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Pyro Mepulan[RVSD] Mepulan
NC BR 124

KDR: 1.54

Score: 32.3m

Last Seen: Dec 12th, 2018 10:52 PM
- OFFLINE - 54.6 hour(s)

Battle Rank 119 (124 total) - New Conglomerate on Miller - Outfit Leader of Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 4
Level Progress (to 120): 69%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Kestrel C150 Dalton Blitz GD-10 LA39 Bruiser M20 Mustang NC6 Gauss SAW NC1 Gauss Rifle GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $370,296 MLG Score: 296
Fun Score: N/A
Cheeseburgers Flipped: 406TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.668%19.997%47315100712,1120.8645250.677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.322%0.516B+-0.094C+-0.342C-HEAD ++ (~8.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.375C**11.10.223C++35.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.207%1.156%101510173,978335026851.18746148%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.52%-1.391D**-0.417C--0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
196.2-0.221C47.50.101C+148.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.153%2.099%742102095319967470.477216127%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.344%0.322C*-0.348C--0.614

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++4.50.644B+5.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.127%1.687%425910136,461192141323.36335156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.972%-0.022C+-0.702D-0.466

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.846B*6.50.833B++11.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.417%72.081%425310192,167127451.70094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.223%0.956B*0.323C*-0.488

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.422B2.40.257C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.548%10.71%425210201,802769142.3433

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.189%0.431B-0.756D--1.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+2.80.418B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 4
32.3m232.4%297 (17.8k)247 (14.8k)1.541949,50932,1091.85624124 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022144320.2%9.736%19704:0410

11% Combat Medic62% Engineer9% Heavy Assault9% Infiltrator7% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 6:32 PMFeb 21st, 2017 6:05 PMDec 14th, 2018 12:12 PM (11h) (PST)Dec 12th, 2018 8:27 PM (2d) (PST)Dec 12th, 2018 6:52 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7211136080.3790.2460.0371.1810.129296

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,2536,77036,4832315271814,822

