Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,055)players online:
HEKOMIn (18)  PierreKira (11)  silentk1tt3n (9)  VanConglo (7)  LocktrapGaming (5)  Helikma (4) 54
stats.dasanfall.com
Paragon Memonokushi[IWBS] Memonokushi
VS BR 156

KDR: 3.76

Score: 58m

Last Seen: Aug 18th, 2019 6:52 PM
- OFFLINE - 34 hour(s)

Prestige 1, Battle Rank 100 (156 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Is it wrong to be strong[IWBS] Is it wrong to be strong
VS outfit on Cobalt

Members: 1
Level Progress (to 101): 0%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 SVA-88 Frag Grenade Sticky Grenade Serpent VE92 Solstice VE3 Flare VE6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Memonokushi



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,357,684 MLG Score: 2684
Fun Score: N/A
Cheeseburgers Flipped: 202TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.725%27.805%799431171111,3685.2374-1.477

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.823%1.474A+1.05B**-0.692DHEAD ++ (~13.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.576B+9.10.365C**22.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.215%77.079%0412103,7042660171.39248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.4%0.347C**0.642B+-1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.443B20.354C**3.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.275%16.167%0512096,1421926223.18899

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.354%1.143B**0.288C*0.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.646B+2.60.47B+2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Is it wrong to be strong[IWBS] Is it wrong to be strong
VS outfit on Cobalt

Members: 1
58m225.2%407 (24.4k)345 (20.7k)3.76140,49637,3663.91364156 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS12141439424.148%25.821%62404:3054

15% Combat Medic15% Engineer47% Heavy Assault16% Infiltrator6% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 15th, 2014 12:14 AMMar 2nd, 2015 2:44 PMAug 22nd, 2019 3:17 AM (4d) (PST)Aug 18th, 2019 6:37 PM (7d) (PST)Aug 18th, 2019 2:52 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6101444660.8360.2220.2161.9380.0242684

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,5948,66527,929501313116120,702

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2800.3h/116.7d 5,741 36,277 45,695 325.6k 4,822 16,447 4,103 102.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:52,336
Deaths:11,485
KDR:4.557
Accuracy:28.422% B+
HSR:27.776% C
Orion VS54
A+
Kills:4,866
Deaths:1,227
KDR:3.966
Accuracy:28.371% A+
HSR:32.552% B**
SVA-88
B*
Kills:4,364
Deaths:1,001
KDR:4.360
Accuracy:27.631% B*
