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Destroyer Meranax[DORA] Meranax
VS BR 126

KDR: 1.3

Score: 33.9m

Last Seen: Feb 5th, 2019 3:16 PM
- OFFLINE - 1.8 hour(s)

Battle Rank 104 (126 total) - Vanu Sovereignty on Cobalt - Outfit Member of Pandora Project[DORA] Pandora Project
VS outfit on Cobalt

Members: 10
Level Progress (to 105): 39%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Eclipse VE3A Pulsar C Serpent VE92 NS-11C Sticky Grenade NS-44 Commissioner Betelgeuse 54-A Zenith VX-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $427,842 MLG Score: 342
Fun Score: N/A
Cheeseburgers Flipped: 290TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.563%23.463%5533698638,5201.73428-0.432

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.002%0.487B+0.428B-1.565FHEAD ++ (~11.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.292C*12.50.127C++40.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.158%3.409%65310196169003020.683685203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.909%-1.079D*1.659A++0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
272.3-0.691D74-0.397C--198.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.768%2.62%502102045815392120.297403215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.817%0.671B+0.001C+-0.868

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.747B++4.70.627B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.406%2.665%136810141,08810773421.01021317%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.672%0.209C++-0.431C---0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.472B+240.39B38.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.03%79.96%136210201,003278800.359756

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.059%-0C+0.841B*-1.371

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.384C**2.10.33C**3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.946%20.285%13621020281163500.171865

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.115%1.208B**1.146B**-1.567

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.624B+2.80.427B2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pandora Project[DORA] Pandora Project
VS outfit on Cobalt

Members: 10
33.9m269.3%417 (25k)318 (19.1k)1.3027352,35340,1871.44982126 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022142714.988%20.912%31302:3923

10% Combat Medic62% Engineer15% Heavy Assault7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 1:49 PMJun 6th, 2013 5:32 PMFeb 18th, 2019 10:40 PM (16h) (PST)Feb 5th, 2019 12:11 PM (14d) (PST)Feb 5th, 2019 11:16 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4402242160.4910.3770.1031.3800.022342

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,40213,43012,9722923683119,070

