Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 8 (19,182)players online:
stats.dasanfall.com
Signifer Cold Blooded Mercalys[VHKM] Mercalys
VS BR 56

KDR: 10.01

Score: 46.1m

Last Seen: Nov 17th, 2019 6:19 PM
- OFFLINE - 6.9 hour(s)

Prestige 1, Battle Rank 56 - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu he knows me[VHKM] Vanu he knows me
VS outfit on Cobalt

Members: 1
Level Progress (to 57): 14%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Light PPA Proximity Mine Spear Anti-Vehicle Phalanx Turret Supernova FPC Hornet Missiles Quasar VM1 Cosmos VM3 Supernova VPC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mercalys



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,369,845 MLG Score: 1095
Fun Score: N/A
Cheeseburgers Flipped: 1678TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.593%26.812%63336118321,2036.793663.218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.744%0.464B+0.884B*-2.76F**HEAD ++ (~15.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.70.399B10.50.262C*34.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.374%2.373%5086412159,188230165139.9478556%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.043%-0.098C+0.735B++-0.31

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.607B+23.20.564B+40.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.633%2.992%2183712125,949377207615.7381286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.13%-0.136C0.297C*1.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.53B+7.20.426B10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.879%7.328%623512141,50126811285.57993133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.25%-0.401C--0.69B+3.262

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.657B+13.20.673B+28.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.717%78.258%623712126,1772621623.5763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.488%-0.038C+0.725B++-0.282

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.10.333C**4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.332%12.634%6233121646723372.00429

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.436%0.391B-0.409C---0.503

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.366C**3.90.205C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu he knows me[VHKM] Vanu he knows me
VS outfit on Cobalt

Members: 1
46.1m461.2%289 (17.3k)268 (16.1k)10.011667,2186,71410.845856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219583722.788%18.491%42125:3829

9% Engineer9% Heavy Assault67% Infiltrator6% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2013 8:43 PMDec 7th, 2014 6:30 PMNov 18th, 2019 9:18 AM (9h) (PST)Nov 17th, 2019 2:23 PM (1d) (PST)Nov 17th, 2019 2:19 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
474394350.3910.0390.0722.0510.0531095

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4532,31926,1342324123316,100

