Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 9 (18,491)players online:
EmpressBSG (13)  atypick (7)  davinator791 (7)  Dobreyshiy (6)  larx_x (4)  TheJovster (2) 39
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (226 days). The data shown below may not be accurate.

Praetor Immortal MendicantDragon[] MendicantDragon
VS BR 84

KDR: 1.49

Score: 27m

Last Seen: Jul 11th, 2018 1:07 AM
- OFFLINE - 576.3 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Briggs
Level Progress (to 85): 77%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS NS Baron G5 C-4 Pandora VX25 Serpent VE92 Sirius SX12 Phobos VX86 Solstice SF Dual Photon Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MendicantDragon



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $605,484 MLG Score: 484
Fun Score: N/A
Cheeseburgers Flipped: 328TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.486%21.781%5123498822,4321.22640.266

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.954%0.471B+0.168C++-1.528FHEAD ++ (~10.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.287C*12.50.123C+40.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.589%2.276%242510172,153123412741.74332169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.279%0.228C++0.619B+-0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
178.3-0.107C+70.6-0.333C-107.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.649%1.933%145710151,50012559071.19427165%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.609%-0.609D-0.437C---0.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.5-1.031D*27.2-1.17D*51.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.166%1.132%114410181,14810638601.07895133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.299%-0.556D-0.82D--0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.639B+12.90.673B+29.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.561%62.071%114410181,5741753190.897889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.346%-0.07C+-0.332C-4.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.1-0.029C+3.5-0.105C+6.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.162%12.03%114610167,2571438575.04659

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.462%0.644B+-0.498D-0.16

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.433B3.70.242C++3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27m272.7%234 (14k)213 (12.8k)1.4927449,25032,9931.6649384 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022200325.592%15.316%39203:5124

36% Engineer21% Heavy Assault20% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 24th, 2013 5:30 AMOct 23rd, 2014 9:11 AMJul 16th, 2018 6:33 AM (220d) (PST)Jul 10th, 2018 9:42 PM (226d) (PST)Jul 10th, 2018 9:07 PM (226d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5581584000.3890.2600.0601.2330.063484

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,4909,50123,9892316474412,766

