Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 5 (19,093)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Executor Mepulan[RVSD] Mepulan
NC BR 157

KDR: 2.29

Score: 58.2m

Last Seen: Sep 20th, 2019 7:56 PM
- OFFLINE - 50 minute(s)

Prestige 1, Battle Rank 100 (157 total) - New Conglomerate on Miller - Outfit Leader of Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 7
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Kestrel C150 Dalton Blitz GD-10 M20 Mustang CAS30 Tank Buster LA39 Bruiser A30 Walker Mag-Cutter
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mepulan



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $633,006 MLG Score: 506
Fun Score: N/A
Cheeseburgers Flipped: 408TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.136%25.485%64119119518,3361.038571.248

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.485%0.653B+0.348C**-0.3CHEAD ++ (~12.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.80.418B10.30.257C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.056%1.187%98512094,719421230421.12037155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.057%-1.334D**-0.34C-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
184.9-0.172C46.30.118C+138.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.627%1.867%75312111,12523048440.488281133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.694%0.265C*-0.405C---0.865

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.736B++4.40.644B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.081%1.168%81613120119,6052191106538.94389184%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.934%-0.897D---0.812D-0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.784B++6.50.828B++18.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.694%75.121%816312112,677162261.65043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.211%0.975B*0.416B-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.441B2.20.279C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.549%10.675%816212121,8081067141.69447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.217%0.418B-0.778D--1.547

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+2.80.419B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 7
58.2m244.3%376 (22.6k)318 (19.1k)2.286692,40440,4112.70261157 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1214346022.384%8.574%19204:3119

11% Combat Medic67% Engineer7% Heavy Assault8% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 6:32 PMFeb 21st, 2017 6:05 PMSep 20th, 2019 4:48 PM (78m) (PST)Sep 20th, 2019 4:04 PM (2h) (PST)Sep 20th, 2019 3:56 PM (2h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9341148200.5050.2210.0431.6830.184506