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2863.7h/119.3d 5,601 12,429 22,365 352.4k 2,211 12,282 9,189 81.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C*
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:16.750% D-
HSR:26.293% C*
Flare VE6
C-
Kills:1,160
Deaths:84
KDR:13.810
Accuracy:19.658% C--
HSR:21.466% C-
Pulsar LSW
C++
Kills:884
Deaths:82
KDR:10.781
Accuracy:20.260% C--
HSR:25.792% C++
SVA-88
C--
Kills:161
Deaths:66
KDR:2.439
Accuracy:18.485% D--
HSR:21.739% C--
NS-15M2
D-
Kills:62
Deaths:13
KDR:4.769
Accuracy:19.400% D-
HSR:19.355% D-
Kills:3,427
Deaths (as Heavy Assault):399
Deaths (to Heavy Assaults):1,618
KDR:8.58897
Kill Difference:3,028
Playtime:248.356 hours
Usage:9%
Score:2.731m
Score/min:183
Accuracy (listed only):18.911%
HSR (listed only):22.929%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:20.452% D
HSR:19.569% C
Eidolon VE33
B**
Kills:196
Deaths:30
KDR:6.533
Accuracy:29.913% B
HSR:32.653% B**
Thanatos VE70
B++
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B++
HSR:4.813% F--
Serpent VE92
C+
Kills:161
Deaths:86
KDR:1.872
Accuracy:18.772% D--
HSR:19.876% C+
Phobos VX86
C
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D**
HSR:14.375% C
Solstice VE3
C++
Kills:160
Deaths:149
KDR:1.074
Accuracy:23.402% C++
HSR:13.125% D*
Pulsar C
C++
Kills:160
Deaths:50
KDR:3.200
Accuracy:21.710% C--
HSR:23.750% C++
VE-LR Obelisk
B+
Kills:136
Deaths:10
KDR:13.600
Accuracy:31.164% C+
HSR:36.765% B+
Deimos VA29
B*
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.479% C-
HSR:22.500% B*
NS-11CP
D*
Kills:76
Deaths:20
KDR:3.800
Accuracy:23.212% D*
HSR:11.842% F-
Kills:2,516
Deaths (as Engineer):887
Deaths (to Engineers):1,667
KDR:2.83653
Kill Difference:1,629
Playtime:260.794 hours
Usage:9%
Score:4.446m
Score/min:284
Accuracy (listed only):31.203%
HSR (listed only):19.927%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C+
Kills:1,168
Deaths:20
KDR:58.400
Accuracy:34.798% D*
HSR:77.997% C+
NS-44L Blackhand
A++
Kills:1,166
Deaths:131
KDR:8.901
Accuracy:56.433% A++
HSR:65.009% A++
NS-61B Emissary
A+
Kills:1,164
Deaths:88
KDR:13.227
Accuracy:41.981% A+
HSR:24.313% A
NS-44LB Blackhand
A+
Kills:1,163
Deaths:61
KDR:19.066
Accuracy:59.760% A+
HSR:72.485% A+
NS-61 Emissary
A++
Kills:1,162
Deaths:74
KDR:15.703
Accuracy:38.769% A++
HSR:17.728% C*
Parallax VX3
B+
Kills:1,161
Deaths:47
KDR:24.702
Accuracy:37.668% C+
HSR:81.740% B+
NS-44 Commissioner
B*
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:42.243% B++
HSR:28.510% B*
MKV Suppressed
C-
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D
HSR:16.810% C-
XM98
B
Kills:1,160
Deaths:19
KDR:61.053
Accuracy:32.007% D
HSR:77.586% B
Skorpios
D
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D*
HSR:16.121% D
Phantom VA23
C+
Kills:1,160
Deaths:61
KDR:19.016