HSR:27.177% C*
Flare VE6
B**
Kills:1,873
Deaths:516
KDR:3.630
Accuracy:28.181% B**
HSR:22.371% C
Pulsar LSW
B**
Kills:1,474
Deaths:376
KDR:3.920
Accuracy:29.336% B**
HSR:24.491% C+
VX29 Polaris
B+
Kills:1,412
Deaths:349
KDR:4.046
Accuracy:26.612% B+
HSR:21.388% C
NS-15M2
B**
Kills:1,214
Deaths:216
KDR:5.620
Accuracy:29.663% B**
HSR:22.323% C-
VE-H Maw
B**
Kills:1,190
Deaths:386
KDR:3.083
Accuracy:28.427% B+
HSR:35.210% B**
Ursa
B*
Kills:1,171
Deaths:288
KDR:4.066
Accuracy:27.825% B*
HSR:21.691% C
NSX Naginata
B
Kills:394
Deaths:145
KDR:2.717
Accuracy:23.973% B
HSR:29.949% C**
Kills:70,294
Deaths (as Heavy Assault):15,989
Deaths (to Heavy Assaults):10,302
KDR:4.3964
Kill Difference:54,305
Playtime:1,308.536 hours
Usage:47%
Score:31.085m
Score/min:396
Accuracy (listed only):27.844%
HSR (listed only):26.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B*
Kills:1,932
Deaths:810
KDR:2.385
Accuracy:27.193% B++
HSR:25.104% B*
Solstice VE3
A
Kills:1,882
Deaths:667
KDR:2.822
Accuracy:30.137% A
HSR:21.573% C**
Deimos VA29
B**
Kills:1,791
Deaths:648
KDR:2.764
Accuracy:72.053% B**
HSR:16.750% C+
Pandora VX25
B++
Kills:1,780
Deaths:515
KDR:3.456
Accuracy:47.060% B++
HSR:17.809% B+
NS-11C
A
Kills:1,552
Deaths:554
KDR:2.801
Accuracy:30.231% A
HSR:22.229% B+
Solstice SF
A*
Kills:1,497
Deaths:618
KDR:2.422
Accuracy:28.280% B*
HSR:28.991% A*
VE-S Canis
A++
Kills:1,372
Deaths:375
KDR:3.659
Accuracy:30.449% B+
HSR:34.548% A++
VX6-7
B*
Kills:1,293
Deaths:681
KDR:1.899
Accuracy:26.055% C**
HSR:26.373% B*
Sirius SX12
B++
Kills:1,277
Deaths:395
KDR:3.233
Accuracy:27.710% B++
HSR:18.168% C+
Eridani SX5
C++
Kills:1,250
Deaths:345
KDR:3.623
Accuracy:27.242% C++
HSR:20.560% C++
Thanatos VE70
B**
Kills:1,245
Deaths:347
KDR:3.588
Accuracy:51.168% B**
HSR:14.378% C
NS-7 PDW
A++
Kills:1,225
Deaths:319
KDR:3.840
Accuracy:33.640% A++
HSR:24.735% B**
Pulsar C
B*
Kills:1,214
Deaths:386
KDR:3.145
Accuracy:28.972% B*
HSR:24.547% C*
Skorpios
A
Kills:1,182
Deaths:306
KDR:3.863
Accuracy:31.180% B*
HSR:31.303% A
MKV Suppressed
B*
Kills:1,167
Deaths:335
KDR:3.484
Accuracy:30.445% B*
HSR:18.166% C
Zenith VX-5
B
Kills:1,167
Deaths:508
KDR:2.297
Accuracy:25.473% C+
HSR:23.565% B
NS Baron G5
A+
Kills:1,161
Deaths:340
KDR:3.415
Accuracy:48.095% B+
HSR:21.016% A+
Eclipse VE3A
B**
Kills:1,161
Deaths:452
KDR:2.569
Accuracy:26.716% C+
HSR:25.237% B**
Solstice Burst
B*
Kills:1,161
Deaths:448
KDR:2.592
Accuracy:28.922% B+
HSR:29.888% B*
Phobos VX86
B++
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:66.480% B++
HSR:13.966% C
NSX Tengu
B**
Kills:267
Deaths:114
KDR:2.342
Accuracy:43.377% B**
HSR:28.090% B**
Chaos
B**
Kills:166
Deaths:78