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1777.8h/74.1d 5,911 10,948 15,110 147.2k 1,878 7,775 2,319 46.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:1,562
Deaths:654
KDR:2.388
Accuracy:24.284% C-
HSR:28.425% C
Orion VS54
C++
Kills:1,193
Deaths:861
KDR:1.386
Accuracy:20.284% C+
HSR:25.482% C++
NS-15MP
B+
Kills:1,162
Deaths:533
KDR:2.180
Accuracy:23.176% D-
HSR:34.079% B+
Flare VE6
B+
Kills:1,160
Deaths:860
KDR:1.349
Accuracy:20.806% C
HSR:27.155% B+
NS-15M1
B+
Kills:1,159
Deaths:714
KDR:1.623
Accuracy:21.888% C+
HSR:26.316% B+
Ursa
C++
Kills:1,158
Deaths:757
KDR:1.530
Accuracy:22.822% C+
HSR:24.957% C++
SVA-88
C*
Kills:1,158
Deaths:615
KDR:1.883
Accuracy:22.257% C
HSR:26.943% C*
Lasher X2
B+
Kills:159
Deaths:150
KDR:1.060
Accuracy:20.256% D
HSR:5.031% B+
NS-15M AE
B**
Kills:68
Deaths:61
KDR:1.115
Accuracy:20.117% D--
HSR:36.765% B**
Kills:8,779
Deaths (as Heavy Assault):5,205
Deaths (to Heavy Assaults):10,977
KDR:1.68665
Kill Difference:3,574
Playtime:268.013 hours
Usage:15%
Score:5.574m
Score/min:347
Accuracy (listed only):21.766%
HSR (listed only):26.128%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eclipse VE3A
B*
Kills:7,875
Deaths:6,344
KDR:1.241
Accuracy:24.788% C--
HSR:24.191% B*
Pulsar C
D
Kills:2,809
Deaths:2,947
KDR:0.953
Accuracy:20.907% D
HSR:18.085% D-
Serpent VE92
C
Kills:2,101
Deaths:1,904
KDR:1.103
Accuracy:22.282% C
HSR:18.277% C
NS-11C
B
Kills:1,921
Deaths:1,519
KDR:1.265
Accuracy:24.156% C++
HSR:20.979% B
Zenith VX-5
C+
Kills:1,356
Deaths:1,087
KDR:1.247
Accuracy:24.357% C
HSR:21.018% C+
NS-7 PDW
C+
Kills:1,219
Deaths:1,277
KDR:0.955
Accuracy:22.454% C
HSR:17.802% C+
Sirius SX12
B++
Kills:1,170
Deaths:934
KDR:1.253
Accuracy:24.093% C+
HSR:22.137% B++
NS-11CP
B+
Kills:1,169
Deaths:724
KDR:1.615
Accuracy:27.207% C
HSR:26.433% B+
VX6-7
C-
Kills:1,168
Deaths:957
KDR:1.220
Accuracy:22.165% C-
HSR:17.038% D
Eridani SX5
B++
Kills:1,160
Deaths:971
KDR:1.195
Accuracy:24.285% C
HSR:24.310% B++
MKV Suppressed
B+
Kills:1,156
Deaths:924
KDR:1.251
Accuracy:23.676% C
HSR:22.145% B+
NS Baron G5AE
A+
Kills:800
Deaths:684
KDR:1.170
Accuracy:45.668% C+
HSR:23.375% A+
Deimos VA29
B
Kills:228
Deaths:237
KDR:0.962
Accuracy:55.834% C
HSR:18.421% B
Solstice SF
B+
Kills:150
Deaths:157
KDR:0.955
Accuracy:22.645% C
HSR:20% B+
Solstice Burst
A++
Kills:130
Deaths:104
KDR:1.250
Accuracy:23.347% D
HSR:36.923% A++
Solstice VE3
C-
Kills:102
Deaths:147
KDR:0.694
Accuracy:20.466% C-
HSR:15.686% D
Nova
M
Kills:53
Deaths:40
KDR:1.325
Accuracy:56.159% B**
HSR:28.302% M
Kills:24,567
Deaths (as Light Assault):20,957
Deaths (to Light Assaults):7,503
KDR:1.17226
Kill Difference:3,610
Playtime:131.757 hours
Usage:7%
Score:1.758m
Score/min:222
Accuracy (listed only):28.499%
HSR (listed only):22.066%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eclipse VE3A
B*
Kills:7,875
Deaths:6,344
KDR:1.241
Accuracy:24.788% C--
HSR:24.191% B*
Pulsar C
