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Paragon Paragon Memonokushi[IWBS] Memonokushi
VS BR 154

KDR: 3.75

Score: 55.9m

Last Seen: Dec 14th, 2018 7:16 PM
- OFFLINE - 2.8 hour(s)

Prestige 1, Battle Rank 100 (154 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Is it wrong to be strong[IWBS] Is it wrong to be strong
VS outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Frag Grenade Sticky Grenade Serpent VE92 Solstice VE3 Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,386,457 MLG Score: 2707
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.726%27.593%79343979109,2355.27247-1.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.894%1.506A+1.082B**-0.764D-HEAD ++ (~13.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.578B+9.10.364C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.42%76.405%0410183,3102573131.28594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.407%0.356C**0.608B+-1.107

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.437B2.10.346C**3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.156%15.878%0510175,6431871203.01603

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.41%1.148B**0.28C*0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.65B+2.60.474B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Is it wrong to be strong[IWBS] Is it wrong to be strong
VS outfit on Cobalt

Members: 1
55.9m217.7%413 (24.8k)349 (20.9k)3.75091136,44336,3763.90139154 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS10221401524.252%25.533%61904:2453

15% Combat Medic14% Engineer48% Heavy Assault16% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 12:14 AMMar 2nd, 2015 2:44 PMDec 14th, 2018 2:33 PM (1d) (PST)Dec 14th, 2018 4:17 PM (1d) (PST)Dec 14th, 2018 3:16 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6211484730.8510.2270.2171.9060.0252707

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,2668,86128,405511413114120,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2673.2h/111.4d 5,474 34,838 43,986 305.7k 4,590 15,747 3,972 99.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:51,462
Deaths:11,234
KDR:4.581
Accuracy:28.428% B+
HSR:27.663% C
Orion VS54
A+
Kills:4,600
Deaths:1,175
KDR:3.915
Accuracy:28.362% A+
HSR:32.283% B**
SVA-88
B*
Kills:4,077
Deaths:937
KDR:4.351
Accuracy:27.373% B*
HSR:26.515% C*
Flare VE6
B**
Kills:1,873
Deaths:516
KDR:3.630
Accuracy:28.181% B**
HSR:22.371% C
Pulsar LSW
A
Kills:1,474
Deaths:376
KDR:3.920
Accuracy:29.336% A
HSR:24.491% C++
Lasher X2
A
Kills:1,422
Deaths:403
KDR:3.529
Accuracy:34.584% A
HSR:2.883% D
VX29 Polaris
B+