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2112.3h/88d 5,681 7,543 14,471 156.2k 2,815 5,000 8,022 70.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Ursa
B
Kills:1,164
Deaths:950
KDR:1.225
Accuracy:19.872% C-
HSR:26.117% B
VX29 Polaris
D
Kills:1,162
Deaths:828
KDR:1.403
Accuracy:20.412% D
HSR:17.040% D
Flare VE6
C-
Kills:1,157
Deaths:957
KDR:1.209
Accuracy:19.233% D
HSR:21.003% C-
Orion VS54
C++
Kills:1,154
Deaths:753
KDR:1.533
Accuracy:21.070% C++
HSR:25.737% C++
SVA-88
C++
Kills:1,151
Deaths:831
KDR:1.385
Accuracy:19.643% D
HSR:26.064% C++
Lasher X2
C*
Kills:613
Deaths:626
KDR:0.979
Accuracy:27.186% C*
HSR:1.468% D*
Pulsar LSW
C+
Kills:318
Deaths:197
KDR:1.614
Accuracy:20.163% C--
HSR:22.956% C+
NSX Naginata
C--
Kills:177
Deaths:139
KDR:1.273
Accuracy:16.817% D--
HSR:24.294% C--
Kills:6,896
Deaths (as Heavy Assault):5,281
Deaths (to Heavy Assaults):9,229
KDR:1.30581
Kill Difference:1,615
Playtime:442.117 hours
Usage:21%
Score:6.807m
Score/min:257
Accuracy (listed only):20.550%
HSR (listed only):20.585%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS Baron G5
B**
Kills:1,504
Deaths:941
KDR:1.598
Accuracy:53.729% B**
HSR:10.505% D-
Pandora VX25
C+
Kills:1,336
Deaths:947
KDR:1.411
Accuracy:38.738% C+
HSR:13.698% C
Serpent VE92
C--
Kills:1,298
Deaths:1,293
KDR:1.004
Accuracy:21.218% C--
HSR:13.945% D--
Sirius SX12
C+
Kills:1,271
Deaths:1,375
KDR:0.924
Accuracy:21.485% D
HSR:17.152% C+
Phobos VX86
D-
Kills:1,248
Deaths:1,181
KDR:1.057
Accuracy:48.969% D-
HSR:10.016% D--
Solstice SF
B+
Kills:1,241
Deaths:857
KDR:1.448
Accuracy:26.035% B+
HSR:5.479% F-
Nova
B+
Kills:1,186
Deaths:756
KDR:1.569
Accuracy:51.262% B+
HSR:12.732% C-
Deimos VA29
B+
Kills:1,172
Deaths:1,025
KDR:1.143
Accuracy:66.528% B+
HSR:14.164% C
Eridani SX5
C
Kills:1,161
Deaths:1,020
KDR:1.138
Accuracy:23.739% C--
HSR:17.054% C
Thanatos VE70
A+
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:52.956% A+
HSR:10.259% D*
VE-S Canis
B**
Kills:1,159
Deaths:568
KDR:2.040
Accuracy:34.038% B**
HSR:16.307% C-
Chaos
C+
Kills:1,155
Deaths:811
KDR:1.424
Accuracy:52.783% C+
HSR:11.169% D
Solstice VE3
B
Kills:1,154
Deaths:870
KDR:1.326
Accuracy:24.411% C**
HSR:21.491% B
Zenith VX-5
C-
Kills:1,151
Deaths:1,023
KDR:1.125
Accuracy:22.404% D
HSR:18.593% C-
NS-7 PDW
B+
Kills:1,150
Deaths:1,209
KDR:0.951
Accuracy:24.512% C+
HSR:20.261% B+
VX6-7
C+
Kills:1,145
Deaths:1,046
KDR:1.095
Accuracy:23.308% C+
HSR:17.380% D
Solstice Burst
C++
Kills:634
Deaths:458
KDR:1.384
Accuracy:22.689% D
HSR:24.763% C++
Eclipse VE3A
B++
Kills:617
Deaths:558
KDR:1.106
Accuracy:29.821% B++
HSR:16.370% D
NSX Tanto
C++
Kills:169
Deaths:138
KDR:1.225
Accuracy:20.678% D--
HSR:26.036% C++
Eridani SX5-AE
C
Kills:162
Deaths:110
KDR:1.473
Accuracy:26.577% D
HSR:22.222% C
NSX Tengu
C+
Kills:63
Deaths:61
KDR:1.033
Accuracy:36.094% C+
HSR:20.635% C+
NS-11C
B*
Kills:57
Deaths:55
KDR:1.036
Accuracy:27.874% B*
HSR:15.790% D
Kills:21,193
Deaths (as Light Assault):16,981
Deaths (to Light Assaults):6,114
KDR:1.24804
Kill Difference:4,212
Playtime:419.569 hours
Usage:20%
Score:6.339m
