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Deputy Director Pyro Mepulan[RVSD] Mepulan
NC BR 89

KDR: 1.91

Score: 42.7m

Last Seen: Apr 20th, 2019 9:11 PM
- OFFLINE - 78 minute(s)

Prestige 1, Battle Rank 89 - New Conglomerate on Miller - Outfit Leader of Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 6
Level Progress (to 90): 14%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Kestrel C150 Dalton Blitz GD-10 M20 Mustang LA39 Bruiser NC6 Gauss SAW AF-19 Mercenary C85 Canister
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $471,627 MLG Score: 377
Fun Score: N/A
Cheeseburgers Flipped: 407TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.312%21.935%53318101714,3240.9346210.978

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.345%0.625B+0.179C++-0.348C-HEAD ++ (~9.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.407B10.80.246C++33.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.255%1.2%95510304,251380028181.11839151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.618%-1.384D**-0.368C-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
193.2-0.198C46.80.116C+146.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.943%2.096%692103395421207700.45124%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.324%0.294C*-0.324C-0.626

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.738B++4.50.644B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.982%1.294%72011102412,752204375066.23875170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.89%-0.294C-0.777D-0.834

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.50.878B*4.80.879B*9.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.578%72.892%720310322,313138661.66883

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.264%0.985B*0.378C**-0.457

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.30.267C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.548%10.71%720210331,802867142.07843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.189%0.425B-0.763D--1.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+2.80.418B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 6
42.7m235.5%329 (19.7k)276 (16.6k)1.912367,53135,3142.2782289 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035230021.078%8.675%18304:2312

11% Combat Medic65% Engineer8% Heavy Assault8% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 6:32 PMFeb 21st, 2017 6:05 PMApr 20th, 2019 8:32 PM (2d) (PST)Apr 20th, 2019 6:48 PM (2d) (PST)Apr 20th, 2019 5:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8261067200.4360.2280.0381.3940.156377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,5656,37743,1882614284916,538

