Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (17,908)players online:
2cute_tv (13)  aposl (5)  Moxuin (4)  KoreanUsher (4)  LimsuI (3)  nightraver2 (2) 31
stats.dasanfall.com
Adherent Cold Blooded Mercalys[VHKM] Mercalys
VS BR 28

KDR: 9.55

Score: 44.3m

Last Seen: Jun 22nd, 2018 7:30 PM
- OFFLINE - 13.2 hour(s)

Prestige 1, Battle Rank 28 - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu he knows me[VHKM] Vanu he knows me
VS outfit on Cobalt

Members: 1
Level Progress (to 29): 1%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Light PPA Proximity Mine Spear Anti-Vehicle Phalanx Turret Hornet Missiles Quasar VM1 Cosmos VM3 Dual Photon Pods Supernova VPC
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Mercalys



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,314,801 MLG Score: 1051
Fun Score: N/A
Cheeseburgers Flipped: 1670TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.614%26.368%6233396420,3436.598442.955

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.588%0.531B+0.951B*-3.184T-HEAD ++ (~14.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.411B10.50.265C*33.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.242%2.41%496349938,920228162039.1228550%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.1%-0.146C0.7B+-0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.60.592B+23.40.552B+41.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.462%3.429%175479905,016364172213.7425291%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.627%-0.418C--0.437B0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.5B+70.438B12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.517%16.824%15449936362673212.38202198%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.979%-1.636F3.375M*0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.343C**140.631B+61.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.673%78.327%15469915,569260821.3372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.623%-0.074C+0.741B++-0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.37C**2.10.325C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.332%12.634%154399446722972.0393

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.436%0.427B-0.336C--0.475

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.368C**3.90.201C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu he knows me[VHKM] Vanu he knows me
VS outfit on Cobalt

Members: 1
44.3m450.7%292 (17.5k)271 (16.3k)9.5536963,2556,62110.342128 (28)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS997560422.339%18.424%41224:2328

10% Engineer9% Heavy Assault66% Infiltrator7% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2013 8:43 PMDec 7th, 2014 6:30 PMJun 23rd, 2018 11:44 AM (2d) (PST)Jun 22nd, 2018 4:01 PM (2d) (PST)Jun 22nd, 2018 3:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
452404120.3880.0410.0711.9650.0481051

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,1252,42224,7032324118316,278

