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Staff Sgt. MelodyRabbit[MM] MelodyRabbit
TR BR 15

KDR: 11.62

Score: 10.1m

Last Seen: Oct 23rd, 2018 4:10 AM
- OFFLINE - 11.2 hour(s)

Prestige 1, Battle Rank 15 - Terran Republic on Miller - Outfit Member of Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 121
Level Progress (to 16): 26%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG Tank Mine Claymore M14 Banshee Hellfire Rocket Pods NS-61G Emissary NS Baron G5G
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $157,626 MLG Score: 126
Fun Score: N/A
Cheeseburgers Flipped: 796TIME WITH MEDKIT: 2.7%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.06%18.537%335310104101.5129210.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.744%-0.836D--0.478D-1.485FHEAD ++ (~9.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.50.035C+13.30.151C++60.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.721%1.974%2466210113041713116.8889230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.395%0.437B0.336C**-0.532

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.751B++16.70.685B+23.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.907%2.192%127431010365348510.4286424%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.711%-0.62D-0.259C2.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.50.698B+40.678B+7.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.2%4.615%1067310103252812211.2069264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.363%-0.858D--0.052C+-0.891

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.8-0.656D53.8-0.342C-144

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.129%87.826%1067110121151308.21429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.465D1.35A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.339C**2.10.345C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 121
10.1m1006.6%231 (13.9k)176 (10.6k)11.61699,18979113.57915 (15)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR101381217.754%6.072%10871:262

12% Combat Medic17% Engineer57% Infiltrator10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2016 5:04 PMMay 17th, 2017 2:34 PMOct 23rd, 2018 3:00 AM (11h) (PST)Oct 23rd, 2018 3:31 AM (11h) (PST)Oct 23rd, 2018 12:10 AM (14h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
211751360.1600.0140.0101.8700.025126

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,6754,4988,1771011112210,590

