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Lt. Colonel MepulanTR[ESF] MepulanTR
TR BR 70

KDR: 3.57

Score: 5.9m

Last Seen: Jan 15th, 2019 4:55 PM
- OFFLINE - 25.6 hour(s)

Battle Rank 70 - Terran Republic on Miller - Outfit Officer of AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 15
Level Progress (to 71): 62%
Level 100 Progress: 31% 593h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M18 Rotary M18 Locust M14 Banshee M18 Needler T1 Cycler CAS30 Tank Buster T9 CARV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MepulanTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $314,001 MLG Score: 251
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.862%27.819%719410188161.257322.312

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.977%0.943B*1.109B**0.632B+HEAD ++ (~14.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.40.341C**12.80.106C+36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.452%1.008%477410183,57269416725.14697214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.761%-1.097D*-0.549D0.522

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
167.3-0.02C+44.20.163C++123

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.394%0.223%1826110212,690166170816.1078157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.274C-1.047D*-1.876

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.935B*2.50.935B*5.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.568%28.829%1826110211116801.6087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.08C+-2.517F*-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11-0.12C+3.9-0.236C7.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
AIRBORN[ESF] AIRBORN
TR outfit on Miller

Members: 15
5.9m195%364 (21.8k)321 (19.3k)3.569139,9652,7924.2091770 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR102235722.632%3.241%7306:375

91% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 21st, 2016 11:25 PMFeb 24th, 2018 10:48 AMJan 18th, 2019 3:39 PM (1d) (PST)Jan 15th, 2019 1:28 PM (4d) (PST)Jan 15th, 2019 12:55 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,155331,1220.5410.1510.0181.5160.237251

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,3221,95467,3683291911419,288

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
307.3h/12.8d 1,787 323 2,590 28k 60 204 4,365 21.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
B+
Kills:167
Deaths:237
KDR:0.705
Accuracy:23.466% B+
HSR:22.156% B+
Kills:167
Deaths (as Engineer):237
Deaths (to Engineers):1,184
KDR:0.70464
Kill Difference:70
Playtime:278.700 hours
Usage:91%
Score:5.533m
Score/min:331
Accuracy (listed only):23.466%
HSR (listed only):22.156%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
A
Kills:176
Deaths:171
KDR:1.029
Accuracy:25.578% A
HSR:31.250% A
Kills:176
Deaths (as Heavy Assault):171
Deaths (to Heavy Assaults):410
KDR:1.02924
Kill Difference:5
Playtime:6.619 hours
Usage:2%
Score:0.092m
Score/min:233
Accuracy (listed only):25.578%
HSR (listed only):31.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B++
Kills:111
Deaths:57
KDR:1.947
Accuracy:35.568% B++
HSR:28.829% D
TX1 Repeater
B+
Kills:71
Deaths:80
KDR:0.888
Accuracy:27.785% B+
HSR:16.901% D
Kills:182
Deaths (as Infiltrator):137
Deaths (to Infiltrators):240
KDR:1.32847
Kill Difference:45
Playtime:4.135 hours
Usage:1%
Score:0.049m
Score/min:198
Accuracy (listed only):31.677%
HSR (listed only):22.865%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
A+
Kills:402
Deaths:368
KDR:1.092
Accuracy:27.292% B**
HSR:30.597% A+
Kills:402
Deaths (as Combat Medic):368
Deaths (to Combat Medics):113
KDR:1.09239
Kill Difference:34
Playtime:16.182 hours
Usage:5%
Score:0.234m
Score/min:241
Accuracy (listed only):27.292%
HSR (listed only):30.597%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Rotary
M+
Kills:1,585
V. Kills:829 191%
Deaths:325
KDR:4.877
Accuracy:34.719% B+
KPH:47.500 M+
VKPH:24.800 A*
M18 Locust
A*
Kills:1,524
V. Kills:809 188%
Deaths:274
KDR:5.562
Accuracy:29.008% C-
KPH:48.100 A*
VKPH:25.500 A
M14 Banshee
A++
Kills:1,183
V. Kills:44 N/A
Deaths:92
KDR:12.859
Accuracy:36.501% A
KPH:100.400 A++
VKPH:3.700 C++
M18 Needler
B*
Kills:583
V. Kills:671 87%
Deaths:494
KDR:1.180
Accuracy:19.158% F--
KPH:12.600 C+
VKPH:14.500 B*
Kills:4,875 (4,875 + 0)
Deaths:1,185
KDR:4.114
VKDR:1.986
Vehicle Kills:2,353
Kill Difference:3,690
Playtime:123.001 hours
Usage:40%
Score:1.771m
Score/min:240
Piloting Accuracy:19.158%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:2,690
V. Kills:1,537 175%
Deaths:275
KDR:9.782
Accuracy:32.394% D-
KPH:55.100 A+
VKPH:31.500 B++
CAS30 Tank Buster
A
Kills:221
V. Kills:128 171%
Deaths:76
KDR:2.908
Accuracy:56.978% B**
KPH:16 A
VKPH:9.300 B+
Kills:2,911 (221 + 2,690)
Deaths:351
KDR:8.293
VKDR:4.744
Vehicle Kills:1,665
Kill Difference:2,560
Playtime:62.641 hours
Usage:20%
Score:1.279m
Score/min:340
Piloting Accuracy:56.978%
Gunner Accuracy:32.394%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 4,2272,6902759.782B+6.2132.394%D-N/A55.1A+31.5B++38048.8h2.5A7.9B*
M18 Rotary 2,4141,5853254.877A+1.3134.719%B+1.009%D-47.5M+24.8A*29433.4h46.6B**134.1B**
M18 Locust 2,3331,5242745.562A++1.9929.008%C-N/A48.1A*25.5A28631.7h44.2B152.3B++
M14 Banshee 1,2271,1839212.859B*9.2936.501%AN/A100.3A++3.7C++23411.8h12.9B++35.3B++
M18 Needler 1,2545834941.18C+2.3919.158%F--1.715%C12.6C+14.6B*17146.1h109.9B+573.7C+
T1 Cycler 4074023681.092C++2.4827.292%B**30.597%A+31.4B+N/A6812.8h12.3B*45.1B*
CAS30 Tank Buster 349221762.908B*0.6656.978%B**N/A16A9.3B+20113.8h22.2A+38.9B**
T9 CARV 1791761711.029C+2.5425.578%A31.25%A40B++N/A984.4h11.6B++45.4B++
TRAC-5 1791672370.705C+2.8623.466%B+22.156%B+3D--N/A1156.6h16.6C+70.7C**
A30 Walker 2201391310.692S7.1223.896%BN/A77.2S45M*7971.8h23.4A++98A+
99SV 111111571.947C**1.6235.568%B++28.829%D48.3A++N/A942.3h3.9A11B**
M20 Drake 13284127C++3.4324.314%DN/A49.4B+28.2B**4741.7h19.6A80.7B**
TX1 Repeater 7171800.888C*2.6827.785%B+16.901%D29.6C++N/A672.4h9.5B*34B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit10550.1h
Nano-Repair Grenade0640h
Snowman Soldier32210.1h
Spawn Beacon1830.1h
Nano-Armor Kit177174,08920h
Nanite Revive Grenade0540h
Medical Applicator7316,2411.7h
Ammunition Package41620.1h
Recon Detection Device1510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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