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Signifer Cold Blooded Mercalys[VHKM] Mercalys
VS BR 59

KDR: 10.07

Score: 46.5m

Last Seen: Apr 4th, 2020 1:22 PM
- OFFLINE - 17.7 hour(s)

Prestige 1, Battle Rank 59 - Vanu Sovereignty on Cobalt - Outfit Leader of Vanu he knows me[VHKM] Vanu he knows me
VS outfit on Cobalt

Members: 1
Level Progress (to 60): 55%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS Light PPA Proximity Mine Spear Anti-Vehicle Phalanx Turret Supernova FPC Hornet Missiles Quasar VM1 Cosmos VM3 Supernova VPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,376,100 MLG Score: 1100
Fun Score: N/A
Cheeseburgers Flipped: 1683TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.545%26.829%63236124021,4286.841643.226

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.591%0.449B0.874B*-2.633F**HEAD ++ (~15.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.10.392B10.60.256C*34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.386%2.388%5079412729,212230166139.8788554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.041%-0.093C+0.756B++-0.312

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.80.607B+23.20.564B+40.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.65%2.988%2181712695,957378207915.7177286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.128%-0.135C0.305C*1.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.10.529B+7.20.425B10.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.666%7.285%622512711,51026911325.61338133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.229%-0.421C--0.673B+3.241

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.655B+13.20.673B+28.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.734%78.192%622712696,3052621923.9734

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.491%-0.034C+0.72B++-0.278

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.383C**2.10.333C**4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.308%12.634%6223127346723571.98723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.393%0.381C**-0.417C---0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.365C**3.90.204C++4.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Vanu he knows me[VHKM] Vanu he knows me
VS outfit on Cobalt

Members: 1
46.5m465.8%288 (17.3k)268 (16.1k)10.067967,8076,73510.909359 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1276588422.814%18.57%42425:3829

9% Engineer9% Heavy Assault66% Infiltrator6% Light Assault7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 23rd, 2013 8:43 PMDec 7th, 2014 6:30 PMApr 4th, 2020 10:36 PM (3h) (PST)Apr 4th, 2020 9:29 AM (17h) (PST)Apr 4th, 2020 9:22 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
474384360.3900.0390.0722.0670.0531100

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4142,30026,1142324124316,052

