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Raider Pyro Mepulan[RVSD] Mepulan
NC BR 58

KDR: 1.67

Score: 35.9m

Last Seen: Feb 13th, 2019 12:03 AM
- OFFLINE - 93 minute(s)

Prestige 1, Battle Rank 58 - New Conglomerate on Miller - Outfit Leader of Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 8
Level Progress (to 59): 16%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M20 Kestrel C150 Dalton Blitz GD-10 M20 Mustang LA39 Bruiser NC6 Gauss SAW C85 Canister GD-7F
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $405,324 MLG Score: 324
Fun Score: N/A
Cheeseburgers Flipped: 406TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.861%20.848%49716100612,8120.8914560.782

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.407%0.543B+0.024C+-0.393C--HEAD ++ (~8.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.90.386C**110.232C++35

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
24.057%1.121%98510174,103352027461.16562149%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.596%-1.407D**-0.443C--0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
197.3-0.226C47.50.104C+149.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.943%2.096%722102095420407470.467418128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.324%0.298C*-0.335C--0.625

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.737B++4.50.644B+5.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.066%1.611%5671010129,127197454224.62127168%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.004%-0.084C+-0.68D0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
160.862B*5.60.853B*10.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.536%72.56%567310192,223130051.70869

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.33%0.978B*0.355C**-0.407

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.428B2.30.262C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.548%10.71%567210201,802800142.2525

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.189%0.427B-0.76D--1.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.54B+2.80.418B3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Reaversed[RVSD] Reaversed
NC outfit on Miller

Members: 8
35.9m233.2%309 (18.5k)258 (15.5k)1.6732855,42933,1262.0078258 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022171820.33%9.327%19004:1211

11% Combat Medic63% Engineer8% Heavy Assault9% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 2nd, 2013 6:32 PMFeb 21st, 2017 6:05 PMFeb 13th, 2019 10:52 AM (2d) (PST)Feb 12th, 2019 9:19 PM (3d) (PST)Feb 12th, 2019 8:03 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7561106460.3980.2380.0371.2530.139324