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2177.6h/90.7d 10,093 4,820 15,402 154.3k 1,888 2,840 16,901 94.2m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
D-
Kills:1,356
Deaths:1,599
KDR:0.848
Accuracy:46.727% D*
HSR:10.030% D-
GD-7F
C
Kills:1,157
Deaths:1,469
KDR:0.788
Accuracy:22.588% C
HSR:17.978% C
AF-19 Mercenary
C++
Kills:856
Deaths:1,011
KDR:0.847
Accuracy:22.418% C++
HSR:22.196% C++
Mauler S6
B++
Kills:446
Deaths:427
KDR:1.045
Accuracy:46.194% B++
HSR:12.780% C--
Kills:3,815
Deaths (as Engineer):4,506
Deaths (to Engineers):10,015
KDR:0.84665
Kill Difference:691
Playtime:1,339.425 hours
Usage:62%
Score:22.996m
Score/min:286
Accuracy (listed only):34.482%
HSR (listed only):15.746%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,170
Deaths:1,274
KDR:0.918
Accuracy:22.845% B+
HSR:22.992% C+
GD-22S
C+
Kills:1,162
Deaths:1,300
KDR:0.894
Accuracy:22.013% C+
HSR:19.363% D
EM1
B**
Kills:713
Deaths:543
KDR:1.313
Accuracy:26.436% B**
HSR:28.892% B**
NC05 Jackhammer
B+
Kills:594
Deaths:508
KDR:1.169
Accuracy:48.448% B+
HSR:17.340% B+
Kills:3,639
Deaths (as Heavy Assault):3,625
Deaths (to Heavy Assaults):7,252
KDR:1.00386
Kill Difference:14
Playtime:187.054 hours
Usage:9%
Score:2.427m
Score/min:216
Accuracy (listed only):29.935%
HSR (listed only):22.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
LA39 Bruiser
D-
Kills:1,356
Deaths:1,599
KDR:0.848
Accuracy:46.727% D*
HSR:10.030% D-
GD-7F
C
Kills:1,157
Deaths:1,469
KDR:0.788
Accuracy:22.588% C
HSR:17.978% C
AF-19 Mercenary
C++
Kills:856
Deaths:1,011
KDR:0.847
Accuracy:22.418% C++
HSR:22.196% C++
Mauler S6
B++
Kills:446
Deaths:427
KDR:1.045
Accuracy:46.194% B++
HSR:12.780% C--
Kills:5,463
Deaths (as Light Assault):7,270
Deaths (to Light Assaults):5,155
KDR:0.75144
Kill Difference:1,807
Playtime:149.968 hours
Usage:7%
Score:1.733m
Score/min:193
Accuracy (listed only):31.957%
HSR (listed only):14.769%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
EM4 Longshot
B
Kills:994
Deaths:812
KDR:1.224
Accuracy:41.569% B
HSR:66.901% D**
NS-357 Underboss
C+
Kills:779
Deaths:1,044
KDR:0.746
Accuracy:35.010% C+
HSR:21.053% C+
AF-18 Stalker
C*
Kills:722
Deaths:807
KDR:0.895
Accuracy:28.581% C*
HSR:20.083% C+
NC14 Bolt Driver
B**
Kills:657
Deaths:266
KDR:2.470
Accuracy:39.137% B+
HSR:83.105% B**
SAS-R
B*
Kills:516
Deaths:398
KDR:1.296
Accuracy:44.028% B*
HSR:68.023% C+
LA3 Desperado
C
Kills:513
Deaths:771
KDR:0.665
Accuracy:26.829% C
HSR:14.035% D-
LA8 Rebel
B+
Kills:415
Deaths:666
KDR:0.623
Accuracy:31.552% C++
HSR:25.783% B+
NC4 Mag-Shot
B+
Kills:284
Deaths:451
KDR:0.630
Accuracy:25.081% C
HSR:22.535% B+
NS-AM7 Archer
F
Kills:104
Deaths:354
KDR:0.294
Accuracy:34.995% T-
HSR:2.885% F
NC Patriot Flare Gun
U
Kills:64
Deaths:59
KDR:1.085
Accuracy:2.661% D--
HSR:0% U
NS CandyCannon 3000
B**
Kills:56
Deaths:115
KDR:0.487
Accuracy:49.515% B**
HSR:28.571% C-
Kills:6,752
Deaths (as Infiltrator):8,507
Deaths (to Infiltrators):4,177
KDR:0.7937
Kill Difference:1,755
Playtime:200.849 hours
Usage:9%
Score:2.102m
Score/min:174
Accuracy (listed only):31.735%
HSR (listed only):30.320%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
LA39 Bruiser
D-
Kills:1,356
Deaths:1,599
KDR:0.848
Accuracy:46.727% D*
HSR:10.030% D-