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2894.7h/120.6d 5,667 12,592 22,549 359k 2,228 12,430 9,264 82.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C++
Kills:1,160
Deaths:154
KDR:7.532
Accuracy:16.750% D--
HSR:26.293% C++
Flare VE6
D
Kills:1,160
Deaths:84
KDR:13.810
Accuracy:19.658% D
HSR:21.466% D
Pulsar LSW
C+
Kills:1,012
Deaths:85
KDR:11.906
Accuracy:20.346% D
HSR:25.395% C+
SVA-88
D
Kills:161
Deaths:66
KDR:2.439
Accuracy:18.485% D*
HSR:21.739% D
NS-15M2
D--
Kills:62
Deaths:13
KDR:4.769
Accuracy:19.400% D--
HSR:19.355% D--
Kills:3,555
Deaths (as Heavy Assault):402
Deaths (to Heavy Assaults):1,622
KDR:8.84328
Kill Difference:3,153
Playtime:258.484 hours
Usage:9%
Score:2.835m
Score/min:183
Accuracy (listed only):18.928%
HSR (listed only):22.850%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
C
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:20.452% D--
HSR:19.569% C
Eidolon VE33
B*
Kills:196
Deaths:30
KDR:6.533
Accuracy:29.913% C++
HSR:32.653% B*
Thanatos VE70
B+
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B+
HSR:4.813% F--
Serpent VE92
C+
Kills:161
Deaths:86
KDR:1.872
Accuracy:18.772% D*
HSR:19.876% C+
Phobos VX86
C
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D**
HSR:14.375% C
Solstice VE3
C+
Kills:160
Deaths:149
KDR:1.074
Accuracy:23.402% C+
HSR:13.125% D*
Pulsar C
C+
Kills:160
Deaths:50
KDR:3.200
Accuracy:21.710% D
HSR:23.750% C+
VE-LR Obelisk
C++
Kills:146
Deaths:11
KDR:13.273
Accuracy:30.869% C
HSR:34.932% C++
Deimos VA29
B*
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.328% D
HSR:22.500% B*
NS-11CP
D*
Kills:77
Deaths:21
KDR:3.667
Accuracy:23.116% D*
HSR:12.987% F
Kills:2,527
Deaths (as Engineer):889
Deaths (to Engineers):1,670
KDR:2.84252
Kill Difference:1,638
Playtime:261.177 hours
Usage:9%
Score:4.450m
Score/min:284
Accuracy (listed only):31.149%
HSR (listed only):19.858%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parsec VX3-A
C
Kills:1,168
Deaths:20
KDR:58.400
Accuracy:34.798% D**
HSR:77.997% C
NS-44L Blackhand
A++
Kills:1,166
Deaths:131
KDR:8.901
Accuracy:56.433% A++
HSR:65.009% A++
NS-61B Emissary
A+
Kills:1,164
Deaths:88
KDR:13.227
Accuracy:41.981% A+
HSR:24.313% A
NS-44LB Blackhand
A++
Kills:1,163
Deaths:61
KDR:19.066
Accuracy:59.760% A
HSR:72.485% A++
NS-61 Emissary
A++
Kills:1,162
Deaths:74
KDR:15.703
Accuracy:38.769% A++
HSR:17.728% C++
Parallax VX3
B+
Kills:1,161
Deaths:47
KDR:24.702
Accuracy:37.668% C-
HSR:81.740% B+
NS-44 Commissioner
B*
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:42.243% B+
HSR:28.510% B*
Skorpios
D-
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D**
HSR:16.121% D-
Ghost
B+
Kills:1,160
Deaths:35
KDR:33.143
Accuracy:34.382% D--
HSR:76.207% B+
NS-7 PDW
D
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% D
HSR:14.052% D
Phantom VA23
C
