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Director General Menshir[MEDQ] Menshir
NC BR 98

KDR: 2.94

Score: 14.4m

Last Seen: Feb 10th, 2019 11:47 AM
- OFFLINE - 909.6 hour(s)

Battle Rank 98 - New Conglomerate on Cobalt
Level Progress (to 99): 64%
Level 100 Progress: 76% 128h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M1 EM6 NC6A GODSAW GD-22S NS-44B Commissioner EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,841,966 MLG Score: 9466
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 12.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.991%41.574%14133499137,6773.52352-0.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.116%2.522A**3.213M++-1.646FHEAD ++ (~24.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.713B++7.30.489B+14.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.893%11.529%244410214253211761.31988240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.837%1.553A+1.811A++0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.883B*7.30.814B++6.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.193%77.855%244210235,938100075.938

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.806%2.578A**0.702B++-0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.673B+1.70.47B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.434%29.293%244110249975300.131474

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.164A*2.938M+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.767B++2.10.573B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.4m146%581 (34.9k)471 (28.3k)2.939548,14916,3802.9964698 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1025428831.585%43.073%136001:5217

8% Combat Medic67% Heavy Assault18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 6th, 2014 1:28 PMFeb 25th, 2018 6:50 PMMar 10th, 2019 2:27 PM (10d) (PST)Feb 10th, 2019 8:35 AM (38d) (PST)Feb 10th, 2019 7:47 AM (38d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9883686201.5740.5350.6782.3410.0309466

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,29622,09737,199943241140228,262

