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Imperator Meroon[FRC] Meroon
VS BR 124

KDR: 2.33

Score: 32.4m

Last Seen: Feb 21st, 2019 4:55 PM
- OFFLINE - 3623.7 hour(s)

Battle Rank 104 (124 total) - Vanu Sovereignty on Miller
Level Progress (to 105): 4%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 SVA-88 Betelgeuse 54-A NS-15M AE Ghost NS-44 Commissioner C150 Dalton NS-15M1
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,134,206 MLG Score: 1706
Fun Score: N/A
Cheeseburgers Flipped: 271TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.541%28.627%78835117940,4242.82646-0.501

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.004%1.244B**1.184B**-0.818D-HEAD ++ (~14.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.583B+8.60.401B22.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.305%1.568%190312111,5319406911.62872221%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.885%-0.426C---0.02C+0.287

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.20.225C++41.70.214C++83.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.536%3.896%339612082,182116110661.87941204%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.071%1.025B**0.86B*-0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.805B++3.90.69B+3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.324%2.56%6281012044,88298820764.9363235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.453%0.012C+-0.466D0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.82B++7.80.804B++13.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.454%78.094%628212122,844141562.00848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.07%1.123B**0.715B++-0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.579B+1.80.444B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.419%16.316%628412101,71097431.75385

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.121%1.235B**0.331C**1.019

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.538B+3.40.293C*2.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m204.6%412 (24.7k)362 (21.7k)2.3258263,63927,3622.55197124 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214339523.47%23.629%55503:1615

30% Engineer38% Heavy Assault10% Infiltrator15% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 19th, 2012 12:45 PMJan 22nd, 2013 9:41 PMMar 21st, 2019 6:41 PM (123d) (PST)Feb 21st, 2019 12:56 PM (151d) (PST)Feb 21st, 2019 12:55 PM (151d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7082174910.7120.3060.1681.5980.0691706

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,48413,04429,44043181096421,729

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1489.1h/62d 6,188 15,037 13,339 142.8k 2,204 4,543 6,127 63.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A+
