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Executor Pyro Mepulan[RVSD] Mepulan
NC BR 146

KDR: 2.1

Score: 48.9m

Last Seen: Jun 25th, 2019 6:48 PM
- OFFLINE - 2.6 hour(s)

Prestige 1, Battle Rank 100 (146 total) - New Conglomerate on Miller - Outfit Leader of Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 5
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Kestrel C150 Dalton Blitz GD-10 M20 Mustang LA39 Bruiser CAS30 Tank Buster NC6 Gauss SAW AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $516,663 MLG Score: 413
Fun Score: N/A
Cheeseburgers Flipped: 407TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.396%22.505%54918119214,9790.9536511.148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.324%0.631B+0.251C*-0.334C-HEAD ++ (~10.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.80.411B10.70.25C*33.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.652%1.206%97512054,478399429311.12118153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.839%-1.376D**-0.334C-0.562

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
189.4-0.188C46.70.121C+142.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.655%1.97%75312071,06621768050.489665132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.711%0.294C*-0.354C--0.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.733B++4.50.638B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.504%1.189%70113119715,721207886807.56181181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.983%-0.875D---0.791D-0.852

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.50.773B++70.818B++19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.514%73.15%701312072,365142361.66198

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.178%0.979B*0.393B-0.517

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.437B2.30.273C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.569%10.693%701212081,805884142.03955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.197%0.421B-0.772D--1.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+2.80.419B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 5
48.9m237.9%349 (20.9k)294 (17.6k)2.1012576,51536,4142.49926146 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1210273821.867%8.141%17804:3414

11% Combat Medic66% Engineer7% Heavy Assault8% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 6:32 PMFeb 21st, 2017 6:05 PMJun 25th, 2019 4:25 PM (3h) (PST)Jun 25th, 2019 3:51 PM (4h) (PST)Jun 25th, 2019 2:48 PM (5h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8781047740.4610.2190.0381.5010.170413

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,6586,24246,41628132901017,664