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
509.9h/21.2d 933 20,739 12,074 71.6k 518 2,073 911 30.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:12,618
Deaths:2,680
KDR:4.708
Accuracy:34.945% A++
HSR:42.590% A*
NS-15M1
A*
Kills:1,825
Deaths:571
KDR:3.196
Accuracy:33.833% A*
HSR:39.781% A*
EM6
A*
Kills:1,376
Deaths:401
KDR:3.431
Accuracy:33.697% A*
HSR:37.282% A*
NC6A GODSAW
A**
Kills:1,336
Deaths:434
KDR:3.078
Accuracy:33.137% B++
HSR:44.087% A**
GD-22S
A*
Kills:1,218
Deaths:589
KDR:2.068
Accuracy:28.877% B**
HSR:38.259% A*
EM1
A*
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:32.385% A*
HSR:33.418% A++
MGR-L1 Promise
M*
Kills:1,181
Deaths:232
KDR:5.091
Accuracy:31.834% A+
HSR:49.534% M*
NSX Naginata
A++
Kills:1,176
Deaths:367
KDR:3.204
Accuracy:31.335% A++
HSR:40.561% A++
NS-15MB
A
Kills:1,168
Deaths:293
KDR:3.986
Accuracy:32.941% B**
HSR:43.408% A
NC6 Gauss SAW
M+
Kills:1,162
Deaths:419
KDR:2.773
Accuracy:30.034% A++
HSR:40.361% M+
NS-15M2
A**
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:32.743% A++
HSR:45.431% A**
NC6S Gauss SAW S
M++
Kills:1,153
Deaths:346
KDR:3.332
Accuracy:33.500% A++
HSR:46.054% M++
NS-15MG
A+
Kills:1,023
Deaths:164
KDR:6.238
Accuracy:35.068% A+
HSR:44.575% A
NC05 Jackhammer
M++
Kills:964
Deaths:284
KDR:3.394
Accuracy:64.072% A**
HSR:26.971% M++
Kills:28,545
Deaths (as Heavy Assault):7,536
Deaths (to Heavy Assaults):5,530
KDR:3.78782
Kill Difference:21,009
Playtime:342.501 hours
Usage:67%
Score:9.917m
Score/min:483
Accuracy (listed only):34.886%
HSR (listed only):40.879%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M+
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:33.710% A++
HSR:37.543% M+
Blitz GD-10
M**
Kills:729
Deaths:123
KDR:5.927
Accuracy:34.423% A*
HSR:39.232% M**
NS-7 PDW
A++
Kills:305
Deaths:123
KDR:2.480
Accuracy:33.130% A++
HSR:27.213% A+
NS-11C
A**
Kills:216
Deaths:57
KDR:3.789
Accuracy:32.990% A++
HSR:33.333% A**
AF-19 Mercenary
A**
Kills:216
Deaths:75
KDR:2.880
Accuracy:30.609% A++
HSR:35.185% A**
GD-66 Claw
M
Kills:99
Deaths:21
KDR:4.714
Accuracy:67.434% B++
HSR:29.293% M
Kills:2,729
Deaths (as Light Assault):723
Deaths (to Light Assaults):2,951
KDR:3.77455
Kill Difference:2,006
Playtime:7.721 hours
Usage:2%
Score:0.131m
Score/min:282
Accuracy (listed only):38.716%
HSR (listed only):33.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M*
Kills:1,165
Deaths:258
KDR:4.516
Accuracy:33.880% A++
HSR:43.777% M*
AF-4 Cyclone
M+
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:33.710% A++
HSR:37.543% M+
Carnage AR
A**
Kills:1,162
Deaths:443
KDR:2.623
Accuracy:32.751% A++
HSR:37.952% A**
Blitz GD-10
M**
Kills:729
Deaths:123
KDR:5.927
Accuracy:34.423% A*
HSR:39.232% M**
Reaper DMR
M
Kills:689
Deaths:202
KDR:3.411
Accuracy:35.834% A++
HSR:42.671% M
NS-7 PDW
A++
Kills:305
Deaths:123
KDR:2.480
Accuracy:33.130% A++
HSR:27.213% A+
NC1 Gauss Rifle
A++
Kills:192
Deaths:79
KDR:2.430
Accuracy:30.693% A+
HSR:33.854% A++
GD-66 Claw
M
Kills:99
Deaths:21
KDR:4.714
Accuracy:67.434% B++
HSR:29.293% M
GR-22AE
A*
Kills:71
Deaths:13
KDR:5.462
Accuracy:35.122% A+
HSR:42.254% A*
Kills:5,576
Deaths (as Combat Medic):1,586
Deaths (to Combat Medics):2,097
KDR:3.51576
Kill Difference:3,990
Playtime:41.944 hours
Usage:8%
Score:1.434m
Score/min:570
Accuracy (listed only):37.442%
HSR (listed only):37.088%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:5,709
Deaths:1,499
KDR:3.809
Accuracy:52.280% A*
HSR:77.579% B*
NS-44B Commissioner
A++
Kills:1,185
Deaths:847
KDR:1.399
Accuracy:58.088% A++
HSR:39.325% A++
AF-4 Cyclone
M+
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:33.710% A++
HSR:37.543% M+
Blitz GD-10
M**
Kills:729
Deaths:123