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,0376,82749,210301331011119,082

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3049.4h/127.1d 16,811 7,923 27,945 308k 2,174 3,710 33,644 170.9m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
D-
Kills:1,358
Deaths:1,600
KDR:0.849
Accuracy:46.757% D*
HSR:10.015% D-
AF-19 Mercenary
B+
Kills:1,176
Deaths:1,280
KDR:0.919
Accuracy:23.318% C*
HSR:24.575% B+
GD-7F
C
Kills:1,165
Deaths:1,473
KDR:0.791
Accuracy:22.614% C
HSR:17.940% C
AC-X11
A+
Kills:1,081
Deaths:1,025
KDR:1.055
Accuracy:27.949% B+
HSR:30.712% A+
Mauler S6
B+
Kills:450
Deaths:432
KDR:1.042
Accuracy:46.141% B+
HSR:12.667% D
NSX-P Tanto
B
Kills:161
Deaths:121
KDR:1.331
Accuracy:27.267% B
HSR:19.876% D-
The Little Helper
D-
Kills:161
Deaths:109
KDR:1.477
Accuracy:40.546% D-
HSR:8.696% D**
Kills:5,552
Deaths (as Engineer):6,040
Deaths (to Engineers):12,259
KDR:0.91921
Kill Difference:488
Playtime:2,042.913 hours
Usage:67%
Score:45.434m
Score/min:371
Accuracy (listed only):33.513%
HSR (listed only):17.783%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,170
Deaths:1,274
KDR:0.918
Accuracy:22.845% B+
HSR:22.992% C+
GD-22S
C
Kills:1,166
Deaths:1,301
KDR:0.896
Accuracy:22.039% C
HSR:19.468% D
EM1
A++
Kills:1,128
Deaths:790
KDR:1.428
Accuracy:26.280% B*
HSR:33.511% A++
NSX-P Naginata
B++
Kills:161
Deaths:73
KDR:2.205
Accuracy:26.684% B++
HSR:32.919% B+
Kills:3,625
Deaths (as Heavy Assault):3,438
Deaths (to Heavy Assaults):9,153
KDR:1.05439
Kill Difference:187
Playtime:201.904 hours
Usage:7%
Score:2.715m
Score/min:224
Accuracy (listed only):24.462%
HSR (listed only):27.222%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
LA39 Bruiser
D-
Kills:1,358
Deaths:1,600
KDR:0.849
Accuracy:46.757% D*
HSR:10.015% D-
AF-19 Mercenary
B+
Kills:1,176
Deaths:1,280
KDR:0.919
Accuracy:23.318% C*
HSR:24.575% B+
GD-7F
C
Kills:1,165
Deaths:1,473
KDR:0.791
Accuracy:22.614% C
HSR:17.940% C
AC-X11
A+
Kills:1,081
Deaths:1,025
KDR:1.055
Accuracy:27.949% B+
HSR:30.712% A+
Mauler S6
B+
Kills:450
Deaths:432
KDR:1.042
Accuracy:46.141% B+
HSR:12.667% D
NSX-P Tanto
B
Kills:161
Deaths:121
KDR:1.331
Accuracy:27.267% B
HSR:19.876% D-
The Little Helper
D-
Kills:161
Deaths:109
KDR:1.477
Accuracy:40.546% D-
HSR:8.696% D**
Kills:7,200
Deaths (as Light Assault):8,804
Deaths (to Light Assaults):6,602
KDR:0.81781
Kill Difference:1,604
Playtime:168.772 hours
Usage:6%
Score:2.125m
Score/min:210
Accuracy (listed only):32.056%
HSR (listed only):16.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
NS-357 Underboss
B+
Kills:1,165
Deaths:1,455
KDR:0.801
Accuracy:37.407% C++
HSR:26.609% B+
EM4 Longshot
C**
Kills:1,054
Deaths:823
