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Commander MetalKnightTR[3EPG] MetalKnightTR
TR BR 51

KDR: 4.26

Score: 2.1m

Last Seen: Oct 24th, 2018 12:20 PM
- OFFLINE - 73.6 hour(s)

Battle Rank 51 - Terran Republic on Cobalt
Level Progress (to 52): 91%
Level 100 Progress: 11% 771h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH P2-120 HEAT NSX Naginata NS-11CP T9 CARV TSAR-42 NSX Tanto NS-15M AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,061,648 MLG Score: 1648
Fun Score: N/A
Cheeseburgers Flipped: 19TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.718%22.607%6271210101,7032.891341.373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.973%1.311A0.313C*-0.088C+HEAD ++ (~8.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.30.476B+10.90.237C++28.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.89%2.446%4885210201,0633712827.9737824%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.488%0.884B*-0.129C-0.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.834B++3.20.744B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.535%68.537%03101941010513.90476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.579%0.523B+0.09C+-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.346C**2.50.218C++3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.647%6.897%0110211454603.15217

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.857B*-1.519F-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.461B+3.70.242C++3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.1m331.9%362 (21.7k)314 (18.8k)4.264514,4821,0514.674651 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR102248324.082%18.05%43506:250

27% Engineer26% Heavy Assault22% Infiltrator20% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 2nd, 2017 6:48 AMOct 3rd, 2018 2:02 PMOct 26th, 2018 7:16 AM (45d) (PST)Oct 24th, 2018 8:21 AM (47d) (PST)Oct 24th, 2018 8:20 AM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6471205270.6660.1560.1202.4150.0621648

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,8057,19331,6124097145418,835