KDR:5.927
Accuracy:34.423% A*
HSR:39.232% M**
NS-357 Underboss
A*
Kills:709
Deaths:401
KDR:1.768
Accuracy:55.234% A*
HSR:38.223% A*
NSX Tomoe
A++
Kills:606
Deaths:260
KDR:2.331
Accuracy:34.405% B**
HSR:55.941% A++
NS-44 Commissioner
M*
Kills:417
Deaths:219
KDR:1.904
Accuracy:58.802% M
HSR:45.084% M*
NS-7 PDW
A++
Kills:305
Deaths:123
KDR:2.480
Accuracy:33.130% A++
HSR:27.213% A+
Impetus
M+
Kills:266
Deaths:93
KDR:2.860
Accuracy:51.845% M+
HSR:48.496% A**
NC14 Bolt Driver
A*
Kills:229
Deaths:54
KDR:4.241
Accuracy:50% A*
HSR:84.716% B**
LA3 Desperado
A**
Kills:164
Deaths:115
KDR:1.426
Accuracy:37.005% A+
HSR:33.537% A**
AF-18 Stalker
A*
Kills:164
Deaths:75
KDR:2.187
Accuracy:34.881% A+
HSR:34.756% A*
LA8 Rebel
A++
Kills:161
Deaths:130
KDR:1.238
Accuracy:44.965% A++
HSR:29.814% B**
AF-6 Shadow
A*
Kills:160
Deaths:71
KDR:2.254
Accuracy:48.917% A*
HSR:41.875% A++
NC4 Mag-Shot
B**
Kills:114
Deaths:58
KDR:1.966
Accuracy:34.536% B**
HSR:27.193% B**
Kills:12,082
Deaths (as Infiltrator):4,392
Deaths (to Infiltrators):2,745
KDR:2.75091
Kill Difference:7,690
Playtime:93.289 hours
Usage:18%
Score:2.528m
Score/min:452
Accuracy (listed only):44.148%
HSR (listed only):44.035%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
M*
Kills:241
Deaths:65
KDR:3.708
Accuracy:46.684% M*
HSR:42.739% M
NS-11C
A**
Kills:216
Deaths:57
KDR:3.789
Accuracy:32.990% A++
HSR:33.333% A**
AF-19 Mercenary
A**
Kills:216
Deaths:75
KDR:2.880
Accuracy:30.609% A++
HSR:35.185% A**
GD-66 Claw
M
Kills:99
Deaths:21
KDR:4.714
Accuracy:67.434% B++
HSR:29.293% M
Kills:772
Deaths (as Engineer):218
Deaths (to Engineers):2,009
KDR:3.54128
Kill Difference:554
Playtime:21.613 hours
Usage:4%
Score:0.392m
Score/min:302
Accuracy (listed only):44.429%
HSR (listed only):35.138%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:89
V. Kills:5 N/A
Deaths:3
KDR:29.667
Accuracy:62.647% A**
KPH:83 B**
VKPH:4.700 D
Kills:89 (0 + 89)
Deaths:3
KDR:29.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:86
Playtime:1.073 hours
Usage:0%
Score:0.015m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:62.647%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A++
Kills:112
V. Kills:4 N/A
Deaths:4
KDR:28
Accuracy:47.534% B**
KPH:145.500 A++
VKPH:5.200 C**
Enforcer ML85
B**
Kills:100
V. Kills:81 122%
Deaths:20
KDR:5
Accuracy:48.185% B*
KPH:29.100 B++
VKPH:23.600 B**
Kills:212 (0 + 212)
Deaths:24
KDR:8.833
VKDR:3.542
Vehicle Kills:85
Kill Difference:188
Playtime:4.209 hours
Usage:1%
Score:0.064m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:48.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:161
V. Kills:7 N/A
Deaths:11
KDR:14.636
Accuracy:51.770% C++
KPH:107.300 C+
VKPH:4.700 D
Enforcer ML65-H
B+
Kills:52
V. Kills:48 106%
Deaths:9
KDR:5.778
Accuracy:72.211% A++
KPH:36.500 C++
VKPH:33.700 B+
Kills:213 (0 + 213)
Deaths:20
KDR:10.650
VKDR:2.750
Vehicle Kills:55
Kill Difference:193
Playtime:2.928 hours
Usage:1%
Score:0.054m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:72.211%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 12,65212,6182,6804.708B**1.7734.945%A++42.59%A*136.6M*N/A32492.4h7.1A+20.3B**
SAS-R 5,7165,7091,4993.809B+0.8752.28%A*77.579%B*103.8M+N/A24555h1.7B**3.2B**
NS-15M1 1,8411,8255713.196A0.2633.833%A*39.781%A*108A**N/A27116.9h8.6A25.3B**
EM6 1,3891,3764013.431A0.4933.697%A*37.282%A*114.7M+1.1A++26912h7.5A22.3B*
NC6A GODSAW 1,3451,3364343.078B+0.1433.137%B++44.087%A**105.2A+N/A25912.7h6.1C**18.5B*
GD-22S 1,2261,2185892.068B+0.8728.877%B**38.259%A*67.7AN/A19518h8.1A28B*
NS-44B Commissioner 1,1901,1858471.399B+1.5458.088%A++39.325%A++113.9A++N/A28910.4h2.8B*4.9B*
EM1 1,1961,1854272.775A++0.1632.385%A*33.418%A++99.6MN/A23411.9h9.1B+28.2B*
