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MeoWooF[FNG] MeoWooF
NC BR 119

KDR: 3.38

Score: 29.1m

Last Seen: Jun 17th, 2019 12:33 AM
- OFFLINE - 44.9 hour(s)

Battle Rank 106 (119 total) - New Conglomerate on Emerald - Outfit Leader of First National guard[FNG] First National guard
NC outfit on Emerald

Members: 2
Level Progress (to 107): 60%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC15 Phoenix Titan-150 HEAT L100 Python HEAT Skyguard Spear Anti-Vehicle Phalanx Turret Gauss Compact S Bouncing Betty
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $66,303 MLG Score: 53
Fun Score: N/A
Cheeseburgers Flipped: 2452TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.625%19.454%362512051,1360.4934842.887

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.364%-0.51D-0.197C-4.685T*HEAD ++ (~10.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.5-1.195D*30.5-1.123D*133.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.338%2.621%11268120211,217674425116.6424264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.714%-2.103F--0.044C+0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.4-2.368F--25.2-1.007D*105.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.814%4.348%25112091386792150.2032464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.022C+-0.019C+-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.589B+17.70.557B+31.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
First National guard[FNG] First National guard
NC outfit on Emerald

Members: 2
29.1m372.9%165 (9.9k)157 (9.4k)3.380924,3567,2045.33259119 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121095613.782%3.605%5025:385