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2583.3h/107.6d 12,922 5,858 20,318 216.1k 2,035 3,199 24,235 128m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
D-
Kills:1,356
Deaths:1,599
KDR:0.848
Accuracy:46.727% D*
HSR:10.030% D-
AF-19 Mercenary
B+
Kills:1,169
Deaths:1,248
KDR:0.937
Accuracy:23.312% C*
HSR:24.380% B+
GD-7F
C
Kills:1,165
Deaths:1,473
KDR:0.791
Accuracy:22.614% C
HSR:17.940% C
Mauler S6
B++
Kills:446
Deaths:427
KDR:1.045
Accuracy:46.194% B++
HSR:12.780% C--
NSX-P Tanto
C**
Kills:161
Deaths:121
KDR:1.331
Accuracy:27.267% C**
HSR:19.876% D
The Little Helper
D-
Kills:161
Deaths:109
KDR:1.477
Accuracy:40.546% D-
HSR:8.696% D*
AC-X11
B+
Kills:128
Deaths:85
KDR:1.506
Accuracy:27.703% B+
HSR:21.094% C+
Kills:4,586
Deaths (as Engineer):5,062
Deaths (to Engineers):11,020
KDR:0.90597
Kill Difference:476
Playtime:1,669.436 hours
Usage:65%
Score:31.944m
Score/min:319
Accuracy (listed only):33.480%
HSR (listed only):16.399%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,170
Deaths:1,274
KDR:0.918
Accuracy:22.845% B+
HSR:22.992% C+
GD-22S
C+
Kills:1,166
Deaths:1,300
KDR:0.897
Accuracy:22.039% C+
HSR:19.468% D
EM1
A
Kills:896
Deaths:646
KDR:1.387
Accuracy:26.374% B*
HSR:30.580% A
NC05 Jackhammer
B++
Kills:594
Deaths:508
KDR:1.169
Accuracy:48.448% B+
HSR:17.340% B++
NSX-P Naginata
B++
Kills:161
Deaths:73
KDR:2.205
Accuracy:26.684% B++
HSR:32.919% B+
Kills:3,987
Deaths (as Heavy Assault):3,801
Deaths (to Heavy Assaults):7,894
KDR:1.04893
Kill Difference:186
Playtime:195.484 hours
Usage:8%
Score:2.573m
Score/min:219
Accuracy (listed only):29.278%
HSR (listed only):24.660%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
LA39 Bruiser
D-
Kills:1,356
Deaths:1,599
KDR:0.848
Accuracy:46.727% D*
HSR:10.030% D-
AF-19 Mercenary
B+
Kills:1,169
Deaths:1,248
KDR:0.937
Accuracy:23.312% C*
HSR:24.380% B+
GD-7F
C
Kills:1,165
Deaths:1,473
KDR:0.791
Accuracy:22.614% C
HSR:17.940% C
Mauler S6
B++
Kills:446
Deaths:427
KDR:1.045
Accuracy:46.194% B++
HSR:12.780% C--
NSX-P Tanto
C**
Kills:161
Deaths:121
KDR:1.331
Accuracy:27.267% C**
HSR:19.876% D
The Little Helper
D-
Kills:161
Deaths:109
KDR:1.477
Accuracy:40.546% D-
HSR:8.696% D*
AC-X11
B+
Kills:128
Deaths:85
KDR:1.506
Accuracy:27.703% B+
HSR:21.094% C+
Kills:6,234
Deaths (as Light Assault):7,826
Deaths (to Light Assaults):5,726
KDR:0.79658
Kill Difference:1,592
Playtime:160.921 hours
Usage:6%
Score:1.929m
Score/min:200
Accuracy (listed only):32.028%
HSR (listed only):15.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
EM4 Longshot
C**
Kills:1,013
Deaths:816
KDR:1.241
Accuracy:41.584% C**
HSR:67.127% D**
NS-357 Underboss
C*
Kills:905
Deaths:1,178
KDR:0.768
Accuracy:35.729% C+
HSR:23.425% C*
AF-18 Stalker
C*
Kills:749
Deaths:825
KDR:0.908
Accuracy:28.607% C*
HSR:20.828% C+
NC14 Bolt Driver
B**
Kills:657
Deaths:266
KDR:2.470
Accuracy:39.137% B+
HSR:83.105% B**
SAS-R
B*
Kills:643
Deaths:448
KDR:1.435
Accuracy:44.193% B*
HSR:71.540% C**
LA3 Desperado
C+
Kills:563
Deaths:820
KDR:0.687
Accuracy:27.515% C+
HSR:15.275% D
LA8 Rebel
B+
Kills:496
Deaths:749
KDR:0.662
Accuracy:32.415% C*
HSR:25.807% B+
NC4 Mag-Shot
B*
Kills:336
Deaths:484
KDR:0.694
Accuracy:26.601% C+
HSR:24.702% B*
NS-AM7 Archer
F
Kills:127
Deaths:426
KDR:0.298
Accuracy:37.301% F**
HSR:2.362% F
NC Patriot Flare Gun
U
Kills:64
Deaths:61
KDR:1.049
Accuracy:2.774% D*
HSR:0% U
