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MeoWooF[FNG] MeoWooF
NC BR 118

KDR: 3.33

Score: 28.7m

Last Seen: Apr 19th, 2019 3:57 AM
- OFFLINE - 50.7 hour(s)

Battle Rank 106 (118 total) - New Conglomerate on Emerald - Outfit Leader of First National guard[FNG] First National guard
NC outfit on Emerald

Members: 1
Level Progress (to 107): 11%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH NC15 Phoenix Titan-150 HEAT L100 Python HEAT Skyguard Spear Anti-Vehicle Phalanx Turret Gauss Compact S Bouncing Betty
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $66,303 MLG Score: 53
Fun Score: N/A
Cheeseburgers Flipped: 2412TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.255%19.73%360510301,1100.4868422.846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±8.24%-0.554D-0.152C-4.637T*HEAD ++ (~10.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
164.9-1.206D*30.1-1.107D*134.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
19.332%2.662%11088102710,970670417016.3731263%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.718%-2.101F--0.039C+0.038

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
128.7-2.329F--24.9-0.984D--103.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.753%4.348%26110341386722150.20535764%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.039C+-0.012C+-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.60.591B+17.40.561B+31.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
First National guard[FNG] First National guard
NC outfit on Emerald

Members: 1
28.7m371.5%165 (9.9k)158 (9.5k)3.3329123,7677,1315.25789118 (106)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC103591313.676%3.627%5025:385

40% Engineer41% Heavy Assault6% Infiltrator10% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 11th, 2013 6:59 PMAug 31st, 2014 1:25 AMApr 20th, 2019 10:16 AM (15h) (PST)Apr 19th, 2019 1:57 AM (2d) (PST)Apr 18th, 2019 11:57 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
548365120.1300.0390.0050.7010.05853

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,8772,15330,7248204249,452

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3037h/126.5d 13,727 862 10,687 127.8k 2,546 9,076 10,632 99.8m