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2718.9h/113.3d 5,220 11,654 21,355 320.5k 2,150 11,769 7,859 73.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:1,160
Deaths:84
KDR:13.810
Accuracy:19.658% C-
HSR:21.466% C
Orion VS54
C**
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:16.750% D
HSR:26.293% C**
Pulsar LSW
B
Kills:645
Deaths:73
KDR:8.836
Accuracy:19.853% C--
HSR:25.892% B
Lasher X2
B++
Kills:364
Deaths:50
KDR:7.280
Accuracy:23.928% C+
HSR:5.220% B++
SVA-88
C
Kills:161
Deaths:66
KDR:2.439
Accuracy:18.485% D-
HSR:21.739% C
NS-15M2
D
Kills:62
Deaths:13
KDR:4.769
Accuracy:19.400% D
HSR:19.355% D
Kills:3,552
Deaths (as Heavy Assault):440
Deaths (to Heavy Assaults):1,602
KDR:8.07273
Kill Difference:3,112
Playtime:231.373 hours
Usage:9%
Score:2.571m
Score/min:185
Accuracy (listed only):19.679%
HSR (listed only):19.994%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C+
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:20.452% D
HSR:19.569% C+
Eidolon VE33
B**
Kills:196
Deaths:30
KDR:6.533
Accuracy:29.897% B+
HSR:32.653% B**
Thanatos VE70
B++
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B++
HSR:4.813% F--
Serpent VE92
C++
Kills:161
Deaths:86
KDR:1.872
Accuracy:18.772% D--
HSR:19.876% C++
Solstice VE3
C*
Kills:160
Deaths:149
KDR:1.074
Accuracy:23.402% C*
HSR:13.125% D*
Phobos VX86
C+
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D*
HSR:14.375% C+
Pulsar C
C*
Kills:160
Deaths:50
KDR:3.200
Accuracy:21.710% C-
HSR:23.750% C*
Deimos VA29
B**
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.479% C
HSR:22.500% B**
NS-11CP
D--
Kills:76
Deaths:19
KDR:4
Accuracy:23.084% D--
HSR:11.842% F
Kills:2,380
Deaths (as Engineer):876
Deaths (to Engineers):1,644
KDR:2.71689
Kill Difference:1,504
Playtime:259.567 hours
Usage:10%
Score:4.425m
Score/min:284
Accuracy (listed only):31.191%
HSR (listed only):18.056%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44L Blackhand
A++
Kills:1,166
Deaths:131
KDR:8.901
Accuracy:56.433% A++
HSR:65.009% A++
NS-61B Emissary
A++
Kills:1,164
Deaths:88
KDR:13.227
Accuracy:41.981% A++
HSR:24.313% B**
NS-44LB Blackhand
A
Kills:1,163
Deaths:61
KDR:19.066
Accuracy:59.760% B**
HSR:72.485% A
NS-61 Emissary
A++
Kills:1,162
Deaths:74
KDR:15.703
Accuracy:38.769% A++
HSR:17.728% C*
Parallax VX3
B+
Kills:1,161
Deaths:47
KDR:24.702
Accuracy:37.668% C
HSR:81.740% B+
NS-44 Commissioner
B**
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:42.243% B*
HSR:28.510% B**
V10
B
Kills:1,160
Deaths:34
KDR:34.118
Accuracy:37.006% C--
HSR:80.345% B
MKV Suppressed
C
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D
HSR:16.810% C
XM98
B
Kills:1,160
Deaths:19
KDR:61.053
Accuracy:32.007% D-
HSR:77.586% B
Ghost
B*
Kills:1,160
Deaths:35
KDR:33.143
Accuracy:34.382% D
HSR:76.207% B*
Phantom VA23
C+
Kills:1,160
Deaths:61
KDR:19.016
Accuracy:35.127% C+
HSR:24.138% D
Eridani SX5
C
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% C
HSR:13.276% D-
NS-7 PDW
C
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% C
HSR:14.052% D
Sirius SX12
C
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% C
HSR:14.483% C--