KDR:2.128
Accuracy:53.219% C+
HSR:21.084% B**
NSX Tanto
B+
Kills:60
Deaths:18
KDR:3.333
Accuracy:29.399% B+
HSR:28.333% B+
Kills:27,962
Deaths (as Light Assault):9,729
Deaths (to Light Assaults):7,463
KDR:2.87409
Kill Difference:18,233
Playtime:169.084 hours
Usage:6%
Score:3.183m
Score/min:314
Accuracy (listed only):36.674%
HSR (listed only):23.322%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
M
Kills:1,490
Deaths:711
KDR:2.096
Accuracy:58.786% C+
HSR:41.074% M
VE-S Canis
A++
Kills:1,372
Deaths:375
KDR:3.659
Accuracy:30.449% B+
HSR:34.548% A++
Ghost
C++
Kills:1,304
Deaths:107
KDR:12.187
Accuracy:38.285% C+
HSR:69.785% C++
Sirius SX12
B++
Kills:1,277
Deaths:395
KDR:3.233
Accuracy:27.710% B++
HSR:18.168% C+
Eridani SX5
C++
Kills:1,250
Deaths:345
KDR:3.623
Accuracy:27.242% C++
HSR:20.560% C++
NS-7 PDW
A++
Kills:1,225
Deaths:319
KDR:3.840
Accuracy:33.640% A++
HSR:24.735% B**
Skorpios
A
Kills:1,182
Deaths:306
KDR:3.863
Accuracy:31.180% B*
HSR:31.303% A
Artemis VX26
B
Kills:1,173
Deaths:338
KDR:3.470
Accuracy:28.909% B
HSR:17.903% D
MKV Suppressed
B*
Kills:1,167
Deaths:335
KDR:3.484
Accuracy:30.445% B*
HSR:18.166% C
Nyx VX31
C*
Kills:1,166
Deaths:313
KDR:3.725
Accuracy:35.444% C*
HSR:24.357% D
NS-30 Vandal
B+
Kills:1,160
Deaths:306
KDR:3.791
Accuracy:35.191% B
HSR:31.293% B+
XM98
B++
Kills:1,160
Deaths:60
KDR:19.333
Accuracy:36.447% C+
HSR:80.776% B++
Phantom VA23
A+
Kills:1,160
Deaths:105
KDR:11.048
Accuracy:32.650% C
HSR:42.759% A+
Spiker
C**
Kills:1,160
Deaths:536
KDR:2.164
Accuracy:31.454% C**
HSR:20.431% C+
V10
B**
Kills:1,094
Deaths:45
KDR:24.311
Accuracy:36.833% C--
HSR:85.649% B**
Beamer VS3
A+
Kills:957
Deaths:484
KDR:1.977
Accuracy:37.652% A+
HSR:28.631% B*
NSX Tengu
B**
Kills:267
Deaths:114
KDR:2.342
Accuracy:43.377% B**
HSR:28.090% B**
VA39 Spectre
B*
Kills:146
Deaths:15
KDR:9.733
Accuracy:36.943% B*
HSR:48.630% B*
NS-AM8 Shortbow
A++
Kills:93
Deaths:41
KDR:2.268
Accuracy:52.328% D*
HSR:44.086% A++
Kills:19,803
Deaths (as Infiltrator):5,250
Deaths (to Infiltrators):6,382
KDR:3.772
Kill Difference:14,553
Playtime:458.508 hours
Usage:16%
Score:6.520m
Score/min:237
Accuracy (listed only):36.051%
HSR (listed only):37.418%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B**
Kills:1,791
Deaths:648
KDR:2.764
Accuracy:72.053% B**
HSR:16.750% C+
Pandora VX25
B++
Kills:1,780
Deaths:515
KDR:3.456
Accuracy:47.060% B++
HSR:17.809% B+
H-V45
A
Kills:1,584
Deaths:355
KDR:4.462
Accuracy:26.350% B+
HSR:30.745% A
CME
B**
Kills:1,401
Deaths:429
KDR:3.266
Accuracy:28.943% B+
HSR:29.479% B**
VE-S Canis
A++
Kills:1,372
Deaths:375
KDR:3.659
Accuracy:30.449% B+
HSR:34.548% A++
Corvus VA55
B*
Kills:1,331
Deaths:428