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
112.2h/4.7d 431 809 1,063 16.3k 130 506 415 4.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B+
Kills:260
Deaths:61
KDR:4.262
Accuracy:25.029% B+
HSR:26.154% C
T9 CARV
A+
Kills:179
Deaths:57
KDR:3.140
Accuracy:26.042% A+
HSR:21.788% C+
NS-15M AE
B+
Kills:160
Deaths:40
KDR:4
Accuracy:27.412% B+
HSR:15% D*
NS-15MP
C++
Kills:151
Deaths:58
KDR:2.603
Accuracy:27.374% C+
HSR:29.801% C++
T7 Mini-Chaingun
A
Kills:80
Deaths:21
KDR:3.810
Accuracy:22.927% A
HSR:6.250% F
Kills:830
Deaths (as Heavy Assault):237
Deaths (to Heavy Assaults):252
KDR:3.50211
Kill Difference:593
Playtime:29.407 hours
Usage:26%
Score:0.449m
Score/min:254
Accuracy (listed only):25.757%
HSR (listed only):19.799%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:180
Deaths:37
KDR:4.865
Accuracy:27.940% C+
HSR:13.333% D**
NSX Tanto
B**
Kills:160
Deaths:71
KDR:2.254
Accuracy:31.206% B**
HSR:20.625% D
TRAC-5
A+
Kills:160
Deaths:61
KDR:2.623
Accuracy:28.919% A+
HSR:14.375% D-
FA1 Barrage
A
Kills:145
Deaths:70
KDR:2.071
Accuracy:51.647% A
HSR:6.897% F
NS-7 PDW
B++
Kills:88
Deaths:43
KDR:2.047
Accuracy:28.171% B++
HSR:20.455% B+
SMG-46AE Armistice
C+
Kills:58
Deaths:27
KDR:2.148
Accuracy:28.491% C+
HSR:12.069% D*
Kills:791
Deaths (as Light Assault):309
Deaths (to Light Assaults):236
KDR:2.55987
Kill Difference:482
Playtime:22.120 hours
Usage:20%
Score:0.489m
Score/min:369
Accuracy (listed only):32.729%
HSR (listed only):14.626%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:160
Deaths:29
KDR:5.517
Accuracy:42.313% B+
HSR:73.750% B+
NSX Tomoe
B+
Kills:160
Deaths:47
KDR:3.404
Accuracy:29.049% C+
HSR:42.500% B+
RAMS-AE .50M
C
Kills:160
Deaths:33
KDR:4.848
Accuracy:38.690% C
HSR:77.500% D
99SV
B*
Kills:90
Deaths:25
KDR:3.600
Accuracy:36.022% B*
HSR:43.333% B*
NS-7 PDW
B++
Kills:88
Deaths:43
KDR:2.047
Accuracy:28.171% B++
HSR:20.455% B+
NS-44 Commissioner
B+
Kills:75
Deaths:42
KDR:1.786
Accuracy:40.165% B+
HSR:25.333% B+
SMG-46AE Armistice
C+
Kills:58
Deaths:27
KDR:2.148
Accuracy:28.491% C+
HSR:12.069% D*
Kills:791
Deaths (as Infiltrator):246
Deaths (to Infiltrators):221
KDR:3.21545
Kill Difference:545
Playtime:24.813 hours
Usage:22%
Score:0.409m
Score/min:274
Accuracy (listed only):34.700%
HSR (listed only):42.134%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:180
Deaths:37
KDR:4.865
Accuracy:27.940% C+
HSR:13.333% D**
NSX Tanto
B**
Kills:160
Deaths:71
KDR:2.254
Accuracy:31.206% B**
HSR:20.625% D
TRAC-5
A+
Kills:160
Deaths:61
KDR:2.623
Accuracy:28.919% A+
HSR:14.375% D-
FA1 Barrage
A
Kills:145
Deaths:70
KDR:2.071
Accuracy:51.647% A
HSR:6.897% F
Kills:645
Deaths (as Engineer):239
Deaths (to Engineers):132
KDR:2.69874
Kill Difference:406
Playtime:30.761 hours
Usage:27%
Score:0.659m
Score/min:357
Accuracy (listed only):34.928%
HSR (listed only):13.807%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
FA1 Barrage
A
Kills:145
Deaths:70
KDR:2.071
Accuracy:51.647% A
HSR:6.897% F
NS-7 PDW
B++
Kills:88
Deaths:43
KDR:2.047
Accuracy:28.171% B++
HSR:20.455% B+
TAR-AE
C
Kills:72
Deaths:18
KDR:4
Accuracy:25.751% C
HSR:23.611% C
SMG-46AE Armistice
C+
Kills:58
Deaths:27
KDR:2.148
Accuracy:28.491% C+
HSR:12.069% D*
Kills:363
Deaths (as Combat Medic):158
Deaths (to Combat Medics):88
KDR:2.29747
Kill Difference:205
Playtime:2.340 hours
Usage:2%
Score:0.044m
Score/min:314
Accuracy (listed only):33.515%
HSR (listed only):15.758%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
A++
Kills:99
Deaths:26
KDR:3.808
Accuracy:22.953% A++
HSR:25.253% B**