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
954.8h/39.8d 1,552 558 7,195 107.2k 1,480 1,940 1,456 12.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):213
KDR:0
Kill Difference:UNR
Playtime:36.046 hours
Usage:4%
Score:0.287m
Score/min:133
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5G
B+
Kills:226
Deaths:13
KDR:17.385
Accuracy:35.614% C
HSR:17.699% B+
Kills:226
Deaths (as Engineer):13
Deaths (to Engineers):193
KDR:17.38462
Kill Difference:213
Playtime:164.767 hours
Usage:17%
Score:1.012m
Score/min:102
Accuracy (listed only):35.614%
HSR (listed only):17.699%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5G
B+
Kills:226
Deaths:13
KDR:17.385
Accuracy:35.614% C
HSR:17.699% B+
SMG-46G Armistice
B+
Kills:119
Deaths:85
KDR:1.400
Accuracy:13.059% F*
HSR:20.168% B+
Kills:345
Deaths (as Light Assault):98
Deaths (to Light Assaults):138
KDR:3.52041
Kill Difference:247
Playtime:6.572 hours
Usage:1%
Score:0.037m
Score/min:94
Accuracy (listed only):24.337%
HSR (listed only):18.934%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61G Emissary
B+
Kills:234
Deaths:204
KDR:1.147
Accuracy:22.976% D
HSR:20.513% B+
SMG-46G Armistice
B+
Kills:119
Deaths:85
KDR:1.400
Accuracy:13.059% F*
HSR:20.168% B+
RAMS .50M
B**
Kills:115
Deaths:2
KDR:57.500
Accuracy:32.129% D--
HSR:87.826% B**
NS-44P Commissioner
D*
Kills:57
Deaths:28
KDR:2.036
Accuracy:27.736% D*
HSR:7.018% F-
Kills:525
Deaths (as Infiltrator):319
Deaths (to Infiltrators):87
KDR:1.64577
Kill Difference:206
Playtime:540.366 hours
Usage:57%
Score:5.993m
Score/min:185
Accuracy (listed only):23.975%
HSR (listed only):33.881%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5G
B+
Kills:226
Deaths:13
KDR:17.385
Accuracy:35.614% C
HSR:17.699% B+
SMG-46G Armistice
B+
Kills:119
Deaths:85
KDR:1.400
Accuracy:13.059% F*
HSR:20.168% B+
Kills:345
Deaths (as Combat Medic):98
Deaths (to Combat Medics):59
KDR:3.52041
Kill Difference:247
Playtime:115.079 hours
Usage:12%
Score:0.754m
Score/min:109
Accuracy (listed only):24.337%
HSR (listed only):18.934%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A+
Kills:1,876
Deaths:196
KDR:9.571
Accuracy:35.122% C
HSR:5.277% A+
M3 Pounder HEG
B*
Kills:1,629
Deaths:196
KDR:8.311
Accuracy:36.988% C
HSR:4.297% B*
MRC3 Mercy
A++
Kills:185
Deaths:26
KDR:7.115
Accuracy:19.804% B*
HSR:29.189% A++
MRC3 Mercy
A*
Kills:154
Deaths:26
KDR:5.923
Accuracy:19.581% B++
HSR:30.520% A*
Kills:3,844
Deaths (as MAX Suit):222
Deaths (to MAX Suits):32
KDR:17.31532
Kill Difference:3,622
Playtime:99.679 hours
Usage:10%
Score:2.028m
Score/min:339
Accuracy (listed only):27.874%
HSR (listed only):17.321%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:413
V. Kills:22 N/A
Deaths:12
KDR:34.417
Accuracy:27.098% C-
KPH:31.800 C
VKPH:1.700 D-
Hellfire Rocket Pods
C*
Kills:240
V. Kills:16 N/A
Deaths:4
KDR:60
Accuracy:47.402% C+
KPH:89.900 C*
VKPH:6 D-
Kills:653 (413 + 0)
Deaths:16
KDR:40.813
VKDR:2.375
Vehicle Kills:38
Kill Difference:637
Playtime:15.649 hours
Usage:2%
Score:0.119m
Score/min:127
Piloting Accuracy:27.098%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:64
V. Kills:45 139%
Deaths:3
KDR:21.333
Accuracy:34.972% D--
KPH:9.600 C**
VKPH:6.800 C+
Kills:64 (64 + 0)
Deaths:3
KDR:21.333
VKDR:15
Vehicle Kills:45
Kill Difference:61
Playtime:6.658 hours
Usage:1%
Score:0.031m
Score/min:78
Piloting Accuracy:34.972%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:181
V. Kills:21 N/A
Deaths:2
KDR:90.500
Accuracy:58% B**
KPH:49.500 C+
VKPH:5.700 D
C75 Viper
C++
Kills:57
V. Kills:5 N/A
Deaths:1
KDR:57
Accuracy:23.955% D**
KPH:30.500 C++
VKPH:2.700 D*
Kills:238 (238 + 0)
Deaths:3
KDR:79.333
VKDR:8.667
Vehicle Kills:26
Kill Difference:235
Playtime:5.527 hours
Usage:1%
Score:0.048m
Score/min:144
