Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 12 (18,489)players online:
Fisheyed (11)  ScoobyTed (7) 18
stats.dasanfall.com
Commander MetalKnightTR[TRXF] MetalKnightTR
TR BR 55

KDR: 4.48

Score: 2.6m

Last Seen: Feb 13th, 2019 11:43 AM
- OFFLINE - 147.7 hour(s)

Battle Rank 55 - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 698
Level Progress (to 56): 9%
Level 100 Progress: 14% 786h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH P2-120 HEAT NSX Naginata NS-11CP Hellfire Rocket Pods NS-15MP T9 CARV 99SV
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MetalKnightTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,876,500 MLG Score: 1500
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.713%22.267%6171310091,9942.828371.656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.947%1.298A0.297C*-0.082C+HEAD ++ (~8.41)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.80.475B+110.238C++28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.925%3.846%2251102178401441.9554%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.935T*-1.475F-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2511B**82.61B**168.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.791%2.184%3816210201,3285616523.2983800%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.144%0.878B*-0.111C+-0.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.834B++3.30.744B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.251%65.697%03101948112923.72868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.598%0.526B+0.091C+-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.348C**2.90.22C++5.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.88%7.393%0210202575104.94231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.267%0.851B*-1.519F-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.461B+3.10.243C++2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 698
2.6m308.9%345 (20.7k)299 (17.9k)4.48485,7541,2834.9119255 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102262623.901%16.493%39406:480

30% Engineer24% Heavy Assault21% Infiltrator20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2017 6:48 AMFeb 13th, 2019 8:52 AMFeb 19th, 2019 2:48 AM (7h) (PST)Feb 13th, 2019 8:52 AM (6d) (PST)Feb 13th, 2019 7:43 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6371135240.6610.1470.1092.2280.0601500

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,2216,79931,4224097134417,946