EngineerCLASS DETAILS: Engineer
Gauss Compact S
F-
Kills:962
Deaths:769
KDR:1.251
Accuracy:13.525% F-
HSR:6.445% F-
Warden
B**
Kills:328
Deaths:137
KDR:2.394
Accuracy:13.268% F--
HSR:31.098% B**
AC-X11
C+
Kills:67
Deaths:194
KDR:0.345
Accuracy:24.181% C+
HSR:11.940% F-
Kills:1,357
Deaths (as Engineer):1,100
Deaths (to Engineers):2,323
KDR:1.23364
Kill Difference:257
Playtime:1,205.200 hours
Usage:40%
Score:12.297m
Score/min:170
Accuracy (listed only):16.991%
HSR (listed only):16.494%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C
Kills:260
Deaths:342
KDR:0.760
Accuracy:10.231% F-
HSR:21.539% C
NC05 Jackhammer
D
Kills:99
Deaths:173
KDR:0.572
Accuracy:15.962% T*
HSR:12.121% D
Kills:359
Deaths (as Heavy Assault):515
Deaths (to Heavy Assaults):1,490
KDR:0.69709
Kill Difference:156
Playtime:1,241.691 hours
Usage:41%
Score:11.151m
Score/min:150
Accuracy (listed only):13.096%
HSR (listed only):16.830%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
D--
Kills:323
Deaths:569
KDR:0.568
Accuracy:15.120% F
HSR:10.836% D--
NS-AM7 Archer
C
Kills:132
Deaths:85
KDR:1.553
Accuracy:50.668% D--
HSR:13.636% C
Kills:455
Deaths (as Infiltrator):654
Deaths (to Infiltrators):976
KDR:0.69572
Kill Difference:199
Playtime:182.481 hours
Usage:6%
Score:1.156m
Score/min:106
Accuracy (listed only):32.894%
HSR (listed only):12.236%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
F-
Kills:962
Deaths:769
KDR:1.251
Accuracy:13.525% F-
HSR:6.445% F-
Blitz GD-10
D--
Kills:323
Deaths:569
KDR:0.568
Accuracy:15.120% F
HSR:10.836% D--
AC-X11
C+
Kills:67
Deaths:194
KDR:0.345
Accuracy:24.181% C+
HSR:11.940% F-
Kills:1,352
Deaths (as Light Assault):1,532
Deaths (to Light Assaults):1,211
KDR:0.88251
Kill Difference:180
Playtime:51.297 hours
Usage:2%
Score:0.230m
Score/min:75
Accuracy (listed only):17.608%
HSR (listed only):9.740%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
D--
Kills:323
Deaths:569
KDR:0.568
Accuracy:15.120% F
HSR:10.836% D--
Kills:323
Deaths (as Combat Medic):569
Deaths (to Combat Medics):493
KDR:0.56766
Kill Difference:246
Playtime:40.449 hours
Usage:1%
Score:0.702m
Score/min:289
Accuracy (listed only):15.120%
HSR (listed only):10.836%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM3 Raven
C++
Kills:530
Deaths:475
KDR:1.116
Accuracy:22.698% F-
HSR:2.830% C++
NCM3 Raven
D--
Kills:506
Deaths:462
KDR:1.095
Accuracy:22.838% F-
HSR:1.186% D--
AF-41 Hacksaw
B+
Kills:253
Deaths:141
KDR:1.794
Accuracy:9.865% F-
HSR:16.601% B+
AF-41 Hacksaw
C--
Kills:189
Deaths:123
KDR:1.537
Accuracy:9.260% F--
HSR:12.698% C--
NS-10 Burster
D
Kills:169
Deaths:102
KDR:1.657
Accuracy:11.408% F*
HSR:2.959% D
NS-10 Burster
C
Kills:151
Deaths:108
KDR:1.398
Accuracy:11.509% F*
HSR:4.636% C
Kills:1,798
Deaths (as MAX Suit):705.500
Deaths (to MAX Suits):376
KDR:2.54855
Kill Difference:1,092.500
Playtime:302.010 hours
Usage:10%
Score:3.168m
Score/min:175
Accuracy (listed only):14.596%
HSR (listed only):6.818%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D*
Kills:4,294
V. Kills:707 N/A
Deaths:346
KDR:12.410
Accuracy:35.081% D**
KPH:24.200 D*
VKPH:4 D*
L100 Python HEAT
D--
Kills:1,908
V. Kills:672 284%
Deaths:276
KDR:6.913
Accuracy:35.033% F
KPH:15.100 D--
VKPH:5.300 D**
Skyguard
D*
Kills:1,160
V. Kills:1,322 88%
Deaths:415
KDR:2.795
Accuracy:17.910% F-
KPH:4.500 D**
VKPH:5.100 D*
C75 Viper
D--
Kills:524
V. Kills:134 388%
Deaths:125
KDR:4.192
Accuracy:19.142% F-
KPH:11.600 D--
VKPH:3 D*
L100 Python AP
F
Kills:382
V. Kills:317 120%
Deaths:114
KDR:3.351
Accuracy:37.740% F-
KPH:10 F
VKPH:8.300 F
Kills:8,268 (8,268 + 0)
Deaths:1,276
KDR:6.480
VKDR:2.470
Vehicle Kills:3,152
Kill Difference:6,992
Playtime:646.601 hours
Usage:21%
Score:3.548m
Score/min:91
Driving Accuracy:37.740%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
C+
Kills:2,038
V. Kills:520 391%
Deaths:176
KDR:11.580
Accuracy:33.242% D**
KPH:20.300 C+
VKPH:5.200 D--
Titan-150 AP