Accuracy:35.127% C+
HSR:24.138% D
V10
C**
Kills:1,160
Deaths:34
KDR:34.118
Accuracy:37.006% C--
HSR:80.345% C**
Sirius SX12
C-
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% C-
HSR:14.483% D
NS-7 PDW
C-
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% C-
HSR:14.052% D
Ghost
B++
Kills:1,160
Deaths:35
KDR:33.143
Accuracy:34.382% D
HSR:76.207% B++
Eridani SX5
C-
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% C-
HSR:13.276% D--
NS-30 Vandal
C*
Kills:726
Deaths:53
KDR:13.698
Accuracy:28.111% D-
HSR:28.512% C*
NS-357 Underboss
C+
Kills:474
Deaths:105
KDR:4.514
Accuracy:36.538% C+
HSR:22.574% C+
Eridani SX5-AE
D*
Kills:345
Deaths:61
KDR:5.656
Accuracy:22.033% F
HSR:15.942% D*
Parallax VX3-AE
C
Kills:308
Deaths:5
KDR:61.600
Accuracy:34.278% D*
HSR:79.546% C
NS-44L "Ravenous" Blackhand
A**
Kills:213
Deaths:7
KDR:30.429
Accuracy:55.773% A
HSR:79.812% A**
Beamer VS3
A+
Kills:185
Deaths:107
KDR:1.729
Accuracy:37.420% A+
HSR:24.324% C*
The Immortal
B*
Kills:168
Deaths:30
KDR:5.600
Accuracy:30.996% D
HSR:35.714% B*
Artemis VX26
C-
Kills:160
Deaths:87
KDR:1.839
Accuracy:22.546% D--
HSR:20% C-
Nyx VX31
C++
Kills:160
Deaths:16
KDR:10
Accuracy:28.001% D--
HSR:30.625% C++
NS-61 "Ravenous" Emissary
D
Kills:105
Deaths:16
KDR:6.563
Accuracy:24.189% D-
HSR:14.286% D
NS-44 Commissioner AE
A++
Kills:65
Deaths:13
KDR:5
Accuracy:42.384% C++
HSR:43.077% A++
VA39 Spectre
C--
Kills:60
Deaths:41
KDR:1.463
Accuracy:28.901% C--
HSR:21.667% D**
Kills:21,554
Deaths (as Infiltrator):2,634
Deaths (to Infiltrators):999
KDR:8.18299
Kill Difference:18,920
Playtime:1,904.614 hours
Usage:67%
Score:31.683m
Score/min:277
Accuracy (listed only):34.069%
HSR (listed only):39.888%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C-
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D
HSR:16.810% C-
VX6-7
C
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:20.452% D
HSR:19.569% C
Skorpios
D
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D*
HSR:16.121% D
Sirius SX12
C-
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% C-
HSR:14.483% D
NS-7 PDW
C-
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% C-
HSR:14.052% D
Eridani SX5
C-
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% C-
HSR:13.276% D--
Eridani SX5-AE
D*
Kills:345
Deaths:61
KDR:5.656
Accuracy:22.033% F
HSR:15.942% D*
Thanatos VE70
B++
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B++
HSR:4.813% F--
Serpent VE92
C+
Kills:161
Deaths:86
KDR:1.872
Accuracy:18.772% D--
HSR:19.876% C+
Phobos VX86
C
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D**
HSR:14.375% C
Solstice VE3
C++
Kills:160
Deaths:149
KDR:1.074
Accuracy:23.402% C++
HSR:13.125% D*
Pulsar C
C++
Kills:160
Deaths:50
KDR:3.200
Accuracy:21.710% C--
HSR:23.750% C++
Deimos VA29
B*
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.479% C-