Kills:1,412
Deaths:349
KDR:4.046
Accuracy:26.612% B+
HSR:21.388% C+
NS-15M2
A
Kills:1,214
Deaths:216
KDR:5.620
Accuracy:29.663% A
HSR:22.323% C
VE-H Maw
B**
Kills:1,190
Deaths:386
KDR:3.083
Accuracy:28.427% B+
HSR:35.210% B**
Ursa
B**
Kills:1,171
Deaths:288
KDR:4.066
Accuracy:27.825% B**
HSR:21.691% C
NSX Naginata
B+
Kills:394
Deaths:145
KDR:2.717
Accuracy:23.992% B+
HSR:29.949% C**
Kills:70,289
Deaths (as Heavy Assault):16,025
Deaths (to Heavy Assaults):10,009
KDR:4.38621
Kill Difference:54,264
Playtime:1,278.699 hours
Usage:48%
Score:30.389m
Score/min:396
Accuracy (listed only):28.435%
HSR (listed only):24.251%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B**
Kills:1,924
Deaths:809
KDR:2.378
Accuracy:27.215% B++
HSR:25.052% B**
Solstice VE3
A+
Kills:1,882
Deaths:667
KDR:2.822
Accuracy:30.139% A+
HSR:21.573% B
Deimos VA29
B**
Kills:1,613
Deaths:545
KDR:2.960
Accuracy:71.515% B**
HSR:15.747% C+
NS-11C
A
Kills:1,552
Deaths:554
KDR:2.801
Accuracy:30.231% A
HSR:22.229% B+
Pandora VX25
B++
Kills:1,481
Deaths:393
KDR:3.768
Accuracy:45.990% B++
HSR:18.163% B++
VE-S Canis
A++
Kills:1,372
Deaths:375
KDR:3.659
Accuracy:30.449% B+
HSR:34.548% A++
VX6-7
B**
Kills:1,293
Deaths:681
KDR:1.899
Accuracy:26.055% B
HSR:26.373% B**
Sirius SX12
B++
Kills:1,277
Deaths:395
KDR:3.233
Accuracy:27.710% B++
HSR:18.168% C++
Eridani SX5
C*
Kills:1,250
Deaths:345
KDR:3.623
Accuracy:27.242% C*
HSR:20.560% C++
Thanatos VE70
A
Kills:1,223
Deaths:336
KDR:3.640
Accuracy:51.098% A
HSR:14.391% C
NS-7 PDW
A++
Kills:1,222
Deaths:319
KDR:3.831
Accuracy:33.662% A++
HSR:24.795% B**
Pulsar C
B*
Kills:1,214
Deaths:386
KDR:3.145
Accuracy:28.972% B*
HSR:24.547% C**
Skorpios
A+
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:31.273% B**
HSR:31.324% A+
MKV Suppressed
B*
Kills:1,167
Deaths:335
KDR:3.484
Accuracy:30.445% B*
HSR:18.166% C+
Zenith VX-5
B
Kills:1,167
Deaths:508
KDR:2.297
Accuracy:25.473% C+
HSR:23.565% B
Solstice SF
A++
Kills:1,165
Deaths:495
KDR:2.354
Accuracy:28.017% B*
HSR:27.210% A++
Eclipse VE3A
B**
Kills:1,161
Deaths:452
KDR:2.569
Accuracy:26.716% C+
HSR:25.237% B**
Solstice Burst
B*
Kills:1,161
Deaths:448
KDR:2.592
Accuracy:28.922% B+
HSR:29.888% B*
NS Baron G5
A+
Kills:1,161
Deaths:340
KDR:3.415
Accuracy:48.095% B+
HSR:21.016% A+
Phobos VX86
B++
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:66.480% B++
HSR:13.966% C
NSX Tengu
A
Kills:259
Deaths:114
KDR:2.272
Accuracy:43.384% B**
HSR:28.571% A
Chaos
B*
Kills:166
Deaths:75
KDR:2.213
Accuracy:53.265% C++
HSR:21.084% B*
NSX Tanto
B+
Kills:60
Deaths:18
KDR:3.333
Accuracy:29.399% B+
HSR:28.333% B+
Kills:27,108
