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Sentinel Meowjah[] Meowjah
NC BR 72

KDR: 7.63

Score: 4.5m

Last Seen: Jan 18th, 2020 4:21 AM
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Battle Rank 72 - New Conglomerate on Cobalt
Level 100 Progress: 24% 879h
PRIMARY CLASSESMEDICENGINEER
PRIMARY WEAPONS L100 Python AP Titan-150 AP Reaper DMR Gauss Rifle Burst Titan-150 HESH L100 Python HEAT GD-22S NC9 A-Tross
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $676,791 MLG Score: 541
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.205%26.519%8281113382,7154.788362.841

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.721%1.927A++0.813B++-2.72F**HEAD ++ (~10.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.40.576B+9.80.313C*21.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.769%0.72%11544413454,58464150170.5231305%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.388%0.555B+-1.151D*-0.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.788B++3.80.694B+4.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.405%59.615%0213472087402.81081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.054%2.176A*-0.478D1.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.187C++4-0.25C4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
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bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.5m468.7%272 (16.3k)227 (13.6k)7.62978,1181,0649.4595972 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC134968916.572%11.284%18718:522

28% Combat Medic47% Engineer10% Heavy Assault13% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2018 8:49 AMDec 31st, 1969 6:00 PMJan 19th, 2020 11:44 PM (255d) (PST)Jan 18th, 2020 12:24 AM (257d) (PST)Jan 18th, 2020 12:21 AM (257d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
758357230.4080.0530.0462.2930.081541

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,4882,07543,4132433138513,626