Score/min:252
Accuracy (listed only):34.084%
HSR (listed only):16.183%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
B**
Kills:1,504
Deaths:941
KDR:1.598
Accuracy:53.729% B**
HSR:10.505% D-
Pandora VX25
C+
Kills:1,336
Deaths:947
KDR:1.411
Accuracy:38.738% C+
HSR:13.698% C
Serpent VE92
C--
Kills:1,298
Deaths:1,293
KDR:1.004
Accuracy:21.218% C--
HSR:13.945% D--
Phobos VX86
D-
Kills:1,248
Deaths:1,181
KDR:1.057
Accuracy:48.969% D-
HSR:10.016% D--
Solstice SF
B+
Kills:1,241
Deaths:857
KDR:1.448
Accuracy:26.035% B+
HSR:5.479% F-
Nova
B+
Kills:1,186
Deaths:756
KDR:1.569
Accuracy:51.262% B+
HSR:12.732% C-
Deimos VA29
B+
Kills:1,172
Deaths:1,025
KDR:1.143
Accuracy:66.528% B+
HSR:14.164% C
Thanatos VE70
A+
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:52.956% A+
HSR:10.259% D*
VE-LR Obelisk
B**
Kills:1,159
Deaths:420
KDR:2.760
Accuracy:38.595% B**
HSR:41.674% B**
Chaos
C+
Kills:1,155
Deaths:811
KDR:1.424
Accuracy:52.783% C+
HSR:11.169% D
Solstice VE3
B
Kills:1,154
Deaths:870
KDR:1.326
Accuracy:24.411% C**
HSR:21.491% B
Zenith VX-5
C-
Kills:1,151
Deaths:1,023
KDR:1.125
Accuracy:22.404% D
HSR:18.593% C-
VX6-7
C+
Kills:1,145
Deaths:1,046
KDR:1.095
Accuracy:23.308% C+
HSR:17.380% D
Solstice Burst
C++
Kills:634
Deaths:458
KDR:1.384
Accuracy:22.689% D
HSR:24.763% C++
Eclipse VE3A
B++
Kills:617
Deaths:558
KDR:1.106
Accuracy:29.821% B++
HSR:16.370% D
Eidolon VE33
C-
Kills:223
Deaths:156
KDR:1.429
Accuracy:25.007% C-
HSR:21.973% C--
NSX Tanto
C++
Kills:169
Deaths:138
KDR:1.225
Accuracy:20.678% D--
HSR:26.036% C++
NS-11C
B*
Kills:57
Deaths:55
KDR:1.036
Accuracy:27.874% B*
HSR:15.790% D
Kills:17,609
Deaths (as Engineer):13,214
Deaths (to Engineers):6,810
KDR:1.3326
Kill Difference:4,395
Playtime:758.943 hours
Usage:36%
Score:7.784m
Score/min:171
Accuracy (listed only):35.945%
HSR (listed only):17.002%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:1,271
Deaths:1,375
KDR:0.924
Accuracy:21.485% D
HSR:17.152% C+
NS-30 Vandal
C+
Kills:1,218
Deaths:495
KDR:2.461
Accuracy:32.663% C+
HSR:23.563% C
Eridani SX5
C
Kills:1,161
Deaths:1,020
KDR:1.138
Accuracy:23.739% C--
HSR:17.054% C
Ghost
D-
Kills:1,160
Deaths:529
KDR:2.193
Accuracy:30.511% D*
HSR:58.621% D-
VE-S Canis
B**
Kills:1,159
Deaths:568
KDR:2.040
Accuracy:34.038% B**
HSR:16.307% C-
NS-7 PDW
B+
Kills:1,150
Deaths:1,209
KDR:0.951
Accuracy:24.512% C+
HSR:20.261% B+
Beamer VS3
C+
Kills:770
Deaths:853
KDR:0.903
Accuracy:27.757% C+
HSR:21.818% C+
Artemis VX26
B+
Kills:372
Deaths:293
KDR:1.270
Accuracy:26.544% C+
HSR:26.344% B+
NS-357 Underboss
A+
Kills:211
Deaths:295
KDR:0.715
Accuracy:40.144% B+
HSR:32.701% A+
V10
D*
Kills:199
Deaths:116
KDR:1.716
Accuracy:30.022% F
HSR:67.839% D*
Cerberus
C++
Kills:174
Deaths:212
KDR:0.821
Accuracy:32.391% C++
HSR:21.839% C+
NSX Tomoe
B+
Kills:172
Deaths:156
KDR:1.103
Accuracy:25.128% D-
HSR:41.279% B+
Eridani SX5-AE
C
Kills:162
Deaths:110
KDR:1.473
Accuracy:26.577% D
HSR:22.222% C
Parallax VX3
C
Kills:162
Deaths:61
KDR:2.656
Accuracy:29.769% D**
HSR:74.691% C
Spiker