Kills:1,160
Deaths:61
KDR:19.016
Accuracy:35.127% C
HSR:24.138% D
V10
C**
Kills:1,160
Deaths:34
KDR:34.118
Accuracy:37.006% D
HSR:80.345% C**
MKV Suppressed
C-
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D--
HSR:16.810% C-
Eridani SX5
D
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% D
HSR:13.276% D--
Sirius SX12
D
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% D
HSR:14.483% D
XM98
C*
Kills:1,160
Deaths:19
KDR:61.053
Accuracy:32.007% D--
HSR:77.586% C*
NS-30 Vandal
C++
Kills:726
Deaths:53
KDR:13.698
Accuracy:28.111% D--
HSR:28.512% C++
NS-357 Underboss
C+
Kills:474
Deaths:105
KDR:4.514
Accuracy:36.538% C+
HSR:22.574% C+
Parallax VX3-AE
C--
Kills:436
Deaths:5
KDR:87.200
Accuracy:34.629% D*
HSR:78.211% C--
Eridani SX5-AE
D**
Kills:368
Deaths:65
KDR:5.662
Accuracy:22.201% F-
HSR:15.761% D**
NS-44L "Ravenous" Blackhand
M
Kills:231
Deaths:9
KDR:25.667
Accuracy:52.770% B**
HSR:79.221% M
Artemis VX26
C++
Kills:199
Deaths:90
KDR:2.211
Accuracy:22.398% D*
HSR:24.121% C++
Beamer VS3
A+
Kills:185
Deaths:107
KDR:1.729
Accuracy:37.420% A+
HSR:24.324% C*
The Immortal
B++
Kills:173
Deaths:31
KDR:5.581
Accuracy:28.233% D*
HSR:34.682% B++
Nyx VX31
C++
Kills:160
Deaths:16
KDR:10
Accuracy:28.001% D*
HSR:30.625% C++
NS-61 "Ravenous" Emissary
D-
Kills:105
Deaths:16
KDR:6.563
Accuracy:24.189% D-
HSR:14.286% D-
NS-44 Commissioner AE
A++
Kills:66
Deaths:14
KDR:4.714
Accuracy:38.981% D
HSR:43.939% A++
VA39 Spectre
D
Kills:60
Deaths:41
KDR:1.463
Accuracy:28.901% D
HSR:21.667% D**
Kills:21,768
Deaths (as Infiltrator):2,645
Deaths (to Infiltrators):1,002
KDR:8.22987
Kill Difference:19,123
Playtime:1,923.630 hours
Usage:66%
Score:31.917m
Score/min:277
Accuracy (listed only):33.754%
HSR (listed only):39.954%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Skorpios
D-
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D**
HSR:16.121% D-
NS-7 PDW
D
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% D
HSR:14.052% D
VX6-7
C
Kills:1,160
Deaths:284
KDR:4.085
Accuracy:20.452% D--
HSR:19.569% C
MKV Suppressed
C-
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D--
HSR:16.810% C-
Eridani SX5
D
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% D
HSR:13.276% D--
Sirius SX12
D
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% D
HSR:14.483% D
Eridani SX5-AE
D**
Kills:368
Deaths:65
KDR:5.662
Accuracy:22.201% F-
HSR:15.761% D**
Thanatos VE70
B+
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B+
HSR:4.813% F--
Serpent VE92
C+
Kills:161
Deaths:86
KDR:1.872
Accuracy:18.772% D*
HSR:19.876% C+
Phobos VX86
C
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D**
HSR:14.375% C
Solstice VE3
C+
Kills:160
Deaths:149
KDR:1.074
Accuracy:23.402% C+
HSR:13.125% D*
Pulsar C
C+
Kills:160
Deaths:50
KDR:3.200
Accuracy:21.710% D
HSR:23.750% C+
Deimos VA29
B*
