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Champion Meranax[DORA] Meranax
VS BR 128

KDR: 1.3

Score: 35m

Last Seen: Jul 4th, 2019 11:22 AM
- OFFLINE - 54 hour(s)

Battle Rank 105 (128 total) - Vanu Sovereignty on Cobalt
Level Progress (to 106): 75%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eclipse VE3A Pulsar C Serpent VE92 Sticky Grenade NS-11C NS-44 Commissioner Betelgeuse 54-A Zenith VX-5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $435,348 MLG Score: 348
Fun Score: N/A
Cheeseburgers Flipped: 291TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.573%23.655%55836117839,8821.72567-0.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.986%0.471B+0.421B-1.522FHEAD ++ (~11.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.289C*12.50.126C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.133%3.387%63312116209333040.663812203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.914%-1.078D*1.66A++0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271.7-0.683D73.7-0.391C--198

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.449%2.575%492121246615832170.294192214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.575%0.638B+0.009C+-0.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++4.70.629B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.273%2.582%135812061,12311133851.00808291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.715%0.192C++-0.461D-0.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.10.472B+24.10.395B38.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.029%79.881%135212121,009291400.346141

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.058%0.006C+0.831B++-1.376

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.388C**2.10.333C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.501%20.619%13521212291173500.167723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.181%1.24B**1.195B**-1.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.622B+2.80.421B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35m270.1%417 (25k)318 (19.1k)1.3004354,44041,8631.44712128 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214152415.091%21.014%31702:3825

10% Combat Medic61% Engineer16% Heavy Assault7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 1:49 PMJun 6th, 2013 5:32 PMJul 18th, 2019 2:12 AM (31d) (PST)Jul 4th, 2019 7:32 AM (44d) (PST)Jul 4th, 2019 7:22 AM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4442262180.4940.3800.1041.3950.022348

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,63313,56113,0723023684119,052

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1835.1h/76.5d 6,141 11,440 15,706 153.6k 1,939 8,003 2,444 48.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:1,574
Deaths:670
KDR:2.349
Accuracy:24.304% C-
HSR:28.399% C
Orion VS54
C++
Kills:1,193
Deaths:861
KDR:1.386
Accuracy:20.284% C+
HSR:25.482% C++
NS-15M AE
