Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 11 (18,952)players online:
WOLF1617 (10)  LadySabotage (6)  d1ng0ateurbaby_ (3)  SteeeV_O (2)  MoarBassPLZ (2)  lowri55 (1) 24
stats.dasanfall.com
Centurion Cold Blooded Mercalys[VHKM] Mercalys
VS BR 52

KDR: 9.93

Score: 45.8m

Last Seen: Jul 11th, 2019 6:36 PM
- OFFLINE - 179.7 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu he knows me[VHKM] Vanu he knows me
VS outfit on Cobalt

Members: 1
Level Progress (to 53): 52%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Light PPA Proximity Mine Spear Anti-Vehicle Phalanx Turret Hornet Missiles Quasar VM1 Supernova FPC Cosmos VM3 Dual Photon Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mercalys



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,357,335 MLG Score: 1085
Fun Score: N/A
Cheeseburgers Flipped: 1677TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.607%26.684%63036117820,9496.718733.214

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.852%0.478B+0.888B*-2.871THEAD ++ (~14.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.40.403B10.50.265C*33.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.341%2.383%5059412109,148230164639.7739555%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.06%-0.106C+0.733B++-0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.604B+23.20.562B+40.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.563%3.02%2164712075,861375204915.6293286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.144%-0.138C0.296C*1.188

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.30.526B+7.20.422B11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.895%7.243%619512091,49126911255.54275132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.282%-0.397C--0.689B+3.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.656B+13.10.671B+28

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.754%78.129%619712076,0172611622.9657

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.501%-0.035C+0.718B++-0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.381C**2.10.331C**4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.332%12.634%6193121146723372.00429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.436%0.398B-0.395C---0.498

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.367C**3.90.204C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu he knows me[VHKM] Vanu he knows me
VS outfit on Cobalt

Members: 1
45.8m456.9%290 (17.4k)269 (16.1k)9.9329766,5316,69810.761352 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214579122.769%18.331%41725:3829

9% Engineer8% Heavy Assault66% Infiltrator7% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2013 8:43 PMDec 7th, 2014 6:30 PMJul 17th, 2019 2:50 AM (2d) (PST)Jul 11th, 2019 2:45 PM (7d) (PST)Jul 11th, 2019 2:36 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