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
331.5h/13.8d 1,947 916 2,708 45.6k 345 1,338 1,612 15.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B+
Kills:308
Deaths:88
KDR:3.500
Accuracy:29.380% B+
HSR:25.325% C
NC6 Gauss SAW
B
Kills:168
Deaths:60
KDR:2.800
Accuracy:26.660% B
HSR:19.048% D--
MGR-L1 Promise
C--
Kills:72
Deaths:36
KDR:2
Accuracy:24.607% C--
HSR:25% D
LA1 Anchor
C
Kills:63
Deaths:25
KDR:2.520
Accuracy:26.290% C
HSR:26.984% C
Kills:611
Deaths (as Heavy Assault):209
Deaths (to Heavy Assaults):260
KDR:2.92344
Kill Difference:402
Playtime:34.282 hours
Usage:10%
Score:0.370m
Score/min:180
Accuracy (listed only):26.734%
HSR (listed only):24.089%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C++
Kills:87
Deaths:81
KDR:1.074
Accuracy:26.318% C++
HSR:19.540% D
Kills:87
Deaths (as Engineer):81
Deaths (to Engineers):154
KDR:1.07407
Kill Difference:6
Playtime:154.809 hours
Usage:47%
Score:2.477m
Score/min:267
Accuracy (listed only):26.318%
HSR (listed only):19.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C++
Kills:87
Deaths:81
KDR:1.074
Accuracy:26.318% C++
HSR:19.540% D
Kills:87
Deaths (as Light Assault):81
Deaths (to Light Assaults):204
KDR:1.07407
Kill Difference:6
Playtime:3.051 hours
Usage:1%
Score:0.018m
Score/min:98
Accuracy (listed only):26.318%
HSR (listed only):19.540%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Impetus
M
Kills:273
Deaths:28
KDR:9.750
Accuracy:52.057% M
HSR:41.026% B**
Gauss SPR
A**
Kills:137
Deaths:22
KDR:6.227
Accuracy:51.903% A**
HSR:46.715% A
NS-44B Commissioner
A+
Kills:115
Deaths:51
KDR:2.255
Accuracy:57.749% A+
HSR:26.957% C
NC14 Bolt Driver
B*
Kills:71
Deaths:6
KDR:11.833
Accuracy:40.437% C*
HSR:84.507% B*
Kills:596
Deaths (as Infiltrator):107
Deaths (to Infiltrators):212
KDR:5.57009
Kill Difference:489
Playtime:44.470 hours
Usage:13%
Score:0.631m
Score/min:237
Accuracy (listed only):50.536%
HSR (listed only):49.801%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
B*
Kills:648
Deaths:161
KDR:4.025
Accuracy:33.444% B*
HSR:22.068% D
Gauss Rifle Burst
C**
Kills:624
Deaths:142
KDR:4.394
Accuracy:31.592% C**
HSR:32.212% C++
NC9 A-Tross
A
Kills:288
Deaths:72
KDR:4
Accuracy:34.039% A
HSR:20.139% D-
GR-22AE
D*
Kills:69
Deaths:40
KDR:1.725
Accuracy:22.176% F
HSR:18.841% D*
Kills:1,629
Deaths (as Combat Medic):415
Deaths (to Combat Medics):102
KDR:3.9253
Kill Difference:1,214
Playtime:93.895 hours
Usage:28%
Score:1.021m
Score/min:181
Accuracy (listed only):30.312%
HSR (listed only):23.315%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C++
Kills:1,722
V. Kills:543 317%
Deaths:36
KDR:47.833
Accuracy:51.665% C
KPH:42.600 C++
VKPH:13.400 D*
L100 Python HEAT
C++
Kills:585
V. Kills:179 325%
Deaths:14
KDR:41.786
Accuracy:48.912% C-
KPH:45.500 C++
VKPH:13.900 C+
Skyguard
C**
Kills:167
V. Kills:83 199%
Deaths:3
KDR:55.667
Accuracy:24.426% D*
KPH:21.400 C**
VKPH:10.600 C+
Kills:2,474 (2,474 + 0)
Deaths:53
KDR:46.679
VKDR:15.189
Vehicle Kills:805
Kill Difference:2,421
Playtime:61.108 hours
Usage:18%
Score:0.733m
Score/min:200
Driving Accuracy:24.426%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:1,664
V. Kills:565 294%
Deaths:29
KDR:57.379
Accuracy:42.317% D--
KPH:40.400 B++
VKPH:13.700 D
Titan-150 HESH
C
Kills:613
V. Kills:124 490%
Deaths:5
KDR:122.600
Accuracy:42.179% D-
KPH:41.700 C-
VKPH:8.400 C
Kills:2,277 (2,277 + 0)
Deaths:34
KDR:66.971
VKDR:20.265
Vehicle Kills:689
Kill Difference:2,243
Playtime:55.920 hours
Usage:17%
Score:0.540m
Score/min:161
Driving Accuracy:42.179%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 2,2651,7223647.833M++40.2051.665%C1.045%D42.6C++13.4D*19940.4h4.1B+7.9B
Titan-150 AP 2,2291,6642957.379S49.7542.317%D--N/A40.4B++13.7D17241.2h3.3B++7.8C*
Reaper DMR 6576481614.025A+3.6033.444%B*22.068%D21.9D--N/A7029.6h10.5D--31.3C++
Gauss Rifle Burst 6306241424.394B**3.2431.592%C**32.212%C++19.4D*N/A4932.2h10.7C34C++
Titan-150 HESH 7376135122.6S114.9742.179%D-N/A41.7C-8.4C12914.7h3.2C7.6D
L100 Python HEAT 7645851441.786S34.1648.912%C-N/A45.3C++13.9C+20612.9h5.1C+10.4C+
GD-22S 311308883.5B+4.1329.38%B+25.325%C25.7D-N/A6612h9.5C*32.2B
NC9 A-Tross 292288724A*3.6334.039%A20.139%D-19.7D--N/A5814.6h10.7D-31.5C*
Impetus 275273289.75A**2.1252.057%M41.026%B**24.6D--N/A7911.1h4.8D9.3B++
NC6 Gauss SAW 170168602.8B+4.8326.66%B19.048%D--20D-N/A708.4h8.8C++33.1C**
Skyguard 250167355.667U48.0424.426%D*N/A21.4C**10.6C+1977.8h65.6B**268.6B+
Gauss SPR 137137226.227A++1.4051.903%A**46.715%A20.4D-N/A586.7h5C-9.6B++
NS-44B Commissioner 116115512.255B*5.3757.749%A+26.957%C9.3D*N/A2712.4h2.7B++4.7B++
AF-19 Mercenary 8887811.074C6.5626.318%C++19.54%D4.5D-N/A2119.5h13.7C52.1C+
MGR-L1 Promise 7372362C++5.6324.607%C--25%D18D*N/A934h16.7D-68C-
NC14 Bolt Driver 7171611.833A*4.2040.437%C*84.507%B*18.7DN/A803.8h2.1B5.2B+
GR-22AE 6969401.725C+5.9022.176%F18.841%D*13.5D*N/A315.1h12.3C--55.3D--
LA1 Anchor 6463252.52C+5.1126.29%C26.984%C24.2D*N/A1062.6h12F45.5D-
Frag Grenade 5957157N/A49.3749.176%C+N/A570C+20B++18650.1h3.1C*6.4C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit105070.8h
Cortium Silo0660.1h
Motion Spotter03540.1h
Welding Device02990.1h
Spitfire Auto-Turret12140.2h
Shield Recharging Field43100.1h
Ammunition Package51830.4h
Medical Applicator1352,9684.9h
Nano-Armor Kit46125,99010.8h
Nano-Repair Grenade01190h

Check the help document for the dictionary if you want to learn more about words used here.


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