C+
Kills:161
Deaths:209
KDR:0.770
Accuracy:28.585% C+
HSR:15.528% D
NS-AM7 Archer
C+
Kills:147
Deaths:291
KDR:0.505
Accuracy:57.828% C+
HSR:15.646% C+
Nyx VX31
C+
Kills:89
Deaths:73
KDR:1.219
Accuracy:24.520% F
HSR:28.090% C+
Manticore SX40
B++
Kills:79
Deaths:96
KDR:0.823
Accuracy:21.743% D*
HSR:26.582% B++
NS-61 Emissary
B*
Kills:72
Deaths:99
KDR:0.727
Accuracy:34.173% B*
HSR:18.056% C**
Soldier Soaker
B**
Kills:69
Deaths:53
KDR:1.302
Accuracy:35.706% C++
HSR:21.739% B**
NSX Tengu
C+
Kills:63
Deaths:61
KDR:1.033
Accuracy:36.094% C+
HSR:20.635% C+
NS CandyCannon 3000
C+
Kills:60
Deaths:116
KDR:0.517
Accuracy:30.267% C-
HSR:33.333% C+
Phaseshift VX-S
M++
Kills:53
Deaths:13
KDR:4.077
Accuracy:59.477% M++
HSR:77.359% C*
Kills:10,134
Deaths (as Infiltrator):8,303
Deaths (to Infiltrators):4,967
KDR:1.22052
Kill Difference:1,831
Playtime:416.444 hours
Usage:20%
Score:5.045m
Score/min:202
Accuracy (listed only):31.899%
HSR (listed only):31.246%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS Baron G5
B**
Kills:1,504
Deaths:941
KDR:1.598
Accuracy:53.729% B**
HSR:10.505% D-
Pandora VX25
C+
Kills:1,336
Deaths:947
KDR:1.411
Accuracy:38.738% C+
HSR:13.698% C
Sirius SX12
C+
Kills:1,271
Deaths:1,375
KDR:0.924
Accuracy:21.485% D
HSR:17.152% C+
Phobos VX86
D-
Kills:1,248
Deaths:1,181
KDR:1.057
Accuracy:48.969% D-
HSR:10.016% D--
Nova
B+
Kills:1,186
Deaths:756
KDR:1.569
Accuracy:51.262% B+
HSR:12.732% C-
Deimos VA29
B+
Kills:1,172
Deaths:1,025
KDR:1.143
Accuracy:66.528% B+
HSR:14.164% C
Eridani SX5
C
Kills:1,161
Deaths:1,020
KDR:1.138
Accuracy:23.739% C--
HSR:17.054% C
Thanatos VE70
A+
Kills:1,160
Deaths:679
KDR:1.708
Accuracy:52.956% A+
HSR:10.259% D*
VE-S Canis
B**
Kills:1,159
Deaths:568
KDR:2.040
Accuracy:34.038% B**
HSR:16.307% C-
Chaos
C+
Kills:1,155
Deaths:811
KDR:1.424
Accuracy:52.783% C+
HSR:11.169% D
NS-7 PDW
B+
Kills:1,150
Deaths:1,209
KDR:0.951
Accuracy:24.512% C+
HSR:20.261% B+
H-V45
C-
Kills:174
Deaths:185
KDR:0.941
Accuracy:21.585% C--
HSR:17.816% C-
Eridani SX5-AE
C
Kills:162
Deaths:110
KDR:1.473
Accuracy:26.577% D
HSR:22.222% C
NSX Tengu
C+
Kills:63
Deaths:61
KDR:1.033
Accuracy:36.094% C+
HSR:20.635% C+
Kills:13,901
Deaths (as Combat Medic):10,868
Deaths (to Combat Medics):3,747
KDR:1.27908
Kill Difference:3,033
Playtime:29.303 hours
Usage:1%
Score:0.412m
Score/min:234
Accuracy (listed only):39.499%
HSR (listed only):15.285%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C++
Kills:236
Deaths:121
KDR:1.950
Accuracy:14.150% D
HSR:20.339% C++
Quasar VM1
C+
Kills:226
Deaths:159
KDR:1.421
Accuracy:14.778% C+
HSR:17.699% C+
Blueshift VM5
D
Kills:178
Deaths:108
KDR:1.648
Accuracy:16.061% D
HSR:14.045% D*
Cosmos VM3
C++
Kills:166
Deaths:87
KDR:1.908
Accuracy:14.430% C
HSR:19.880% C++
NS-10 Burster
B*
Kills:66
Deaths:59
KDR:1.119
Accuracy:31.449% C*
HSR:9.091% B*
NS-10 Burster
B
Kills:64
Deaths:61
KDR:1.049
Accuracy:31.391% B
HSR:7.813% C++
Kills:936
Deaths (as MAX Suit):297.500
Deaths (to MAX Suits):1,586
KDR:3.14622
Kill Difference:638.500