HSR:22.500% B*
NS-11CP
D*
Kills:76
Deaths:20
KDR:3.800
Accuracy:23.212% D*
HSR:11.842% F-
Kills:8,329
Deaths (as Light Assault):2,040
Deaths (to Light Assaults):1,401
KDR:4.08284
Kill Difference:6,289
Playtime:184.673 hours
Usage:6%
Score:2.427m
Score/min:219
Accuracy (listed only):27.541%
HSR (listed only):15.752%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C-
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D
HSR:16.810% C-
Skorpios
D
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D*
HSR:16.121% D
Sirius SX12
C-
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% C-
HSR:14.483% D
NS-7 PDW
C-
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% C-
HSR:14.052% D
Eridani SX5
C-
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% C-
HSR:13.276% D--
Eridani SX5-AE
D*
Kills:345
Deaths:61
KDR:5.656
Accuracy:22.033% F
HSR:15.942% D*
Thanatos VE70
B++
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B++
HSR:4.813% F--
Phobos VX86
C
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D**
HSR:14.375% C
Pulsar VS1
C+
Kills:160
Deaths:37
KDR:4.324
Accuracy:20.464% D
HSR:20% C+
Terminus VX-9
C++
Kills:130
Deaths:10
KDR:13
Accuracy:19.337% D**
HSR:27.692% C++
Deimos VA29
B*
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.479% C-
HSR:22.500% B*
H-V45
C-
Kills:60
Deaths:29
KDR:2.069
Accuracy:18.738% D*
HSR:18.333% C-
Kills:6,962
Deaths (as Combat Medic):1,527
Deaths (to Combat Medics):614
KDR:4.55927
Kill Difference:5,435
Playtime:32.801 hours
Usage:1%
Score:0.666m
Score/min:338
Accuracy (listed only):28.047%
HSR (listed only):16.533%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:2,029
Deaths:361
KDR:5.621
Accuracy:20.859% B**
HSR:15.180% D
Cosmos VM3
B++
Kills:1,861
Deaths:302
KDR:6.162
Accuracy:20.715% B++
HSR:16.174% D
Quasar VM1
C++
Kills:649
Deaths:118
KDR:5.500
Accuracy:18.631% C++
HSR:18.028% D
Cosmos VM3
C*
Kills:641
Deaths:118
KDR:5.432
Accuracy:18.916% C*
HSR:18.877% C+
Comet VM2
C
Kills:279
Deaths:112
KDR:2.491
Accuracy:39.728% C
HSR:2.509% D-
Comet VM2
B
Kills:260
Deaths:78
KDR:3.333
Accuracy:41.067% C-
HSR:5% B
NS-10 Burster
C*
Kills:197
Deaths:78
KDR:2.526
Accuracy:30.632% C*
HSR:4.061% D
NS-10 Burster
C++
Kills:181
Deaths:53
KDR:3.415
Accuracy:30.990% C++
HSR:4.420% C-
Kills:6,097
Deaths (as MAX Suit):610
Deaths (to MAX Suits):301
KDR:9.99508
Kill Difference:5,487
Playtime:210.163 hours
Usage:7%
Score:4.154m
Score/min:329
Accuracy (listed only):27.692%
HSR (listed only):10.531%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B**
Kills:5,863
V. Kills:258 N/A
Deaths:221
KDR:26.529
Accuracy:47.642% B*
KPH:80.800 B**
VKPH:3.600 C++
Hornet Missiles
B*
Kills:2,041
V. Kills:437 466%
Deaths:62
KDR:32.919
Accuracy:69.485% B*
KPH:106.200 B+
VKPH:22.700 D
Dual Photon Pods
C+