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.328% D
HSR:22.500% B*
NS-11CP
D*
Kills:77
Deaths:21
KDR:3.667
Accuracy:23.116% D*
HSR:12.987% F
Kills:8,353
Deaths (as Light Assault):2,045
Deaths (to Light Assaults):1,407
KDR:4.0846
Kill Difference:6,308
Playtime:185.093 hours
Usage:6%
Score:2.433m
Score/min:219
Accuracy (listed only):27.535%
HSR (listed only):15.821%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Skorpios
D-
Kills:1,160
Deaths:138
KDR:8.406
Accuracy:22.414% D**
HSR:16.121% D-
NS-7 PDW
D
Kills:1,160
Deaths:191
KDR:6.073
Accuracy:22.295% D
HSR:14.052% D
MKV Suppressed
C-
Kills:1,160
Deaths:220
KDR:5.273
Accuracy:21.769% D--
HSR:16.810% C-
Eridani SX5
D
Kills:1,160
Deaths:327
KDR:3.547
Accuracy:23.981% D
HSR:13.276% D--
Sirius SX12
D
Kills:1,160
Deaths:256
KDR:4.531
Accuracy:22.126% D
HSR:14.483% D
Eridani SX5-AE
D**
Kills:368
Deaths:65
KDR:5.662
Accuracy:22.201% F-
HSR:15.761% D**
Thanatos VE70
B+
Kills:187
Deaths:151
KDR:1.238
Accuracy:45.694% B+
HSR:4.813% F--
Pulsar VS1
C
Kills:160
Deaths:37
KDR:4.324
Accuracy:20.464% D-
HSR:20% C
Phobos VX86
C
Kills:160
Deaths:68
KDR:2.353
Accuracy:42.231% D**
HSR:14.375% C
Terminus VX-9
C+
Kills:130
Deaths:10
KDR:13
Accuracy:19.330% D**
HSR:27.692% C+
Deimos VA29
B*
Kills:120
Deaths:39
KDR:3.077
Accuracy:55.328% D
HSR:22.500% B*
H-V45
C--
Kills:60
Deaths:29
KDR:2.069
Accuracy:18.738% D*
HSR:18.333% C--
Kills:6,985
Deaths (as Combat Medic):1,531
Deaths (to Combat Medics):616
KDR:4.56238
Kill Difference:5,454
Playtime:33.052 hours
Usage:1%
Score:0.667m
Score/min:336
Accuracy (listed only):28.047%
HSR (listed only):16.518%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B*
Kills:2,029
Deaths:361
KDR:5.621
Accuracy:20.859% B*
HSR:15.180% D
Cosmos VM3
B+
Kills:1,861
Deaths:302
KDR:6.162
Accuracy:20.715% B+
HSR:16.174% D
Quasar VM1
C+
Kills:649
Deaths:119
KDR:5.454
Accuracy:18.607% C+
HSR:18.028% D
Cosmos VM3
C+
Kills:643
Deaths:119
KDR:5.403
Accuracy:18.898% C+
HSR:18.818% C+
Comet VM2
C--
Kills:279
Deaths:112
KDR:2.491
Accuracy:39.707% C--
HSR:2.509% D-
Comet VM2
C**
Kills:260
Deaths:78
KDR:3.333
Accuracy:41.041% D
HSR:5% C**
NS-10 Burster
C+
Kills:200
Deaths:78
KDR:2.564
Accuracy:30.720% C+
HSR:4% D
NS-10 Burster
C+
Kills:181
Deaths:53
KDR:3.415
Accuracy:31.082% C+
HSR:4.420% C-
Kills:6,102
Deaths (as MAX Suit):611
Deaths (to MAX Suits):301
KDR:9.98691
Kill Difference:5,491
Playtime:210.793 hours
Usage:7%
Score:4.163m
Score/min:329
Accuracy (listed only):27.703%
HSR (listed only):10.516%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:5,881
V. Kills:263 N/A
Deaths:221
KDR:26.611
Accuracy:47.642% B++
KPH:80.400 B++
VKPH:3.600 C+
Hornet Missiles
B*
Kills:2,042
V. Kills:438 465%
Deaths:62
KDR:32.936
Accuracy:69.447% B*
KPH:106.200 B++
VKPH:22.800 D
Dual Photon Pods
C+
Kills:1,514
V. Kills:326 463%
