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Legate MenstralMan[NlPL] MenstralMan
VS BR 74

KDR: 3.23

Score: 6.1m

Last Seen: Feb 8th, 2019 10:50 PM
- OFFLINE - 223.4 hour(s)

Battle Rank 74 - Vanu Sovereignty on Briggs - Outfit Member of PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Briggs

Members: 21
Level Progress (to 75): 11%
Level 100 Progress: 32% 769h
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 VE-LR Obelisk Saron Laser Cannon Light PPA Pulsar VS1 L100 Python HEAT Solstice SF Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,067,103 MLG Score: 853
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.219%22.315%563610162,5051.839211.392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.611%0.808B++0.242C++-0.545DHEAD ++ (~9.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.80.429B10.80.245C++32

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.299%0.997%811310191,6052036987.9064230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.052%-0.864D---0.552D0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.50.212C++37.10.301C*89.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.916%0.313%635210206401823023.49727211%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.478%1.075B**-1.48F-0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.70.644B+7.10.431B6.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.932%8.116%590310196531434794.56643136%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.192%0.072C+0.95B*-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.611B+170.569B+29

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.082%64.276%5904101871121363.32243

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.76%0.309C*-0.188C0.683

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.197C++2.90.075C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.387%25.137%5901102118311511.57759

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.049D*2.296A*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.8-0.006C+3.80.212C++9.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PICKEL RICK[NlPL] PICKEL RICK
VS outfit on Briggs

Members: 21
6.1m266.3%277 (16.6k)245 (14.7k)3.2313310,1273,1344.0813774 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS102276827.072%12.61%34107:560

8% Combat Medic16% Engineer21% Heavy Assault16% Infiltrator33% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 14th, 2013 1:32 PMJan 31st, 2018 12:20 AMFeb 17th, 2019 4:08 AM (20h) (PST)Feb 8th, 2019 8:25 PM (9d) (PST)Feb 8th, 2019 6:50 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
756926640.4080.1260.0511.3770.109853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,3905,54239,848248383714,720