Deaths (as Light Assault):9,366
Deaths (to Light Assaults):7,297
KDR:2.8943
Kill Difference:17,742
Playtime:168.578 hours
Usage:6%
Score:3.178m
Score/min:314
Accuracy (listed only):36.598%
HSR (listed only):23.239%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
M
Kills:1,490
Deaths:711
KDR:2.096
Accuracy:58.803% C++
HSR:41.074% M
VE-S Canis
A++
Kills:1,372
Deaths:375
KDR:3.659
Accuracy:30.449% B+
HSR:34.548% A++
Ghost
C*
Kills:1,304
Deaths:106
KDR:12.302
Accuracy:38.308% C+
HSR:69.785% C*
Sirius SX12
B++
Kills:1,277
Deaths:395
KDR:3.233
Accuracy:27.710% B++
HSR:18.168% C++
Eridani SX5
C*
Kills:1,250
Deaths:345
KDR:3.623
Accuracy:27.242% C*
HSR:20.560% C++
NS-7 PDW
A++
Kills:1,222
Deaths:319
KDR:3.831
Accuracy:33.662% A++
HSR:24.795% B**
Skorpios
A+
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:31.273% B**
HSR:31.324% A+
Artemis VX26
B
Kills:1,173
Deaths:338
KDR:3.470
Accuracy:28.909% B
HSR:17.903% D
MKV Suppressed
B*
Kills:1,167
Deaths:335
KDR:3.484
Accuracy:30.445% B*
HSR:18.166% C+
Nyx VX31
C**
Kills:1,162
Deaths:313
KDR:3.712
Accuracy:35.457% C**
HSR:24.182% C--
Spiker
B
Kills:1,160
Deaths:536
KDR:2.164
Accuracy:31.454% B
HSR:20.431% C+
XM98
B++
Kills:1,160
Deaths:60
KDR:19.333
Accuracy:36.447% C+
HSR:80.776% B++
Phantom VA23
A+
Kills:1,160
Deaths:105
KDR:11.048
Accuracy:32.650% C
HSR:42.759% A+
NS-30 Vandal
B+
Kills:1,160
Deaths:306
KDR:3.791
Accuracy:35.191% B+
HSR:31.293% B+
Beamer VS3
A++
Kills:923
Deaths:459
KDR:2.011
Accuracy:38.352% A++
HSR:28.602% B*
V10
B**
Kills:700
Deaths:36
KDR:19.444
Accuracy:37.659% C-
HSR:87.286% B**
NSX Tengu
A
Kills:259
Deaths:114
KDR:2.272
Accuracy:43.384% B**
HSR:28.571% A
VA39 Spectre
B*
Kills:146
Deaths:15
KDR:9.733
Accuracy:36.943% B++
HSR:48.630% B*
Kills:19,263
Deaths (as Infiltrator):5,174
Deaths (to Infiltrators):6,226
KDR:3.72304
Kill Difference:14,089
Playtime:421.648 hours
Usage:16%
Score:6.196m
Score/min:245
Accuracy (listed only):35.241%
HSR (listed only):37.159%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,613
Deaths:545
KDR:2.960
Accuracy:71.515% B**
HSR:15.747% C+
H-V45
A
Kills:1,491
Deaths:348
KDR:4.284
Accuracy:26.506% B+
HSR:30.449% A
Pandora VX25
B++
Kills:1,481
Deaths:393
KDR:3.768
Accuracy:45.990% B++
HSR:18.163% B++
VE-S Canis
A++
Kills:1,372
Deaths:375
KDR:3.659
Accuracy:30.449% B+
HSR:34.548% A++
Corvus VA55
B**
Kills:1,331
Deaths:428
KDR:3.110
Accuracy:28.876% B**
HSR:23.967% C*
CME
B**
Kills:1,278
Deaths:385
KDR:3.319
Accuracy:28.779% B+
HSR:29.734% B**
Sirius SX12
B++
Kills:1,277
Deaths:395
KDR:3.233
Accuracy:27.710% B++
HSR:18.168% C++
Equinox VE2
B++
Kills:1,252