Deaths:53
KDR:28.566
Accuracy:50.938% C
KPH:78.300 C+
VKPH:16.900 C+
Maelstrom Turbo Laser
C+
Kills:978
V. Kills:579 169%
Deaths:142
KDR:6.887
Accuracy:30.258% C+
KPH:11.500 C
VKPH:6.800 D
Saron Laser Cannon
B+
Kills:839
V. Kills:397 211%
Deaths:198
KDR:4.237
Accuracy:34.147% B+
KPH:15.500 C+
VKPH:7.300 C-
Kills:11,254 (7,698 + 0)
Deaths:676
KDR:16.648
VKDR:2.963
Vehicle Kills:2,003
Kill Difference:10,578
Playtime:250.844 hours
Usage:9%
Score:3.574m
Score/min:237
Piloting Accuracy:34.147%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:640
V. Kills:106 N/A
Deaths:21
KDR:30.476
Accuracy:52.136% C*
KPH:50.200 C
VKPH:8.300 C+
L100 Python AP
B++
Kills:221
V. Kills:161 136%
Deaths:8
KDR:27.625
Accuracy:57.313% C++
KPH:32.700 C+
VKPH:23.800 B++
C75 Viper
D-
Kills:196
V. Kills:69 280%
Deaths:19
KDR:10.316
Accuracy:43.124% B
KPH:13.500 D--
VKPH:4.800 D-
Skyguard
B**
Kills:135
V. Kills:111 121%
Deaths:5
KDR:27
Accuracy:26.902% C--
KPH:16 C++
VKPH:13.200 B**
Kills:1,192 (1,192 + 0)
Deaths:53
KDR:22.491
VKDR:8.434
Vehicle Kills:447
Kill Difference:1,139
Playtime:42.468 hours
Usage:1%
Score:0.647m
Score/min:254
Driving Accuracy:26.902%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:2,084
V. Kills:1,064 196%
Deaths:97
KDR:21.485
Accuracy:62.362% B**
KPH:26.800 C+
VKPH:13.700 C--
Supernova VPC
B++
Kills:1,520
V. Kills:191 N/A
Deaths:36
KDR:42.222
Accuracy:57.449% B++
KPH:59 B+
VKPH:7.400 C+
Supernova PC
B*
Kills:1,161
V. Kills:377 307%
Deaths:83
KDR:13.988
Accuracy:57.824% B*
KPH:27.400 C++
VKPH:8.900 C+
Saron HRB
U
Kills:861
V. Kills:947 91%
Deaths:4
KDR:215.250
Accuracy:80.813% S
KPH:284.900 U
VKPH:313.400 U
Kills:5,626 (4,765 + 861)
Deaths:220
KDR:25.573
VKDR:11.723
Vehicle Kills:2,579
Kill Difference:5,406
Playtime:148.817 hours
Usage:5%
Score:2.361m
Score/min:264
Driving Accuracy:57.824%
Gunner Accuracy:80.813%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B
Kills:119
V. Kills:8 N/A
Deaths:2
KDR:59.500
Accuracy:33.259% D
KPH:114.600 B
VKPH:7.700 B
Kills:119 (0 + 119)
Deaths:2
KDR:59.500
VKDR:4
Vehicle Kills:8
Kill Difference:117
Playtime:1.038 hours
Usage:0%
Score:0.024m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:33.259%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:419
V. Kills:12 N/A
Deaths:10
KDR:41.900
Accuracy:17.633% C
KPH:58.900 C
VKPH:1.700 D
M12 Kobalt
C
Kills:101
V. Kills:2 N/A
Deaths:3
KDR:33.667
Accuracy:17.334% C
KPH:62.600 C
VKPH:1.200 D--
M40 Fury
D--
Kills:72
V. Kills:12 N/A
Deaths:4
KDR:18
Accuracy:25.992% D*
KPH:30.400 D--
VKPH:5.100 D--
M60-G Bulldog
C*
Kills:57
V. Kills:8 N/A
Deaths:3
KDR:19
Accuracy:38.426% C*
KPH:24.600 C
VKPH:3.400 D
Kills:649 (0 + 649)
Deaths:20
KDR:32.450
VKDR:1.700
Vehicle Kills:34
Kill Difference:629
Playtime:13.416 hours
Usage:0%
Score:0.180m
Score/min:224
Driving Accuracy:N/A%