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2767.4h/115.3d 14,493 6,229 22,442 249.2k 2,057 3,346 28,242 145.7m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
D-
Kills:1,358
Deaths:1,600
KDR:0.849
Accuracy:46.757% D*
HSR:10.015% D-
AF-19 Mercenary
B+
Kills:1,169
Deaths:1,248
KDR:0.937
Accuracy:23.312% C*
HSR:24.380% B+
GD-7F
C
Kills:1,165
Deaths:1,473
KDR:0.791
Accuracy:22.614% C
HSR:17.940% C
Mauler S6
B+
Kills:447
Deaths:427
KDR:1.047
Accuracy:46.198% B+
HSR:12.752% D
AC-X11
C**
Kills:336
Deaths:237
KDR:1.418
Accuracy:26.022% C*
HSR:23.512% C**
NSX-P Tanto
B
Kills:161
Deaths:121
KDR:1.331
Accuracy:27.267% B
HSR:19.876% D-
The Little Helper
D-
Kills:161
Deaths:109
KDR:1.477
Accuracy:40.546% D-
HSR:8.696% D**
Kills:4,797
Deaths (as Engineer):5,215
Deaths (to Engineers):11,437
KDR:0.91985
Kill Difference:418
Playtime:1,833.224 hours
Usage:66%
Score:37.760m
Score/min:343
Accuracy (listed only):33.245%
HSR (listed only):16.738%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,170
Deaths:1,274
KDR:0.918
Accuracy:22.845% B+
HSR:22.992% C+
GD-22S
C+
Kills:1,166
Deaths:1,300
KDR:0.897
Accuracy:22.039% C+
HSR:19.468% D
EM1
A+
Kills:916
Deaths:658
KDR:1.392
Accuracy:26.271% B*
HSR:30.568% A+
NSX-P Naginata
B*
Kills:161
Deaths:73
KDR:2.205
Accuracy:26.684% B*
HSR:32.919% B+
Kills:3,413
Deaths (as Heavy Assault):3,305
Deaths (to Heavy Assaults):8,088
KDR:1.03268
Kill Difference:108
Playtime:196.406 hours
Usage:7%
Score:2.586m
Score/min:219
Accuracy (listed only):24.460%
HSR (listed only):26.487%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
LA39 Bruiser
D-
Kills:1,358
Deaths:1,600
KDR:0.849
Accuracy:46.757% D*
HSR:10.015% D-
AF-19 Mercenary
B+
Kills:1,169
Deaths:1,248
KDR:0.937
Accuracy:23.312% C*
HSR:24.380% B+
GD-7F
C
Kills:1,165
Deaths:1,473
KDR:0.791
Accuracy:22.614% C
HSR:17.940% C
Mauler S6
B+
Kills:447
Deaths:427
KDR:1.047
Accuracy:46.198% B+
HSR:12.752% D
AC-X11
C**
Kills:336
Deaths:237
KDR:1.418
Accuracy:26.022% C*
HSR:23.512% C**
NSX-P Tanto
B
Kills:161
Deaths:121
KDR:1.331
Accuracy:27.267% B
HSR:19.876% D-
The Little Helper
D-
Kills:161
Deaths:109
KDR:1.477
Accuracy:40.546% D-
HSR:8.696% D**
Kills:6,445
Deaths (as Light Assault):7,979
Deaths (to Light Assaults):5,930
KDR:0.80775
Kill Difference:1,534
Playtime:162.999 hours
Usage:6%
Score:1.974m
Score/min:202
Accuracy (listed only):31.822%
HSR (listed only):16.004%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
EM4 Longshot
B
Kills:1,036
Deaths:817
KDR:1.268
Accuracy:41.581% B
HSR:67.568% D**
NS-357 Underboss
C**
Kills:934
Deaths:1,223
KDR:0.764
Accuracy:35.733% C+
HSR:23.555% C**
AF-18 Stalker
C*
Kills:765
Deaths:835
KDR:0.916
Accuracy:28.611% C*
HSR:21.177% C++
SAS-R
B++
Kills:672
Deaths:456
KDR:1.474
Accuracy:43.847% B++
HSR:72.024% B+
NC14 Bolt Driver
B**
Kills:657
Deaths:266
KDR:2.470
Accuracy:39.137% B+
HSR:83.105% B**
LA3 Desperado
C+
Kills:563
Deaths:820
KDR:0.687
Accuracy:27.515% C+
HSR:15.275% D
LA8 Rebel
B+
Kills:504
Deaths:762
KDR:0.661
Accuracy:32.504% C*
HSR:25.397% B+
NC4 Mag-Shot
B++
Kills:349
Deaths:497
KDR:0.702
Accuracy:26.832% C+