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,3686,60538,7632414275815,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2320.3h/96.7d 11,082 5,170 16,951 174.4k 1,933 2,964 19,356 105.3m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
D-
Kills:1,356
Deaths:1,599
KDR:0.848
Accuracy:46.727% D*
HSR:10.030% D-
GD-7F
C
Kills:1,165
Deaths:1,473
KDR:0.791
Accuracy:22.614% C
HSR:17.940% C
AF-19 Mercenary
B+
Kills:964
Deaths:1,093
KDR:0.882
Accuracy:22.554% C++
HSR:23.651% B+
Mauler S6
B++
Kills:446
Deaths:427
KDR:1.045
Accuracy:46.194% B++
HSR:12.780% C--
Kills:3,931
Deaths (as Engineer):4,592
Deaths (to Engineers):10,396
KDR:0.85605
Kill Difference:661
Playtime:1,461.309 hours
Usage:63%
Score:26.191m
Score/min:299
Accuracy (listed only):34.522%
HSR (listed only):16.100%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B+
Kills:1,170
Deaths:1,274
KDR:0.918
Accuracy:22.845% B+
HSR:22.992% C+
GD-22S
C+
Kills:1,162
Deaths:1,300
KDR:0.894
Accuracy:22.013% C+
HSR:19.363% D
EM1
B**
Kills:752
Deaths:565
KDR:1.331
Accuracy:26.292% B*
HSR:29.122% B**
NC05 Jackhammer
B+
Kills:594
Deaths:508
KDR:1.169
Accuracy:48.448% B+
HSR:17.340% B+
Kills:3,678
Deaths (as Heavy Assault):3,647
Deaths (to Heavy Assaults):7,418
KDR:1.0085
Kill Difference:31
Playtime:188.171 hours
Usage:8%
Score:2.443m
Score/min:216
Accuracy (listed only):29.899%
HSR (listed only):22.204%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
LA39 Bruiser
D-
Kills:1,356
Deaths:1,599
KDR:0.848
Accuracy:46.727% D*
HSR:10.030% D-
GD-7F
C
Kills:1,165
Deaths:1,473
KDR:0.791
Accuracy:22.614% C
HSR:17.940% C
AF-19 Mercenary
B+
Kills:964
Deaths:1,093
KDR:0.882
Accuracy:22.554% C++
HSR:23.651% B+
Mauler S6
B++
Kills:446
Deaths:427
KDR:1.045
Accuracy:46.194% B++
HSR:12.780% C--
Kills:5,579
Deaths (as Light Assault):7,356
Deaths (to Light Assaults):5,333
KDR:0.75843
Kill Difference:1,777
Playtime:150.335 hours
Usage:6%
Score:1.736m
Score/min:192
Accuracy (listed only):31.990%
HSR (listed only):15.053%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
EM4 Longshot
B
Kills:1,000
Deaths:813
KDR:1.230
Accuracy:41.531% B
HSR:67% D**
NS-357 Underboss
C++
Kills:847
Deaths:1,104
KDR:0.767
Accuracy:35.466% C+
HSR:21.842% C++
AF-18 Stalker
C*
Kills:734
Deaths:815
KDR:0.901
Accuracy:28.589% C*
HSR:20.572% C+
NC14 Bolt Driver
B**
Kills:657
Deaths:266
KDR:2.470
Accuracy:39.137% B+
HSR:83.105% B**
SAS-R
B*
Kills:566
Deaths:410
KDR:1.380
Accuracy:44.448% B*
HSR:70.141% C++
LA3 Desperado
C
Kills:528
Deaths:786
KDR:0.672
Accuracy:26.983% C
HSR:14.583% D-
LA8 Rebel
B++
Kills:429
Deaths:682
KDR:0.629
Accuracy:31.769% C++
HSR:26.107% B++
NC4 Mag-Shot
B+
Kills:288
Deaths:456
KDR:0.632
Accuracy:25.222% C
HSR:22.917% B+
NS-AM7 Archer
F
Kills:118
Deaths:386
KDR:0.306
Accuracy:36.539% T
HSR:2.542% F
NC Patriot Flare Gun
U
Kills:64
Deaths:59
KDR:1.085
Accuracy:2.661% D**
HSR:0% U
NS CandyCannon 3000
A
Kills:56
Deaths:115
KDR:0.487
Accuracy:49.515% A
HSR:28.571% C
Kills:6,935
Deaths (as Infiltrator):8,656
Deaths (to Infiltrators):4,284
KDR:0.80118
Kill Difference:1,721
Playtime:204.943 hours
Usage:9%
Score:2.159m