Gunner Accuracy:38.426%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Light PPA 6,1445,88122126.611M16.5447.642%B++1.275%C++80.3B++3.6C+26773.2h8.5B+17.9B+
Proximity Mine 3,7513,74914825.331S15.2634.102%D--N/A80.3D--N/A26146.7h1.7B5.1C-
Spear Anti-Vehicle Phalanx Turret 3,4342,5213278.781S68.7143.962%C+3.768%C+44.5C++16.1D26456.7h5.3B*12B++
Supernova FPC 3,1482,0849721.485A+11.4262.362%B**3.551%B++26.8C+13.7C--23877.7h5.7C9.1C*
Hornet Missiles 2,4802,0426232.935S22.8769.447%B*2.302%B*106.4B++22.8D56619.2h6.3B**9B**
Quasar VM1 2,0662,0293615.62A**4.4520.859%B*15.18%D19.5C-N/A75104.1h10A47.9B+
Cosmos VM3 1,8901,8613026.162A*3.9120.715%B+16.174%D19.8D-N/A7594.2h10A48.2B*
Supernova VPC 1,7111,5203642.222A++32.1557.449%B++1.974%B+58.9B+7.4C+27025.8h2.5B++4.3B*
Dual Photon Pods 1,8401,5145328.566A++18.5050.938%C1.453%C**78.4C+16.9C+48419.3h16.6B+32.7B+
Parsec VX3-A 1,1761,1682058.4U48.3334.798%D**77.997%C27.4D*N/A7142.6h1.9C5.5D--
NS-44L Blackhand 1,1691,1661318.901S1.1756.433%A++65.009%A++22.6CN/A6151.5h3B**5.3B**
NS-61B Emissary 1,1641,1648813.227U3.1641.981%A+24.313%A33.4BN/A9134.9h9.9B**23.6B*
NS-44LB Blackhand 1,1631,1636119.066U9.0059.76%A72.485%A++35.5B+N/A8532.8h2.8B**4.7B*
NS-61 Emissary 1,1641,1627415.703U5.6438.769%A++17.728%C++60.5AN/A15619.2h10.6B+27.4B++
Parallax VX3 1,1631,1614724.702S14.6337.668%C-81.74%B+26.9CN/A11443.1h2C**5.3C++
NS-44 Commissioner 1,1841,1613912.969A++7.1042.243%B+28.51%B*11.4D-N/A47101.8h4C+9.5B
Supernova PC 1,5381,1618313.988B*3.9257.824%B*3.531%B**27.4C++8.9C+19042.4h3.9B++6.8B*
Skorpios 1,1641,1601388.406S1.6622.414%D**16.121%D-16.2D*N/A4471.4h10.7C*47.6C--
Ghost 1,1611,1603533.143S23.0834.382%D--76.207%B+29.1DN/A9039.9h2B5.8C+
NS-7 PDW 1,1631,1601916.073S3.9922.295%D14.052%D21.8CN/A9653.3h13.7C**61.5C++
Orion VS54 1,1771,1601547.532M+2.5416.75%D--26.293%C++19.1DN/A9060.8h14C83.4C+
Phantom VA23 1,1661,1606119.016M+8.9535.127%C24.138%D20.7D--N/A4956.1h4.6C+13.1C+
V10 1,1621,1603434.118U24.0537.006%D80.345%C**33CN/A14335.1h2.1C++5.8C+
VX6-7 1,1761,1602844.085A*5.9820.452%D--19.569%C12.6D-N/A4592h14.5D71.1D
MKV Suppressed 1,1721,1602205.273S4.7921.769%D--16.81%C-14.5D-N/A4179.9h14.8C+68.1C
Eridani SX5 1,1701,1603273.547A++6.5223.981%D13.276%D--13.9D-N/A6383.7h13.3C-55.6C
Sirius SX12 1,1681,1602564.531A*5.5422.126%D14.483%D16.7DN/A8369.3h13.9C++62.7C+
XM98 1,1631,1601961.053U50.9932.007%D--77.586%C*31.9C++N/A9736.4h2.3C*7.2C+
Flare VE6 1,1751,1608413.81U3.7419.658%D21.466%D21.8D-N/A6653.3h12.6D-63.9D
Tank Mine 1,3841,1302643.462U33.3929.315%CN/A154.8B**34.8D--9207.3h1.4B*4.8B++
Pulsar LSW 1,0331,0128511.906S1.8420.346%D25.395%C+17.1D--N/A5759.3h19.4F*95.2D**
Maelstrom Turbo Laser 1,5579781426.887A++3.1830.258%C+7.669%M++11.5C6.8D12784.9h74.2B+245.4B+
Saron HRB 1,8088614215.25U205.1880.813%SN/A287U315.7U19473h12.4A15.3A++