B+
Kills:1,176
Deaths:853
KDR:1.379
Accuracy:23.358% C-
HSR:30.952% B+
NS-15MP
B
Kills:1,162
Deaths:533
KDR:2.180
Accuracy:23.176% D-
HSR:34.079% B
Flare VE6
B
Kills:1,160
Deaths:860
KDR:1.349
Accuracy:20.806% C
HSR:27.155% B
NS-15M1
B+
Kills:1,159
Deaths:714
KDR:1.623
Accuracy:21.888% C+
HSR:26.316% B+
Ursa
C++
Kills:1,158
Deaths:757
KDR:1.530
Accuracy:22.822% C+
HSR:24.957% C++
SVA-88
C*
Kills:1,158
Deaths:615
KDR:1.883
Accuracy:22.257% C
HSR:26.943% C*
Kills:9,740
Deaths (as Heavy Assault):5,863
Deaths (to Heavy Assaults):11,416
KDR:1.66127
Kill Difference:3,877
Playtime:298.499 hours
Usage:16%
Score:6.155m
Score/min:344
Accuracy (listed only):22.362%
HSR (listed only):28.035%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B*
Kills:8,014
Deaths:6,503
KDR:1.232
Accuracy:24.781% C--
HSR:24.195% B*
Pulsar C
D
Kills:2,809
Deaths:2,947
KDR:0.953
Accuracy:20.907% D
HSR:18.085% D-
Serpent VE92
C
Kills:2,101
Deaths:1,904
KDR:1.103
Accuracy:22.282% C
HSR:18.277% C
NS-11C
C**
Kills:1,921
Deaths:1,519
KDR:1.265
Accuracy:24.156% C+
HSR:20.979% C**
Zenith VX-5
C+
Kills:1,356
Deaths:1,087
KDR:1.247
Accuracy:24.357% C
HSR:21.018% C+
NS-7 PDW
C+
Kills:1,219
Deaths:1,277
KDR:0.955
Accuracy:22.454% C-
HSR:17.802% C+
Sirius SX12
B++
Kills:1,170
Deaths:934
KDR:1.253
Accuracy:24.093% C+
HSR:22.137% B++
NS-11CP
B+
Kills:1,169
Deaths:724
KDR:1.615
Accuracy:27.207% C
HSR:26.433% B+
VX6-7
C-
Kills:1,168
Deaths:957
KDR:1.220
Accuracy:22.165% C-
HSR:17.038% D
NS Baron G5AE
A
Kills:1,162
Deaths:1,004
KDR:1.157
Accuracy:40.078% D
HSR:23.236% A
Eridani SX5
B+
Kills:1,162
Deaths:976
KDR:1.191
Accuracy:24.283% C
HSR:24.269% B+
MKV Suppressed
B+
Kills:1,156
Deaths:924
KDR:1.251
Accuracy:23.676% C-
HSR:22.145% B+
Deimos VA29
B
Kills:238
Deaths:249
KDR:0.956
Accuracy:56.670% C
HSR:18.908% B
Solstice SF
B+
Kills:150
Deaths:157
KDR:0.955
Accuracy:22.645% C
HSR:20% B+
Solstice Burst
A++
Kills:130
Deaths:104
KDR:1.250
Accuracy:23.347% D
HSR:36.923% A++
Solstice VE3
C-
Kills:102
Deaths:147
KDR:0.694
Accuracy:20.466% C-
HSR:15.686% D
Nova
M++
Kills:53
Deaths:40
KDR:1.325
Accuracy:56.159% B*
HSR:28.302% M++
Kills:25,080
Deaths (as Light Assault):21,453
Deaths (to Light Assaults):7,842
KDR:1.16907
Kill Difference:3,627
Playtime:132.138 hours
Usage:7%
Score:1.765m
Score/min:223
Accuracy (listed only):28.219%
HSR (listed only):22.084%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B*
Kills:8,014
Deaths:6,503
KDR:1.232
Accuracy:24.781% C--
HSR:24.195% B*
Pulsar C
D
Kills:2,809
Deaths:2,947
KDR:0.953
Accuracy:20.907% D
HSR:18.085% D-
Serpent VE92
C
Kills:2,101
Deaths:1,904
KDR:1.103
Accuracy:22.282% C
HSR:18.277% C
NS-11C
C**
Kills:1,921
Deaths:1,519
KDR:1.265
Accuracy:24.156% C+
HSR:20.979% C**
Zenith VX-5
C+
Kills:1,356
Deaths:1,087
KDR:1.247
Accuracy:24.357% C
HSR:21.018% C+
NS-11CP
B+
Kills:1,169
Deaths:724
KDR:1.615
Accuracy:27.207% C
HSR:26.433% B+
VX6-7
C-
Kills:1,168