475394360.3910.0390.0722.0330.0541085

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4982,34026,1582324122316,150

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2833.4h/118.1d 5,548 12,196 22,147 345.6k 2,202 12,146 9,119 80.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C-
Kills:1,160
Deaths:84
KDR:13.810
Accuracy:19.658% C--
HSR:21.466% C-
Orion VS54
C*
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:16.750% D-
HSR:26.293% C*
Pulsar LSW
C*
Kills:763
Deaths:80
KDR:9.538
Accuracy:19.915% D
HSR:25.819% C*
SVA-88
C--
Kills:161
Deaths:66
KDR:2.439
Accuracy:18.485% D--
HSR:21.739% C--
NS-15M2
D-
Kills:62
Deaths:13
KDR:4.769
Accuracy:19.400% D-
HSR:19.355% D-
Kills:3,306
Deaths (as Heavy Assault):397
Deaths (to Heavy Assaults):1,617
KDR:8.32746
Kill Difference:2,909
Playtime:240.459 hours
Usage:8%
Score:2.651m
Score/min:184
Accuracy (listed only):18.842%
HSR (listed only):22.934%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:20.452% D-
HSR:19.569% C
Eidolon VE33
B**
Kills:196
Deaths:30
KDR:6.533
Accuracy:29.913% B
HSR:32.653% B**
Thanatos VE70
B+
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B+
HSR:4.813% F--
Serpent VE92
C+
Kills:161
Deaths:86
KDR:1.872
Accuracy:18.772% D--
HSR:19.876% C+
Solstice VE3
C++
Kills:160
Deaths:149
KDR:1.074
Accuracy:23.402% C++
HSR:13.125% D*
Phobos VX86
C
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D**
HSR:14.375% C
Pulsar C
C++
Kills:160
Deaths:50
KDR:3.200
Accuracy:21.710% C--
HSR:23.750% C++
Deimos VA29
B**
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.479% C-
HSR:22.500% B**
VE-LR Obelisk
B+
Kills:110
Deaths:10
KDR:11
Accuracy:31.771% C+
HSR:36.364% B+
NS-11CP
D*
Kills:76
Deaths:19
KDR:4
Accuracy:23.102% D*
HSR:11.842% F-
Kills:2,490
Deaths (as Engineer):886
Deaths (to Engineers):1,663
KDR:2.81038
Kill Difference:1,604
Playtime:260.537 hours
Usage:9%
Score:4.443m
Score/min:284
Accuracy (listed only):31.253%
HSR (listed only):19.887%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C+
Kills:1,168
Deaths:20
KDR:58.400
Accuracy:34.798% D*
HSR:77.997% C+
NS-44L Blackhand
A++
Kills:1,166
Deaths:131
KDR:8.901
Accuracy:56.433% A++
HSR:65.009% A++
NS-61B Emissary
A*
Kills:1,164
Deaths:88
KDR:13.227
Accuracy:41.981% A*
HSR:24.313% A
NS-44LB Blackhand
A+
Kills:1,163
Deaths:61
KDR:19.066
Accuracy:59.760% A+
HSR:72.485% A+
NS-61 Emissary
A++
Kills:1,162
Deaths:74
KDR:15.703
Accuracy:38.769% A++
HSR:17.728% C*
NS-44 Commissioner
B*
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:42.243% B++
HSR:28.510% B*
Parallax VX3
B+
Kills:1,161
Deaths:47
KDR:24.702
Accuracy:37.668% C
HSR:81.740% B+
MKV Suppressed
C-
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D
HSR:16.810% C-
Skorpios
D
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D*
