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Venator Primarch MeshblorgVanu[D4RK] MeshblorgVanu
VS BR 33

KDR: 1.17

Score: 31.5m

Last Seen: Jan 29th, 2019 5:44 AM
- OFFLINE - 451.9 hour(s)

Prestige 1, Battle Rank 33 - Vanu Sovereignty on Connery - Outfit Officer of The Dark Reapers[D4RK] The Dark Reapers
VS outfit on Connery

Members: 44
Level Progress (to 34): 36%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Frag Grenade C-4 Proximity Mine Eridani SX5 Flare VE6 Ghost Orion VS54 Ursa
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $459,117 MLG Score: 367
Fun Score: N/A
Cheeseburgers Flipped: 832TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.72%26.348%6253898420,1231.014570.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.439%0.518B+0.873B*-0.422C--HEAD ++ (~14.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.311C*12.20.144C++39.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.445%1.45%167610161,44814725250.983028275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.498%0.737B++-0.75D--0.543

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.10.66B+6.40.493B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.476%1.473%603101954312132520.44765215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.903%0.216C++-0.734D--1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.20.526B+21.60.452B+34.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.611%58.454%60410181,9402077270.934039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.536%-0.063C+-0.57D-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.119C+30.054C+5.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.715%17.442%60410189461511200.626075

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.337%0.524B+0.581B+0.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.373C**40.186C++4.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Dark Reapers[D4RK] The Dark Reapers
VS outfit on Connery

Members: 44
31.5m466.8%458 (27.5k)366 (22k)1.1682343,05536,8551.2858533 (33)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022180020.383%20.218%41202:2117

14% Combat Medic20% Engineer29% Heavy Assault16% Infiltrator13% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 29th, 2012 8:35 AMFeb 10th, 2018 6:12 AMFeb 14th, 2019 1:07 PM (2d) (PST)Jan 29th, 2019 1:54 AM (19d) (PST)Jan 29th, 2019 1:44 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4712572140.4990.4270.1012.5210.041367

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,23115,43412,79730266151221,934

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1438.1h/59.9d 4,335 8,705 19,853 217.5k 3,960 3,148 3,541 40.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C+
Kills:1,175
Deaths:948
KDR:1.239