Skorpios
D
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D*
HSR:16.121% D
Parsec VX3-A
C+
Kills:868
Deaths:16
KDR:54.250
Accuracy:34.313% D**
HSR:78.802% C+
NS-30 Vandal
C**
Kills:726
Deaths:53
KDR:13.698
Accuracy:28.111% D
HSR:28.512% C**
NS-357 Underboss
B
Kills:474
Deaths:105
KDR:4.514
Accuracy:36.538% C++
HSR:22.574% B
Eridani SX5-AE
D
Kills:190
Deaths:36
KDR:5.278
Accuracy:22.713% D*
HSR:17.895% D
Beamer VS3
A+
Kills:185
Deaths:107
KDR:1.729
Accuracy:37.420% A+
HSR:24.324% C**
The Immortal
B**
Kills:164
Deaths:29
KDR:5.655
Accuracy:31.836% C-
HSR:35.976% B**
Artemis VX26
C
Kills:160
Deaths:87
KDR:1.839
Accuracy:22.546% D-
HSR:20% C
Nyx VX31
C++
Kills:160
Deaths:16
KDR:10
Accuracy:28.001% D--
HSR:30.625% C++
NS-44 Commissioner AE
A*
Kills:63
Deaths:13
KDR:4.846
Accuracy:46.916% B++
HSR:42.857% A*
VA39 Spectre
C--
Kills:60
Deaths:41
KDR:1.463
Accuracy:28.901% C--
HSR:21.667% D**
Kills:20,467
Deaths (as Infiltrator):2,576
Deaths (to Infiltrators):986
KDR:7.94526
Kill Difference:17,891
Playtime:1,782.002 hours
Usage:66%
Score:30.042m
Score/min:281
Accuracy (listed only):33.810%
HSR (listed only):37.841%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
C+
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:20.452% D
HSR:19.569% C+
MKV Suppressed
C
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D
HSR:16.810% C
Eridani SX5
C
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% C
HSR:13.276% D-
NS-7 PDW
C
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% C
HSR:14.052% D
Sirius SX12
C
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% C
HSR:14.483% C--
Skorpios
D
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D*
HSR:16.121% D
Eridani SX5-AE
D
Kills:190
Deaths:36
KDR:5.278
Accuracy:22.713% D*
HSR:17.895% D
Thanatos VE70
B++
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B++
HSR:4.813% F--
Serpent VE92
C++
Kills:161
Deaths:86
KDR:1.872
Accuracy:18.772% D--
HSR:19.876% C++
Solstice VE3
C*
Kills:160
Deaths:149
KDR:1.074
Accuracy:23.402% C*
HSR:13.125% D*
Phobos VX86
C+
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D*
HSR:14.375% C+
Pulsar C
C*
Kills:160
Deaths:50
KDR:3.200
Accuracy:21.710% C-
HSR:23.750% C*
Deimos VA29
B**
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.479% C
HSR:22.500% B**
NS-11CP
D--
Kills:76
Deaths:19
KDR:4
Accuracy:23.084% D--
HSR:11.842% F
Kills:8,174
Deaths (as Light Assault):2,014
Deaths (to Light Assaults):1,385
KDR:4.05859
Kill Difference:6,160
Playtime:182.248 hours
Usage:7%
Score:2.412m
Score/min:221
Accuracy (listed only):27.580%
HSR (listed only):15.892%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D
HSR:16.810% C
Eridani SX5
C
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% C
HSR:13.276% D-
NS-7 PDW
C
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% C
HSR:14.052% D
Sirius SX12
C
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% C
HSR:14.483% C--
Skorpios
D
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D*
HSR:16.121% D
Eridani SX5-AE
D
Kills:190
Deaths:36
KDR:5.278
Accuracy:22.713% D*
HSR:17.895% D
Thanatos VE70
B++
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B++
