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Director General Menshir[MEDQ] Menshir
NC BR 99

KDR: 2.97

Score: 15m

Last Seen: Oct 11th, 2019 4:44 PM
- OFFLINE - 241.4 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt - Outfit Leader of Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 12
Level Progress (to 100): 42%
Level 100 Progress: 80% 109h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M1 EM6 NC6A GODSAW NS-15MG GD-22S EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Menshir



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,115,935 MLG Score: 9685
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 12.2%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.109%41.647%142136118039,4483.58716-0.621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.969%2.499A**3.157M++-1.619FHEAD ++ (~24.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.712B++7.30.489B+14.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.893%11.529%236412124253321761.27628240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.837%1.544A+1.747A++0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.884B*7.30.816B++6.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.048%77.832%236212146,108104775.83381

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.752%2.588A**0.7B+-0.805

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.674B+1.70.472B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.208%30.089%2361121511378200.144501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.15A*2.892M+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.767B++2.10.574B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 12
15m146%588 (35.3k)477 (28.6k)2.9657850,18416,9213.0231799 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216446931.771%43.105%136901:5218

8% Combat Medic68% Heavy Assault18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 6th, 2014 1:28 PMFeb 25th, 2018 6:50 PMOct 18th, 2019 11:25 AM (3d) (PST)Oct 11th, 2019 2:19 PM (10d) (PST)Oct 11th, 2019 12:44 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9983716271.5940.5370.6872.3710.0309685

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,90622,23637,670963241142228,637