Deaths:336
KDR:3.726
Accuracy:28.983% B++
HSR:22.524% C*
Eridani SX5
C*
Kills:1,250
Deaths:345
KDR:3.623
Accuracy:27.242% C*
HSR:20.560% C++
Thanatos VE70
A
Kills:1,223
Deaths:336
KDR:3.640
Accuracy:51.098% A
HSR:14.391% C
NS-7 PDW
A++
Kills:1,222
Deaths:319
KDR:3.831
Accuracy:33.662% A++
HSR:24.795% B**
Skorpios
A+
Kills:1,178
Deaths:306
KDR:3.850
Accuracy:31.273% B**
HSR:31.324% A+
Equinox VE2 Burst
B
Kills:1,175
Deaths:371
KDR:3.167
Accuracy:28.808% B
HSR:27.575% C++
MKV Suppressed
B*
Kills:1,167
Deaths:335
KDR:3.484
Accuracy:30.445% B*
HSR:18.166% C+
Darkstar
B+
Kills:1,165
Deaths:312
KDR:3.734
Accuracy:23.256% D-
HSR:27.039% B+
Terminus VX-9
C++
Kills:1,162
Deaths:337
KDR:3.448
Accuracy:25.591% C+
HSR:26.764% C++
NS-11A
B*
Kills:1,162
Deaths:381
KDR:3.050
Accuracy:27.878% B*
HSR:24.785% B+
Pulsar VS1
B*
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:25.580% B+
HSR:26.529% B*
NS Baron G5
A+
Kills:1,161
Deaths:340
KDR:3.415
Accuracy:48.095% B+
HSR:21.016% A+
Phobos VX86
B++
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:66.480% B++
HSR:13.966% C
NSX Tengu
A
Kills:259
Deaths:114
KDR:2.272
Accuracy:43.384% B**
HSR:28.571% A
Chaos
B*
Kills:166
Deaths:75
KDR:2.213
Accuracy:53.265% C++
HSR:21.084% B*
Kills:25,706
Deaths (as Combat Medic):7,529
Deaths (to Combat Medics):4,131
KDR:3.41426
Kill Difference:18,177
Playtime:405.553 hours
Usage:15%
Score:7.712m
Score/min:317
Accuracy (listed only):36.585%
HSR (listed only):23.630%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B**
Kills:1,924
Deaths:809
KDR:2.378
Accuracy:27.215% B++
HSR:25.052% B**
Solstice VE3
A+
Kills:1,882
Deaths:667
KDR:2.822
Accuracy:30.139% A+
HSR:21.573% B
Deimos VA29
B**
Kills:1,613
Deaths:545
KDR:2.960
Accuracy:71.515% B**
HSR:15.747% C+
NS-11C
A
Kills:1,552
Deaths:554
KDR:2.801
Accuracy:30.231% A
HSR:22.229% B+
Pandora VX25
B++
Kills:1,481
Deaths:393
KDR:3.768
Accuracy:45.990% B++
HSR:18.163% B++
Eidolon VE33
A
Kills:1,322
Deaths:332
KDR:3.982
Accuracy:35.914% A
HSR:31.770% B*
VX6-7
B**
Kills:1,293
Deaths:681
KDR:1.899
Accuracy:26.055% B
HSR:26.373% B**
Thanatos VE70
A
Kills:1,223
Deaths:336
KDR:3.640
Accuracy:51.098% A
HSR:14.391% C
Pulsar C
B*
Kills:1,214
Deaths:386
KDR:3.145
Accuracy:28.972% B*
HSR:24.547% C**
Revenant
A++
Kills:1,171
Deaths:134
KDR:8.739
Accuracy:37.522% B++
HSR:45.773% A++
Zenith VX-5
B
Kills:1,167
Deaths:508
KDR:2.297
Accuracy:25.473% C+
HSR:23.565% B
Solstice SF
A++
Kills:1,165
Deaths:495
KDR:2.354
Accuracy:28.017% B*
HSR:27.210% A++
Eclipse VE3A
B**
Kills:1,161
Deaths:452
KDR:2.569
Accuracy:26.716% C+
HSR:25.237% B**
Solstice Burst
