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Raider Meowjah[] Meowjah
NC BR 57

KDR: 7.79

Score: 2.4m

Last Seen: Feb 21st, 2019 11:46 PM
- OFFLINE - 496.9 hour(s)

Battle Rank 57 - New Conglomerate on Cobalt
Level Progress (to 58): 39%
Level 100 Progress: 13% 1011h
PRIMARY CLASSESCLOAKERMEDICENGINEER
PRIMARY WEAPONS L100 Python AP Gauss Rifle Burst L100 Python HEAT Reaper DMR Impetus GD-22S NC9 A-Tross Gauss SPR
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,104,633 MLG Score: 883
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.169%29.179%997710181,7656.107271.679

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.21%2.433A**1.62A+-3.158T-HEAD ++ (~12.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
270.651B+9.20.387C**17.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.585%0.892%17709210231,7941860594.4211296%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.77%1.305A-1.079D*-1.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.792B++4.50.652B+3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.587%64.706%0210231534003.825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.182%2.282A*-0.213C1.878

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.213C++3.9-0.228C3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m566.9%272 (16.3k)225 (13.5k)7.786563,9405069.3023757 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102535420.99%16.193%34020:501

38% Combat Medic33% Engineer9% Heavy Assault19% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 14th, 2018 8:49 AMDec 31st, 1969 6:00 PMFeb 21st, 2019 11:20 PM (24d) (PST)Feb 21st, 2019 8:05 PM (25d) (PST)Feb 21st, 2019 7:46 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
606345720.3730.0480.0602.4690.062883

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,3472,02134,3262234148413,495

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
176.1h/7.3d 767 638 1,458 26.1k 198 801 660 6.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B**
Kills:210
Deaths:57
KDR:3.684
Accuracy:29.059% B**
HSR:28.571% B++
NC6 Gauss SAW
A++
Kills:63
Deaths:26
KDR:2.423
Accuracy:29.260% A++
HSR:25.397% B
Kills:273
Deaths (as Heavy Assault):83
Deaths (to Heavy Assaults):127
KDR:3.28916
Kill Difference:190
Playtime:16.197 hours
Usage:9%
Score:0.169m
Score/min:174
Accuracy (listed only):29.160%
HSR (listed only):26.984%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):105
KDR:0
Kill Difference:UNR
Playtime:1.306 hours
Usage:1%
Score:0.008m
Score/min:99
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):57
KDR:0
Kill Difference:UNR
Playtime:58.955 hours
Usage:33%
Score:0.963m
Score/min:272
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Impetus
M+
Kills:270
Deaths:26
KDR:10.385
Accuracy:52.391% M+
HSR:40.741% A+
Gauss SPR
M*
Kills:92
Deaths:15
KDR:6.133
Accuracy:53.604% M*
HSR:53.261% A*
NS-44B Commissioner
A*
Kills:85
Deaths:38
KDR:2.237
Accuracy:61.035% A*
HSR:28.235% B+
NC14 Bolt Driver
B**
Kills:61
Deaths:6
KDR:10.167
Accuracy:41.776% B**
HSR:81.967% B*
Kills:508
Deaths (as Infiltrator):85
Deaths (to Infiltrators):98
KDR:5.97647
Kill Difference:423
Playtime:32.996 hours
Usage:19%
Score:0.473m
Score/min:239
Accuracy (listed only):52.201%
HSR (listed only):51.051%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Gauss Rifle Burst
B*
Kills:606
Deaths:134
KDR:4.522
Accuracy:31.546% B*
HSR:32.343% B++
Reaper DMR
A*
Kills:323
Deaths:60
KDR:5.383
Accuracy:37.440% A*
HSR:21.362% C--
NC9 A-Tross
A*
Kills:208
Deaths:48
KDR:4.333
Accuracy:35.730% A*
HSR:19.231% D
Kills:1,137
Deaths (as Combat Medic):242
Deaths (to Combat Medics):60
KDR:4.69835
Kill Difference:895
Playtime:66.069 hours
Usage:38%
Score:0.763m
Score/min:192
Accuracy (listed only):34.905%
HSR (listed only):24.312%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B*
Kills:1,402
V. Kills:464 302%
Deaths:35
KDR:40.057
Accuracy:54.166% C+
KPH:41.700 B*
VKPH:13.800 D
L100 Python HEAT
B**
Kills:392
V. Kills:127 306%
Deaths:10
KDR:39.200
Accuracy:51.988% C++
KPH:46.400 B**
VKPH:15 B*
Kills:1,794 (1,794 + 0)
Deaths:45
KDR:39.867
VKDR:13.133
Vehicle Kills:591
Kill Difference:1,749
Playtime:42.044 hours
Usage:24%
Score:0.484m
Score/min:192
Driving Accuracy:51.988%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python AP 1,8661,4023540.057S32.2754.166%C+0.999%D--41.7B*13.8D18533.6h4.3B*7.9B*
Gauss Rifle Burst 6106061344.522A3.2631.546%B*32.343%B++19.4D-N/A4931.2h10.6B33.7B+
L100 Python HEAT 5193921039.2S31.4151.988%C++N/A46.7B**15.1B*2188.4h5.3B10.2B+
Reaper DMR 329323605.383A+2.4037.44%A*21.362%C--20.8DN/A7515.5h10.9C29.2B++
Impetus 2722702610.385S2.6052.391%M+40.741%A+24.8DN/A7910.9h4.8C+9.2B*
GD-22S 210210573.684A4.1029.059%B**28.571%B++25.6C-N/A668.2h9.2B*31.5B++
NC9 A-Tross 210208484.333M+3.4535.73%A*19.231%D20DN/A6510.4h11.1C-31.2B++
Gauss SPR 9292156.133M++1.6553.604%M*53.261%A*18.8C--N/A464.9h5.2B9.7B**
NS-44B Commissioner 8685382.237A*5.5561.035%A*28.235%B+9.9D-N/A298.6h2.6B**4.3B**
NC6 Gauss SAW 6363262.423A5.3629.26%A++25.397%B13.7DN/A534.6h8.3B++28.3B++
NC14 Bolt Driver 6161610.167S2.3841.776%B**81.967%B*18.5CN/A713.3h2.1B*5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03040.1h
Cortium Silo0550.1h
Medical Kit62850.6h
Welding Device01100.1h
Shield Recharging Field41960.1h
Ammunition Package0910.3h
Nano-Armor Kit124,3663.1h
Medical Applicator637,3713.2h

Check the help document for the dictionary if you want to learn more about words used here.


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