Score/min:176
Accuracy (listed only):31.977%
HSR (listed only):30.687%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:1,648
Deaths:2,764
KDR:0.596
Accuracy:21.859% C-
HSR:10.862% D--
LA39 Bruiser
D-
Kills:1,356
Deaths:1,599
KDR:0.848
Accuracy:46.727% D*
HSR:10.030% D-
NC1 Gauss Rifle
B+
Kills:1,165
Deaths:1,418
KDR:0.822
Accuracy:23.533% C++
HSR:23.863% B+
NS-11A
C+
Kills:1,161
Deaths:1,687
KDR:0.688
Accuracy:22.452% C
HSR:20.586% C+
Carnage AR
B**
Kills:473
Deaths:284
KDR:1.665
Accuracy:29.983% B**
HSR:28.753% B**
Mauler S6
B++
Kills:446
Deaths:427
KDR:1.045
Accuracy:46.194% B++
HSR:12.780% C--
Reaper DMR
M++
Kills:208
Deaths:129
KDR:1.612
Accuracy:29.761% B*
HSR:45.673% M++
Kills:6,457
Deaths (as Combat Medic):8,308
Deaths (to Combat Medics):2,923
KDR:0.7772
Kill Difference:1,851
Playtime:255.833 hours
Usage:11%
Score:2.794m
Score/min:182
Accuracy (listed only):31.501%
HSR (listed only):21.792%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C+
Kills:467
Deaths:265
KDR:1.762
Accuracy:21.222% D--
HSR:14.347% C+
AF-41 Hacksaw
B*
Kills:365
Deaths:203
KDR:1.798
Accuracy:20.242% D*
HSR:18.082% B*
NCM1 Scattercannon
D
Kills:164
Deaths:220
KDR:0.745
Accuracy:29.580% D
HSR:11.585% D--
Kills:996
Deaths (as MAX Suit):344
Deaths (to MAX Suits):1,456
KDR:2.89535
Kill Difference:652
Playtime:50.899 hours
Usage:2%
Score:0.533m
Score/min:174
Accuracy (listed only):23.681%
HSR (listed only):14.672%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Kestrel
A+
Kills:13,352
V. Kills:7,852 170%
Deaths:2,527
KDR:5.284
Accuracy:28.727% C
KPH:43.400 A+
VKPH:25.500 B*
M20 Mustang
B
Kills:1,379
V. Kills:1,066 129%
Deaths:869
KDR:1.587
Accuracy:17.270% F--
KPH:15.500 C*
VKPH:12 B
Vortek Rotary
C+
Kills:842
V. Kills:684 123%
Deaths:951
KDR:0.885
Accuracy:24.429% D*
KPH:12.600 C+
VKPH:10.200 C+
Hornet Missiles
C
Kills:705
V. Kills:477 147%
Deaths:251
KDR:2.809
Accuracy:53.748% D
KPH:42.400 C-
VKPH:28.700 C
Breaker Rocket Pods
C-
Kills:540
V. Kills:125 429%
Deaths:167
KDR:3.234
Accuracy:46.426% C
KPH:43.800 C--
VKPH:10.100 C-
M30 Mustang AH
C++
Kills:399
V. Kills:35 N/A
Deaths:153
KDR:2.608
Accuracy:48.121% D--
KPH:51 C++
VKPH:4.500 C+
Kills:17,217 (15,972 + 0)
Deaths:4,918
KDR:3.501
VKDR:2.082
Vehicle Kills:10,239
Kill Difference:12,299
Playtime:500.355 hours
Usage:22%
Score:7.651m
Score/min:255
Piloting Accuracy:48.121%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:6,351
V. Kills:3,989 159%
Deaths:860
KDR:7.385
Accuracy:26.431% D*
KPH:50.300 B**
VKPH:31.600 B++
CAS30 Tank Buster
B+
Kills:943
V. Kills:832 113%
Deaths:850
KDR:1.109
Accuracy:49.787% B+
KPH:7.300 C+
VKPH:6.400 C+
L105 Zephyr
B+
Kills:197
V. Kills:31 N/A
Deaths:26
KDR:7.577
Accuracy:46.776% B+
KPH:51.400 C+
VKPH:8.100 C+
AP30 Shredder
C
Kills:73
V. Kills:86 84%
Deaths:39
KDR:1.872
Accuracy:30.329% C++
KPH:13.200 D-
VKPH:15.600 C
Kills:7,564 (943 + 6,621)
Deaths:1,775
KDR:4.261
VKDR:2.782
Vehicle Kills:4,938
Kill Difference:5,789
Playtime:265.093 hours
Usage:11%
Score:3.878m
Score/min:244
Piloting Accuracy:49.787%
Gunner Accuracy:30.329%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