HSR:24.355% B++
NS-AM7 Archer
F
Kills:136
Deaths:439
KDR:0.310
Accuracy:37.353% F**
HSR:2.941% F
NC Patriot Flare Gun
U
Kills:64
Deaths:61
KDR:1.049
Accuracy:2.774% D*
HSR:0% U
NS CandyCannon 3000
A
Kills:56
Deaths:115
KDR:0.487
Accuracy:49.515% A
HSR:28.571% C-
Kills:7,384
Deaths (as Infiltrator):9,055
Deaths (to Infiltrators):4,657
KDR:0.81546
Kill Difference:1,671
Playtime:218.387 hours
Usage:8%
Score:2.327m
Score/min:178
Accuracy (listed only):32.272%
HSR (listed only):31.236%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
LA39 Bruiser
D-
Kills:1,358
Deaths:1,600
KDR:0.849
Accuracy:46.757% D*
HSR:10.015% D-
NC1 Gauss Rifle
B+
Kills:1,165
Deaths:1,418
KDR:0.822
Accuracy:23.533% C++
HSR:23.863% B+
Carnage AR
A+
Kills:1,163
Deaths:663
KDR:1.754
Accuracy:29.979% B**
HSR:30.697% A+
NS-11A
C+
Kills:1,162
Deaths:1,687
KDR:0.689
Accuracy:22.456% C
HSR:20.568% C+
Reaper DMR
M**
Kills:507
Deaths:307
KDR:1.651
Accuracy:29.510% B++
HSR:49.704% M**
Mauler S6
B+
Kills:447
Deaths:427
KDR:1.047
Accuracy:46.198% B+
HSR:12.752% D
The Little Helper
D-
Kills:161
Deaths:109
KDR:1.477
Accuracy:40.546% D-
HSR:8.696% D**
Gauss Rifle S
S
Kills:51
Deaths:40
KDR:1.275
Accuracy:25.895% C++
HSR:70.588% S
Kills:7,662
Deaths (as Combat Medic):9,015
Deaths (to Combat Medics):3,154
KDR:0.84992
Kill Difference:1,353
Playtime:294.575 hours
Usage:11%
Score:3.704m
Score/min:210
Accuracy (listed only):31.859%
HSR (listed only):26.416%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:468
Deaths:266
KDR:1.759
Accuracy:21.289% D--
HSR:14.316% C+
AF-41 Hacksaw
B*
Kills:368
Deaths:204
KDR:1.804
Accuracy:20.360% D*
HSR:17.935% B*
NCM1 Scattercannon
D-
Kills:164
Deaths:220
KDR:0.745
Accuracy:29.580% D-
HSR:11.585% D-
Kills:1,000
Deaths (as MAX Suit):345
Deaths (to MAX Suits):1,525
KDR:2.89855
Kill Difference:655
Playtime:51.008 hours
Usage:2%
Score:0.533m
Score/min:174
Accuracy (listed only):23.743%
HSR (listed only):14.612%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
A*
Kills:22,123
V. Kills:12,632 175%
Deaths:2,967
KDR:7.456
Accuracy:30.499% C++
KPH:49.900 A*
VKPH:28.500 A
M20 Mustang
B
Kills:1,454
V. Kills:1,105 131%
Deaths:880
KDR:1.652
Accuracy:17.163% F--
KPH:15.600 C*
VKPH:11.900 B
Vortek Rotary
C+
Kills:905
V. Kills:716 126%
Deaths:959
KDR:0.944
Accuracy:24.605% D*
KPH:13.300 C+
VKPH:10.500 C+
Hornet Missiles
C
Kills:705
V. Kills:477 147%
Deaths:251
KDR:2.809
Accuracy:53.748% D
KPH:42.400 C-
VKPH:28.700 C
Breaker Rocket Pods
C-
Kills:540
V. Kills:125 429%
Deaths:167
KDR:3.234
Accuracy:46.426% C
KPH:43.800 C--
VKPH:10.100 C-
M30 Mustang AH
C++
Kills:399
V. Kills:35 N/A
Deaths:153
KDR:2.608
Accuracy:48.121% D--
KPH:51 C++
VKPH:4.500 C+
Kills:26,126 (24,881 + 0)
Deaths:5,377
KDR:4.859
VKDR:2.806
Vehicle Kills:15,090
Kill Difference:20,749
Playtime:640.954 hours
Usage:23%
Score:11.669m
Score/min:303
Piloting Accuracy:48.121%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:11,708
V. Kills:6,842 171%
Deaths:1,168
KDR:10.024
Accuracy:25.669% D*
KPH:53.500 A
VKPH:31.300 B++
CAS30 Tank Buster
B*
Kills:1,180
V. Kills:944 125%
Deaths:883