Kills:8,820
Deaths:2,831
KDR:3.116
Accuracy:28.425% A+
HSR:34.898% A+
SVA-88
B**
Kills:7,721
Deaths:2,396
KDR:3.222
Accuracy:28.827% B**
HSR:32.302% B*
Betelgeuse 54-A
B+
Kills:3,248
Deaths:926
KDR:3.508
Accuracy:28.888% B+
HSR:32.851% C**
NS-15M AE
B*
Kills:2,970
Deaths:825
KDR:3.600
Accuracy:29.787% B*
HSR:33.670% B++
NS-15M1
B**
Kills:1,284
Deaths:532
KDR:2.414
Accuracy:28.636% B**
HSR:24.766% C**
VX29 Polaris
C++
Kills:1,192
Deaths:648
KDR:1.840
Accuracy:24.514% C++
HSR:19.883% C-
NS-15M2
A
Kills:1,161
Deaths:342
KDR:3.395
Accuracy:30.909% A
HSR:36.003% A
Pulsar LSW
D
Kills:1,157
Deaths:685
KDR:1.689
Accuracy:19.542% D
HSR:15.903% D*
Flare VE6
A
Kills:445
Deaths:164
KDR:2.713
Accuracy:26.809% B++
HSR:33.483% A
Ursa
C+
Kills:260
Deaths:146
KDR:1.781
Accuracy:21.993% C+
HSR:20.769% C--
VE-H Maw
A++
Kills:148
Deaths:70
KDR:2.114
Accuracy:27.133% C**
HSR:41.892% A++
Kills:28,406
Deaths (as Heavy Assault):9,565
Deaths (to Heavy Assaults):8,359
KDR:2.96979
Kill Difference:18,841
Playtime:570.193 hours
Usage:38%
Score:15.624m
Score/min:457
Accuracy (listed only):26.860%
HSR (listed only):29.675%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B+
Kills:1,159
Deaths:901
KDR:1.286
Accuracy:26.840% B+
HSR:15.876% C+
VX6-7
C+
Kills:1,158
Deaths:855
KDR:1.354
Accuracy:23.435% C+
HSR:14.508% D*
Serpent VE92
B+
Kills:734
Deaths:425
KDR:1.727
Accuracy:26.745% B+
HSR:20.981% C++
Deimos VA29
A++
Kills:696
Deaths:243
KDR:2.864
Accuracy:80.575% A++
HSR:18.678% B
Pulsar C
C+
Kills:614
Deaths:727
KDR:0.845
Accuracy:19.331% D--
HSR:22.313% C+
Pandora VX25
B++
Kills:493
Deaths:238
KDR:2.071
Accuracy:47.744% B++
HSR:14.605% C+
Nova
B**
Kills:455
Deaths:316
KDR:1.440
Accuracy:57.060% B**
HSR:14.725% C+
NS Baron G5AE
B*
Kills:404
Deaths:181
KDR:2.232
Accuracy:55.792% B*
HSR:19.059% B+
NS-11C
B+
Kills:183
Deaths:100
KDR:1.830
Accuracy:26.965% B+
HSR:21.858% B+
Solstice VE3
C
Kills:108
Deaths:33
KDR:3.273
Accuracy:13.044% F-
HSR:18.519% C
Zenith VX-5
B**
Kills:104
Deaths:55
KDR:1.891
Accuracy:31.217% B**
HSR:22.115% C++
Eidolon VE33
B++
Kills:84
Deaths:90
KDR:0.933
Accuracy:28.646% C++
HSR:30.952% B++
Thanatos VE70
B+
Kills:66
Deaths:72
KDR:0.917
Accuracy:44.712% B+
HSR:15.152% C
Kills:6,258
Deaths (as Engineer):4,236
Deaths (to Engineers):5,743
KDR:1.47734
Kill Difference:2,022
Playtime:441.733 hours
Usage:30%
Score:7.947m
Score/min:300
Accuracy (listed only):37.085%
HSR (listed only):19.180%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:1,157
Deaths:885
KDR:1.307
Accuracy:27.418% B+
HSR:7.519% F
Eridani SX5G
C++
Kills:1,155
Deaths:604
KDR:1.912
Accuracy:28.823% C++
HSR:18.182% C
NS-7 PDW
B**
Kills:949