C85 Canister
A
Kills:1,168
V. Kills:125 N/A
Deaths:48
KDR:24.333
Accuracy:65.534% M++
KPH:73 C+
VKPH:7.800 A
Enforcer ML85
B**
Kills:901
V. Kills:613 147%
Deaths:77
KDR:11.701
Accuracy:46.359% B++
KPH:32.800 B**
VKPH:22.300 B**
Titan-150 AP
B+
Kills:809
V. Kills:618 131%
Deaths:185
KDR:4.373
Accuracy:45.012% D
KPH:21.600 C+
VKPH:16.500 B+
Titan-150 HEAT
C
Kills:145
V. Kills:70 204%
Deaths:58
KDR:2.500
Accuracy:38.437% D-
KPH:15.500 D
VKPH:7.500 C
E540 Halberd
B++
Kills:133
V. Kills:110 120%
Deaths:28
KDR:4.750
Accuracy:44.087% C+
KPH:21.700 D
VKPH:18 B++
Kills:3,156 (954 + 2,202)
Deaths:396
KDR:7.970
VKDR:3.879
Vehicle Kills:1,536
Kill Difference:2,760
Playtime:96.465 hours
Usage:4%
Score:1.685m
Score/min:291
Driving Accuracy:38.437%
Gunner Accuracy:44.087%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Enforcer ML65-H
D*
Kills:72
V. Kills:73 97%
Deaths:26
KDR:2.769
Accuracy:42.914% F
KPH:14.700 D*
VKPH:14.900 D*
Kills:72 (0 + 72)
Deaths:26
KDR:2.769
VKDR:2.808
Vehicle Kills:73
Kill Difference:46
Playtime:4.896 hours
Usage:0%
Score:0.053m
Score/min:182
Driving Accuracy:N/A%
Gunner Accuracy:42.914%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:62
V. Kills:37 163%
Deaths:9
KDR:6.889
Accuracy:39.537% C*
KPH:13.300 D
VKPH:7.900 C++
Kills:62 (0 + 62)
Deaths:9
KDR:6.889
VKDR:4.111
Vehicle Kills:37
Kill Difference:53
Playtime:4.669 hours
Usage:0%
Score:0.057m
Score/min:203
Driving Accuracy:N/A%
Gunner Accuracy:39.537%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D-
Kills:56
V. Kills:1 N/A
Deaths:78
KDR:0.718
Accuracy:18.644% F*
KPH:9.200 D*
VKPH:0.200 D-
Kills:56 (56 + 0)
Deaths:78
KDR:0.718
VKDR:0.013
Vehicle Kills:1
Kill Difference:22
Playtime:6.096 hours
Usage:0%
Score:0.008m
Score/min:22
Driving Accuracy:18.644%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Kestrel 21,20413,3522,5275.284A3.6128.727%CN/A43.4A+25.5B*295307.8h41.2B**143.5B*
C150 Dalton 10,3406,3518607.385C*5.7126.431%D*N/A50.3B**31.6B++380126.2h2.3A8.7B++
Blitz GD-10 1,6611,6482,7640.596C-1.0821.859%C-10.862%D--15.4DN/A46107.2h17.1C+78.3C+
M20 Mustang 2,4451,3798691.587C+0.0917.27%F--1.015%D15.5C*12B17688.9h59.2B*342.8C**
LA39 Bruiser 1,3701,3561,5990.848C0.8346.727%D*10.03%D-11.9D*N/A30113.7h2.5C+5.4C-
NC6 Gauss SAW 1,1811,1701,2740.918C+0.7622.845%B+22.992%C+33C*N/A9835.5h7.8B*33.9B+
C85 Canister 1,2931,1684824.333B+22.6665.534%M++8.219%D**73C+7.8A17916h8.1C+12.3B++
GD-7F 1,1741,1651,4730.791C0.8822.614%C17.94%C15.2DN/A4276.5h12.8C**56.5C*
NC1 Gauss Rifle 1,1801,1651,4180.822C+0.8523.533%C++23.863%B+21.3C+N/A6154.8h11B++46.6B+
GD-22S 1,1681,1621,3000.894C0.7822.013%C+19.363%D30.8CN/A7837.7h9.7B++44.2B
NS-11A 1,1741,1611,6870.688C0.9922.452%C20.586%C+15.7DN/A4074.1h14.4C+64.2C+
Mag-Cutter 1,0361,02524,5710.042B*1.6313.141%D*N/A0.9C**N/A31096.5h1.8B++13.9C+
EM4 Longshot 1,0011,0008131.23D0.4441.531%B67%D**22.1C--N/A6245.2h2.5C-6.1C+
AF-19 Mercenary 9769641,0930.882C++0.7922.554%C++23.651%B+12.7CN/A4475.9h10B*44.2B+
CAS30 Tank Buster 1,7759438501.109C+0.5649.787%B+N/A7.3C+6.4C+111129.6h52.5C++105.4B
Enforcer ML85 1,5149017711.701A+10.0346.359%B++1.665%C32.8B**22.3B**29427.5h9.5B**20.5B**
NS-357 Underboss 8558471,1040.767C0.9135.466%C+21.842%C++28.8CN/A8129.4h3.8B+10.8B
Vortek Rotary 1,5268429510.885C0.7924.429%D*2.732%B12.6C+10.2C+14866.8h61.5B+251.9C*
Titan-150 AP 1,4278091854.373C+2.7045.012%D1.731%D21.6C+16.5B+36437.5h4.5B10C++
EM1 7607525651.331C++0.3426.292%B*29.122%B**45.3B+N/A11416.6h11.2C**42.4B++
C-4 1,1027476941.076C0.6013.976%F-N/A42D-19.9D36817.8h1.3B+9.6D--