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
414.1h/17.3d 2,664 1,277 3,435 34.2k 343 753 2,720 18.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:729
Deaths:368
KDR:1.981
Accuracy:21.066% C+
HSR:22.085% C
Lasher X2
D
Kills:251
Deaths:158
KDR:1.589
Accuracy:19.856% D
HSR:2.390% D-
Kills:980
Deaths (as Heavy Assault):526
Deaths (to Heavy Assaults):690
KDR:1.86312
Kill Difference:454
Playtime:85.908 hours
Usage:21%
Score:1.399m
Score/min:271
Accuracy (listed only):20.461%
HSR (listed only):12.238%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B
Kills:667
Deaths:161
KDR:4.143
Accuracy:34.810% B
HSR:31.184% C+
Solstice SF
B+
Kills:459
Deaths:290
KDR:1.583
Accuracy:24.785% C++
HSR:20.044% B+
Solstice VE3
C+
Kills:238
Deaths:163
KDR:1.460
Accuracy:22.070% C+
HSR:13.866% D--
Thanatos VE70
A++
Kills:183
Deaths:112
KDR:1.634
Accuracy:29.387% D--
HSR:25.137% A++
Kills:1,547
Deaths (as Engineer):726
Deaths (to Engineers):709
KDR:2.13085
Kill Difference:821
Playtime:65.467 hours
Usage:16%
Score:0.967m
Score/min:246
Accuracy (listed only):27.763%
HSR (listed only):22.558%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:459
Deaths:290
KDR:1.583
Accuracy:24.785% C++
HSR:20.044% B+
Solstice VE3
C+
Kills:238
Deaths:163
KDR:1.460
Accuracy:22.070% C+
HSR:13.866% D--
Thanatos VE70
A++
Kills:183
Deaths:112
KDR:1.634
Accuracy:29.387% D--
HSR:25.137% A++
Kills:880
Deaths (as Light Assault):565
Deaths (to Light Assaults):656
KDR:1.55752
Kill Difference:315
Playtime:136.591 hours
Usage:33%
Score:1.752m
Score/min:214
Accuracy (listed only):25.414%
HSR (listed only):19.682%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B+
Kills:344
Deaths:87
KDR:3.954
Accuracy:42.460% B+
HSR:60.465% D
NS-61 Emissary
B
Kills:257
Deaths:160
KDR:1.606
Accuracy:30.466% B
HSR:13.230% D
XM98
B+
Kills:131
Deaths:30
KDR:4.367
Accuracy:41.177% B+
HSR:68.702% D
NSX Daimyo
C*
Kills:131
Deaths:53
KDR:2.472
Accuracy:36.280% D
HSR:94.657% C*
VA39 Spectre
C
Kills:105
Deaths:39
KDR:2.692
Accuracy:30.303% C
HSR:33.333% C-
NS-44 Commissioner
D
Kills:104
Deaths:104
KDR:1
Accuracy:29.081% D-
HSR:17.308% D
Kills:1,072
Deaths (as Infiltrator):473
Deaths (to Infiltrators):502
KDR:2.26638
Kill Difference:599
Playtime:66.477 hours
Usage:16%
Score:0.757m
Score/min:190
Accuracy (listed only):34.961%
HSR (listed only):47.949%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:510
Deaths:294
KDR:1.735
Accuracy:28.454% B**
HSR:20.588% C+
Thanatos VE70
A++
Kills:183
Deaths:112
KDR:1.634
Accuracy:29.387% D--
HSR:25.137% A++
Kills:693
Deaths (as Combat Medic):406
Deaths (to Combat Medics):279
KDR:1.7069
Kill Difference:287
Playtime:32.592 hours
Usage:8%
Score:0.583m
Score/min:298
Accuracy (listed only):28.920%
HSR (listed only):22.862%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C+
Kills:321
Deaths:156
KDR:2.058
Accuracy:42.603% C+
HSR:2.181% D--
Comet VM2
C
Kills:277
Deaths:152
KDR:1.822
Accuracy:42.964% C
HSR:3.610% C
Kills:598
Deaths (as MAX Suit):154
Deaths (to MAX Suits):60
KDR:3.88312
Kill Difference:444
Playtime:29.956 hours
Usage:7%
Score:0.638m
Score/min:355
Accuracy (listed only):42.783%
HSR (listed only):2.895%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C*
Kills:601
V. Kills:383 157%
Deaths:229
KDR:2.624
Accuracy:25.374% D*
KPH:15.300 C*
VKPH:9.800 C+
Light PPA
B+
Kills:559
V. Kills:70 N/A
Deaths:104
KDR:5.375
Accuracy:44.497% B+
KPH:37.500 C
VKPH:4.700 B+
Dual Photon Pods
B**
Kills:445
V. Kills:72 N/A
Deaths:22
KDR:20.227
Accuracy:61.561% B**
KPH:102.700 B+
VKPH:16.600 C+
Hornet Missiles
C
Kills:174
V. Kills:107 161%
Deaths:25
KDR:6.960
Accuracy:59.917% C
KPH:42.600 C
VKPH:26.200 C--
Photon A2A Missile Pods
D
Kills:110
V. Kills:123 89%
Deaths:35
KDR:3.143
Accuracy:81.421% C*
KPH:16.400 D--
VKPH:18.300 D
Kills:1,889 (1,160 + 0)
Deaths:415
KDR:4.552
VKDR:1.819
Vehicle Kills:755
Kill Difference:1,474
Playtime:69.200 hours
Usage:17%
Score:0.738m
Score/min:178
Piloting Accuracy:44.497%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:174
V. Kills:72 238%
Deaths:7
KDR:24.857
Accuracy:47.269% B+
KPH:33.800 D
VKPH:14 B*
Kills:174 (0 + 174)
Deaths:7
KDR:24.857
VKDR:10.286
Vehicle Kills:72
Kill Difference:167
Playtime:5.143 hours
Usage:1%
Score:0.054m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:47.269%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A++
Kills:490
V. Kills:180 271%
Deaths:31
KDR:15.806
Accuracy:55.414% B+
KPH:51.900 A++