Deaths:405
KDR:2.343
Accuracy:30.683% B**
HSR:24.658% B**
H-V45
B++
Kills:764
Deaths:560
KDR:1.364
Accuracy:27.765% B++
HSR:21.073% C+
Deimos VA29
A++
Kills:696
Deaths:243
KDR:2.864
Accuracy:80.575% A++
HSR:18.678% B
Pandora VX25
B++
Kills:493
Deaths:238
KDR:2.071
Accuracy:47.744% B++
HSR:14.605% C+
Nova
B**
Kills:455
Deaths:316
KDR:1.440
Accuracy:57.060% B**
HSR:14.725% C+
Terminus VX-9
B**
Kills:441
Deaths:170
KDR:2.594
Accuracy:30.653% B**
HSR:26.757% C+
MKV Suppressed
A
Kills:438
Deaths:146
KDR:3
Accuracy:31.983% A
HSR:19.406% C+
NS Baron G5AE
B*
Kills:404
Deaths:181
KDR:2.232
Accuracy:55.792% B*
HSR:19.059% B+
NS-11A
B+
Kills:259
Deaths:142
KDR:1.824
Accuracy:26.315% B+
HSR:24.324% B
Eridani SX5
B+
Kills:222
Deaths:85
KDR:2.612
Accuracy:28.593% B+
HSR:21.171% C++
CME
C-
Kills:202
Deaths:160
KDR:1.263
Accuracy:24.064% C-
HSR:14.356% D*
Pulsar VS1
C+
Kills:91
Deaths:51
KDR:1.784
Accuracy:23.514% C+
HSR:13.187% D*
Thanatos VE70
B+
Kills:66
Deaths:72
KDR:0.917
Accuracy:44.712% B+
HSR:15.152% C
Kills:7,792
Deaths (as Combat Medic):4,258
Deaths (to Combat Medics):3,201
KDR:1.82997
Kill Difference:3,534
Playtime:66.368 hours
Usage:4%
Score:1.604m
Score/min:403
Accuracy (listed only):37.713%
HSR (listed only):18.190%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B+
Kills:1,159
Deaths:901
KDR:1.286
Accuracy:26.840% B+
HSR:15.876% C+
VX6-7
C+
Kills:1,158
Deaths:855
KDR:1.354
Accuracy:23.435% C+
HSR:14.508% D*
Sirius SX12
B+
Kills:1,157
Deaths:885
KDR:1.307
Accuracy:27.418% B+
HSR:7.519% F
Eridani SX5G
C++
Kills:1,155
Deaths:604
KDR:1.912
Accuracy:28.823% C++
HSR:18.182% C
NS-7 PDW
B**
Kills:949
Deaths:405
KDR:2.343
Accuracy:30.683% B**
HSR:24.658% B**
Serpent VE92
B+
Kills:734
Deaths:425
KDR:1.727
Accuracy:26.745% B+
HSR:20.981% C++
Deimos VA29
A++
Kills:696
Deaths:243
KDR:2.864
Accuracy:80.575% A++
HSR:18.678% B
Pulsar C
C+
Kills:614
Deaths:727
KDR:0.845
Accuracy:19.331% D--
HSR:22.313% C+
Pandora VX25
B++
Kills:493
Deaths:238
KDR:2.071
Accuracy:47.744% B++
HSR:14.605% C+
Nova
B**
Kills:455
Deaths:316
KDR:1.440
Accuracy:57.060% B**
HSR:14.725% C+
MKV Suppressed
A
Kills:438
Deaths:146
KDR:3
Accuracy:31.983% A
HSR:19.406% C+
NS Baron G5AE
B*
Kills:404
Deaths:181
KDR:2.232
Accuracy:55.792% B*
HSR:19.059% B+
Eridani SX5
B+
Kills:222
Deaths:85
KDR:2.612
Accuracy:28.593% B+
HSR:21.171% C++
NS-11C
B+
Kills:183
Deaths:100
KDR:1.830
Accuracy:26.965% B+
HSR:21.858% B+
Solstice VE3
C
Kills:108
Deaths:33
KDR:3.273
Accuracy:13.044% F-
HSR:18.519% C
Zenith VX-5
B**
Kills:104
Deaths:55
KDR:1.891
Accuracy:31.217% B**
HSR:22.115% C++
Thanatos VE70
B+
Kills:66
Deaths:72
KDR:0.917
Accuracy:44.712% B+
HSR:15.152% C
Kills:10,095
Deaths (as Light Assault):6,271