KDR:1.281
Accuracy:41.508% C**
HSR:68.121% D**
SAS-R
B*
Kills:966
Deaths:577
KDR:1.674
Accuracy:43.980% B*
HSR:77.329% B*
AF-18 Stalker
B+
Kills:883
Deaths:901
KDR:0.980
Accuracy:29.365% B
HSR:23.783% B+
NC14 Bolt Driver
B**
Kills:657
Deaths:266
KDR:2.470
Accuracy:39.137% B+
HSR:83.105% B**
LA8 Rebel
B*
Kills:613
Deaths:946
KDR:0.648
Accuracy:33.917% B+
HSR:27.733% B*
LA3 Desperado
C+
Kills:608
Deaths:893
KDR:0.681
Accuracy:27.913% C+
HSR:17.105% C-
NC4 Mag-Shot
B*
Kills:387
Deaths:541
KDR:0.715
Accuracy:27.099% C+
HSR:25.065% B*
NS-AM7 Archer
F
Kills:157
Deaths:502
KDR:0.313
Accuracy:38.246% F**
HSR:3.185% F
Soldier Soaker
M
Kills:126
Deaths:180
KDR:0.700
Accuracy:58.002% M
HSR:14.286% C+
NC Patriot Flare Gun
U
Kills:64
Deaths:61
KDR:1.049
Accuracy:2.774% D**
HSR:0% U
NS CandyCannon 3000
A
Kills:56
Deaths:115
KDR:0.487
Accuracy:49.515% A
HSR:28.571% C
Kills:8,384
Deaths (as Infiltrator):10,024
Deaths (to Infiltrators):5,161
KDR:0.83639
Kill Difference:1,640
Playtime:242.658 hours
Usage:8%
Score:2.818m
Score/min:194
Accuracy (listed only):34.671%
HSR (listed only):31.212%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
LA39 Bruiser
D-
Kills:1,358
Deaths:1,600
KDR:0.849
Accuracy:46.757% D*
HSR:10.015% D-
Carnage AR
A
Kills:1,170
Deaths:664
KDR:1.762
Accuracy:30.054% B**
HSR:30.684% A
Reaper DMR
M**
Kills:1,168
Deaths:756
KDR:1.545
Accuracy:30.001% B*
HSR:51.798% M**
NC1 Gauss Rifle
B+
Kills:1,165
Deaths:1,418
KDR:0.822
Accuracy:23.533% C++
HSR:23.863% B+
GR-22
A++
Kills:1,163
Deaths:635
KDR:1.832
Accuracy:29.938% B**
HSR:32.760% A++
NS-11A
C+
Kills:1,162
Deaths:1,687
KDR:0.689
Accuracy:22.456% C
HSR:20.568% C+
Mauler S6
B+
Kills:450
Deaths:432
KDR:1.042
Accuracy:46.141% B+
HSR:12.667% D
The Little Helper
D-
Kills:161
Deaths:109
KDR:1.477
Accuracy:40.546% D-
HSR:8.696% D**
Gauss Rifle S
S
Kills:51
Deaths:40
KDR:1.275
Accuracy:25.895% C++
HSR:70.588% S
Kills:9,496
Deaths (as Combat Medic):10,105
Deaths (to Combat Medics):3,530
KDR:0.93973
Kill Difference:609
Playtime:330.774 hours
Usage:11%
Score:4.562m
Score/min:230
Accuracy (listed only):31.718%
HSR (listed only):27.250%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:473
Deaths:267
KDR:1.772
Accuracy:21.476% D--
HSR:14.165% C+
AF-41 Hacksaw
B++
Kills:370
Deaths:205
KDR:1.805
Accuracy:20.541% D*
HSR:17.838% B++
NCM1 Scattercannon
D-
Kills:164
Deaths:220
KDR:0.745
Accuracy:29.580% D-
HSR:11.585% D--
Kills:1,007
Deaths (as MAX Suit):346
Deaths (to MAX Suits):1,702
KDR:2.9104
Kill Difference:661
Playtime:51.100 hours
Usage:2%
Score:0.535m
Score/min:175
Accuracy (listed only):23.866%
HSR (listed only):14.529%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
A*