KDR:3.110
Accuracy:28.876% B*
HSR:23.967% C++
Sirius SX12
B++
Kills:1,277
Deaths:395
KDR:3.233
Accuracy:27.710% B++
HSR:18.168% C+
Equinox VE2
B+
Kills:1,252
Deaths:336
KDR:3.726
Accuracy:28.983% B+
HSR:22.524% C*
Eridani SX5
C++
Kills:1,250
Deaths:345
KDR:3.623
Accuracy:27.242% C++
HSR:20.560% C++
Thanatos VE70
B**
Kills:1,245
Deaths:347
KDR:3.588
Accuracy:51.168% B**
HSR:14.378% C
NS-7 PDW
A++
Kills:1,225
Deaths:319
KDR:3.840
Accuracy:33.640% A++
HSR:24.735% B**
Skorpios
A
Kills:1,182
Deaths:306
KDR:3.863
Accuracy:31.180% B*
HSR:31.303% A
Equinox VE2 Burst
C**
Kills:1,175
Deaths:371
KDR:3.167
Accuracy:28.808% C**
HSR:27.575% C+
MKV Suppressed
B*
Kills:1,167
Deaths:335
KDR:3.484
Accuracy:30.445% B*
HSR:18.166% C
Darkstar
B+
Kills:1,165
Deaths:312
KDR:3.734
Accuracy:23.256% D-
HSR:27.039% B+
Terminus VX-9
C+
Kills:1,162
Deaths:337
KDR:3.448
Accuracy:25.591% C+
HSR:26.764% C+
NS-11A
B++
Kills:1,162
Deaths:381
KDR:3.050
Accuracy:27.878% B++
HSR:24.785% B+
NS Baron G5
A+
Kills:1,161
Deaths:340
KDR:3.415
Accuracy:48.095% B+
HSR:21.016% A+
Pulsar VS1
B*
Kills:1,161
Deaths:283
KDR:4.102
Accuracy:25.580% B+
HSR:26.529% B*
Phobos VX86
B++
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:66.480% B++
HSR:13.966% C
NSX Tengu
B**
Kills:267
Deaths:114
KDR:2.342
Accuracy:43.377% B**
HSR:28.090% B**
Chaos
B**
Kills:166
Deaths:78
KDR:2.128
Accuracy:53.219% C+
HSR:21.084% B**
Kills:26,436
Deaths (as Combat Medic):7,819
Deaths (to Combat Medics):4,251
KDR:3.381
Kill Difference:18,617
Playtime:422.042 hours
Usage:15%
Score:8.067m
Score/min:319
Accuracy (listed only):36.654%
HSR (listed only):23.635%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B*
Kills:1,932
Deaths:810
KDR:2.385
Accuracy:27.193% B++
HSR:25.104% B*
Solstice VE3
A
Kills:1,882
Deaths:667
KDR:2.822
Accuracy:30.137% A
HSR:21.573% C**
Deimos VA29
B**
Kills:1,791
Deaths:648
KDR:2.764
Accuracy:72.053% B**
HSR:16.750% C+
Pandora VX25
B++
Kills:1,780
Deaths:515
KDR:3.456
Accuracy:47.060% B++
HSR:17.809% B+
NS-11C
A
Kills:1,552
Deaths:554
KDR:2.801
Accuracy:30.231% A
HSR:22.229% B+
Solstice SF
A*
Kills:1,497
Deaths:618
KDR:2.422
Accuracy:28.280% B*
HSR:28.991% A*
Eidolon VE33
A
Kills:1,330
Deaths:332
KDR:4.006
Accuracy:35.924% A
HSR:31.805% B*
VX6-7
B*
Kills:1,293
Deaths:681
KDR:1.899
Accuracy:26.055% C**
HSR:26.373% B*
VE-LR Obelisk
A*
Kills:1,271
Deaths:98
KDR:12.969
Accuracy:35.774% B+
HSR:51.928% A*
Thanatos VE70
B**
Kills:1,245
Deaths:347
KDR:3.588
Accuracy:51.168% B**
HSR:14.378% C
Pulsar C
B*
Kills:1,214
Deaths:386
KDR:3.145
Accuracy:28.972% B*
HSR:24.547% C*
Revenant
A*
Kills:1,171
Deaths:134
KDR:8.739
Accuracy:37.522% B++
HSR:45.773% A*