NC1 Gauss Rifle
B+
Kills:1,165
Deaths:1,418
KDR:0.822
Accuracy:23.533% C++
HSR:23.863% B+
NS-11A
C+
Kills:1,161
Deaths:1,687
KDR:0.688
Accuracy:22.453% C
HSR:20.586% C+
Mauler S6
B++
Kills:446
Deaths:427
KDR:1.045
Accuracy:46.194% B++
HSR:12.780% C--
Carnage AR
B**
Kills:263
Deaths:164
KDR:1.604
Accuracy:30.147% B**
HSR:27.757% B**
Kills:6,039
Deaths (as Combat Medic):8,059
Deaths (to Combat Medics):2,867
KDR:0.74935
Kill Difference:2,020
Playtime:241.439 hours
Usage:11%
Score:2.484m
Score/min:171
Accuracy (listed only):31.819%
HSR (listed only):17.646%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:467
Deaths:265
KDR:1.762
Accuracy:21.222% D--
HSR:14.347% C+
AF-41 Hacksaw
B++
Kills:365
Deaths:203
KDR:1.798
Accuracy:20.242% D*
HSR:18.082% B++
NCM1 Scattercannon
D
Kills:164
Deaths:220
KDR:0.745
Accuracy:29.580% D
HSR:11.585% D-
Kills:996
Deaths (as MAX Suit):344
Deaths (to MAX Suits):1,439
KDR:2.89535
Kill Difference:652
Playtime:50.899 hours
Usage:2%
Score:0.533m
Score/min:174
Accuracy (listed only):23.681%
HSR (listed only):14.672%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
A+
Kills:11,433
V. Kills:6,809 168%
Deaths:2,362
KDR:4.840
Accuracy:28.461% C
KPH:42.100 A+
VKPH:25.100 B**
M20 Mustang
B
Kills:1,320
V. Kills:1,033 128%
Deaths:865
KDR:1.526
Accuracy:17.419% F--
KPH:15.700 C*
VKPH:12.300 B
Vortek Rotary
C+
Kills:842
V. Kills:684 123%
Deaths:951
KDR:0.885
Accuracy:24.429% D*
KPH:12.600 C+
VKPH:10.200 C+
Hornet Missiles
C
Kills:705
V. Kills:477 147%
Deaths:251
KDR:2.809
Accuracy:53.748% D
KPH:42.400 C--
VKPH:28.700 C
Breaker Rocket Pods
C--
Kills:540
V. Kills:125 429%
Deaths:167
KDR:3.234
Accuracy:46.426% C
KPH:43.800 D
VKPH:10.100 C--
M30 Mustang AH
C++
Kills:399
V. Kills:35 N/A
Deaths:153
KDR:2.608
Accuracy:48.121% D--
KPH:51 C++
VKPH:4.500 C+
Kills:15,239 (13,994 + 0)
Deaths:4,749
KDR:3.209
VKDR:1.929
Vehicle Kills:9,163
Kill Difference:10,490
Playtime:459.466 hours
Usage:21%
Score:6.771m
Score/min:246
Piloting Accuracy:48.121%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:4,106
V. Kills:2,791 147%
Deaths:730
KDR:5.625
Accuracy:25.567% D*
KPH:45.700 B*
VKPH:31 B+
CAS30 Tank Buster
B+
Kills:877
V. Kills:804 109%
Deaths:827
KDR:1.060
Accuracy:49.286% B+
KPH:7.200 C+
VKPH:6.600 C+
L105 Zephyr
B+
Kills:197
V. Kills:31 N/A
Deaths:26
KDR:7.577
Accuracy:46.776% B+
KPH:51.400 C+
VKPH:8.100 C+
AP30 Shredder
C
Kills:73
V. Kills:86 84%
Deaths:39
KDR:1.872
Accuracy:30.329% C+
KPH:13.200 D--
VKPH:15.600 C
Kills:5,253 (877 + 4,376)
Deaths:1,622
KDR:3.239
VKDR:2.289
Vehicle Kills:3,712
Kill Difference:3,631
Playtime:221.132 hours
Usage:10%
Score:2.951m
Score/min:222
Piloting Accuracy:49.286%
Gunner Accuracy:30.329%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B**
Kills:890
V. Kills:608 146%
Deaths:77
KDR:11.558
Accuracy:46.305% B+
KPH:32.500 B**
VKPH:22.200 B*
C85 Canister
C**
Kills:846
V. Kills:75 N/A
Deaths:34
KDR:24.882
Accuracy:63.099% M
KPH:71.500 C+
VKPH:6.300 C**
Titan-150 AP
B+
Kills:809
V. Kills:618 131%
Deaths:185
KDR:4.373
Accuracy:45.217% D
KPH:21.700 C+
VKPH:16.600 B+
Titan-150 HEAT
C
Kills:144
V. Kills:70 203%
Deaths:57
KDR:2.526
Accuracy:38.586% D-
KPH:15.800 D
VKPH:7.700 C
E540 Halberd
B+
Kills:131
V. Kills:109 119%