Kills:27,454
V. Kills:15,500 177%
Deaths:3,068
KDR:8.949
Accuracy:31.006% C++
KPH:53.400 A*
VKPH:30.200 A
M20 Mustang
C**
Kills:1,472
V. Kills:1,115 132%
Deaths:881
KDR:1.671
Accuracy:17.017% F--
KPH:15.400 C++
VKPH:11.700 C**
Vortek Rotary
C+
Kills:921
V. Kills:724 127%
Deaths:959
KDR:0.960
Accuracy:24.637% D*
KPH:13.500 C+
VKPH:10.600 C+
Hornet Missiles
C
Kills:705
V. Kills:477 147%
Deaths:251
KDR:2.809
Accuracy:53.748% D
KPH:42.400 C-
VKPH:28.700 C
Breaker Rocket Pods
C-
Kills:540
V. Kills:125 429%
Deaths:167
KDR:3.234
Accuracy:46.426% C
KPH:43.800 C--
VKPH:10.100 C-
M30 Mustang AH
C++
Kills:399
V. Kills:35 N/A
Deaths:153
KDR:2.608
Accuracy:48.121% D--
KPH:51 C++
VKPH:4.500 C+
Kills:31,491 (30,246 + 0)
Deaths:5,479
KDR:5.748
VKDR:3.281
Vehicle Kills:17,976
Kill Difference:26,012
Playtime:714.392 hours
Usage:23%
Score:13.940m
Score/min:325
Piloting Accuracy:48.121%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:15,160
V. Kills:8,691 174%
Deaths:1,238
KDR:12.246
Accuracy:26.392% D*
KPH:55.800 A
VKPH:32 B++
CAS30 Tank Buster
B*
Kills:1,387
V. Kills:1,037 134%
Deaths:896
KDR:1.548
Accuracy:53.692% B*
KPH:8.300 C++
VKPH:6.200 C+
L105 Zephyr
B+
Kills:197
V. Kills:31 N/A
Deaths:26
KDR:7.577
Accuracy:46.776% B+
KPH:51.400 C+
VKPH:8.100 C+
AP30 Shredder
C
Kills:73
V. Kills:86 84%
Deaths:39
KDR:1.872
Accuracy:30.347% C+
KPH:13.100 D--
VKPH:15.500 C
Kills:16,817 (1,387 + 15,430)
Deaths:2,199
KDR:7.648
VKDR:4.477
Vehicle Kills:9,845
Kill Difference:14,618
Playtime:448.976 hours
Usage:15%
Score:8.044m
Score/min:299
Piloting Accuracy:53.692%
Gunner Accuracy:30.347%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C-
Kills:162
V. Kills:77 208%
Deaths:7
KDR:23.143
Accuracy:45.008% D*
KPH:38.100 D-
VKPH:18.100 C-
L100 Python AP
C+
Kills:160
V. Kills:98 162%
Deaths:21
KDR:7.619
Accuracy:44.034% D*
KPH:30.100 C+
VKPH:18.400 C+
L100 Python HEAT
A
Kills:91
V. Kills:28 314%
Deaths:1
KDR:91
Accuracy:43.319% D-
KPH:50.200 A
VKPH:15.500 B*
Kills:413 (413 + 0)
Deaths:29
KDR:14.241
VKDR:7
Vehicle Kills:203
Kill Difference:384
Playtime:11.378 hours
Usage:0%
Score:0.241m
Score/min:353
Driving Accuracy:43.319%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A+
Kills:1,168
V. Kills:125 N/A
Deaths:48
KDR:24.333
Accuracy:65.534% M+
KPH:73 C++
VKPH:7.800 A+
Enforcer ML85
B**
Kills:901
V. Kills:613 147%
Deaths:77
KDR:11.701
Accuracy:46.359% B++
KPH:32.800 B**
VKPH:22.300 B**
Titan-150 AP
C**
Kills:820
V. Kills:623 131%
Deaths:187
KDR:4.385
Accuracy:44.542% D
KPH:21.200 C
VKPH:16.100 C**
Titan-150 HEAT
C-
Kills:145
V. Kills:70 204%
Deaths:58
KDR:2.500
Accuracy:38.437% D--
KPH:15.500 D
VKPH:7.500 C-
E540 Halberd
B++
Kills:136
V. Kills:111 121%
Deaths:28