Zenith VX-5
B
Kills:1,167
Deaths:508
KDR:2.297
Accuracy:25.473% C+
HSR:23.565% B
NS Baron G5
A+
Kills:1,161
Deaths:340
KDR:3.415
Accuracy:48.095% B+
HSR:21.016% A+
Eclipse VE3A
B**
Kills:1,161
Deaths:452
KDR:2.569
Accuracy:26.716% C+
HSR:25.237% B**
Solstice Burst
B*
Kills:1,161
Deaths:448
KDR:2.592
Accuracy:28.922% B+
HSR:29.888% B*
Phobos VX86
B++
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:66.480% B++
HSR:13.966% C
Chaos
B**
Kills:166
Deaths:78
KDR:2.128
Accuracy:53.219% C+
HSR:21.084% B**
NSX Tanto
B+
Kills:60
Deaths:18
KDR:3.333
Accuracy:29.399% B+
HSR:28.333% B+
Kills:23,994
Deaths (as Engineer):8,104
Deaths (to Engineers):5,051
KDR:2.96076
Kill Difference:15,890
Playtime:409.147 hours
Usage:15%
Score:8.671m
Score/min:353
Accuracy (listed only):38.351%
HSR (listed only):25.808%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A
Kills:122
Deaths:26
KDR:4.692
Accuracy:54.173% A
HSR:6.557% B**
Comet VM2
A*
Kills:103
Deaths:26
KDR:3.962
Accuracy:54.019% B*
HSR:8.738% A*
Kills:225
Deaths (as MAX Suit):26
Deaths (to MAX Suits):2,297
KDR:8.65385
Kill Difference:199
Playtime:25.237 hours
Usage:1%
Score:0.446m
Score/min:295
Accuracy (listed only):54.096%
HSR (listed only):7.648%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 52,75052,33611,4854.557B+0.8028.422%B+27.776%C76.4C**N/A211685h9.1B*32B++
Orion VS54 4,9154,8661,2273.966A++0.2128.371%A+32.552%B**63.2AN/A20377h9.3B**32.9B
SVA-88 4,3984,3641,0014.36A0.6027.631%B*27.177%C*72.9B**N/A20559.9h9.3B**33.8B++
Frag Grenade 2,1802,14512145N/A2,141.2458.208%A++N/A975A*15.9B*30272.2h2.3A4A
Sticky Grenade 2,1282,11112111N/A2,107.2457.852%B+N/A1507.9B**12.1C+46091.4h1.5B*2.6B++
Serpent VE92 1,9551,9328102.385B**1.3827.193%B++25.104%B*37.4BN/A13051.7h10.5B++38.5B++
Solstice VE3 1,8931,8826672.822M++0.9430.137%A21.573%C**45.9A++N/A19041h9.9B**32.9B+
Flare VE6 1,8811,8735163.63A*0.1328.181%B**22.371%C69.4B**N/A21427h8B**28.5B*
Deimos VA29 1,7971,7916482.764A1.0072.053%B**16.75%C+45.3C+N/A19439.5h2.1B+2.9B+
Pandora VX25 1,7831,7805153.456A*0.3047.06%B++17.809%B+56.3B++N/A16731.6h3.1B**6.6B*
C-4 2,0781,6364943.312A0.4529.058%B+N/A185.9A*50.2A+13038.8h1.3B+4.4B++
H-V45 1,5871,5843554.462A++0.7026.35%B+30.745%A34.6C++N/A10245.8h10A37.9B*
NS-11C 1,5681,5525542.801A*0.9630.231%A22.229%B+51.2B**N/A14630.3h10.8B*35.7B*
Solstice SF 1,5201,4976182.422A+1.3428.28%B*28.991%A*44.7A+N/A11033.5h11.5C++40.5B+
NS-AM7 Archer 1,6411,4907112.096M**1.6658.786%C+41.074%M16A++1.6D9692.9h8.1B**13.8B**
Pulsar LSW 1,4831,4743763.92A*0.1629.336%B**24.491%C+86.7A+N/A28217h9B**30.5B*
Lasher X2 1,4451,4294103.485M**0.2834.598%A2.869%D49.3B*N/A15829h13.5A39B**