D**
Kills:420
V. Kills:463 91%
Deaths:95
KDR:4.421
Accuracy:30.571% F--
KPH:6.900 F
VKPH:7.600 D**
Titan-150 HESH
D*
Kills:244
V. Kills:35 N/A
Deaths:22
KDR:11.091
Accuracy:28.626% F--
KPH:20 D*
VKPH:2.900 D*
E540 Halberd
C+
Kills:138
V. Kills:164 84%
Deaths:9
KDR:15.333
Accuracy:35.753% D*
KPH:12.400 F
VKPH:14.700 C+
Kills:2,840 (2,702 + 138)
Deaths:302
KDR:9.404
VKDR:3.914
Vehicle Kills:1,182
Kill Difference:2,538
Playtime:184.548 hours
Usage:6%
Score:1.436m
Score/min:130
Driving Accuracy:28.626%
Gunner Accuracy:35.753%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5,0014,29434612.41C*9.0835.081%D**1.933%B24.2D*4D*107177.6h3.6C+10.4D-
NC15 Phoenix 3,9412,05319810.369S7.0447.094%D--N/A8.4D7.7C--79244.4h12.6C--26.9D-
Titan-150 HEAT 2,5582,03817611.58A8.2533.242%D**3.582%B+20.3C+5.2D--115100.4h3.9B*11.6C++
L100 Python HEAT 2,5801,9082766.913C**3.5835.033%F3.931%B*15.1D--5.3D**83126.4h5B+14.4C
Skyguard 2,4821,1604152.795C+0.5417.91%F-1.983%C+4.5D**5.1D*77259.3h194.1D**1083.9T
Spear Anti-Vehicle Phalanx Turret 2,0191,0308012.875B**9.5434.488%D-4.369%C*12.2D**11.7D-16684.7h17.3F-50.1F--
Gauss Compact S 1,0299627691.251B+2.0813.525%F-6.445%F-4.2D--N/A19230.4h10.4C**76.9D
Bouncing Betty 8488481386.145B++2.8127.72%FN/A33.9F-N/A11825h2C+7D**
Tank Mine 9326721345.015A1.6824.459%DN/A25.6F9.9F-22126.2h2.2C8.9D*
NCM3 Raven 9715304751.116B+2.2222.698%F-2.83%C++3.7D**3D*46145.2h46D**202.8F**
C75 Viper 6585241254.192C++0.8619.142%F-1.527%C++11.6D--3D*10045h12.6C*66D*
NS Annihilator 1,0235232552.051M**1.2874.565%FN/A4D*3.8D*70130.5h11.1B14.9C+
NCM3 Raven 9195064621.095C**2.2422.838%F-1.186%D--3.5F2.9D*44144.1h50.4F-220.5T*
Titan-150 AP 883420954.421C+1.0930.571%F--3.333%B6.9F7.6D**13960.8h9.5F--31T*
L100 Python AP 6993821143.351C0.0237.74%F-3.141%C**10F8.3F13338.3h8.4D-22.4F--
Warden 3353281372.394A0.9413.268%F--31.098%B**8DN/A1941.2h23T-173.3T*
Blitz GD-10 3253235690.568C-2.7615.12%F10.836%D--2.6D*N/A11124.5h22.6D*149.7F
Aspis Anti-Aircraft Phalanx Turret 567263279.741M+6.4116.462%D**N/A4.7D*5.4D--13455.9h164.1C996.6D
NC6 Gauss SAW 2662603420.76C2.5710.231%F-21.539%C2.2D*N/A16117.8h18.9F--184.3F*
AF-41 Hacksaw 2612531411.794C+1.549.865%F-16.601%B+8.3D**N/A2630.5h6.4B64.7T-
Titan-150 HESH 2792442211.091C++7.7628.626%F--1.639%C+20D*2.9D*9412.2h3.4C+11.8D**
AF-41 Hacksaw 1901891231.537C1.809.26%F--12.698%C--8.5D**N/A3022.2h6.7C+72.7T*
Hawk GD-68 3601711111.541A*1.7947.915%F-N/A2.6D**2.8D*8266.8h13.6F--28.5T-
NS-10 Burster 3431691021.657B*1.6811.408%F*2.959%D1.5D**1.5D**38113.9h231.2D*2026.9T*
NS-10 Burster 2931511081.398B++1.9311.509%F*4.636%C1.3F1.2D**35114.5h283.6F*2464.3T*
E540 Halberd 302138915.333B**12.0035.753%D*4.348%B++12.4F14.8C+25311.1h17.4T*48.6T*
NS-AM7 Archer 364132851.553M1.7850.668%D--13.636%C1.2D*2.2C12107.3h93.1T*183.7T*
C-4 194129871.483C++1.8521.812%DN/A9.1F4.6F22114.2h2.8F--13F--
MANA Anti-Personnel Turret 130117861.36N/A1.979.38%UN/A1170U130U3436900.1h82.9T*883.6T*
NS-R3 Swarm 212103352.943S0.3959.225%D*N/A2.4D*2.5D--3243.4h38.7D--65.4D*
NC05 Jackhammer 104991730.572D2.7615.962%T*12.121%D1.5FN/A864.4h9.9T-62.1T*
Frag Grenade 8887187N/A83.6730.67%F-N/A217.5D*2.5D--12710.4h5.2D--17F
AC-X11 68671940.345D2.9924.181%C+11.94%F-3.3D*N/A2120.6h20.5T84.7D*
Mag-Cutter 64644,5910.014C3.3210.321%D**1.563%D-0DN/A01664.7h3.1C29.7D*
Sticky Grenade 5050150N/A46.6737.066%FN/A500D-N/A13280.1h3.8D*10.4D**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret144454.8h
Motion Spotter08952.6h
Spawn Beacon2540.8h
Nano-Armor Kit342881,59188.1h
Nanite Revive Grenade07360.2h
Medical Kit183442.2h
Medical Applicator10480,86911h
Spitfire Auto-Turret513,09414.8h
Recon Detection Device169,75520.8h
Shield Recharging Field54700.9h
Ammunition Package466,90616.6h
Anti-Infantry MANA Turret285614.9h

Check the help document for the dictionary if you want to learn more about words used here.


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