Deaths (to Light Assaults):4,508
KDR:1.60979
Kill Difference:3,824
Playtime:226.808 hours
Usage:15%
Score:4.001m
Score/min:294
Accuracy (listed only):35.351%
HSR (listed only):18.196%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,057
Deaths:465
KDR:4.424
Accuracy:43.511% B++
HSR:78.610% B**
NS-44 Commissioner
B*
Kills:1,881
Deaths:1,213
KDR:1.551
Accuracy:42.893% B*
HSR:28.070% B*
Sirius SX12
B+
Kills:1,157
Deaths:885
KDR:1.307
Accuracy:27.418% B+
HSR:7.519% F
Eridani SX5G
C++
Kills:1,155
Deaths:604
KDR:1.912
Accuracy:28.823% C++
HSR:18.182% C
NS-7 PDW
B**
Kills:949
Deaths:405
KDR:2.343
Accuracy:30.683% B**
HSR:24.658% B**
Parallax VX3
C*
Kills:787
Deaths:267
KDR:2.948
Accuracy:40.484% C*
HSR:76.747% C+
MKV Suppressed
A
Kills:438
Deaths:146
KDR:3
Accuracy:31.983% A
HSR:19.406% C+
Nyx VX31
B**
Kills:379
Deaths:108
KDR:3.509
Accuracy:40.568% B**
HSR:24.274% D
NS-357 Underboss
C-
Kills:312
Deaths:279
KDR:1.118
Accuracy:22.644% F
HSR:17.949% C-
Spiker
B**
Kills:300
Deaths:222
KDR:1.351
Accuracy:35.722% B*
HSR:28% B**
Eridani SX5
B+
Kills:222
Deaths:85
KDR:2.612
Accuracy:28.593% B+
HSR:21.171% C++
Manticore SX40
D
Kills:219
Deaths:232
KDR:0.944
Accuracy:17.055% F-
HSR:16.438% D
NS-30 Vandal
B++
Kills:191
Deaths:76
KDR:2.513
Accuracy:37.407% B++
HSR:26.178% C+
NSX Tomoe
M++
Kills:73
Deaths:28
KDR:2.607
Accuracy:23.635% D*
HSR:69.863% M++
Kills:10,120
Deaths (as Infiltrator):5,015
Deaths (to Infiltrators):3,727
KDR:2.01795
Kill Difference:5,105
Playtime:142.507 hours
Usage:10%
Score:2.530m
Score/min:296
Accuracy (listed only):32.244%
HSR (listed only):32.648%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:683
Deaths:209
KDR:3.268
Accuracy:22.428% B++
HSR:23.573% B+
Blueshift VM5
B++
Kills:642
Deaths:202
KDR:3.178
Accuracy:23.169% B++
HSR:17.290% D
Comet VM2
C++
Kills:68
Deaths:70
KDR:0.971
Accuracy:36.861% D
HSR:4.412% C++
Kills:1,393
Deaths (as MAX Suit):240.500
Deaths (to MAX Suits):1,676
KDR:5.7921
Kill Difference:1,152.500
Playtime:33.995 hours
Usage:2%
Score:0.650m
Score/min:319
Accuracy (listed only):27.486%
HSR (listed only):15.091%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:1,118
V. Kills:243 458%
Deaths:126
KDR:8.873
Accuracy:53.397% C++
KPH:97.400 B+
VKPH:21.200 C**
Light PPA
A++
Kills:441
V. Kills:11 N/A
Deaths:67
KDR:6.582
Accuracy:52.409% A+
KPH:98.100 A++
VKPH:2.400 C-
Maelstrom Turbo Laser
C-
Kills:320
V. Kills:325 98%
Deaths:413
KDR:0.775
Accuracy:28.553% C-
KPH:7.300 D
VKPH:7.400 C-
Saron Laser Cannon
C+
Kills:93
V. Kills:65 141%
Deaths:76
KDR:1.224
Accuracy:30.683% C+
KPH:8.500 C-
VKPH:5.900 C--
Kills:1,972 (854 + 0)
Deaths:682
KDR:2.891
VKDR:0.944
Vehicle Kills:644
Kill Difference:1,290
Playtime:70.926 hours
Usage:5%
Score:0.913m