Deaths:957
KDR:1.220
Accuracy:22.165% C-
HSR:17.038% D
NS Baron G5AE
A
Kills:1,162
Deaths:1,004
KDR:1.157
Accuracy:40.078% D
HSR:23.236% A
Eidolon VE33
B**
Kills:272
Deaths:174
KDR:1.563
Accuracy:31.820% B++
HSR:33.824% B**
Deimos VA29
B
Kills:238
Deaths:249
KDR:0.956
Accuracy:56.670% C
HSR:18.908% B
Solstice SF
B+
Kills:150
Deaths:157
KDR:0.955
Accuracy:22.645% C
HSR:20% B+
Solstice Burst
A++
Kills:130
Deaths:104
KDR:1.250
Accuracy:23.347% D
HSR:36.923% A++
Solstice VE3
C-
Kills:102
Deaths:147
KDR:0.694
Accuracy:20.466% C-
HSR:15.686% D
Nova
M++
Kills:53
Deaths:40
KDR:1.325
Accuracy:56.159% B*
HSR:28.302% M++
Kills:20,645
Deaths (as Engineer):17,516
Deaths (to Engineers):7,511
KDR:1.17864
Kill Difference:3,129
Playtime:1,119.836 hours
Usage:61%
Score:22.159m
Score/min:330
Accuracy (listed only):29.788%
HSR (listed only):23.064%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C
Kills:1,250
Deaths:1,421
KDR:0.880
Accuracy:23.203% C
HSR:19.920% C--
NS-7 PDW
C+
Kills:1,219
Deaths:1,277
KDR:0.955
Accuracy:22.454% C-
HSR:17.802% C+
NS-11P
A
Kills:1,176
Deaths:841
KDR:1.398
Accuracy:25.908% B+
HSR:28.316% A
Sirius SX12
B++
Kills:1,170
Deaths:934
KDR:1.253
Accuracy:24.093% C+
HSR:22.137% B++
NS Baron G5AE
A
Kills:1,162
Deaths:1,004
KDR:1.157
Accuracy:40.078% D
HSR:23.236% A
Eridani SX5
B+
Kills:1,162
Deaths:976
KDR:1.191
Accuracy:24.283% C
HSR:24.269% B+
MKV Suppressed
B+
Kills:1,156
Deaths:924
KDR:1.251
Accuracy:23.676% C-
HSR:22.145% B+
H-V45
C+
Kills:917
Deaths:850
KDR:1.079
Accuracy:22.827% C
HSR:19.847% C+
Deimos VA29
B
Kills:238
Deaths:249
KDR:0.956
Accuracy:56.670% C
HSR:18.908% B
Pulsar VS1
D
Kills:189
Deaths:191
KDR:0.990
Accuracy:19.917% D
HSR:16.931% D
Nova
M++
Kills:53
Deaths:40
KDR:1.325
Accuracy:56.159% B*
HSR:28.302% M++
Kills:9,692
Deaths (as Combat Medic):8,707
Deaths (to Combat Medics):5,185
KDR:1.11313
Kill Difference:985
Playtime:183.516 hours
Usage:10%
Score:3.281m
Score/min:298
Accuracy (listed only):30.842%
HSR (listed only):21.983%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:1,675
Deaths:2,178
KDR:0.769
Accuracy:33.988% C
HSR:21.134% C+
NS-7 PDW
C+
Kills:1,219
Deaths:1,277
KDR:0.955
Accuracy:22.454% C-
HSR:17.802% C+
Sirius SX12
B++
Kills:1,170
Deaths:934
KDR:1.253
Accuracy:24.093% C+
HSR:22.137% B++
Eridani SX5
B+
Kills:1,162
Deaths:976
KDR:1.191
Accuracy:24.283% C
HSR:24.269% B+
MKV Suppressed
B+
Kills:1,156
Deaths:924
KDR:1.251
Accuracy:23.676% C-
HSR:22.145% B+
Parallax VX3
B++
Kills:627
Deaths:244
KDR:2.570
Accuracy:35.089% D
HSR:83.094% B++
Ghost
B+
Kills:382
Deaths:111
KDR:3.441
Accuracy:34.924% D
HSR:74.607% B+
NS-44P Commissioner
C*
Kills:368
Deaths:379
KDR:0.971
Accuracy:33.082% D-
HSR:27.989% C*
NS-357 Underboss
B++
Kills:184
Deaths:240
KDR:0.767
Accuracy:37.507% C++
HSR:27.174% B++
Cerberus
C++
Kills:181
Deaths:217
KDR:0.834
Accuracy:30.447% C+
HSR:24.309% C++
NS-61 Emissary
B+
Kills:101
Deaths:128
KDR:0.789