Accuracy:21.098% C
HSR:23.234% C+
Orion VS54
C*
Kills:1,165
Deaths:1,062
KDR:1.097
Accuracy:21.298% C++
HSR:26.438% C*
Ursa
B*
Kills:1,163
Deaths:1,095
KDR:1.062
Accuracy:20.873% C
HSR:29.665% B*
NS-15M1
B**
Kills:1,160
Deaths:913
KDR:1.271
Accuracy:20.699% C
HSR:30.259% B**
NS-15M2
C++
Kills:1,160
Deaths:980
KDR:1.184
Accuracy:21.078% C--
HSR:26.724% C++
NS-15M AE
C+
Kills:1,159
Deaths:997
KDR:1.162
Accuracy:22.341% D
HSR:26.057% C+
Lasher X2
B+
Kills:564
Deaths:729
KDR:0.774
Accuracy:28.496% B+
HSR:5.142% B+
Betelgeuse 54-A
C-
Kills:243
Deaths:216
KDR:1.125
Accuracy:24.153% C-
HSR:27.161% C-
NSX Naginata
B
Kills:208
Deaths:275
KDR:0.756
Accuracy:21.069% C+
HSR:30.289% B
Kills:7,997
Deaths (as Heavy Assault):7,215
Deaths (to Heavy Assaults):11,405
KDR:1.10839
Kill Difference:782
Playtime:416.970 hours
Usage:29%
Score:10.061m
Score/min:402
Accuracy (listed only):22.345%
HSR (listed only):24.996%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B+
Kills:1,157
Deaths:1,313
KDR:0.881
Accuracy:25.717% D
HSR:27.398% B+
Serpent VE92
B**
Kills:1,018
Deaths:1,553
KDR:0.656
Accuracy:24.412% C++
HSR:26.326% B**
Deimos VA29
B
Kills:371
Deaths:493
KDR:0.753
Accuracy:60.096% C+
HSR:18.329% B
NSX Tanto
C**
Kills:312
Deaths:433
KDR:0.721
Accuracy:24.408% C
HSR:26.923% C**
NS Baron G5AE
A
Kills:292
Deaths:355
KDR:0.823
Accuracy:50.434% B
HSR:22.945% A
Solstice VE3
B*
Kills:279
Deaths:317
KDR:0.880
Accuracy:27.280% B*
HSR:25.090% B*
Pulsar C
B**
Kills:256
Deaths:351
KDR:0.729
Accuracy:27.050% B+
HSR:29.297% B**
Thanatos VE70
C**
Kills:231
Deaths:222
KDR:1.041
Accuracy:39.739% C+
HSR:17.316% C**
Phobos VX86
C+
Kills:173
Deaths:207
KDR:0.836
Accuracy:58.649% C+
HSR:16.185% C+
Nova
B+
Kills:171
Deaths:263
KDR:0.650
Accuracy:42.258% C
HSR:16.959% B+
VX6-7
C**
Kills:162
Deaths:233
KDR:0.695
Accuracy:25.857% C**
HSR:20.988% C+
NS Baron G5
C+
Kills:161
Deaths:146
KDR:1.103
Accuracy:42.819% C+
HSR:13.044% C
Eidolon VE33
C*
Kills:161
Deaths:252
KDR:0.639
Accuracy:28.845% C*
HSR:22.360% C-
NS-11C
B+
Kills:160
Deaths:193
KDR:0.829
Accuracy:22.900% C+
HSR:21.250% B+
Kills:4,904
Deaths (as Engineer):6,331
Deaths (to Engineers):6,549
KDR:0.7746
Kill Difference:1,427
Playtime:280.897 hours
Usage:20%
Score:4.942m
Score/min:293
Accuracy (listed only):35.747%
HSR (listed only):21.744%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5
B++
Kills:1,185
Deaths:1,540
KDR:0.769
Accuracy:24.583% C
HSR:24.557% B++
NS-11CP
B+
Kills:1,157
Deaths:1,313
KDR:0.881
Accuracy:25.717% D
HSR:27.398% B+
Eridani SX5-AE
C++
Kills:1,155
Deaths:1,259
KDR:0.917
Accuracy:28.450% C
HSR:27.186% C++
Serpent VE92
B**
Kills:1,018
Deaths:1,553
KDR:0.656
Accuracy:24.412% C++
HSR:26.326% B**
Sirius SX12
B*
Kills:452
Deaths:398
KDR:1.136
Accuracy:25.492% C*