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
524.8h/21.9d 971 21,632 12,662 74.6k 536 2,131 936 31.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:13,207
Deaths:2,824
KDR:4.677
Accuracy:35.014% A++
HSR:42.637% A*
NS-15M1
A*
Kills:1,825
Deaths:571
KDR:3.196
Accuracy:33.833% A*
HSR:39.781% A*
EM6
A*
Kills:1,376
Deaths:401
KDR:3.431
Accuracy:33.697% A*
HSR:37.282% A*
NC6A GODSAW
A*
Kills:1,336
Deaths:434
KDR:3.078
Accuracy:33.137% B++
HSR:44.087% A*
NS-15MG
A++
Kills:1,244
Deaths:209
KDR:5.952
Accuracy:34.653% A++
HSR:44.936% A++
GD-22S
A*
Kills:1,218
Deaths:589
KDR:2.068
Accuracy:28.877% B**
HSR:38.259% A*
EM1
A*
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:32.385% A*
HSR:33.418% A++
MGR-L1 Promise
M*
Kills:1,181
Deaths:232
KDR:5.091
Accuracy:31.834% A+
HSR:49.534% M*
NSX Naginata
A++
Kills:1,176
Deaths:367
KDR:3.204
Accuracy:31.335% A++
HSR:40.561% A++
NC6 Gauss SAW
M
Kills:1,171
Deaths:420
KDR:2.788
Accuracy:30.039% A++
HSR:40.393% M
NS-15MB
A+
Kills:1,168
Deaths:293
KDR:3.986
Accuracy:32.941% B**
HSR:43.408% A+
NS-15M2
A**
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:32.743% A++
HSR:45.431% A**
NC6S Gauss SAW S
M++
Kills:1,153
Deaths:346
KDR:3.332
Accuracy:33.500% A++
HSR:46.054% M++
Kills:28,400
Deaths (as Heavy Assault):7,442
Deaths (to Heavy Assaults):5,711
KDR:3.81618
Kill Difference:20,958
Playtime:355.577 hours
Usage:68%
Score:10.468m
Score/min:491
Accuracy (listed only):32.615%
HSR (listed only):41.983%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M+
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:33.710% A++
HSR:37.543% M+
Blitz GD-10
M**
Kills:756
Deaths:132
KDR:5.727
Accuracy:34.530% A*
HSR:38.889% M**
AF-4AE Cyclone
A++
Kills:466
Deaths:85
KDR:5.482
Accuracy:36.597% A++
HSR:39.056% A++
NS-7 PDW
A+
Kills:305
Deaths:123
KDR:2.480
Accuracy:33.130% A+
HSR:27.213% A+
AF-19 Mercenary
A*
Kills:216
Deaths:75
KDR:2.880
Accuracy:30.609% A++
HSR:35.185% A*
NS-11C
A**
Kills:216
Deaths:57
KDR:3.789
Accuracy:32.990% A++
HSR:33.333% A**
GD-66 Claw
M+
Kills:113
Deaths:26
KDR:4.346
Accuracy:64.208% B+
HSR:30.089% M+
GD-7F
A**
Kills:74
Deaths:26
KDR:2.846
Accuracy:37.005% A**
HSR:27.027% A
Kills:3,310
Deaths (as Light Assault):848
Deaths (to Light Assaults):3,050
KDR:3.9033
Kill Difference:2,462
Playtime:8.070 hours
Usage:2%
Score:0.140m
Score/min:289
Accuracy (listed only):37.847%
HSR (listed only):33.542%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M*
Kills:1,165
Deaths:258
KDR:4.516
Accuracy:33.880% A++
HSR:43.777% M*
AF-4 Cyclone
M+
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:33.710% A++
HSR:37.543% M+
Carnage AR
A**
Kills:1,162
Deaths:443
KDR:2.623
Accuracy:32.751% A++
HSR:37.952% A**
Blitz GD-10
M**
Kills:756
Deaths:132
KDR:5.727
Accuracy:34.530% A*
HSR:38.889% M**
Reaper DMR
A**
Kills:689
Deaths:202
KDR:3.411
Accuracy:35.834% A*
HSR:42.671% A**
AF-4AE Cyclone
A++
Kills:466
Deaths:85
KDR:5.482
Accuracy:36.597% A++
HSR:39.056% A++
NS-7 PDW
A+
Kills:305
Deaths:123
KDR:2.480
Accuracy:33.130% A+
HSR:27.213% A+
NC1 Gauss Rifle
A++
Kills:192
Deaths:79
KDR:2.430
Accuracy:30.693% A+
HSR:33.854% A++
GD-66 Claw
M+
Kills:113
Deaths:26
KDR:4.346
Accuracy:64.208% B+
HSR:30.089% M+
GR-22AE
A*
Kills:71
Deaths:13
KDR:5.462
Accuracy:35.122% A+
HSR:42.254% A*
Kills:6,083
Deaths (as Combat Medic):1,685
Deaths (to Combat Medics):2,163
KDR:3.61009
Kill Difference:4,398
Playtime:41.944 hours
Usage:8%
Score:1.434m
Score/min:570
Accuracy (listed only):37.046%
HSR (listed only):37.330%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:5,879
Deaths:1,541
KDR:3.815
Accuracy:52.128% A*
HSR:77.564% B*
NS-44B Commissioner
A*
Kills:1,185
Deaths:847
KDR:1.399
Accuracy:58.088% A*
HSR:39.325% A++
AF-4 Cyclone
M+
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:33.710% A++
HSR:37.543% M+
NS-357 Underboss
A*
Kills:777