HSR:16.121% D
Ghost
B++
Kills:1,160
Deaths:35
KDR:33.143
Accuracy:34.382% D
HSR:76.207% B++
V10
B
Kills:1,160
Deaths:34
KDR:34.118
Accuracy:37.006% C--
HSR:80.345% B
Sirius SX12
C-
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% C-
HSR:14.483% D
Eridani SX5
C-
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% C-
HSR:13.276% D-
XM98
B
Kills:1,160
Deaths:19
KDR:61.053
Accuracy:32.007% D-
HSR:77.586% B
Phantom VA23
C+
Kills:1,160
Deaths:61
KDR:19.016
Accuracy:35.127% C+
HSR:24.138% D
NS-7 PDW
C-
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% C-
HSR:14.052% D
NS-30 Vandal
C*
Kills:726
Deaths:53
KDR:13.698
Accuracy:28.111% D-
HSR:28.512% C*
NS-357 Underboss
C++
Kills:474
Deaths:105
KDR:4.514
Accuracy:36.538% C+
HSR:22.574% C++
Eridani SX5-AE
D--
Kills:309
Deaths:58
KDR:5.328
Accuracy:21.930% F
HSR:16.181% D--
Beamer VS3
A+
Kills:185
Deaths:107
KDR:1.729
Accuracy:37.420% A+
HSR:24.324% C**
The Immortal
B*
Kills:164
Deaths:29
KDR:5.655
Accuracy:31.961% C-
HSR:35.976% B*
Artemis VX26
C-
Kills:160
Deaths:87
KDR:1.839
Accuracy:22.546% D--
HSR:20% C-
Nyx VX31
C++
Kills:160
Deaths:16
KDR:10
Accuracy:28.001% D--
HSR:30.625% C++
NS-44L "Ravenous" Blackhand
A**
Kills:154
Deaths:4
KDR:38.500
Accuracy:56.865% A+
HSR:79.870% A**
Parallax VX3-AE
D-
Kills:148
Deaths:2
KDR:74
Accuracy:35.161% D--
HSR:75.676% D-
NS-61 "Ravenous" Emissary
C--
Kills:99
Deaths:14
KDR:7.071
Accuracy:24.684% D-
HSR:15.152% C--
NS-44 Commissioner AE
A++
Kills:63
Deaths:13
KDR:4.846
Accuracy:45.803% B+
HSR:42.857% A++
VA39 Spectre
D
Kills:60
Deaths:41
KDR:1.463
Accuracy:28.901% D
HSR:21.667% D**
Kills:21,287
Deaths (as Infiltrator):2,622
Deaths (to Infiltrators):997
KDR:8.11861
Kill Difference:18,665
Playtime:1,883.136 hours
Usage:66%
Score:31.424m
Score/min:278
Accuracy (listed only):34.310%
HSR (listed only):39.793%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C-
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D
HSR:16.810% C-
Skorpios
D
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D*
HSR:16.121% D
VX6-7
C
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:20.452% D-
HSR:19.569% C
Sirius SX12
C-
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% C-
HSR:14.483% D
Eridani SX5
C-
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% C-
HSR:13.276% D-
NS-7 PDW
C-
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% C-
HSR:14.052% D
Eridani SX5-AE
D--
Kills:309
Deaths:58
KDR:5.328
Accuracy:21.930% F
HSR:16.181% D--
Thanatos VE70
B+
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B+
HSR:4.813% F--
Serpent VE92
C+
Kills:161
Deaths:86
KDR:1.872
Accuracy:18.772% D--
HSR:19.876% C+
Solstice VE3
C++
Kills:160
Deaths:149
KDR:1.074
Accuracy:23.402% C++
HSR:13.125% D*
Phobos VX86
C
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D**
HSR:14.375% C
Pulsar C
C++