KDR:1.336
Accuracy:52.027% B*
KPH:7.600 C+
VKPH:6.100 C
L105 Zephyr
B+
Kills:197
V. Kills:31 N/A
Deaths:26
KDR:7.577
Accuracy:46.776% B+
KPH:51.400 C+
VKPH:8.100 C+
AP30 Shredder
C
Kills:73
V. Kills:86 84%
Deaths:39
KDR:1.872
Accuracy:30.329% C+
KPH:13.200 D-
VKPH:15.600 C
Kills:13,158 (1,180 + 11,978)
Deaths:2,116
KDR:6.218
VKDR:3.735
Vehicle Kills:7,903
Kill Difference:11,042
Playtime:382.546 hours
Usage:14%
Score:6.340m
Score/min:276
Piloting Accuracy:52.027%
Gunner Accuracy:30.329%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C-
Kills:162
V. Kills:77 208%
Deaths:7
KDR:23.143
Accuracy:45.008% D*
KPH:38.100 D-
VKPH:18.100 C-
L100 Python AP
C
Kills:106
V. Kills:74 141%
Deaths:21
KDR:5.048
Accuracy:44.107% D*
KPH:23.400 D
VKPH:16.300 C
L100 Python HEAT
A++
Kills:74
V. Kills:21 336%
Deaths:1
KDR:74
Accuracy:43.702% D
KPH:55.100 A++
VKPH:15.600 B**
Kills:342 (342 + 0)
Deaths:29
KDR:11.793
VKDR:5.931
Vehicle Kills:172
Kill Difference:313
Playtime:10.126 hours
Usage:0%
Score:0.197m
Score/min:324
Driving Accuracy:43.702%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A+
Kills:1,168
V. Kills:125 N/A
Deaths:48
KDR:24.333
Accuracy:65.534% M+
KPH:73 C+
VKPH:7.800 A+
Enforcer ML85
B**
Kills:901
V. Kills:613 147%
Deaths:77
KDR:11.701
Accuracy:46.359% B++
KPH:32.800 B**
VKPH:22.300 B*
Titan-150 AP
C**
Kills:815
V. Kills:621 131%
Deaths:187
KDR:4.358
Accuracy:44.589% D
KPH:21.200 C
VKPH:16.100 C**
Titan-150 HEAT
C
Kills:145
V. Kills:70 204%
Deaths:58
KDR:2.500
Accuracy:38.437% D-
KPH:15.500 D
VKPH:7.500 C
E540 Halberd
B++
Kills:133
V. Kills:110 120%
Deaths:28
KDR:4.750
Accuracy:44.087% C+
KPH:21.700 D
VKPH:18 B++
Kills:3,162 (960 + 2,202)
Deaths:398
KDR:7.945
VKDR:3.867
Vehicle Kills:1,539
Kill Difference:2,764
Playtime:97.453 hours
Usage:4%
Score:1.725m
Score/min:295
Driving Accuracy:38.437%
Gunner Accuracy:44.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:72
V. Kills:73 97%
Deaths:26
KDR:2.769
Accuracy:42.914% F
KPH:14.700 D*
VKPH:14.900 D*
Kills:72 (0 + 72)
Deaths:26
KDR:2.769
VKDR:2.808
Vehicle Kills:73
Kill Difference:46
Playtime:4.896 hours
Usage:0%
Score:0.055m
Score/min:186
Driving Accuracy:N/A%
Gunner Accuracy:42.914%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:111
V. Kills:3 N/A
Deaths:5
KDR:22.200
Accuracy:24.494% A
KPH:101.700 B**
VKPH:2.700 C++
M12 Kobalt
A+
Kills:86
V. Kills:1 N/A
Deaths:1
KDR:86
Accuracy:21.517% B*
KPH:122.800 A+
VKPH:1.400 D-
M20 Basilisk
C++
Kills:72
V. Kills:38 185%
Deaths:9
KDR:8
Accuracy:39.310% C*
KPH:15 C--
VKPH:7.900 C++
Kills:269 (0 + 269)
Deaths:15
KDR:17.933
VKDR:2.800
Vehicle Kills:42
Kill Difference:254
Playtime:6.600 hours
Usage:0%
Score:0.101m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:39.310%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:63
V. Kills:1 N/A
Deaths:79
KDR:0.797
Accuracy:19.652% F*
KPH:9.900 D*
VKPH:0.200 D-
Kills:63 (63 + 0)
Deaths:79
KDR:0.797
VKDR:0.013
Vehicle Kills:1
Kill Difference:16
Playtime:6.351 hours
Usage:0%
Score:0.010m
Score/min:26
Driving Accuracy:19.652%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Kestrel 34,75522,1232,9677.456A+5.3530.499%C++N/A49.9A*28.5A348443.2h38.9B*127.4B*
