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Captain MelodyRabbit[MM] MelodyRabbit
TR BR 59

KDR: 12.24

Score: 11.8m

Last Seen: Dec 10th, 2018 4:38 AM
- OFFLINE - 10 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Miller - Outfit Member of Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 104
Level Progress (to 60): 1%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS M3 Pounder HEG M3 Pounder HEG Tank Mine Claymore M14 Banshee MRC3 Mercy MRC3 Mercy Hellfire Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $172,638 MLG Score: 138
Fun Score: N/A
Cheeseburgers Flipped: 872TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.231%19.104%367310194241.4982310.743

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.849%-0.351C--0.231C-1.472FHEAD ++ (~9.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.7-0.011C+14.6-0.02C+61.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.718%2.228%1865310193591813319.9444268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.521%-1.128D*0.565B+0.159

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.50.199C++34.30.35C**94.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.387%2.133%1493310194223510112.0571414%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.41%-0.533D-0.33C-1.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.72B++3.80.695B+7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.476%5.248%1099310193433012511.4333272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.314%-0.804D-0.236C++-0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.5-0.644D53.2-0.36C-140.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.267%88.034%1099110211171408.35714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.418C--1.374A-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.347C**2.10.346C**4.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Millenium Marines[MM] Millenium Marines
TR outfit on Miller

Members: 104
11.8m1124.3%240 (14.4k)183 (11k)12.241310,19783314.267759 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102289917.804%6.727%12076:552

13% Combat Medic17% Engineer57% Infiltrator10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 23rd, 2016 5:04 PMMay 17th, 2017 2:34 PMDec 10th, 2018 7:08 PM (13h) (PST)Dec 10th, 2018 12:39 AM (1d) (PST)Dec 10th, 2018 12:38 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
201731280.1580.0130.0112.0520.025138

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
12,0564,4047,652911123110,985