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
145.1h/6d 548 949 1,364 19.4k 154 652 526 5.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B+
Kills:260
Deaths:61
KDR:4.262
Accuracy:25.029% B+
HSR:26.154% C
NS-15MP
C+
Kills:205
Deaths:75
KDR:2.733
Accuracy:26.212% C
HSR:30.244% C+
T9 CARV
A
Kills:179
Deaths:57
KDR:3.140
Accuracy:26.042% A
HSR:21.788% C+
NS-15M AE
B
Kills:160
Deaths:40
KDR:4
Accuracy:27.412% B
HSR:15% D*
T7 Mini-Chaingun
B**
Kills:93
Deaths:25
KDR:3.720
Accuracy:22.191% B**
HSR:5.376% F-
Kills:897
Deaths (as Heavy Assault):258
Deaths (to Heavy Assaults):298
KDR:3.47674
Kill Difference:639
Playtime:34.944 hours
Usage:24%
Score:0.491m
Score/min:234
Accuracy (listed only):25.377%
HSR (listed only):19.712%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C
Kills:248
Deaths:66
KDR:3.758
Accuracy:27.511% C
HSR:12.903% D**
FA1 Barrage
A
Kills:160
Deaths:72
KDR:2.222
Accuracy:52.174% A
HSR:8.125% D**
TRAC-5
A+
Kills:160
Deaths:61
KDR:2.623
Accuracy:28.919% A+
HSR:14.375% D-
NSX Tanto
B*
Kills:160
Deaths:71
KDR:2.254
Accuracy:31.206% B*
HSR:20.625% D
NS-7 PDW
B++
Kills:111
Deaths:47
KDR:2.362
Accuracy:28.714% B++
HSR:19.820% B
TAS-16 Blackjack
B**
Kills:97
Deaths:28
KDR:3.464
Accuracy:72.727% B**
HSR:6.186% F
NS-11C
B**
Kills:90
Deaths:33
KDR:2.727
Accuracy:29.957% B**
HSR:18.889% C+
SMG-46AE Armistice
C+
Kills:89
Deaths:34
KDR:2.618
Accuracy:29.286% C+
HSR:11.236% D*
Kills:1,115
Deaths (as Light Assault):412
Deaths (to Light Assaults):286
KDR:2.70631
Kill Difference:703
Playtime:28.893 hours
Usage:20%
Score:0.601m
Score/min:347
Accuracy (listed only):37.562%
HSR (listed only):14.020%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
99SV
B**
Kills:161
Deaths:44
KDR:3.659
Accuracy:32.065% C++
HSR:45.963% B**
TSAR-42
B+
Kills:160
Deaths:29
KDR:5.517
Accuracy:42.313% B+
HSR:73.750% B+
RAMS-AE .50M
C-
Kills:160
Deaths:33
KDR:4.848
Accuracy:38.690% C-
HSR:77.500% D
NSX Tomoe
B+
Kills:160
Deaths:47
KDR:3.404
Accuracy:29.049% C+
HSR:42.500% B+
NS-7 PDW
B++
Kills:111
Deaths:47
KDR:2.362
Accuracy:28.714% B++
HSR:19.820% B
SMG-46AE Armistice
C+
Kills:89
Deaths:34
KDR:2.618
Accuracy:29.286% C+
HSR:11.236% D*
NS-44 Commissioner
B+
Kills:80
Deaths:43
KDR:1.860
Accuracy:40.276% B+
HSR:26.250% B+
Kills:921
Deaths (as Infiltrator):277
Deaths (to Infiltrators):272
KDR:3.32491
Kill Difference:644
Playtime:30.476 hours
Usage:21%
Score:0.468m
Score/min:256
Accuracy (listed only):34.342%
HSR (listed only):42.431%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C
Kills:248
Deaths:66
KDR:3.758
Accuracy:27.511% C
HSR:12.903% D**
FA1 Barrage
A
Kills:160
Deaths:72
KDR:2.222
Accuracy:52.174% A
HSR:8.125% D**
TRAC-5
A+
Kills:160
Deaths:61
KDR:2.623
Accuracy:28.919% A+
HSR:14.375% D-
NSX Tanto
B*
Kills:160
Deaths:71
KDR:2.254
Accuracy:31.206% B*
HSR:20.625% D
TAS-16 Blackjack
B**
Kills:97
Deaths:28
KDR:3.464
Accuracy:72.727% B**
HSR:6.186% F
NS-11C
B**
Kills:90
Deaths:33
KDR:2.727
Accuracy:29.957% B**
HSR:18.889% C+
Kills:915
Deaths (as Engineer):331
Deaths (to Engineers):177
KDR:2.76435
Kill Difference:584
Playtime:43.911 hours
Usage:30%
Score:0.906m
Score/min:344
Accuracy (listed only):40.416%
HSR (listed only):13.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
A
Kills:160
Deaths:72
KDR:2.222
Accuracy:52.174% A
HSR:8.125% D**
NS-7 PDW
B++
Kills:111
Deaths:47
KDR:2.362
Accuracy:28.714% B++
HSR:19.820% B
TAS-16 Blackjack
B**
Kills:97
Deaths:28
KDR:3.464
Accuracy:72.727% B**
HSR:6.186% F
TAR-AE
C++
Kills:92
Deaths:22
KDR:4.182
Accuracy:25.510% C-
HSR:27.174% C++
SMG-46AE Armistice
C+
Kills:89
Deaths:34
KDR:2.618
Accuracy:29.286% C+
HSR:11.236% D*
Kills:549
Deaths (as Combat Medic):203
Deaths (to Combat Medics):104
KDR:2.70443
Kill Difference:346
Playtime:3.188 hours
Usage:2%
Score:0.059m
Score/min:308
Accuracy (listed only):41.682%
HSR (listed only):14.508%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A+
Kills:111
Deaths:28
KDR:3.964
Accuracy:22.201% A+
HSR:25.225% B**
M1 Heavy Cycler
A++
Kills:107
Deaths:28
KDR:3.821
Accuracy:22.214% A++