D
Kills:2,809
Deaths:2,947
KDR:0.953
Accuracy:20.907% D
HSR:18.085% D-
Serpent VE92
C
Kills:2,101
Deaths:1,904
KDR:1.103
Accuracy:22.282% C
HSR:18.277% C
NS-11C
B
Kills:1,921
Deaths:1,519
KDR:1.265
Accuracy:24.156% C++
HSR:20.979% B
Zenith VX-5
C+
Kills:1,356
Deaths:1,087
KDR:1.247
Accuracy:24.357% C
HSR:21.018% C+
NS-11CP
B+
Kills:1,169
Deaths:724
KDR:1.615
Accuracy:27.207% C
HSR:26.433% B+
VX6-7
C-
Kills:1,168
Deaths:957
KDR:1.220
Accuracy:22.165% C-
HSR:17.038% D
NS Baron G5AE
A+
Kills:800
Deaths:684
KDR:1.170
Accuracy:45.668% C+
HSR:23.375% A+
Eidolon VE33
B**
Kills:272
Deaths:174
KDR:1.563
Accuracy:31.831% B++
HSR:33.824% B**
Deimos VA29
B
Kills:228
Deaths:237
KDR:0.962
Accuracy:55.834% C
HSR:18.421% B
Solstice SF
B+
Kills:150
Deaths:157
KDR:0.955
Accuracy:22.645% C
HSR:20% B+
Solstice Burst
A++
Kills:130
Deaths:104
KDR:1.250
Accuracy:23.347% D
HSR:36.923% A++
Solstice VE3
C-
Kills:102
Deaths:147
KDR:0.694
Accuracy:20.466% C-
HSR:15.686% D
Nova
M
Kills:53
Deaths:40
KDR:1.325
Accuracy:56.159% B**
HSR:28.302% M
Kills:20,134
Deaths (as Engineer):17,025
Deaths (to Engineers):7,267
KDR:1.18261
Kill Difference:3,109
Playtime:1,094.958 hours
Usage:62%
Score:21.717m
Score/min:331
Accuracy (listed only):30.129%
HSR (listed only):23.039%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Corvus VA55
C+
Kills:1,232
Deaths:1,393
KDR:0.884
Accuracy:23.239% C+
HSR:20.049% C
NS-7 PDW
C+
Kills:1,219
Deaths:1,277
KDR:0.955
Accuracy:22.454% C
HSR:17.802% C+
NS-11P
A+
Kills:1,171
Deaths:837
KDR:1.399
Accuracy:25.920% B+
HSR:28.352% A+
Sirius SX12
B++
Kills:1,170
Deaths:934
KDR:1.253
Accuracy:24.093% C+
HSR:22.137% B++
Eridani SX5
B++
Kills:1,160
Deaths:971
KDR:1.195
Accuracy:24.285% C
HSR:24.310% B++
MKV Suppressed
B+
Kills:1,156
Deaths:924
KDR:1.251
Accuracy:23.676% C
HSR:22.145% B+
H-V45
C+
Kills:917
Deaths:850
KDR:1.079
Accuracy:22.827% C
HSR:19.847% C+
NS Baron G5AE
A+
Kills:800
Deaths:684
KDR:1.170
Accuracy:45.668% C+
HSR:23.375% A+
Deimos VA29
B
Kills:228
Deaths:237
KDR:0.962
Accuracy:55.834% C
HSR:18.421% B
Pulsar VS1
C--
Kills:189
Deaths:191
KDR:0.990
Accuracy:19.917% D
HSR:16.931% C--
Nova
M
Kills:53
Deaths:40
KDR:1.325
Accuracy:56.159% B**
HSR:28.302% M
Kills:9,295
Deaths (as Combat Medic):8,338
Deaths (to Combat Medics):5,007
KDR:1.11478
Kill Difference:957
Playtime:182.485 hours
Usage:10%
Score:3.255m
Score/min:297
Accuracy (listed only):31.279%
HSR (listed only):21.970%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
C+
Kills:1,675
Deaths:2,178
KDR:0.769
Accuracy:33.988% C
HSR:21.134% C+
NS-7 PDW
C+
Kills:1,219
Deaths:1,277
KDR:0.955
Accuracy:22.454% C
HSR:17.802% C+
Sirius SX12
B++
Kills:1,170
Deaths:934
KDR:1.253
Accuracy:24.093% C+
HSR:22.137% B++
Eridani SX5
B++
Kills:1,160
Deaths:971
KDR:1.195
Accuracy:24.285% C
HSR:24.310% B++
MKV Suppressed
B+
Kills:1,156
Deaths:924
KDR:1.251
Accuracy:23.676% C
HSR:22.145% B+
Parallax VX3
B++