MGR-L1 Promise 1,1891,1812325.091M++2.1531.834%A+49.534%M*157.5S1.1B+3777.5h7.8A+24.6B**
NSX Naginata 1,1881,1763673.204A++0.2631.335%A++40.561%A++125.1M++1.3A+2869.4h8.2B**26.3B*
NS-15MB 1,1761,1682933.986A++1.0532.941%B**43.408%A124.3A++N/A2789.4h8.4B**25.5B+
GR-22 1,1691,1652584.516A**1.5833.88%A++43.777%M*137.1SN/A5058.5h8.4A++24.9A
AF-4 Cyclone 1,1681,1643243.593A++0.6533.71%A++37.543%M+110.9M*N/A28910.5h7.6A22.6B*
Carnage AR 1,1681,1624432.623B**0.3232.751%A++37.952%A**95.2M++N/A22912.2h9.1A++27.7A
NC6 Gauss SAW 1,1681,1624192.773A+0.1730.034%A++40.361%M+88.7M+N/A26713.1h6.3B**20.9B*
NS-15M2 1,1681,1603293.526B**0.5932.743%A++45.431%A**110.5A**N/A27310.5h8.7A26.6B**
NC6S Gauss SAW S 1,1641,1533463.332A++0.3933.5%A++46.054%M++110.9A*1.1A25910.4h7.1A+21.3B*
NS-15MG 1,0291,0231646.238M3.3035.068%A+44.575%A162.4A**1B++4316.3h8.4B**24B+
NC05 Jackhammer 9699642843.394A*0.4564.072%A**26.971%M++139.7M**N/A3256.9h3.3A5.2B**
Mag-Cutter 75674016,0470.046B*2.8930.057%C++1.216%D-1.6B**N/A4468h2B+6.6B+
NS Decimator 1,1357333432.137A0.8066.843%B*3.138%B++61.6A++33.8A*38911.9h4.1B+6.2B++
Blitz GD-10 7307291235.927S2.9934.423%A*39.232%M**148.8SN/A4324.9h9.8B**28.4B**
Frag Grenade 7337231723N/A720.0647.401%C**N/A451.9C+6.3C11641.6h3.8C++8.1C**
NS-357 Underboss 7097094011.768B*1.1755.234%A*38.223%A*147.7M**N/A3984.8h2.9A5.3A
Reaper DMR 6966892023.411B++0.4735.834%A++42.671%M120.9S1.2A++3075.7h6.3A++17.5A
NSX Tomoe 6066062602.331B+0.6134.405%B**55.941%A++104.5M+N/A2415.8h9.5A27.6B**
NS-44 Commissioner 4174172191.904B**1.0458.802%M45.084%M*115.8M*N/A3183.6h2.7B**4.5A
NS-7 PDW 3053051232.48A*0.4633.13%A++27.213%A+101.7M**N/A2613h8.2A+24.7B**
Impetus 268266932.86B*0.0851.845%M+48.496%A**126.7M**1A++2822.1h3.3A6.4A
Warden 241241653.708M0.7746.684%M*42.739%M120.5SN/A3782h5.2A+11.2A
NC14 Bolt Driver 229229544.241A1.3050%A*84.716%B**88.1SN/A3112.6h1.6A+3.2A
NS-11C 216216573.789M*0.8532.99%A++33.333%A**108M**N/A3092h9A27.4B**
AF-19 Mercenary 217216752.88M0.0630.609%A++35.185%A**80M**N/A4512.7h8.1A26.6B*
NC1 Gauss Rifle 192192792.43B**0.5130.693%A+33.854%A++76.8M*N/A3572.5h7.7A++25.2A
LA3 Desperado 1651641151.426B++1.5137.005%A+33.537%A**86.3A*N/A2011.9h5.8A+15.7B**
AF-18 Stalker 164164752.187B*0.7534.881%A+34.756%A*102.5M**N/A2521.6h8.3A+23.9B**
C85 Canister-H 1681611114.636C++11.7051.77%C++14.286%B*107.3C+4.7D2761.5h4.4B*8.4B*
LA8 Rebel 1611611301.238B+1.7044.965%A++29.814%B**94.7M++N/A2271.7h4A8.9A
AF-6 Shadow 160160712.254B0.6948.917%A*41.875%A++133.3M**N/A3121.2h3.7A+7.5A
NC4 Mag-Shot 114114581.966A++0.9734.536%B**27.193%B**103.6SN/A4291.1h5.3B**15.3C*
C85 Canister 116112428B++25.0647.534%B**21.429%A*140A+5C*2880.8h5.3B++11B*
NS "Heatwave" Decimator 147103283.679B**0.7467.88%B++5.825%M**93.6A**40A*4041.1h3.1B**4.5B**
Enforcer ML85 181100205C++2.0648.185%B*1%D-29.4B++23.8B**2463.4h11.2B+23.1B**
GD-66 Claw 9999214.714M+1.7767.434%B++29.293%M123.8M**N/A3690.8h2.1B++3.1B+
L105 Zephyr 9489329.667A++26.7362.647%A**N/A80.9B*4.5D2351.1h4.8B*7.6B**
GR-22AE 7171135.462A**2.5235.122%A+42.254%A*177.5M**N/A5220.4h8.1A+23.1A
Enforcer ML65-H 1005295.778B+2.8472.211%A++1.923%C++37.1C++34.3B+3401.4h13.7B+19B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter173,3741.9h
Spawn Beacon27340.5h
Nano-Armor Kit2440,0413.1h
AE Nano-Armor Kit44,3960.3h
Nanite Revive Grenade02950.1h
Medical Kit2,53211,16762.8h
Medical Applicator12232,8172.3h
AE Medical Applicator64,5370.3h
Deconstruction Tool01000h
Recon Detection Device67491h
Ammunition Package21230.1h
Anti-Infantry MANA Turret0650.1h
A30 Walker01520h

Check the help document for the dictionary if you want to learn more about words used here.


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