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Praetor Snowblower MepulanVS[ESV] MepulanVS
VS BR 86

KDR: 3.08

Score: 9.9m

Last Seen: Feb 16th, 2019 12:37 AM
- OFFLINE - 11.7 hour(s)

Battle Rank 86 - Vanu Sovereignty on Miller - Outfit Leader of Scytheseeing[ESV] Scytheseeing
VS outfit on Miller

Members: 1
Level Progress (to 87): 42%
Level 100 Progress: 53% 388h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Antares LC C150 Dalton CAS30 Tank Buster Dual Photon Pods Pulsar VS1 Saron Laser Cannon Maelstrom Turbo Laser Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.22%27.817%729410181,8371.188231.889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.609%1.006B**1.104B**0.178C++HEAD ++ (~14.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.50.392B11.90.165C++33.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.49%1%493410184,09991622764.47489180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.939%-0.624D-0.556D0.955

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
122.60.239C++38.60.271C*84

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.543%0.371%1071210203,234291194111.1134167%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.283%-0.811D--1.012D*-0.995

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.914B*2.80.929B*7.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.532%29.891%10711102118413201.38346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.225C++-2.443F*-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10-0.012C+3.6-0.148C6.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Scytheseeing[ESV] Scytheseeing
VS outfit on Miller

Members: 1
9.9m234.2%385 (23.1k)332 (19.9k)3.0776714,9794,8673.6324286 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS102247823.964%4.813%11506:083

8% Combat Medic85% Engineer8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 25th, 2016 9:41 PMJan 21st, 2017 5:57 PMFeb 17th, 2019 2:58 PM (2d) (PST)Feb 15th, 2019 8:46 PM (3d) (PST)Feb 15th, 2019 8:37 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,040499910.5030.1630.0241.6820.216349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,4082,96759,441301011011319,949