VX29 Polaris 1,4251,4123494.046A*0.2926.612%B+21.388%C65.4B*N/A19321.6h9.1B**34.1B++
CME 1,4071,4014293.266A*0.4928.943%B+29.479%B**42.5BN/A9633h9.8A33.8B*
VE-S Canis 1,3841,3723753.659A**0.1030.449%B+34.548%A++45.9C*N/A13229.9h9.5B++31.1B+
Corvus VA55 1,3421,3314283.11A**0.6528.876%B*23.967%C++39B+N/A9834.1h9.2A32B**
Eidolon VE33 1,3411,3303324.006A**0.2535.924%A31.805%B*35B+N/A9738h6.4B**18B**
Ghost 1,3081,30410712.187M*8.4338.285%C+69.785%C++41.8C++N/A14331.2h2B+5.3B
VX6-7 1,3051,2936811.899B+1.8626.055%C**26.373%B*37.7C++N/A17434.3h11.3B+43.5B+
Sirius SX12 1,2781,2773953.233A*0.5327.71%B++18.168%C+43.4B++N/A15929.4h10.7B**38.5B++
VE-LR Obelisk 1,2921,2719812.969S9.2135.774%B+51.928%A*31.2C+N/A10040.8h5.8B+16.3B+
Equinox VE2 1,2581,2523363.726A**0.0328.983%B+22.524%C*39.1B+N/A9332h9.5B**32.9B*
Eridani SX5 1,2541,2503453.623A*0.1427.242%C++20.56%C++25CN/A7650.1h9.9B++36.3B+
Thanatos VE70 1,2511,2453473.588M++0.1751.168%B**14.378%C59.9A++N/A19220.8h3A5.8B**
NS-7 PDW 1,2271,2253193.84M**0.0833.64%A++24.735%B**62.2A++N/A23819.7h9.7A28.9B**
Pulsar C 1,2281,2143863.145B**0.6228.972%B*24.547%C*54.7B**N/A20922.2h8.6B**29.7B*
NS-15M2 1,2171,2142165.62A*1.8629.663%B**22.323%C-78.8AN/A27715.4h8.8B**29.8B*
VE-H Maw 1,2061,1903863.083A0.6828.427%B+35.21%B**76.8B*1C**26715.5h8.3B*29.2B++
Skorpios 1,1981,1823063.863A+0.1031.18%B*31.303%A60.9B++N/A13719.4h9.5B*30.3B*
Equinox VE2 Burst 1,1811,1753713.167B++0.5928.808%C**27.575%C+39.4C+N/A9029.8h9.6B**33.5B++
Artemis VX26 1,1781,1733383.47A++0.2928.909%B17.903%D31.5C+N/A9537.2h10.5B++36.4B+
Ursa 1,1781,1712884.066M+0.3127.825%B*21.691%C58.8B++N/A19119.9h8.1B**29.1B*
Revenant 1,1851,1711348.739A++4.9837.522%B++45.773%A*49C++N/A10723.9h7.5C+20.1B+
MKV Suppressed 1,1681,1673353.484M++0.2830.445%B*18.166%C57.5B**N/A14320.3h10.6B*34.7B++
Zenith VX-5 1,1761,1675082.297B**1.4625.473%C+23.565%B37C++N/A9431.5h10.8B*42.3B+
Nyx VX31 1,1751,1663133.725B**0.0335.444%C*24.357%D36.9C+N/A10431.6h4.8B++13.5B+
Darkstar 1,1681,1653123.734A++0.0323.256%D-27.039%B+30.5DN/A7138.2h10.4B**44.8B
Terminus VX-9 1,1661,1623373.448B**0.3125.591%C+26.764%C+39.8C+N/A10329.2h9.3A36.3B++
NS-11A 1,1691,1623813.05A0.7127.878%B++24.785%B+49.2B*N/A12623.6h9.6A+34.5B**
NS Baron G5 1,1651,1613403.415M++0.3548.095%B+21.016%A+44B+N/A16126.4h3.2A6.6C++
Eclipse VE3A 1,1651,1614522.569B+1.1926.716%C+25.237%B**43C++N/A10227h10.3B++38.6B+
Solstice Burst 1,1721,1614482.592B*1.1728.922%B+29.888%B*49.2BN/A11523.6h11.1B++38.4B+
Pulsar VS1 1,1641,1612834.102M*0.3425.58%B+26.529%B*29.2C**N/A9739.7h10.3A40.3B*
NS-30 Vandal 1,1631,1603063.791A0.0335.191%B31.293%B+30.8CN/A7937.7h4.7B*13.3B++
S1 1,7181,1608001.45A2.3166.279%B**4.483%B**45A+21.6A43625.8h4.5B**6.8B**
