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Director General Menshir[MEDQ] Menshir
NC BR 96

KDR: 2.87

Score: 13.4m

Last Seen: Nov 9th, 2018 5:00 PM
- OFFLINE - 79.8 hour(s)

Battle Rank 96 - New Conglomerate on Cobalt - Outfit Leader of Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 13
Level Progress (to 97): 38%
Level 100 Progress: 71% 162h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor SAS-R NS-15M1 EM6 NC6A GODSAW GD-22S EM1 NS-44B Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Menshir



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,285,271 MLG Score: 9021
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 12.3%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.834%41.483%14043498035,3163.48731-0.617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.158%2.512A**3.254M*-1.715F-HEAD ++ (~24.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.70.711B++7.30.486B+14.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.893%11.529%255410104253081761.37987240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.837%1.559A+1.873A++0.448

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.882B*7.30.812B++6.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.926%77.39%255210125,35693965.70394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.711%2.531A**0.674B+-0.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.669B+1.70.467B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.434%29.293%255110139968800.143895

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.177A*2.988M+-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.768B++2.10.573B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Addicted to Medquits[MEDQ] Addicted to Medquits
NC outfit on Cobalt

Members: 13
13.4m146.9%568 (34.1k)460 (27.6k)2.8707544,37615,4582.9278796 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1014392331.342%43.014%134801:5317

9% Combat Medic67% Heavy Assault18% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 6th, 2014 1:28 PMFeb 25th, 2018 6:50 PMNov 10th, 2018 7:51 PM (2d) (PST)Nov 9th, 2018 2:05 PM (3d) (PST)Nov 9th, 2018 1:00 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9663646021.5290.5330.6582.2900.0309021

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
57,96521,82936,136923239137227,623

