Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 14 (18,947)players online:
PlanetSide2 (574)  LatrodectusVS (61)  sm0kestax (17)  ALandWhale_ (10)  Faber0ne (9)  Aeflic (7) 678
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (235 days). The data shown below may not be accurate.

Primus MetalKnightVS[] MetalKnightVS
VS BR 46

KDR: 5.05

Score: 1.6m

Last Seen: Nov 23rd, 2018 10:51 AM
- OFFLINE - 87.1 hour(s)

Battle Rank 46 - Vanu Sovereignty on Emerald
Level Progress (to 47): 87%
Level 100 Progress: 8% 950h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Light PPA Pulsar C Solstice VE3 Dual Photon Pods Flare VE6 Pulsar LSW Orion VS54
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:MetalKnightVS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,826,460 MLG Score: 1460
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.003%25.755%644612081,1922.865392.185

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.941%0.75B++0.746B++0.67B+HEAD ++ (~13.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
460.383C**11.50.195C++34.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.136%0.89%537621212674219730.6364688%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.853%1.35A-0.645D-0.381

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.50.855B*11.80.778B++11.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.421%0.69%3910112138694011321.725762%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.014B**-1.204D*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.874B*2.50.8B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.359%81.193%0212122184624.73913

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.045%0.357C**0.917B*0.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.382C**2.30.282C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.6m319.4%303 (18.2k)274 (16.4k)5.050314,1168155.5717846 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121445823.885%14.723%35207:090

39% Engineer29% Heavy Assault12% Infiltrator19% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2017 5:33 AMJun 7th, 2017 8:03 AMNov 27th, 2018 8:20 PM (231d) (PST)Nov 23rd, 2018 6:58 AM (235d) (PST)Nov 23rd, 2018 6:51 AM (235d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6831215620.7070.1400.1042.4330.0541460

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,9617,27333,6884286146316,465