HSR:27.103% A++
Kills:218
Deaths (as MAX Suit):28
Deaths (to MAX Suits):23
KDR:7.78571
Kill Difference:190
Playtime:3.201 hours
Usage:2%
Score:0.080m
Score/min:418
Accuracy (listed only):22.207%
HSR (listed only):26.164%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:219
V. Kills:16 N/A
Deaths:10
KDR:21.900
Accuracy:57.842% B**
KPH:152.400 A
VKPH:11.100 C
M14 Banshee
B+
Kills:154
V. Kills:7 N/A
Deaths:14
KDR:11
Accuracy:30.875% C*
KPH:60 B+
VKPH:2.700 C
M18 Needler
A++
Kills:78
V. Kills:69 111%
Deaths:31
KDR:2.516
Accuracy:32.925% C++
KPH:22.400 B*
VKPH:19.800 A++
Kills:451 (232 + 0)
Deaths:55
KDR:8.200
VKDR:1.673
Vehicle Kills:92
Kill Difference:396
Playtime:7.492 hours
Usage:5%
Score:0.165m
Score/min:367
Piloting Accuracy:32.925%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:900
V. Kills:82 N/A
Deaths:29
KDR:31.035
Accuracy:53.542% B+
KPH:79.700 B**
VKPH:7.300 C+
Kills:900 (900 + 0)
Deaths:29
KDR:31.034
VKDR:2.828
Vehicle Kills:82
Kill Difference:871
Playtime:11.287 hours
Usage:8%
Score:0.174m
Score/min:257
Driving Accuracy:53.542%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:428
V. Kills:75 N/A
Deaths:26
KDR:16.462
Accuracy:41.822% C+
KPH:48 A++
VKPH:8.400 C
Kills:428 (428 + 0)
Deaths:26
KDR:16.462
VKDR:2.885
Vehicle Kills:75
Kill Difference:402
Playtime:8.915 hours
Usage:6%
Score:0.120m
Score/min:225
Driving Accuracy:41.822%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9829002931.034A++26.5553.542%B+1.778%C++79.6B**7.3C+25711.3h2.4B**4.5B*
P2-120 HEAT 5034282616.462A++11.9841.822%C+3.037%C+48.1A++8.4C2258.9h5.3B*12.8B*
NSX Naginata 261260614.262M+0.2225.029%B+26.154%C43.3C++N/A996h10.1B+40.5B+
NS-11CP 249248663.758A+0.7327.511%C12.903%D**31DN/A828h10.8B39.3C**
Hellfire Rocket Pods 2352191021.9A++17.4257.842%B**N/A156.4A11.4C6601.4h10.8B++18.7B*
NS-15MP 207205752.733C*1.7526.212%C30.244%C+22D*N/A919.3h11.5C43.8C+
T9 CARV 180179573.14B**1.3426.042%A21.788%C+28C+N/A846.4h11.4B*43.7B*
99SV 162161443.659A0.8332.065%C++45.963%B**35.8B*N/A1034.5h4.9B+15.2B+
TSAR-42 161160295.517B+1.0342.313%B+73.75%B+40C++N/A1364h1.9B*4.4B++
FA1 Barrage 160160722.222A+2.2652.174%A8.125%D**36.4B+N/A1074.4h3.8B*7.2B*
TRAC-5 161160612.623A**1.8628.919%A+14.375%D-30.8B*N/A955.2h11.7B*40.6B*
NS-15M AE 161160404B*0.4827.412%B15%D*30.8DN/A635.2h10.4B+38B+
RAMS-AE .50M 160160334.848C*0.3638.69%C-77.5%D42.1C+N/A943.8h2C+5.1C+
NSX Tanto 162160712.254B**2.2331.206%B*20.625%D32.7C+N/A1224.9h11.9B+38.2B
NSX Tomoe 161160473.404A1.0829.049%C+42.5%B+38.1C+N/A1254.2h12.2B+41.9B+
M14 Banshee 1611541411B+6.5230.875%C*N/A59.2B+2.7C1922.6h15.6B+50.5B+
NS-7 PDW 112111472.362A++2.1228.714%B++19.82%B26.4C+N/A1104.2h11.9B*41.6B++
M1 Heavy Cycler 112111283.964A++0.5222.201%A+25.225%B**41.1B**N/A1392.7h15.6B+70.1B*
C-4 135107323.344A+1.1431.25%B**N/A178.3A*46.7A12940.6h1.3B+4B*
M1 Heavy Cycler 108107283.821A*0.6622.214%A++27.103%A++39.6A++N/A1492.7h16.1B++72.4B*
MANA Anti-Personnel Turret 106106157.067N/A2.5821.935%UN/A1060UN/A1508800.1h12.5T*56.9T*
TAS-16 Blackjack 9797283.464A*1.0272.727%B**6.186%F53.9B++N/A1391.8h1.9B**2.6B++
T7 Mini-Chaingun 9493253.72M*0.7622.191%B**5.376%F-40.4B+N/A942.3h11B**49.4B++
TAR-AE 9292224.182A*0.3025.51%C-27.174%C++38.3CN/A1052.4h9.7B**37.8B+
NS-11C 9090332.727A*1.7629.957%B**18.889%C+23.1C+N/A683.9h13B+43.5B++
SMG-46AE Armistice 9289342.618B**1.8729.286%C+11.236%D*38.7C1.3A+1272.3h13.7C+46.7C++
NS-44 Commissioner 8080431.86B*2.6240.276%B+26.25%B+21.1C--N/A713.8h3.3B++8.2B++
M18 Needler 14778312.516C**1.9732.925%C++3.846%B**22.3B*19.7A+3753.5h82.6B++251B*
Frag Grenade 6867167N/A62.5254.762%AN/A670B*10B27400.1h3.1B++5.6B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02990.3h
Medical Applicator36,1010.3h
Welding Device0830h
Anti-Infantry MANA Turret2780.1h
M12 Kobalt0810h
Ammunition Package02700.1h
Nano-Armor Kit1048,3363.3h
Medical Kit404720.5h
Shield Recharging Field1660h
Recon Detection Device01470.2h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 2.22s on queries, 2.20s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.