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Commissar MepulanTR[ESF] MepulanTR
TR BR 80

KDR: 4.13

Score: 8.4m

Last Seen: Sep 11th, 2019 10:36 PM
- OFFLINE - 124.4 hour(s)

Battle Rank 80 - Terran Republic on Miller - Outfit Officer of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 7
Level Progress (to 81): 41%
Level 100 Progress: 45% 430h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Rotary M18 Locust CAS30 Tank Buster M14 Banshee M18 Needler T1 Cycler TRAC-5
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $298,989 MLG Score: 239
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.604%27.923%715412108811.280522.85

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.013%0.863B*1.065B**0.626B+HEAD ++ (~15.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.30.331C**12.60.106C+36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.336%1.011%678412105,14275124836.83777207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.966%-1.054D*-0.566D1.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.40.076C+39.50.23C++99.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.732%0.176%1959112133,404193208217.6373163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.369C--1.052D*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.935B*2.50.938B*5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.566%30.435%1959112131157301.57534

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.087C+-2.485F*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.9-0.113C+3.9-0.231C7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 7
8.4m225.8%406 (24.4k)364 (21.8k)4.1303812,6723,0685.0104380 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121444022.833%2.857%6507:316

92% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2016 11:25 PMFeb 24th, 2018 10:48 AMSep 16th, 2019 7:43 AM (14h) (PST)Sep 11th, 2019 6:54 PM (5d) (PST)Sep 11th, 2019 6:36 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,187291,1580.5490.1330.0161.7920.245239

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,1951,72569,47033811081521,832

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
385h/16d 2,700 362 3,645 41.4k 67 231 5,661 27.4m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:208
Deaths:270
KDR:0.770
Accuracy:23.025% C**
HSR:21.635% B+
Kills:208
Deaths (as Engineer):270
Deaths (to Engineers):1,327
KDR:0.77037
Kill Difference:62
Playtime:354.799 hours
Usage:92%
Score:8.001m
Score/min:376
Accuracy (listed only):23.025%
HSR (listed only):21.635%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:176
Deaths:171
KDR:1.029
Accuracy:25.575% A
HSR:31.250% A
Kills:176
Deaths (as Heavy Assault):171
Deaths (to Heavy Assaults):441
KDR:1.02924
Kill Difference:5
Playtime:6.933 hours
Usage:2%
Score:0.092m
Score/min:222
Accuracy (listed only):25.575%
HSR (listed only):31.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:115
Deaths:61
KDR:1.885
Accuracy:35.566% B++
HSR:30.435% D
TX1 Repeater
B+
Kills:78
Deaths:89
KDR:0.876
Accuracy:27.336% B+
HSR:20.513% C+
Kills:193
Deaths (as Infiltrator):150
Deaths (to Infiltrators):255
KDR:1.28667
Kill Difference:43
Playtime:4.379 hours
Usage:1%
Score:0.050m
Score/min:192
Accuracy (listed only):31.451%
HSR (listed only):25.474%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A
Kills:419
Deaths:382
KDR:1.097
Accuracy:27.282% B**
HSR:31.026% A
Kills:419
Deaths (as Combat Medic):382
Deaths (to Combat Medics):116
KDR:1.09686
Kill Difference:37
Playtime:16.739 hours
Usage:4%
Score:0.242m
Score/min:241
Accuracy (listed only):27.282%
HSR (listed only):31.026%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
M++
Kills:1,966
V. Kills:1,031 191%
Deaths:357
KDR:5.507
Accuracy:35.910% B*
KPH:50.400 M++
VKPH:26.400 A*
M18 Locust
A*
Kills:1,524
V. Kills:809 188%
Deaths:274
KDR:5.562
Accuracy:29.008% C-
KPH:48.100 A*
VKPH:25.500 A
M14 Banshee
A++
Kills:1,183
V. Kills:44 N/A
Deaths:92
KDR:12.859
Accuracy:36.501% A
KPH:100.400 A++
VKPH:3.700 C++
M18 Needler
B+
Kills:586
V. Kills:672 87%
Deaths:501
KDR:1.170
Accuracy:17.250% F*
KPH:11.300 C+
VKPH:12.900 B+
Kills:5,259 (5,259 + 0)
Deaths:1,224
KDR:4.297
VKDR:2.088
Vehicle Kills:2,556
Kill Difference:4,035
Playtime:134.453 hours
Usage:35%
Score:1.993m
Score/min:247
Piloting Accuracy:17.250%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:3,404
V. Kills:1,899 179%
Deaths:319
KDR:10.671
Accuracy:31.732% D-
KPH:56.200 A
VKPH:31.300 B+
CAS30 Tank Buster
M**
Kills:1,407
V. Kills:736 191%
Deaths:147
KDR:9.571
Accuracy:65.516% A++
KPH:29.200 M**
VKPH:15.300 A+
Kills:4,811 (1,407 + 3,404)
Deaths:466
KDR:10.324
VKDR:5.655
Vehicle Kills:2,635
Kill Difference:4,345
Playtime:108.785 hours
Usage:28%
Score:2.125m
Score/min:326
Piloting Accuracy:65.516%
Gunner Accuracy:31.732%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,3033,40431910.671B+6.5431.732%D-N/A56.2A31.3B+40560.6h2.5B**7.8B*
M18 Rotary 2,9971,9663575.507A++1.3835.91%B*1.068%D-50.4M++26.4A*33539h46.2B**128.7B**
M18 Locust 2,3331,5242745.562A+1.4329.008%C-N/A48.1A*25.5A28631.7h44.2B+152.3B*
CAS30 Tank Buster 2,1431,4071479.571S5.4465.516%A++N/A29.2M**15.3A+22648.2h23.4A35.6B**
M14 Banshee 1,2271,1839212.859B++8.7336.501%AN/A100.3A++3.7C++23411.8h12.9B++35.3B*
M18 Needler 1,2585865011.17C+2.9617.25%F*1.706%C11.3C+12.9B+16052h109.5B+634.6C
T1 Cycler 4244193821.097C++3.0327.282%B**31.026%A31.7B+N/A6913.2h12.2B*44.7B*
TRAC-5 2222082700.77C+3.3623.025%C**21.635%B+3.4D--N/A1360.3h15.4C++67C**
T9 CARV 1791761711.029C+3.1025.575%A31.25%A40B+N/A974.4h11.6B++45.5B++
A30 Walker 2411541311.846S7.7223.111%C++N/A73.3M**41.4M++11702.1h24.6A++106.5A
99SV 115115611.885C*2.2535.566%B++30.435%D47.9A++N/A932.4h3.9B**10.9B**
MANA Anti-Vehicle Turret 13993615.5S11.3741.489%D*N/A310U153.3S27520.3h0.8A++2A++
M20 Drake 14290136.923C+2.7924.347%D-N/A50A*28.9A+4841.8h19.6A++80.4A
TX1 Repeater 7878890.876C++3.2527.336%B+20.513%C+27.9C+N/A642.8h9.5B*34.8B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11290.1h
Nano-Armor Kit202244,14527.5h
Anti-Vehicle MANA Turret03420.2h
Nanite Revive Grenade0540h
Medical Applicator7516,6351.8h
Restoration Kit201190.3h
Ammunition Package41880.1h
Nano-Repair Grenade01210h
Snowman Soldier32210.1h
Recon Detection Device1580.2h

Check the help document for the dictionary if you want to learn more about words used here.


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