Playtime:41.073 hours
Usage:2%
Score:0.578m
Score/min:234
Accuracy (listed only):20.376%
HSR (listed only):14.811%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:1,224
V. Kills:324 377%
Deaths:163
KDR:7.509
Accuracy:52.758% C++
KPH:54.700 C
VKPH:14.500 C
Hornet Missiles
B+
Kills:455
V. Kills:254 178%
Deaths:49
KDR:9.286
Accuracy:66.432% B+
KPH:60.600 C+
VKPH:33.800 C+
Maelstrom Turbo Laser
D
Kills:341
V. Kills:342 99%
Deaths:406
KDR:0.840
Accuracy:36.750% B**
KPH:5.600 D
VKPH:5.700 D
Saron Laser Cannon
C-
Kills:282
V. Kills:350 80%
Deaths:381
KDR:0.740
Accuracy:37.774% B**
KPH:5.200 D
VKPH:6.400 C-
Light PPA
C+
Kills:196
V. Kills:39 N/A
Deaths:104
KDR:1.885
Accuracy:40.592% C+
KPH:14.900 D--
VKPH:3 C+
Coyote Missiles
C
Kills:66
V. Kills:53 122%
Deaths:35
KDR:1.886
Accuracy:57.510% B+
KPH:20.700 D
VKPH:16.600 C
Antares LC
C-
Kills:64
V. Kills:58 108%
Deaths:81
KDR:0.790
Accuracy:29.260% C-
KPH:4.800 D--
VKPH:4.400 D--
Photon A2A Missile Pods
D
Kills:52
V. Kills:55 93%
Deaths:26
KDR:2
Accuracy:79.730% C+
KPH:17.900 D-
VKPH:19 D
Kills:2,680 (883 + 0)
Deaths:1,245
KDR:2.153
VKDR:1.185
Vehicle Kills:1,475
Kill Difference:1,435
Playtime:177.098 hours
Usage:8%
Score:1.254m
Score/min:118
Piloting Accuracy:29.260%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:438
V. Kills:408 107%
Deaths:109
KDR:4.018
Accuracy:38.769% C++
KPH:1,576,800 U
VKPH:1,468,800 U
L105 Zephyr
B
Kills:411
V. Kills:69 N/A
Deaths:39
KDR:10.539
Accuracy:43.985% C++
KPH:56.500 B
VKPH:9.500 C++
CAS30 Tank Buster
C-
Kills:110
V. Kills:164 67%
Deaths:215
KDR:0.512
Accuracy:45.310% C+
KPH:3.600 D
VKPH:5.400 C-
L-24R Spur
C+
Kills:101
V. Kills:36 273%
Deaths:73
KDR:1.384
Accuracy:39.056% C+
KPH:6.300 D*
VKPH:2.300 C+
AP30 Shredder
U
Kills:94
V. Kills:73 127%
Deaths:24
KDR:3.917
Accuracy:26.101% D*
KPH:338,400 U
VKPH:262,800 U
Dual-75 Duster
N/A
Kills:50
V. Kills:4 N/A
Deaths:6
KDR:8.333
Accuracy:26.198% N/A
KPH:34.800 N/A
VKPH:2.800 N/A
Kills:1,204 (211 + 993)
Deaths:466
KDR:2.584
VKDR:1.618
Vehicle Kills:754
Kill Difference:738
Playtime:54.974 hours
Usage:3%
Score:0.533m
Score/min:162
Piloting Accuracy:39.056%
Gunner Accuracy:26.198%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:349
V. Kills:260 134%
Deaths:56
KDR:6.232
Accuracy:46.522% D*
KPH:24.600 C
VKPH:18.300 C++
L100 Python HESH
C-
Kills:310
V. Kills:62 492%
Deaths:60
KDR:5.167
Accuracy:41.190% D-
KPH:32.900 D
VKPH:6.600 C-
L100 Python HEAT
D
Kills:261
V. Kills:107 242%
Deaths:55
KDR:4.745
Accuracy:33.159% F-
KPH:19.100 D
VKPH:7.800 D
Skyguard
C
Kills:165
V. Kills:176 93%
Deaths:59
KDR:2.797
Accuracy:33.383% B++
KPH:8.200 D-
VKPH:8.700 C
C75 Viper
B+
Kills:60
V. Kills:10 N/A
Deaths:4
KDR:15
Accuracy:28.954% D--
KPH:36.800 B+
VKPH:6.100 C
Kills:1,145 (1,145 + 0)
Deaths:234
KDR:4.893
VKDR:2.628
Vehicle Kills:615
Kill Difference:911
Playtime:59.074 hours
Usage:3%
Score:0.572m
Score/min:161
Driving Accuracy:28.954%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:252
V. Kills:249 101%
Deaths:90
KDR:2.800