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
483.6h/20.2d 883 19,088 11,203 66.4k 497 1,955 857 28m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:11,493
Deaths:2,507
KDR:4.584
Accuracy:34.842% A*
HSR:42.609% A**
NS-15M1
A**
Kills:1,825
Deaths:571
KDR:3.196
Accuracy:33.833% A*
HSR:39.781% A**
EM6
A**
Kills:1,376
Deaths:401
KDR:3.431
Accuracy:33.697% A**
HSR:37.282% A*
NC6A GODSAW
M
Kills:1,336
Deaths:434
KDR:3.078
Accuracy:33.137% B*
HSR:44.087% M
GD-22S
A*
Kills:1,218
Deaths:589
KDR:2.068
Accuracy:28.877% A
HSR:38.259% A*
EM1
A*
Kills:1,185
Deaths:427
KDR:2.775
Accuracy:32.385% A*
HSR:33.418% A++
MGR-L1 Promise
M*
Kills:1,181
Deaths:232
KDR:5.091
Accuracy:31.834% A++
HSR:49.534% M*
NSX Naginata
A++
Kills:1,176
Deaths:367
KDR:3.204
Accuracy:31.335% A++
HSR:40.561% A++
NS-15MB
A
Kills:1,168
Deaths:293
KDR:3.986
Accuracy:32.941% B**
HSR:43.408% A
NC6 Gauss SAW
M+
Kills:1,162
Deaths:419
KDR:2.773
Accuracy:30.034% A++
HSR:40.361% M+
NS-15M2
M
Kills:1,160
Deaths:329
KDR:3.526
Accuracy:32.743% A++
HSR:45.431% M
NC6S Gauss SAW S
M++
Kills:1,153
Deaths:346
KDR:3.332
Accuracy:33.500% A*
HSR:46.054% M++
NC05 Jackhammer
M**
Kills:486
Deaths:170
KDR:2.859
Accuracy:66.509% M+
HSR:29.835% M**
NS-15MG
A++
Kills:283
Deaths:43
KDR:6.581
Accuracy:33.628% A+
HSR:46.997% A++
Kills:26,202
Deaths (as Heavy Assault):7,128
Deaths (to Heavy Assaults):5,228
KDR:3.67593
Kill Difference:19,074
Playtime:323.379 hours
Usage:67%
Score:9.155m
Score/min:472
Accuracy (listed only):34.950%
HSR (listed only):41.258%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M+
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:33.710% A++
HSR:37.543% M+
Blitz GD-10
M**
Kills:627
Deaths:104
KDR:6.029
Accuracy:34.279% A*
HSR:39.075% M**
NS-7 PDW
A++
Kills:305
Deaths:123
KDR:2.480
Accuracy:33.130% A++
HSR:27.213% A++
AF-19 Mercenary
A**
Kills:216
Deaths:75
KDR:2.880
Accuracy:30.609% A++
HSR:35.185% A**
NS-11C
M
Kills:216
Deaths:57
KDR:3.789
Accuracy:32.990% A++
HSR:33.333% M
GD-66 Claw
M
Kills:99
Deaths:21
KDR:4.714
Accuracy:67.434% B*
HSR:29.293% M
Kills:2,627
Deaths (as Light Assault):704
Deaths (to Light Assaults):2,794
KDR:3.73153
Kill Difference:1,923
Playtime:7.370 hours
Usage:2%
Score:0.122m
Score/min:275
Accuracy (listed only):38.692%
HSR (listed only):33.607%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
M**
Kills:1,165
Deaths:258
KDR:4.516
Accuracy:33.880% A*
HSR:43.777% M**
AF-4 Cyclone
M+
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:33.710% A++
HSR:37.543% M+
Carnage AR
M
Kills:1,162
Deaths:443
KDR:2.623
Accuracy:32.751% A++
HSR:37.952% M
Reaper DMR
M
Kills:689
Deaths:202
KDR:3.411
Accuracy:35.834% A*
HSR:42.671% M
Blitz GD-10
M**
Kills:627
Deaths:104
KDR:6.029
Accuracy:34.279% A*
HSR:39.075% M**
NS-7 PDW
A++
Kills:305
Deaths:123
KDR:2.480
Accuracy:33.130% A++
HSR:27.213% A++
NC1 Gauss Rifle
A*
Kills:192
Deaths:79
KDR:2.430
Accuracy:30.693% A++
HSR:33.854% A*
GD-66 Claw
M
Kills:99
Deaths:21
KDR:4.714
Accuracy:67.434% B*
HSR:29.293% M
GR-22AE
A*
Kills:71
Deaths:13
KDR:5.462
Accuracy:35.122% A+
HSR:42.254% A*
Kills:5,474
Deaths (as Combat Medic):1,567
Deaths (to Combat Medics):1,969
KDR:3.4933
Kill Difference:3,907
Playtime:41.939 hours
Usage:9%
Score:1.434m
Score/min:570
Accuracy (listed only):37.426%
HSR (listed only):37.070%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A*
Kills:5,127
Deaths:1,370
KDR:3.742
Accuracy:52.012% A*
HSR:77.063% B*
NS-44B Commissioner
A*
Kills:1,185
Deaths:847
KDR:1.399
Accuracy:58.088% A*
HSR:39.325% A++
AF-4 Cyclone
M+
Kills:1,164
Deaths:324
KDR:3.593
Accuracy:33.710% A++
HSR:37.543% M+
Blitz GD-10
M**
Kills:627
Deaths:104
