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Warden Meowjah[] Meowjah
NC BR 62

KDR: 7.86

Score: 2.9m

Last Seen: Mar 29th, 2019 2:56 PM
- OFFLINE - 17.9 hour(s)

Battle Rank 62 - New Conglomerate on Cobalt
Level Progress (to 63): 51%
Level 100 Progress: 16% 952h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP Gauss Rifle Burst Reaper DMR Titan-150 AP L100 Python HEAT NC9 A-Tross Impetus GD-22S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,019,565 MLG Score: 815
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.901%28.304%960712072,0815.962751.902

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.052%2.482A**1.135B**-3.015T-HEAD ++ (~11.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.60.63B+9.30.346C**18.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.106%0.827%14729312112,2982879979.2414287%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.804%1.177B**-1.117D*-1.348

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.79B++4.30.657B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.435%59.901%0212122024804.20833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.94%2.323A*-0.466D1.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.195C++4-0.263C4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.9m548%279 (16.7k)231 (13.9k)7.864734,8846219.5378462 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC121442019.927%15.111%30120:241

37% Combat Medic36% Engineer9% Heavy Assault17% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2018 8:49 AMDec 31st, 1969 6:00 PMMar 30th, 2019 5:41 AM (176d) (PST)Mar 29th, 2019 12:55 PM (177d) (PST)Mar 29th, 2019 10:56 AM (177d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
662356270.3850.0490.0582.4890.069815

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,7202,07137,6492333149413,854

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
211.2h/8.8d 1,039 738 1,746 31.5k 240 903 872 8.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A
Kills:257
Deaths:68
KDR:3.779
Accuracy:29.936% A
HSR:27.237% B+
NC6 Gauss SAW
A++
Kills:63
Deaths:26
KDR:2.423
Accuracy:29.260% A++
HSR:25.397% C**
Kills:320
Deaths (as Heavy Assault):94
Deaths (to Heavy Assaults):153
KDR:3.40426
Kill Difference:226
Playtime:18.148 hours
Usage:9%
Score:0.192m
Score/min:176
Accuracy (listed only):29.598%
HSR (listed only):26.317%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):118
KDR:0
Kill Difference:UNR
Playtime:1.425 hours
Usage:1%
Score:0.010m
Score/min:121
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):75
KDR:0
Kill Difference:UNR
Playtime:76.023 hours
Usage:36%
Score:1.249m
Score/min:274
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Impetus
M+
Kills:270
Deaths:26
KDR:10.385
Accuracy:52.391% M+
HSR:40.741% A+
Gauss SPR
M*
Kills:133
Deaths:22
KDR:6.045
Accuracy:52.857% M*
HSR:47.368% A++
NS-44B Commissioner
A*
Kills:88
Deaths:39
KDR:2.256
Accuracy:60% A*
HSR:28.409% B+
NC14 Bolt Driver
B**
Kills:69
Deaths:6
KDR:11.500
Accuracy:41.714% B**
HSR:84.058% B**
Kills:560
Deaths (as Infiltrator):93
Deaths (to Infiltrators):131
KDR:6.02151
Kill Difference:467
Playtime:36.904 hours
Usage:17%
Score:0.583m
Score/min:263
Accuracy (listed only):51.740%
HSR (listed only):50.144%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
B++
Kills:624
Deaths:142
KDR:4.394
Accuracy:31.592% B++
HSR:32.212% B+
Reaper DMR
A++
Kills:502
Deaths:103
KDR:4.874
Accuracy:35.263% A++
HSR:22.311% C
NC9 A-Tross
A*
Kills:277
Deaths:63
KDR:4.397
Accuracy:35.404% A*
HSR:19.856% D
Kills:1,403
Deaths (as Combat Medic):308
Deaths (to Combat Medics):71
KDR:4.55519
Kill Difference:1,095
Playtime:78.058 hours
Usage:37%
Score:0.893m
Score/min:191
Accuracy (listed only):34.086%
HSR (listed only):24.793%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,427
V. Kills:470 303%
Deaths:36
KDR:39.639
Accuracy:54.141% C+
KPH:41.500 B++
VKPH:13.700 D
L100 Python HEAT
B**
Kills:417
V. Kills:138 300%
Deaths:10
KDR:41.700
Accuracy:51.837% C++
KPH:45 B**
VKPH:14.900 B++
Skyguard
B+
Kills:70
V. Kills:33 206%
Deaths:2
KDR:35
Accuracy:25.821% D
KPH:17.300 B+
VKPH:8.200 C-
Kills:1,914 (1,914 + 0)
Deaths:48
KDR:39.875
VKDR:13.354
Vehicle Kills:641
Kill Difference:1,866
Playtime:47.663 hours
Usage:23%
Score:0.549m
Score/min:192
Driving Accuracy:25.821%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A*
Kills:454
V. Kills:158 286%
Deaths:16
KDR:28.375
Accuracy:51.045% C++
KPH:46.500 A*
VKPH:16.200 B
Kills:454 (454 + 0)
Deaths:16
KDR:28.375
VKDR:9.875
Vehicle Kills:158
Kill Difference:438
Playtime:9.759 hours
Usage:5%
Score:0.115m
Score/min:197
Driving Accuracy:51.045%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,8971,4273639.639S31.7754.141%C+N/A41.6B++13.7D18734.3h4.3B++7.9B*
Gauss Rifle Burst 6306241424.394A3.4731.592%B++32.212%B+19.4D-N/A4932.2h10.7C**34B+
Reaper DMR 5105021034.874A2.9935.263%A++22.311%C22.4DN/A7622.4h10.6C30B++
Titan-150 AP 6124541628.375M++20.5151.045%C++N/A46.3A*16.1C**1979.8h3.3B*6.5B**
L100 Python HEAT 5554171041.7S33.8451.837%C++N/A44.8B*14.8B++2239.3h5.4C*10.4B
NC9 A-Tross 280277634.397M3.4735.404%A*19.856%D20.5DN/A6013.5h10.6C30B++
Impetus 2722702610.385S2.5252.391%M+40.741%A+24.8DN/A7910.9h4.8C+9.2B*
GD-22S 260257683.779A4.0929.936%A27.237%B+25.7C-N/A6610h9.4B++31.5B*
Gauss SPR 133133226.045M1.8252.857%M*47.368%A++20.5C-N/A586.5h5B9.5B**
NS-44B Commissioner 8988392.256B**5.6160%A*28.409%B+9.4D--N/A289.4h2.7B**4.4B*
Skyguard 10370235U27.1425.821%DN/A17.5B+8.3C1654h68A263.3B*
NC14 Bolt Driver 6969611.5S3.6441.714%B**84.058%B**19.2CN/A743.6h2.1B*5.1B*
NC6 Gauss SAW 6363262.423A5.4429.26%A++25.397%C**13.7DN/A584.6h8.3B++28.3B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit63450.7h
Cortium Silo0620.1h
Spitfire Auto-Turret0560.1h
Motion Spotter03240.1h
Welding Device02990.1h
Ammunition Package0970.3h
Shield Recharging Field42280.1h
Nano-Armor Kit342,5624.7h
Medical Applicator942,1733.6h

Check the help document for the dictionary if you want to learn more about words used here.


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