VKPH:19.100 A++
C75 Viper
A++
Kills:150
V. Kills:63 234%
Deaths:20
KDR:7.500
Accuracy:48.405% B*
KPH:34.200 C**
VKPH:14.400 A++
Kills:640 (640 + 0)
Deaths:51
KDR:12.549
VKDR:4.765
Vehicle Kills:243
Kill Difference:589
Playtime:13.824 hours
Usage:3%
Score:0.226m
Score/min:272
Driving Accuracy:48.405%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:243
V. Kills:149 162%
Deaths:25
KDR:9.720
Accuracy:41.023% C
KPH:23.200 C+
VKPH:14.200 C+
Supernova PC
B+
Kills:86
V. Kills:37 226%
Deaths:11
KDR:7.818
Accuracy:49.023% C+
KPH:22.900 C++
VKPH:9.800 B+
Kills:329 (86 + 243)
Deaths:36
KDR:9.139
VKDR:5.167
Vehicle Kills:186
Kill Difference:293
Playtime:14.228 hours
Usage:3%
Score:0.184m
Score/min:216
Driving Accuracy:49.023%
Gunner Accuracy:41.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
M*
Kills:236
V. Kills:20 N/A
Deaths:4
KDR:59
Accuracy:30.670% A+
KPH:189.200 B*
VKPH:16 M*
Proton II PPA-H
M**
Kills:172
V. Kills:28 N/A
Deaths:5
KDR:34.400
Accuracy:55.894% A*
KPH:117.200 B+
VKPH:19.100 M**
Saron HRB-H
C+
Kills:96
V. Kills:49 192%
Deaths:4
KDR:24
Accuracy:55.489% C+
KPH:34.200 C+
VKPH:17.400 D
Kills:504 (0 + 504)
Deaths:13
KDR:38.769
VKDR:7.462
Vehicle Kills:97
Kill Difference:491
Playtime:5.525 hours
Usage:1%
Score:0.092m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:55.489%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 7427293681.981B+1.2521.066%C+22.085%C24.5CN/A8029.8h12.4C**59C++
VE-LR Obelisk 6896671614.143A+0.9134.81%B31.184%C+36.9C++1.2B++8218.1h5.5B++15.7B++
Saron Laser Cannon 9846012292.624B0.6125.374%D*0.998%D-15.3C*9.8C+13739.2h73B*287.8B++
Light PPA 6295591045.375C*2.1444.497%B+1.61%B+37.5C4.7B+14314.9h13.5C++30.3C**
Pulsar VS1 5185102941.735B*1.5028.454%B**20.588%C+27.7C*N/A9418.4h12.9B+45.2B*
L100 Python HEAT 6704903115.806M+12.5755.414%B+N/A52.1A++19.1A++2969.4h5B++9B++
Solstice SF 4784592901.583B++1.6524.785%C++20.044%B+14C-N/A3532.8h13.3C+53.7C++
Dual Photon Pods 5174452220.227A*17.0061.561%B**N/A103.5B+16.7C+3574.3h18.1B+29.4B++
Ghost 346344873.954B+0.7242.46%B+60.465%D28.2CN/A7212.2h2.4C+5.7C**
Comet VM2 5473211562.058A+1.1742.603%C+2.181%D--11.3C+8A++9928.3h25.3C+59.5C+
Comet VM2 4662771521.822B**1.4142.964%C3.61%C10.1C6.9B**7927.3h28.4C+66C++
NS-61 Emissary 2612571601.606B**1.6330.466%B13.23%D38.9B++N/A986.6h12.2B40.2B+
Lasher X2 2602511581.589B**1.6419.856%D2.39%D-17.6DN/A4814.3h19.9C++100.4C+
Saron HRB 392243259.72B**6.4941.023%C1.235%C23.1C+14.2C+22310.5h21.3C*51.8C++
Solstice VE3 2442381631.46B**1.7722.07%C+13.866%D--7.8DN/A2930.5h17.1C+77.5C+
M12 Kobalt-H 256236459A**55.7730.67%A+20.339%B*196.7B**16.7M*4241.2h18.1C59.2B+
Nemesis VSH9 3361861021.824A*1.4158.845%C--N/A18.6C++15B*21210h7.9C*13.4C++
Thanatos VE70 1841831121.634B*1.6029.387%D--25.137%A++28.2C+N/A856.5h3.8B*12.8C++
L105 Zephyr 246174724.857A++21.6347.269%B+1.149%B34.1C--14.1B**1755.1h9.4D**20C
Hornet Missiles 281174256.96B+3.7359.917%CN/A42.4C26.1C--3284.1h10C++16.7C*
Proton II PPA-H 200172534.4A++31.1755.894%A*N/A114.7B+18.7M**3251.5h15.2D--27.3C*
C75 Viper 213150207.5B*4.2748.405%B*N/A34.1C**14.3A++2214.4h14.2C++29.3B+
XM98 134131304.367A1.1441.177%B+68.702%D32C*N/A934.1h2.4C**5.8B+
NSX Daimyo 131131532.472C0.7636.28%D94.657%C*29.8DN/A964.4h2.7C+7.4C
Proximity Mine 128128139.846A*6.6134.862%D-N/A116.4C+N/A4231.1h2.4D**6.8D*
C-4 187122186.778M**3.5528.252%B+N/A135.6A72.2M++11400.9h1.1B*4B*
Rocklet Rifle 196112402.8S0.4350.737%CN/A32B24C+2783.5h29.2B++57.5B+
Photon A2A Missile Pods 233110353.143C0.0981.421%C*N/A16.4D--18.4D2876.7h9.5C11.6C
VA39 Spectre 106105392.692B*0.5430.303%C33.333%C-19.8C+N/A615.3h5.5B+18.2C**
NS-44 Commissioner 1121041041C++2.2329.081%D-17.308%D13D-1A518h5.2D--17.8D-
Tank Mine 143100616.667S13.4443.095%B++N/A250M++107.5A+21310.4h1.8C**4.2A
Saron HRB-H 14596424M**20.7755.489%C+N/A34.3C+17.5D1882.8h21.1B+38.1B+
Supernova PC 12386117.818B+4.5949.023%C+N/A22.6C++9.7B+1973.8h6.1C12.5C+
Spear Anti-Vehicle Phalanx Turret 9852510.4B+7.1753.051%B*3.846%C+40C++35.4A3621.3h10.4C19.5B

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret02210.3h
Motion Spotter31,1540.7h
Restoration Kit141820.3h
Medical Applicator2713,6681.2h
Spawn Beacon54820.3h
Nanite Revive Grenade01690h
Nano-Armor Kit3984,4945.9h
Recon Detection Device13470.6h
Ammunition Package33930.1h

Check the help document for the dictionary if you want to learn more about words used here.


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