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Captain MetalKnightTR[TRXF] MetalKnightTR
TR BR 57

KDR: 4.47

Score: 3m

Last Seen: Sep 28th, 2019 7:52 PM
- OFFLINE - 380.4 hour(s)

Battle Rank 57 - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 782
Level Progress (to 58): 74%
Level 100 Progress: 16% 804h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH P2-120 HEAT Hellfire Rocket Pods NS-11CP NSX Naginata M14 Banshee NS-15MP RAMS-AE .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,956,564 MLG Score: 1564
Fun Score: N/A
Cheeseburgers Flipped: 33TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.684%22.537%6241512012,2942.711581.763

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.025%1.27A0.214C++-0.16CHEAD ++ (~8.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.90.47B+11.10.235C++28.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.007%1.592%83821214314421577.47619199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.313%-0.579D0.199C++-1.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.20.337C**32.10.357C**68.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.441%1.951%3164212141,5387818919.4684809%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.739%0.557B+-0.372C-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.30.731B++3.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.723%72.614%04121263914624.34694

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.55%0.044C+-0.01C+0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.191C++2.70.112C+5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.525%7.067%0212142836504.28788

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.915%1.191B**-1.43D**0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.586B+30.372C**2.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 782
3m296.1%329 (19.7k)287 (17.2k)4.47456,9311,5494.8850957 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121673023.762%17.357%41206:450

31% Engineer23% Heavy Assault21% Infiltrator21% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2017 6:48 AMFeb 13th, 2019 8:52 AMOct 13th, 2019 7:02 PM (16h) (PST)Sep 28th, 2019 3:55 PM (16d) (PST)Sep 28th, 2019 3:52 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6331155180.6630.1480.1152.1330.0571564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9646,92131,0434097128317,220