Kills:621
Deaths:241
KDR:2.577
Accuracy:35.092% D
HSR:83.253% B++
Ghost
B+
Kills:382
Deaths:111
KDR:3.441
Accuracy:34.924% D
HSR:74.607% B+
NS-44P Commissioner
B
Kills:297
Deaths:287
KDR:1.035
Accuracy:32.226% D-
HSR:29.293% B
NS-357 Underboss
B++
Kills:184
Deaths:240
KDR:0.767
Accuracy:37.507% C++
HSR:27.174% B++
Cerberus
C*
Kills:181
Deaths:217
KDR:0.834
Accuracy:30.447% C+
HSR:24.309% C*
NS-61 Emissary
B+
Kills:95
Deaths:117
KDR:0.812
Accuracy:24.029% D
HSR:20% B+
NS-44 Commissioner AE
C*
Kills:88
Deaths:86
KDR:1.023
Accuracy:43.575% C++
HSR:28.409% C*
Beamer VS3-FB
M++
Kills:87
Deaths:91
KDR:0.956
Accuracy:25.135% D--
HSR:47.126% M++
NS-AM7 Archer
A*
Kills:63
Deaths:116
KDR:0.543
Accuracy:54.940% C--
HSR:38.095% A*
Beamer VS3
A++
Kills:61
Deaths:119
KDR:0.513
Accuracy:20.264% D--
HSR:36.066% A++
NS-44L Blackhand
B+
Kills:52
Deaths:30
KDR:1.733
Accuracy:47.229% B+
HSR:50% B+
Kills:8,491
Deaths (as Infiltrator):7,939
Deaths (to Infiltrators):6,145
KDR:1.06953
Kill Difference:552
Playtime:52.876 hours
Usage:3%
Score:0.631m
Score/min:199
Accuracy (listed only):32.116%
HSR (listed only):35.366%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B+
Kills:623
Deaths:298
KDR:2.091
Accuracy:19.122% B+
HSR:18.459% C+
Cosmos VM3
B+
Kills:596
Deaths:300
KDR:1.987
Accuracy:18.654% B+
HSR:20.973% C**
Comet VM2
C
Kills:86
Deaths:66
KDR:1.303
Accuracy:37.540% D
HSR:3.488% C
Comet VM2
D
Kills:81
Deaths:65
KDR:1.246
Accuracy:39.421% D
HSR:2.469% D-
Blueshift VM5
C**
Kills:72
Deaths:27
KDR:2.667
Accuracy:20.225% C*
HSR:22.222% C**
Blueshift VM5
C**
Kills:61
Deaths:28
KDR:2.179
Accuracy:21.033% C**
HSR:18.033% D
Kills:1,519
Deaths (as MAX Suit):392
Deaths (to MAX Suits):3,068
KDR:3.875
Kill Difference:1,127
Playtime:36.317 hours
Usage:2%
Score:0.967m
Score/min:444
Accuracy (listed only):25.999%
HSR (listed only):14.274%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C
Kills:256
V. Kills:98 259%
Deaths:60
KDR:4.267
Accuracy:47.710% C--
KPH:36.500 D
VKPH:14 C
Maelstrom Turbo Laser
D
Kills:193
V. Kills:84 227%
Deaths:264
KDR:0.731
Accuracy:21.454% F
KPH:6.800 D
VKPH:3 D--
Saron Laser Cannon
C--
Kills:167
V. Kills:116 143%
Deaths:235
KDR:0.711
Accuracy:27.112% D-
KPH:7.600 C--
VKPH:5.300 D
Light PPA
B*
Kills:56
V. Kills:1 N/A
Deaths:19
KDR:2.947
Accuracy:42.280% C*
KPH:73.300 B*
VKPH:1.300 D--
Kills:672 (416 + 0)
Deaths:578
KDR:1.163
VKDR:0.517
Vehicle Kills:299
Kill Difference:94
Playtime:58.124 hours
Usage:3%
Score:0.539m
Score/min:155
Piloting Accuracy:42.280%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:242
V. Kills:53 448%
Deaths:45
KDR:5.378
Accuracy:45.007% D
KPH:30.300 C++
VKPH:6.600 D--
L100 Python AP
B+
Kills:216
V. Kills:125 171%
Deaths:61
KDR:3.541
Accuracy:50.145% D
KPH:33.600 B+
VKPH:19.500 C**
Kills:458 (458 + 0)
Deaths:106
KDR:4.321
VKDR:1.679
Vehicle Kills:178
Kill Difference:352
Playtime:14.408 hours
Usage:1%
Score:0.260m
Score/min:301