NS CandyCannon 3000
A
Kills:56
Deaths:115
KDR:0.487
Accuracy:49.515% A
HSR:28.571% C
Kills:7,257
Deaths (as Infiltrator):8,952
Deaths (to Infiltrators):4,564
KDR:0.81066
Kill Difference:1,695
Playtime:215.027 hours
Usage:8%
Score:2.289m
Score/min:177
Accuracy (listed only):32.269%
HSR (listed only):31.134%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
LA39 Bruiser
D-
Kills:1,356
Deaths:1,599
KDR:0.848
Accuracy:46.727% D*
HSR:10.030% D-
NC1 Gauss Rifle
B+
Kills:1,165
Deaths:1,418
KDR:0.822
Accuracy:23.533% C++
HSR:23.863% B+
NS-11A
C+
Kills:1,162
Deaths:1,687
KDR:0.689
Accuracy:22.456% C
HSR:20.568% C+
Carnage AR
A
Kills:900
Deaths:530
KDR:1.698
Accuracy:30.611% B**
HSR:29.778% A
Mauler S6
B++
Kills:446
Deaths:427
KDR:1.045
Accuracy:46.194% B++
HSR:12.780% C--
Reaper DMR
M+
Kills:418
Deaths:250
KDR:1.672
Accuracy:30.494% B*
HSR:44.737% M+
The Little Helper
D-
Kills:161
Deaths:109
KDR:1.477
Accuracy:40.546% D-
HSR:8.696% D*
Kills:7,256
Deaths (as Combat Medic):8,784
Deaths (to Combat Medics):3,086
KDR:0.82605
Kill Difference:1,528
Playtime:281.836 hours
Usage:11%
Score:3.455m
Score/min:204
Accuracy (listed only):32.803%
HSR (listed only):20.164%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:467
Deaths:265
KDR:1.762
Accuracy:21.222% D--
HSR:14.347% C+
AF-41 Hacksaw
B*
Kills:365
Deaths:203
KDR:1.798
Accuracy:20.242% D*
HSR:18.082% B*
NCM1 Scattercannon
D
Kills:164
Deaths:220
KDR:0.745
Accuracy:29.580% D
HSR:11.585% D-
Kills:996
Deaths (as MAX Suit):344
Deaths (to MAX Suits):1,511
KDR:2.89535
Kill Difference:652
Playtime:50.929 hours
Usage:2%
Score:0.533m
Score/min:174
Accuracy (listed only):23.681%
HSR (listed only):14.672%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
A++
Kills:17,651
V. Kills:10,193 173%
Deaths:2,776
KDR:6.358
Accuracy:29.688% C+
KPH:47 A++
VKPH:27.200 B**
M20 Mustang
B
Kills:1,417
V. Kills:1,087 130%
Deaths:876
KDR:1.618
Accuracy:17.349% F--
KPH:15.600 C++
VKPH:12 B
Vortek Rotary
C+
Kills:877
V. Kills:700 125%
Deaths:958
KDR:0.915
Accuracy:24.533% D*
KPH:13 C+
VKPH:10.400 C+
Hornet Missiles
C
Kills:705
V. Kills:477 147%
Deaths:251
KDR:2.809
Accuracy:53.748% D
KPH:42.400 C-
VKPH:28.700 C
Breaker Rocket Pods
C-
Kills:540
V. Kills:125 429%
Deaths:167
KDR:3.234
Accuracy:46.426% C
KPH:43.800 C-
VKPH:10.100 C-
M30 Mustang AH
C++
Kills:399
V. Kills:35 N/A
Deaths:153
KDR:2.608
Accuracy:48.121% D--
KPH:51 C++
VKPH:4.500 C+
Kills:21,589 (20,344 + 0)
Deaths:5,181
KDR:4.167
VKDR:2.435
Vehicle Kills:12,617
Kill Difference:16,408
Playtime:570.215 hours
Usage:22%
Score:9.522m
Score/min:278
Piloting Accuracy:48.121%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:9,873
V. Kills:5,853 169%
Deaths:1,057
KDR:9.341
Accuracy:25.914% D*
KPH:52.600 B**
VKPH:31.200 B+
CAS30 Tank Buster
B+
Kills:1,018
V. Kills:865 118%
Deaths:866
KDR:1.176
Accuracy:50.231% B+
KPH:7.400 C+
VKPH:6.300 C
L105 Zephyr
B+
Kills:197
V. Kills:31 N/A
Deaths:26
KDR:7.577
Accuracy:46.776% B+
KPH:51.400 C+
VKPH:8.100 C+
AP30 Shredder
C
Kills:73
V. Kills:86 84%
Deaths:39
KDR:1.872
Accuracy:30.329% C+
KPH:13.200 D--
VKPH:15.600 C
Kills:11,161 (1,018 + 10,143)
Deaths:1,988
KDR:5.614
VKDR:3.438
Vehicle Kills:6,835
Kill Difference:9,173
Playtime:335.375 hours
Usage:13%
Score:5.295m
Score/min:263
Piloting Accuracy:50.231%
Gunner Accuracy:30.329%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