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
174.3h/7.3d 636 1,203 1,662 22.3k 193 781 599 6.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B+
Kills:260
Deaths:61
KDR:4.262
Accuracy:25.029% B+
HSR:26.154% C
NS-15MP
C+
Kills:231
Deaths:90
KDR:2.567
Accuracy:25.799% C-
HSR:29.870% C+
T9 CARV
A
Kills:179
Deaths:57
KDR:3.140
Accuracy:26.042% A
HSR:21.788% C+
NS-15M AE
B
Kills:160
Deaths:40
KDR:4
Accuracy:27.412% B
HSR:15% D**
Kills:830
Deaths (as Heavy Assault):248
Deaths (to Heavy Assaults):360
KDR:3.34677
Kill Difference:582
Playtime:39.678 hours
Usage:23%
Score:0.527m
Score/min:222
Accuracy (listed only):26.070%
HSR (listed only):23.203%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C
Kills:270
Deaths:72
KDR:3.750
Accuracy:27.011% C
HSR:13.333% F
SMG-46AE Armistice
C+
Kills:162
Deaths:56
KDR:2.893
Accuracy:28.992% C+
HSR:12.963% D*
FA1 Barrage
A
Kills:160
Deaths:72
KDR:2.222
Accuracy:52.174% A
HSR:8.125% D**
NSX Tanto
B*
Kills:160
Deaths:71
KDR:2.254
Accuracy:31.206% B*
HSR:20.625% D
TRAC-5
A+
Kills:160
Deaths:61
KDR:2.623
Accuracy:28.919% A+
HSR:14.375% D-
TAS-16 Blackjack
B**
Kills:123
Deaths:39
KDR:3.154
Accuracy:71.733% B**
HSR:5.691% F
NS-7 PDW
B++
Kills:111
Deaths:47
KDR:2.362
Accuracy:28.714% B++
HSR:19.820% C**
NS-11C
B**
Kills:90
Deaths:33
KDR:2.727
Accuracy:29.957% B**
HSR:18.889% C+
NSX-P Tanto
B++
Kills:90
Deaths:34
KDR:2.647
Accuracy:29.387% B++
HSR:30% B++
NSX Tengu
B**
Kills:70
Deaths:35
KDR:2
Accuracy:35.378% C+
HSR:27.143% B**
Kills:1,396
Deaths (as Light Assault):520
Deaths (to Light Assaults):351
KDR:2.68462
Kill Difference:876
Playtime:36.180 hours
Usage:21%
Score:0.706m
Score/min:325
Accuracy (listed only):36.347%
HSR (listed only):17.096%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C
Kills:192
Deaths:39
KDR:4.923
Accuracy:38.388% C-
HSR:79.167% C
SMG-46AE Armistice
C+
Kills:162
Deaths:56
KDR:2.893
Accuracy:28.992% C+
HSR:12.963% D*
99SV
B**
Kills:161
Deaths:44
KDR:3.659
Accuracy:32.065% C++
HSR:45.963% B**
TSAR-42
B+
Kills:160
Deaths:29
KDR:5.517
Accuracy:42.313% B+
HSR:73.750% B+
NSX Tomoe
B+
Kills:160
Deaths:47
KDR:3.404
Accuracy:29.049% C+
HSR:42.500% B+
NSX Daimyo
B
Kills:126
Deaths:30
KDR:4.200
Accuracy:31.868% D**
HSR:95.238% B
NS-7 PDW
B++
Kills:111
Deaths:47
KDR:2.362
Accuracy:28.714% B++
HSR:19.820% C**
NS-44 Commissioner
B+
Kills:81
Deaths:43
KDR:1.884
Accuracy:36.740% C++
HSR:25.926% B+
NSX Tengu
B**
Kills:70
Deaths:35
KDR:2
Accuracy:35.378% C+
HSR:27.143% B**
NS-30 Vandal
B**
Kills:60
Deaths:22
KDR:2.727
Accuracy:39.211% B**
HSR:28.333% C++
Kills:1,283
Deaths (as Infiltrator):392
Deaths (to Infiltrators):319
KDR:3.27296
Kill Difference:891
Playtime:35.896 hours
Usage:21%
Score:0.533m
Score/min:247
Accuracy (listed only):34.272%
HSR (listed only):45.080%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C
Kills:270
Deaths:72
KDR:3.750
Accuracy:27.011% C
HSR:13.333% F
FA1 Barrage
A
Kills:160
Deaths:72
KDR:2.222
Accuracy:52.174% A
HSR:8.125% D**
NSX Tanto
B*
Kills:160