HSR:23.230% B*
Deimos VA29
B
Kills:371
Deaths:493
KDR:0.753
Accuracy:60.096% C+
HSR:18.329% B
NSX Tanto
C**
Kills:312
Deaths:433
KDR:0.721
Accuracy:24.408% C
HSR:26.923% C**
NS Baron G5AE
A
Kills:292
Deaths:355
KDR:0.823
Accuracy:50.434% B
HSR:22.945% A
Solstice VE3
B*
Kills:279
Deaths:317
KDR:0.880
Accuracy:27.280% B*
HSR:25.090% B*
Pulsar C
B**
Kills:256
Deaths:351
KDR:0.729
Accuracy:27.050% B+
HSR:29.297% B**
Thanatos VE70
C**
Kills:231
Deaths:222
KDR:1.041
Accuracy:39.739% C+
HSR:17.316% C**
VE-S Canis
B+
Kills:229
Deaths:415
KDR:0.552
Accuracy:21.834% D-
HSR:24.018% B+
NSX Tengu
B++
Kills:176
Deaths:269
KDR:0.654
Accuracy:31.064% D-
HSR:25% B++
Phobos VX86
C+
Kills:173
Deaths:207
KDR:0.836
Accuracy:58.649% C+
HSR:16.185% C+
Nova
B+
Kills:171
Deaths:263
KDR:0.650
Accuracy:42.258% C
HSR:16.959% B+
VX6-7
C**
Kills:162
Deaths:233
KDR:0.695
Accuracy:25.857% C**
HSR:20.988% C+
NS Baron G5
C+
Kills:161
Deaths:146
KDR:1.103
Accuracy:42.819% C+
HSR:13.044% C
NS-11C
B+
Kills:160
Deaths:193
KDR:0.829
Accuracy:22.900% C+
HSR:21.250% B+
NS-7B PDW
A+
Kills:160
Deaths:180
KDR:0.889
Accuracy:25.921% C++
HSR:27.500% A+
Kills:8,100
Deaths (as Light Assault):10,140
Deaths (to Light Assaults):5,905
KDR:0.79882
Kill Difference:2,040
Playtime:193.538 hours
Usage:13%
Score:3.603m
Score/min:310
Accuracy (listed only):33.103%
HSR (listed only):22.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
B++
Kills:1,185
Deaths:1,540
KDR:0.769
Accuracy:24.583% C
HSR:24.557% B++
NS-11P
B*
Kills:1,160
Deaths:1,003
KDR:1.157
Accuracy:22.768% C+
HSR:24.569% B*
Eridani SX5-AE
C++
Kills:1,155
Deaths:1,259
KDR:0.917
Accuracy:28.450% C
HSR:27.186% C++
H-V45 AE
C+
Kills:1,155
Deaths:1,240
KDR:0.931
Accuracy:25.762% C--
HSR:26.320% C+
Corvus VA55
C+
Kills:597
Deaths:788
KDR:0.758
Accuracy:22.910% C
HSR:21.441% C+
Sirius SX12
B*
Kills:452
Deaths:398
KDR:1.136
Accuracy:25.492% C*
HSR:23.230% B*
Deimos VA29
B
Kills:371
Deaths:493
KDR:0.753
Accuracy:60.096% C+
HSR:18.329% B
H-V45
C*
Kills:349
Deaths:429
KDR:0.814
Accuracy:24.183% C+
HSR:22.923% C*
NS Baron G5AE
A
Kills:292
Deaths:355
KDR:0.823
Accuracy:50.434% B
HSR:22.945% A
Thanatos VE70
C**
Kills:231
Deaths:222
KDR:1.041
Accuracy:39.739% C+
HSR:17.316% C**
VE-S Canis
B+
Kills:229
Deaths:415
KDR:0.552
Accuracy:21.834% D-
HSR:24.018% B+
Terminus VX-9
B++
Kills:228
Deaths:257
KDR:0.887
Accuracy:23.819% C
HSR:31.579% B++
NSX Tengu
B++
Kills:176
Deaths:269
KDR:0.654
Accuracy:31.064% D-
HSR:25% B++
Phobos VX86
C+
Kills:173
Deaths:207
KDR:0.836
Accuracy:58.649% C+
HSR:16.185% C+
Nova
B+
Kills:171
Deaths:263
KDR:0.650
Accuracy:42.258% C
HSR:16.959% B+
Pulsar VS1
C+
Kills:162
Deaths:154
KDR:1.052
Accuracy:21.778% C
HSR:19.753% C+
NS Baron G5
C+
Kills:161
Deaths:146
KDR:1.103