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
97h/4d 425 606 874 14.2k 109 394 316 4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B+
Kills:172
Deaths:48
KDR:3.583
Accuracy:22.850% C+
HSR:27.907% B+
Pulsar LSW
B+
Kills:163
Deaths:78
KDR:2.090
Accuracy:23.789% C++
HSR:28.221% B+
Orion VS54
A
Kills:160
Deaths:37
KDR:4.324
Accuracy:27.059% A
HSR:29.375% B++
NS-15MP
C-
Kills:118
Deaths:36
KDR:3.278
Accuracy:22.909% D--
HSR:26.271% C-
Kills:613
Deaths (as Heavy Assault):199
Deaths (to Heavy Assaults):203
KDR:3.0804
Kill Difference:414
Playtime:27.671 hours
Usage:29%
Score:0.352m
Score/min:212
Accuracy (listed only):24.152%
HSR (listed only):27.944%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
C**
Kills:377
Deaths:116
KDR:3.250
Accuracy:26.037% C**
HSR:23.342% C+
Solstice VE3
B++
Kills:202
Deaths:73
KDR:2.767
Accuracy:26.442% B++
HSR:23.267% B+
Kills:579
Deaths (as Light Assault):189
Deaths (to Light Assaults):206
KDR:3.06349
Kill Difference:390
Playtime:18.254 hours
Usage:19%
Score:0.307m
Score/min:281
Accuracy (listed only):26.240%
HSR (listed only):23.305%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
C**
Kills:377
Deaths:116
KDR:3.250
Accuracy:26.037% C**
HSR:23.342% C+
Solstice VE3
B++
Kills:202
Deaths:73
KDR:2.767
Accuracy:26.442% B++
HSR:23.267% B+
Kills:579
Deaths (as Engineer):189
Deaths (to Engineers):126
KDR:3.06349
Kill Difference:390
Playtime:37.848 hours
Usage:39%
Score:0.683m
Score/min:301
Accuracy (listed only):26.240%
HSR (listed only):23.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):65
KDR:0
Kill Difference:UNR
Playtime:1.348 hours
Usage:1%
Score:0.021m
Score/min:257
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
XM98
B+
Kills:147
Deaths:17
KDR:8.647
Accuracy:39.868% B+
HSR:75.510% C++
NSX Daimyo
C
Kills:71
Deaths:18
KDR:3.944
Accuracy:34.083% D*
HSR:92.958% C
Kills:218
Deaths (as Infiltrator):35
Deaths (to Infiltrators):102
KDR:6.22857
Kill Difference:183
Playtime:11.445 hours
Usage:12%
Score:0.173m
Score/min:251
Accuracy (listed only):36.975%
HSR (listed only):84.234%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:83
Deaths:25
KDR:3.320
Accuracy:20.189% B+
HSR:21.687% C++
Quasar VM1
A+
Kills:72
Deaths:25
KDR:2.880
Accuracy:20.293% B**
HSR:26.389% A+
Kills:155
Deaths (as MAX Suit):25
Deaths (to MAX Suits):26
KDR:6.2
Kill Difference:130
Playtime:2.998 hours
Usage:3%
Score:0.062m
Score/min:343
Accuracy (listed only):20.241%
HSR (listed only):24.038%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:500
V. Kills:14 N/A
Deaths:61
KDR:8.197
Accuracy:45.808% B++
KPH:63 B+
VKPH:1.800 D
Dual Photon Pods
B*
Kills:174
V. Kills:37 458%
Deaths:15
KDR:11.600
Accuracy:59.535% B*
KPH:122.100 B*
VKPH:26 B++
Kills:674 (500 + 0)
Deaths:76
KDR:8.868
VKDR:0.671
Vehicle Kills:51
Kill Difference:598
Playtime:9.356 hours
Usage:10%
Score:0.117m
Score/min:209
Piloting Accuracy:45.808%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:869
V. Kills:65 N/A
Deaths:23
KDR:37.783
Accuracy:51.421% C**
KPH:78.500 A
VKPH:5.900 D
Kills:869 (869 + 0)
Deaths:23
KDR:37.783
VKDR:2.826
Vehicle Kills:65
Kill Difference:846
Playtime:11.075 hours
Usage:11%
Score:0.200m
Score/min:301
Driving Accuracy:51.421%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
A
Kills:133
V. Kills:38 341%
Deaths:7
KDR:19
Accuracy:45.258% C-
KPH:35 A
VKPH:10 B+
Kills:133 (133 + 0)
Deaths:7
KDR:19
VKDR:5.429
Vehicle Kills:38
Kill Difference:126
Playtime:3.798 hours
Usage:4%
Score:0.033m
Score/min:146
Driving Accuracy:45.258%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9348692337.783A*32.7351.421%C**N/A78.3A5.9D30111.1h2.5B**4.9B*
Light PPA 514500618.197B+3.1545.808%B++N/A63.3B+1.8D1567.9h9.9B+21.7B+
Pulsar C 3813771163.25B**1.8026.037%C**23.342%C+33.4C*N/A10011.3h11.6C*44.5B
Solstice VE3 204202732.767M+2.2826.442%B++23.267%B+24C**N/A678.4h11.4B++43.2B+
Dual Photon Pods 2111741511.6B++6.5559.535%B*1.149%C+124.3B*26.4B++5031.4h17.1B++28.7B++
Flare VE6 178172483.583A*1.4722.85%C+27.907%B+39.1C+1.4A*924.4h10.7C++46.7C*
Pulsar LSW 166163782.09B+2.9623.789%C++28.221%B+24.7DN/A716.6h12.7C+53.4C*
Orion VS54 161160374.324A++0.7327.059%A29.375%B++32C+N/A1135h9.8B**36.4B
XM98 148147178.647M**3.6039.868%B+75.51%C++43.2B**N/A1043.4h2B*5.1B++
Supernova PC 171133719A*13.9545.258%C-N/A35A10B+1453.8h4.1B++9B+
Lasher X2 128128413.122M++1.9332.656%B*5.469%B*36.6C**N/A893.5h28F85.7C++
NS-15MP 119118363.278B+1.7722.909%D--26.271%C-25.1D*N/A624.7h13D-56.7D
Quasar VM1 8783253.32B++1.7320.189%B+21.687%C++41.5B+2A**992h14.2C+70.2B
Quasar VM1 7472252.88B**2.1720.293%B**26.389%A+36B**1A932h16.4C80.6B
NSX Daimyo 7171183.944C**1.1134.083%D*92.958%C37.4C-N/A871.9h2.8C8.1C--
Frag Grenade 5151151N/A45.9561.029%A*N/A510C++N/A17060.1h3.3B+5.3B*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator04,6250.3h
Motion Spotter0610h
Hoplon Anti-Aircraft Phalanx Tower0500h
Ammunition Package01920h
Nano-Armor Kit1535,5463.2h
Medical Kit353410.4h
Recon Detection Device11130.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 2.40s on queries, 1.97s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.