Deaths:28
KDR:4.679
Accuracy:44.138% C+
KPH:21.500 D
VKPH:17.900 B+
Kills:2,820 (953 + 1,867)
Deaths:381
KDR:7.402
VKDR:3.885
Vehicle Kills:1,480
Kill Difference:2,439
Playtime:91.741 hours
Usage:4%
Score:1.595m
Score/min:290
Driving Accuracy:38.586%
Gunner Accuracy:44.138%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:72
V. Kills:73 97%
Deaths:26
KDR:2.769
Accuracy:42.760% F
KPH:14.800 D*
VKPH:15 D*
Kills:72 (0 + 72)
Deaths:26
KDR:2.769
VKDR:2.808
Vehicle Kills:73
Kill Difference:46
Playtime:4.879 hours
Usage:0%
Score:0.052m
Score/min:178
Driving Accuracy:N/A%
Gunner Accuracy:42.760%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:58
V. Kills:36 157%
Deaths:8
KDR:7.250
Accuracy:39.521% C*
KPH:12.500 D
VKPH:7.800 C++
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:4.500
Vehicle Kills:36
Kill Difference:50
Playtime:4.635 hours
Usage:0%
Score:0.055m
Score/min:198
Driving Accuracy:N/A%
Gunner Accuracy:39.521%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D--
Kills:52
V. Kills: N/A
Deaths:70
KDR:0.743
Accuracy:17.925% F**
KPH:9.300 D--
VKPH:0 D**
Kills:52 (52 + 0)
Deaths:70
KDR:0.743
VKDR:0
Vehicle Kills:0
Kill Difference:18
Playtime:5.615 hours
Usage:0%
Score:0.006m
Score/min:18
Driving Accuracy:17.925%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Kestrel 18,24211,4332,3624.84A3.3028.461%CN/A42.1A+25.1B**284271.5h42.8B*150.3B*
C150 Dalton 6,8974,1067305.625C+4.0825.567%D*N/A45.7B*31B+37789.9h2.5B**9.6B+
Blitz GD-10 1,6611,6482,7640.596C0.9521.859%C-10.862%D--15.4DN/A45107.2h17.1C78.3C+
LA39 Bruiser 1,3701,3561,5990.848C0.6946.727%D*10.03%D-11.9D*N/A30113.7h2.5C+5.4C-
M20 Mustang 2,3531,3208651.526C+0.0217.419%F--1.061%D15.7C*12.3B17684.3h59B*338.6C**
NC6 Gauss SAW 1,1811,1701,2740.918C+0.6222.845%B+22.992%C+33C*N/A9735.5h7.8B*33.9B+
NC1 Gauss Rifle 1,1801,1651,4180.822C+0.7223.533%C++23.863%B+21.4C+N/A6154.5h11B++46.6B+
GD-22S 1,1681,1621,3000.894C0.6522.013%C+19.363%D30.8CN/A7837.7h9.7B++44.2B+
NS-11A 1,1741,1611,6870.688C-0.8522.453%C20.586%C+15.7DN/A4074h14.4C+64.2C+
GD-7F 1,1661,1571,4690.788C0.7522.588%C17.978%C15.3DN/A4275.5h12.8C**56.6C++
EM4 Longshot 9959948121.224D0.3241.569%B66.901%D**22.1C--N/A6244.9h2.5C-6.1C+
Mag-Cutter 99198124,1000.041B++1.5012.731%D*N/A0.9C**N/A21075.9h1.8B++14.4C+
Enforcer ML85 1,4988907711.558A+10.0246.305%B+1.685%C32.5B**22.2B*29327.4h9.6B*20.7B**
CAS30 Tank Buster 1,6818778271.06C+0.4849.286%B+N/A7.2C+6.6C+107121.9h54.2C+110C**
AF-19 Mercenary 8648561,0110.847C+0.6922.418%C++22.196%C++12.7CN/A4467.6h10B*44.6B+
C85 Canister 9218463424.882B+23.3463.099%M8.038%D**71.7C+6.4C**16611.8h7.9C++12.5B++
Vortek Rotary 1,5268429510.885C0.6624.429%D*2.732%C**12.6C+10.2C+14766.8h61.5B+251.9C*
Titan-150 AP 1,4278091854.373C+2.8345.217%D1.731%D21.7C+16.6B+35337.3h4.5C++10C++
NS-357 Underboss 7877791,0440.746C0.8035.01%C+21.053%C+27.1CN/A7628.7h3.9B+11.2C**
C-4 1,1027476921.079C0.4613.952%F-N/A42D-19.9D36617.8h1.3B+9.6D-
AF-18 Stalker 7257228070.895C0.6528.581%C*20.083%C+27.8CN/A6426h12C**42.1B
EM1 7217135431.313C++0.2326.436%B**28.892%B**44.8BN/A11315.9h11.2C**42.4B+
Hornet Missiles 1,1827052512.809C1.2753.748%D2.27%B+42.5C--28.7C36916.6h9.1B+16.9B
NC14 Bolt Driver 6586572662.47B+0.9339.137%B+83.105%B**34.9B*N/A10718.8h2.1B*5.4B++