Accuracy:42.819% C+
HSR:13.044% C
NS-7B PDW
A+
Kills:160
Deaths:180
KDR:0.889
Accuracy:25.921% C++
HSR:27.500% A+
Kills:8,407
Deaths (as Combat Medic):9,618
Deaths (to Combat Medics):3,723
KDR:0.87409
Kill Difference:1,211
Playtime:207.269 hours
Usage:14%
Score:4.782m
Score/min:385
Accuracy (listed only):32.920%
HSR (listed only):22.381%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:1,185
Deaths:1,540
KDR:0.769
Accuracy:24.583% C
HSR:24.557% B++
Ghost
C
Kills:1,175
Deaths:767
KDR:1.532
Accuracy:36.994% C
HSR:62.383% D
Eridani SX5-AE
C++
Kills:1,155
Deaths:1,259
KDR:0.917
Accuracy:28.450% C
HSR:27.186% C++
NS-61 Emissary
C*
Kills:469
Deaths:623
KDR:0.753
Accuracy:26.058% C
HSR:17.911% C*
Sirius SX12
B*
Kills:452
Deaths:398
KDR:1.136
Accuracy:25.492% C*
HSR:23.230% B*
Artemis VX26
A++
Kills:397
Deaths:471
KDR:0.843
Accuracy:25.557% C
HSR:36.020% A++
XM98
C
Kills:317
Deaths:215
KDR:1.474
Accuracy:35.441% C
HSR:59.937% F
VA39 Spectre
C
Kills:286
Deaths:265
KDR:1.079
Accuracy:30.117% C
HSR:32.867% C--
NSX Tomoe
B++
Kills:266
Deaths:390
KDR:0.682
Accuracy:27.834% C
HSR:43.985% B++
Phantom VA23
D
Kills:248
Deaths:257
KDR:0.965
Accuracy:30.527% D
HSR:24.194% D
VE-S Canis
B+
Kills:229
Deaths:415
KDR:0.552
Accuracy:21.834% D-
HSR:24.018% B+
NS CandyCannon 3000
C*
Kills:226
Deaths:668
KDR:0.338
Accuracy:38.059% C*
HSR:34.513% C+
NSX Tengu
B++
Kills:176
Deaths:269
KDR:0.654
Accuracy:31.064% D-
HSR:25% B++
Nyx VX31
B+
Kills:166
Deaths:98
KDR:1.694
Accuracy:33.321% C+
HSR:34.940% B+
NS-357B Underboss
C++
Kills:163
Deaths:219
KDR:0.744
Accuracy:35.275% C
HSR:24.540% C++
Parallax VX3
C-
Kills:162
Deaths:122
KDR:1.328
Accuracy:35.939% C-
HSR:72.222% D
NS-7B PDW
A+
Kills:160
Deaths:180
KDR:0.889
Accuracy:25.921% C++
HSR:27.500% A+
NS-44L Blackhand
C
Kills:159
Deaths:223
KDR:0.713
Accuracy:37.522% C-
HSR:36.478% C
NS-44 Commissioner
C++
Kills:158
Deaths:229
KDR:0.690
Accuracy:37.441% C++
HSR:13.924% D*
NS-30 Vandal
C+
Kills:158
Deaths:150
KDR:1.053
Accuracy:32.356% C+
HSR:23.418% C
NS-357P Underboss
C+
Kills:92
Deaths:201
KDR:0.458
Accuracy:34.176% D*
HSR:25% C+
NS-44 Commissioner AE
D-
Kills:77
Deaths:98
KDR:0.786
Accuracy:35.372% D-
HSR:18.182% D-
Kills:7,876
Deaths (as Infiltrator):9,057
Deaths (to Infiltrators):5,310
KDR:0.8696
Kill Difference:1,181
Playtime:232.655 hours
Usage:16%
Score:4.879m
Score/min:350
Accuracy (listed only):31.333%
HSR (listed only):32.364%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:1,161
Deaths:605
KDR:1.919
Accuracy:18.710% C+
HSR:26.271% B**
Blueshift VM5
A
Kills:1,158
Deaths:607
KDR:1.908
Accuracy:18.397% C+
HSR:27.634% A
Quasar VM1
B**
Kills:965
Deaths:592
KDR:1.630
Accuracy:18.038% B+
HSR:24.249% B**
Quasar VM1
A
Kills:873
Deaths:554
KDR:1.576
Accuracy:17.863% C+