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496.8h/20.7d 2,700 721 4,350 50.1k 98 348 6,429 31m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B**
Kills:192
Deaths:248
KDR:0.774
Accuracy:20.708% C
HSR:26.042% B**
Kills:192
Deaths (as Engineer):248
Deaths (to Engineers):1,922
KDR:0.77419
Kill Difference:56
Playtime:420.514 hours
Usage:85%
Score:8.734m
Score/min:346
Accuracy (listed only):20.708%
HSR (listed only):26.042%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B**
Kills:192
Deaths:248
KDR:0.774
Accuracy:20.708% C
HSR:26.042% B**
Kills:192
Deaths (as Light Assault):248
Deaths (to Light Assaults):703
KDR:0.77419
Kill Difference:56
Playtime:2.646 hours
Usage:1%
Score:0.019m
Score/min:123
Accuracy (listed only):20.708%
HSR (listed only):26.042%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:372
Deaths:370
KDR:1.005
Accuracy:24.697% B++
HSR:25.538% C++
Kills:372
Deaths (as Heavy Assault):370
Deaths (to Heavy Assaults):852
KDR:1.00541
Kill Difference:2
Playtime:15.721 hours
Usage:3%
Score:0.270m
Score/min:287
Accuracy (listed only):24.697%
HSR (listed only):25.538%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VA39 Spectre
B++
Kills:184
Deaths:119
KDR:1.546
Accuracy:36.532% B++
HSR:29.891% D
Beamer VS3
C*
Kills:179
Deaths:264
KDR:0.678
Accuracy:25.778% C
HSR:24.022% C*
NS CandyCannon 3000
B**
Kills:78
Deaths:152
KDR:0.513
Accuracy:47.868% B**
HSR:28.205% C
Kills:441
Deaths (as Infiltrator):535
Deaths (to Infiltrators):473
KDR:0.8243
Kill Difference:94
Playtime:18.203 hours
Usage:4%
Score:0.225m
Score/min:206
Accuracy (listed only):36.726%
HSR (listed only):27.373%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:1,094
Deaths:832
KDR:1.315
Accuracy:28.461% B**
HSR:29.525% A
Kills:1,094
Deaths (as Combat Medic):832
Deaths (to Combat Medics):332
KDR:1.3149
Kill Difference:262
Playtime:38.262 hours
Usage:8%
Score:0.660m
Score/min:287
Accuracy (listed only):28.461%
HSR (listed only):29.525%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Antares LC
A*
Kills:3,351
V. Kills:1,807 185%
Deaths:549
KDR:6.104
Accuracy:29.510% C
KPH:49.800 A*
VKPH:26.800 A
Dual Photon Pods
B*
Kills:1,133
V. Kills:243 464%
Deaths:110
KDR:10.300
Accuracy:58.986% B*
KPH:119.500 B*
VKPH:25.600 B++
Saron Laser Cannon
B**
Kills:842
V. Kills:772 109%
Deaths:609
KDR:1.383
Accuracy:24.605% D*
KPH:17.600 B+
VKPH:16.100 B**
Maelstrom Turbo Laser
A*
Kills:834
V. Kills:641 130%
Deaths:321
KDR:2.598
Accuracy:32.682% C*
KPH:32.900 A+
VKPH:25.300 A*
Kills:6,160 (5,027 + 0)
Deaths:1,589
KDR:3.877
VKDR:2.179
Vehicle Kills:3,463
Kill Difference:4,571
Playtime:150.004 hours
Usage:30%
Score:2.600m
Score/min:289
Piloting Accuracy:32.682%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:3,134
V. Kills:1,797 174%
Deaths:329
KDR:9.526
Accuracy:29.098% D-
KPH:60 A
VKPH:34.400 B++
CAS30 Tank Buster
A*
Kills:1,290
V. Kills:618 208%
Deaths:261
KDR:4.943
Accuracy:59.166% A+
KPH:21.600 A*
VKPH:10.400 B++
Kills:4,424 (1,290 + 3,134)
Deaths:590
KDR:7.498
VKDR:4.093
Vehicle Kills:2,415
Kill Difference:3,834
Playtime:111.906 hours
Usage:23%
Score:1.959m
Score/min:292
Piloting Accuracy:59.166%
Gunner Accuracy:29.098%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Antares LC 5,1583,3515496.104A**3.0329.51%CN/A49.8A*26.8A34667.3h38.8B**131.4B**
C150 Dalton 4,9313,1343299.526B+6.4529.098%D-N/A59.9A34.4B++41552.3h2.3A7.9B*
CAS30 Tank Buster 1,9081,2902614.943A**1.8759.166%A+1.085%C21.6A*10.4B++18459.6h22.8B**38.5B**
Dual Photon Pods 1,3761,13311010.3B+7.2258.986%B*N/A119.3B*25.6B++4019.5h10.3A17.5B**
Pulsar VS1 1,1041,0948321.315B+1.7628.461%B**29.525%A34.8B+N/A8731.4h12.1B*42.6B*
Saron Laser Cannon 1,6148426091.383C+1.6924.605%D*1.188%D17.6B+16.2B**18947.8h88B++357.8B+
Maelstrom Turbo Laser 1,4758343212.598B0.4832.682%C*1.079%D--33A+25.3A*28425.3h51.7B*158.1B*
Orion VS54 3733723701.005C2.0724.697%B++25.538%C++32.3C+N/A12111.5h11.8B+47.7C*
The Slasher 3273241,4100.23M**2.8533.486%C+9.259%C+3.7C++N/A987.4h2.3C+6.7C*
Solstice VE3 1971922480.774C+2.3020.708%C26.042%B**2.7D--N/A1071.6h14.7C**70.8C++
VA39 Spectre 1841841191.546C++1.5336.532%B++29.891%D55.8A++N/A1363.3h3.6A10B**
Beamer VS3 1811792640.678C+2.4025.778%C24.022%C*18.5CN/A649.7h8.1B+31.6C++
A30 Walker 159101175.941M**2.8621.846%CN/A50.5A*29A++7612h42.8A+195.7B**
M20 Drake 1551001010S6.9222.641%D**1%C--55.6M++30.6M+8191.8h17.8A+78.5A
NS CandyCannon 3000 78781520.513C+2.5647.868%B**28.205%C15.9CN/A404.9h5.8C-12B+
S1 7556630.889B2.1945.848%D*N/A24.3C+8.3D1902.3h4.7B**10.3B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit463400.9h
Nano-Repair Grenade01320h
Snowman Soldier41990.2h
Nano-Armor Kit215249,65128.5h
Spawn Beacon21870.1h
Nanite Revive Grenade01970.1h
Medical Applicator7932,8583.7h
Xiphos Anti-Personnel Phalanx Tower01150h
Anti-Infantry MANA Turret2500.1h
Medical Kit111580.2h
Ammunition Package42280.2h
Recon Detection Device74221.2h

Check the help document for the dictionary if you want to learn more about words used here.


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