Kills:160
Deaths:50
KDR:3.200
Accuracy:21.710% C--
HSR:23.750% C++
Deimos VA29
B**
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.479% C-
HSR:22.500% B**
NS-11CP
D*
Kills:76
Deaths:19
KDR:4
Accuracy:23.102% D*
HSR:11.842% F-
Kills:8,293
Deaths (as Light Assault):2,036
Deaths (to Light Assaults):1,398
KDR:4.07318
Kill Difference:6,257
Playtime:184.236 hours
Usage:7%
Score:2.423m
Score/min:219
Accuracy (listed only):27.525%
HSR (listed only):15.769%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C-
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D
HSR:16.810% C-
Skorpios
D
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D*
HSR:16.121% D
Sirius SX12
C-
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% C-
HSR:14.483% D
Eridani SX5
C-
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% C-
HSR:13.276% D-
NS-7 PDW
C-
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% C-
HSR:14.052% D
Eridani SX5-AE
D--
Kills:309
Deaths:58
KDR:5.328
Accuracy:21.930% F
HSR:16.181% D--
Thanatos VE70
B+
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B+
HSR:4.813% F--
Phobos VX86
C
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D**
HSR:14.375% C
Pulsar VS1
C+
Kills:160
Deaths:37
KDR:4.324
Accuracy:20.464% D
HSR:20% C+
Terminus VX-9
C++
Kills:130
Deaths:10
KDR:13
Accuracy:19.365% D*
HSR:27.692% C++
Deimos VA29
B**
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.479% C-
HSR:22.500% B**
H-V45
C
Kills:60
Deaths:29
KDR:2.069
Accuracy:18.738% D--
HSR:18.333% C
Kills:6,926
Deaths (as Combat Medic):1,524
Deaths (to Combat Medics):614
KDR:4.54462
Kill Difference:5,402
Playtime:32.731 hours
Usage:1%
Score:0.666m
Score/min:339
Accuracy (listed only):28.040%
HSR (listed only):16.553%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:2,029
Deaths:361
KDR:5.621
Accuracy:20.859% B**
HSR:15.180% D
Cosmos VM3
B*
Kills:1,861
Deaths:302
KDR:6.162
Accuracy:20.715% B*
HSR:16.174% D
Quasar VM1
C*
Kills:649
Deaths:118
KDR:5.500
Accuracy:18.631% C*
HSR:18.028% C--
Cosmos VM3
B
Kills:641
Deaths:118
KDR:5.432
Accuracy:18.917% B
HSR:18.877% C+
Comet VM2
C
Kills:279
Deaths:112
KDR:2.491
Accuracy:39.715% C
HSR:2.509% D-
Comet VM2
B
Kills:260
Deaths:78
KDR:3.333
Accuracy:41.054% C-
HSR:5% B
NS-10 Burster
C*
Kills:197
Deaths:78
KDR:2.526
Accuracy:30.645% C*
HSR:4.061% D
NS-10 Burster
C++
Kills:181
Deaths:53
KDR:3.415
Accuracy:31.005% C++
HSR:4.420% C-
Kills:6,097
Deaths (as MAX Suit):610
Deaths (to MAX Suits):301
KDR:9.99508
Kill Difference:5,487
Playtime:210.069 hours
Usage:7%
Score:4.153m
Score/min:330
Accuracy (listed only):27.693%
HSR (listed only):10.531%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:5,824
V. Kills:254 N/A
Deaths:220
KDR:26.473
Accuracy:47.678% B*
KPH:80.800 B**
VKPH:3.500 C++
Hornet Missiles
B*
Kills:2,041
V. Kills:437 466%
Deaths:62