HSR:26.804% A
Nebula VM20
B++
Kills:271
Deaths:142
KDR:1.908
Accuracy:22.090% B++
HSR:23.247% B+
Nebula VM20
B++
Kills:242
Deaths:141
KDR:1.716
Accuracy:21.291% B++
HSR:21.488% C*
Cosmos VM3
A++
Kills:223
Deaths:128
KDR:1.742
Accuracy:18.175% B+
HSR:27.803% A++
Cosmos VM3
A+
Kills:206
Deaths:130
KDR:1.585
Accuracy:18.977% B+
HSR:26.699% A+
Comet VM2
A
Kills:118
Deaths:205
KDR:0.576
Accuracy:53.423% A
HSR:4.237% C+
Vortex VM21
M
Kills:103
Deaths:100
KDR:1.030
Accuracy:39.502% C+
HSR:9.709% M
Vortex VM21
A*
Kills:86
Deaths:103
KDR:0.835
Accuracy:40.508% C+
HSR:9.302% A*
Comet VM2
A
Kills:71
Deaths:163
KDR:0.436
Accuracy:56.723% A
HSR:4.225% C+
Kills:5,477
Deaths (as MAX Suit):1,735
Deaths (to MAX Suits):1,987
KDR:3.15677
Kill Difference:3,742
Playtime:104.189 hours
Usage:7%
Score:3.278m
Score/min:524
Accuracy (listed only):28.641%
HSR (listed only):19.306%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:237
V. Kills:28 N/A
Deaths:53
KDR:4.472
Accuracy:48.707% C+
KPH:52.100 C+
VKPH:6.200 C--
L100 Python HEAT
C**
Kills:173
V. Kills:66 258%
Deaths:79
KDR:2.190
Accuracy:54.495% C**
KPH:27.200 C+
VKPH:10.400 C+
C75 Viper
C++
Kills:161
V. Kills:26 N/A
Deaths:50
KDR:3.220
Accuracy:40.247% C++
KPH:30 C+
VKPH:4.800 D
L100 Python AP
C+
Kills:143
V. Kills:95 149%
Deaths:80
KDR:1.788
Accuracy:50.601% D
KPH:25.500 C
VKPH:16.900 C+
Kills:714 (714 + 0)
Deaths:262
KDR:2.725
VKDR:0.821
Vehicle Kills:215
Kill Difference:452
Playtime:21.901 hours
Usage:2%
Score:0.259m
Score/min:197
Driving Accuracy:50.601%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:487
V. Kills:90 N/A
Deaths:89
KDR:5.472
Accuracy:49.229% C+
KPH:39 C
VKPH:7.200 C+
Supernova FPC
C
Kills:246
V. Kills:131 186%
Deaths:101
KDR:2.436
Accuracy:49.624% C-
KPH:21.800 C
VKPH:11.600 D
Supernova PC
B+
Kills:238
V. Kills:83 283%
Deaths:106
KDR:2.245
Accuracy:53.097% B+
KPH:21.500 C+
VKPH:7.500 C
Kills:971 (971 + 0)
Deaths:296
KDR:3.280
VKDR:1.027
Vehicle Kills:304
Kill Difference:675
Playtime:34.834 hours
Usage:2%
Score:0.335m
Score/min:160
Driving Accuracy:53.097%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:52
V. Kills:22 226%
Deaths:15
KDR:3.467
Accuracy:47.864% D-
KPH:39.600 C++
VKPH:16.800 D
Kills:52 (0 + 52)
Deaths:15
KDR:3.467
VKDR:1.467
Vehicle Kills:22
Kill Difference:37
Playtime:1.313 hours
Usage:0%
Score:0.022m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:47.864%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:410
V. Kills:82 494%
Deaths:150
KDR:2.733
Accuracy:40.772% B+
KPH:91.800 A+
VKPH:18.400 B**
M20 Basilisk
C
Kills:68
V. Kills:25 262%
Deaths:29
KDR:2.345
Accuracy:35.928% C
KPH:16.200 C
VKPH:6 C-
M60-G Bulldog
M++
Kills:65
V. Kills:24 260%
Deaths:41
KDR:1.585
Accuracy:43.434% B*
KPH:47.500 B**