Kills:1,514
V. Kills:326 463%
Deaths:53
KDR:28.566
Accuracy:50.938% C+
KPH:78.300 C+
VKPH:16.900 C+
Maelstrom Turbo Laser
C+
Kills:972
V. Kills:574 169%
Deaths:142
KDR:6.845
Accuracy:30.248% C+
KPH:11.500 C
VKPH:6.800 C--
Saron Laser Cannon
B+
Kills:839
V. Kills:397 211%
Deaths:198
KDR:4.237
Accuracy:34.147% B+
KPH:15.500 C*
VKPH:7.300 C
Kills:11,229 (7,674 + 0)
Deaths:676
KDR:16.611
VKDR:2.947
Vehicle Kills:1,992
Kill Difference:10,553
Playtime:249.988 hours
Usage:9%
Score:3.568m
Score/min:238
Piloting Accuracy:34.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:638
V. Kills:104 N/A
Deaths:21
KDR:30.381
Accuracy:51.987% B
KPH:50.300 C+
VKPH:8.200 C+
L100 Python AP
B**
Kills:221
V. Kills:161 136%
Deaths:8
KDR:27.625
Accuracy:57.313% C++
KPH:32.700 C++
VKPH:23.800 B**
C75 Viper
D
Kills:196
V. Kills:69 280%
Deaths:19
KDR:10.316
Accuracy:43.124% C**
KPH:13.500 D-
VKPH:4.800 D
Skyguard
B*
Kills:135
V. Kills:111 121%
Deaths:5
KDR:27
Accuracy:26.902% C
KPH:16 C*
VKPH:13.200 B*
Kills:1,190 (1,190 + 0)
Deaths:53
KDR:22.453
VKDR:8.396
Vehicle Kills:445
Kill Difference:1,137
Playtime:42.403 hours
Usage:1%
Score:0.645m
Score/min:254
Driving Accuracy:26.902%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,079
V. Kills:1,063 195%
Deaths:97
KDR:21.433
Accuracy:62.386% B**
KPH:26.900 C++
VKPH:13.700 C
Supernova VPC
B*
Kills:1,519
V. Kills:191 N/A
Deaths:36
KDR:42.194
Accuracy:57.491% B*
KPH:59.200 B*
VKPH:7.400 C+
Supernova PC
B*
Kills:1,161
V. Kills:377 307%
Deaths:83
KDR:13.988
Accuracy:57.824% B*
KPH:27.400 B+
VKPH:8.900 C++
Saron HRB
U
Kills:858
V. Kills:945 91%
Deaths:4
KDR:214.500
Accuracy:80.938% S
KPH:284.700 U
VKPH:313.500 U
Kills:5,617 (4,759 + 858)
Deaths:220
KDR:25.532
VKDR:11.709
Vehicle Kills:2,576
Kill Difference:5,397
Playtime:148.454 hours
Usage:5%
Score:2.357m
Score/min:265
Driving Accuracy:57.824%
Gunner Accuracy:80.938%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:119
V. Kills:8 N/A
Deaths:2
KDR:59.500
Accuracy:33.259% C--
KPH:114.600 B+
VKPH:7.700 B+
Kills:119 (0 + 119)
Deaths:2
KDR:59.500
VKDR:4
Vehicle Kills:8
Kill Difference:117
Playtime:1.038 hours
Usage:0%
Score:0.024m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:33.259%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:413
V. Kills:10 N/A
Deaths:10
KDR:41.300
Accuracy:17.696% C+
KPH:59.900 C+
VKPH:1.500 D-
M12 Kobalt
C+
Kills:101
V. Kills:2 N/A
Deaths:3
KDR:33.667
Accuracy:17.334% C+
KPH:62.600 C+
VKPH:1.200 D-
M40 Fury
D-
Kills:72
V. Kills:12 N/A
Deaths:4
KDR:18
Accuracy:25.992% D*
KPH:30.400 D-
VKPH:5.100 D--
M60-G Bulldog
B+
Kills:57
V. Kills:8 N/A
Deaths:3
KDR:19
Accuracy:38.426% B+
KPH:24.600 C+
VKPH:3.400 D
Kills:643 (0 + 643)
Deaths:20
KDR:32.150
VKDR:1.600
Vehicle Kills:32
Kill Difference:623
Playtime:13.199 hours
Usage:0%
Score:0.179m
Score/min:226