Driving Accuracy:50.145%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C
Kills:69
V. Kills:48 141%
Deaths:27
KDR:2.556
Accuracy:47.249% B+
KPH:18.800 D
VKPH:13.100 C
E540 Halberd
A+
Kills:58
V. Kills:31 181%
Deaths:13
KDR:4.462
Accuracy:59.100% A+
KPH:37.100 B+
VKPH:19.800 B+
Kills:127 (0 + 127)
Deaths:40
KDR:3.175
VKDR:1.975
Vehicle Kills:79
Kill Difference:87
Playtime:5.238 hours
Usage:0%
Score:0.123m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:59.100%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
C+
Kills:94
V. Kills:8 N/A
Deaths:13
KDR:7.231
Accuracy:42.428% C+
KPH:85.600 C+
VKPH:7.300 D
Proton II PPA-H
C+
Kills:85
V. Kills:3 N/A
Deaths:14
KDR:6.071
Accuracy:36.308% C+
KPH:67.300 C--
VKPH:2.400 D*
Kills:179 (0 + 179)
Deaths:27
KDR:6.630
VKDR:0.407
Vehicle Kills:11
Kill Difference:152
Playtime:2.362 hours
Usage:0%
Score:0.058m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:36.308%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:284
V. Kills:70 400%
Deaths:47
KDR:6.043
Accuracy:39.733% B
KPH:46.800 C++
VKPH:11.500 B+
M60-G Bulldog
B+
Kills:200
V. Kills:24 N/A
Deaths:46
KDR:4.348
Accuracy:41.114% B+
KPH:30.100 C++
VKPH:3.600 D
M40 Fury
C*
Kills:149
V. Kills:20 N/A
Deaths:31
KDR:4.806
Accuracy:38.971% C*
KPH:53.100 C+
VKPH:7.100 D
M60-G Bulldog
C+
Kills:140
V. Kills:29 467%
Deaths:29
KDR:4.828
Accuracy:43.091% B+
KPH:35.100 C+
VKPH:7.300 C+
M20 Basilisk
C++
Kills:88
V. Kills:26 326%
Deaths:31
KDR:2.839
Accuracy:39.690% C++
KPH:19.600 C+
VKPH:5.800 D
M20 Basilisk
C
Kills:84
V. Kills:36 227%
Deaths:57
KDR:1.474
Accuracy:36.396% C
KPH:9.900 D-
VKPH:4.300 D-
Kills:945 (0 + 945)
Deaths:241
KDR:3.921
VKDR:0.851
Vehicle Kills:205
Kill Difference:704
Playtime:32.450 hours
Usage:2%
Score:0.532m
Score/min:273
Driving Accuracy:N/A%
Gunner Accuracy:36.396%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Eclipse VE3A 7,9487,8756,3441.241C+0.0624.788%C--24.191%B*37.9C+N/A123207.6h13.8C-55.8C
Pulsar C 2,8182,8092,9470.953C+0.3520.907%D18.085%D-18.4C-N/A55153h13.4C64C+
Serpent VE92 2,1012,1011,9041.103C++0.2022.282%C18.277%C21.3CN/A10098.7h12.8C*57.6C++
NS-11C 1,9321,9211,5191.265B0.0424.156%C++20.979%B34.9B+N/A16955h13.7C**56.5B
Sticky Grenade 1,9181,91211912N/A1,910.7054.2%C**N/A1195B+3.8D-42681.6h1.6B++2.9B++
NS-44 Commissioner 1,6791,6752,1780.769C+0.5333.988%C21.134%C+22.3C-N/A8675.2h3.7C**11C*
Betelgeuse 54-A 1,5731,5626542.388C+1.0924.284%C-28.425%C73.7C**N/A36621.2h11.6C47.8C
Zenith VX-5 1,3581,3561,0871.247C++0.0624.357%C21.018%C+27.8CN/A10648.8h12.5C**51.5C*
Corvus VA55 1,2351,2321,3930.884C+0.4223.239%C+20.049%C22.8CN/A6354h11.6B49.7C**
MANA Anti-Personnel Turret 1,2451,2324492.744N/A1.4422.337%UN/A12320U130U30013300.1h21.2T*95.1T*
NS-7 PDW 1,2231,2191,2770.955C++0.3522.454%C17.802%C+20.1CN/A8760.5h13.9B61.9C*
Orion VS54 1,1971,1938611.386C+0.0820.284%C+25.482%C++31.5C+N/A20037.9h11.3B+55.6C++