Accuracy:48.005% D
KPH:14.800 D-
VKPH:14.600 C+
Saron HRB
D--
Kills:205
V. Kills:139 146%
Deaths:22
KDR:9.318
Accuracy:27.909% F-
KPH:12 D*
VKPH:8.100 D--
Supernova PC
D
Kills:103
V. Kills:41 245%
Deaths:34
KDR:3.029
Accuracy:36.147% D**
KPH:15.600 D
VKPH:6.200 D
Kills:560 (355 + 205)
Deaths:146
KDR:3.836
VKDR:2.938
Vehicle Kills:429
Kill Difference:414
Playtime:40.755 hours
Usage:2%
Score:0.359m
Score/min:147
Driving Accuracy:36.147%
Gunner Accuracy:27.909%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D*
Kills:55
V. Kills:23 229%
Deaths:163
KDR:0.337
Accuracy:27.778% F-
KPH:3.100 D*
VKPH:1.300 D*
Kills:55 (55 + 0)
Deaths:163
KDR:0.337
VKDR:0.141
Vehicle Kills:23
Kill Difference:108
Playtime:17.636 hours
Usage:1%
Score:0.017m
Score/min:16
Driving Accuracy:27.778%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS Baron G5 1,5131,5049411.598B++0.1153.729%B**10.505%D-45.6B++N/A14533h4.5C*8.3C++
C-4 2,6751,4858091.836B0.3427.841%B+N/A65.4C52.4A++64422.7h2D7.2C
Pandora VX25 1,3391,3369471.411C*0.0838.738%C+13.698%C32.2C+N/A8241.5h4.6C+11.9C++
Serpent VE92 1,3151,2981,2931.004C+0.4921.218%C--13.945%D--15.2DN/A4385.2h14.8C69.8C+
Sirius SX12 1,2831,2711,3750.924C+0.5721.485%D17.152%C+15.8DN/A4480.4h16.5C+76.9C+
Phobos VX86 1,2601,2481,1811.057C+0.4448.969%D-10.016%D--16.4D--N/A4276.1h2.9C--5.8C
Solstice SF 1,3031,2418571.448B+0.0426.035%B+5.479%F-23.2C*1.2A++6653.4h5.4B*20.8B**
Dual Photon Pods 1,5481,2241637.509C*6.0252.758%C++1.225%C+54.6C14.5C23722.4h19.7B+37.4B+
NS-30 Vandal 1,2331,2184952.461B+0.9732.663%C+23.563%C46.1BN/A10226.4h5.5C**17C*
Nova 1,1881,1867561.569C*0.0851.262%B+12.732%C-54.4B++N/A13521.8h3.7B+7.2B++
Deimos VA29 1,1951,1721,0251.143C+0.3566.528%B+14.164%C50.7B1B13323.1h2.7C4.1C++
Ursa 1,1831,1649501.225C+0.2719.872%C-26.117%B32.8C+N/A9235.5h11.3C++56.9C++
VX29 Polaris 1,1711,1628281.403C+0.0920.412%D17.04%D29.3C--N/A8339.7h11.4B+55.9C++
Eridani SX5 1,1761,1611,0201.138C+0.3523.739%C--17.054%C26.2CN/A8144.3h13.6C+57.1C+
Ghost 1,1671,1605292.193C+0.7030.511%D*58.621%D-22.1DN/A6052.6h2.8D9.2D-
Thanatos VE70 1,1641,1606791.708B**0.2252.956%A+10.259%D*49.4B**N/A14423.5h3.9B++7.4B*
VE-S Canis 1,1691,1595682.04B*0.5534.038%B**16.307%C-58.8B+N/A14519.7h10.4B+30.5B+
VE-LR Obelisk 1,1811,1594202.76B++1.2738.595%B**41.674%B**49.5B++N/A16523.4h6B+15.7B++
Flare VE6 1,1861,1579571.209C+0.2819.233%D21.003%C-27.8C-N/A13941.6h11.8C+61.3C+
Chaos 1,1681,1558111.424C+0.0752.783%C+11.169%D48.1C+N/A14324h4.2C+7.9C++
Orion VS54 1,1631,1547531.533C++0.0421.07%C++25.737%C++42.1B+N/A15827.4h13.4C+63.6C++
Solstice VE3 1,1691,1548701.326B*0.1724.411%C**21.491%B37.8AN/A14030.5h12.6B+51.4B
Zenith VX-5 1,1651,1511,0231.125C+0.3722.404%D18.593%C-28.1C+N/A7640.9h14.3C+64C+
SVA-88 1,1711,1518311.385C+0.1119.643%D26.064%C++34.6CN/A9533.3h13.4C-68.1C
NS-7 PDW 1,1591,1501,2090.951C++0.5424.512%C+20.261%B+31.1C**N/A9537h15.4C+62.8C*
VX6-7 1,1711,1451,0461.095C+0.4023.308%C+17.38%D28.6C+N/A8840.1h14.5C62.3C+
Beamer VS3 7857708530.903C*0.5927.757%C+21.818%C+28.6C++N/A9026.9h9C**32.4C++
