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Legate MenstralMan[NlPL] MenstralMan
VS BR 71

KDR: 3.19

Score: 5.5m

Last Seen: Dec 7th, 2018 8:50 AM
- OFFLINE - 76.3 hour(s)

Battle Rank 71 - Vanu Sovereignty on Briggs - Outfit Member of PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Briggs

Members: 24
Level Progress (to 72): 36%
Level 100 Progress: 29% 800h
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 VE-LR Obelisk Light PPA Saron Laser Cannon Solstice SF L100 Python HEAT Pulsar VS1 Comet VM2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,054,593 MLG Score: 843
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.535%21.904%537610162,1641.820021.367

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.576%0.625B+0.182C++-0.434C--HEAD ++ (~9.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.401B10.70.239C++33

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.174%1.067%716310191,3121875977.01604219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.117%-0.871D---0.487D0.957

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.60.214C++36.60.303C*88.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.168%0.357%621210205611652613.4214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.925%1.079B**-1.444D**-0.366

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.30.608B+7.50.373C**6.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.042%9.403%517310195531343774.0963146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.896%-0.016C+1.313A-0.319

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.571B+18.20.535B+32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.692%64.832%5174101865418953.44211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.714%0.155C++-0.198C0.695

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.131C++30.027C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.813%26.061%5171102116510411.57143

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.045D*2.323A*-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.3-0.005C+3.80.212C++9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Briggs

Members: 24
5.5m264.9%278 (16.7k)247 (14.8k)3.186858,8692,7834.0291171 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102266126.932%12.876%34708:000

7% Combat Medic15% Engineer22% Heavy Assault15% Infiltrator34% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2013 1:32 PMJan 31st, 2018 12:20 AMDec 9th, 2018 4:24 PM (15h) (PST)Dec 7th, 2018 5:58 AM (3d) (PST)Dec 7th, 2018 4:50 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
751956560.3970.1250.0511.3390.108843

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,0335,70739,326247380614,836