VKPH:17.500 M++
Kills:543 (0 + 543)
Deaths:220
KDR:2.468
VKDR:0.595
Vehicle Kills:131
Kill Difference:323
Playtime:10.024 hours
Usage:1%
Score:0.181m
Score/min:301
Driving Accuracy:N/A%
Gunner Accuracy:43.434%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 1,4711,44411444N/A1,442.8351.172%B*N/A627.8B+11.7B+20822.3h3B*5.9B*
C-4 1,9441,4421,4730.979C0.1920.951%D-N/A80.1C+27.9C+75318h1.6C+7.6C
Proximity Mine 1,3471,3466702.009D0.8449.5%B*N/A144.7B+N/A4959.3h1.6B*3.2B**
Eridani SX5 1,2261,1851,5400.769C0.4024.583%C24.557%B++22.6C-N/A7952.5h13.3C+54.1C+
Flare VE6 1,1981,1759481.239C+0.0721.098%C23.234%C+33.4CN/A24735.2h10.9C++51.6C++
Ghost 1,1921,1757671.532C0.3636.994%C62.383%D33.1C+N/A10035.5h2.6C7C+
Orion VS54 1,1811,1651,0621.097C+0.0721.298%C++26.438%C*27.4C+N/A12342.5h11.3B+53C++
Ursa 1,1781,1631,0951.062C+0.1120.873%C29.665%B*28.9CN/A16540.3h10.5B50.4C*
Blueshift VM5 1,1701,1616051.919C+0.7518.71%C+26.271%B**37.2C*N/A15331.2h13B**69.4B+
NS-15M1 1,1721,1609131.271C+0.1020.699%C30.259%B**32CN/A8936.3h11.9B57.5C*
NS-15M2 1,1741,1609801.184C+0.0221.078%C--26.724%C++32.8CN/A8435.4h12.2C**58C++
NS-11P 1,1781,1601,0031.157C+0.0122.768%C+24.569%B*28C+N/A12441.4h13.5C**59.2C**
NS-15M AE 1,1901,1599971.162C0.0122.341%D26.057%C+32.8DN/A8235.3h12.7C56.8C+
Blueshift VM5 1,1681,1586071.908C+0.7418.397%C+27.634%A36.9C**N/A15131.4h12.9B*70.3B+
NS-11CP 1,1841,1571,3130.881D0.2925.717%D27.398%B+25.5DN/A7945.4h14.4C--55.8C--
Eridani SX5-AE 1,1811,1551,2590.917D0.2528.45%C27.186%C++31.8DN/A10736.3h12C+42.3C+
H-V45 AE 1,1881,1551,2400.931D0.2425.762%C--26.32%C+28.4DN/A7940.7h13C50.5C
Serpent VE92 1,0501,0181,5530.656C0.5124.412%C++26.326%B**17.3C--N/A5358.9h15.1C61.8C++
MANA Anti-Personnel Turret 9819665391.792N/A0.6217.603%UN/A9660U150U17739300.1h17.6T*99.8T*
Quasar VM1 9829655921.63C++0.4618.038%B+24.249%B**34B**N/A13428.4h12.2B*67.8B+
Quasar VM1 8848735541.576C0.4117.863%C+26.804%A32.6C+N/A11026.8h12.8B71.6C**
C-4 ARX 8537075221.354C0.1925.236%CN/A114C+23.5D5116.2h1.1B+4.3B+
Corvus VA55 6155977880.758C0.4122.91%C21.441%C+19.9CN/A6330h13.6C59.3C+
Sticky Grenade 6035941594N/A592.8356.88%B+N/A990C++15B29720.6h2B3.5B+
Lasher X2 5745647290.774C0.3928.496%B+5.142%B+29.7C+N/A12019h19.7C++69B+
Supernova VPC 577487895.472C--4.3049.229%C+1.232%C39C7.2C+14012.5h3.5C+7.1C+
NS-61 Emissary 4824696230.753C+0.4226.058%C17.911%C*55.8A+1.5A++1698.4h10.9B+41.8B+
NS Decimator 6924645910.785C0.3863.063%C**3.664%B**26.7C-13.1C21317.4h5.2C+8.2C++
Sirius SX12 4554523981.136C++0.0325.492%C*23.23%B*38.3B+N/A21811.8h12.8B+50.2B+
NS Decimator-B 6274306610.651D-0.5261.064%C-3.488%B++19.9D-9.1D10421.6h5.5D--9D-
M40 Fury 4924101502.733D1.5640.772%B+1.22%D91.1A+18.2B**4034.5h14.1C+34.6C**
Artemis VX26 4023974710.843C0.3325.557%C36.02%A++28.6CN/A12813.9h11.9C*46.5C++