Score/min:214
Piloting Accuracy:30.683%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,582
V. Kills:1,068 148%
Deaths:149
KDR:10.617
Accuracy:49.116% B**
KPH:5,695,200 U
VKPH:3,844,800 U
L105 Zephyr
U
Kills:155
V. Kills:22 N/A
Deaths:12
KDR:12.917
Accuracy:45.455% B
KPH:558,000 U
VKPH:79,200 U
Kills:1,737 (0 + 1,737)
Deaths:161
KDR:10.789
VKDR:6.770
Vehicle Kills:1,090
Kill Difference:1,576
Playtime:0.001 hours
Usage:0%
Score:0.925m
Score/min:18,508,560
Piloting Accuracy:N/A%
Gunner Accuracy:45.455%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
B+
Kills:464
V. Kills:134 344%
Deaths:60
KDR:7.733
Accuracy:46.932% C--
KPH:36 B+
VKPH:10.400 C
L100 Python AP
A*
Kills:278
V. Kills:138 200%
Deaths:29
KDR:9.586
Accuracy:62.017% B+
KPH:59.200 A*
VKPH:29.400 A*
L100 Python HESH
D
Kills:109
V. Kills:27 389%
Deaths:18
KDR:6.056
Accuracy:47.843% C+
KPH:21.400 D*
VKPH:5.300 D
C75 Viper
B+
Kills:90
V. Kills:15 N/A
Deaths:6
KDR:15
Accuracy:36.661% C
KPH:38 B+
VKPH:6.300 C
Kills:941 (941 + 0)
Deaths:113
KDR:8.327
VKDR:2.779
Vehicle Kills:314
Kill Difference:828
Playtime:25.038 hours
Usage:2%
Score:0.440m
Score/min:293
Driving Accuracy:36.661%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:931
V. Kills:624 149%
Deaths:176
KDR:5.290
Accuracy:52.951% C+
KPH:24.800 C+
VKPH:16.600 C**
Saron HRB
B+
Kills:717
V. Kills:391 183%
Deaths:68
KDR:10.544
Accuracy:40.927% C
KPH:29.700 B+
VKPH:16.200 C++
E540 Halberd
B*
Kills:335
V. Kills:223 150%
Deaths:44
KDR:7.614
Accuracy:55.902% B**
KPH:32.700 C++
VKPH:21.800 B*
Proton II PPA
A
Kills:299
V. Kills:8 N/A
Deaths:12
KDR:24.917
Accuracy:25.644% C*
KPH:97.300 A
VKPH:2.600 D
Supernova PC
C+
Kills:291
V. Kills:100 288%
Deaths:40
KDR:7.275
Accuracy:45.679% C
KPH:21 C+
VKPH:7.200 C
Supernova VPC
B+
Kills:109
V. Kills:15 N/A
Deaths:12
KDR:9.083
Accuracy:54.305% B+
KPH:27.700 D-
VKPH:3.800 D--
Kills:2,682 (1,331 + 1,351)
Deaths:352
KDR:7.619
VKDR:3.866
Vehicle Kills:1,361
Kill Difference:2,330
Playtime:92.756 hours
Usage:6%
Score:1.892m
Score/min:340
Driving Accuracy:54.305%
Gunner Accuracy:25.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:392
V. Kills:184 212%
Deaths:15
KDR:26.133
Accuracy:60.780% B+
KPH:49.400 C**
VKPH:23.200 C*
Proton II PPA-H
B+
Kills:380
V. Kills:13 N/A
Deaths:7
KDR:54.286
Accuracy:35.251% C
KPH:112.400 B+
VKPH:3.800 D
Kills:772 (0 + 772)
Deaths:22
KDR:35.091
VKDR:8.955
Vehicle Kills:197
Kill Difference:750
Playtime:11.321 hours
Usage:1%
Score:0.234m
Score/min:345
Driving Accuracy:N/A%
Gunner Accuracy:35.251%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:531
V. Kills:50 N/A
Deaths:26
KDR:20.423
Accuracy:43.504% B*
KPH:120.500 M++
VKPH:11.400 B+
M12 Kobalt
B
Kills:318
V. Kills:10 N/A
Deaths:9