39% Engineer41% Heavy Assault6% Infiltrator10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2013 6:59 PMAug 31st, 2014 1:25 AMJun 17th, 2019 4:00 PM (1d) (PST)Jun 17th, 2019 12:43 AM (2d) (PST)Jun 16th, 2019 8:33 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
549365130.1310.0390.0050.7070.05853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,9332,14730,7868204249,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3092.1h/128.8d 14,060 878 10,918 131.2k 2,588 9,274 10,827 101.8m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
F-
Kills:963
Deaths:776
KDR:1.241
Accuracy:13.463% F-
HSR:6.438% F-
Warden
B*
Kills:334
Deaths:137
KDR:2.438
Accuracy:13.370% F--
HSR:30.838% B*
AC-X11
C+
Kills:67
Deaths:194
KDR:0.345
Accuracy:24.181% C+
HSR:11.940% F-
Kills:1,364
Deaths (as Engineer):1,107
Deaths (to Engineers):2,335
KDR:1.23216
Kill Difference:257
Playtime:1,216.067 hours
Usage:39%
Score:12.356m
Score/min:169
Accuracy (listed only):17.005%
HSR (listed only):16.406%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:265
Deaths:349
KDR:0.759
Accuracy:10.472% F-
HSR:21.509% C
NC05 Jackhammer
D
Kills:99
Deaths:174
KDR:0.569
Accuracy:15.962% T*
HSR:12.121% D
Kills:364
Deaths (as Heavy Assault):523
Deaths (to Heavy Assaults):1,506
KDR:0.69598
Kill Difference:159
Playtime:1,277.589 hours
Usage:41%
Score:11.427m
Score/min:149
Accuracy (listed only):13.217%
HSR (listed only):16.815%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D--
Kills:323
Deaths:569
KDR:0.568
Accuracy:15.120% F-
HSR:10.836% D--
NS-AM7 Archer
D
Kills:147
Deaths:87
KDR:1.690
Accuracy:51.392% D--
HSR:12.245% D
Kills:470
Deaths (as Infiltrator):656
Deaths (to Infiltrators):984
KDR:0.71646
Kill Difference:186
Playtime:187.611 hours
Usage:6%
Score:1.175m
Score/min:104
Accuracy (listed only):33.256%
HSR (listed only):11.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
F-
Kills:963
Deaths:776
KDR:1.241
Accuracy:13.463% F-
HSR:6.438% F-
Blitz GD-10
D--
Kills:323
Deaths:569
KDR:0.568
Accuracy:15.120% F-
HSR:10.836% D--
AC-X11
C+
Kills:67
Deaths:194
KDR:0.345
Accuracy:24.181% C+
HSR:11.940% F-
Kills:1,353
Deaths (as Light Assault):1,539
Deaths (to Light Assaults):1,227
KDR:0.87914
Kill Difference:186
Playtime:51.475 hours
Usage:2%
Score:0.231m
Score/min:75
Accuracy (listed only):17.588%
HSR (listed only):9.738%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D--
Kills:323
Deaths:569
KDR:0.568
Accuracy:15.120% F-
HSR:10.836% D--
Kills:323
Deaths (as Combat Medic):569
Deaths (to Combat Medics):497
KDR:0.56766
Kill Difference:246
Playtime:40.499 hours
Usage:1%
Score:0.703m
Score/min:289
Accuracy (listed only):15.120%
HSR (listed only):10.836%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C+
Kills:542
Deaths:482
KDR:1.124
Accuracy:22.804% F-
HSR:2.768% C+
NCM3 Raven
D*
Kills:521
Deaths:469
KDR:1.111
Accuracy:22.922% F-
HSR:1.152% D*
AF-41 Hacksaw
B+
Kills:256
Deaths:145
KDR:1.766
Accuracy:10.160% F-
HSR:16.797% B+
AF-41 Hacksaw
C--
Kills:189
Deaths:123
KDR:1.537
Accuracy:9.299% F--
HSR:12.698% C--
NS-10 Burster
D
Kills:183
Deaths:103
KDR:1.777
Accuracy:11.503% F**
HSR:3.279% D
NS-10 Burster
C-
Kills:162
Deaths:109
KDR:1.486
Accuracy:11.611% F**
HSR:4.321% C-
NS-20 Gorgon
C--
Kills:56
Deaths:52
KDR:1.077
Accuracy:11.098% F-
HSR:16.071% C--
Kills:1,909
Deaths (as MAX Suit):741.500
Deaths (to MAX Suits):377
KDR:2.57451
Kill Difference:1,167.500
Playtime:307.106 hours
Usage:10%
Score:3.214m
Score/min:174
Accuracy (listed only):14.200%
HSR (listed only):8.155%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:4,415
V. Kills:717 N/A
Deaths:348
KDR:12.687
Accuracy:35.078% D**
KPH:24.500 D*
VKPH:4 D*
L100 Python HEAT
D--
Kills:1,912
V. Kills:675 283%
Deaths:276
KDR:6.928
Accuracy:35.034% F
KPH:15 D--
VKPH:5.300 D**
Skyguard
D**
Kills:1,271
V. Kills:1,385 92%
Deaths:426
KDR:2.984
Accuracy:17.959% F-
KPH:4.700 D**
VKPH:5.100 D**
C75 Viper
D--
Kills:525
V. Kills:134 389%
Deaths:125
KDR:4.200
Accuracy:19.127% F-
KPH:11.600 D--
VKPH:3 D*
L100 Python AP
F
Kills:392
V. Kills:322 121%
Deaths:115
KDR:3.409
Accuracy:37.737% F-
KPH:10.100 F
VKPH:8.300 F
Kills:8,515 (8,515 + 0)
Deaths:1,290
KDR:6.601
VKDR:2.506
Vehicle Kills:3,233
Kill Difference:7,225
Playtime:661.854 hours