Deaths:440
KDR:1.766
Accuracy:55.223% A*
HSR:38.481% A*
Blitz GD-10
M**
Kills:756
Deaths:132
KDR:5.727
Accuracy:34.530% A*
HSR:38.889% M**
NSX Tomoe
A++
Kills:606
Deaths:260
KDR:2.331
Accuracy:34.405% B**
HSR:55.941% A++
NS-44 Commissioner
M*
Kills:485
Deaths:252
KDR:1.925
Accuracy:58.479% M
HSR:46.804% M*
AF-4AE Cyclone
A++
Kills:466
Deaths:85
KDR:5.482
Accuracy:36.597% A++
HSR:39.056% A++
NS-7 PDW
A+
Kills:305
Deaths:123
KDR:2.480
Accuracy:33.130% A+
HSR:27.213% A+
Impetus
M+
Kills:266
Deaths:93
KDR:2.860
Accuracy:51.845% M+
HSR:48.496% M
NC14 Bolt Driver
A*
Kills:229
Deaths:54
KDR:4.241
Accuracy:50% A*
HSR:84.716% B**
LA3 Desperado
A*
Kills:164
Deaths:115
KDR:1.426
Accuracy:37.005% A+
HSR:33.537% A*
AF-18 Stalker
A*
Kills:164
Deaths:75
KDR:2.187
Accuracy:34.881% A+
HSR:34.756% A*
LA8 Rebel
A++
Kills:161
Deaths:130
KDR:1.238
Accuracy:44.965% A++
HSR:29.814% B**
AF-6 Shadow
A**
Kills:160
Deaths:71
KDR:2.254
Accuracy:48.917% A**
HSR:41.875% A++
NC4 Mag-Shot
A
Kills:114
Deaths:58
KDR:1.966
Accuracy:34.536% B**
HSR:27.193% A
Kills:12,881
Deaths (as Infiltrator):4,600
Deaths (to Infiltrators):2,837
KDR:2.80022
Kill Difference:8,281
Playtime:94.730 hours
Usage:18%
Score:2.586m
Score/min:455
Accuracy (listed only):43.652%
HSR (listed only):43.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
M++
Kills:490
Deaths:113
KDR:4.336
Accuracy:45.764% M++
HSR:46.327% M++
AF-19 Mercenary
A*
Kills:216
Deaths:75
KDR:2.880
Accuracy:30.609% A++
HSR:35.185% A*
NS-11C
A**
Kills:216
Deaths:57
KDR:3.789
Accuracy:32.990% A++
HSR:33.333% A**
GD-66 Claw
M+
Kills:113
Deaths:26
KDR:4.346
Accuracy:64.208% B+
HSR:30.089% M+
GD-7F
A**
Kills:74
Deaths:26
KDR:2.846
Accuracy:37.005% A**
HSR:27.027% A
Kills:1,109
Deaths (as Engineer):297
Deaths (to Engineers):2,069
KDR:3.73401
Kill Difference:812
Playtime:21.613 hours
Usage:4%
Score:0.392m
Score/min:302
Accuracy (listed only):42.115%
HSR (listed only):34.392%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:89
V. Kills:5 N/A
Deaths:3
KDR:29.667
Accuracy:62.647% A**
KPH:83 B**
VKPH:4.700 D
Kills:89 (0 + 89)
Deaths:3
KDR:29.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:86
Playtime:1.073 hours
Usage:0%
Score:0.015m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:62.647%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A++
Kills:112
V. Kills:4 N/A
Deaths:4
KDR:28
Accuracy:47.534% B*
KPH:145.500 A++
VKPH:5.200 B
Enforcer ML85
A
Kills:100
V. Kills:81 122%
Deaths:20
KDR:5
Accuracy:48.185% B*
KPH:29.100 B++
VKPH:23.600 A
Kills:212 (0 + 212)
Deaths:24
KDR:8.833
VKDR:3.542
Vehicle Kills:85
Kill Difference:188
Playtime:4.209 hours
Usage:1%
Score:0.064m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:48.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:161
V. Kills:7 N/A
Deaths:11
KDR:14.636
Accuracy:51.770% C++
KPH:107.300 C++
VKPH:4.700 D
Enforcer ML65-H
B+
Kills:52
V. Kills:48 106%
Deaths:9
KDR:5.778
Accuracy:72.211% A++
KPH:36.500 C++
VKPH:33.700 B+
Kills:213 (0 + 213)
Deaths:20
KDR:10.650
VKDR:2.750
Vehicle Kills:55
Kill Difference:193
Playtime:2.928 hours
Usage:1%
Score:0.054m
Score/min:308
Driving Accuracy:N/A%
Gunner Accuracy:72.211%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,24413,2072,8244.677B*1.7135.014%A++42.637%A*137.3M++N/A32996.2h7.1A+20.4B**
SAS-R 5,8865,8791,5413.815B+0.8552.128%A*77.564%B*104.6M+N/A25056.2h1.7B**3.2B**
NS-15M1 1,8411,8255713.196A0.2333.833%A*39.781%A*108A**N/A27216.9h8.6A+25.3B**
EM6 1,3891,3764013.431B**0.4733.697%A*37.282%A*114.7M1.1A+27012h7.5A22.3B**
NC6A GODSAW 1,3451,3364343.078B+0.1133.137%B++44.087%A*105.2A+N/A26012.7h6.1C**18.5B*
NS-15MG 1,2511,2442095.952M**2.9934.653%A++44.936%A++159.5MN/A4177.8h8.5B*24.4B+
GD-22S 1,2261,2185892.068B0.9028.877%B**38.259%A*67.7AN/A19618h8.1A28B*
EM1 1,1961,1854272.775A++0.1932.385%A*33.418%A++99.6MN/A23411.9h9.1B+28.2B*