NS-11P 1,1811,1718371.399C*0.1025.92%B+28.352%A+40.4B++N/A11129h13.2B+50.9B+
Sirius SX12 1,1741,1709341.253C*0.0524.093%C+22.137%B++34.2BN/A11134.2h15.5C+64.5C++
NS-11CP 1,1741,1697241.615C+0.3127.207%C26.433%B+46.8C+N/A10325h13C+47.9C+
VX6-7 1,1691,1689571.22C+0.0822.165%C-17.038%D32.5C+N/A8835.9h12.9C++58C++
NS-15MP 1,1691,1625332.18C+0.8823.176%D-34.079%B+54.3CN/A11821.4h11.2C+48.3C
Flare VE6 1,1611,1608601.349C+0.0520.806%C27.155%B+36.5C+N/A13931.8h10.2C**49C*
Eridani SX5 1,1761,1609711.195C++0.1124.285%C24.31%B++35C+N/A10233.1h15D61.7C
NS-15M1 1,1621,1597141.623C*0.3221.888%C+26.316%B+47.5C**N/A19224.4h11.7B+53.4C**
Ursa 1,1721,1587571.53B0.2322.822%C+24.957%C++46BN/A18125.2h10.6B46.5B
SVA-88 1,1631,1586151.883C++0.5822.257%C26.943%C*51.7C*N/A24622.4h11.8C++52.8C++
MKV Suppressed 1,1681,1569241.251C*0.0523.676%C22.145%B+33.1C++N/A13134.9h16.6C70C+
H-V45 9209178501.079C+0.2222.827%C19.847%C+26.6C+N/A13634.5h13.1C++57.5C++
NS Baron G5AE 8038006841.17C+0.1345.668%C+23.375%A+36.4CN/A8722h6.2F13.6C+
Cosmos VM3 6256232982.091C*0.7919.122%B+18.459%C+27.9C+N/A15722.3h17.8D-93.3C++
Parallax VX3 6216212412.577C+1.2735.092%D83.253%B++29.4C++N/A10521.1h2.2C*6.2C+
Cosmos VM3 5975963001.987C+0.6818.654%B+20.973%C**26.5C+N/A16222.5h18.6D**99.8C+
NS Decimator 6884746640.714C0.5959.314%C+2.321%C+25.1D11.3C--28118.9h5.5C9.3C
Proximity Mine 451451686.632B*5.3346.825%B+N/A214.8A++N/A9152.1h1.8B3.9B+
Frag Grenade 3963941394N/A392.7049.201%B+N/A562.9B2.9D28370.7h3B*6.2B++
Ghost 3823821113.441C*2.1434.924%D74.607%B+39.8C++N/A2399.6h2B+5.9C*
C-4 4973792971.276C+0.0327.928%B+N/A64.2C20D8355.9h1.4C**5.1B+
NS-44P Commissioner 2982972871.035C+0.2732.226%D-29.293%B26.3DN/A6411.3h4.4D13.6D
M40 Fury 354284476.043C+4.7439.733%B1.056%D46.6C++11.5B+3426.1h13.2C*33.2B+
MANA Anti-Vehicle Turret 4762832211.281D0.0247.279%D*2.474%C2830C+1930C2160620.1h7.1B+15B+
Eidolon VE33 2732721741.563B+0.2631.831%B++33.824%B**28.6C**N/A1109.5h10.1C+31.7C**
Dual Photon Pods 354256604.267C2.9647.71%C--1.172%C+36.6D14C4257h33.7D--70.6D
L100 Python HEAT 295242455.378C**4.0845.007%D2.479%C+30.3C++6.6D--2458h3.9B**8.6B*
Deimos VA29 2282282370.962C0.3455.834%C18.421%B36.2C+N/A1916.3h2.2B+4C++
L100 Python AP 341216613.541C+2.2450.145%D2.778%C+33.8B+19.5C**3706.4h5.6B+11.1C**
Tank Mine 333211972.175C+0.8731.097%C+N/A100.5C+58.1C+12662.1h1.9C++6C**
M60-G Bulldog 224200464.348C+3.0541.114%B+3%C++29.9C++3.6D2586.7h5.6B*13.7B*
Maelstrom Turbo Laser 2771932640.731C0.5721.454%F6.736%A**6.8D3D--7628.3h71.6B++333.9C*
Pulsar VS1 1911891910.99C+0.3119.917%D16.931%C--23C+N/A2018.2h14B70.4C+
NS-357 Underboss 1841842400.767C0.5437.507%C++27.174%B++28.8CN/A1196.4h3.9B+10.5B+
Cerberus 1821812170.834C+0.4730.447%C+24.309%C*25.9CN/A997h6.1C++20C++
Force-Blade 20017321,0250.008C-1.2914.883%D*N/A0.2C--N/A1932.4h2.8C+19D
Saron Laser Cannon 2831672350.711C0.5927.112%D-2.994%B+7.6C--5.2D15122.1h138.4C++510.4C+