Saron Laser Cannon 1,2368391984.237B+5.8334.147%B+5.721%A**15.5C+7.3C-16654.2h78.5B++230B++
Sticky Grenade 7797681768N/A757.9343.946%D*N/A768D11C31471h2.3C+5.3C
C-4 1,2237301265.794M+4.2721.891%DN/A54.9D37.1B+66513.3h1.4C++6.3C+
NS-30 Vandal 7277265313.698S3.6328.111%D--28.512%C++22.5D-N/A8232.2h6.7D-23.8D-
Quasar VM1 6586491195.454A++4.6118.607%C+18.028%D22D-N/A9629.5h11.7B+62.8B
Cosmos VM3 6486431195.403A*4.6618.898%C+18.818%C+21.8DN/A9529.5h12.1B++63.9C++
L100 Python HESH 7466402130.476A20.4152.136%C*2.031%B+50C8.3C+22512.8h2.8B+5.3B+
NS-357 Underboss 4794741054.514M++5.5536.538%C+22.574%C+10.6D--N/A3444.7h4.1C+11.3C++
Lumine Edge 4444448290.536A++9.5321.482%C--13.964%C1.1C-N/A3389.3h1.1B*5.1C**
Parallax VX3-AE 439436587.2U77.1334.629%D*78.211%C--19.9D*N/A5221.9h2.3D*6.7D*
Hunter QCX 4374322401.8A+8.2746.01%C*34.028%B+5.1D-N/A1684.2h3.3B7.2B+
M12 Kobalt 4314191041.9A31.8317.633%C20.286%B+59C1.7D2217.1h15.3B++86.7C**
Lasher X2 376369507.38S2.6923.856%C--5.149%B++26.5C-N/A8913.9h27.2F114D
Eridani SX5-AE 376368655.662M4.4122.201%F-15.761%D**7.9D*N/A2446.7h13.2D--59.3D*
Comet VM2 4562791122.491A++7.5839.707%C--2.509%D-8.7D5.5B+11632.2h19.5C*49.1C++
Comet VM2 405260783.333A*6.7341.041%D5%C**9.4D5.2C+11127.8h20.8B+50.8C*
C-4 ARX 3162391239U228.9327.932%C*N/A108.6C+35C+6102.2h1.1B+3.9B+
Xiphos Anti-Personnel Phalanx Turret 3052362118N/A107.9324.081%UN/A2360U690U6638700.1h68T*282.2T*
NS-44L "Ravenous" Blackhand 232231925.667S15.6052.77%B**79.221%M16.4DN/A5014.1h3.1B*5.8B*
L100 Python AP 382221827.625A**17.5657.313%C++6.787%A*32.5C+23.7B++4726.8h5.9C++10.2C++
NS-10 Burster 348200782.564A+7.5030.72%C+4%D3.8D-2.8D7753.2h143.4C+466.9C++
Artemis VX26 201199902.211B+7.8622.398%D*24.121%C++7.2D*N/A3227.5h13.7D61.3D--
Eidolon VE33 199196306.533M++3.5329.913%C++32.653%B*15.2DN/A7412.9h11.7D-39.2C
C75 Viper 2651961910.316B++0.2543.124%B1.02%C-13.5D--4.8D-12614.5h14.1C32.8C++
Thanatos VE70 1901871511.238C*8.8345.694%B+4.813%F--5.5D*N/A3033.8h4.5C*9.7B+
Beamer VS3 1881851071.729B**8.3437.42%A+24.324%C*5D--N/A3237.1h13D--34.7C++
NS-10 Burster 338181533.415A6.6531.082%C+4.42%C-3.8D-3.3D8347.7h154.9C+498.4C+
The Immortal 175173315.581S4.4928.233%D*34.682%B++10.9D*N/A3015.9h9.3D-32.9F
Plasma Grenade 1761721172N/A161.9339.253%D--N/A245.7D*5.7C--16600.7h5.4F-13.8F
Aspis Anti-Aircraft Phalanx Turret 3521691313M**2.9322.151%D2.959%B+6.4D-7D-15426.3h126.3B+570.4C++
SVA-88 162161662.439C*7.6318.485%D*21.739%D19.9D--N/A1668.1h12.7C--68.9D
Serpent VE92 163161861.872B+8.2018.772%D*19.876%C+8D--N/A5820.2h17D--90.4D*
Pulsar VS1 162160374.324M*5.7420.464%D-20%C14.3DN/A10311.2h13B63.6C+
Nyx VX31 1611601610A**0.0728.001%D*30.625%C++20.5D-N/A1017.8h6.6D--23.6D--
Phobos VX86 160160682.353B++7.7142.231%D**14.375%C16.3D--N/A679.8h3.6F-8.4D**
Solstice VE3 1661601491.074C**8.9923.402%C+13.125%D*3.7D-N/A5143.8h20.9D--89.4C+