KDR:35.333
Accuracy:18.344% C+
KPH:76.200 B
VKPH:2.400 C-
M40 Fury
B*
Kills:171
V. Kills:12 N/A
Deaths:16
KDR:10.688
Accuracy:35.665% C+
KPH:72.700 B*
VKPH:5.100 D--
M60-G Bulldog
B+
Kills:157
V. Kills:17 N/A
Deaths:17
KDR:9.235
Accuracy:38.274% B+
KPH:33.700 C**
VKPH:3.600 D
Kills:1,177 (0 + 1,177)
Deaths:68
KDR:17.309
VKDR:1.309
Vehicle Kills:89
Kill Difference:1,109
Playtime:15.590 hours
Usage:1%
Score:0.414m
Score/min:442
Driving Accuracy:N/A%
Gunner Accuracy:38.274%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:68
V. Kills:4 N/A
Deaths:45
KDR:1.511
Accuracy:35.480% D*
KPH:18.400 C
VKPH:1.100 D*
Kills:68 (68 + 0)
Deaths:45
KDR:1.511
VKDR:0.089
Vehicle Kills:4
Kill Difference:23
Playtime:3.704 hours
Usage:0%
Score:0.020m
Score/min:88
Driving Accuracy:35.480%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 8,8438,8202,8313.116B**0.7928.425%A+34.898%A+75.1A++N/A202117.5h8.2A28.7B+
SVA-88 7,7427,7212,3963.222B++0.9028.827%B**32.302%B*79AN/A28897.7h8.6A30B*
Betelgeuse 54-A 3,2593,2489263.508C*1.1828.888%B+32.851%C**91B++N/A36235.7h8.1A+28.1B**
NS-15M AE 2,9832,9708253.6B+1.2729.787%B*33.67%B++87.1B**N/A28734.1h8.6B**28.9B*
Ghost 2,0622,0574654.424B++2.1043.511%B++78.61%B**63.3B**N/A16332.5h1.6A3.7B*
NS-44 Commissioner 1,8861,8811,2131.551B+0.7742.893%B*28.07%B*69.7AN/A23427h2.8B**6.6B*
C150 Dalton 2,6501,58214910.617B+8.2949.116%B**N/A15820U10680U88531500.1h6.1D--12.4C+
NS-15M1 1,2891,2845322.414B++0.0928.636%B**24.766%C**71.3B**N/A30618h9.3B**32.4B*
VX29 Polaris 1,1951,1926481.84B0.4924.514%C++19.883%C-48.7C*N/A19724.5h9.9B*40.5B+
NS-15M2 1,1671,1613423.395B**1.0730.909%A36.003%A90.7A++N/A41812.8h8.4A27B**
Solstice SF 1,1781,1599011.286B1.0426.84%B+15.876%C+21.2C+N/A7354.6h9.2B+34.4B++
VX6-7 1,1611,1588551.354C++0.9723.435%C+14.508%D*25.3CN/A8645.7h10.6B++45.3B+
Pulsar LSW 1,1641,1576851.689C*0.6419.542%D15.903%D*28C--N/A9841.3h10.8B+55C*
Sirius SX12 1,1591,1578851.307C**1.0227.418%B+7.519%F37.2B+N/A11731.1h11.6B*42.2B+
Eridani SX5G 1,1591,1556041.912B+0.4128.823%C++18.182%C65.6B+N/A26017.6h9.5B+32.8B+
Dual Photon Pods 1,3611,1181268.873B+6.5553.397%C++1.073%C97.2B+21.1C**56711.5h16.2B++30.3B++
NS-7 PDW 9519494052.343A++0.0230.683%B**24.658%B**72.4A*N/A32813.1h10.1B**32.8B*
Supernova FPC 1,5559311765.29C+2.9652.951%C+5.048%A++24.8C+16.6C**37437.5h4.3B++8B++
NS Decimator 1,3148537451.145C++1.1859.85%C+1.641%C-34.8C+18.8B46724.5h4B+6.7B+
Parallax VX3 7887872672.948C+0.6240.484%C*76.747%C+28.7C+N/A8927.4h2.1B5.3B
H-V45 7677645601.364C+0.9627.765%B++21.073%C+36.4C*N/A15821h11.4B++41B++
Serpent VE92 7377344251.727B+0.6026.745%B+20.981%C++31.9C++N/A12123h9.4B**35.3B++
Saron HRB 1,1087176810.544B**8.2240.927%C2.092%B+29.8B+16.2C++37924.1h12.9A+31.5B**