KDR:32.919
Accuracy:69.485% B*
KPH:106.200 B++
VKPH:22.700 D
Dual Photon Pods
C++
Kills:1,514
V. Kills:326 463%
Deaths:53
KDR:28.566
Accuracy:50.938% C+
KPH:78.300 C++
VKPH:16.900 C+
Maelstrom Turbo Laser
C+
Kills:971
V. Kills:573 169%
Deaths:142
KDR:6.838
Accuracy:30.176% C+
KPH:11.500 C
VKPH:6.800 C--
Saron Laser Cannon
B+
Kills:839
V. Kills:397 211%
Deaths:198
KDR:4.237
Accuracy:34.147% B+
KPH:15.500 C*
VKPH:7.300 C
Kills:11,189 (7,634 + 0)
Deaths:675
KDR:16.576
VKDR:2.944
Vehicle Kills:1,987
Kill Difference:10,514
Playtime:249.098 hours
Usage:9%
Score:3.560m
Score/min:238
Piloting Accuracy:34.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:635
V. Kills:102 N/A
Deaths:21
KDR:30.238
Accuracy:51.866% B
KPH:50.700 C+
VKPH:8.100 C+
L100 Python AP
B**
Kills:221
V. Kills:161 136%
Deaths:8
KDR:27.625
Accuracy:57.313% C++
KPH:32.700 C++
VKPH:23.800 B**
C75 Viper
D
Kills:196
V. Kills:69 280%
Deaths:19
KDR:10.316
Accuracy:43.124% B
KPH:13.500 D-
VKPH:4.800 D
Skyguard
B*
Kills:135
V. Kills:111 121%
Deaths:5
KDR:27
Accuracy:26.902% C
KPH:16 C*
VKPH:13.200 B*
Kills:1,187 (1,187 + 0)
Deaths:53
KDR:22.396
VKDR:8.358
Vehicle Kills:443
Kill Difference:1,134
Playtime:42.238 hours
Usage:1%
Score:0.644m
Score/min:254
Driving Accuracy:26.902%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,027
V. Kills:1,044 194%
Deaths:97
KDR:20.897
Accuracy:62.646% B**
KPH:26.700 C++
VKPH:13.800 C
Supernova VPC
B*
Kills:1,486
V. Kills:185 N/A
Deaths:36
KDR:41.278
Accuracy:57.344% B++
KPH:59.500 B*
VKPH:7.400 C+
Supernova PC
B**
Kills:1,161
V. Kills:377 307%
Deaths:83
KDR:13.988
Accuracy:57.824% B**
KPH:27.400 B+
VKPH:8.900 C++
Saron HRB
U
Kills:854
V. Kills:943 90%
Deaths:4
KDR:213.500
Accuracy:81.005% S
KPH:283.800 U
VKPH:313.400 U
Kills:5,528 (4,674 + 854)
Deaths:220
KDR:25.127
VKDR:11.586
Vehicle Kills:2,549
Kill Difference:5,308
Playtime:146.278 hours
Usage:5%
Score:2.331m
Score/min:266
Driving Accuracy:57.824%
Gunner Accuracy:81.005%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:119
V. Kills:8 N/A
Deaths:2
KDR:59.500
Accuracy:33.259% C-
KPH:114.600 B+
VKPH:7.700 B+
Kills:119 (0 + 119)
Deaths:2
KDR:59.500
VKDR:4
Vehicle Kills:8
Kill Difference:117
Playtime:1.038 hours
Usage:0%
Score:0.024m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:33.259%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:407
V. Kills:9 N/A
Deaths:10
KDR:40.700
Accuracy:17.496% C+
KPH:59.500 C+
VKPH:1.300 D-
M12 Kobalt
C+
Kills:101
V. Kills:2 N/A
Deaths:3
KDR:33.667
Accuracy:17.334% C+
KPH:62.600 C+
VKPH:1.200 D--
M40 Fury
D-
Kills:72
V. Kills:12 N/A
Deaths:4
KDR:18
Accuracy:25.992% D*
KPH:30.400 D-
VKPH:5.100 D--
M60-G Bulldog
B+
Kills:57
V. Kills:8 N/A
Deaths:3
KDR:19
Accuracy:38.426% B+
KPH:24.600 C
VKPH:3.400 D
Kills:637 (0 + 637)
Deaths:20
KDR:31.850
VKDR:1.550
Vehicle Kills:31
Kill Difference:617