LB00 Python AP
C
Kills:162
V. Kills:77 208%
Deaths:7
KDR:23.143
Accuracy:45.008% D*
KPH:38.100 D-
VKPH:18.100 C
L100 Python HEAT
A+
Kills:69
V. Kills:19 345%
Deaths:1
KDR:69
Accuracy:44.515% D
KPH:54.400 A+
VKPH:15 B++
Kills:231 (231 + 0)
Deaths:8
KDR:28.875
VKDR:12
Vehicle Kills:96
Kill Difference:223
Playtime:5.524 hours
Usage:0%
Score:0.099m
Score/min:299
Driving Accuracy:44.515%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A
Kills:1,168
V. Kills:125 N/A
Deaths:48
KDR:24.333
Accuracy:65.534% M++
KPH:73 C+
VKPH:7.800 A
Enforcer ML85
B**
Kills:901
V. Kills:613 147%
Deaths:77
KDR:11.701
Accuracy:46.359% B+
KPH:32.800 B**
VKPH:22.300 B*
Titan-150 AP
B+
Kills:809
V. Kills:618 131%
Deaths:185
KDR:4.373
Accuracy:45.012% D
KPH:21.600 C
VKPH:16.500 B+
Titan-150 HEAT
C-
Kills:145
V. Kills:70 204%
Deaths:58
KDR:2.500
Accuracy:38.437% D--
KPH:15.500 D
VKPH:7.500 C-
E540 Halberd
B++
Kills:133
V. Kills:110 120%
Deaths:28
KDR:4.750
Accuracy:44.087% C+
KPH:21.700 D
VKPH:18 B++
Kills:3,156 (954 + 2,202)
Deaths:396
KDR:7.970
VKDR:3.879
Vehicle Kills:1,536
Kill Difference:2,760
Playtime:96.466 hours
Usage:4%
Score:1.711m
Score/min:296
Driving Accuracy:38.437%
Gunner Accuracy:44.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:72
V. Kills:73 97%
Deaths:26
KDR:2.769
Accuracy:42.914% F
KPH:14.700 D*
VKPH:14.900 D*
Kills:72 (0 + 72)
Deaths:26
KDR:2.769
VKDR:2.808
Vehicle Kills:73
Kill Difference:46
Playtime:4.896 hours
Usage:0%
Score:0.054m
Score/min:183
Driving Accuracy:N/A%
Gunner Accuracy:42.914%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:82
V. Kills:2 N/A
Deaths:5
KDR:16.400
Accuracy:25.417% A+
KPH:89.300 B*
VKPH:2.200 C
M20 Basilisk
C++
Kills:72
V. Kills:38 185%
Deaths:9
KDR:8
Accuracy:39.317% C++
KPH:15 C-
VKPH:7.900 C++
Kills:154 (0 + 154)
Deaths:14
KDR:11
VKDR:2.857
Vehicle Kills:40
Kill Difference:140
Playtime:5.716 hours
Usage:0%
Score:0.075m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:39.317%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:57
V. Kills:1 N/A
Deaths:79
KDR:0.722
Accuracy:18.605% F*
KPH:9 D*
VKPH:0.200 D-
Kills:57 (57 + 0)
Deaths:79
KDR:0.722
VKDR:0.013
Vehicle Kills:1
Kill Difference:22
Playtime:6.321 hours
Usage:0%
Score:0.008m
Score/min:22
Driving Accuracy:18.605%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Kestrel 27,84417,6512,7766.358A4.4529.688%C+N/A47A++27.2B**320375.2h39.7B*133.6B*
C150 Dalton 15,7269,8731,0579.341B+7.4325.914%D*N/A52.6B**31.2B+374187.8h2.3A8.8B++
Blitz GD-10 1,6611,6482,7640.596C1.3221.859%C-10.862%D--15.4DN/A46107.2h17.1C+78.3C+
M20 Mustang 2,5041,4178761.618C+0.2917.349%F--N/A15.6C++12B18690.7h58.6B*337.7C**
LA39 Bruiser 1,3701,3561,5990.848C1.0646.727%D*10.03%D-11.9D*N/A30113.7h2.5C+5.4C-