Deimos VA29 3803714930.753C-0.4260.096%C+18.329%B27.1DN/A7213.7h3D-5C
H-V45 3593494290.814C0.3524.183%C+22.923%C*25.1CN/A10413.9h13.4C++55.6C*
XM98 3213172151.474C0.3135.441%C59.937%F27.1C+N/A7311.7h2.6C+7.4C+
NSX Tanto 3203124330.721C0.4524.408%C26.923%C**17.8DN/A5517.5h12.9C**53C++
NS Baron G5AE 3032923550.823C--0.3550.434%B22.945%A22.3DN/A5513.1h4.8C9.5C+
VA39 Spectre 2922862651.079C+0.0930.117%C32.867%C--24C++N/A8111.9h5.4B+17.9C**
The Slasher 3082798,4130.033C1.1445.504%B*1.075%D*1C-N/A3276.1h2.1C*4.6B+
Solstice VE3 2862793170.88C*0.2927.28%B*25.09%B*19.1C+N/A16014.6h14.7C**53.8B
Nebula VM20 2722711421.908C+0.7422.09%B++23.247%B+49.3B**N/A2225.5h13B**58.8B++
NSX Tomoe 2692663900.682D0.4927.834%C43.985%B++20.9DN/A8512.7h15.4C+55.3C+
Pulsar C 2632563510.729C0.4427.05%B+29.297%B**16.2C--N/A10615.8h13.9C51.2C++
Phantom VA23 2542482570.965C--0.2030.527%D24.194%D26.1C-N/A589.5h5.9D--19.3D
Auraxium Slasher 26924710,1820.024C+1.1435.805%B+N/A0.8CN/A2321h2.2C++6.1B
Supernova FPC 3772461012.436C-1.2749.624%C-1.626%D21.8C11.6D19011.3h6.2C12.4C
Tank Mine 3762441361.794C0.6343.798%B*N/A106.1C+57.4C+9982.3h2.3D5.3B++
Betelgeuse 54-A 2462432161.125C--0.0424.153%C-27.161%C-38DN/A2186.4h14.4F-59.5D--
Nebula VM20 2432421411.716C+0.5521.291%B++21.488%C*44.8B++N/A2235.4h13.9B++65.1B++
Supernova PC 3212381062.245C-1.0853.097%B+2.101%C+21.4C+7.5C15311.1h7D13.2C
L100 Python HESH 265237534.472D3.3048.707%C+N/A51.5C+6.1D1994.6h3.3C*6.7C**
Thanatos VE70 2332312221.041C*0.1339.739%C+17.316%C**30.8C++N/A1507.5h4.5B11.3B
VE-S Canis 2382294150.552D0.6221.834%D-24.018%B+13.3D-N/A3917.2h13.6C+62.1C
Terminus VX-9 2282282570.887C0.2823.819%C31.579%B++22.4DN/A12410.2h12C*50.2C++
NS CandyCannon 3000 2272266680.338C-0.8338.059%C*34.513%C+17.5CN/A5912.9h5.3C+14C*
S1 2762253100.726C++0.4458.639%C*3.111%C++27.1C++6.1D-3518.3h4.3A7.4B*
Cosmos VM3 2242231281.742C+0.5718.175%B+27.803%A++40.5B**N/A1435.5h10A54.8B*
NSX Naginata 2132082750.756D0.4121.069%C+30.289%B19.6D-N/A7110.6h13.3C+63.2C+
MAX Punch 2212061,7880.115C+1.0550.509%C*N/A2.2C+N/A793.5h1.9C++3.8C*
Cosmos VM3 2072061301.585C+0.4218.977%B+26.699%A+36.1B++N/A1395.7h11.4B**59.9B
NSX Tengu 1821762690.654C--0.5131.064%D-25%B++18.1DN/A509.7h13.9C+44.9C+
L100 Python HEAT 239173792.19C--1.0254.495%C**N/A27C+10.3C1746.4h7.4C-13.6C+
Phobos VX86 1741732070.836C0.3358.649%C+16.185%C+30.9C-N/A885.6h3.3D--5.6C
Nova 1781712630.65D0.5242.258%C16.959%B+21.9DN/A617.8h5.9D13.9C
Nyx VX31 168166981.694C+0.5333.321%C+34.94%B+46.1C**N/A1813.6h5.4C*16.2C*
NS-357B Underboss 1641632190.744C0.4235.275%C24.54%C++49.4C+N/A1563.3h4.7D13.3C+
Pulsar VS1 1621621541.052C++0.1221.778%C19.753%C+27C++N/A2296h13.6B+62.3C*
Parallax VX3 1621621221.328C-0.1635.939%C-72.222%D27.9C+N/A925.8h2.6C-7.3C