Pulsar C 165160503.2B++6.8721.71%D23.75%C+14.2DN/A14011.3h15.1D-69.7D
NS Decimator 272148433.442A*6.6331.596%T*2.703%B+12.8D**10.7D19211.6h6.1D-19.3T*
VE-LR Obelisk 1491461113.273S3.2130.869%C34.932%C++15.5D-N/A409.4h8.2D-26.4C-
Skyguard 246135527S16.9326.902%C--2.222%C**16.1C++13.2B**3428.4h124.3C+462C+
Terminus VX-9 1331301013S2.9319.33%D**27.692%C+18.3D--N/A997.1h13.6D70.3D*
Deimos VA29 121120393.077A+6.9955.328%D22.5%B*16.7D--N/A747.2h3.4F-6.1D-
Proton II PPA-H 127119259.5M**49.4333.259%DN/A119B+8B+3791h8.8B26.4C++
Spear Anti-Vehicle Phalanx Tower 1731091109S98.9346.756%C8.257%A*24.2D14.2D1824.5h8B17.1C**
NS-61 "Ravenous" Emissary 106105166.563S3.5024.189%D-14.286%D-10.3D-N/A3010.2h14C+57.8C
M12 Kobalt 103101333.667C**23.6017.334%C21.782%B++63.1C1.3D-2951.6h15.3B+88.1B
Force-Blade 89872,1970.04B10.0310.079%F8.046%B+0.1DN/A1603.2h2.1B+20.4D--
S1 16381223.682S6.3938.967%F--1.235%D--13.3D--13.4C+3576.1h9.2D*23.7F-
NS-11CP 7977213.667A6.4023.116%D*12.987%F7.2D*N/A2210.7h14.1D-61D*
M40 Fury 8472418B*7.9325.992%D*1.389%C-30D--5D--2132.4h11.7C++45.2C
NS-44 Commissioner AE 6766144.714M5.3538.981%D43.939%A++12.5D*N/A365.3h3.9D-10.1D
The Slasher 62621790.346S9.7221.827%D--1.613%D--0.7C--N/A384.7h1.4A6.4C*
NS-15M2 6562134.769A5.3019.4%D--19.355%D--18.2D--N/A1953.4h16.2D*83.4D-
Auraxium Force-Blade 60601,2500.048C**10.029.736%D**N/A0.1D-N/A0452.1h1.4B**13.9C
H-V45 6060292.069B+8.0018.738%D*18.333%C--9D--N/A986.7h14.5D77.4D-
Auraxium Slasher 60601120.536U9.5347.742%AN/A1.9C+N/A432.3h1.2B+2.6B++
VA39 Spectre 6060411.463C+8.6028.901%D21.667%D**4.9D*N/A5512.3h6.9D23.8C--
Anti-Vehicle Grenade 7558158N/A47.9331.313%F--N/A96.7D*28.3D--7180.6h10.8F*34.4T*
M60-G Bulldog 6557319M**8.9338.426%C*1.754%D24.8C3.5D1942.3h7.4C+19.2C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit55519,25927.2h
Spawn Beacon01920.2h
Corvus VA0680h
AE Nano-Armor Kit349,7352.8h
Turret AI Module01860.5h
Repair Module01930.3h
Skywall Shield Emitter01410.3h
Structure Shield Module02330.5h
AE Medical Applicator25,4780.5h
Nanite Revive Grenade01,1170.3h
Medical Applicator3850,7645.3h
Blast Wall01100.5h
Cortium Silo01440.3h
NSX Amaterasu1189565.8h
Sunderer Garage0710.4h
Spitfire Auto-Turret62,0802.6h
Motion Spotter6672,22035.3h
Rampart Wall01950.9h
Hoplon Anti-Aircraft Phalanx Tower01850.2h
Xiphos Anti-Personnel Tower01100.3h
Deconstruction Tool02,1000.2h
Spear Anti-Vehicle Tower01150.4h
Recon Detection Device2018,28831.1h
Shield Recharging Field29990.5h
Ammunition Package124,5774.4h
Medical Kit339872.4h
IPC Targeting Dart0510.1h
Lumifiber Rampart Wall01010.6h
Alarm Module01080.2h
Vehicle Gate0590.3h
Elysium Spawn Tube1880.3h

Check the help document for the dictionary if you want to learn more about words used here.


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