Driving Accuracy:23.955%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:127
V. Kills:7 N/A
Deaths:3
KDR:42.333
Accuracy:34.555% D
KPH:44.100 C+
VKPH:2.400 D*
Kills:127 (127 + 0)
Deaths:3
KDR:42.333
VKDR:2.333
Vehicle Kills:7
Kill Difference:124
Playtime:2.879 hours
Usage:0%
Score:0.020m
Score/min:117
Driving Accuracy:34.555%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:136
V. Kills:20 N/A
Deaths:1
KDR:136
Accuracy:34.382% C+
KPH:51.700 C**
VKPH:7.600 C
M20 Basilisk
B+
Kills:123
V. Kills:33 362%
Deaths:1
KDR:123
Accuracy:27.081% D*
KPH:24.900 B+
VKPH:6.700 C
M20 Basilisk
C++
Kills:66
V. Kills:25 254%
Deaths:3
KDR:22
Accuracy:25.534% D**
KPH:22.300 C++
VKPH:8.500 C+
Kills:325 (0 + 325)
Deaths:5
KDR:65
VKDR:15.600
Vehicle Kills:78
Kill Difference:320
Playtime:10.531 hours
Usage:1%
Score:0.109m
Score/min:173
Driving Accuracy:N/A%
Gunner Accuracy:25.534%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 2,0441,8761969.571S2.0535.122%C5.277%A+20.3B1.8D-6992.6h10.2B**28.9B++
M3 Pounder HEG 1,7881,6291968.311S3.3136.988%C4.297%B*17.6C+1.7D*5692.6h12.4B*33.5B+
Tank Mine 1,3158493283U271.3817.588%D*N/A166.5A91.4B**11835.1h1.2A6.9C+
Claymore 8038031173U61.3817.959%FN/A86.3D-N/A2119.3h1.1B*6.3D**
M14 Banshee 4354131234.417M*22.8027.098%C-N/A31.8C1.7D-9713h18.1B+66.9B+
Hellfire Rocket Pods 256240460S48.3847.402%C+1.25%B88.9C*5.9D-2722.7h13.1B**27.6B++
NS-61G Emissary 2372342041.147B+10.4722.976%D20.513%B+1D*N/A4226.6h13.9C+60.7C+
NS Baron G5G 2262261317.385U5.7735.614%C17.699%B+12.7DN/A2317.8h2.8A+7.9B++
MRC3 Mercy 193185267.115A**4.5019.804%B*29.189%A++28C++1.2A796.6h16.9B++85.5B++
L100 Python HESH 202181290.5S78.8858%B**1.657%C++48.9C+5.7D1463.7h3B+5.2B++
MRC3 Mercy 157154265.923A++5.6919.581%B++30.52%A*23.3CN/A606.6h20.3C+103.9B+
M40 Fury 1561361136U124.3834.382%C+2.206%B+52.3B7.7C2132.6h14.9C+43.2C++
P2-120 HESH 134127342.333A++30.7234.555%D3.15%M*43.8C2.4D*1162.9h3.5B**10.1B+
M20 Basilisk 1561231123U111.3827.081%D*6.504%C*25.1B+6.7C1564.9h78.3B+289.3C+
SMG-46G Armistice 121119851.4C+10.2213.059%F*20.168%B+1D*N/A2118.9h16.7D-128.2F-
M60-A Bulldog 131118259B**47.3853.99%B*2.542%C++45.4B+5C**1682.6h6.1C+11.4B+
RAMS .50M 115115257.5U45.8832.129%D--87.826%B**10.1D*N/A2911.4h2.1B6.5C+
Frag Grenade 1081081108N/A96.3846.616%C*N/A540C*N/A26180.2h3.4B+7.3B+
Orbital Strike Uplink 1251051105N/A93.38200%UN/A131.3U25U4800.8h1.1T*0.6T*
M60-A Bulldog 8071171B**59.3862.534%A+1.408%D-44.4B5.6B+1281.6h6.5C10.3B+
M20 Basilisk 9166322S10.3825.534%D**6.061%C++22C++8.3C1663h88.3B345.7C
MAX Punch 77642220.288A++11.3348.148%C**N/A0.6C--N/A299.2h2.2C+4.6C++
CAS30 Tank Buster 10964321.333U9.7234.972%D--4.688%M**9.6C**6.7C+786.7h30.5B**87.1B+
C75 Viper 6257157U45.3823.955%D**1.754%C*30C++2.6D*1401.9h8.2B*34.4C**
NS-44P Commissioner 5857282.036B+9.5827.736%D*7.018%F-5.9D*N/A139.7h3.2B+11.7C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,9561.6h
NS Patriot Flare Gun01,9422.8h
NS Deep Freeze0750h
Routing Spire0580.4h
Flail Targeting Dart11210.9h
Spawn Beacon02051.2h
Turret AI Module01801.3h
Repair Module01561.1h
Skywall Shield Emitter11241.3h
Cortium Silo01521h
AE Nano-Armor Kit8110,5479.8h
Nanite Revive Grenade03630.1h
RD-GG Recon Device17852.3h
Welding Device011,3531.1h
Spear Anti-Vehicle Tower01040.8h
Spitfire Auto-Turret26380.8h
Rampart Wall01391.9h
AE Medical Applicator41113,34820.4h
Xiphos Anti-Personnel Tower01080.9h
Hoplon Anti-Aircraft Phalanx Tower01010.9h
M12 Kobalt01860.1h
Ammunition Package01,9681h
Nano-Armor Kit05,1800.5h
Medical Kit68225.5h
Medical Applicator63,3421h
M20 Drake0590.1h
Router02420.7h
Orbital Strike Target Designator01031.7h
Recon Detection Device52,0685.3h

Check the help document for the dictionary if you want to learn more about words used here.


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