Deimos VA29 6976962432.864A+0.5480.575%A++18.678%B95.3A++N/A3977.3h1.9B*2.3B*
Blueshift VM5 6866832093.268B0.9422.428%B++23.573%B+35.8C++N/A13019.1h12.5B**55.5B++
C-4 1,0176713831.752C**0.5723.954%CN/A77.1C+39.8B++9048.7h1.4C*5.9C++
Blueshift VM5 6436422023.178B0.8523.169%B++17.29%D34.5C+N/A12218.6h13.2B*56.9B++
Pulsar C 6176147270.845C+1.4819.331%D--22.313%C+10D-N/A3961.3h10.1B+52.5C++
M40 Fury 5815312620.423A**18.1043.504%B*1.883%C*120.7M++11.4B+6494.4h7B**16B**
Pandora VX25 4934932382.071B+0.2547.744%B++14.605%C+72.5AN/A2446.8h3.6B++7.6B++
Lasher X2 4904883701.319B+1.0129.121%B+2.869%D29.4C+N/A9916.6h18.3B62.9B+
L100 Python HEAT 598464607.733B*5.4146.932%C--3.879%B**36B+10.4C20412.9h3.4A7.3B**
Nova 4564553161.44C++0.8957.06%B**14.725%C+33.2C+N/A9113.7h5.4C9.4B
Flare VE6 4464451642.713A0.3926.809%B++33.483%A79.5AN/A4165.6h8.2B**30.5B++
Light PPA 452441676.582C*4.2652.409%A+N/A98A++2.4C-3694.5h7.2B++13.7B++
Terminus VX-9 4454411702.594B+0.2730.653%B**26.757%C+64.9B**N/A2776.8h8.6A+28B**
MKV Suppressed 4424381463A**0.6731.983%A19.406%C+76.8A*N/A3685.7h10.4B**32.6B++
NS Baron G5AE 4044041812.232B*0.0955.792%B*19.059%B+69.7B*N/A3135.8h3.3B**5.9C++
Nemesis VSH9 6773933381.163B*1.1669.526%B**3.308%B+23.3C**16.8C**27816.9h6.5B*9.4B**
E540 Halberd-H 5763921526.133A+23.8160.78%B+2.551%B+49.6C**23.3C*3227.9h4.1B**6.8B**
Proton II PPA-H 393380754.286M**51.9635.251%C1.842%C++111.8B+3.8D3983.4h8.1B++23.1B+
Force-Blade 38838019,5480.019C+2.3114.467%D*3.158%D0.5C+N/A2823.1h2.1B+14.5C
Nyx VX31 3793791083.509B+1.1840.568%B**24.274%D82.4A+N/A3084.6h4.1B**10B**
E540 Halberd 558335447.614C+5.2955.902%B**3.582%B++32.8C++21.9B*42810.2h6.1C+10.8B+
Maelstrom Turbo Laser 6453204130.775C1.5528.553%C-1.875%C7.3D7.4C-12144h111.4C++390.3C+
Proximity Mine 320320635.079B+2.7562.536%A*N/A200A+N/A6391.6h1.4A+2.2A++
M12 Kobalt 328318935.333A*33.0118.344%C+16.038%C-75.7C**2.4C-2974.2h14.9B*81.1B+
NS-357 Underboss 3143122791.118C++1.2122.644%F17.949%C-24.8C--N/A6912.6h3.5B*15.6C-
Spiker 3013002221.351B+0.9735.722%B*28%B**85.7A*N/A3143.5h6.5B+18.3B**
Proton II PPA 3072991224.917B++22.5925.644%C*3.344%A96.5A2.6D2573.1h6.6B**25.7B*
Frag Grenade 2972951295N/A292.6742.998%CN/A590B+4C--31820.5h3.1B++7.2B+
Supernova PC 391291407.275C**4.9545.679%CN/A21.1C+7.2C18413.8h3.6B**7.8B*
L100 Python AP 416278299.586B**7.2662.017%B+4.676%A59.1A*29.4A*6414.7h4.2B*6.7B**
Ursa 2612601461.781B+0.5421.993%C+20.769%C--51B+N/A2445.1h9.3B++42.3B+
NS-11A 2602591421.824B0.5026.315%B+24.324%B50.8B*N/A1865.1h9.9A37.7B*
Tank Mine 431223733.055C**0.7341.692%B+N/A117.4C*109.5A++18851.9h1.8C*4.4B**
Eridani SX5 222222852.612A+0.2928.593%B+21.171%C++74A+N/A3973h8.7B**30.6B++
Manticore SX40 2222192320.944C+1.3817.055%F-16.438%D25.2CN/A888.7h6.9B+40.3D