Deaths:71
KDR:2.254
Accuracy:31.206% B*
HSR:20.625% D
TRAC-5
A+
Kills:160
Deaths:61
KDR:2.623
Accuracy:28.919% A+
HSR:14.375% D-
TAS-16 Blackjack
B**
Kills:123
Deaths:39
KDR:3.154
Accuracy:71.733% B**
HSR:5.691% F
NS-11C
B**
Kills:90
Deaths:33
KDR:2.727
Accuracy:29.957% B**
HSR:18.889% C+
NSX-P Tanto
B++
Kills:90
Deaths:34
KDR:2.647
Accuracy:29.387% B++
HSR:30% B++
Kills:1,053
Deaths (as Engineer):382
Deaths (to Engineers):217
KDR:2.75654
Kill Difference:671
Playtime:53.688 hours
Usage:31%
Score:1.064m
Score/min:330
Accuracy (listed only):38.627%
HSR (listed only):15.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C+
Kills:162
Deaths:56
KDR:2.893
Accuracy:28.992% C+
HSR:12.963% D*
FA1 Barrage
A
Kills:160
Deaths:72
KDR:2.222
Accuracy:52.174% A
HSR:8.125% D**
TAS-16 Blackjack
B**
Kills:123
Deaths:39
KDR:3.154
Accuracy:71.733% B**
HSR:5.691% F
TAR-AE
C+
Kills:120
Deaths:31
KDR:3.871
Accuracy:24.655% D
HSR:26.667% C+
NS-7 PDW
B++
Kills:111
Deaths:47
KDR:2.362
Accuracy:28.714% B++
HSR:19.820% C**
NSX Tengu
B**
Kills:70
Deaths:35
KDR:2
Accuracy:35.378% C+
HSR:27.143% B**
Kills:746
Deaths (as Combat Medic):280
Deaths (to Combat Medics):117
KDR:2.66429
Kill Difference:466
Playtime:4.036 hours
Usage:2%
Score:0.069m
Score/min:286
Accuracy (listed only):40.274%
HSR (listed only):16.735%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:129
Deaths:35
KDR:3.686
Accuracy:21.262% A++
HSR:24.806% A+
M1 Heavy Cycler
B**
Kills:125
Deaths:35
KDR:3.571
Accuracy:21.032% B**
HSR:24% B**
Kills:254
Deaths (as MAX Suit):35
Deaths (to MAX Suits):32
KDR:7.25714
Kill Difference:219
Playtime:4.145 hours
Usage:2%
Score:0.101m
Score/min:407
Accuracy (listed only):21.147%
HSR (listed only):24.403%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:280
V. Kills:25 N/A
Deaths:13
KDR:21.539
Accuracy:57.757% B**
KPH:160.100 A
VKPH:14.300 C+
M14 Banshee
B+
Kills:236
V. Kills:10 N/A
Deaths:20
KDR:11.800
Accuracy:29.666% C+
KPH:54.700 B+
VKPH:2.300 C--
M18 Needler
A++
Kills:78
V. Kills:69 111%
Deaths:31
KDR:2.516
Accuracy:33.379% C*
KPH:22.100 B**
VKPH:19.600 A++
Kills:594 (314 + 0)
Deaths:64
KDR:9.281
VKDR:1.625
Vehicle Kills:104
Kill Difference:530
Playtime:9.588 hours
Usage:6%
Score:0.187m
Score/min:326
Piloting Accuracy:33.379%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:1,053
V. Kills:96 N/A
Deaths:33
KDR:31.909
Accuracy:52.353% B+
KPH:79.500 B**
VKPH:7.200 C
Kills:1,053 (1,053 + 0)
Deaths:33
KDR:31.909
VKDR:2.909
Vehicle Kills:96
Kill Difference:1,020
Playtime:13.248 hours
Usage:8%
Score:0.195m
Score/min:246
Driving Accuracy:52.353%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A*
Kills:485
V. Kills:85 N/A
Deaths:30
KDR:16.167
Accuracy:41.778% C+
KPH:48.900 A*
VKPH:8.600 C
Kills:485 (485 + 0)
Deaths:30
KDR:16.167
VKDR:2.833
Vehicle Kills:85
Kill Difference:455
Playtime:9.928 hours
Usage:6%
Score:0.131m
Score/min:219
Driving Accuracy:41.778%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,1491,0533331.909A++27.4352.353%B+1.614%C+79.8B**7.3C24613.2h2.4B**4.6B**
