Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 4 (19,994)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (61 days). The data shown below may not be accurate.

Overseer Maverick Memelord5000[GOLD] Memelord5000
NC BR 66

KDR: 2.65

Score: 4.3m

Last Seen: Jul 30th, 2020 3:33 AM
- OFFLINE - 65.2 hour(s)

Battle Rank 66 - New Conglomerate on Emerald
Level Progress (to 67): 61%
Level 100 Progress: 23% 568h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Enforcer ML85 Titan-150 AP M60-A Bulldog AF-4 Cyclone Vortek Rotary GD-22S AC-X11 E540 Halberd
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Memelord5000



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $385,308 MLG Score: 308
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.125%16.682%386713421,0731.406291.246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.117%0.362C**-0.665D-0.162CHEAD + (~5.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.217C++13.40.06C+44.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.79%0.267%658113483741012053.70297182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.945B*-1.443D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.833B++3.30.738B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.15%20.213%731134894907971.0329712%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.485F3.79M**-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
85.20.292C*17.20.573B+68

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.3m451.8%427 (25.6k)353 (21.2k)2.652064,9011,8484.5027166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC134917521.77%5.019%10906:370

14% Combat Medic76% Engineer10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2017 6:54 PMFeb 9th, 2020 10:59 PMAug 4th, 2020 5:46 AM (56d) (PST)Jul 30th, 2020 1:40 AM (62d) (PST)Jul 29th, 2020 11:33 PM (62d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
908698390.4000.1510.0202.3900.129308

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,4704,11550,3552491143821,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
204.1h/8.5d 3,420 246 1,939 29.3k 176 271 1,577 11.1m

