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Captain MetalKnightTR[TRXF] MetalKnightTR
TR BR 56

KDR: 4.53

Score: 2.8m

Last Seen: Jul 19th, 2019 2:37 PM
- OFFLINE - 61.3 hour(s)

Battle Rank 56 - Terran Republic on Cobalt - Outfit Member of Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 656
Level Progress (to 57): 26%
Level 100 Progress: 15% 798h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH P2-120 HEAT NS-11CP NSX Naginata Hellfire Rocket Pods NS-15MP M14 Banshee RAMS-AE .50M
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,851,480 MLG Score: 1480
Fun Score: N/A
Cheeseburgers Flipped: 27TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.676%22.259%6161412002,1342.830241.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.092%1.27A0.214C++-0.16CHEAD ++ (~8.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.50.47B+10.90.235C++28.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.855%1.805%75321212277401536.7561180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.115%-0.579D0.199C++-1.61

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1070.337C**34.10.357C**72.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.718%1.984%3465212121,4626918021.1884808%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.834%0.557B+-0.372C-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.40.731B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.28%66.928%03121151113723.7029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.583%0.044C+-0.01C+0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.191C++2.80.112C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.88%7.393%0212122575104.94231

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.267%1.191B**-1.43D**0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.586B+3.10.372C**2.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Terran Strike Forces[TRXF] Terran Strike Forces
TR outfit on Cobalt

Members: 656
2.8m305.8%336 (20.2k)292 (17.5k)4.525746,2411,3794.9637456 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR121466123.936%16.328%39106:540

31% Engineer24% Heavy Assault21% Infiltrator20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2017 6:48 AMFeb 13th, 2019 8:52 AMJul 21st, 2019 1:01 PM (10h) (PST)Jul 19th, 2019 10:44 AM (3d) (PST)Jul 19th, 2019 10:37 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391115280.6560.1450.1072.1910.0601480

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3606,64131,7193996131417,549