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1078.2h/44.9d 1,688 686 8,021 132.7k 1,607 2,084 1,606 13m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):221
KDR:0
Kill Difference:UNR
Playtime:40.235 hours
Usage:4%
Score:0.315m
Score/min:131
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5G
B++
Kills:236
Deaths:16
KDR:14.750
Accuracy:36.735% C
HSR:17.797% B++
Kills:236
Deaths (as Engineer):16
Deaths (to Engineers):196
KDR:14.75
Kill Difference:220
Playtime:179.586 hours
Usage:17%
Score:1.139m
Score/min:106
Accuracy (listed only):36.735%
HSR (listed only):17.797%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5G
B++
Kills:236
Deaths:16
KDR:14.750
Accuracy:36.735% C
HSR:17.797% B++
SMG-46G Armistice
B++
Kills:125
Deaths:85
KDR:1.471
Accuracy:13.210% F*
HSR:21.600% B++
Kills:361
Deaths (as Light Assault):101
Deaths (to Light Assaults):143
KDR:3.57426
Kill Difference:260
Playtime:6.647 hours
Usage:1%
Score:0.037m
Score/min:93
Accuracy (listed only):24.972%
HSR (listed only):19.698%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61G Emissary
B++
Kills:242
Deaths:212
KDR:1.142
Accuracy:24.920% C-
HSR:20.661% B++
SMG-46G Armistice
B++
Kills:125
Deaths:85
KDR:1.471
Accuracy:13.210% F*
HSR:21.600% B++
RAMS .50M
A
Kills:117
Deaths:2
KDR:58.500
Accuracy:32.267% D--
HSR:88.034% A
NS-44P Commissioner
D*
Kills:57
Deaths:28
KDR:2.036
Accuracy:27.721% D*
HSR:7.018% F-
Kills:541
Deaths (as Infiltrator):327
Deaths (to Infiltrators):90
KDR:1.65443
Kill Difference:214
Playtime:616.943 hours
Usage:57%
Score:7.260m
Score/min:196
Accuracy (listed only):24.529%
HSR (listed only):34.328%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5G
B++
Kills:236
Deaths:16
KDR:14.750
Accuracy:36.735% C
HSR:17.797% B++
SMG-46G Armistice
B++
Kills:125
Deaths:85
KDR:1.471
Accuracy:13.210% F*
HSR:21.600% B++
Kills:361
Deaths (as Combat Medic):101
Deaths (to Combat Medics):62
KDR:3.57426
Kill Difference:260
Playtime:135.579 hours
Usage:13%
Score:0.783m
Score/min:96
Accuracy (listed only):24.972%
HSR (listed only):19.698%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:1,901
Deaths:202
KDR:9.411
Accuracy:35.346% C
HSR:5.208% A
M3 Pounder HEG
B++
Kills:1,655
Deaths:202
KDR:8.193
Accuracy:37.207% C
HSR:4.290% B++
MRC3 Mercy
A++
Kills:407
Deaths:44
KDR:9.250
Accuracy:19.046% B++
HSR:28.747% A++
MRC3 Mercy
A+
Kills:327
Deaths:44
KDR:7.432
Accuracy:18.682% B+
HSR:28.440% A+
Kills:4,290
Deaths (as MAX Suit):246
Deaths (to MAX Suits):35
KDR:17.43902
Kill Difference:4,044
Playtime:109.235 hours
Usage:10%
Score:2.311m
Score/min:353
Accuracy (listed only):27.570%
HSR (listed only):16.671%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:413
V. Kills:22 N/A
Deaths:12
KDR:34.417
Accuracy:27.087% C
KPH:31.400 C
VKPH:1.700 D-
Hellfire Rocket Pods
C*
Kills:243
V. Kills:16 N/A
Deaths:4
KDR:60.750
Accuracy:47.340% C+
KPH:89.500 C*
VKPH:5.900 D-
M18 Needler
D--
Kills:52
V. Kills:42 121%
Deaths:10
KDR:5.200
Accuracy:21.269% F-
KPH:2.700 D--
VKPH:2.200 D*
Kills:708 (465 + 0)
Deaths:26
KDR:27.231
VKDR:3.077
Vehicle Kills:80
Kill Difference:682
Playtime:35.159 hours
Usage:3%
Score:0.164m
Score/min:78
Piloting Accuracy:21.269%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C**
Kills:64
V. Kills:45 139%
Deaths:3
KDR:21.333
Accuracy:34.972% D--
KPH:9.600 C**
VKPH:6.800 C+
Kills:64 (64 + 0)
Deaths:3
KDR:21.333
VKDR:15
Vehicle Kills:45
Kill Difference:61
Playtime:6.658 hours
Usage:1%
Score:0.031m
Score/min:78
Piloting Accuracy:34.972%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:238
V. Kills:28 N/A
Deaths:2
KDR:119
Accuracy:53.227% B+
KPH:46.300 C
VKPH:5.400 D
C75 Viper
C++
Kills:57
V. Kills:5 N/A
Deaths:1
KDR:57
Accuracy:23.955% D**
KPH:30.500 C++
VKPH:2.700 D*
Kills:295 (295 + 0)
Deaths:3
KDR:98.333
VKDR:11
Vehicle Kills:33
Kill Difference:292
Playtime:7.017 hours
Usage:1%
Score:0.061m
Score/min:146
Driving Accuracy:23.955%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:127