KDR:4.857
Accuracy:44.093% C+
KPH:22.200 D
VKPH:18.100 B++
Kills:3,170 (965 + 2,205)
Deaths:398
KDR:7.965
VKDR:3.874
Vehicle Kills:1,542
Kill Difference:2,772
Playtime:97.614 hours
Usage:3%
Score:1.762m
Score/min:301
Driving Accuracy:38.437%
Gunner Accuracy:44.093%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:72
V. Kills:73 97%
Deaths:26
KDR:2.769
Accuracy:42.914% F
KPH:14.700 D*
VKPH:14.900 D*
Kills:72 (0 + 72)
Deaths:26
KDR:2.769
VKDR:2.808
Vehicle Kills:73
Kill Difference:46
Playtime:4.896 hours
Usage:0%
Score:0.055m
Score/min:187
Driving Accuracy:N/A%
Gunner Accuracy:42.914%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:251
V. Kills:6 N/A
Deaths:5
KDR:50.200
Accuracy:23.886% A
KPH:139.100 A*
VKPH:3.300 B+
M12 Kobalt
A
Kills:135
V. Kills:2 N/A
Deaths:1
KDR:135
Accuracy:23.737% A
KPH:115 A
VKPH:1.700 D
M20 Basilisk
C++
Kills:75
V. Kills:38 192%
Deaths:9
KDR:8.333
Accuracy:39.131% C++
KPH:15.300 C-
VKPH:7.800 C++
Kills:461 (0 + 461)
Deaths:15
KDR:30.733
VKDR:3.067
Vehicle Kills:46
Kill Difference:446
Playtime:7.873 hours
Usage:0%
Score:0.136m
Score/min:289
Driving Accuracy:N/A%
Gunner Accuracy:39.131%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:63
V. Kills:1 N/A
Deaths:79
KDR:0.797
Accuracy:19.652% F*
KPH:9.900 D*
VKPH:0.200 D**
Kills:63 (63 + 0)
Deaths:79
KDR:0.797
VKDR:0.013
Vehicle Kills:1
Kill Difference:16
Playtime:6.351 hours
Usage:0%
Score:0.010m
Score/min:27
Driving Accuracy:19.652%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Kestrel 42,95427,4543,0688.949A++6.6631.006%C++N/A53.4A*30.2A370513.9h37.6B**121.2B**
C150 Dalton 23,85115,1601,23812.246B*9.9626.392%D*N/A55.8A32B++410271.7h2.3B**8.6B++
Blitz GD-10 1,6611,6482,7640.596C-1.6921.859%C-10.862%D--15.4DN/A46107.2h17.1C78.3C+
M20 Mustang 2,5871,4728811.671C+0.6217.017%F--1.019%D15.4C++11.7C**20095.6h58.4B*343C*
CAS30 Tank Buster 2,4241,3878961.548C**0.7453.692%B*N/A8.3C++6.2C+120167.9h48.7C++90.7B+
LA39 Bruiser 1,3721,3581,6000.849C1.4446.757%D*10.015%D-11.9D*N/A31113.8h2.5C+5.4C-
A30 Walker 1,9441,2511568.019S5.7320.816%CN/A50M++27.7A*77325h40.2A+193.2B**
Mag-Cutter 1,2121,19528,8250.041B+2.2514.415%D*1.59%D0.9B+N/A31280.6h1.9B++13.1C+
AF-19 Mercenary 1,1931,1761,2800.919C++1.3723.318%C*24.575%B+13.7CN/A5085.9h9.9B*42.4B+
NC6 Gauss SAW 1,1811,1701,2740.918C+1.3722.845%B+22.992%C+32.8C++N/A10635.7h7.8B*33.9B+
Carnage AR 1,1741,1706641.762B0.5230.054%B**30.684%A36.3C*N/A10232.2h10.9B**36.4B*
Reaper DMR 1,1791,1687561.545C+0.7430.001%B*51.798%M**46.2B+N/A13825.3h7.2A24.1B**
C85 Canister 1,2931,1684824.333B+22.0565.534%M+8.219%D*73C++7.8A+17916h8.1C++12.3B++
GD-22S 1,1721,1661,3010.896C1.3922.039%C19.468%D30.8CN/A8137.8h9.7B++44.1B