Lancer AE 3491663040.546C--0.7653.192%D--N/A10.3D11.4D22116.1h17.7C*33.2C++
Lasher X2 1621591501.06C*0.2420.256%D5.031%B+27.9C+N/A2755.7h21.1C+104.1C
Solstice SF 1511501570.955C+0.3522.645%C20%B+20.5C+N/A1387.3h15.1C66.6C
M40 Fury 169149314.806C3.5038.971%C*N/A53.2C+7.1D5142.8h11B28.3B+
Heartstring 1421411450.972C+0.3329.096%D20.567%C--24.7C+N/A705.7h3C*10.4C*
M60-G Bulldog 169140294.828C+3.5343.091%B+2.143%C--35C+7.3C+3374h6.2B+14.4B+
Solstice Burst 1321301041.25C+0.0523.347%D36.923%A++31CN/A954.2h15.3C65.7C
Anti-Vehicle Grenade 1371161116N/A114.7051.742%C++N/A290C52.5D23580.4h6C+11.6C++
S1 1361141380.826C*0.4852.454%C--4.386%B*22.8C+4.4D*3635h4.5B**8.6B++
Solstice VE3 1031021470.694C+0.6120.466%C-15.686%D7.8DN/A20013.1h19.4C-94.6C+
NS-61 Emissary 97951170.812C+0.4924.029%D20%B+24.4C+N/A583.9h17.5C72.6C-
M40 Fury-H 10294137.231C5.9342.428%C+N/A85.5C+7.3D5101.1h6.8B+15.9B+
NS-44 Commissioner AE 8888861.023C+0.2843.575%C++28.409%C*36.7C-N/A1172.4h3.5C+8.1C*
M20 Basilisk 11488312.839C+1.5439.69%C++9.091%A19.6C+5.8D2544.5h77.5B+195.2B++
Beamer VS3-FB 8887910.956C0.3525.135%D--47.126%M++26.4DN/A553.3h7B+27.8C+
Comet VM2 8986661.303B+0.0037.54%D3.488%C17.2B**N/A2205h10.9A29B*
Proton II PPA-H 8885146.071C-4.7736.308%C+3.529%A++65.4C--2.3D*3161.3h6.3B**17.4B*
M20 Basilisk 12084571.474D0.1736.396%C3.571%D-9.9D-4.2D--1358.5h132.1D363D
Comet VM2 9181651.246C**0.0639.421%D2.469%D-16.5B*2F1494.9h11.9A30.3B**
Blueshift VM5 7272272.667C*1.3620.225%C*22.222%C**48B**N/A6871.5h14B+69.2B+
Spear Anti-Vehicle Phalanx Turret 1077188.875C**7.5735.262%D-5.634%B*33.8C17.1C3872.1h5.5B**15.6B++
The Slasher 72716,7090.011D-1.2912.653%F2.817%D--0.3DN/A1236.1h2.5C19.6D*
Saron HRB 11769272.556C--1.2547.249%B+N/A18.6D13C3793.7h28.9D-61.1C
NS-15M AE 6968611.115C-0.1920.117%D--36.765%B**35.8C--N/A1051.9h14.7D--73.1D
NS-AM7 Archer 75631160.543C++0.7654.94%C--38.095%A*10B++1.9C-686.3h16.1B+29.2B+
Blueshift VM5 6161282.179C+0.8821.033%C**18.033%D40.7B+N/A5081.5h16.8C+80C**
Beamer VS3 62611190.513C0.7920.264%D--36.066%A++17.9CN/A1483.4h10.6C+52.3C
E540 Halberd 8958134.462C3.1659.1%A+3.448%B+36.3B+19.4B+4191.6h5.2B+8.8B**
Light PPA 5756192.947C+1.6442.28%C*N/A70B++1.3D--6610.8h8.4B++19.9B+
Nova 5353401.325C+0.0256.159%B**28.302%M44.2BN/A3211.2h5.1C9B
M60-A Bulldog 6053143.786C--2.4847.651%C++1.887%C19.6D2.6C-1372.7h6.7C+14.1C++
NS-44L Blackhand 5252301.733B+0.4347.229%B+50%B+34.7B+N/A1251.5h3.8B+8B+

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01,0560.3h
Anti-Vehicle MANA Turret164162h
Restoration Kit203110.3h
Motion Spotter0810h
Nano-Armor Kit1,3311,278,78076.4h
Spawn Beacon21540.2h
AE Nano-Armor Kit90185,1009.1h
AE Medical Applicator3623,7661.4h
Ammunition Package768,6774.3h
Medical Kit2573,0902.7h
Anti-Infantry MANA Turret252,0672h
Medical Applicator611217,60918.8h
Shield Recharging Field61520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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