V. Kills:7 N/A
Deaths:3
KDR:42.333
Accuracy:34.555% D
KPH:44.100 C+
VKPH:2.400 D*
Kills:127 (127 + 0)
Deaths:3
KDR:42.333
VKDR:2.333
Vehicle Kills:7
Kill Difference:124
Playtime:2.879 hours
Usage:0%
Score:0.020m
Score/min:118
Driving Accuracy:34.555%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:141
V. Kills:35 392%
Deaths:1
KDR:141
Accuracy:27.568% D*
KPH:26.800 B+
VKPH:6.600 C
M40 Fury
C**
Kills:136
V. Kills:20 N/A
Deaths:1
KDR:136
Accuracy:34.382% C+
KPH:51.600 C**
VKPH:7.600 C
M20 Basilisk
C+
Kills:66
V. Kills:25 254%
Deaths:3
KDR:22
Accuracy:25.551% D**
KPH:22 C+
VKPH:8.300 C
Kills:343 (0 + 343)
Deaths:5
KDR:68.600
VKDR:16
Vehicle Kills:80
Kill Difference:338
Playtime:10.901 hours
Usage:1%
Score:0.120m
Score/min:184
Driving Accuracy:N/A%
Gunner Accuracy:25.551%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M3 Pounder HEG 2,0741,9012029.411S2.8335.346%C5.208%A20.2B1.8D-7294h10.3B**29.1B++
M3 Pounder HEG 1,8171,6552028.193S4.0537.207%C4.29%B++17.6C+1.7D*5894h12.5B*33.7B+
Tank Mine 1,4769623320.667U308.4317.411%D*N/A174.9A+93.5B**12325.5h1.2A6.8C+
Claymore 8998991369.154S56.9118.322%FN/A88.1D-N/A23010.2h1.1B*6.1D*
M14 Banshee 4354131234.417M*22.1827.087%CN/A31.3C1.7D-9713.2h18.2B+67B+
MRC3 Mercy 419407449.25M*2.9919.046%B++28.747%A++27.5C+N/A10014.8h15.9B*83.7B++
MRC3 Mercy 336327447.432M4.8118.682%B+28.44%A+22.1CN/A7914.8h19.7C++105.6B+
Hellfire Rocket Pods 259243460.75S48.5147.34%C+1.235%C**90C*5.9D-2732.7h13.1B**27.6B++
NS-61G Emissary 2472422121.142B11.1024.92%C-20.661%B++1D*N/A5239.6h16.1C64.7C+
L100 Python HESH 2662382119S106.7653.227%B+1.681%C++46.7C+5.5D1475.1h2.9B+5.5B++
NS Baron G5G 2362361614.75U2.5136.735%C17.797%B++12.2D-N/A2219.4h3A+8.1B++
Orbital Strike Uplink 2161681168N/A155.76283.721%UN/A168U48U7571h1.5T*0.5T*
M20 Basilisk 1761411141U128.7627.568%D*7.801%B++26.6B+6.6C1805.3h73.5B+266.7C++
M40 Fury 1561361136U123.7634.382%C+2.206%B+52.3B7.7C2132.6h14.9C+43.2C++
P2-120 HESH 134127342.333A**30.0934.555%D3.15%M**43.8C2.4D*1182.9h3.5B**10.1B+
SMG-46G Armistice 128125851.471C++10.7713.21%F*21.6%B++1D*N/A3124.6h16.7D-126.1F--
M60-A Bulldog 131118259B**46.7653.99%B*2.542%C++45.4B+5C**1682.6h6.1C+11.4B+
RAMS .50M 117117258.5U46.2632.267%D--88.034%A10.2D*N/A3011.5h2.1C**6.4C+
Frag Grenade 1081081108N/A95.7646.633%C++N/A540C*N/A26900.2h3.4B+7.3B+
M60-A Bulldog 8071171B**58.7662.534%A+1.408%D44.4B5.6B+1281.6h6.5C10.3B+
M20 Basilisk 9166322S9.7625.551%D**6.061%C++22C+8.3C1653h88.6C**346.8C-
MAX Punch 78652460.264A+11.9847.682%C*N/A0.6C-N/A2108.8h2.2C+4.6C++
CAS30 Tank Buster 10964321.333U9.0934.972%D--4.688%M**9.6C**6.7C+786.7h30.5B+87.1B+
NS-44P Commissioner 5857282.036B+10.2127.721%D*7.018%F-5.9D--N/A139.7h3.4C**12.1C
C75 Viper 6257157U44.7623.955%D**1.754%C**30C++2.6D*1421.9h8.2B*34.4C**
M18 Needler 9452105.2B**7.0421.269%F-3.846%B**2.7D--2.2D*3719.3h138.4C**650.8C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,9591.6h
NS Deep Freeze0750h
NS Patriot Flare Gun01,9422.8h
Routing Spire01150.7h
Solid Wall0620.9h
Pain Spire01010.7h
Flail Targeting Dart11330.9h
Spawn Beacon02371.6h
Turret AI Module02351.5h
Repair Module02301.5h
Skywall Shield Emitter11551.5h
Cortium Silo02121.3h
AE Nano-Armor Kit8120,97510.7h
Nanite Revive Grenade04310.1h
RD-GG Recon Device31,4054.4h
Welding Device020,7081.7h
Spear Anti-Vehicle Tower01431h
Spitfire Auto-Turret37160.9h
Rampart Wall01592.1h
AE Medical Applicator41115,22821.4h
Xiphos Anti-Personnel Tower01461.1h
Hoplon Anti-Aircraft Phalanx Tower01381.1h
Router04441h
M12 Kobalt01860.1h
Ammunition Package02,1461.1h
Nano-Armor Kit05,1800.5h
Medical Kit910452.7h
Medical Applicator63,3421h
Elysium Spawn Tube0590.3h
M20 Drake0590.1h
Orbital Strike Target Designator11692.6h
Recon Detection Device52,0685.3h

Check the help document for the dictionary if you want to learn more about words used here.


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