KDR:6.029
Accuracy:34.279% A*
HSR:39.075% M**
NSX Tomoe
A++
Kills:606
Deaths:260
KDR:2.331
Accuracy:34.405% B**
HSR:55.941% A++
NS-44 Commissioner
M*
Kills:415
Deaths:218
KDR:1.904
Accuracy:59.245% M+
HSR:45.301% M*
NS-357 Underboss
A*
Kills:413
Deaths:272
KDR:1.518
Accuracy:55.301% A*
HSR:36.078% A*
NS-7 PDW
A++
Kills:305
Deaths:123
KDR:2.480
Accuracy:33.130% A++
HSR:27.213% A++
NC14 Bolt Driver
A*
Kills:229
Deaths:54
KDR:4.241
Accuracy:50% A*
HSR:84.716% B**
Impetus
M++
Kills:170
Deaths:70
KDR:2.429
Accuracy:52.372% M++
HSR:45.882% A*
AF-18 Stalker
A*
Kills:164
Deaths:75
KDR:2.187
Accuracy:34.881% A+
HSR:34.756% A*
LA3 Desperado
A*
Kills:164
Deaths:115
KDR:1.426
Accuracy:37.005% A+
HSR:33.537% A*
LA8 Rebel
A++
Kills:161
Deaths:130
KDR:1.238
Accuracy:44.965% A++
HSR:29.814% A
AF-6 Shadow
A**
Kills:160
Deaths:71
KDR:2.254
Accuracy:48.917% A**
HSR:41.875% A++
NC4 Mag-Shot
B**
Kills:114
Deaths:58
KDR:1.966
Accuracy:34.536% B**
HSR:27.193% B**
Kills:11,004
Deaths (as Infiltrator):4,091
Deaths (to Infiltrators):2,599
KDR:2.68981
Kill Difference:6,913
Playtime:87.216 hours
Usage:18%
Score:2.272m
Score/min:434
Accuracy (listed only):44.190%
HSR (listed only):43.687%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Warden
M*
Kills:241
Deaths:65
KDR:3.708
Accuracy:46.684% M*
HSR:42.739% M
AF-19 Mercenary
A**
Kills:216
Deaths:75
KDR:2.880
Accuracy:30.609% A++
HSR:35.185% A**
NS-11C
M
Kills:216
Deaths:57
KDR:3.789
Accuracy:32.990% A++
HSR:33.333% M
GD-66 Claw
M
Kills:99
Deaths:21
KDR:4.714
Accuracy:67.434% B*
HSR:29.293% M
Kills:772
Deaths (as Engineer):218
Deaths (to Engineers):1,906
KDR:3.54128
Kill Difference:554
Playtime:21.083 hours
Usage:4%
Score:0.373m
Score/min:295
Accuracy (listed only):44.429%
HSR (listed only):35.138%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A**
Kills:89
V. Kills:5 N/A
Deaths:3
KDR:29.667
Accuracy:62.647% A**
KPH:83 B**
VKPH:4.700 D
Kills:89 (0 + 89)
Deaths:3
KDR:29.667
VKDR:1.667
Vehicle Kills:5
Kill Difference:86
Playtime:1.073 hours
Usage:0%
Score:0.015m
Score/min:235
Piloting Accuracy:N/A%
Gunner Accuracy:62.647%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A++
Kills:112
V. Kills:4 N/A
Deaths:4
KDR:28
Accuracy:47.534% B**
KPH:145.500 A++
VKPH:5.200 C++
Enforcer ML85
B**
Kills:100
V. Kills:81 122%
Deaths:20
KDR:5
Accuracy:48.185% B*
KPH:29.100 B++
VKPH:23.600 B**
Kills:212 (0 + 212)
Deaths:24
KDR:8.833
VKDR:3.542
Vehicle Kills:85
Kill Difference:188
Playtime:4.209 hours
Usage:1%
Score:0.064m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:48.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C*
Kills:161
V. Kills:7 N/A
Deaths:11
KDR:14.636
Accuracy:51.770% C*
KPH:107.300 C+
VKPH:4.700 D
Enforcer ML65-H
B+
Kills:52
V. Kills:48 106%
Deaths:9
KDR:5.778
Accuracy:72.211% A++
KPH:36.500 C++
VKPH:33.700 B+
Kills:213 (0 + 213)
Deaths:20
KDR:10.650
VKDR:2.750
Vehicle Kills:55
Kill Difference:193
Playtime:2.928 hours
Usage:1%
Score:0.054m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:72.211%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 11,52311,4932,5074.584B**1.7134.842%A*42.609%A**132.9M*N/A31686.5h7.1A+20.4B**
SAS-R 5,1335,1271,3703.742C**0.8752.012%A*77.063%B*100.5M++N/A23151h1.7B**3.2B**
NS-15M1 1,8411,8255713.196A+0.3333.833%A*39.781%A**108MN/A27116.9h8.6A25.3B**
EM6 1,3891,3764013.431A0.5633.697%A**37.282%A*114.7M++1.1A++26912h7.5A+22.3B**
NC6A GODSAW 1,3451,3364343.078B0.2133.137%B*44.087%M105.2A++N/A25612.7h6.1C**18.5B**
GD-22S 1,2261,2185892.068B+0.8028.877%A38.259%A*67.7AN/A19318h8.1A28B**
EM1 1,1961,1854272.775A++0.1032.385%A*33.418%A++99.6A**N/A23211.9h9.1B+28.2B**