XM98 1,1621,1606019.333S15.5736.447%C+80.776%B++36.3B+N/A10032h1.9B**5.3B++
Phantom VA23 1,1711,16010511.048S7.2932.65%C42.759%A+21.8DN/A5553.3h4.2B+12.9C*
Phobos VX86 1,1651,1604702.468B*1.2966.48%B++13.966%C36.9CN/A9231.4h2.1B++3.2B+
Spiker 1,1641,1605362.164A1.6031.454%C**20.431%C+31.1C+N/A8937.3h7.3B+23.3B++
V10 1,1031,0944524.311S20.5536.833%C--85.649%B**31.6C+N/A8934.6h1.8B*5B+
Nemesis VSH9 1,5171,0276341.62A++2.1465.7%B+4.576%B**24.1C**11.5C+18042.7h5.2A8A
Beamer VS3 9669574841.977A++1.7837.652%A+28.631%B*17.2C-N/A5755.7h7.7B+20.4B
NS Decimator 1,2329346041.546B+2.2154.571%D-4.604%A*35.5C+11.3D26926.3h3.7B++6.8B+
NS Decimator-B 1,2809214791.923C*1.8464.319%C+2.714%C*45.8C+17.9C+27820.1h4C+6.2C++
Anti-Vehicle Grenade 5815241524N/A520.2455.51%B+N/A524B++57C--36641h3.6B**6.5B**
NSX Naginata 3953941452.717A1.0423.973%B29.949%C**45.8C++N/A1528.6h9.2B*38.4B+
Proximity Mine 3813811233.098C0.6654.729%A+N/A105.8CN/A4033.6h1.4A+2.5A+
NSX Tengu 2702671142.342A1.4243.377%B**28.09%B**30.3CN/A788.8h11.1B+25.6B+
Tank Mine 3432281812.667S8.910.173%F--N/A456S230S00.5h0M++2.5A*
Lumine Edge 19619310,5900.018C3.747.22%F-15.544%C+0.2DN/A1782.6h1.6C21.7F-
Spear Anti-Vehicle Phalanx Turret 296189823.625A**19.8761.47%A++2.646%D65.2A++36.9A+5802.9h7.3B+11.9B*
Chaos 168166782.128B+1.6353.219%C+21.084%B**27.2D-N/A886.1h3.7B++7B+
VA39 Spectre 148146159.733S5.9736.943%B*48.63%B*22.8C+N/A1496.4h4.6B*12.5B*
MANA Anti-Vehicle Turret 253144542.667B1.0967.83%B++4.861%B+1440B*1090B+337770.1h10.5D15.5C*
Comet VM2 202122264.692S0.9354.173%A6.557%B**10C6.6A14012.2h28.5C-52.5C*
Comet VM2 186103263.962M**0.2054.019%B*8.738%A*8.4D6.8B**12112.2h33.4C61.8C++
MANA Anti-Personnel Turret 100100452.222N/A1.5425.615%UN/A1000UN/A3939400.1h20.4T*79.6T*
NS-AM8 Shortbow 10993412.268M1.4952.328%D*44.086%A++8C1.4D--2811.6h8.1B++15.5B++
Force-Blade 1028923,3650.004D3.765.291%F-15.73%A0.1DN/A01597.1h4.2D--79.6T*
NSX Tanto 6060183.333A*0.4329.399%B+28.333%B+42.9B+N/A2271.4h11.3B+38.6B
Rocklet Rifle 10851790.646C+3.1149.351%C-N/A19.6D21.9C4262.6h44C-89.2C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret37781h
Nano-Armor Kit81347,95821.1h
Nanite Revive Grenade02080.1h
NSX Amaterasu0750.1h
Spitfire Auto-Turret58851h
Restoration Kit527430.5h
Motion Spotter1919,66413.2h
Shield Recharging Field217,0982.7h
Ammunition Package259,6263.1h
Medical Kit77311,97011.8h
Anti-Infantry MANA Turret94230.6h
Medical Applicator97526,23140.1h
Hardlight Barrier3940.2h
VE-C Horizon01420h
Recon Detection Device12540.6h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.66s
Server spent 1.34s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.