HSR:4.813% F--
Pulsar VS1
C+
Kills:160
Deaths:37
KDR:4.324
Accuracy:20.464% C--
HSR:20% C+
Phobos VX86
C+
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D*
HSR:14.375% C+
Terminus VX-9
C**
Kills:124
Deaths:10
KDR:12.400
Accuracy:19.573% D*
HSR:27.419% C**
Deimos VA29
B**
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.479% C
HSR:22.500% B**
H-V45
C
Kills:60
Deaths:29
KDR:2.069
Accuracy:18.738% D--
HSR:18.333% C
Kills:6,801
Deaths (as Combat Medic):1,502
Deaths (to Combat Medics):613
KDR:4.52796
Kill Difference:5,299
Playtime:32.555 hours
Usage:1%
Score:0.663m
Score/min:340
Accuracy (listed only):28.123%
HSR (listed only):16.673%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:2,029
Deaths:361
KDR:5.621
Accuracy:20.859% A
HSR:15.180% D
Cosmos VM3
B**
Kills:1,861
Deaths:302
KDR:6.162
Accuracy:20.715% B**
HSR:16.174% D
Quasar VM1
C*
Kills:649
Deaths:118
KDR:5.500
Accuracy:18.520% C*
HSR:18.028% C--
Cosmos VM3
B+
Kills:641
Deaths:118
KDR:5.432
Accuracy:18.813% B+
HSR:18.877% C+
Comet VM2
C
Kills:278
Deaths:112
KDR:2.482
Accuracy:39.742% C
HSR:2.518% D-
Comet VM2
C**
Kills:260
Deaths:78
KDR:3.333
Accuracy:41.090% C-
HSR:5% C**
NS-10 Burster
C**
Kills:196
Deaths:78
KDR:2.513
Accuracy:30.525% C**
HSR:4.082% D
NS-10 Burster
C*
Kills:180
Deaths:53
KDR:3.396
Accuracy:30.892% C*
HSR:4.444% C--
Kills:6,094
Deaths (as MAX Suit):610
Deaths (to MAX Suits):300
KDR:9.99016
Kill Difference:5,484
Playtime:209.085 hours
Usage:8%
Score:4.144m
Score/min:330
Accuracy (listed only):27.645%
HSR (listed only):10.538%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A
Kills:5,601
V. Kills:234 N/A
Deaths:212
KDR:26.420
Accuracy:47.885% B**
KPH:81.500 A
VKPH:3.400 C+
Hornet Missiles
B**
Kills:2,041
V. Kills:437 466%
Deaths:62
KDR:32.919
Accuracy:69.484% B*
KPH:106.200 B**
VKPH:22.700 D
Dual Photon Pods
C++
Kills:1,514
V. Kills:326 463%
Deaths:53
KDR:28.566
Accuracy:50.938% C+
KPH:78.300 C++
VKPH:16.900 C+
Maelstrom Turbo Laser
C+
Kills:966
V. Kills:570 169%
Deaths:141
KDR:6.851
Accuracy:30.080% C
KPH:11.500 C+
VKPH:6.800 C--
Saron Laser Cannon
B+
Kills:839
V. Kills:397 211%
Deaths:198
KDR:4.237
Accuracy:34.147% B
KPH:15.600 B+
VKPH:7.400 C
Kills:10,961 (7,406 + 0)
Deaths:666
KDR:16.458
VKDR:2.949
Vehicle Kills:1,964
Kill Difference:10,295
Playtime:245.073 hours
Usage:9%
Score:3.514m
Score/min:239
Piloting Accuracy:34.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:544
V. Kills:77 N/A
Deaths:20
KDR:27.200
Accuracy:52.414% B+
KPH:52.700 C++
VKPH:7.500 C+
L100 Python AP
B**
Kills:212
V. Kills:155 136%
Deaths:8
KDR:26.500
Accuracy:56.905% C++
KPH:31.700 B+
VKPH:23.200 B**
C75 Viper
D
Kills:196
V. Kills:69 280%
Deaths:19
KDR:10.316
Accuracy:43.124% B+
KPH:13.500 D-
VKPH:4.800 D
Skyguard
B**
Kills:125
V. Kills:105 118%
Deaths:5
KDR:25
Accuracy:26.837% C
KPH:15.400 B+
VKPH:12.900 B**
Kills:1,077 (1,077 + 0)
Deaths:52
KDR:20.712
VKDR:7.808
Vehicle Kills:406
Kill Difference:1,025
Playtime:39.655 hours
Usage:1%
Score:0.612m
Score/min:257
Driving Accuracy:26.837%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:1,406
V. Kills:166 N/A
Deaths:35
