills:66
V. Kills:25 254%
Deaths:3
KDR:22
Accuracy:25.551% D**
KPH:22 C+
VKPH:8.300 C+
Kills:347 (0 + 347)
Deaths:5
KDR:69.400
VKDR:16.600
Vehicle Kills:83
Kill Difference:342
Playtime:11.018 hours
Usage:1%
Score:0.123m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:25.551%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 2,0841,9102029.455S2.8835.366%C5.183%A20.2B1.8D-7294.6h10.3B**29.2B++
M3 Pounder HEG 1,8191,6572028.203S4.1337.231%C4.285%B++17.5C+1.7D*5894.6h12.6B*33.8B+
Tank Mine 1,5431,0113337U324.6617.333%D*N/A180.5A++95B**12775.6h1.1A6.6C+
Claymore 9219211370.846S58.5118.45%D**N/A88.6D-N/A23210.4h1.1B*6.1D*
MRC3 Mercy 438426488.875M++3.4618.806%B+29.108%A++26.6C+N/A9716h16B*85B++
M14 Banshee 4354131234.417M+22.0827.087%C--N/A31.3C-1.7D-9713.2h18.2B+67B
MRC3 Mercy 362351487.313A**5.0218.478%B27.35%A21.9C-N/A7916h19.3C*104.5B+
NS-61G Emissary 2502452131.15B11.1924.924%C--20.816%B+1D--N/A5243.7h16C64C+
Hellfire Rocket Pods 259243460.75S48.4147.34%C+1.235%C**90C*5.9D-2742.7h13.1B+27.6B+
L100 Python HESH 2682392119.5S107.1653.363%B+1.674%C+45.1C5.5D1445.3h3B+5.6B+
NS Baron G5G 2382381614.875U2.5436.608%D17.647%B++12.1D--N/A2219.6h3A8.1B++
Orbital Strike Uplink 2231731173N/A160.66284.091%UN/A173U50U7571h1.4T*0.5T*
M20 Basilisk 1831451145U132.6628.161%D*7.586%B++26.9B+7C1855.4h74.2B+263.5C++
M40 Fury 1561361136U123.6634.382%C+2.206%B+52.3B7.7C2132.6h14.9C+43.2C++
P2-120 HESH 134127342.333A*30.0034.555%D-3.15%M**43.8C2.4D*1182.9h3.5B**10.1B+
SMG-46G Armistice 129126851.482C++10.8513.299%F*21.429%B+1D*N/A3126.2h16.8D-126.1F--
M60-A Bulldog 131118259B*46.6653.99%B++2.542%C+45.4B+5C**1682.6h6.1C+11.4B+
RAMS .50M 117117258.5U46.1632.267%D--88.034%A10.2D*N/A3011.5h2.1B6.4C+
Frag Grenade 1091091109N/A96.6646.768%C**N/A545C**N/A27050.2h3.4B+7.2B+
M60-A Bulldog 8071171B*58.6662.534%A+1.408%D-44.4C**5.6B1281.6h6.5C10.3B+
M20 Basilisk 9166322S9.6625.551%D**6.061%C++22C+8.3C+1653h88.6C**346.8C-
MAX Punch 78652500.26A12.0847.697%C*N/A0.6C-N/A2110.6h2.2C++4.7C*
CAS30 Tank Buster 10964321.333U9.0034.972%D*4.688%S9.6C**6.7C+786.7h30.5B**87.1B+
NS-44P Commissioner 5857282.036B++10.3027.786%D**7.018%F-5.9D*N/A139.7h3.4C*12.1C
C75 Viper 6257157U44.6623.955%D**1.754%C**30C++2.6D*1421.9h8.2B*34.4C**
M18 Needler 9452105.2B**7.1421.339%F-3.846%B**2.6D--2.1D*3620h140.7C*659.4C
Skyguard 7750150U37.6627.073%CN/A5.4D*2.9F1919.2h90.6B++334.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,9591.6h
NS Deep Freeze0750h
NS Patriot Flare Gun01,9422.8h
Routing Spire01250.7h
Solid Wall0681h
Pain Spire01170.9h
Flail Targeting Dart21431h
Spawn Beacon02491.9h
Turret AI Module02501.6h
Repair Module02431.6h
Skywall Shield Emitter11681.6h
Cortium Silo02281.4h
AE Nano-Armor Kit8121,64410.8h
Nanite Revive Grenade04370.1h
RD-GG Recon Device31,6245.1h
Welding Device021,3021.9h
Spear Anti-Vehicle Tower01551.1h
Spitfire Auto-Turret37381h
Rampart Wall01592.2h
AE Medical Applicator41115,50121.6h
Xiphos Anti-Personnel Tower01571.1h
Hoplon Anti-Aircraft Phalanx Tower01461.1h
Router04861.2h
M12 Kobalt01860.1h
Ammunition Package02,1731.1h
Nano-Armor Kit05,1800.5h
Medical Kit1210756.7h
Medical Applicator63,3421h
Elysium Spawn Tube0690.4h
M20 Drake0590.1h
Orbital Strike Target Designator11712.7h
Recon Detection Device52,0685.3h

Check the help document for the dictionary if you want to learn more about words used here.


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