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
372h/15.5d 2,344 1,142 3,093 29.9k 318 689 2,412 16.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:665
Deaths:334
KDR:1.991
Accuracy:20.642% C+
HSR:21.353% C-
Lasher X2
D
Kills:251
Deaths:158
KDR:1.589
Accuracy:19.856% D
HSR:2.390% D-
Kills:916
Deaths (as Heavy Assault):492
Deaths (to Heavy Assaults):591
KDR:1.86179
Kill Difference:424
Playtime:81.431 hours
Usage:22%
Score:1.336m
Score/min:273
Accuracy (listed only):20.249%
HSR (listed only):11.872%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
C**
Kills:559
Deaths:129
KDR:4.333
Accuracy:33.922% C**
HSR:30.948% C+
Solstice SF
B+
Kills:434
Deaths:259
KDR:1.676
Accuracy:24.910% C*
HSR:20.277% B+
Solstice VE3
C+
Kills:238
Deaths:163
KDR:1.460
Accuracy:22.070% C+
HSR:13.866% D--
Thanatos VE70
A*
Kills:165
Deaths:105
KDR:1.571
Accuracy:28.813% D*
HSR:26.061% A*
Kills:1,396
Deaths (as Engineer):656
Deaths (to Engineers):649
KDR:2.12805
Kill Difference:740
Playtime:56.647 hours
Usage:15%
Score:0.852m
Score/min:251
Accuracy (listed only):27.428%
HSR (listed only):22.788%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:434
Deaths:259
KDR:1.676
Accuracy:24.910% C*
HSR:20.277% B+
Solstice VE3
C+
Kills:238
Deaths:163
KDR:1.460
Accuracy:22.070% C+
HSR:13.866% D--
Thanatos VE70
A*
Kills:165
Deaths:105
KDR:1.571
Accuracy:28.813% D*
HSR:26.061% A*
Kills:837
Deaths (as Light Assault):527
Deaths (to Light Assaults):614
KDR:1.58824
Kill Difference:310
Playtime:125.238 hours
Usage:34%
Score:1.587m
Score/min:211
Accuracy (listed only):25.264%
HSR (listed only):20.068%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:287
Deaths:65
KDR:4.415
Accuracy:42.146% B+
HSR:60.976% D
NS-61 Emissary
B+
Kills:217
Deaths:129
KDR:1.682
Accuracy:31.073% B+
HSR:13.364% D
NSX Daimyo
C*
Kills:131
Deaths:53
KDR:2.472
Accuracy:36.280% D
HSR:94.657% C*
XM98
B+
Kills:131
Deaths:30
KDR:4.367
Accuracy:41.177% B+
HSR:68.702% D
VA39 Spectre
C
Kills:105
Deaths:39
KDR:2.692
Accuracy:30.303% C
HSR:33.333% C-
NS-44 Commissioner
D
Kills:102
Deaths:101
KDR:1.010
Accuracy:28.931% D
HSR:17.647% D
Kills:973
Deaths (as Infiltrator):417
Deaths (to Infiltrators):436
KDR:2.33333
Kill Difference:556
Playtime:55.177 hours
Usage:15%
Score:0.622m
Score/min:188
Accuracy (listed only):34.985%
HSR (listed only):48.113%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B*
Kills:383
Deaths:194
KDR:1.974
Accuracy:27.952% B*
HSR:20.627% C+
Thanatos VE70
A*
Kills:165
Deaths:105
KDR:1.571
Accuracy:28.813% D*
HSR:26.061% A*
Kills:548
Deaths (as Combat Medic):299
Deaths (to Combat Medics):240
KDR:1.83278
Kill Difference:249
Playtime:26.549 hours
Usage:7%
Score:0.484m
Score/min:304
Accuracy (listed only):28.383%
HSR (listed only):23.344%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:321
Deaths:156
KDR:2.058
Accuracy:42.603% C+
HSR:2.181% D--
Comet VM2
C
Kills:277
Deaths:152
KDR:1.822
Accuracy:42.964% C
HSR:3.610% C
Kills:598
Deaths (as MAX Suit):154
Deaths (to MAX Suits):55
KDR:3.88312
Kill Difference:444
Playtime:29.949 hours
Usage:8%
Score:0.638m
Score/min:355
Accuracy (listed only):42.783%
HSR (listed only):2.895%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:546
V. Kills:68 N/A
Deaths:101
KDR:5.406
Accuracy:44.788% B+
KPH:37.100 C
VKPH:4.600 B+
Saron Laser Cannon
C**
Kills:494
V. Kills:323 152%
Deaths:199
KDR:2.482
Accuracy:25.630% D--
KPH:15.200 C**
VKPH:9.900 C++
Dual Photon Pods
B**
Kills:272
V. Kills:36 N/A
Deaths:18
KDR:15.111
Accuracy:62.081% B**
KPH:94.400 B
VKPH:12.500 C-
Hornet Missiles
C
Kills:174
V. Kills:107 161%
Deaths:25
KDR:6.960
Accuracy:59.917% C
KPH:42.600 C
VKPH:26.200 C-
Photon A2A Missile Pods
D-
Kills:105
V. Kills:120 87%
Deaths:33
KDR:3.182
Accuracy:81.672% C**
KPH:17.400 D--
VKPH:19.900 D-
Kills:1,591 (1,040 + 0)
Deaths:376
KDR:4.231
VKDR:1.739
Vehicle Kills:654
Kill Difference:1,215
Playtime:60.269 hours
Usage:16%
Score:0.652m
Score/min:180
Piloting Accuracy:25.630%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B+
Kills:92
V. Kills:38 236%
Deaths:3
KDR:30.667
Accuracy:46.169% B+
KPH:32.200 D
VKPH:13.300 B+
Kills:92 (0 + 92)
Deaths:3
KDR:30.667
VKDR:12.667
Vehicle Kills:38
Kill Difference:89
Playtime:2.854 hours
Usage:1%
Score:0.032m
Score/min:189
Piloting Accuracy:N/A%