Force-Blade 78569728,9330.024C+1.4741.709%B**7.604%C++0.5C+N/A21346.2h3.6D8.5B
Solstice Burst 6466344581.384C+0.1122.689%D24.763%C++34.3C+N/A8618.5h13.6C++59.9C+
Eclipse VE3A 6276175581.106C+0.3929.821%B++16.37%D32CN/A9519.3h15.5D--52C+
Lasher X2 6276136260.979C++0.5127.186%C*1.468%D*22.3CN/A5727.5h18.2B+67.1B+
Proximity Mine 5235235010.46A*8.9740.298%CN/A137.6BN/A4213.8h2.1C--5.1C+
Hornet Missiles 709455499.286B**7.7966.432%B+2.418%B++60.7C+33.9C+4027.5h9.1C**13.7B+
C150 Dalton 8464381094.018C2.5338.769%C++1.37%B+4380U4080U24211200.1h5.5D14.1C
S1 7974315720.753C++0.7447.35%D--1.856%D16.3D13.9C++24126.4h6.5C*13.7C+
Frag Grenade 4324301430N/A428.5134.727%D**N/A330.8D1.5D*9341.3h4.1C+11.8D
L105 Zephyr 4804113910.538C**9.0543.985%C++N/A56.3B9.5C++2007.3h6B13.7B+
Artemis VX26 3833722931.27C+0.2226.544%C+26.344%B+23.5C-N/A6115.8h16.5D**62.3D
L100 Python AP 609349566.232B+4.7446.522%D*1.433%D-24.6C18.3C++24914.2h7.3C+15.7C--
Maelstrom Turbo Laser 6833414060.84C0.6536.75%B**5.865%A*5.6D5.7D8560.4h171.6D467C
Pulsar LSW 3213181971.614C++0.1220.163%C--22.956%C+38.8C+N/A1398.2h12.2C*60.6C++
Lumine Edge 3173131,0750.291B++1.2032.395%B+21.406%B*4.3C+N/A1472.9h1.6C4.9B
L100 Python HESH 372310605.167C--3.6741.19%D-1.613%C+33D6.6C-1219.4h4C9.7D
Spear Anti-Vehicle Phalanx Turret 5092861915.053A13.5645.334%C++5.594%B++39.7C++31B*3847.2h9.5C+20.9C*
Saron Laser Cannon 6322823810.74C0.7537.774%B**3.546%B*5.2D6.4C-6854.3h202.6C--536.3C+
L100 Python HEAT 368261554.745C++3.2533.159%F-N/A19.1D7.8D10313.7h4.1B**12.4C++
Supernova FPC 501252902.8C1.3148.005%D3.968%B**14.7D-14.6C+18117.1h7.6D*15.9D*
Tank Mine 442239594.051B*2.5633.841%C+N/A99.6C+84.6B++10362.4h2.2C6.6C+
Cosmos VM3 2442361211.95C+0.4614.15%D20.339%C++23.8CN/A679.9h12.6B+88.9C++
Quasar VM1 2312261591.421C+0.0714.778%C+17.699%C+17.7CN/A7012.8h16.1C+109.2C++
Eidolon VE33 2332231561.429B0.0625.007%C-21.973%C--18.4CN/A6012.1h8.6B34.5C*
NS-357 Underboss 2162112950.715C0.7840.144%B+32.701%A+6.3D*N/A2633.5h5.5D--13.8C+
Saron HRB 344205229.318B*7.8327.909%F-1.951%B12D*8.1D--10317.1h15.2B**54.5C+
V10 2031991161.716D0.2230.022%F67.839%D*11.6D--N/A2917.2h2.7D9.1D*
Light PPA 2351961041.885C0.3940.592%C+1.531%B+15D--3C+7113.1h14.7C++36.2C++
MANA Anti-Vehicle Turret 4291881351.393D0.1050.288%D-3.191%C++1880C2410C++4460830.1h9.3B+18.4C**
Blueshift VM5 1801781081.648C0.1616.061%D14.045%D*19.6D-N/A639.1h15.9C++99C+
NSX Naginata 1771771391.273C+0.2216.817%D--24.294%C--43.2C++N/A1234.1h12.1C++72C+
H-V45 1801741850.941C+0.5521.585%C--17.816%C-20.2C-N/A808.6h14.1C+65.4C+
Cerberus 1741742120.821C+0.6732.391%C++21.839%C+14.4DN/A3712.1h7.7D-23.8C+
NSX Tomoe 1721721561.103C0.3925.128%D-41.279%B+30.7CN/A775.6h16.5C-65.7C--
NSX Tanto 1691691381.225C++0.2720.678%D--26.036%C++36.7C*N/A1004.6h14.7C+70.9C+
Lancer VS22 3671681231.366B*0.1356.594%DN/A14.1C++16.7B+17811.9h12.5B+22.2B+
Cosmos VM3 169166871.908C++0.4214.43%C19.88%C++22.4CN/A667.4h12.8B+88.5C++
Skyguard 341165592.797C+1.3033.383%B++3.03%B*8.2D-8.7C14020.2h200.9F601.9D