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
158.5h/6.6d 604 1,019 1,479 20.8k 174 713 570 6.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B+
Kills:260
Deaths:61
KDR:4.262
Accuracy:25.029% B+
HSR:26.154% C
NS-15MP
C+
Kills:219
Deaths:78
KDR:2.808
Accuracy:26.136% C
HSR:29.680% C+
T9 CARV
A
Kills:179
Deaths:57
KDR:3.140
Accuracy:26.042% A
HSR:21.788% C+
NS-15M AE
B
Kills:160
Deaths:40
KDR:4
Accuracy:27.412% B
HSR:15% D**
Kills:818
Deaths (as Heavy Assault):236
Deaths (to Heavy Assaults):322
KDR:3.4661
Kill Difference:582
Playtime:37.483 hours
Usage:24%
Score:0.508m
Score/min:226
Accuracy (listed only):26.154%
HSR (listed only):23.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C
Kills:270
Deaths:72
KDR:3.750
Accuracy:27.011% C
HSR:13.333% F
NSX Tanto
B*
Kills:160
Deaths:71
KDR:2.254
Accuracy:31.206% B*
HSR:20.625% D
TRAC-5
A+
Kills:160
Deaths:61
KDR:2.623
Accuracy:28.919% A+
HSR:14.375% D-
FA1 Barrage
A
Kills:160
Deaths:72
KDR:2.222
Accuracy:52.174% A
HSR:8.125% D**
SMG-46AE Armistice
C+
Kills:114
Deaths:44
KDR:2.591
Accuracy:29.555% C+
HSR:12.281% D*
NS-7 PDW
B++
Kills:111
Deaths:47
KDR:2.362
Accuracy:28.714% B++
HSR:19.820% B
TAS-16 Blackjack
B**
Kills:97
Deaths:28
KDR:3.464
Accuracy:72.727% B**
HSR:6.186% F
NS-11C
B**
Kills:90
Deaths:33
KDR:2.727
Accuracy:29.957% B**
HSR:18.889% C+
NSX Tengu
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:36.950% N/A
HSR:18% N/A
Kills:1,212
Deaths (as Light Assault):451
Deaths (to Light Assaults):300
KDR:2.68736
Kill Difference:761
Playtime:31.247 hours
Usage:20%
Score:0.634m
Score/min:338
Accuracy (listed only):37.468%
HSR (listed only):14.626%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C
Kills:190
Deaths:39
KDR:4.872
Accuracy:38.339% C-
HSR:78.947% C
99SV
B**
Kills:161
Deaths:44
KDR:3.659
Accuracy:32.065% C++
HSR:45.963% B**
TSAR-42
B+
Kills:160
Deaths:29
KDR:5.517
Accuracy:42.313% B+
HSR:73.750% B+
NSX Tomoe
B+
Kills:160
Deaths:47
KDR:3.404
Accuracy:29.049% C+
HSR:42.500% B+
SMG-46AE Armistice
C+
Kills:114
Deaths:44
KDR:2.591
Accuracy:29.555% C+
HSR:12.281% D*
NS-7 PDW
B++
Kills:111
Deaths:47
KDR:2.362
Accuracy:28.714% B++
HSR:19.820% B
NS-44 Commissioner
B+
Kills:81
Deaths:43
KDR:1.884
Accuracy:36.704% C++
HSR:25.926% B+
NS-30 Vandal
B**
Kills:60
Deaths:22
KDR:2.727
Accuracy:39.211% B**
HSR:28.333% C*
NSX Tengu
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:36.950% N/A
HSR:18% N/A
Kills:1,087
Deaths (as Infiltrator):338
Deaths (to Infiltrators):296
KDR:3.21598
Kill Difference:749
Playtime:32.925 hours
Usage:21%
Score:0.499m
Score/min:252
Accuracy (listed only):34.767%
HSR (listed only):38.391%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C
Kills:270
Deaths:72
KDR:3.750
Accuracy:27.011% C
HSR:13.333% F
NSX Tanto
B*
Kills:160
Deaths:71
KDR:2.254
Accuracy:31.206% B*
HSR:20.625% D
TRAC-5
A+
Kills:160
Deaths:61
KDR:2.623
Accuracy:28.919% A+
HSR:14.375% D-
FA1 Barrage
A
Kills:160
Deaths:72
KDR:2.222
Accuracy:52.174% A
HSR:8.125% D**
TAS-16 Blackjack
B**
Kills:97
Deaths:28
KDR:3.464
Accuracy:72.727% B**
HSR:6.186% F
NS-11C
B**
Kills:90
Deaths:33
KDR:2.727
Accuracy:29.957% B**
HSR:18.889% C+
Kills:937
Deaths (as Engineer):337
Deaths (to Engineers):197
KDR:2.78042
Kill Difference:600
Playtime:49.020 hours
Usage:31%
Score:0.989m
Score/min:336
Accuracy (listed only):40.332%
HSR (listed only):13.589%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
A
Kills:160
Deaths:72
KDR:2.222
Accuracy:52.174% A
HSR:8.125% D**
SMG-46AE Armistice
C+
Kills:114
Deaths:44
KDR:2.591
Accuracy:29.555% C+
HSR:12.281% D*
NS-7 PDW
B++
Kills:111
Deaths:47
KDR:2.362
Accuracy:28.714% B++
HSR:19.820% B
TAR-AE
C+
Kills:110
Deaths:31
KDR:3.548
Accuracy:24.593% D
HSR:25.455% C+
TAS-16 Blackjack
B**
Kills:97
Deaths:28
KDR:3.464
Accuracy:72.727% B**
HSR:6.186% F
NSX Tengu
N/A
Kills:50
Deaths:23
KDR:2.174
Accuracy:36.950% N/A
HSR:18% N/A
Kills:642
Deaths (as Combat Medic):245
Deaths (to Combat Medics):107
KDR:2.62041
Kill Difference:397
Playtime:3.788 hours
Usage:2%
Score:0.067m
Score/min:293
Accuracy (listed only):40.785%
HSR (listed only):14.978%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A
Kills:114
Deaths:30
KDR:3.800
Accuracy:21.723% A
HSR:25.439% A
M1 Heavy Cycler
A++
Kills:113
Deaths:30
KDR:3.767