NS-44B Commissioner 1,1901,1858471.399C*1.5758.088%A*39.325%A++113.9A++N/A28910.4h2.8B*4.9B*
MGR-L1 Promise 1,1891,1812325.091M++2.1331.834%A+49.534%M*157.5S1.1B+3827.5h7.8A+24.6B**
NSX Naginata 1,1881,1763673.204A++0.2431.335%A++40.561%A++125.1M++1.3A2879.4h8.2B**26.3B*
NC6 Gauss SAW 1,1771,1714202.788A+0.1830.039%A++40.393%M88.7MN/A27113.2h6.3A20.9B*
NS-15MB 1,1761,1682933.986A++1.0232.941%B**43.408%A+124.3A++N/A2789.4h8.4B**25.5B*
GR-22 1,1691,1652584.516A*1.5533.88%A++43.777%M*137.1SN/A5068.5h8.4A++24.9A
AF-4 Cyclone 1,1681,1643243.593A++0.6333.71%A++37.543%M+110.9M++N/A29110.5h7.6A22.6B**
Carnage AR 1,1681,1624432.623B**0.3432.751%A++37.952%A**95.2M++N/A23012.2h9.1A++27.7A
NS-15M2 1,1681,1603293.526B**0.5632.743%A++45.431%A**110.5A*N/A27410.5h8.7B**26.6B**
NC6S Gauss SAW S 1,1641,1533463.332A+0.3733.5%A++46.054%M++110.9A**1.1A25910.4h7.1A+21.3B*
NC05 Jackhammer 9699642843.394A*0.4364.072%A**26.971%M+139.7M**N/A3266.9h3.3A5.2B**
NS-357 Underboss 7777774401.766B*1.2055.223%A*38.481%A*146.6M*N/A3965.3h2.9A5.2B**
Frag Grenade 7817681768N/A765.0347.25%C*N/A451.8C+7.6C+11851.7h3.7C*7.9B
Blitz GD-10 7577561325.727S2.7634.53%A*38.889%M**151.2SN/A4445h9.7A28.1B**
Mag-Cutter 77075316,5650.045B++2.9229.873%C++1.195%D-1.6A+N/A4482h2B+6.7C++
NS Decimator 1,1357333432.137A0.8366.843%B++3.138%B*61.6A+33.8A*39011.9h4.1B+6.2B++
Reaper DMR 6966892023.411B++0.4535.834%A*42.671%A**120.9M**1.2A++3075.7h6.3A++17.5A
NSX Tomoe 6066062602.331B+0.6334.405%B**55.941%A++104.5MN/A2415.8h9.5A27.6B**
Warden 4924901134.336M1.3745.764%M++46.327%M++144.1SN/A4223.4h5.1A+11.1A
NS-44 Commissioner 4854852521.925B**1.0458.479%M46.804%M*118.3M++N/A3244.1h2.6A4.5B**
AF-4AE Cyclone 467466855.482M**2.5236.597%A++39.056%A++179.2M++N/A5542.6h7.3B**19.9B**
NS-7 PDW 3053051232.48A*0.4933.13%A+27.213%A+101.7M**N/A2643h8.2A+24.7B**
Impetus 268266932.86B+0.1151.845%M+48.496%M126.7M**1A++2822.1h3.3A6.4A
NC14 Bolt Driver 229229544.241A+1.2850%A*84.716%B**88.1SN/A3122.6h1.6A+3.2A
AF-19 Mercenary 217216752.88M0.0930.609%A++35.185%A*80M**N/A4602.7h8.1A26.6B**
NS-11C 216216573.789M++0.8232.99%A++33.333%A**108M**N/A3122h9A27.4B**
NC1 Gauss Rifle 192192792.43A0.5430.693%A+33.854%A++76.8M*N/A3642.5h7.7A++25.2A
LA3 Desperado 1651641151.426B+1.5437.005%A+33.537%A*86.3A*N/A2031.9h5.8A15.7A
AF-18 Stalker 164164752.187B++0.7834.881%A+34.756%A*102.5M**N/A2531.6h8.3A+23.9B**
LA8 Rebel 1611611301.238B+1.7344.965%A++29.814%B**94.7M++N/A2271.7h4A8.9B**
C85 Canister-H 1681611114.636C**11.6751.77%C++14.286%B*107.3C++4.7D2771.5h4.4B*8.4B*
AF-6 Shadow 160160712.254C*0.7148.917%A**41.875%A++133.3M**N/A3131.2h3.7A+7.5A
NS "Heatwave" Decimator 209151423.595A0.6365.759%B+5.298%M*88.8A*34.1A3961.7h3B**4.6B**
NC4 Mag-Shot 114114581.966A++1.0034.536%B**27.193%A103.6SN/A4351.1h5.3B**15.3B*
GD-66 Claw 113113264.346M+1.3864.208%B+30.089%M+113M++N/A3451h2.1B++3.2B+
C85 Canister 116112428B++25.0347.534%B*21.429%A*140A++5C**2880.8h5.3B++11B*
Enforcer ML85 181100205C+2.0348.185%B*1%D-29.4B++23.8A2463.4h11.2B+23.1B*
L105 Zephyr 9489329.667A++26.7062.647%A**N/A80.9B**4.5D2351.1h4.8B*7.6B**
GD-7F 7474262.846A++0.1237.005%A**27.027%A105.7M*N/A5590.7h9.9B**26.6B**
GR-22AE 7171135.462A*2.5035.122%A+42.254%A*177.5M**N/A5220.4h8.1A+23.1A
Enforcer ML65-H 1005295.778B+2.8172.211%A++1.923%C++37.1C++34.3B+3401.4h13.7B+19B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2440,0413.1h
Nanite Revive Grenade02950.1h
Spawn Beacon27460.5h
Medical Applicator12232,8172.3h
Medical Kit2,59911,60364.3h
AE Nano-Armor Kit44,3960.3h
AE Medical Applicator64,5370.3h
Motion Spotter173,4041.9h
Deconstruction Tool01000h
Recon Detection Device67821.1h
Ammunition Package21230.1h
Anti-Infantry MANA Turret0650.1h
A30 Walker01520h

Check the help document for the dictionary if you want to learn more about words used here.


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