Driving Accuracy:N/A%
Gunner Accuracy:38.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 6,1215,86322126.529S16.5247.642%B*1.245%C+80.8B**3.6C++26872.6h8.5B+17.8B+
Proximity Mine 3,7203,71814725.293S15.2834.267%D-N/A80.1D-N/A26146.4h1.7B++5.1C+
Spear Anti-Vehicle Phalanx Turret 3,3312,4443178.839U68.8343.771%C+3.887%C+44.3B+16.1C--26555.2h5.3B**12B*
Supernova FPC 3,1422,0799721.433A*11.4262.386%B**3.559%B**26.9C++13.7C23877.4h5.7C+9.1B
Hornet Missiles 2,4782,0416232.919S22.9169.485%B*2.303%B*106.3B+22.8D56619.2h6.3B+9B*
Quasar VM1 2,0662,0293615.62M+4.3920.859%B**15.18%D19.5CN/A75104.1h10A+47.9B+
Cosmos VM3 1,8901,8613026.162M3.8520.715%B++16.174%D19.8DN/A7594.2h10A+48.2B**
Supernova VPC 1,7101,5193642.194M32.1857.491%B*1.975%B+59.1B*7.4C+27125.7h2.5B*4.3B*
Dual Photon Pods 1,8401,5145328.566M**18.5550.938%C+1.453%B+78.4C+16.9C+48419.3h16.6B++32.7B+
Parsec VX3-A 1,1761,1682058.4U48.3934.798%D*77.997%C+27.4D--N/A7142.6h1.9C+5.5D
NS-44L Blackhand 1,1691,1661318.901S1.1156.433%A++65.009%A++22.6C+N/A6151.5h3B**5.3B**
NS-61B Emissary 1,1641,1648813.227U3.2241.981%A+24.313%A33.4B+N/A9134.9h9.9B**23.6B**
NS-44LB Blackhand 1,1631,1636119.066U9.0559.76%A+72.485%A+35.5B**N/A8532.8h2.8B**4.7B*
NS-61 Emissary 1,1641,1627415.703U5.6938.769%A++17.728%C*60.5A++N/A15619.2h10.6B27.4B++
Supernova PC 1,5381,1618313.988A3.9857.824%B*3.531%B**27.4B+8.9C++19042.4h3.9B*6.8B**
Parallax VX3 1,1631,1614724.702S14.6937.668%C+81.74%B+26.9C+N/A11443.1h2B+5.3B
NS-44 Commissioner 1,1841,1613912.969A++7.0442.243%B++28.51%B*11.4D-N/A47101.8h4C++9.5B+
Orion VS54 1,1771,1601547.532S2.4816.75%D-26.293%C*19.1C--N/A9060.8h14C+83.4C+
MKV Suppressed 1,1721,1602205.273S4.7421.769%D16.81%C-14.5D-N/A4179.9h14.8C++68.1C+
VX6-7 1,1761,1602844.085M5.9320.452%D19.569%C12.6DN/A4592h14.5C71.1C
XM98 1,1631,1601961.053U51.0432.007%D77.586%B31.9C*N/A9736.4h2.3B+7.2C++
Skorpios 1,1641,1601388.406S1.6122.414%D*16.121%D16.2D*N/A4471.4h10.7B47.6C
Flare VE6 1,1751,1608413.81U3.8019.658%C--21.466%C-21.8DN/A6653.3h12.6C-63.9C
Phantom VA23 1,1661,1606119.016U9.0035.127%C+24.138%D20.7D-N/A4956.1h4.6C++13.1C*
V10 1,1621,1603434.118U24.1137.006%C--80.345%C**33C+N/A14335.1h2.1C**5.8C++
Sirius SX12 1,1681,1602564.531M++5.4822.126%C-14.483%D16.7DN/A8369.3h13.9B62.7C++
NS-7 PDW 1,1631,1601916.073S3.9422.295%C-14.052%D21.8CN/A9653.3h13.7B61.5C*
Ghost 1,1611,1603533.143S23.1334.382%D76.207%B++29.1CN/A9039.9h2B+5.8C*
Eridani SX5 1,1701,1603273.547A**6.4623.981%C-13.276%D--13.9D-N/A6383.7h13.3C+55.6C+
Tank Mine 1,3681,1172642.962U32.9529.274%CN/A153B*34.4D--9137.3h1.4B*4.8B*
Maelstrom Turbo Laser 1,5469721426.845A*3.1730.248%C+7.716%M*11.5C6.8C--12784.7h74.4B+246.1B+
Pulsar LSW 9008848210.78S0.7720.26%C--25.792%C++17.4D-N/A5950.8h18.9F-93.5D-
Saron HRB 1,8038584214.5U204.4980.938%SN/A286U315U19453h12.4A+15.3A++
