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Colonel MepulanTR[ESF] MepulanTR
TR BR 71

KDR: 3.65

Score: 6.2m

Last Seen: Mar 15th, 2019 8:23 PM
- OFFLINE - 6.7 hour(s)

Battle Rank 71 - Terran Republic on Miller - Outfit Officer of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 8
Level Progress (to 72): 53%
Level 100 Progress: 33% 585h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Rotary M18 Locust M14 Banshee M18 Needler T1 Cycler CAS30 Tank Buster T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $297,738 MLG Score: 238
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.847%27.683%716410298201.25962.388

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.952%0.932B*1.091B**0.663B+HEAD ++ (~14.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.338C**12.80.104C+36.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.542%1.049%460410293,62470317005.14773213%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.195%-1.231D*-0.501D0.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
172.6-0.068C+44.10.165C++128.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.641%0.202%2006110322,968169186217.5621159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.314C-1.055D*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.935B*2.50.936B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.568%28.829%2006110321116801.6087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.081C+-2.512F*-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.118C+3.9-0.235C7.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 8
6.2m196.2%362 (21.7k)321 (19.3k)3.647710,3232,8304.3134371 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR103336522.101%3.148%7006:485

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2016 11:25 PMFeb 24th, 2018 10:48 AMMar 20th, 2019 9:54 PM (1d) (PST)Mar 15th, 2019 5:27 PM (6d) (PST)Mar 15th, 2019 4:23 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,155321,1230.5370.1470.0171.5180.237238

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,3291,89667,4333291911419,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
320.4h/13.4d 1,884 325 2,661 29.2k 62 206 4,550 22.2m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:171
Deaths:239
KDR:0.715
Accuracy:23.475% B+
HSR:21.637% B+
Kills:171
Deaths (as Engineer):239
Deaths (to Engineers):1,203
KDR:0.71548
Kill Difference:68
Playtime:291.711 hours
Usage:91%
Score:5.775m
Score/min:330
Accuracy (listed only):23.475%
HSR (listed only):21.637%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:176
Deaths:171
KDR:1.029
Accuracy:25.575% A
HSR:31.250% A
Kills:176
Deaths (as Heavy Assault):171
Deaths (to Heavy Assaults):413
KDR:1.02924
Kill Difference:5
Playtime:6.680 hours
Usage:2%
Score:0.092m
Score/min:231
Accuracy (listed only):25.575%
HSR (listed only):31.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:111
Deaths:57
KDR:1.947
Accuracy:35.568% B++
HSR:28.829% D
TX1 Repeater
B+
Kills:71
Deaths:81
KDR:0.877
Accuracy:27.628% B+
HSR:16.901% D
Kills:182
Deaths (as Infiltrator):138
Deaths (to Infiltrators):241
KDR:1.31884
Kill Difference:44
Playtime:4.222 hours
Usage:1%
Score:0.049m
Score/min:194
Accuracy (listed only):31.598%
HSR (listed only):22.865%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:402
Deaths:368
KDR:1.092
Accuracy:27.292% B**
HSR:30.597% A
Kills:402
Deaths (as Combat Medic):368
Deaths (to Combat Medics):114
KDR:1.09239
Kill Difference:34
Playtime:16.182 hours
Usage:5%
Score:0.234m
Score/min:241
Accuracy (listed only):27.292%
HSR (listed only):30.597%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
M
Kills:1,612
V. Kills:843 191%
Deaths:328
KDR:4.915
Accuracy:34.692% B+
KPH:47.200 M
VKPH:24.700 A*
M18 Locust
A*
Kills:1,524
V. Kills:809 188%
Deaths:274
KDR:5.562
Accuracy:29.008% C-
KPH:48.100 A*
VKPH:25.500 A
M14 Banshee
A++
Kills:1,183
V. Kills:44 N/A
Deaths:92
KDR:12.859
Accuracy:36.501% A
KPH:100.400 A++
VKPH:3.700 C++
M18 Needler
B+
Kills:583
V. Kills:671 87%
Deaths:498
KDR:1.171
Accuracy:17.894% F--
KPH:11.600 C+
VKPH:13.300 B+
Kills:4,902 (4,902 + 0)
Deaths:1,192
KDR:4.112
VKDR:1.986
Vehicle Kills:2,367
Kill Difference:3,710
Playtime:127.917 hours
Usage:40%
Score:1.789m
Score/min:233
Piloting Accuracy:17.894%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:2,968
V. Kills:1,685 176%
Deaths:293
KDR:10.130
Accuracy:32.641% D
KPH:55.100 A
VKPH:31.300 B+
CAS30 Tank Buster
A++
Kills:246
V. Kills:142 172%
Deaths:76
KDR:3.237
Accuracy:57.869% B**
KPH:17.200 A++
VKPH:9.900 B+
Kills:3,214 (246 + 2,968)
Deaths:369
KDR:8.710
VKDR:4.951
Vehicle Kills:1,827
Kill Difference:2,845
Playtime:68.110 hours
Usage:21%
Score:1.392m
Score/min:341
Piloting Accuracy:57.869%
Gunner Accuracy:32.641%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,6532,96829310.13B+6.4832.641%DN/A55.2A31.3B+37553.8h2.5A7.8B*
M18 Rotary 2,4551,6123284.915A+1.2734.692%B+1.117%D-47.3M24.7A*29434.1h46.5B**134.1B**
M18 Locust 2,3331,5242745.562A*1.9129.008%C-N/A48.1A*25.5A28631.7h44.2B152.3B++
M14 Banshee 1,2271,1839212.859B**9.2136.501%AN/A100.3A++3.7C++23411.8h12.9B++35.3B++
M18 Needler 1,2545834981.171C+2.4817.894%F--1.715%C11.6C+13.3B+15850.3h109.9B+614.2C+
T1 Cycler 4074023681.092C++2.5627.292%B**30.597%A31.4B+N/A6812.8h12.3B*45.1B*
CAS30 Tank Buster 388246763.237B**0.4157.869%B**N/A17.2A++9.9B+21014.3h22A+38B**
T9 CARV 1791761711.029C+2.6225.575%A31.25%A40B++N/A974.4h11.6B++45.5B++
TRAC-5 1831712390.715C+2.9323.475%B+21.637%B+3D--N/A1257h16.4C+70C**
A30 Walker 2271441311.077S7.4323.851%BN/A80S46.1M**9461.8h23.1A++96.9A
99SV 111111571.947C**1.7035.568%B++28.829%D48.3A++N/A942.3h3.9B**11B**
M20 Drake 14290136.923C++3.2824.364%D-N/A50A++28.9B**4811.8h19.6A+80.4B**
TX1 Repeater 7171810.877C*2.7727.628%B+16.901%D27.3C+N/A632.6h9.5B*34.6B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator7316,2411.7h
Nanite Revive Grenade0540h
Snowman Soldier32210.1h
Restoration Kit11620.2h
Nano-Armor Kit182182,26421.2h
Spawn Beacon1850.1h
Ammunition Package41620.1h
Recon Detection Device1510.1h
Nano-Repair Grenade0750h

Check the help document for the dictionary if you want to learn more about words used here.


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