Accuracy:23.598% D
HSR:19.802% B+
NS-44 Commissioner AE
C*
Kills:88
Deaths:86
KDR:1.023
Accuracy:43.575% C++
HSR:28.409% C*
Beamer VS3-FB
A*
Kills:88
Deaths:95
KDR:0.926
Accuracy:24.950% D--
HSR:46.591% A*
NS-AM7 Archer
A*
Kills:63
Deaths:116
KDR:0.543
Accuracy:54.940% C--
HSR:38.095% A*
Beamer VS3
A++
Kills:61
Deaths:119
KDR:0.513
Accuracy:20.264% D--
HSR:36.066% A++
NS-44L Blackhand
B++
Kills:52
Deaths:30
KDR:1.733
Accuracy:47.229% B++
HSR:50% B+
Kills:8,577
Deaths (as Infiltrator):8,054
Deaths (to Infiltrators):6,416
KDR:1.06494
Kill Difference:523
Playtime:53.228 hours
Usage:3%
Score:0.633m
Score/min:198
Accuracy (listed only):32.131%
HSR (listed only):35.226%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:623
Deaths:298
KDR:2.091
Accuracy:19.122% B+
HSR:18.459% C+
Cosmos VM3
B+
Kills:596
Deaths:300
KDR:1.987
Accuracy:18.654% B
HSR:20.973% B+
Comet VM2
C
Kills:86
Deaths:66
KDR:1.303
Accuracy:37.540% D
HSR:3.488% C
Comet VM2
D
Kills:81
Deaths:65
KDR:1.246
Accuracy:39.421% D
HSR:2.469% D-
Blueshift VM5
C*
Kills:76
Deaths:30
KDR:2.533
Accuracy:20.034% C++
HSR:22.368% C*
Blueshift VM5
C*
Kills:66
Deaths:31
KDR:2.129
Accuracy:20.771% C*
HSR:18.182% D
Kills:1,528
Deaths (as MAX Suit):395
Deaths (to MAX Suits):3,152
KDR:3.86835
Kill Difference:1,133
Playtime:36.384 hours
Usage:2%
Score:0.969m
Score/min:444
Accuracy (listed only):25.924%
HSR (listed only):14.323%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:256
V. Kills:98 259%
Deaths:60
KDR:4.267
Accuracy:47.710% C--
KPH:36.500 D
VKPH:14 C
Maelstrom Turbo Laser
D
Kills:193
V. Kills:84 227%
Deaths:264
KDR:0.731
Accuracy:21.454% F
KPH:6.800 D
VKPH:3 D--
Saron Laser Cannon
C--
Kills:171
V. Kills:118 144%
Deaths:238
KDR:0.718
Accuracy:27.063% D
KPH:7.700 C--
VKPH:5.300 D
Light PPA
B*
Kills:56
V. Kills:1 N/A
Deaths:19
KDR:2.947
Accuracy:42.280% C*
KPH:73.300 B*
VKPH:1.300 D--
Kills:676 (420 + 0)
Deaths:581
KDR:1.164
VKDR:0.518
Vehicle Kills:301
Kill Difference:95
Playtime:58.215 hours
Usage:3%
Score:0.543m
Score/min:155
Piloting Accuracy:42.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
U
Kills:60
V. Kills:41 143%
Deaths:34
KDR:1.765
Accuracy:22.971% F
KPH:216,000 U
VKPH:147,600 U
Kills:60 (0 + 60)
Deaths:34
KDR:1.765
VKDR:1.206
Vehicle Kills:41
Kill Difference:26
Playtime:0.001 hours
Usage:0%
Score:0.054m
Score/min:1,610,370
Piloting Accuracy:N/A%
Gunner Accuracy:22.971%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C+
Kills:242
V. Kills:53 448%
Deaths:45
KDR:5.378
Accuracy:45.007% D
KPH:30.300 C+
VKPH:6.600 D--
L100 Python AP
C*
Kills:224
V. Kills:129 172%
Deaths:65
KDR:3.446
Accuracy:49.463% D-
KPH:33.500 C*
VKPH:19.300 C*
Kills:466 (466 + 0)
Deaths:110
KDR:4.236
VKDR:1.655
Vehicle Kills:182
Kill Difference:356
Playtime:14.672 hours
Usage:1%
Score:0.265m
Score/min:301
Driving Accuracy:49.463%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:87
V. Kills:57 150%
Deaths:32