Saron Laser Cannon 1,2368391984.237B++5.7734.147%B+5.721%A**15.5C*7.3C16654.2h78.5B++230B*
Sticky Grenade 7797681768N/A757.9943.968%D--N/A768C11C31471h2.3C++5.3C+
C-4 1,2217281265.778M++4.2321.891%DN/A54.7D37.1B+66413.3h1.4C*6.3C+
NS-30 Vandal 7277265313.698S3.6928.111%D-28.512%C*22.5DN/A8232.2h6.7C--23.8C--
Quasar VM1 6586491185.5A++4.5118.631%C++18.028%D22DN/A9629.5h11.7B*62.6B+
Cosmos VM3 6466411185.432M4.5818.916%C*18.877%C+21.7DN/A9529.5h12.1B*63.9C**
L100 Python HESH 7426382130.381A++20.3751.987%B2.038%B+50.2C+8.2C+22412.7h2.7B*5.3B++
NS-357 Underboss 4794741054.514M**5.5036.538%C+22.574%C+10.6D--N/A3444.7h4.1C*11.3C**
Lumine Edge 4444448170.543A**9.4721.529%C--13.964%C1.2C-N/A3373.5h1.1B++5.1C*
Hunter QCX 4374322401.8A++8.2146.01%C++34.028%B+5.1D-N/A1684.2h3.3B+7.2B+
M12 Kobalt 4234131041.3A**31.2917.696%C+20.581%B+59.9C+1.4D-2256.9h15.2B*86.1B+
Lasher X2 376369507.38S2.6323.866%C5.149%B+26.7CN/A8913.8h27.2D*113.9C-
Eridani SX5-AE 352345615.656S4.3622.033%F15.942%D*7.7D*N/A2444.7h13.1C59.2D-
Parallax VX3-AE 308308561.6U51.5934.278%D*79.546%C19.6D*N/A5015.7h2.3D6.8D-
Comet VM2 4562791122.491A*7.5239.728%C2.509%D-8.7C-5.5B++11632.2h19.5B+49.1C**
Comet VM2 405260783.333M++6.6841.067%C-5%B9.4C5.2C++11127.8h20.8B++50.7B+
Xiphos Anti-Personnel Phalanx Turret 3052362118N/A107.9923.974%UN/A2360U690U6628400.1h67.5T*281.4T*
C-4 ARX 3012251225U214.9928.036%C**N/A107.1C+36.2C++6172.1h1.1B+3.9B+
L100 Python AP 382221827.625S17.6157.313%C++6.787%M32.5C+23.7B*4726.8h5.9C*10.2C**
NS-44L "Ravenous" Blackhand 214213730.429S20.4255.773%A79.812%A**18.1DN/A5611.8h2.9B**5.3B**
NS-10 Burster 343197782.526A**7.4930.632%C*4.061%D3.7D-2.8C-7752.7h143.6C+468.7C*
C75 Viper 2651961910.316A+0.3043.124%C**1.02%C-13.5D-4.8D12614.5h14.1C++32.8C**
Eidolon VE33 199196306.533S3.4829.913%B32.653%B**15.2C--N/A7412.9h11.7D39.2C+
Thanatos VE70 1901871511.238B+8.7745.694%B++4.813%F--5.5D*N/A3033.8h4.5B+9.7B+
Beamer VS3 1881851071.729A8.2837.42%A+24.324%C*5D--N/A3237.1h13D34.7C++
NS-10 Burster 338181533.415M++6.6030.99%C++4.42%C-3.8D3.3C8447.2h152.7C+492.6C*
Aspis Anti-Aircraft Phalanx Turret 3521691313M**2.9922.119%C--2.959%B++6.5D-7D15426.2h125.9B++569.1B
The Immortal 170168305.6S4.4130.996%D35.714%B*11.6D-N/A3214.5h8.7C+28C-
Serpent VE92 163161861.872B++8.1418.772%D--19.876%C+8D-N/A5820.2h17D90.4D
SVA-88 162161662.439B+7.5718.485%D--21.739%C--19.9D-N/A1668.1h12.7C+68.9C
Phobos VX86 160160682.353B*7.6642.231%D**14.375%C16.3D--N/A679.8h3.6F8.4D**
Solstice VE3 1661601491.074B+8.9423.402%C++13.125%D*3.7D-N/A5043.8h20.9D89.4C+
Artemis VX26 161160871.839B+8.1722.546%D--20%C-6.3D*N/A3125.2h14.2D63.2D
Pulsar C 165160503.2A6.8121.71%C--23.75%C++14.2DN/A13911.3h15.1D69.7C
Nyx VX31 1611601610M*0.0128.001%D--30.625%C++20.5DN/A1017.8h6.6C--23.6D