NS-44B Commissioner 1,1901,1858471.399B+1.4758.088%A*39.325%A++113.9A++N/A28910.4h2.8B*4.9B*
MGR-L1 Promise 1,1891,1812325.091M2.2231.834%A++49.534%M*157.5S1.1B++3737.5h7.8A+24.6B**
NSX Naginata 1,1881,1763673.204A++0.3331.335%A++40.561%A++125.1M**1.3B**2869.4h8.2B**26.3B*
NS-15MB 1,1761,1682933.986A+1.1232.941%B**43.408%A124.3A++N/A2789.4h8.4B**25.5B+
GR-22 1,1691,1652584.516A**1.6533.88%A*43.777%M**137.1SN/A5048.5h8.4A++24.9A
AF-4 Cyclone 1,1681,1643243.593A++0.7233.71%A++37.543%M+110.9M**N/A28710.5h7.6B**22.6B*
Carnage AR 1,1681,1624432.623B**0.2532.751%A++37.952%M95.2M*N/A22912.2h9.1A++27.7A
NC6 Gauss SAW 1,1681,1624192.773A+0.1030.034%A++40.361%M+88.7M++N/A26213.1h6.3B**20.9B**
NS-15M2 1,1681,1603293.526B**0.6632.743%A++45.431%M110.5MN/A27210.5h8.7A26.6B**
NC6S Gauss SAW S 1,1641,1533463.332A++0.4633.5%A*46.054%M++110.9M+1.1A+25910.4h7.1A+21.3B*
NS Decimator 1,1357333432.137A+0.7366.843%B*3.138%B+61.6A++33.8A*38811.9h4.1B+6.2B++
Reaper DMR 6966892023.411B++0.5435.834%A*42.671%M120.9S1.2A*3065.7h6.3A++17.5A
Mag-Cutter 69568015,3280.044B*2.8329.215%C++N/A1.5B**N/A4447.5h2B+6.9B+
Frag Grenade 6736651665N/A662.1346.593%C++N/A415.6C5C-11381.6h3.9C+8.3C*
Blitz GD-10 6286271046.029S3.1634.279%A*39.075%M**149.3SN/A4394.2h9.8A28.5B**
NSX Tomoe 6066062602.331B0.5434.405%B**55.941%A++104.5M+N/A2415.8h9.5A27.6B**
NC05 Jackhammer 4884861702.859A+0.0166.509%M+29.835%M**108M+N/A2764.5h3.5B**5.2B**
NS-44 Commissioner 4154152181.904B**0.9759.245%M+45.301%M*118.6M**N/A3163.5h2.6A4.5B**
NS-357 Underboss 4134132721.518B+1.3555.301%A*36.078%A*125.2M++N/A3273.3h2.9A5.3B**
NS-7 PDW 3053051232.48A++0.3933.13%A++27.213%A++101.7M**N/A2603h8.2A+24.7B**
NS-15MG 284283436.581A*3.7133.628%A+46.997%A++166.5M++N/A3571.7h8.5B**25.2B+
Warden 241241653.708M+0.8446.684%M*42.739%M120.5SN/A3752h5.2A11.2A
NC14 Bolt Driver 229229544.241A+1.3750%A*84.716%B**88.1SN/A3062.6h1.6A+3.2A
AF-19 Mercenary 217216752.88M0.0130.609%A++35.185%A**80SN/A4372.7h8.1A26.6B**
NS-11C 216216573.789M*0.9232.99%A++33.333%M108SN/A3042h9A27.4B**
NC1 Gauss Rifle 192192792.43A0.4430.693%A++33.854%A*76.8M**N/A3482.5h7.7A++25.2A
Impetus 171170702.429B+0.4452.372%M++45.882%A*113.3M**N/A2521.5h3.4A6.6A
AF-18 Stalker 164164752.187B*0.6834.881%A+34.756%A*102.5M*N/A2521.6h8.3A+23.9B**
LA3 Desperado 1651641151.426B+1.4437.005%A+33.537%A*86.3A*N/A2001.9h5.8A+15.7B+
C85 Canister-H 1681611114.636C++11.7751.77%C*14.286%B*107.3C+4.7D2711.5h4.4B++8.4B*
LA8 Rebel 1611611301.238B+1.6344.965%A++29.814%A94.7M*N/A2261.7h4A8.9C**
AF-6 Shadow 160160712.254C**0.6248.917%A**41.875%A++133.3M**N/A3121.2h3.7A+7.5A
NC4 Mag-Shot 114114581.966A++0.9034.536%B**27.193%B**103.6SN/A4161.1h5.3B++15.3C*
C85 Canister 116112428B++25.1347.534%B**21.429%A*140A++5C++2880.8h5.3B++11B*
Enforcer ML85 181100205C++2.1348.185%B*1%D-29.4B++23.8B**2463.4h11.2B+23.1B*
GD-66 Claw 9999214.714M+1.8467.434%B*29.293%M123.8M**N/A3620.8h2.1B++3.1B++
L105 Zephyr 9489329.667A++26.8062.647%A**N/A80.9B**4.5D2351.1h4.8B*7.6B**
GR-22AE 7171135.462A**2.5935.122%A+42.254%A*177.5SN/A5110.4h8.1A++23.1A
Enforcer ML65-H 1005295.778B+2.9172.211%A++1.923%C++37.1C*34.3B+3401.4h13.7B+19B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter173,3741.9h
Spawn Beacon26960.5h
Nano-Armor Kit2440,0413.1h
AE Nano-Armor Kit01,0360.1h
Nanite Revive Grenade02950.1h
Medical Kit2,38610,32859.4h
Medical Applicator12232,8172.3h
Deconstruction Tool01000h
AE Medical Applicator64,5370.3h
Recon Detection Device03380.5h
Anti-Infantry MANA Turret0610.1h
Ammunition Package21110.1h
A30 Walker01520h

Check the help document for the dictionary if you want to learn more about words used here.


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