KDR:2.719
Accuracy:47.206% B+
KPH:21.300 C
VKPH:14 C+
E540 Halberd
B+
Kills:58
V. Kills:31 181%
Deaths:13
KDR:4.462
Accuracy:59.100% A+
KPH:37.100 B+
VKPH:19.800 B+
Kills:145 (0 + 145)
Deaths:45
KDR:3.222
VKDR:1.956
Vehicle Kills:88
Kill Difference:100
Playtime:5.641 hours
Usage:0%
Score:0.129m
Score/min:382
Driving Accuracy:N/A%
Gunner Accuracy:59.100%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:96
V. Kills:3 N/A
Deaths:15
KDR:6.400
Accuracy:36.263% C+
KPH:70.700 C
VKPH:2.200 D*
M40 Fury-H
C+
Kills:94
V. Kills:8 N/A
Deaths:13
KDR:7.231
Accuracy:42.428% C+
KPH:85.600 C+
VKPH:7.300 D
Kills:190 (0 + 190)
Deaths:28
KDR:6.786
VKDR:0.393
Vehicle Kills:11
Kill Difference:162
Playtime:2.457 hours
Usage:0%
Score:0.059m
Score/min:401
Driving Accuracy:N/A%
Gunner Accuracy:42.428%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B
Kills:299
V. Kills:76 388%
Deaths:51
KDR:5.863
Accuracy:38.527% C**
KPH:43.500 C+
VKPH:11.100 B
M60-G Bulldog
B+
Kills:209
V. Kills:26 N/A
Deaths:48
KDR:4.354
Accuracy:40.794% B+
KPH:29.900 C++
VKPH:3.700 D
M40 Fury
C*
Kills:149
V. Kills:20 N/A
Deaths:31
KDR:4.806
Accuracy:38.636% C*
KPH:52.100 C+
VKPH:7 D
M60-G Bulldog
C+
Kills:140
V. Kills:29 467%
Deaths:29
KDR:4.828
Accuracy:43.258% B+
KPH:34.900 C+
VKPH:7.200 C+
M20 Basilisk
C++
Kills:88
V. Kills:26 326%
Deaths:32
KDR:2.750
Accuracy:39.850% C++
KPH:19.300 C+
VKPH:5.700 D
M20 Basilisk
C
Kills:84
V. Kills:36 227%
Deaths:57
KDR:1.474
Accuracy:36.393% C
KPH:9.900 D-
VKPH:4.200 D--
Kills:969 (0 + 969)
Deaths:248
KDR:3.907
VKDR:0.859
Vehicle Kills:213
Kill Difference:721
Playtime:33.806 hours
Usage:2%
Score:0.542m
Score/min:267
Driving Accuracy:N/A%
Gunner Accuracy:36.393%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 8,0918,0146,5031.232C+0.0724.781%C--24.195%B*37.6C+N/A121213.3h13.9C-56.1C
Pulsar C 2,8182,8092,9470.953C+0.3520.907%D18.085%D-18.4C-N/A55153h13.4C64C
Serpent VE92 2,1012,1011,9041.103C+0.2022.282%C18.277%C21.3CN/A10098.7h12.8C*57.6C++
Sticky Grenade 1,9561,95011950N/A1,948.7054.163%C*N/A1147.1B+3.5D--42001.7h1.6B++3B+
NS-11C 1,9321,9211,5191.265B0.0424.156%C+20.979%C**34.9B+N/A17055h13.7C**56.5C**
NS-44 Commissioner 1,6791,6752,1780.769C+0.5333.988%C21.134%C+22.3C-N/A8675.2h3.7C**11C*
Betelgeuse 54-A 1,5851,5746702.349C+1.0524.304%C-28.399%C73.9C*N/A37521.3h11.7C--47.9C
Zenith VX-5 1,3581,3561,0871.247C++0.0524.357%C21.018%C+27.8CN/A10648.8h12.5C**51.5C*
Corvus VA55 1,2531,2501,4210.88C0.4223.203%C19.92%C--22.8CN/A6454.9h11.6B50C*
MANA Anti-Personnel Turret 1,2451,2324492.744N/A1.4422.337%UN/A12320U130U30152000.1h21.2T*95.1T*
NS-7 PDW 1,2231,2191,2770.955C+0.3522.454%C-17.802%C+20.1CN/A8760.5h13.9B61.9C*
Orion VS54 1,1971,1938611.386C+0.0920.284%C+25.482%C++31.5C+N/A20437.9h11.3B+55.6C++
NS-11P 1,1861,1768411.398C*0.1025.908%B+28.316%A40.4B++N/A11129.1h13.2B50.8B+
NS-15M AE 1,1911,1768531.379C0.0823.358%C-30.952%B+46.5CN/A14425.3h13C55.5C+