Usage:21%
Score:3.625m
Score/min:91
Driving Accuracy:37.737%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:2,038
V. Kills:520 391%
Deaths:176
KDR:11.580
Accuracy:33.253% D**
KPH:20.300 C+
VKPH:5.200 D--
Titan-150 AP
D**
Kills:420
V. Kills:463 91%
Deaths:95
KDR:4.421
Accuracy:30.570% F--
KPH:6.900 F
VKPH:7.600 D**
Titan-150 HESH
D*
Kills:244
V. Kills:35 N/A
Deaths:22
KDR:11.091
Accuracy:28.626% F--
KPH:20 D*
VKPH:2.900 D*
E540 Halberd
C+
Kills:138
V. Kills:164 84%
Deaths:9
KDR:15.333
Accuracy:35.814% D*
KPH:12.200 F
VKPH:14.600 C+
Kills:2,840 (2,702 + 138)
Deaths:302
KDR:9.404
VKDR:3.914
Vehicle Kills:1,182
Kill Difference:2,538
Playtime:184.994 hours
Usage:6%
Score:1.441m
Score/min:130
Driving Accuracy:28.626%
Gunner Accuracy:35.814%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,1324,41534812.687C*9.3135.078%D**1.903%C**24.5D*4D*107180h3.6C10.3D-
NC15 Phoenix 4,0512,12620110.577S7.2047.362%D-N/A8.5D7.7D79249.5h12.6D26.6D--
Titan-150 HEAT 2,5582,03817611.58A8.2033.253%D**3.582%B+20.3C+5.2D--115100.5h3.9B++11.7C+
L100 Python HEAT 2,5871,9122766.928C**3.5535.034%F3.923%B*15D--5.3D**83127.3h5.1B14.4C-
Skyguard 2,6561,2714262.984C++0.4017.959%F-1.888%C4.7D**5.1D**77270.5h184.7D**1028.4F**
Spear Anti-Vehicle Phalanx Turret 2,0341,0408112.84B*9.4634.637%D-4.423%C*12.1D**11.6D-16585.6h17.4F--50.1F--
Gauss Compact S 1,0309637761.241B+2.1413.463%F-6.438%F-4.1D--N/A19233.2h10.5C*77.7D-
Bouncing Betty 8568561406.114B++2.7327.723%F-N/A33.4F-N/A11625.6h2C7.1F
Tank Mine 9486841345.104A1.7224.419%DN/A25.7F9.9F-22026.6h2.2C-8.9D*
NS Annihilator 1,1165852642.216M**1.1674.629%F-N/A4.3D**3.9F69137.6h10.6B+14.2C*
NCM3 Raven 9875424821.124B+2.2622.804%F-2.768%C+3.7D**3D*46147.1h45.8D**200.8T
C75 Viper 6595251254.2C++0.8219.127%F-1.524%C++11.6D--3D*10045.1h12.6C++66D**
NCM3 Raven 9375214691.111C**2.2722.922%F-1.152%D*3.6F2.8D**44146.1h49.7F--216.7T*
Titan-150 AP 883420954.421C+1.0430.57%F--3.333%C**6.9F7.6D**13961h9.5F**31T*
L100 Python AP 7143921153.409C0.0337.737%F-3.061%C*10.1F8.3F13339h8.3D--22F--
Warden 3423341372.438A0.9413.37%F--30.838%B*8.1D-N/A2041.4h22.9T*170.9T*
Blitz GD-10 3253235690.568C2.8115.12%F-10.836%D--2.6D*N/A11124.5h22.6D**149.7F-
NC6 Gauss SAW 2712653490.759C2.6210.472%F-21.509%C2.2D*N/A16121.7h19.4F--185.1F**
Aspis Anti-Aircraft Phalanx Turret 567263279.741M6.3616.459%D**N/A4.7D*5.4D--13456h164.2C997.7D-
AF-41 Hacksaw 2642561451.766C+1.6110.16%F-16.797%B+8.2D**N/A2631.2h6.7B65.7T-
Titan-150 HESH 2792442211.091C++7.7128.626%F--1.639%C+20D*2.9D*9412.2h3.4C+11.8D**
AF-41 Hacksaw 1901891231.537C1.849.299%F--12.698%C--8.5D**N/A3022.2h6.8C++73.1T*
NS-10 Burster 3621831031.777B**1.6011.503%F**3.279%D1.6F1.5F38116h219.2D*1905.3T*
Hawk GD-68 3621721111.55A+1.8347.752%F--N/A2.6F2.8D*8266.9h13.6F--28.5T*
NS-10 Burster 3101621091.486B*1.8911.611%F**4.321%C-1.4F1.3F35116.6h271.5F*2338.2T*
NS-AM7 Archer 391147871.69M+1.6951.392%D--12.245%D1.3D*2.2C12110.3h89.4T*173.9T*
C-4 211144881.636C++1.7422.572%C--N/A9.8F4.6F22114.7h2.8F--12.4F-
MANA Anti-Personnel Turret 153140861.628N/A1.759.289%UN/A1400U130U3714700.1h72.2T*777T*
E540 Halberd 302138915.333B**11.9535.814%D*4.348%B+12.2F14.5C+25111.3h17.7T*49.4T*
NS-R3 Swarm 212103352.943S0.4459.225%D--N/A2.4D*2.5D*3343.4h38.7D--65.4D**
NC05 Jackhammer 104991740.569D2.8115.962%T*12.121%D1.5FN/A865h9.9T*62.3T*
Frag Grenade 9190190N/A86.6231.03%F-N/A225D--2.5D--12730.4h5.2D--16.7F
AC-X11 68671940.345D3.0424.181%C+11.94%F-3.3D*N/A2220.6h20.5F*84.7D*
Mag-Cutter 65654,6380.014C3.3710.341%D**1.538%D0D-N/A01699.1h3.1C29.8D
NS-20 Gorgon 6656521.077C++2.3011.098%F-16.071%C--4.1D**N/A1513.8h65.9C594F*
Sticky Grenade 5050150N/A46.6237.066%F-N/A500D--N/A13450.1h3.8D*10.4F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon2560.8h
Nano-Armor Kit342884,53688.6h
Anti-Vehicle MANA Turret144474.8h
Nanite Revive Grenade07380.2h
Medical Kit183442.2h
Medical Applicator10480,88811h
Spitfire Auto-Turret523,13115.1h
Motion Spotter09452.8h
Recon Detection Device2010,45322.8h
Ammunition Package467,04916.7h
Shield Recharging Field54720.9h
Anti-Infantry MANA Turret286205.3h

Check the help document for the dictionary if you want to learn more about words used here.


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