CME 2022021601.263C+1.0624.064%C-14.356%D*25.3C-N/A908h13.4C++55.5C++
Anti-Vehicle Grenade 2242011201N/A198.6750.609%C+N/A502.5B+57.5C-40740.4h3.9B**7.8B++
S1 3012002170.922B+1.4052.9%C--3.5%B+24.1C+12.2C+4328.3h4.9B*9.2B+
NS-30 Vandal 192191762.513B+0.1937.407%B++26.178%C+70.7A+N/A2942.7h4.5B**12B*
NS-11C 1841831001.83B**0.5026.965%B+21.858%B+42.6B++N/A2214.3h10.2B**38B*
M40 Fury 1831711610.688B+8.3635.665%C+N/A71.3B++5D--7652.4h7B**19.6B**
M60-G Bulldog 174157179.235A+6.9138.274%B+1.911%D33.4C**3.6D2134.7h5.4B*14.1B*
L105 Zephyr 1771551212.917B+10.5945.455%BN/A1550U220U4011300.1h4.3A9.5B**
VE-H Maw 149148702.114B+0.2127.133%C**41.892%A++54.8C*N/A1172.7h8.5B*31.3B+
Lancer VS22 2711171680.696C+1.6354.453%D--N/A12.7C+16.7B+2819.2h15.6B+28.7B
MANA Anti-Vehicle Turret 2211131011.119D1.2143.628%D--N/A1130C+1080C+2166070.1h8.1C**18.5C++
L100 Python HESH 136109186.056C-3.7347.843%C+1.835%C*21.4D*5.3D1325.1h3.5C+7.2C++
Supernova VPC 124109129.083C+6.7654.305%B+2.752%A27.9D-3.8D--1603.9h3B5.5B+
Solstice VE3 108108333.273M**0.9513.044%F-18.519%C9.3DN/A14911.6h11.9B++91.5C+
Zenith VX-5 104104551.891B++0.4331.217%B**22.115%C++49.5B++N/A1792.1h8.5A+27.3B**
M60-A Bulldog 113101812.625C+10.3037.537%D--1.98%C25.3C-3C1514h5.1B+13.5C++
Spear Anti-Vehicle Phalanx Turret 14495118.636C*6.3151.919%B++3.158%C-73.1A*37.7A+8171.3h4.8B**9.3B**
M60-A Bulldog 11694109.4C7.0737.129%D-2.128%C+20D4.7C*1224.7h5.7C**15.4C+
Saron Laser Cannon 15893761.224C+1.1030.683%C+6.452%M+8.5C-6C--15910.9h108.5B+353.8B+
Pulsar VS1 9191511.784B**0.5423.514%C+13.187%D*43.3B**N/A4032.1h8.7A++37B**
C75 Viper 10590615A**12.6736.661%CN/A37.5B+6.3C4302.4h7.5B**20.4B*
Eidolon VE33 8584900.933C+1.3928.646%C++30.952%B++18.7CN/A1014.5h9.1C++31.9C**
NSX Tomoe 7373282.607B++0.2823.635%D*69.863%M++56.2B++N/A1381.3h7.4A++31.4B*
The Slasher 72712,2590.031C2.2932.289%C+N/A0.9CN/A282.5h1.9B+5.8C++
Comet VM2 9668700.971C++1.3536.861%D4.412%C++11C+4.5C++1626.2h15B*40.6B+
M40 Fury-F 7268451.511C+0.8135.48%D*1.471%B++18.4C1.1D*883.7h4.8B**13.5B*
Thanatos VE70 6766720.917C+1.4144.712%B+15.152%C22CN/A1273h5.1C+11.3B
Sticky Grenade 5454154N/A51.6759.048%B++N/A540D-N/A41000.1h2.3C+3.9C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon801,4533.4h
Anti-Vehicle MANA Turret342222.5h
Nano-Armor Kit423388,67834.9h
Nanite Revive Grenade03950.1h
Medical Applicator27874,0357.3h
Motion Spotter42,2540.9h
VS Triumph Flare Gun0630h
Recon Detection Device131,3122.2h
Ammunition Package111470.2h
Medical Kit1,14510,35014.3h
Anti-Infantry MANA Turret71070.9h

Check the help document for the dictionary if you want to learn more about words used here.


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