M1 Heavy Cycler
A*
Kills:95
Deaths:26
KDR:3.654
Accuracy:22.868% A*
HSR:27.368% A*
Kills:194
Deaths (as MAX Suit):26
Deaths (to MAX Suits):19
KDR:7.46154
Kill Difference:168
Playtime:2.353 hours
Usage:2%
Score:0.064m
Score/min:452
Accuracy (listed only):22.910%
HSR (listed only):26.310%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A
Kills:153
V. Kills:8 N/A
Deaths:7
KDR:21.857
Accuracy:58.225% A
KPH:151.600 A
VKPH:7.900 D
Kills:153 (0 + 0)
Deaths:7
KDR:21.857
VKDR:1.143
Vehicle Kills:8
Kill Difference:146
Playtime:1.009 hours
Usage:1%
Score:0.045m
Score/min:740
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:752
V. Kills:65 N/A
Deaths:26
KDR:28.923
Accuracy:55.110% B*
KPH:77.600 B**
VKPH:6.700 C
Kills:752 (752 + 0)
Deaths:26
KDR:28.923
VKDR:2.500
Vehicle Kills:65
Kill Difference:726
Playtime:9.695 hours
Usage:9%
Score:0.147m
Score/min:252
Driving Accuracy:55.110%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
A++
Kills:311
V. Kills:61 N/A
Deaths:20
KDR:15.550
Accuracy:45.246% B+
KPH:47.500 A++
VKPH:9.300 C+
Kills:311 (311 + 0)
Deaths:20
KDR:15.550
VKDR:3.050
Vehicle Kills:61
Kill Difference:291
Playtime:6.541 hours
Usage:6%
Score:0.097m
Score/min:247
Driving Accuracy:45.246%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8177522628.923A+24.6655.11%B*2.128%B+77.5B**6.7C2529.7h2.4B**4.3B**
P2-120 HEAT 3723112015.55A++11.2945.246%B+3.215%C++47.8A++9.4C+2476.5h5.3B**11.6B**
NSX Naginata 261260614.262M0.0025.029%B+26.154%C43.3C++N/A986h10.1B+40.5B+
NS-11CP 181180374.865A**0.6027.94%C+13.333%D**36.7CN/A904.9h10.4B+37.2B+
T9 CARV 180179573.14A+1.1226.042%A+21.788%C+28C++N/A806.4h11.4B*43.7B*
TSAR-42 161160295.517B+1.2542.313%B+73.75%B+40C*N/A1344h1.9B*4.4B++
NSX Tanto 162160712.254B**2.0131.206%B**20.625%D32.7C+N/A1204.9h11.9B+38.2B+
NS-15M AE 161160404B**0.2627.412%B+15%D*30.8DN/A635.2h10.4B+38B+
NSX Tomoe 161160473.404B*0.8629.049%C+42.5%B+38.1C+N/A1254.2h12.2B+41.9B+
RAMS-AE .50M 160160334.848C**0.5838.69%C77.5%D42.1C+N/A943.8h2C+5.1C+
TRAC-5 161160612.623A**1.6428.919%A+14.375%D-30.8B**N/A885.2h11.7B*40.6B*
Hellfire Rocket Pods 161153721.857A++17.5958.225%AN/A153A8D7381h9.9A17.1B**
NS-15MP 152151582.603C*1.6627.374%C+29.801%C++27D--N/A1245.6h11.9C43.5C+
FA1 Barrage 145145702.071B**2.1951.647%A6.897%F41.4B*N/A1083.5h3.7B**7.1B*
M1 Heavy Cycler 10099263.808A+0.4622.953%A++25.253%B**43AN/A1472.3h15.5B+67.5B*
M1 Heavy Cycler 9695263.654A++0.6122.868%A*27.368%A*41.3A*N/A1602.3h16B+70.1B*
MANA Anti-Personnel Turret 9090109N/A4.7422.203%UN/A900UN/A1232400.1h12.8T*57.6T*
99SV 9090253.6A0.6636.022%B*43.333%B*42.9A+N/A1302.1h4.5B*12.4B*
NS-7 PDW 8888432.047A2.2228.171%B++20.455%B+24.4C+N/A1063.6h11.9B++42.1B+
C-4 10884263.231A1.0328.883%B++N/A168A*48A13380.5h1.3B+4.4B+
T7 Mini-Chaingun 8180213.81M*0.4522.927%A6.25%F44.4B++N/A1031.8h10.6B**46.3B*
NS-44 Commissioner 7575421.786B*2.4840.165%B+25.333%B+22.1CN/A703.4h3.2B++8.1B++
TAR-AE 7272184A+0.2625.751%C23.611%C40CN/A1161.8h9.8B*37.9B+
Frag Grenade 6463163N/A58.7456.061%A+N/A630B+10C**29610.1h2.9B*5.2B*
SMG-46AE Armistice 5958272.148B+2.1228.491%C+12.069%D*36.3CN/A1101.6h14C+49.1C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02010.3h
Medical Applicator22,1610.1h
Welding Device0830h
M12 Kobalt0810h
Anti-Infantry MANA Turret1620.1h
Ammunition Package01930h
Nano-Armor Kit1038,7482.3h
Medical Kit344350.5h
Recon Detection Device01370.2h

Check the help document for the dictionary if you want to learn more about words used here.


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