Playtime:13.139 hours
Usage:0%
Score:0.178m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:38.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 6,0785,82422026.473A**16.5447.678%B*1.253%C+80.8B**3.5C++26972.1h8.5B+17.7B++
Proximity Mine 3,6963,69414725.129S15.2034.412%D-N/A80.1D-N/A26146.1h1.7B+5.1C
Spear Anti-Vehicle Phalanx Turret 3,2672,3963177.29U67.3643.705%C+3.923%C+44B16C--26554.5h5.3B**12B*
Hornet Missiles 2,4782,0416232.919S22.9969.485%B*2.303%B*106.3B++22.8D56519.2h6.3B++9B*
Quasar VM1 2,0662,0293615.62M+4.3120.859%B**15.18%D19.5CN/A75104.1h10A+47.9B++
Supernova FPC 3,0712,0279720.897A*10.9662.646%B**3.601%B*26.7C++13.8C23875.9h5.7C+9.2B
Cosmos VM3 1,8901,8613026.162A**3.7720.715%B*16.174%D19.8DN/A7594.2h10A48.2B**
Dual Photon Pods 1,8401,5145328.566M*18.6350.938%C+1.453%C**78.4C++16.9C+48419.3h16.6B++32.7B+
Supernova VPC 1,6711,4863641.278M+31.3557.344%B++2.019%B+59.4B*7.4C+27525h2.4B**4.2B*
Parsec VX3-A 1,1761,1682058.4U48.4734.798%D*77.997%C+27.4D--N/A7142.6h1.9C+5.5D
NS-44L Blackhand 1,1691,1661318.901S1.0356.433%A++65.009%A++22.6C+N/A6151.5h3B**5.3B**
NS-61B Emissary 1,1641,1648813.227U3.2941.981%A*24.313%A33.4B+N/A9134.9h9.9B**23.6B**
NS-44LB Blackhand 1,1631,1636119.066U9.1359.76%A+72.485%A+35.5B+N/A8532.8h2.8B**4.7B*
NS-61 Emissary 1,1641,1627415.703U5.7738.769%A++17.728%C*60.5A++N/A15619.2h10.6B+27.4B*
Supernova PC 1,5381,1618313.988A4.0657.824%B**3.531%B*27.4B+8.9C++19042.4h3.9B*6.8B**
NS-44 Commissioner 1,1841,1613912.969A++6.9642.243%B++28.51%B*11.4D-N/A47101.8h4C+9.5B+
Parallax VX3 1,1631,1614724.702S14.7737.668%C81.74%B+26.9C+N/A11443.1h2B+5.3B
MKV Suppressed 1,1721,1602205.273S4.6621.769%D16.81%C-14.5D-N/A4179.9h14.8C+68.1C+
Skorpios 1,1641,1601388.406S1.5322.414%D*16.121%D16.3D*N/A4471.3h10.7C**47.6C
Flare VE6 1,1751,1608413.81U3.8819.658%C--21.466%C-21.8DN/A6653.3h12.6C--63.9C
Orion VS54 1,1771,1601547.532M**2.4016.75%D-26.293%C*19.1DN/A9060.8h14C+83.4C+
VX6-7 1,1761,1602844.085A*5.8520.452%D-19.569%C12.6DN/A4592h14.5C71.1C
Ghost 1,1611,1603533.143U23.2134.382%D76.207%B++29.1CN/A9039.9h2B+5.8C*
V10 1,1621,1603434.118U24.1937.006%C--80.345%B33C+N/A14335.1h2.1B5.8C++
Sirius SX12 1,1681,1602564.531M*5.4022.126%C-14.483%D16.7DN/A8369.3h13.9B62.7C++
Eridani SX5 1,1701,1603273.547A*6.3923.981%C-13.276%D-13.9D-N/A6383.7h13.3C+55.6C+
XM98 1,1631,1601961.053U51.1232.007%D-77.586%B31.9BN/A9736.4h2.3B+7.2C+
Phantom VA23 1,1661,1606119.016U9.0835.127%C+24.138%D20.7D-N/A4956.1h4.6C++13.1C*
NS-7 PDW 1,1631,1601916.073S3.8622.295%C-14.052%D21.8CN/A9653.3h13.7B+61.5C*
Tank Mine 1,3641,1132642.808U32.8828.997%CN/A152.5B**34.4D--9127.3h1.4B*4.8B*
Maelstrom Turbo Laser 1,5449711426.838A*3.0930.176%C+7.724%M*11.5C6.8C--12784.3h74.1B+245.6B+
Saron HRB 1,7978544213.5U203.5781.005%SN/A284.7U314.3U19423h12.5A+15.4A++