KDR:40.171
Accuracy:57.419% B*
KPH:60.800 B**
VKPH:7.200 C++
Supernova FPC
B+
Kills:1,372
V. Kills:773 177%
Deaths:85
KDR:16.141
Accuracy:52.716% C+
KPH:27 B+
VKPH:15.200 C++
Supernova PC
B**
Kills:1,161
V. Kills:377 307%
Deaths:83
KDR:13.988
Accuracy:57.824% B**
KPH:27.400 B+
VKPH:8.900 B
Kills:3,939 (3,939 + 0)
Deaths:203
KDR:19.404
VKDR:6.483
Vehicle Kills:1,316
Kill Difference:3,736
Playtime:116.296 hours
Usage:4%
Score:1.785m
Score/min:256
Driving Accuracy:57.824%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B+
Kills:92
V. Kills:7 N/A
Deaths:2
KDR:46
Accuracy:30.598% D
KPH:108.100 B
VKPH:8.200 B+
Kills:92 (0 + 92)
Deaths:2
KDR:46
VKDR:3.500
Vehicle Kills:7
Kill Difference:90
Playtime:0.851 hours
Usage:0%
Score:0.019m
Score/min:374
Driving Accuracy:N/A%
Gunner Accuracy:30.598%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:407
V. Kills:9 N/A
Deaths:10
KDR:40.700
Accuracy:17.501% C+
KPH:59.600 C+
VKPH:1.300 D
M12 Kobalt
C+
Kills:101
V. Kills:2 N/A
Deaths:3
KDR:33.667
Accuracy:17.334% C+
KPH:62.600 C+
VKPH:1.200 D-
M40 Fury
D-
Kills:72
V. Kills:12 N/A
Deaths:4
KDR:18
Accuracy:25.992% D*
KPH:30.400 D-
VKPH:5.100 D--
M60-G Bulldog
B+
Kills:56
V. Kills:8 N/A
Deaths:3
KDR:18.667
Accuracy:38.476% B+
KPH:24.300 C
VKPH:3.500 D
Kills:636 (0 + 636)
Deaths:20
KDR:31.800
VKDR:1.550
Vehicle Kills:31
Kill Difference:616
Playtime:13.121 hours
Usage:0%
Score:0.177m
Score/min:225
Driving Accuracy:N/A%
Gunner Accuracy:38.476%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 5,8355,60121226.42A**16.8747.885%B**1.25%C+81.5A3.4C+27268.7h8.3B++17.4B++
Proximity Mine 3,6223,62014724.626S15.0734.862%D-N/A79.9D-N/A26245.3h1.7B+5C
Spear Anti-Vehicle Phalanx Turret 3,1252,2953076.5U66.9543.425%C+4.096%C+44.1B+16C--27052h5.2B*11.9B*
Hornet Missiles 2,4782,0416232.919S23.3769.484%B*2.303%B+106.3B**22.8D56319.2h6.3B+9B++
Quasar VM1 2,0662,0293615.62M3.9320.859%A15.18%D19.5CN/A75104.1h10A47.9B++
Cosmos VM3 1,8901,8613026.162A**3.3920.715%B**16.174%D19.8DN/A7594.2h10A48.2B**
Dual Photon Pods 1,8401,5145328.566M**19.0150.938%C+1.453%C++78.4C++16.9C+48419.3h16.6B++32.7B+
Supernova VPC 1,5721,4063540.171M30.6257.419%B*2.134%B+60.9B**7.2C++28523.1h2.4B**4.2B*
Supernova FPC 2,1451,3728516.141A*6.5952.716%C+5.029%A+27B+15.2C++29950.8h3.9B**7.4B**
NS-44L Blackhand 1,1691,1661318.901S0.6556.433%A++65.009%A++22.6C+N/A6151.5h3B**5.3B*
NS-61B Emissary 1,1641,1648813.227U3.6741.981%A++24.313%B**33.4B++N/A9134.9h9.9B**23.6B**
NS-44LB Blackhand 1,1631,1636119.066U9.5159.76%B**72.485%A35.5B+N/A8532.8h2.8B*4.7B++
NS-61 Emissary 1,1641,1627415.703U6.1538.769%A++17.728%C*60.5A++N/A15619.2h10.6B+27.4B++
Parallax VX3 1,1631,1614724.702S15.1537.668%C81.74%B+26.9C+N/A11443.1h2B+5.3B
NS-44 Commissioner 1,1841,1613912.969A++6.5842.243%B*28.51%B**11.4D-N/A47101.8h4C+9.5B+
Supernova PC 1,5381,1618313.988A4.4357.824%B**3.531%B++27.4B+8.9B18942.4h3.9B*6.8B**
Flare VE6 1,1751,1608413.81U4.2619.658%C-21.466%C21.8DN/A6553.3h12.6C--63.9C+
VX6-7 1,1761,1602844.085A*5.4720.452%D19.569%C+12.6DN/A4592h14.5C71.1C
V10 1,1621,1603434.118U24.5637.006%C--80.345%B33C+N/A14335.1h2.1B5.8C++