Eridani SX5-AE 1621621101.473C+0.0226.577%D22.222%C42.6CN/A1113.8h12.5C+47C+
Parallax VX3 167162612.656C+1.1629.769%D**74.691%C19.1C--N/A768.5h2.3C+7.7C-
Spiker 1661612090.77C0.7228.585%C+15.528%D19.6C--N/A648.2h11.3C39.5C
Nemesis VSH9 2781611601.006B+0.4959.713%C3.106%C*14.5C+10.5C++17311.1h7B+11.7B+
NS-AM7 Archer 3041472910.505C++0.9957.828%C+15.646%C+4D4.3B**4836.6h40.1D*69.3D*
CAS30 Tank Buster 2741102150.512C--0.9845.31%C+N/A3.6D5.4C-7130.3h84.5D186.5C
Supernova PC 144103343.029C1.5436.147%D**1.942%C15.6D6.2D1716.6h3.5B**9.8B+
NSX Masamune 2311011260.802C+0.6961.278%B+N/A16.8D-21.7B++2006h19.9D32.4C-
L-24R Spur 137101731.384D0.1139.056%C+3.96%A+6.4D*2.3C+2015.9h86.3D*221.1D*
AP30 Shredder 16794243.917C2.4226.101%D*2.128%C+940U730U4717900.1h72.3B++277.1C*
Nyx VX31 9089731.219C0.2724.52%F28.09%C+18.5D-N/A534.8h6.7C-27.5D*
Manticore SX40 8179960.823C+0.6721.743%D*26.582%B++32.9C++N/A862.4h6.3B++29.1C++
NS-61 Emissary 7472990.727C+0.7734.173%B*18.056%C**30C*N/A902.4h21.1D61.7C+
Rocklet Rifle 14869541.278B**0.2163.044%B**N/A40.6B**46.5A++6561.7h36.7C++58.3B+
Soldier Soaker 6969531.302C*0.1935.706%C++21.739%B**28.8DN/A1972.4h9.3F-26.1D
Coyote Missiles 11966351.886C0.3957.51%B+N/A20.6D16.6C2163.2h58.3D101.4C
NS-10 Burster 10666591.119C++0.3731.449%C*9.091%B*6.7B+4C++969.9h105.1B**334.2B*
Antares LC 12264810.79C-0.7029.26%C-4.688%A*4.8D--4.4D--9613.3h141.5C+483.5C+
NS-10 Burster 10364611.049C*0.4431.391%B7.813%C++6.7B+4.1B1019.6h105.6B*336.5B++
NSX Tengu 6363611.033C+0.4636.094%C+20.635%C+37.1C+N/A1501.7h12.9C*35.8C*
NS-R3 Swarm 12862740.838B*0.6567.644%B*N/A6.9C+7.3C++829h33.1C49C+
C75 Viper 7060415A*13.5128.954%D--1.667%C**37.5B+6.3C3901.6h7.9B**27.4B+
NS CandyCannon 3000 60601160.517C+0.9830.267%C-33.333%C+9.2DN/A316.5h5.1C+16.9C+
NS-11C 6057551.036C++0.4627.874%B*15.79%D20.4C1.1A++1542.8h18.4D66.1C++
M40 Fury-F 78551630.337D1.1627.778%F-N/A3.1D*1.3D*1617.6h15.8C56.9F-
Phaseshift VX-S 5553134.077B+2.5859.477%M++77.359%C*6.9D-N/A267.7h25.8T*43.3T*
Photon A2A Missile Pods 10752262D0.5179.73%C+N/A17.9D-19D2772.9h11.3D--14.2D*
Anti-Vehicle Grenade 7552152N/A50.5146.703%C--N/A260C--115C**18740.2h6.7C14.3C
A30 Walker 10151710.718D0.7720.74%C--N/A510U500U3370800.1h151.4C++730.2C+
Dual-75 Duster 545068.333C+6.8426.198%D**2%A++35.7D--2.9D901.4h7D26.7D**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit234010.7h
Motion Spotter112,4651.4h
Nano-Armor Kit246329,39328.5h
Flail Targeting Dart31601.1h
Anti-Vehicle MANA Turret446004.4h
Spawn Beacon124990.7h
Turret AI Module2610.2h
Cortium Silo01530.4h
Nanite Revive Grenade02710.1h
Medical Applicator17232,0125.1h
Deconstruction Tool02,5640.3h
Spear Anti-Vehicle Tower0720.3h
Spitfire Auto-Turret52380.3h
Rampart Wall01751.1h
Ammunition Package462,4581.8h
Anti-Infantry MANA Turret41060.6h
Nano-Repair Grenade01370h
Recon Detection Device101,2722.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.36s
Server spent 1.07s on queries, 0.71s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.