NC6 Gauss SAW 1,1811,1701,2740.918C+0.9922.845%B+22.992%C+32.9C++N/A10135.6h7.8B*33.9B+
AF-19 Mercenary 1,1861,1691,2480.937C*0.9823.312%C*24.38%B+14CN/A4883.4h9.9B*42.4B+
C85 Canister 1,2931,1684824.333B+22.4265.534%M++8.219%D*73C+7.8A17916h8.1C++12.3B++
GD-22S 1,1721,1661,3000.897C1.0222.039%C+19.468%D30.9CN/A8037.7h9.7B++44.1B
GD-7F 1,1741,1651,4730.791C1.1222.614%C17.94%C15.2DN/A4376.5h12.8B56.5C*
NC1 Gauss Rifle 1,1801,1651,4180.822C+1.0923.533%C++23.863%B+21.3C+N/A6354.8h11B++46.6B+
NS-11A 1,1751,1621,6870.689C-1.2222.456%C20.568%C+15.7DN/A4074.1h14.4C+64.2C+
Mag-Cutter 1,1031,08825,9510.042B++1.8713.712%D*1.011%D-0.9C**N/A31164.9h1.9B++13.6C+
CAS30 Tank Buster 1,8831,0188661.176C+0.7450.231%B+N/A7.4C+6.3C114138.2h50.9C++101.3B
EM4 Longshot 1,0141,0138161.241D0.6741.584%C**67.127%D**22.3C--N/A6245.5h2.5C-6.1C+
NS-357 Underboss 9139051,1780.768C1.1435.729%C+23.425%C*29.5CN/A8430.7h3.8B+10.6B
Enforcer ML85 1,5149017711.701A+9.7946.359%B+1.665%C32.8B**22.3B*29527.5h9.5B**20.5B**
Carnage AR 9039005301.698C**0.2130.611%B**29.778%A33.3C++N/A9127h11B**36B*
EM1 9058966461.387C*0.5326.374%B*30.58%A46.9B+N/A11919.1h11C**41.6B++
Vortek Rotary 1,5778779580.915C1.0024.533%D*2.737%B+13C+10.4C+15467.5h60B+244.5C*
C-4 1,2318477171.181C+0.7314.547%F-N/A46.3D21D38718.3h1.3B+8.9D-
Titan-150 AP 1,4278091854.373C+2.4645.012%D1.731%D21.6C16.5B+37237.5h4.5C*10C++
AF-18 Stalker 7527498250.908C1.0028.607%C*20.828%C+27.9CN/A6626.8h11.9B41.6B
Hornet Missiles 1,1827052512.809C0.9053.748%D2.27%B+42.5C-28.7C37016.6h9.1B+16.9B+
A30 Walker 1,0616681404.771S2.8619.939%C--N/A37.3A*22A+52617.9h46.7A+234.3B**
NC14 Bolt Driver 6586572662.47B+0.5639.137%B+83.105%B**34.8B*N/A10818.9h2.1B*5.4B++
SAS-R 6476434481.435C-0.4844.193%B*71.54%C**32.5CN/A9619.8h2.2C*5.1B+
NC05 Jackhammer 5995945081.169C+0.7448.448%B+17.34%B++41.5C+N/A14314.3h4.2B++8.6B+
LA3 Desperado 5705638200.687C1.2327.515%C+15.275%D27.3CN/A8320.6h8.1B+29.4B+
Breaker Rocket Pods 6655401673.234C-1.3246.426%CN/A43.9C-10.2C-26312.3h15.8C*34C*
LA8 Rebel 5024967490.662C1.2532.415%C*25.807%B+25.2CN/A6119.7h6.3C*19.5B
AF-41 Hacksaw 4684672651.762C0.1521.222%D--14.347%C+19.9DN/A5723.5h4.9B*22.9C++
Mauler S6 4464464271.044C++0.8746.194%B++12.78%C--42.5B*N/A10510.5h3.8B*8.2B*
Reaper DMR 4214182501.672C++0.2430.494%B*44.737%M+38.3C++N/A12410.9h7.8B**25.6B*
M30 Mustang AH 4343991532.608C0.7048.121%D--N/A51.2C++4.5C+2427.8h8C**16.7C++
Shrike 5923959870.4C--1.5148.214%D-N/A16.2D8.1D15124.4h6B+12.5C+
AF-41 Hacksaw 3683652031.798C+0.1120.242%D*18.082%B*22.1DN/A6416.5h4.7B**23.3C*
The Slasher 3473473970.874U1.0454.671%A+8.646%C15.4A++N/A3222.6h2.4C+4.4B+
NC4 Mag-Shot 3393364840.694C+1.2226.601%C+24.702%B*26.9C++N/A9212.5h6.5B++24.3B+
Bouncing Betty 3223221063.038C1.1364.339%A*N/A128.8C++N/A3552.5h1.6B**2.5A+