GD-7F 1,1741,1651,4730.791C1.5022.614%C17.94%C15.2DN/A4376.5h12.8C**56.5C++
NC1 Gauss Rifle 1,1801,1651,4180.822C+1.4623.533%C++23.863%B+21.1C+N/A6455.2h11B++46.6B+
NS-357 Underboss 1,1731,1651,4550.801C+1.4937.407%C++26.609%B+32.6CN/A9235.7h3.6B++9.8B+
GR-22 1,1691,1636351.831B+0.4629.938%B**32.76%A++64.3A+N/A16018.1h10.7B**35.9B*
NS-11A 1,1751,1621,6870.689C1.6022.456%C20.568%C+15.7DN/A4074.2h14.4C+64.2C+
EM1 1,1401,1287901.428C*0.8626.28%B*33.511%A++49.5B+N/A13122.8h10.9C**41.4B++
AC-X11 1,1101,0811,0251.055C+1.2327.949%B+30.712%A+24C+N/A8145h7.8B*27.8B++
EM4 Longshot 1,0551,0548231.281D1.0141.508%C**68.121%D**22.9C-N/A6646.1h2.5C-6C+
Sticky Grenade 1,0431,01611016N/A1,013.7164.684%AN/A1128.9B30A++31830.9h2.1C*3.2B+
C-4 1,3969917891.256C+1.0315.521%F-N/A51.3D21D42119.3h1.2B+8D
SAS-R 9709665771.674C0.6143.98%B*77.329%B*39.1C+N/A11624.7h2B+4.6B++
Vortek Rotary 1,6459219590.96C1.3324.637%D*2.606%C*13.5C+10.6C+16868h58B+235.4C**
MANA Anti-Vehicle Turret 1,4329081795.073S2.7944.673%BN/A9080U5240U2788130.1h2.2A**4.9M++
Enforcer ML85 1,5149017711.701A+9.4146.359%B++1.665%C32.8B**22.3B**29527.5h9.5B**20.5B**
AF-18 Stalker 8868839010.98C1.3129.365%B23.783%B+30.9C+N/A7728.6h11.5B+39.1B+
Titan-150 AP 1,4438201874.385C+2.1044.542%D1.707%D21.2C16.1C**37838.6h4.5C*10.1C+
Hornet Missiles 1,1827052512.809C0.5253.748%D2.27%B+42.5C-28.7C37616.6h9.1B+16.9B
NC14 Bolt Driver 6586572662.47B+0.1839.137%B+83.105%B**34.4B*N/A11019.1h2.1B*5.4B++
LA8 Rebel 6196139460.648C1.6433.917%B+27.733%B*27.5C+N/A6922.3h6.1C**17.9B+
LA3 Desperado 6156088930.681C1.6127.913%C+17.105%C-27.6CN/A8322h8B+28.6B+
NC05 Jackhammer 6086035181.164C+1.1248.489%B+17.579%B++41.9C+N/A14714.4h4.2B++8.6B+
Breaker Rocket Pods 6655401673.234C-0.9546.426%CN/A43.9C--10.2C-27112.3h15.8C*34C++
AF-41 Hacksaw 4744732671.772C0.5121.476%D--14.165%C+20DN/A5823.6h4.9B*22.8C*
Mauler S6 4504504321.042C++1.2446.141%B+12.667%D42.1B++N/A10910.7h3.8B*8.2B*
Shrike 6214161,0060.414C-1.8748.178%D--N/A16.6D8.2D15625h5.9B+12.3C++
M30 Mustang AH 4343991532.608C0.3248.121%D--N/A51.2C++4.5C+2677.8h8C**16.7C++
NC4 Mag-Shot 3903875410.715C+1.5727.099%C+25.065%B*27.4C++N/A9714.1h6.3B++23.4B+
AF-41 Hacksaw 3733702051.805C+0.4820.541%D*17.838%B++22.3DN/A6416.6h4.8B**23.3C*
The Slasher 3483484000.87U1.4254.629%A+8.621%C15.2A*N/A3222.9h2.4C+4.4C++
Bouncing Betty 3323321182.814C0.5363.102%A*N/A127.7C++N/A3542.6h1.6B**2.6A+
Frag Grenade 3093061306N/A303.7146.833%C*N/A437.1C+4.3D15160.7h3.5B+7.5B+
M12 Kobalt 257251550.2M*47.9123.886%A13.546%D--139.4A*3.3B+4111.8h14B**58.5B*
L105 Zephyr 228197267.577C+5.2946.776%B+1.015%C*51.8C++8.2C+2513.8h6.1C*13.1B+
Tank Mine 3571891581.196D1.0940.947%B+N/A41.1D*36.5D-5674.6h2.3D5.7B