C150 Dalton 18,55011,7081,16810.024B+7.9225.669%D*N/A53.5A31.3B++392218.9h2.2A8.8B++
Blitz GD-10 1,6611,6482,7640.596C1.5121.859%C-10.862%D--15.4DN/A46107.2h17.1C78.3C+
M20 Mustang 2,5591,4548801.652C+0.4517.163%F--1.032%D15.6C*11.9B19393h58.1B*338.6C**
LA39 Bruiser 1,3721,3581,6000.849C1.2546.757%D*10.015%D-11.9D*N/A30113.8h2.5C+5.4C-
CAS30 Tank Buster 2,1241,1808831.336C*0.7752.027%B*N/A7.6C+6.1C113154.3h50.6C++97.2B+
NC6 Gauss SAW 1,1811,1701,2740.918C+1.1822.845%B+22.992%C+32.9C++N/A10235.6h7.8B*33.9B++
AF-19 Mercenary 1,1861,1691,2480.937C++1.1623.312%C*24.38%B+13.9CN/A4984.1h9.9B*42.4B+
C85 Canister 1,2931,1684824.333B+22.2365.534%M+8.219%D*73C+7.8A+17916h8.1C+12.3B++
GD-22S 1,1721,1661,3000.897C1.2022.039%C+19.468%D30.9CN/A8037.7h9.7B++44.1B+
GD-7F 1,1741,1651,4730.791C1.3122.614%C17.94%C15.2DN/A4376.5h12.8C**56.5C++
NC1 Gauss Rifle 1,1801,1651,4180.822C+1.2823.533%C++23.863%B+21.2C+N/A6354.9h11B++46.6B+
Carnage AR 1,1671,1636631.754B+0.3529.979%B**30.697%A+36.1C**N/A10032.2h10.9B**36.5B**
NS-11A 1,1751,1621,6870.689C1.4122.456%C20.568%C+15.7DN/A4074.2h14.4C+64.2C+
Mag-Cutter 1,1271,11226,6250.042B++2.0613.701%D*N/A0.9BN/A31208.1h1.9B++13.6C+
EM4 Longshot 1,0371,0368171.268D0.8341.581%B67.568%D**22.6C-N/A6445.8h2.5C-6C+
A30 Walker 1,5901,0151536.634S4.5321.136%CN/A44.5A*25.2A+61622.8h43.7A+206.8B**
NS-357 Underboss 9429341,2230.764C+1.3435.733%C+23.555%C**29.9CN/A8531.2h3.8B+10.6B+
EM1 9259166581.392C*0.7126.271%B*30.568%A+47B+N/A12019.5h11B41.7B++
Vortek Rotary 1,6219059590.944C1.1624.605%D*2.652%C*13.3C+10.5C+16067.9h58.7B+238.7C**
Enforcer ML85 1,5149017711.701A+9.6046.359%B++1.665%C32.8B**22.3B*29527.5h9.5B**20.5B**
C-4 1,2458577211.189C+0.9114.629%F-N/A46.1D20.9D39018.6h1.3B+8.8D-
Titan-150 AP 1,4368151874.358C+2.2644.589%D1.718%D21.2C16.1C**36838.5h4.5C*10.1C+
AF-18 Stalker 7687658350.916C1.1928.611%C*21.177%C++28.2C+N/A6627.1h11.8B+41.4B+
Hornet Missiles 1,1827052512.809C0.7153.748%D2.27%B+42.5C-28.7C37316.6h9.1B+16.9B
SAS-R 6766724561.474C0.6343.847%B++72.024%B+32.9CN/A9920.4h2.2C*5.1B+
NC14 Bolt Driver 6586572662.47B+0.3739.137%B+83.105%B**34.8B*N/A10818.9h2.1B*5.4B++
NC05 Jackhammer 5995945081.169C+0.9348.448%B+17.34%B+41.5C+N/A14314.3h4.2B++8.6B+
LA3 Desperado 5705638200.687C1.4127.515%C+15.275%D27.3CN/A8320.6h8.1B+29.4B
MANA Anti-Vehicle Turret 8925511693.26U1.1645.577%D--N/A5510U3410S2336800.1h3U6.6A+
Breaker Rocket Pods 6655401673.234C-1.1346.426%CN/A43.9C--10.2C-26512.3h15.8C*34C++
Reaper DMR 5105073071.651C++0.4529.51%B++49.704%M**38.7C*N/A12113.1h7.6B**25.6B*
LA8 Rebel 5105047620.661C1.4432.504%C*25.397%B+25.5C+N/A6219.8h6.3C*19.4B
AF-41 Hacksaw 4694682661.759C0.3421.289%D--14.316%C+19.8DN/A5723.6h4.9B*22.9C++
Mauler S6 4474474271.047C++1.0546.198%B+12.752%D42.2B*N/A10510.6h3.8B*8.2B*
M30 Mustang AH 4343991532.608C0.5148.121%D--N/A51.2C++4.5C+2477.8h8C**16.7C++
Shrike 5943979880.402C--1.7048.284%D--N/A16.2D8D15324.5h6B12.5C+
AF-41 Hacksaw 3713682041.804C+0.3020.36%D*17.935%B*22.3DN/A6416.5h4.7B**23.2C++