Sirius SX12 1,1741,1709341.253C*0.0524.093%C+22.137%B++34.2C**N/A11234.2h15.5C+64.5C++
NS-11CP 1,1741,1697241.615C+0.3127.207%C26.433%B+46.8C+N/A10325h13C47.9C+
VX6-7 1,1691,1689571.22C+0.0822.165%C-17.038%D32.5C+N/A8835.9h12.9C++58C+
NS Baron G5AE 1,1671,1621,0041.157C+0.1440.078%D23.236%A36.9CN/A9831.5h5.8D*14.4C+
NS-15MP 1,1691,1625332.18C+0.8823.176%D-34.079%B54.3CN/A11821.4h11.2C+48.3C
Eridani SX5 1,1781,1629761.191C+0.1124.283%C24.269%B+35.1C+N/A10233.1h15D61.6C
Flare VE6 1,1611,1608601.349C+0.0520.806%C27.155%B36.5C+N/A14031.8h10.2C**49C*
NS-15M1 1,1621,1597141.623C++0.3221.888%C+26.316%B+47.5C**N/A19224.4h11.7B+53.4C**
Ursa 1,1721,1587571.53C**0.2322.822%C+24.957%C++46C**N/A18225.2h10.6B46.5B
SVA-88 1,1631,1586151.883C++0.5822.257%C26.943%C*51.7C*N/A24722.4h11.8C++52.8C++
MKV Suppressed 1,1681,1569241.251C**0.0523.676%C-22.145%B+33.1C+N/A13134.9h16.6C70C+
H-V45 9209178501.079C+0.2222.827%C19.847%C+26.6CN/A13734.5h13.1C*57.5C++
Parallax VX3 6276272442.57C+1.2735.089%D83.094%B++29.6C++N/A10521.2h2.2C*6.2C+
Cosmos VM3 6256232982.091C*0.7919.122%B+18.459%C+27.9C+N/A15722.3h17.8D--93.3C+
Cosmos VM3 5975963001.987C+0.6918.654%B20.973%B+26.5CN/A16222.5h18.6D**99.8C+
NS Decimator 8405797430.779C0.5259.56%C+2.073%C+26.9C--12.1C--28121.5h5.2C8.8C+
Proximity Mine 451451686.632B*5.3346.825%B+N/A214.8A++N/A9222.1h1.8B3.9B+
Frag Grenade 3963941394N/A392.7049.243%B+N/A562.9B2.9D29170.7h3.1B++6.2B++
C-4 5103923081.273C+0.0327.998%B+N/A66.4C20D8425.9h1.4C*5B+
Ghost 3823821113.441C**2.1434.924%D74.607%B+39.8C++N/A2439.6h2B+5.9C*
NS-44P Commissioner 3693683790.971C+0.3333.082%D-27.989%C*24.5DN/A6415h4.3D13D
M40 Fury 375299515.863C+4.5638.527%C**1.003%D-43.3C+11B3146.9h14.1C++36.7B
MANA Anti-Vehicle Turret 4782842231.274C--0.0347.325%C2.465%D2840M+1940A13002050.1h7.1B+15.1C**
Eidolon VE33 2732721741.563B+0.2631.82%B++33.824%B**28.6C*N/A1119.5h10.1C+31.8C**
Dual Photon Pods 354256604.267C2.9747.71%C--1.172%C+36.6D14C4257h33.7D--70.6D
L100 Python HEAT 295242455.378C*4.0845.007%D2.479%C+30.3C+6.6D--2458h3.9B**8.6B*
Deimos VA29 2382382490.956C0.3456.67%C18.908%B36.6CN/A1906.5h2.3C*4.1C++
L100 Python AP 353224653.446C2.1549.463%D-2.679%C++33.4C++19.3C*3676.7h5.5B11.2C++
Tank Mine 336213972.196C+0.9031.496%C+N/A101.4C+58.6C+12712.1h1.9C++6C*
M60-G Bulldog 235209484.354C+3.0540.794%B+2.871%C+29.9C++3.7D2497h6B++14.7B++
Maelstrom Turbo Laser 2771932640.731C0.5721.454%F6.736%M6.8D3D--7728.3h71.6B+333.9C*
Pulsar VS1 1911891910.99C++0.3119.917%D16.931%D23C+N/A2098.2h14C**70.4C+
NS-357 Underboss 1841842400.767C0.5337.507%C++27.174%B++28.8CN/A1216.4h3.9B+10.5B+
Cerberus 1821812170.834C+0.4730.447%C+24.309%C++25.9CN/A997h6.1C++20C++
Force-Blade 20017321,0250.008C-1.2914.883%D*N/A0.2C--N/A1932.4h2.8C+19D
Saron Laser Cannon 2891712380.718C0.5827.063%D2.924%B+7.7C--5.3D15322.2h136C++502.5C+
Lancer AE 3521683150.533D0.7753.177%D--N/A10.3D11.3D21916.3h17.7C**33.3C++