EngineerCLASS DETAILS: Engineer
AC-X11
F
Kills:176
Deaths:157
KDR:1.121
Accuracy:19.945% F
HSR:13.636% F
Warden
C
Kills:120
Deaths:69
KDR:1.739
Accuracy:29.515% C
HSR:11.667% F-
AF-19 Mercenary
C+
Kills:72
Deaths:91
KDR:0.791
Accuracy:20.967% D-
HSR:23.611% C+
Kills:368
Deaths (as Engineer):317
Deaths (to Engineers):429
KDR:1.16088
Kill Difference:51
Playtime:154.087 hours
Usage:76%
Score:3.579m
Score/min:387
Accuracy (listed only):23.476%
HSR (listed only):16.305%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
D
Kills:222
Deaths:158
KDR:1.405
Accuracy:23.029% D
HSR:18.919% D--
NC6 Gauss SAW
N/A
Kills:50
Deaths:43
KDR:1.163
Accuracy:23.657% N/A
HSR:24% N/A
Kills:272
Deaths (as Heavy Assault):201
Deaths (to Heavy Assaults):390
KDR:1.35323
Kill Difference:71
Playtime:9.608 hours
Usage:5%
Score:0.137m
Score/min:237
Accuracy (listed only):23.343%
HSR (listed only):21.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
D
Kills:348
Deaths:340
KDR:1.024
Accuracy:25.055% D
HSR:17.529% D
AC-X11
F
Kills:176
Deaths:157
KDR:1.121
Accuracy:19.945% F
HSR:13.636% F
AF-19 Mercenary
C+
Kills:72
Deaths:91
KDR:0.791
Accuracy:20.967% D-
HSR:23.611% C+
Kills:596
Deaths (as Light Assault):588
Deaths (to Light Assaults):243
KDR:1.01361
Kill Difference:8
Playtime:3.954 hours
Usage:2%
Score:0.040m
Score/min:170
Accuracy (listed only):21.989%
HSR (listed only):18.259%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
D
Kills:348
Deaths:340
KDR:1.024
Accuracy:25.055% D
HSR:17.529% D
NC1 Gauss Rifle
C-
Kills:83
Deaths:70
KDR:1.186
Accuracy:23.740% C-
HSR:13.253% D**
Kills:431
Deaths (as Combat Medic):410
Deaths (to Combat Medics):169
KDR:1.05122
Kill Difference:21
Playtime:27.719 hours
Usage:14%
Score:0.507m
Score/min:305
Accuracy (listed only):24.397%
HSR (listed only):15.391%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
D
Kills:348
Deaths:340
KDR:1.024
Accuracy:25.055% D
HSR:17.529% D
LA8 Rebel
C--
Kills:52
Deaths:62
KDR:0.839
Accuracy:16.077% F--
HSR:19.231% C--
Kills:400
Deaths (as Infiltrator):402
Deaths (to Infiltrators):176
KDR:0.99502
Kill Difference:2
Playtime:4.283 hours
Usage:2%
Score:0.062m
Score/min:240
Accuracy (listed only):20.566%
HSR (listed only):18.380%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):117
KDR:0
Kill Difference:UNR
Playtime:1.431 hours
Usage:1%
Score:0.001m
Score/min:12
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
B**
Kills:280
V. Kills:143 194%
Deaths:85
KDR:3.294
Accuracy:39.751% B**
KPH:26.600 C++
VKPH:13.600 C
M20 Mustang
B+
Kills:106
V. Kills:59 177%
Deaths:22
KDR:4.818
Accuracy:33.074% B+
KPH:21.800 C++
VKPH:12.200 C+
Kills:386 (386 + 0)
Deaths:107
KDR:3.607
VKDR:1.888
Vehicle Kills:202
Kill Difference:279
Playtime:15.362 hours
Usage:8%
Score:0.183m
Score/min:199
Piloting Accuracy:33.074%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:106
V. Kills:82 128%
Deaths:5
KDR:21.200
Accuracy:30.510% D
KPH:33.800 C-
VKPH:26.100 C
AP30 Shredder
B**
Kills:102
V. Kills:57 176%
Deaths:1
KDR:102
Accuracy:47.910% A*
KPH:55.800 B*
VKPH:31.200 B**
Dual-75 Duster
C**
Kills:78
V. Kills:3 N/A
Deaths:1
KDR:78
Accuracy:42.049% C+
KPH:87.100 C**
VKPH:3.400 D
Kills:286 (0 + 286)
Deaths:7
KDR:40.857
VKDR:20.286
Vehicle Kills:142
Kill Difference:279
Playtime:5.862 hours
Usage:3%
Score:0.145m
Score/min:411
Piloting Accuracy:N/A%
Gunner Accuracy:42.049%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:841
V. Kills:468 179%
Deaths:31
KDR:27.129
Accuracy:49.512% B++
KPH:42.800 A
VKPH:23.800 B++
Titan-150 AP
B+
Kills:374
V. Kills:194 192%
Deaths:7
KDR:53.429
Accuracy:50.790% C+
KPH:39.800 B+
VKPH:20.600 B+
E540 Halberd
C**
Kills:135
V. Kills:67 199%
Deaths:4
KDR:33.750
Accuracy:49.811% B
KPH:38.500 C*
VKPH:19.100 C**
Kills:1,350 (374 + 976)
Deaths:42
KDR:32.143
VKDR:17.357
Vehicle Kills:729
Kill Difference:1,308
Playtime:32.564 hours
Usage:16%
Score:1.009m
Score/min:516
Driving Accuracy:50.790%
Gunner Accuracy:49.811%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:85
V. Kills:69 121%
Deaths:12
KDR:7.083
Accuracy:47.491% C--
KPH:42 D
VKPH:34.100 C+
Halberd-H SE
U
Kills:60
V. Kills:27 214%
Deaths:
KDR:
Accuracy:48.619% U
KPH:0 U
VKPH:0 U
Kills:145 (0 + 145)
Deaths:12
KDR:12.083
VKDR:8
Vehicle Kills:96
Kill Difference:133
Playtime:2.025 hours
Usage:1%
Score:0.107m
Score/min:878
Driving Accuracy:N/A%
Gunner Accuracy:48.619%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:94
V. Kills:2 N/A
Deaths:1
KDR:94
Accuracy:20.150% C+
KPH:74.200 C+
VKPH:1.600 D-
Kills:94 (0 + 94)
Deaths:1
KDR:94
VKDR:2
Vehicle Kills:2
Kill Difference:93
Playtime:1.268 hours
Usage:1%
Score:0.018m
Score/min:240
Driving Accuracy:N/A%
Gunner Accuracy:20.150%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Enforcer ML85 1,3098413127.129M+24.4849.512%B++N/A42.7A23.8B++35119.7h10.2B+20.6B*
Titan-150 AP 568374753.429M**50.7850.79%C+N/A39.8B+20.6B+9199.4h3.3B++6.4B++
M60-A Bulldog 3843691369S366.3552.591%C++N/A83.9B**3.4C-3064.4h4.8B+9.1B+
AF-4 Cyclone 3613483401.024C-1.6325.055%D17.529%D20.1D-N/A5617.3h18.8T*75F--
Vortek Rotary 423280853.294C++0.6439.751%B**N/A26.7C++13.6C18110.5h59.3C++149.2B
GD-22S 2272221581.405C1.2523.029%D18.919%D--46.3C1C**1134.8h10.8C46.8C
AC-X11 1841761571.121C1.5319.945%F13.636%F21.2D1B588.3h11.1D*55.5D**
E540 Halberd 202135433.75A++31.1049.811%BN/A38.6C*19.1C**3623.5h4.9C**9.8B+
Warden 130120691.739C*0.9129.515%C11.667%F-42.9C++3.6S1352.8h4.1A+13.8B*
C150 Dalton 188106521.2B**18.5530.51%DN/A34.2C-26.5C+4393.1h3.5C++11.5C
M20 Mustang 165106224.818C++2.1733.074%B+N/A21.6C+12C+2374.9h71.5C**216.2B+
AP30 Shredder 1591021102M++99.3547.91%A*N/A56.7B*31.7B**4301.8h95.2C--198.6B+
M12 Kobalt 9694194M*91.3520.15%C+20.213%C++72.3C+1.5D-2391.3h17.2C*85.2C**
M96 Mjolnir-H 15485127.083C++4.4347.491%C--N/A42.5D34.5C+7302h41C--86.3D
NC1 Gauss Rifle 8883701.186C+1.4723.74%C-13.253%D**25.2C--1.5A743.3h15.4F64.8D-
Dual-75 Duster 8178178M*75.3542.049%C+1.282%B**86.7C**3.3D2730.9h5.5C**13.1B
AF-19 Mercenary 7772910.791C1.8620.967%D-23.611%C+15.3D1.1B++474.7h18.1D*86.4D
C-4 5954183B++0.3542.017%A++N/A180B**16.7D-12470.3h0.9B**2.2B**
Frag Grenade 5653153N/A50.3560.104%A+N/A530C30A++27250.1h2.2A3.6B**
LA8 Rebel 5452620.839C1.8116.077%F--19.231%C--15.8DN/A523.3h8.2F51.1F*
NC6 Gauss SAW 5250431.163C1.4923.657%C+24%C38.5C-1.5B++1691.3h14.4F--60.7D

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit295142,35625.9h
Spawn Beacon42370.2h
Medical Kit273600.6h
Medical Applicator15845,7046.3h
Deconstruction Tool02000h
WLT-Mandible Mining Laser67831.8h
Shield Recharging Field112930.1h
Ammunition Package84410.2h
Anti-Infantry MANA Turret0550.1h
Nano-Repair Grenade02840.1h
WLT-Howler Mining Laser12310.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.69s
Server spent 4.25s on queries, 3.56s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.