NC4 Mag-Shot 3523494970.702C+1.4026.832%C+24.355%B++27.1C++N/A9412.9h6.4B++24C++
The Slasher 3483483980.874U1.2354.629%A+8.621%C15.3A*N/A3222.7h2.4C+4.4C++
AC-X11 3493362371.418B0.6826.022%C*23.512%C**16.6C--N/A7220.3h8.7B+33.4B+
Bouncing Betty 3223221063.038C0.9464.144%A*N/A128.8C++N/A3572.5h1.6B**2.5A+
Frag Grenade 2812781278N/A275.9045.786%C++N/A463.3C+5C--13990.6h3.5B+7.6B+
L105 Zephyr 228197267.577C+5.4846.776%B+1.015%C*51.8C+8.2C+2493.8h6.1C*13.1B+
Hawk GD-68 2941704690.362D1.7464.211%C*N/A10.4D7.6C-16816.4h8.6C+13.4C++
Tank Mine 3271671521.099D1.0040.905%B+N/A37.1D**35.6D--5474.5h2.4D6C*
NCM1 Scattercannon 1681642200.745C--1.3629.58%D-11.585%D-8D*N/A2920.6h9.5D32.1D
LB00 Python AP 239162723.143A21.0445.008%D*N/A37.7D-17.9C-2734.3h3.5B+7.7C+
NSX-P Naginata 162161732.205B++0.1026.684%B*32.919%B+67.1B*N/A2002.4h9.2B**34.5B*
NSX-P Tanto 1651611211.331B+0.7727.267%B19.876%D-18.9CN/A658.5h10.5B**38.4B*
The Little Helper 1621611091.477C++0.6240.546%D-8.696%D**59.6B++N/A1492.7h3.5B**8.6B+
Titan-150 HEAT 215145582.5C0.4038.437%D-4.138%B++15.4D7.4C-2169.4h4.2B+10.9C++
NS-AM7 Archer 2181364390.31C-1.7937.353%F**2.941%F1.3D*N/A11105.3h13.8B+36.9C+
E540 Halberd 243133284.75C2.6544.087%C+N/A21.8D18B++2646.1h6.3C14.2C+
Sticky Grenade 1331321132N/A129.9049.431%CN/A660D5D16820.2h3D6C
M12 Kobalt 114111522.2B*20.1024.494%A10.811%F100.9B**2.7C++3281.1h15.5B++63.3B++
L100 Python AP 180106215.048C++2.9544.107%D*N/A23.6D16.4C3514.5h4.8B+10.9C++
Fatestealer 1001001120.893S1.2152.822%A++16%D24.4C+N/A534.1h2.3C++4.4B**
M20 Drake 14697293.345B++1.2417.607%D*1.031%D33.4B*16.9C++4212.9h19.6A++111.3B**
Anti-Vehicle Grenade 15290190N/A87.9051.273%C+N/A300C206.7A+25990.3h6.3C12.2C+
M60-A Bulldog 12488312.839C-0.7425.948%D--2.273%B++19.1D-7.8B+2624.6h6.9D-26.7D*
M12 Kobalt 8786186S83.9021.517%B*16.279%D122.9A+1.4D-3800.7h12.1B**56.3B++
L100 Python HEAT 9574174S71.9043.702%DN/A56.9A++16.2B**3971.3h3.1A7.1B**
AP30 Shredder 15973391.872D0.2330.329%C+1.37%D13.3D-15.6C2685.5h102.1C-336.5C
M20 Basilisk 1107298A**5.9039.31%C*8.333%B*15C--7.9C++2184.8h79.6B+202.6B+
Enforcer ML65-H 14572262.769C-0.6742.914%F1.389%C-14.7D*14.9D*1864.9h19.4C45.3D*
NC Patriot Flare Gun 6464611.049C+1.052.774%D*N/A4.8D-N/A413.3h1.5B**52.4D**
S12 Renegade 6463790.797C-1.3019.652%F*4.762%C+9.8D*N/A266.4h2.5B**12.8D--
NS CandyCannon 3000 56561150.487C1.6149.515%A28.571%C-12.4C-N/A274.5h6.4D--12.9C**
Gauss Rifle S 5151401.275C++0.8325.895%C++70.588%S39.2B+N/A2121.3h7.9A30.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon551,9344.8h
Anti-Vehicle MANA Turret652,2335.1h
Nano-Armor Kit1,1521,289,557143.9h
Nanite Revive Grenade08290.2h
Medical Kit393980.9h
Medical Applicator759238,32026.8h
Restoration Kit2012,1093.3h
Deconstruction Tool0550h
Welding Device0560h
Recon Detection Device1143,2309.4h
Smoke Grenade03500.1h
Shield Recharging Field331,8840.8h
Ammunition Package391,7682.6h
Anti-Infantry MANA Turret13631h
Nano-Repair Grenade07070.2h
Snowman Soldier73520.3h

Check the help document for the dictionary if you want to learn more about words used here.


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