MKV Suppressed 1,1721,1602205.273S4.2821.769%D16.81%C14.5DN/A4179.9h14.8C+68.1C+
XM98 1,1631,1601961.053U51.5032.007%D-77.586%B31.9BN/A9736.4h2.3B7.2C+
Ghost 1,1611,1603533.143S23.5934.382%D76.207%B*29.1CN/A8939.9h2B+5.8C*
Phantom VA23 1,1661,1606119.016U9.4635.127%C+24.138%D20.7D-N/A4856.1h4.6C++13.1C++
Eridani SX5 1,1701,1603273.547A*6.0123.981%C13.276%D-13.9D-N/A6283.7h13.3C+55.6C+
NS-7 PDW 1,1631,1601916.073S3.4822.295%C14.052%D21.8C+N/A9653.3h13.7B61.5C*
Sirius SX12 1,1681,1602564.531M+5.0222.126%C14.483%C--16.7C--N/A8369.3h13.9B62.7C++
Orion VS54 1,1771,1601547.532S2.0216.75%D26.293%C**19.1C--N/A8960.8h14C+83.4C+
Skorpios 1,1641,1601388.406S1.1522.414%D*16.121%D16.3D--N/A4471.2h10.7C**47.6C
Tank Mine 1,3361,0882543.52U33.9728.245%CN/A151.1B**34.4D--9077.2h1.4B**4.9B*
Maelstrom Turbo Laser 1,5369661416.851A++2.7030.08%C7.764%M+11.5C+6.8C--12883.8h73.6B++244.7B+
Parsec VX3-A 8688681654.25U44.7034.313%D**78.802%C+28.8D--N/A7330.1h1.9C+5.4D
Saron Laser Cannon 1,2368391984.237B*5.3234.147%B5.721%A*15.6B+7.4C16653.9h78.5B++230B*
Sticky Grenade 7777661766N/A756.4543.959%D-N/A766C11C*31451h2.4C+5.3C+
C-4 1,2207271265.77M++3.7821.761%DN/A54.7C--37.1B+66113.3h1.4C**6.3C++
NS-30 Vandal 7277265313.698S4.1428.111%D28.512%C**22.5DN/A8232.2h6.7D23.8D
Quasar VM1 6586491185.5A+4.0518.52%C*18.028%C--22.1DN/A9729.4h11.5B++62.3B+
Pulsar LSW 651645738.836S0.7219.853%C--25.892%B17.6D-N/A6636.6h17.9F90.2D-
Cosmos VM3 6466411185.432A*4.1218.813%B+18.877%C+21.8C-N/A9529.4h12B++63.6C**
L100 Python HESH 6215442027.2A+17.6552.414%B+2.206%B+52.8C++7.5C+24110.3h2.6B+5B++
NS-357 Underboss 4794741054.514M**5.0436.538%C++22.574%B10.6D--N/A3444.7h4.1C*11.3C**
Lumine Edge 4404407610.578M8.9821.823%C13.864%C1.5C-N/A4296.9h1.1B++5.1C**
Hunter QCX 4374322401.8A++7.7546.01%C*34.028%B+5.1DN/A1684.2h3.3B7.2B+
M12 Kobalt 4164071040.7M++31.1517.501%C+20.393%B+59.9C+1.3D2246.8h15B++85.8B+
Lasher X2 371364507.28S2.2723.928%C+5.22%B++27.2C+N/A9013.4h27.4D**114.4C-
Comet VM2 4542781122.482A++7.0739.742%C2.518%D-8.7C-5.5B+11632h19.4B48.8C**
Comet VM2 405260783.333M6.2241.09%C-5%C**9.4C5.3C++11227.6h20.6B+50.2B+
Xiphos Anti-Personnel Phalanx Turret 2892232111.5N/A101.9523.588%UN/A2230U660U6294300.1h66.8T*283T*
L100 Python AP 367212826.5S16.9556.905%C++7.075%A*31.6B+23.1B**4636.7h6B+10.5B+
NS-10 Burster 342196782.513A**7.0430.525%C**4.082%D3.8D2.8C--7851.9h142.1C+465.6C**
Eidolon VE33 199196306.533S3.0229.897%B+32.653%B**15.2C-N/A7312.9h11.7D39.2C+
C75 Viper 2651961910.316B**0.7643.124%B+1.02%D13.5D-4.8D12514.5h14.1C+32.8C**
Eridani SX5-AE 192190365.278M*4.2822.713%D*17.895%D8.2D*N/A2923.2h11.7C+51.7C
Thanatos VE70 1901871511.238B+8.3245.694%B++4.813%F--5.5D*N/A2933.8h4.5B9.7B+
Beamer VS3 1881851071.729A7.8237.42%A+24.324%C**5D--N/A3237h13D34.7C++
NS-10 Burster 336180533.396M*6.1630.892%C*4.444%C--3.9D3.4C8446.4h151.2C++489.4C**
Aspis Anti-Aircraft Phalanx Turret 3471661312.769M**3.2222.025%C-3.012%B+6.4D-7D-15525.9h125.5B++569.9B
The Immortal 165164295.655S3.9031.836%C-35.976%B**12D--N/A3313.7h8.3C+26.1C+
Serpent VE92 163161861.872B*7.6818.772%D--19.876%C++8D-N/A5720.2h17D-90.4D
SVA-88 162161662.439B7.1118.485%D-21.739%C19.9D-N/A1648.1h12.7C68.9C