Saron Laser Cannon 1,2368391984.237B*5.7034.147%B+5.721%A**15.5C*7.3C16654.2h78.5B++230B*
Sticky Grenade 7797681768N/A758.0743.968%D--N/A768C11C+31471h2.3C+5.3C+
Pulsar LSW 774763809.538S0.3919.915%D25.819%C*17.3D-N/A6144.2h18.2F-91.3D-
C-4 1,2217281265.778M++4.1521.87%DN/A54.7D37.1B+66313.3h1.4C*6.3C+
NS-30 Vandal 7277265313.698S3.7728.111%D-28.512%C*22.5DN/A8232.2h6.7D23.8D
Quasar VM1 6586491185.5A++4.4318.631%C*18.028%C--22DN/A9629.5h11.7B++62.6B+
Cosmos VM3 6466411185.432A**4.5018.917%B18.877%C+21.7DN/A9529.5h12.1B++63.9C**
L100 Python HESH 7376352130.238A++20.3151.866%B2.047%B+50.8C+8.2C+22612.5h2.7B*5.3B++
NS-357 Underboss 4794741054.514M**5.4236.538%C+22.574%C++10.6D--N/A3444.7h4.1C*11.3C**
Lumine Edge 4424428050.549A++9.3821.479%C--13.801%C1.2C-N/A3356.7h1.1B++5.1C**
Hunter QCX 4374322401.8A++8.1346.01%C*34.028%B+5.1D-N/A1684.2h3.3B+7.2B+
M12 Kobalt 4164071040.7M+30.7717.496%C+20.393%B+59.9C+1.3D-2256.8h15B*85.9B+
Lasher X2 376369507.38S2.5523.91%C5.149%B++26.9CN/A8913.7h27.2D**113.7C--
Eridani SX5-AE 314309585.328M*4.6021.93%F16.181%D--7.4D*N/A2341.8h13.1C59.6D-
Comet VM2 4562791122.491A*7.4439.715%C2.509%D-8.7C-5.5B++11632.2h19.5B+49.1C**
Comet VM2 405260783.333M+6.6041.054%C-5%B9.4C5.2C++11127.8h20.8B+50.7B+
Xiphos Anti-Personnel Phalanx Turret 3032342117N/A107.0723.916%UN/A2340U690U6583400.1h67.2T*281T*
L100 Python AP 382221827.625S17.6957.313%C++6.787%A**32.5C++23.7B**4706.8h5.9C**10.2C**
C-4 ARX 2802051205U195.0727.853%C**N/A102.5C37.5C++6132h1.1B+4B+
NS-10 Burster 343197782.526A**7.4130.645%C*4.061%D3.7D-2.8C--7752.6h143.5C+468.3C++
Eidolon VE33 199196306.533S3.4029.913%B32.653%B**15.2C-N/A7412.9h11.7D39.2C+
C75 Viper 2651961910.316A0.3843.124%B1.02%C--13.5D-4.8D12614.5h14.1C+32.8C**
Thanatos VE70 1901871511.238B+8.6945.694%B+4.813%F--5.5D*N/A3033.8h4.5B9.7B+
Beamer VS3 1881851071.729A8.2037.42%A+24.324%C**5D--N/A3237.1h13D34.7C++
NS-10 Burster 338181533.415M++6.5231.005%C++4.42%C-3.8D-3.3C8447.1h152.6C+492.1C++
Aspis Anti-Aircraft Phalanx Turret 3491671312.846M**2.9122.093%D2.994%B++6.4D-6.9D-15426.2h127B++575.1C**
The Immortal 165164295.655S4.2831.961%C-35.976%B*12D--N/A3313.7h8.4C+26.2C+
Serpent VE92 163161861.872B++8.0618.772%D--19.876%C+8D-N/A5820.2h17D-90.4D-
SVA-88 162161662.439B7.4918.485%D--21.739%C--19.9D-N/A1668.1h12.7C68.9C-
Artemis VX26 161160871.839B+8.0922.546%D--20%C-6.3D*N/A3125.2h14.2D63.2D
Nyx VX31 1611601610M*0.0728.001%D--30.625%C++20.5DN/A1017.8h6.6C-23.6D
Solstice VE3 1661601491.074B+8.8623.402%C++13.125%D*3.7D--N/A5043.8h20.9D89.4C+
Phobos VX86 160160682.353B*7.5842.231%D**14.375%C16.3D--N/A679.8h3.6F8.4D*
Pulsar VS1 162160374.324M**5.6120.464%D20%C+14.3DN/A10011.2h13B+63.6C++
Pulsar C 165160503.2B**6.7321.71%C--23.75%C++14.2DN/A13911.3h15.1D69.7C-
NS-44L "Ravenous" Blackhand 155154438.5U28.5756.865%A+79.87%A**18.8DN/A548.2h3B**5.3B**