Lasher X2 1621591501.06C++0.2420.256%D5.031%B+27.9C+N/A2805.7h21.1C+104.1C
Solstice SF 1511501570.955C+0.3522.645%C20%B+20.5C+N/A1387.3h15.1C66.6C
M40 Fury 169149314.806C3.5138.636%C*N/A51.4C+6.9D5152.9h11.2B+28.9B+
Heartstring 1421411450.972C+0.3329.096%D-20.567%C--24.7C++N/A705.7h3C**10.4C**
M60-G Bulldog 169140294.828C+3.5343.258%B+2.143%C--35C+7.3C+3404h6.3B+14.5B++
Anti-Vehicle Grenade 1551301130N/A128.7049.136%CN/A260D50D20850.5h6.1C+12.5C+
Solstice Burst 1321301041.25C+0.0523.347%D36.923%A++31CN/A954.2h15.3C-65.7C
S1 1361141380.826C*0.4752.454%C--4.386%B**22.8C+4.4D*3685h4.5B**8.6B++
Solstice VE3 1031021470.694C+0.6120.466%C-15.686%D7.8DN/A20613.1h19.4D94.6C
NS-61 Emissary 1031011280.789C+0.5123.598%D19.802%B+24C+N/A594.2h17.5C74.1C--
Proton II PPA-H 9996156.4C5.1036.263%C+3.125%A+68.6C-2.1D*3111.4h6.5B**17.9B*
M40 Fury-H 10294137.231C5.9342.428%C+N/A85.5C+7.3D5101.1h6.8B+15.9B+
M20 Basilisk 11488322.75C+1.4539.85%C++9.091%A+19.1C+5.7D2504.6h80.2B+201.4B++
NS-44 Commissioner AE 8888861.023C+0.2843.575%C++28.409%C*36.7C-N/A1172.4h3.5C+8.1C*
Beamer VS3-FB 8988950.926C0.3724.95%D--46.591%A*25.9DN/A543.4h7.1B+28.4C+
Saron HRB 14487322.719C--1.4247.206%B+N/A21.2C13.9C3654.1h26.5C--56.1C+
Comet VM2 8986661.303B+0.0037.54%D3.488%C17.2B**N/A2225h10.9B**29B*
M20 Basilisk 12084571.474D0.1736.393%C3.571%D-9.9D-4.2D--1358.5h132.1D363.1D
Comet VM2 9181651.246C**0.0539.421%D2.469%D-16.5B*2F1504.9h11.9A30.3B**
Blueshift VM5 7676302.533C++1.2320.034%C++22.368%C*50.7B**N/A6751.5h13.8B++69B+
Spear Anti-Vehicle Phalanx Turret 1077188.875C**7.5735.13%D--5.634%B*33.8C17.1C-3882.1h5.5B**15.7B+
The Slasher 72716,7090.011D1.2912.653%F2.817%D-0.3C-N/A1236.1h2.5C19.6C
Blueshift VM5 6666312.129C+0.8320.771%C*18.182%D41.3B+N/A4981.6h16.2C+77.8C**
NS-AM7 Archer 75631160.543C++0.7654.94%C--38.095%A*10B++1.9C--696.3h16.1B+29.2B+
Beamer VS3 62611190.513C0.7920.264%D--36.066%A++17.9CN/A1513.4h10.6C+52.3C
AP30 Shredder 10160341.765D0.4622.971%FN/A600U410U5367900.1h94.4C+411D-
E540 Halberd 8958134.462C3.1659.1%A+3.448%B++36.3B+19.4B+4241.6h5.2B+8.8B**
Light PPA 5756192.947C+1.6542.28%C*N/A70B++1.3D--6680.8h8.4B+19.9B+
Nova 5353401.325C+0.0256.159%B*28.302%M++44.2BN/A3231.2h5.1C9B+
M60-A Bulldog 6053143.786C-2.4947.651%C++1.887%C19.6D2.6C--1372.7h6.7C14.1C+
NS-44L Blackhand 5252301.733B+0.4347.229%B++50%B+34.7B+N/A1281.5h3.8B+8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31580.2h
Nanite Revive Grenade01,0690.3h
Anti-Vehicle MANA Turret164372h
Nano-Armor Kit1,3311,278,78076.4h
AE Medical Applicator3824,1441.4h
AE Nano-Armor Kit125223,64211.1h
Restoration Kit203110.3h
Motion Spotter0810h
Shield Recharging Field61520.1h
Ammunition Package788,9494.4h
Medical Kit2833,5803.6h
Anti-Infantry MANA Turret252,0672h
Medical Applicator611217,60918.8h

Check the help document for the dictionary if you want to learn more about words used here.


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