Hawk GD-68 2941704710.361D1.9364.371%C**N/A10.2D7.4C--17216.7h8.9C+13.8C+
NCM1 Scattercannon 1681642200.745C--1.5429.58%D-11.585%D--8D*N/A3120.6h9.5D32.1D
LB00 Python AP 239162723.143A+20.8645.008%D*N/A37.7D-17.9C-2754.3h3.5B+7.7C+
NSX-P Tanto 1651611211.331B+0.9627.267%B19.876%D-18.9CN/A708.5h10.5B*38.4B++
NSX-P Naginata 162161732.205B++0.0826.684%B++32.919%B+61.9B+N/A2032.6h9.2B**34.5B*
The Little Helper 1621611091.477C++0.8140.546%D-8.696%D**59.6B++N/A1522.7h3.5B**8.6B+
L100 Python AP 258160217.619B+5.3344.034%D*N/A30.2C+18.5C+3975.3h3.9B*9B+
NS-AM7 Archer 2481575020.313C-1.9738.246%F**3.185%F1.4D*N/A13108.5h13.1B++34.4C++
Titan-150 HEAT 215145582.5C0.2138.437%D--4.138%B*15.4D7.4C--2209.4h4.2B+10.9C*
E540 Halberd 247136284.857C2.5744.093%C+N/A22.3D18.2B++2826.1h6.1C13.9C+
M12 Kobalt 1371351135U132.7123.737%A17.037%C112.5A1.7D3641.2h13.4B*56.3B++
Soldier Soaker 1261261800.7C1.5958.002%M14.286%C+29.3DN/A974.3h5.7C**9.8B**
Fatestealer 1001001120.893S1.3952.822%A++16%D24.4C+N/A534.1h2.3C++4.4B**
M20 Drake 14798293.379B+1.0917.203%D*1.02%D-31.6B++15.8C+4503.1h20.1A++116.6B**
Anti-Vehicle Grenade 15895195N/A92.7150.759%C+N/A316.7C210A24380.3h6.3C+12.5C+
L100 Python HEAT 11991191U88.7143.319%D-N/A50.6A15.6B*4051.8h3.4B**7.8B*
M60-A Bulldog 12488312.839C-0.5525.948%D--2.273%B*19.1D-7.8B+2624.6h6.9D26.7D--
M20 Basilisk 1137598.333M6.0539.131%C++9.333%A15.3C-7.8C++2254.9h77.2B+197.3B+
AP30 Shredder 15973391.872C--0.4130.347%C+1.37%D13D--15.4C2765.6h103.5C341.2C
Enforcer ML65-H 14572262.769C-0.4842.914%F1.389%C14.7D*14.9D*1874.9h19.4C45.3D*
NC Patriot Flare Gun 6464611.049C++1.242.774%D**N/A4.8D--N/A413.3h1.5B**52.4F--
S12 Renegade 6463790.797C--1.4919.652%F*4.762%C+9.8D*N/A276.4h2.5B**12.8D--
Auraxium Mag-Cutter 58581,0980.053B+2.2359.677%A**8.621%B2.1B+N/A927.3h2.6D4.3B+
NS CandyCannon 3000 56561150.487C1.8049.515%A28.571%C12.4C-N/A274.5h6.4D-12.9C**
Hunter QCX 73521800.289D2.0029.096%D-5.769%D*6.1D2.5C+508.5h10.5C36.2C-
Gauss Rifle S 5151401.275C++1.0125.895%C++70.588%S39.2B+N/A2201.3h7.9A30.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon572,2065h
Anti-Vehicle MANA Turret713,3836.3h
Nano-Armor Kit1,4431,437,329161.7h
Nanite Revive Grenade09560.3h
Medical Kit937661.4h
Medical Applicator810263,77028.9h
Restoration Kit3133,3304.4h
Deconstruction Tool0550h
Welding Device0560h
Recon Detection Device1564,42212.6h
Smoke Grenade03500.1h
Shield Recharging Field331,8840.8h
Ammunition Package432,5102.8h
Anti-Infantry MANA Turret13631h
Nano-Repair Grenade09150.3h
Snowman Soldier73520.3h
Hardlight Barrier21250.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 2.33s on queries, 1.66s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.