Frag Grenade 1571531153N/A143.0739.651%DN/A255D--6.7C17000.6h5.6D**14.2D*
Parallax VX3-AE 148148274U64.0735.161%D--75.676%D-16.8D*N/A458.8h2.5D*7.1D*
Skyguard 246135527S17.0726.902%C2.222%C*16.1C*13.2B*3428.4h124.3C+462C+
Terminus VX-9 1331301013S3.0719.365%D*27.692%C++18.6D-N/A997h13.5C69.6D
NS Decimator 241130423.095A**6.8431.52%T*3.077%B++12.6D**10.8D20310.3h6D19.1T*
Deimos VA29 121120393.077A+6.8655.479%C-22.5%B**16.7D--N/A747.2h3.4D**6.1D
Proton II PPA-H 127119259.5M**49.5733.259%C-N/A119B++8B+3791h8.8B+26.4C**
VE-LR Obelisk 1121101011S1.0731.771%C+36.364%B+15.9DN/A386.9h8.6D27C
Spear Anti-Vehicle Phalanx Tower 1731091109S99.0746.756%C8.257%A*24.2D14.2D1824.5h8B+17.1B+
M12 Kobalt 103101333.667A23.7317.334%C+21.782%B++63.1C+1.3D-2951.6h15.3B++88.1B+
NS-61 "Ravenous" Emissary 10099147.071S2.8624.684%D-15.152%C--10.6DN/A319.3h13.8C++55.9C+
Force-Blade 89872,1970.04B+9.8910.079%F8.046%C++0.1DN/A1603.1h2.1B+20.4D
S1 16381223.682S6.2538.967%F-1.235%D--13.3D-13.4C++3556.1h9.2D--23.7F-
NS-11CP 7876194A*5.9323.102%D*11.842%F-7.5D*N/A2210.1h13.9D60.1D
M40 Fury 8472418A++8.0725.992%D*1.389%C-30D-5D--2132.4h11.7B45.2C+
NS-44 Commissioner AE 6463134.846M++5.0945.803%B+42.857%A++13.4D*N/A384.7h4C--8.7C++
NS-15M2 6562134.769A++5.1619.4%D-19.355%D-18.2D-N/A1923.4h16.2D-83.4D
The Slasher 62621790.346S9.5921.827%D-1.613%D--0.7CN/A384.7h1.4B**6.4C+
H-V45 6060292.069B+7.8618.738%D--18.333%C9D--N/A976.7h14.5C77.4D
Auraxium Force-Blade 60601,2500.048C**9.889.736%FN/A0.1C+N/A0452.1h1.4A13.9C
VA39 Spectre 6060411.463C++8.4728.901%D21.667%D**4.9D*N/A5412.3h6.9C23.8C
Auraxium Slasher 60601120.536M9.4047.742%AN/A1.9C+N/A432.3h1.2A+2.6B++
Anti-Vehicle Grenade 7558158N/A48.0731.313%F--N/A96.7D*28.3D-7180.6h10.8F--34.4T*
M60-G Bulldog 6557319S9.0738.426%B+1.754%D24.8C3.5D1942.3h7.4C*19.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01920.2h
Corvus VA0600h
Nano-Armor Kit55519,25927.2h
AE Nano-Armor Kit348,7312.8h
Skywall Shield Emitter01410.3h
Turret AI Module01860.5h
Structure Shield Module02330.5h
Repair Module01930.3h
AE Medical Applicator25,3930.5h
Nanite Revive Grenade01,1150.3h
Medical Applicator3850,7645.3h
Blast Wall01100.5h
Cortium Silo01440.3h
NSX Amaterasu1189565.8h
Spitfire Auto-Turret62,0642.6h
Motion Spotter6670,23634.6h
Hoplon Anti-Aircraft Phalanx Tower01850.2h
Xiphos Anti-Personnel Tower01100.3h
Sunderer Garage0710.4h
Rampart Wall01950.9h
Spear Anti-Vehicle Tower01150.4h
Deconstruction Tool02,1000.2h
Shield Recharging Field29950.5h
Recon Detection Device2018,28831.1h
Ammunition Package124,5304.3h
Medical Kit339722.4h
Elysium Spawn Tube1880.3h
Vehicle Gate0590.3h
IPC Targeting Dart0510.1h
Lumifiber Rampart Wall01010.6h
Alarm Module01080.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.55s
Server spent 1.70s on queries, 1.15s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.