Accuracy:21.794% A++
HSR:26.549% A++
Kills:227
Deaths (as MAX Suit):30
Deaths (to MAX Suits):27
KDR:7.56667
Kill Difference:197
Playtime:3.407 hours
Usage:2%
Score:0.084m
Score/min:410
Accuracy (listed only):21.758%
HSR (listed only):25.994%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:255
V. Kills:23 N/A
Deaths:13
KDR:19.615
Accuracy:57.815% B**
KPH:150.500 A
VKPH:13.600 C+
M14 Banshee
B+
Kills:199
V. Kills:8 N/A
Deaths:20
KDR:9.950
Accuracy:29.771% C+
KPH:56.500 B+
VKPH:2.300 C--
M18 Needler
A++
Kills:78
V. Kills:69 111%
Deaths:31
KDR:2.516
Accuracy:32.925% C++
KPH:22.400 B**
VKPH:19.800 A++
Kills:532 (277 + 0)
Deaths:64
KDR:8.313
VKDR:1.563
Vehicle Kills:100
Kill Difference:468
Playtime:8.708 hours
Usage:5%
Score:0.178m
Score/min:341
Piloting Accuracy:32.925%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:996
V. Kills:93 N/A
Deaths:33
KDR:30.182
Accuracy:52.874% B+
KPH:79.800 B**
VKPH:7.400 C
Kills:996 (996 + 0)
Deaths:33
KDR:30.182
VKDR:2.818
Vehicle Kills:93
Kill Difference:963
Playtime:12.488 hours
Usage:8%
Score:0.188m
Score/min:251
Driving Accuracy:52.874%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:466
V. Kills:79 N/A
Deaths:30
KDR:15.533
Accuracy:42.029% C+
KPH:48.200 A++
VKPH:8.200 C-
Kills:466 (466 + 0)
Deaths:30
KDR:15.533
VKDR:2.633
Vehicle Kills:79
Kill Difference:436
Playtime:9.661 hours
Usage:6%
Score:0.127m
Score/min:220
Driving Accuracy:42.029%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,0899963330.182A++25.6652.874%B+1.606%C+79.7B**7.4C25112.5h2.4B**4.6B**
P2-120 HEAT 5454663015.533A11.0142.029%C+2.79%C+48A++8.1C-2209.7h5.4B*12.8B*
NS-11CP 271270723.75A++0.7827.011%C13.333%F29DN/A759.3h11.1B+41C*
NSX Naginata 261260614.262M+0.2625.029%B+26.154%C43.3C+N/A996h10.1B+40.5B+
Hellfire Rocket Pods 2782551319.615A+15.0957.815%B**N/A150A13.5C+6221.7h11.1B+19.2B*
NS-15MP 221219782.808C*1.7226.136%C29.68%C+19.9D*N/A8111h11.6C44.5C+
M14 Banshee 207199209.95B+5.4229.771%C+1.005%C+56.9B+2.3C--1723.5h15B+50.5B+
RAMS-AE .50M 190190394.872B0.3538.339%C-78.947%C42.2C+N/A934.5h1.9C++4.9C++
T9 CARV 180179573.14A1.3926.042%A21.788%C+28C+N/A866.4h11.4B*43.7B++
99SV 162161443.659A0.8732.065%C++45.963%B**35.8B*N/A1034.5h4.9B+15.2B+
TSAR-42 161160295.517B+0.9942.313%B+73.75%B+40C++N/A1394h1.9B*4.4B++
NSX Tanto 162160712.254B**2.2731.206%B*20.625%D32.7C+N/A1224.9h11.9B+38.2B
TRAC-5 161160612.623A**1.9028.919%A+14.375%D-30.8B*N/A985.2h11.7B++40.6B*
FA1 Barrage 160160722.222B**2.3052.174%A8.125%D**36.4B+N/A1074.4h3.8B*7.2B*
NSX Tomoe 161160473.404A1.1229.049%C+42.5%B+38.1C+N/A1254.2h12.2B+41.9B+
NS-15M AE 161160404B++0.5327.412%B15%D**30.8DN/A635.2h10.4B+38B+
SMG-46AE Armistice 117114442.591B**1.9329.555%C+12.281%D*42.2C1.1B**1282.7h13C++44.1C++
M1 Heavy Cycler 115114303.8A+0.7321.723%A25.439%A39.3B++N/A1312.9h15.9B73B++
M1 Heavy Cycler 114113303.767A++0.7621.794%A++26.549%A++39A++N/A1442.9h16B+73.4B*
NS-7 PDW 112111472.362A++2.1628.714%B++19.82%B26.4C+N/A1104.2h11.9B*41.6B++
TAR-AE 110110313.548A++0.9824.593%D25.455%C+37.9CN/A982.9h10B*40.8B
C-4 136108323.375A+1.1531.293%B**N/A154.3A++40B++12750.7h1.3B+4.1B++
MANA Anti-Personnel Turret 107107157.133N/A2.6121.986%UN/A1070UN/A1532100.1h12.4T*56.6T*
TAS-16 Blackjack 9797283.464A++1.0672.727%B**6.186%F53.9B+N/A1411.8h1.9B**2.6B*
T7 Mini-Chaingun 9493253.72M++0.8122.191%B**5.376%F-38.8C**N/A922.4h11B**49.4B++
NS-11C 9090332.727A*1.8029.957%B**18.889%C+23.1C+N/A693.9h13B+43.5B++
NS-44 Commissioner 8181431.884B*2.6436.704%C++25.926%B+21.3C--N/A713.8h3.3B++8.9B+
M18 Needler 14778312.516C*2.0132.925%C++3.846%B**22.3B**19.7A++3753.5h82.6B*251B*
Frag Grenade 7170170N/A65.4755.389%A+N/A700B**10C*26960.1h3.2B++5.7B*
NS-30 Vandal 6060222.727B+1.8039.211%B**28.333%C*33.3CN/A981.8h5.6C*14.4B+
NSX Tengu 5050232.174B**2.3536.95%C++18%C-27.8CN/A821.8h11.9B+32.3B

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator46,7050.4h
Motion Spotter03490.3h
Welding Device0830h
M12 Kobalt0810h
Ammunition Package02980.1h
Nano-Armor Kit1152,8313.5h
Medical Kit404990.6h
Anti-Infantry MANA Turret2810.1h
Shield Recharging Field1760h
Recon Detection Device01520.2h

Check the help document for the dictionary if you want to learn more about words used here.


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