Pulsar VS1 162160374.324M**5.6920.464%D20%C+14.3DN/A10111.2h13B+63.6C*
Plasma Grenade 1631591159N/A148.9939.174%D-N/A265D--6.7C16670.6h5.6D**14.3D*
NS Decimator 255139423.31M+6.7031.4%T*2.878%B++12.6D**10.5D19811h6D19.2T*
VE-LR Obelisk 1391361013.6S3.5931.164%C+36.765%B+16.4DN/A408.3h8.1C-26.1C+
Skyguard 246135527S16.9926.902%C2.222%C**16.1C*13.2B*3428.4h124.3C+462C+
Terminus VX-9 1331301013S2.9919.337%D**27.692%C++18.3D-N/A987.1h13.6C70.1D
Deimos VA29 121120393.077A++6.9355.479%C-22.5%B*16.7D--N/A747.2h3.4D**6.1D
Proton II PPA-H 127119259.5M**49.4933.259%C--N/A119B++8B+3791h8.8B+26.4B
Spear Anti-Vehicle Phalanx Tower 1731091109S98.9946.756%C8.257%A*24.2D14.2D1824.5h8B+17.1B
NS-61 "Ravenous" Emissary 106105166.563S3.4524.189%D-14.286%D10.3DN/A3010.2h14C++57.8C+
M12 Kobalt 103101333.667B++23.6617.334%C+21.782%B+63.1C+1.3D-2951.6h15.3B++88.1B+
Force-Blade 89872,1970.04B+9.9710.079%F8.046%C++0.1DN/A1603.2h2.1B+20.4D
S1 16381223.682S6.3338.967%F-1.235%D-13.3D-13.4C++3556.1h9.2D-23.7F
NS-11CP 7876203.8A++6.2123.212%D*11.842%F-7.4D*N/A2210.3h14.1D60.9D
M40 Fury 8472418A+7.9925.992%D*1.389%C--30D-5D--2132.4h11.7B+45.2C+
NS-44 Commissioner AE 6665135M*5.0142.384%C++43.077%A++13.3D--N/A374.9h3.9C9.3C+
NS-15M2 6562134.769A+5.2419.4%D-19.355%D-18.2D-N/A1933.4h16.2D83.4D
The Slasher 62621790.346S9.6721.827%D-1.613%D*0.7C--N/A384.7h1.4B**6.4C++
Auraxium Force-Blade 60601,2500.048C**9.969.736%FN/A0.1DN/A0452.1h1.4A13.9C
H-V45 6060292.069B+7.9418.738%D*18.333%C-9D-N/A976.7h14.5C77.4D
VA39 Spectre 6060411.463C+8.5528.901%C--21.667%D**4.9D--N/A5512.3h6.9C23.8C
Auraxium Slasher 60601120.536A**9.4847.742%AN/A1.9C+N/A432.3h1.2A+2.6B++
Anti-Vehicle Grenade 7558158N/A47.9931.313%F--N/A96.7D*28.3D7180.6h10.8F--34.4T*
M60-G Bulldog 6557319S8.9938.426%B+1.754%D24.8C+3.5D1942.3h7.4C*19.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01920.2h
Corvus VA0680h
Nano-Armor Kit55519,25927.2h
AE Nano-Armor Kit349,2342.8h
Skywall Shield Emitter01410.3h
Turret AI Module01860.5h
Structure Shield Module02330.5h
Repair Module01930.3h
AE Medical Applicator25,4590.5h
Nanite Revive Grenade01,1170.3h
Medical Applicator3850,7645.3h
Blast Wall01100.5h
Cortium Silo01440.3h
NSX Amaterasu1189565.8h
Spitfire Auto-Turret62,0742.6h
Motion Spotter6671,18434.9h
Hoplon Anti-Aircraft Phalanx Tower01850.2h
Xiphos Anti-Personnel Tower01100.3h
Sunderer Garage0710.4h
Rampart Wall01950.9h
Spear Anti-Vehicle Tower01150.4h
Deconstruction Tool02,1000.2h
Shield Recharging Field29950.5h
Recon Detection Device2018,28831.1h
Ammunition Package124,5434.3h
Medical Kit339792.4h
Vehicle Gate0590.3h
Elysium Spawn Tube1880.3h
IPC Targeting Dart0510.1h
Lumifiber Rampart Wall01010.6h
Alarm Module01080.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.75s
Server spent 2.88s on queries, 2.13s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.