MANA Anti-Vehicle Turret 5022951442.049U0.1446.756%UN/A2950U2070U716230.1h4.9T*10.4T*
Frag Grenade 2772751275N/A273.0945.494%C+N/A458.3C+3.3D-14040.6h3.4B+7.5B+
L105 Zephyr 228197267.577C+5.6646.776%B+1.015%C*51.8C++8.2C+2453.8h6.1C*13.1B+
Hawk GD-68 2941704690.362D1.5564.211%C*N/A10.4D7.6C-16516.4h8.6C+13.4C++
Tank Mine 3271671511.106D0.8141.443%B+N/A38D**36.4D-5424.4h2.4D5.8B
NCM1 Scattercannon 1681642200.745C--1.1729.58%D11.585%D-8D*N/A2920.6h9.5D32.1C--
LB00 Python AP 239162723.143B**21.2345.008%D*N/A37.7D-17.9C-2684.3h3.5B++7.7C++
NSX-P Naginata 162161732.205B+0.2926.684%B++32.919%B+70B**N/A1992.3h9.2B**34.5B++
NSX-P Tanto 1651611211.331B+0.5827.267%C**19.876%D18.9CN/A648.5h10.5B**38.4B++
The Little Helper 1621611091.477C++0.4440.546%D-8.696%D*59.6B++N/A1482.7h3.5B**8.6B+
Titan-150 HEAT 215145582.5C0.5938.437%D--4.138%B*15.4D7.4C-2149.4h4.2B++10.9C**
E540 Halberd 243133284.75C2.8444.087%C+N/A21.8D18B++2596.1h6.3C14.2C+
AC-X11 132128851.506B+0.4127.703%B+21.094%C+18.8CN/A926.8h7.9B*28.5B+
NS-AM7 Archer 2041274260.298C-1.6137.301%F**2.362%F1.2D*N/A10103.8h14.2B+38C+
Sticky Grenade 1251241124N/A122.0949.155%CN/A620D5D16380.2h3C--6.2C
Fatestealer 1001001120.893S1.0252.822%A++16%D24.4C+N/A534.1h2.3C*4.4B**
M20 Drake 14093293.207A1.2917.295%D**1.075%D-32.1B**16.2C**4102.9h19A++109.7B**
M60-A Bulldog 12488312.839C-0.9325.948%D--2.273%B++19.1D-7.8B+2624.6h6.9D26.7D--
Anti-Vehicle Grenade 14686186N/A84.0951.329%C++N/A286.7C200B**25320.3h6.5C12.7C+
M12 Kobalt 8482516.4B14.4925.417%A+8.537%F--91.1B*2.2C2510.9h17.5B+68.8B++
AP30 Shredder 15973391.872D0.0430.329%C+1.37%D13.3D--15.6C2545.5h102.1C336.5C
M20 Basilisk 1107298M6.0939.317%C++8.333%B**15C-7.9C++2124.8h79.6B+202.5B+
Enforcer ML65-H 14572262.769C-0.8642.914%F1.389%C14.7D*14.9D*1834.9h19.4C45.3D*
L100 Python HEAT 8869169S67.0944.515%DN/A53.1A+14.6B++4031.3h3.1A+6.9B**
NC Patriot Flare Gun 6464611.049S0.862.774%D*N/A4.8D-N/A413.3h1.5B**52.4D**
S12 Renegade 5857790.722D1.1918.605%F*5.263%C+9D*N/A226.3h2.5B**13.6D*
NS CandyCannon 3000 56561150.487C1.4349.515%A28.571%C12.4CN/A274.5h6.4D--12.9C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit1481,6572.4h
Snowman Soldier73520.3h
Spawn Beacon521,8524.7h
Anti-Vehicle MANA Turret561,3374.2h
Nanite Revive Grenade08000.2h
Medical Kit373910.9h
Medical Applicator750230,43726.2h
Welding Device0560h
Deconstruction Tool0550h
M12 Kobalt0720.1h
Recon Detection Device1133,1899.3h
Ammunition Package391,6342.5h
Nano-Armor Kit1,0811,203,306130.8h
Anti-Infantry MANA Turret13631h
Nano-Repair Grenade05940.2h
Shield Recharging Field331,8840.8h
Smoke Grenade03500.1h

Check the help document for the dictionary if you want to learn more about words used here.


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