Pulsar VS1 162160374.324M**5.2320.464%C--20%C+14.3DN/A10011.2h13B+63.6C*
Solstice VE3 1661601491.074B+8.4823.402%C*13.125%D*3.7D--N/A5043.8h20.9D89.4C+
Artemis VX26 161160871.839B+7.7122.546%D-20%C6.3D*N/A3125.2h14.2D63.2D
Nyx VX31 1611601610M**0.4528.001%D--30.625%C++20.5DN/A1007.8h6.6C-23.6D
Phobos VX86 160160682.353B*7.2042.231%D*14.375%C+16.3D--N/A679.8h3.6D**8.4D*
Pulsar C 165160503.2A6.3521.71%C-23.75%C*14.2DN/A13711.3h15.1C69.7C
C-4 ARX 2191531153U143.4528.358%B+N/A102C44B+7031.5h1.1B+3.9B++
Frag Grenade 1531491149N/A139.4539.721%DN/A248.3D--6.7C+17320.6h5.6D**14D*
Skyguard 230125525U15.4526.837%C2.4%C++15.4B+13B**3468.1h131.3C*489.2C++
NS Decimator 232125413.049M+6.5031.168%T*3.2%B+12.6D*10.8C--2039.9h5.9C--18.8T-
Terminus VX-9 1271241012.4S2.8519.573%D*27.419%C**18.2D-N/A996.8h13.5C69.1D
Deimos VA29 121120393.077A++6.4855.479%C22.5%B**16.7D--N/A737.2h3.4D**6.1D
Spear Anti-Vehicle Phalanx Tower 1731091109S99.4546.756%C8.257%A++24.2D14.2D1824.5h8B+17.1B+
M12 Kobalt 103101333.667B*24.1117.334%C+21.782%B*63.1C+1.3D-2931.6h15.3B+88.1B
Proton II PPA-H 9992246M36.4530.598%DN/A102.2C*7.8B+3730.9h8.2B+26.9C*
Force-Blade 89872,1970.04B+9.5110.079%F8.046%C++0.1C-N/A1602.9h2.1B+20.4C-
S1 16381223.682S5.8738.967%F-1.235%D--13.3D-13.4C++3536.1h9.2D--23.7F-
NS-11CP 7876194A++5.5523.084%D--11.842%F7.9D*N/A239.6h13.3C57.7C--
M40 Fury 8472418A+8.4525.992%D*1.389%C-30D-5D--2132.4h11.7C*45.2C+
NS-44 Commissioner AE 6463134.846M++4.7146.916%B++42.857%A*13.7D--N/A384.6h4C--8.5C++
NS-15M2 6562134.769A++4.7819.4%D19.355%D18.2D-N/A1883.4h16.2D--83.4D
The Slasher 62621790.346S9.2121.827%D--1.613%D--0.7CN/A384.7h1.4B**6.4C**
Auraxium Slasher 60601120.536U9.0247.742%AN/A1.9C+N/A432.3h1.2A2.6B+
H-V45 6060292.069B+7.4818.738%D--18.333%C9D--N/A966.7h14.5C77.4D
VA39 Spectre 6060411.463C++8.0928.901%C--21.667%D**5D*N/A5312.1h6.9C23.8C
Auraxium Force-Blade 60601,2500.048C**9.519.736%D**N/A0.1DN/A0452.1h1.4A13.9C
Anti-Vehicle Grenade 7558158N/A48.4531.328%F--N/A96.7D*28.3D-7180.6h10.8F--34.4T*
M60-G Bulldog 6456318.667S9.1138.476%B+1.786%D24.3C3.5D1942.3h7.5C++19.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter6667,02133.6h
Nano-Armor Kit55519,25927.2h
Spawn Beacon01920.2h
Corvus VA0600h
Structure Shield Module02330.5h
Repair Module01930.3h
Nanite Revive Grenade01,1110.3h
Skywall Shield Emitter01410.3h
Cortium Silo01440.3h
Turret AI Module01860.5h
AE Medical Applicator25,3530.5h
AE Nano-Armor Kit346,4312.6h
Blast Wall01100.5h
NSX Amaterasu1189565.8h
Deconstruction Tool02,1000.2h
Spear Anti-Vehicle Tower01150.4h
Spitfire Auto-Turret62,0462.6h
Medical Applicator3850,7645.3h
Rampart Wall01950.9h
Sunderer Garage0710.4h
Hoplon Anti-Aircraft Phalanx Tower01850.2h
Xiphos Anti-Personnel Tower01100.3h
Ammunition Package124,4764.3h
Medical Kit329522.2h
Lumifiber Rampart Wall01010.6h
Alarm Module01080.2h
Elysium Spawn Tube1880.3h
IPC Targeting Dart0510.1h
Vehicle Gate0590.3h
Recon Detection Device2018,28831.1h
Shield Recharging Field29930.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 0.91s on queries, 0.42s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.