P2-120 HEAT 5704853016.167A11.6941.778%C+2.68%C49A*8.6C2199.9h5.3B**12.8B*
Hellfire Rocket Pods 3052801321.538A++17.0657.757%B**N/A164.7A+14.7C++6461.7h11.6B+20.1B*
NS-11CP 271270723.75A++0.7227.011%C13.333%F29DN/A759.3h11.1B+41C*
NSX Naginata 261260614.262M+0.2125.029%B+26.154%C43.3C+N/A996h10.1B+40.5B+
M14 Banshee 2462362011.8B++7.3329.666%C+N/A54.9B+2.3C--1574.3h14.6B+49.3B+
NS-15MP 233231902.567C++1.9125.799%C-29.87%C+20.4D*N/A8111.3h11.9C-46.1C
RAMS-AE .50M 192192394.923B0.4538.388%C-79.167%C42.7C+N/A934.5h1.9C++4.9C++
T9 CARV 180179573.14A1.3326.042%A21.788%C+28C+N/A876.4h11.4B*43.7B++
SMG-46AE Armistice 166162562.893A1.5828.992%C+12.963%D*42.6C1.1B**1293.8h13.2C+45.7C++
99SV 162161443.659A0.8232.065%C++45.963%B**35.8B*N/A1044.5h4.9B+15.2B+
TSAR-42 161160295.517B+1.0442.313%B+73.75%B+40C++N/A1394h1.9B*4.4B++
FA1 Barrage 160160722.222B**2.2552.174%A8.125%D**36.4B+N/A1084.4h3.8B*7.2B*
NSX Tanto 162160712.254B**2.2231.206%B*20.625%D32.7C+N/A1224.9h11.9B+38.2B
NSX Tomoe 161160473.404A1.0729.049%C+42.5%B+38.1C+N/A1254.2h12.2B+41.9B+
TRAC-5 161160612.623A**1.8528.919%A+14.375%D-30.8B*N/A1005.2h11.7B++40.6B*
NS-15M AE 161160404B++0.4727.412%B15%D**30.8DN/A645.2h10.4B+38B+
M1 Heavy Cycler 131129353.686A++0.7921.262%A++24.806%A+40.3A++N/A1433.2h15.6B++73.5B*
NSX Daimyo 126126304.2B0.2731.868%D**95.238%B38.2C-N/A1143.3h2.1B++6.5C+
M1 Heavy Cycler 126125353.571A0.9021.032%B**24%B**39.1B++N/A1293.2h16C**76.2B++
TAS-16 Blackjack 123123393.154A++1.3271.733%B**5.691%F53.5B+N/A1482.3h1.9B**2.7B++
C-4 151120353.429A+1.0531.622%B**N/A150A+38.8B++11710.8h1.3B+4.1B++
TAR-AE 120120313.871A++0.6024.655%D26.667%C+38.7CN/A983.1h10.1B*41B
NS-7 PDW 112111472.362A++2.1128.714%B++19.82%C**26.4C+N/A1104.2h11.9B++41.6B++
MANA Anti-Personnel Turret 109109166.813N/A2.3421.925%UN/A1090UN/A1564300.1h12.5T*56.9T*
T7 Mini-Chaingun 101100293.448M+1.0321.464%B*5%F-37C*N/A882.7h11.3B*52.5B++
NS-11C 9090332.727A++1.7529.957%B**18.889%C+23.1C+N/A713.9h13B+43.5B+
NSX-P Tanto 9190342.647A++1.8329.387%B++30%B++40.9B+N/A1162.2h12.2B+41.5B++
NS-44 Commissioner 8181431.884B*2.5936.74%C++25.926%B+21.3C--N/A723.8h3.3B++8.9B+
M18 Needler 14778312.516C*1.9633.379%C*3.846%B**22.3B**19.7A++3723.5h84.9B++254.3B*
Frag Grenade 7675175N/A70.5355.245%AN/A750A10C*26350.1h3.2B++5.7B*
NSX Tengu 7070352B*2.4735.378%C+27.143%B**25C-N/A722.8h13.2C++37.3C*
NS-30 Vandal 6060222.727B++1.7539.211%B**28.333%C++33.3CN/A981.8h5.6C*14.4B+
Spear Anti-Vehicle Phalanx Turret 6850412.5B**8.0346.192%C*8%A*62.5A+22.5C++3910.8h5.6B*12.1B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator46,8200.4h
Motion Spotter04440.4h
Welding Device0830h
M12 Kobalt0810h
Ammunition Package13740.1h
Nano-Armor Kit1457,1693.7h
Medical Kit445490.6h
Anti-Infantry MANA Turret2880.1h
Shield Recharging Field1840h
Recon Detection Device01520.2h

Check the help document for the dictionary if you want to learn more about words used here.


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