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Director General Menace[0] Menace
NC BR 95

KDR: 6.1

Score: 7.7m

Last Seen: May 27th, 2020 3:05 AM
- OFFLINE - 9.4 hour(s)

Battle Rank 95 - New Conglomerate on Connery
Level Progress (to 96): 46%
Level 100 Progress: 41% 220h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS NC6A GODSAW NC6 Gauss SAW GD-22S NS-15MB NS-15M AE NS-15MP MGR-L1 Promise LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $15,933,987 MLG Score: 12737
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 18.1%MEDKIT per DEATH: 1.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.069%39.517%122810127317,4669.54948-3.45

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.879%1.809A++2.773M-1.119D*HEAD ++ (~23.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.40.665B+7.60.468B+16.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.518%81.873%0112821,16430023.88

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.269T*-4.318T*-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.21B**1.51B**1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.7m357.8%846 (50.8k)698 (41.9k)6.0995620,9523,4356.327895 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1283239831.129%38.082%118503:139

86% Heavy Assault9% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 10th, 2020 9:08 PMFeb 11th, 2020 12:45 AMMay 27th, 2020 12:39 AM (1d) (PST)May 27th, 2020 12:07 AM (1d) (PST)May 26th, 2020 11:05 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2902471,0431.8970.3110.7227.0340.06912737

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,37814,80962,5691141943422441,893

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
184.1h/7.7d 784 7,979 6,113 77.7k 400 760 762 14.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A+
Kills:7,401
Deaths:873
KDR:8.478
Accuracy:31.379% B
HSR:38.589% A+
NC6 Gauss SAW
A*
Kills:1,378
Deaths:173
KDR:7.965
Accuracy:31.421% A*
HSR:36.938% A*
GD-22S
A**
Kills:1,258
Deaths:170
KDR:7.400
Accuracy:31.177% A+
HSR:41.971% A**
NS-15MB
B++
Kills:1,230
Deaths:162
KDR:7.593
Accuracy:30.353% B+
HSR:39.106% B++
NS-15M AE
A++
Kills:1,198
Deaths:138
KDR:8.681
Accuracy:30.992% B*
HSR:43.322% A++
NS-15MP
B**
Kills:1,189
Deaths:139
KDR:8.554
Accuracy:31.220% B+
HSR:40.622% B**
MGR-L1 Promise
A*
Kills:1,181
Deaths:166
KDR:7.114
Accuracy:28.758% B*
HSR:41.067% A*
LA1 Anchor
A++
Kills:1,176
Deaths:187
KDR:6.289
Accuracy:29.988% B*
HSR:40.476% A++
Kills:16,011
Deaths (as Heavy Assault):2,008
Deaths (to Heavy Assaults):1,048
KDR:7.97361
Kill Difference:14,003
Playtime:158.069 hours
Usage:86%
Score:6.755m
Score/min:712
Accuracy (listed only):30.661%
HSR (listed only):40.261%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):405
KDR:0
Kill Difference:UNR
Playtime:7.661 hours
Usage:4%
Score:0.213m
Score/min:464
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4-AE Longshot
B**
Kills:1,164
Deaths:65
KDR:17.908
Accuracy:48.518% B**
HSR:81.873% C+
NS-357B Underboss
A
Kills:788
Deaths:362
KDR:2.177
Accuracy:48.745% B**
HSR:38.452% A
AF-4AE Cyclone
A++
Kills:667
Deaths:67
KDR:9.955
Accuracy:31.314% B+
HSR:39.280% A++
Kills:2,619
Deaths (as Infiltrator):494
Deaths (to Infiltrators):612
KDR:5.30162
Kill Difference:2,125
Playtime:16.941 hours
Usage:9%
Score:0.736m
Score/min:724
Accuracy (listed only):42.859%
HSR (listed only):53.202%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
A**
Kills:168
V. Kills:88 189%
Deaths:
KDR:
Accuracy:37.077% B**
KPH:46.500 A**
VKPH:24.400 A++
Kills:168 (168 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:88
Kill Difference:168
Playtime:3.612 hours
Usage:2%
Score:0.075m
Score/min:345
Piloting Accuracy:37.077%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B*
Kills:76
V. Kills:2 N/A
Deaths:
KDR:
Accuracy:60.306% B*
KPH:147.700 B++
VKPH:3.900 D-
M12 Kobalt-H
S
Kills:70
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:20.591% C
KPH:273.300 M
VKPH:15.600 S
Kills:146 (0 + 146)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:6
Kill Difference:146
Playtime:0.771 hours
Usage:0%
Score:0.028m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:20.591%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 7,4987,4018738.478M+2.3831.379%B38.589%A+171.7M++2.3A++56243.1h6.6C**21.1B++
NC6 Gauss SAW 1,4041,3781737.965S1.8731.421%A*36.938%A*151.4S2.9S4069.1h7.4B++23.5B*
GD-22S 1,2781,2581707.4M+1.3031.177%A+41.971%A**148S2.4S5058.5h8.2B**26.2B**
NS-15MB 1,2431,2301627.593S1.4930.353%B+39.106%B++153.8A*1.6A+3528h9.9B+32.6B+
NS-15M AE 1,2241,1981388.681M**2.5830.992%B*43.322%A++176.2M++3.8S4256.8h9.2B*29.6B*
NS-15MP 1,2141,1891398.554A*2.4531.22%B+40.622%B**172.3A**3.6S4256.9h9.4B++30.1B+
MGR-L1 Promise 1,2021,1811667.114S1.0128.758%B*41.067%A*140.6M++2.5M5878.4h9.6B**33.3B*
LA1 Anchor 1,1901,1761876.289A0.1929.988%B*40.476%A++141.7M++1.7A**3788.3h8.4B*27.9B++
EM4-AE Longshot 1,1661,1646517.908M**11.8148.518%B**81.873%C+114.1A**N/A44510.2h1.5B*3.2B*
NS-357B Underboss 7897883622.177B*3.9248.745%B**38.452%A97.3B*N/A3228.1h3B**6.1B*
AF-4AE Cyclone 675667679.955S3.8631.314%B+39.28%A++162.7A*2A*4624.1h7.5B*24.1B++
NS "Heatwave" Decimator 7815891055.61A*0.4963.186%C+1.528%C+80.7B**26.3C++4657.3h2.7B**4.2B*
Frag Grenade 3143081308N/A301.9051.101%B+N/A770B**15B++27130.4h2.5B**4.9B*
Mag-Cutter 2612423,4610.07A+6.0354.273%A*5.785%C+1.4B**N/A5168.4h1.9B++3.6B++
Vortek Rotary 2561681168U161.9037.077%B**N/A46.7A**24.4A++3453.6h31.7B**85.4B**
NC05 Jackhammer 162161256.44S0.3452.105%B*29.814%M*146.4M**N/A4441.1h5.3C10.2C*
AF-22 Crow 189121186.722U0.6271.166%B+N/A60.5M+34M+4542h4.5A+6.3A+
C85 Canister-H 7876176M+69.9060.306%B*6.579%D*152B*4D-5760.5h6.7C++11.2B+
M12 Kobalt-H 7470170A++63.9020.591%C12.857%D-233.3A*13.3M**6530.3h9.2A+44.5B*

Consumables
  Name Deaths Consumed Time Equipped
Aux Spitfire34720.3h
Spawn Beacon02390.1h
Aspis Anti-Aircraft Phalanx Turret0630h
AE Medical Applicator0760h
AE Nano-Armor Kit147,7390.5h
Medical Kit7294,67433.4h
Motion Spotter05820.3h
A30 Walker01010h

Check the help document for the dictionary if you want to learn more about words used here.


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