NC05 Jackhammer 5995945081.169C+0.3748.448%B+17.34%B+41.5C+N/A14214.3h4.2B++8.6B+
Breaker Rocket Pods 6655401673.234C-1.6946.426%CN/A43.9D10.2C--25912.3h15.8C*34C++
SAS-R 5195163981.296C-0.2544.028%B*68.023%C+30.4CN/A9417h2.3C++5.3B+
LA3 Desperado 5205137710.665C0.8826.829%C14.035%D-28.2CN/A8618.2h8.1B+30.1C++
AF-41 Hacksaw 4684672651.762C0.2221.222%D--14.347%C+19.9DN/A5723.5h4.9B*22.9C++
Mauler S6 4464464271.044C++0.5046.194%B++12.78%C--42.5B*N/A10210.5h3.8B*8.2B*
LA8 Rebel 4214156660.623C0.9231.552%C++25.783%B+23.4CN/A5617.7h6.6C+21C+
M30 Mustang AH 4343991532.608C1.0748.121%D--N/A51.2C++4.5C+2327.8h8C**16.7C++
Shrike 5543729640.386C--1.1648.505%D-N/A16.1D7.9D14723.1h6B12.3C+
AF-41 Hacksaw 3683652031.798C+0.2620.242%D*18.082%B++22.1DN/A6416.5h4.7B**23.3C++
The Slasher 3423423361.018U0.5254.883%A+8.772%C24.3M**N/A5014.1h2.3C+4.3B
Bouncing Betty 3173171033.078C1.5464.541%A*N/A132.1C*N/A3572.4h1.6B**2.5A+
NC4 Mag-Shot 2852844510.63C+0.9125.081%C22.535%B+25.6C++N/A8811.1h6.6B++26.2C*
Carnage AR 2632631641.604C**0.0630.147%B**27.757%B**28.3C+N/A719.3h11B**36.6B*
Frag Grenade 2552541254N/A252.4644.906%C+N/A423.3C1.7D--13640.6h3.4B+7.5B+
A30 Walker 3982391112.153A+0.6121.41%C+N/A26.3B17.5B++3189.1h59A275.7B**
L105 Zephyr 228197267.577C+6.0446.776%B+1.015%C*51.8C+8.2C+2433.8h6.1C++13.1B+
Hawk GD-68 2941704690.362D1.1864.198%C*N/A10.4C--7.6C16216.3h8.6C+13.3C++
NCM1 Scattercannon 1681642200.745C-0.8029.58%D11.585%D-8D*N/A2920.6h9.5D32.1D
Tank Mine 3091541401.1D0.4440.645%B+N/A36.7D**36.9D-5454.2h2.5D-6C**
Titan-150 HEAT 214144572.526C0.9838.586%D-4.167%B++15.8D7.7C2119.1h4.1B++10.7C*
E540 Halberd 240131284.679C3.1444.138%C+N/A21.5D17.9B+2466.1h6.4C14.4C+
MANA Anti-Vehicle Turret 2141101350.815C+0.7345.566%B*1.818%F-1100D1040C*3177000.1h9.8C--21.5C+
NS-AM7 Archer 1721043540.294C-1.2534.995%T-2.885%F1.1D*N/A895.2h13.6B+38.8C+
M60-A Bulldog 12488312.839C-1.3025.948%D--2.273%B++19.1D-7.8B+2364.6h6.9D-26.7D*
Anti-Vehicle Grenade 12876176N/A74.4651.193%C+N/A253.3D173.3B**24720.3h6.8C13.2C+
AP30 Shredder 15973391.872D0.3330.329%C+1.37%D13.3D--15.6C2485.5h102.1C336.5C
Enforcer ML65-H 14572262.769C-1.2342.76%F1.389%C-14.7D*14.9D*1784.9h19.2C45D*
M20 Drake 10568272.519B**0.9816.289%FN/A27.2B++14.8C*3062.5h19.1A++117.5B**
NC Patriot Flare Gun 6464591.085C+0.462.661%D--N/A4.8DN/A413.3h1.4B**52.3D**
M20 Basilisk 945887.25A*5.7139.521%C*6.897%B12.6D7.8C++1984.6h94.2C+238.3C**
NS CandyCannon 3000 56561150.487C1.0549.515%B**28.571%C-12.4CN/A274.5h6.4D12.9C**
S12 Renegade 5252700.743C-0.8017.925%F**5.769%C+9.3D--N/A185.6h2.6B*14.3D**

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade04300.1h
Anti-Vehicle MANA Turret478983.6h
Snowman Soldier42470.3h
Medical Kit263180.7h
Spawn Beacon491,4384.5h
Medical Applicator708194,37622h
Restoration Kit567101.1h
Deconstruction Tool0550h
Welding Device0560h
M12 Kobalt0720.1h
Recon Detection Device1133,0338.8h
Ammunition Package361,2412.4h
Nano-Armor Kit9311,010,70396.6h
Anti-Infantry MANA Turret13571h
Nano-Repair Grenade03080.1h
Smoke Grenade03480.1h
Shield Recharging Field236980.4h

Check the help document for the dictionary if you want to learn more about words used here.


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