B*
Kills:1,161
Deaths:448
KDR:2.592
Accuracy:28.922% B+
HSR:29.888% B*
NS Baron G5
A+
Kills:1,161
Deaths:340
KDR:3.415
Accuracy:48.095% B+
HSR:21.016% A+
Phobos VX86
B++
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:66.480% B++
HSR:13.966% C
VE-LR Obelisk
A*
Kills:842
Deaths:85
KDR:9.906
Accuracy:39.486% B**
HSR:50.594% A*
Chaos
B*
Kills:166
Deaths:75
KDR:2.213
Accuracy:53.265% C++
HSR:21.084% B*
NSX Tanto
B+
Kills:60
Deaths:18
KDR:3.333
Accuracy:29.399% B+
HSR:28.333% B+
Kills:22,718
Deaths (as Engineer):7,728
Deaths (to Engineers):4,931
KDR:2.9397
Kill Difference:14,990
Playtime:364.911 hours
Usage:14%
Score:7.989m
Score/min:365
Accuracy (listed only):38.447%
HSR (listed only):25.606%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A
Kills:122
Deaths:26
KDR:4.692
Accuracy:54.173% A
HSR:6.557% B**
Comet VM2
A*
Kills:103
Deaths:26
KDR:3.962
Accuracy:54.019% B**
HSR:8.738% A*
Kills:225
Deaths (as MAX Suit):26
Deaths (to MAX Suits):2,267
KDR:8.65385
Kill Difference:199
Playtime:25.237 hours
Usage:1%
Score:0.446m
Score/min:295
Accuracy (listed only):54.096%
HSR (listed only):7.648%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 51,86251,46211,2344.581B+0.8328.428%B+27.663%C77B+N/A212668.7h9.1B**32B*
Orion VS54 4,6464,6001,1753.915A++0.1628.362%A+32.283%B**64.7A++N/A20771.1h9.4B**33.1B
SVA-88 4,1094,0779374.351A0.6027.373%B*26.515%C*71.7B**N/A19456.9h9.4B**34.2B++
Frag Grenade 2,1152,08112081N/A2,077.2558.021%A++N/A991A*16.2A++30542.1h2.3A4A
Sticky Grenade 2,0152,00012000N/A1,996.2558.221%B++N/A1428.6B**10.7C+46781.4h1.5B*2.6B++
Serpent VE92 1,9471,9248092.378A1.3727.215%B++25.052%B**37.5B+N/A13051.3h10.5B*38.4B++
Solstice VE3 1,8931,8826672.822M++0.9330.139%A+21.573%B45.9A++N/A18941h9.9B**32.8B+
Flare VE6 1,8811,8735163.63A*0.1228.181%B**22.371%C69.4B**N/A21327h8B**28.5B*
Deimos VA29 1,6181,6135452.96A++0.7971.515%B**15.747%C+45.6C*N/A20435.4h2.1B+2.9B+
NS-11C 1,5681,5525542.801A*0.9530.231%A22.229%B+51.2AN/A14530.3h10.8B*35.7B*
C-4 1,9651,5354683.28A0.4728.721%B++N/A184.9A**51.8A+13348.3h1.3B+4.5B+
H-V45 1,4941,4913484.284A++0.5326.506%B+30.449%A38B+N/A11139.2h9.8A37.1B*
NS-AM7 Archer 1,6411,4907112.096S1.6558.803%C++41.074%M16.1A*1.6D9692.7h8.1B**13.8B**
Pandora VX25 1,4831,4813933.768M++0.0245.99%B++18.163%B++55.9B*N/A17326.5h3B**6.4B**
Pulsar LSW 1,4831,4743763.92A*0.1729.336%A24.491%C++86.7A++N/A28117h9B**30.5B*
Lasher X2 1,4381,4224033.529M**0.2234.584%A2.883%D49.4B**N/A15828.8h13.5A39.1B**
VX29 Polaris 1,4251,4123494.046A*0.3026.612%B+21.388%C+65.4B*N/A19121.6h9.1B**34.1B++
VE-S Canis 1,3841,3723753.659A*0.0930.449%B+34.548%A++45.9C*N/A13129.9h9.5B++31.1B+