AF-18 Stalker 7377348150.901C0.7728.589%C*20.572%C+27.7CN/A6526.5h11.9B41.8B
Hornet Missiles 1,1827052512.809C1.1453.748%D2.27%B+42.5C-28.7C37016.6h9.1B+16.9B
NC14 Bolt Driver 6586572662.47B+0.8039.137%B+83.105%B**34.8B*N/A10718.9h2.1B*5.4B++
NC05 Jackhammer 5995945081.169C+0.5048.448%B+17.34%B+41.5C+N/A14214.3h4.2B++8.6B+
SAS-R 5695664101.38C-0.2944.448%B*70.141%C++31.4CN/A9618h2.3C+5.1B+
Breaker Rocket Pods 6655401673.234C--1.5646.426%CN/A43.9C--10.2C-26012.3h15.8C*34C++
LA3 Desperado 5355287860.672C1.0026.983%C14.583%D-27.8CN/A8619h8.1B+29.9B
Carnage AR 4734732841.665C**0.0129.983%B**28.753%B**32.4C+N/A8014.6h11B**36.7B*
AF-41 Hacksaw 4684672651.762C0.0921.222%D--14.347%C+19.9DN/A5723.5h4.9B*22.9C++
Mauler S6 4464464271.044C++0.6346.194%B++12.78%C--42.5B*N/A10310.5h3.8B*8.2B*
LA8 Rebel 4354296820.629C1.0431.769%C++26.107%B++23.4CN/A5718.3h6.6C+20.7C**
M30 Mustang AH 4343991532.608C0.9348.121%D--N/A51.2C++4.5C+2377.8h8C**16.7C++
Shrike 5563739690.385C--1.2948.452%D-N/A15.9D7.8D14823.4h6B+12.4C+
AF-41 Hacksaw 3683652031.798C+0.1220.242%D*18.082%B*22.1DN/A6416.5h4.7B**23.3C++
The Slasher 3433433421.003U0.6754.876%A+8.746%C22.6SN/A4715.2h2.3C+4.2B+
Bouncing Betty 3183181043.058C1.3864.557%A**N/A132.5C*N/A3562.4h1.6B**2.5A+
A30 Walker 4842951152.565A++0.8921.292%CN/A28.1B18B++51310.5h55.8A262.2B**
NC4 Mag-Shot 2892884560.632C+1.0425.222%C22.917%B+25.3C++N/A8711.4h6.6B++26.2C++
Frag Grenade 2552541254N/A252.3344.887%C+N/A423.3C1.7D--13880.6h3.4B+7.5B+
Reaper DMR 2102081291.612C+0.0629.761%B*45.673%M++35.3C+N/A1345.9h8B*27B*
L105 Zephyr 228197267.577C+5.9046.776%B+1.015%C*51.8C+8.2C+2453.8h6.1C*13.1B+
Hawk GD-68 2941704690.362D1.3164.198%C*N/A10.4D7.6C-16316.3h8.6C+13.3C++
NCM1 Scattercannon 1681642200.745C-0.9329.58%D11.585%D--8D*N/A2920.6h9.5D32.1D
Tank Mine 3091541401.1D0.5741.075%B+N/A36.7D**36.9D-5564.2h2.5D-6C**
Titan-150 HEAT 215145582.5C0.8338.437%D-4.138%B++15.4D7.4C2089.4h4.2B+10.9C*
E540 Halberd 243133284.75C3.0844.087%C+N/A21.8D18B++2506.1h6.3C14.2C+
NS-AM7 Archer 1911183860.306C-1.3736.539%T2.542%F1.2D*N/A999.8h13.8B+37.8C+
MANA Anti-Vehicle Turret 2181121350.83D**0.8445.781%DN/A1120D-1060D-3266870.1h9.8A*21.4C++
M60-A Bulldog 12488312.839C-1.1725.948%D--2.273%B*19.1D7.8B+2364.6h6.9D-26.7D--
M20 Drake 12482292.828B*1.1516.513%F1.22%D30.4B**15.6C*3502.7h17.9A+108.6B**
Anti-Vehicle Grenade 13077177N/A75.3351.431%C+N/A256.7D176.7B**24840.3h6.8C13.2C+
AP30 Shredder 15973391.872D0.2030.329%C++1.37%D13.3D-15.6C2485.5h102.1C336.5C
Enforcer ML65-H 14572262.769C-1.1042.914%F1.389%C14.7D*14.9D*1824.9h19.4C45.3D*
NC Patriot Flare Gun 6464591.085C++0.592.661%D**N/A4.8D*N/A413.3h1.4B**52.3F
M20 Basilisk 996296.889A*5.2239.537%C*8.065%B*13.2D7.9C++2034.7h89C*225.1B+
NS CandyCannon 3000 56561150.487C1.1949.515%A28.571%C12.4C-N/A274.5h6.4D12.9C**
S12 Renegade 5756780.718C-0.9618.644%F*5.357%C+9.2D*N/A226.1h2.6B*13.7D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret539223.7h
Nanite Revive Grenade06480.2h
Snowman Soldier73520.3h
Medical Kit263330.8h
Spawn Beacon491,5524.5h
Medical Applicator728205,00223.3h
Restoration Kit839831.6h
Deconstruction Tool0550h
Welding Device0560h
M12 Kobalt0720.1h
Recon Detection Device1133,0668.9h
Ammunition Package371,3382.4h
Nano-Armor Kit9811,101,878109.7h
Anti-Infantry MANA Turret13631h
Nano-Repair Grenade04130.1h
Smoke Grenade03500.1h
Shield Recharging Field267910.5h

Check the help document for the dictionary if you want to learn more about words used here.


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