VX6-7 1691622330.695C0.4725.857%C**20.988%C+14.7DN/A10311h15.3C-59C+
C75 Viper 187161503.22C+2.0540.247%C++1.242%C29.8C+4.8D1855.4h12.1B+30.2B+
NS Baron G5 1661611461.103C+0.0742.819%C+13.044%C34.3C++1.1A++1134.7h4B+9.4C+
Eidolon VE33 1661612520.639C0.5328.845%C*22.36%C-15.9CN/A7210.1h10.3C+35.7C++
NS-11C 1621601930.829C+0.3422.9%C+21.25%B+16.7C-N/A899.6h11.7B++50.9B+
NS-7B PDW 1631601800.889C+0.2825.921%C++27.5%A+23.2CN/A716.9h15.1C+58.4C++
NS-44L Blackhand 1651592230.713C0.4637.522%C-36.478%C45.4A1.7S1593.5h4.1B10.8C*
NS-44 Commissioner 1661582290.69C0.4837.441%C++13.924%D*60.8B**3.1S3122.6h3.5B+9.4B+
NS-30 Vandal 1621581501.053C0.1232.356%C+23.418%C31.6CN/A1205h5.7C++17.5C*
NSX Masamune 1771441980.727C+0.4452.478%D3.472%B**28.2C+6.5D1605.1h8.6B+16.4B+
Anti-Vehicle Grenade 1791441144N/A142.8350.292%C+N/A288C70C30200.5h6.6C13.1C+
L100 Python AP 238143801.788D0.6250.601%D2.098%C-25.5C17C+2325.6h7.7C15.1C-
Rocklet Rifle 2211192250.529C0.6446.324%DN/A22.9C19.6C-2665.2h32.8B+70.7C++
Comet VM2 1721182050.576C0.5953.423%A4.237%C+10.7C+4.9B15511h30.4D56.9C++
Vortex VM21 1371031001.03C+0.1439.502%C+9.709%M11.7B+3.9D1918.8h22.3B++56.5B+
Spear Anti-Vehicle Phalanx Turret 14393313D1.8350.504%B++13.979%S48.9B++26.3B+3981.9h8.1B+16B++
NS-357P Underboss 94922010.458D0.7134.176%D*25%C+25.6D--N/A643.6h5.6F--16.3F-
Vortex VM21 132861030.835C+0.3340.508%C+9.302%A*9.7B+5.2C++1628.9h28.7B*70.9B+
MANA Anti-Vehicle Turret 11978651.2D-0.0359.593%C5.128%A+780D-410D-1776970.1h7.1B+12B+
NS-44 Commissioner AE 8077980.786C0.3835.372%D-18.182%D-70B+2.7M*2291.1h2.8B*7.9C**
Comet VM2 121711630.436D0.7356.723%A4.225%C+7.7D5.4C*1439.2h45.9D*81C
NS Annihilator-B 171681280.531C+0.6485.91%A++N/A12.1C*18.4M**5195.6h10.1B+11.8B++
M20 Basilisk 9368292.345C1.1835.928%C2.941%D*16.2C6C-1394.2h79.8B+222.2B+
M60-G Bulldog 8965411.585D-0.4243.434%B*1.538%D-46.4B**17.1M+4601.4h7.9C+18.3B+
Auraxium Force-Blade 65614,0550.015C--1.1537.46%B+N/A0.5C-N/A1127.7h1.9B+5.2B+
Saron HRB-H 7452153.467C2.3047.864%D-N/A40C++16.9D2771.3h26.1C+54.5C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit131106,6266.9h
Snowman Soldier161000.5h
Spawn Beacon415,0615.4h
Anti-Vehicle MANA Turret145040.8h
AE Medical Applicator447,2700.6h
AE Nano-Armor Kit115110,8767.2h
Nanite Revive Grenade08970.3h
Medical Applicator687150,35213.5h
Deconstruction Tool01,2260.1h
Ammunition Package544,8621.8h
Medical Kit203360.4h
Anti-Infantry MANA Turret801,8802.6h
Nano-Repair Grenade01330h
Hardlight Barrier342540.5h
Shield Recharging Field552,6581h
Recon Detection Device13511,03817.9h
M20 Drake0950.2h

Check the help document for the dictionary if you want to learn more about words used here.


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