Gunner Accuracy:46.169%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:411
V. Kills:149 274%
Deaths:26
KDR:15.808
Accuracy:56.679% B+
KPH:52.600 A++
VKPH:19.100 A++
C75 Viper
A++
Kills:150
V. Kills:63 234%
Deaths:20
KDR:7.500
Accuracy:48.405% B**
KPH:34.200 C**
VKPH:14.400 A++
Kills:561 (561 + 0)
Deaths:46
KDR:12.196
VKDR:4.609
Vehicle Kills:212
Kill Difference:515
Playtime:12.194 hours
Usage:3%
Score:0.205m
Score/min:280
Driving Accuracy:48.405%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:227
V. Kills:141 160%
Deaths:24
KDR:9.458
Accuracy:40.415% C
KPH:22.500 C+
VKPH:14 C
Supernova PC
B+
Kills:83
V. Kills:35 231%
Deaths:11
KDR:7.545
Accuracy:48.282% C+
KPH:22.600 C++
VKPH:9.500 B+
Kills:310 (83 + 227)
Deaths:35
KDR:8.857
VKDR:5.029
Vehicle Kills:176
Kill Difference:275
Playtime:13.756 hours
Usage:4%
Score:0.178m
Score/min:215
Driving Accuracy:48.282%
Gunner Accuracy:40.415%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M*
Kills:234
V. Kills:20 N/A
Deaths:4
KDR:58.500
Accuracy:30.749% A+
KPH:188.500 B*
VKPH:16.100 M*
Proton II PPA-H
A
Kills:121
V. Kills:14 N/A
Deaths:4
KDR:30.250
Accuracy:54.940% A*
KPH:93.700 C++
VKPH:10.800 A
Kills:355 (0 + 355)
Deaths:8
KDR:44.375
VKDR:4.250
Vehicle Kills:34
Kill Difference:347
Playtime:2.533 hours
Usage:1%
Score:0.053m
Score/min:349
Driving Accuracy:N/A%
Gunner Accuracy:54.940%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6766653341.991B+1.2020.642%C+21.353%C-24.1CN/A8127.6h12.5C**60.6C++
VE-LR Obelisk 5745591294.333A+1.1533.922%C**30.948%C+38.3C*1B8514.6h5.1B++15B++
Light PPA 6145461015.406C++2.2244.788%B+1.465%C**37.1C4.6B+14214.7h12.8C*28.7B
Saron Laser Cannon 8174941992.482C**0.7025.63%D--1.012%D-15.2C**9.9C++14332.5h73.3B*286.1B++
Solstice SF 4514342591.676B++1.5124.91%C*20.277%B+14.3CN/A3630.3h13.2C+53C*
L100 Python HEAT 5604112615.808M12.6256.679%B+N/A52.7A++19.1A++3147.8h5B+8.9B++
Pulsar VS1 3893831941.974B**1.2127.952%B*20.627%C+27.8C*N/A10413.8h12.5B++44.6B*
Comet VM2 5473211562.058A+1.1342.603%C+2.181%D--11.3C+8A++9928.3h25.3C+59.5C+
Ghost 288287654.415B+1.2342.146%B+60.976%D31.2CN/A819.2h2.5C5.9C*
Comet VM2 4662771521.822B**1.3642.964%C3.61%C10.1C6.9B**7927.3h28.4C+66C++
Dual Photon Pods 3082721815.111A11.9262.081%B**N/A93.8C**12.4C-3392.9h17.8B+28.6B++
Lasher X2 2602511581.589B**1.6019.856%D2.39%D-17.6DN/A4814.3h19.9C++100.4C+
Solstice VE3 2442381631.46B**1.7322.07%C+13.866%D--7.8DN/A2830.5h17.1C+77.5C+
M12 Kobalt-H 254234458.5A*55.3130.749%A+20.513%B*195B**16.7M**4211.2h18.2C59.3B+
Saron HRB 368227249.458B**6.2740.415%C1.322%C22.5C+14C22110.1h21.3C*52.7C++
NS-61 Emissary 2192171291.682A1.5031.073%B+13.364%D37.4B+N/A975.8h12.6C**40.4B+
Nemesis VSH9 3361861021.824A*1.3658.845%C--N/A18.6C*15B++21210h7.9C*13.4C++
Hornet Missiles 281174256.96B+3.7759.917%CN/A42.4C26.1C-3014.1h10C*16.7C**
Thanatos VE70 1661651051.571B++1.6228.813%D*26.061%A*26.6C+N/A836.2h3.8B*13.3C++
C75 Viper 213150207.5B++4.3148.405%B**N/A34.1C**14.3A++2194.4h14.2C+29.3B+
NSX Daimyo 131131532.472C+0.7136.28%D94.657%C*29.8DN/A964.4h2.7C+7.4C
XM98 134131304.367A1.1841.177%B+68.702%D32B+N/A924.1h2.4C*5.8B+
Proton II PPA-H 135121430.25A+27.0654.94%A*N/A93.1C++10.8A2781.3h16.3D**29.7C++
C-4 178116176.824M**3.6427.443%B+N/A128.9B**68.9M11270.9h1.1B*4.1B++
Proximity Mine 114114129.5A++6.3134.615%D-N/A126.7C++N/A4400.9h2.3D*6.6D*
Photon A2A Missile Pods 225105333.182C0.0081.672%C**N/A17.5D--20D-3136h9.7C--11.8C-
VA39 Spectre 106105392.692B*0.4930.303%C33.333%C-20.2C+N/A615.2h5.5B18.2C**
NS-44 Commissioner 1101021011.01C++2.1828.931%D17.647%D13.1D1A+517.8h5.1D-17.5D
Rocklet Rifle 17499333S0.1952.509%C+N/A34.1B+25.9C++2892.9h29.1B++55.4B+
Tank Mine 13997616.167S12.9840.31%B+N/A242.5M+105A+21760.4h1.6B+4A
L105 Zephyr 13092330.667M27.4846.169%B+1.087%C**31.7D13.1B+1892.9h10.5F-22.7D-
Supernova PC 11883117.545C**4.3648.282%C+N/A22.4C++9.5B+1993.7h6.1C12.6C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02180.3h
Motion Spotter39500.6h
Restoration Kit141700.3h
Nanite Revive Grenade01150h
Medical Applicator2311,2191h
Spawn Beacon54300.3h
Nano-Armor Kit3774,3894.8h
Recon Detection Device13220.6h
Ammunition Package33880.1h

Check the help document for the dictionary if you want to learn more about words used here.


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