Corvus VA55 1,3421,3314283.11A*0.6428.876%B**23.967%C*39B++N/A9734.1h9.2A32B**
Eidolon VE33 1,3321,3223323.982M0.2335.914%A31.77%B*35.3B++N/A9737.5h6.4B**17.9B*
Ghost 1,3081,30410612.302M++8.5538.308%C+69.785%C*42.1C*N/A14331h2B+5.2B+
VX6-7 1,3051,2936811.899B+1.8526.055%B26.373%B**37.7C**N/A17434.3h11.3B+43.5B+
CME 1,2841,2783853.319A++0.4328.779%B+29.734%B**44.4B+N/A10028.8h9.7A33.8B*
Sirius SX12 1,2781,2773953.233A*0.5227.71%B++18.168%C++43.4B*N/A15829.4h10.7B**38.5B++
Equinox VE2 1,2581,2523363.726A**0.0228.983%B++22.524%C*39.1B+N/A9332h9.5B**32.9B*
Eridani SX5 1,2541,2503453.623A**0.1327.242%C*20.56%C++25CN/A7550.1h9.9B++36.3B+
Thanatos VE70 1,2291,2233363.64M++0.1151.098%A14.391%C59.7A++N/A19120.5h2.9A+5.7B**
NS-7 PDW 1,2241,2223193.831M*0.0833.662%A++24.795%B**63.6A++N/A24219.2h9.7A28.9B*
NS-15M2 1,2171,2142165.62A*1.8729.663%A22.323%C78.8A+N/A27415.4h8.8A29.8B*
Pulsar C 1,2281,2143863.145A0.6128.972%B*24.547%C**54.7AN/A20822.2h8.6B**29.7B*
VE-H Maw 1,2061,1903863.083B**0.6728.427%B+35.21%B**76.8B**1B+26215.5h8.3B**29.2B++
Skorpios 1,1941,1783063.85A+0.1031.273%B**31.324%A+64.7B**N/A14618.2h9.4B*30.2B**
Equinox VE2 Burst 1,1811,1753713.167B*0.5828.808%B27.575%C++39.4C+N/A9029.8h9.6B**33.5B++
Artemis VX26 1,1781,1733383.47A++0.2828.909%B17.903%D31.5C+N/A9437.2h10.5B++36.4B+
Ursa 1,1781,1712884.066M++0.3227.825%B**21.691%C58.8B*N/A19019.9h8.1B**29.1B*
Revenant 1,1851,1711348.739A++4.9937.522%B++45.773%A++49C*N/A10723.9h7.5C+20.1B
MKV Suppressed 1,1681,1673353.484M++0.2730.445%B*18.166%C+57.5AN/A14320.3h10.6B++34.7B++
Zenith VX-5 1,1761,1675082.297B**1.4525.473%C+23.565%B37C*N/A9331.5h10.8B++42.3B+
Solstice SF 1,1771,1654952.354A+1.4028.017%B*27.21%A++42.2A+N/A10627.6h12.2C++43.5B+
Darkstar 1,1681,1653123.734A++0.0223.256%D-27.039%B+30.5DN/A7138.2h10.4B**44.8B
Terminus VX-9 1,1661,1623373.448A0.3025.591%C+26.764%C++39.8C++N/A10229.2h9.3A36.3B++
Nyx VX31 1,1711,1623133.712B++0.0435.457%C**24.182%C--36.9C+N/A10331.5h4.8B+13.5B+
NS-11A 1,1691,1623813.05A+0.7027.878%B*24.785%B+49.2B**N/A12523.6h9.6A+34.5B**
Eclipse VE3A 1,1651,1614522.569B+1.1826.716%C+25.237%B**43C*N/A10227h10.3B++38.6B+
Pulsar VS1 1,1641,1612834.102M*0.3525.58%B+26.529%B*29.3BN/A9639.6h10.3A40.3B**
Solstice Burst 1,1721,1614482.592B*1.1628.922%B+29.888%B*49.2B+N/A11423.6h11.1B++38.4B++
NS Baron G5 1,1651,1613403.415M++0.3448.095%B+21.016%A+44B+N/A16126.4h3.2A6.6C+
Spiker 1,1641,1605362.164A1.5931.454%B20.431%C+31.1C+N/A8937.3h7.3B+23.3B+
Phobos VX86 1,1651,1604702.468B**1.2866.48%B++13.966%C36.9C+N/A9231.4h2.1B+3.2B+
S1 1,7181,1608001.45A2.3066.279%B**4.483%B**45A+21.6A43525.8h4.5B**6.8B**
XM98 1,1621,1606019.333S15.5836.447%C+80.776%B++36.3B++N/A10032h1.9B**5.3B+
Phantom VA23 1,1711,16010511.048A*7.3032.65%C42.759%A+21.8D-N/A5553.3h4.2B+12.9C*
NS-30 Vandal 1,1631,1603063.791A0.0435.191%B+31.293%B+30.8CN/A7837.7h4.7B*13.3B++
Nemesis VSH9 1,5101,0226341.612A++2.1465.769%B+4.599%B**24.2B++11.6C*18142.2h5.3A8A
NS Decimator 1,2319336041.545B++2.2154.571%D4.609%A++35.5C++11.3C-26826.3h3.7B++6.8B+
Beamer VS3 9329234592.011A++1.7438.352%A++28.602%B*21.2CN/A7043.5h7.5B+19.6C**
VE-LR Obelisk 853842859.906S6.1639.486%B**50.594%A*36.8C++N/A11922.9h6.2C**15.7B++
NS Decimator-B 1,1338144361.867C**1.8863.989%C+2.826%C++46C+18C+27017.7h4C++6.3C++
V10 7057003619.444S15.6937.659%C-87.286%B**35.7C++N/A9819.6h1.9B++4.9B+
Anti-Vehicle Grenade 5765201520N/A516.2555.398%B+N/A520B++56C--36581h3.6B**6.5B**
NSX Naginata 3953941452.717A1.0323.992%B+29.949%C**45.8C*N/A1518.6h9.2B*38.4B+
Proximity Mine 3513511093.22C+0.5354.19%AN/A103.2CN/A3883.4h1.4A+2.5A+
NSX Tengu 2622591142.272B**1.4843.384%B**28.571%A31.6C+N/A808.2h11.1B+25.7B+
Tank Mine 3412261812.556S8.81142.783%SN/A452S230S42750.5h3.6F*2.5A*
Spear Anti-Vehicle Phalanx Turret 283179822.375A**18.6261.553%A++2.793%D63.9A+37.1A+5862.8h7.4B+12B**
Chaos 168166752.213B+1.5453.265%C++21.084%B*28.1D-N/A905.9h3.7B++7B+
VA39 Spectre 148146159.733S5.9836.943%B++48.63%B*23.9C++N/A1496.1h4.6B*12.5B*
MANA Anti-Vehicle Turret 249141542.611C1.1468.326%C+4.965%B**1410C+1080C++1276750.1h10.2C++15C++
Lumine Edge 1371349,5860.014C3.746.487%F-13.433%C-0.2DN/A1658.1h1.8D27.4F*
Comet VM2 202122264.692S0.9454.173%A6.557%B**10C6.6B**13912.2h28.5C--52.5C++
Comet VM2 186103263.962M*0.2154.019%B**8.738%A*8.4D6.8B**12012.2h33.4C61.8C++
Force-Blade 1028923,3650.004D3.755.291%F-15.73%A0.1C-N/A01597h4.2D--79.6T*
MANA Anti-Personnel Turret 8888432.047N/A1.7025.433%UN/A880UN/A3715400.1h19.9T*78.1T*
NSX Tanto 6060183.333A*0.4229.399%B+28.333%B+42.9B+N/A2201.4h11.3B+38.6B
Rocklet Rifle 10851790.646C+3.1049.351%C-N/A19.6D21.9C4062.6h44C89.2C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01860h
Anti-Vehicle MANA Turret37410.9h
Motion Spotter1918,96712.6h
Nano-Armor Kit78340,53720.5h
NSX Amaterasu0750.1h
Spitfire Auto-Turret48320.9h
Restoration Kit527430.5h
Ammunition Package248,8382.9h
Medical Kit76111,76311.7h
Anti-Infantry MANA Turret83050.5h
Medical Applicator91490,98436.7h
Shield Recharging Field206,6242.4h
Recon Detection Device12540.6h

Check the help document for the dictionary if you want to learn more about words used here.


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