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Praetor MetalKnightVS[VKTS] MetalKnightVS
VS BR 85

KDR: 5.41

Score: 7.3m

Last Seen: Jul 25th, 2020 5:17 AM
- OFFLINE - 15 hour(s)

Battle Rank 85 - Vanu Sovereignty on Emerald
Level Progress (to 86): 69%
Level 100 Progress: 39% 582h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Light PPA Serpent VE92 Pulsar C Solstice SF Pulsar LSW L-24R Spur Dual Photon Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,011,608 MLG Score: 1608
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.13%24.739%6222313266,1203.535531.877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.746%0.75B++0.546B+0.101C+HEAD ++ (~12.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.417B10.90.239C++32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.222%0.753%5771313461,8596040330.9833460%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.283%1.693A++-0.754D-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.60.855B*12.50.764B++11

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.534%0.75%1950113481,20011144910.8108267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.017B**-1.131D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.878B*2.40.806B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.45%14.932%26811348221611253.56452175%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.365D**2.514A**-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.40.473B+13.60.662B+49.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.416%77.814%2684134592422434.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.556%0.068C+0.692B+-0.228

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.308C*2.40.237C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.149%8.108%2683134637022521.64444

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.011%0.442B-1.307D**0.328

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.45B3.40.299C*3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.3m373.5%330 (19.8k)293 (17.6k)5.412218,1853,3605.8854285 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1349205723.268%15.958%37107:284

34% Engineer22% Heavy Assault12% Infiltrator26% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 16th, 2017 5:33 AMJun 25th, 2020 5:39 AMAug 3rd, 2020 10:31 PM (58d) (PST)Jul 25th, 2020 6:16 AM (67d) (PST)Jul 25th, 2020 1:17 AM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7171255920.7260.1340.1162.9410.0611608

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,9927,50735,4854487176417,591

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
417.3h/17.4d 1,590 2,902 5,007 73.6k 504 2,143 1,529 17.9m

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C
Kills:1,170
Deaths:393
KDR:2.977
Accuracy:23.728% D
HSR:20.769% C
Pulsar C
C+
Kills:1,170
Deaths:342
KDR:3.421
Accuracy:26.432% C
HSR:26.154% C+
Solstice SF
B*
Kills:652
Deaths:157
KDR:4.153
Accuracy:30.894% B*
HSR:12.423% D
Solstice VE3
C**
Kills:202
Deaths:73
KDR:2.767
Accuracy:26.442% C++
HSR:23.267% C**
Pandora VX25
C
Kills:172
Deaths:69
KDR:2.493
Accuracy:42.050% C
HSR:8.140% F-
NSX-P Tanto
C++
Kills:170
Deaths:52
KDR:3.269
Accuracy:30.171% C++
HSR:27.647% C+
NS-11CP
D--
Kills:161
Deaths:42
KDR:3.833
Accuracy:26.037% D--
HSR:16.149% D**
MKV Suppressed
C+
Kills:160
Deaths:60
KDR:2.667
Accuracy:24.312% D-
HSR:21.250% C+
Eridani SX5-AE
D*
Kills:160
Deaths:60
KDR:2.667
Accuracy:23.023% F--
HSR:20% D*
NS-7 PDW
D-
Kills:160
Deaths:45
KDR:3.556
Accuracy:23.166% D-
HSR:13.750% D-
VE-S Canis
C--
Kills:160
Deaths:55
KDR:2.909
Accuracy:26.335% D
HSR:20% C--
NSX Tanto
C++
Kills:160
Deaths:41
KDR:3.902
Accuracy:29.895% C++
HSR:20.625% D--
Deimos VA29
C+
Kills:138
Deaths:59
KDR:2.339
Accuracy:65.217% C+
HSR:8.696% D**
Thanatos VE70
B+
Kills:60
Deaths:26
KDR:2.308
Accuracy:48.057% B+
HSR:6.667% F-
VX6-7
B++
Kills:56
Deaths:27
KDR:2.074
Accuracy:24.331% D
HSR:28.571% B++
Kills:4,751
Deaths (as Light Assault):1,501
Deaths (to Light Assaults):1,051
KDR:3.16522
Kill Difference:3,250
Playtime:106.778 hours
Usage:26%
Score:1.992m
Score/min:311
Accuracy (listed only):31.339%
HSR (listed only):18.274%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C
Kills:596
Deaths:210
KDR:2.838
Accuracy:24.583% C
HSR:25.671% C
Orion VS54
C*
Kills:352
Deaths:108
KDR:3.259
Accuracy:25.831% C*
HSR:28.409% C+
Flare VE6
C+
Kills:182
Deaths:52
KDR:3.500
Accuracy:22.876% D
HSR:26.923% C+
NS-15M1
C**
Kills:163
Deaths:54
KDR:3.019
Accuracy:26.443% C++
HSR:30.061% C**
NS-15MP
D-
Kills:161
Deaths:47
KDR:3.426
Accuracy:22.819% D**
HSR:25.466% D-
NSX Naginata
D
Kills:160
Deaths:50
KDR:3.200
Accuracy:22.234% D
HSR:20.625% D**
NS-15M AE
C
Kills:160
Deaths:31
KDR:5.161
Accuracy:26.693% C
HSR:21.875% D--
NSX-P Naginata
D-
Kills:60
Deaths:17
KDR:3.529
Accuracy:21.450% D--
HSR:25% D-
Kills:1,834
Deaths (as Heavy Assault):569
Deaths (to Heavy Assaults):722
KDR:3.2232
Kill Difference:1,265
Playtime:92.594 hours
Usage:22%
Score:1.064m
Score/min:192
Accuracy (listed only):24.116%
HSR (listed only):25.504%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C
Kills:1,170
Deaths:393
KDR:2.977
Accuracy:23.728% D
HSR:20.769% C
Pulsar C
C+
Kills:1,170
Deaths:342
KDR:3.421
Accuracy:26.432% C
HSR:26.154% C+
Solstice SF
B*
Kills:652
Deaths:157
KDR:4.153
Accuracy:30.894% B*
HSR:12.423% D
Solstice VE3
C**
Kills:202
Deaths:73
KDR:2.767
Accuracy:26.442% C++
HSR:23.267% C**
Pandora VX25
C
Kills:172
Deaths:69
KDR:2.493
Accuracy:42.050% C
HSR:8.140% F-
NSX-P Tanto
C++
Kills:170
Deaths:52
KDR:3.269
Accuracy:30.171% C++
HSR:27.647% C+
NS-11CP
D--
Kills:161
Deaths:42
KDR:3.833
Accuracy:26.037% D--
HSR:16.149% D**
NSX Tanto
C++
Kills:160
Deaths:41
KDR:3.902
Accuracy:29.895% C++
HSR:20.625% D--
Deimos VA29
C+
Kills:138
Deaths:59
KDR:2.339
Accuracy:65.217% C+
HSR:8.696% D**
Thanatos VE70
B+
Kills:60
Deaths:26
KDR:2.308
Accuracy:48.057% B+
HSR:6.667% F-
VX6-7
B++
Kills:56
Deaths:27
KDR:2.074
Accuracy:24.331% D
HSR:28.571% B++
Kills:4,111
Deaths (as Engineer):1,281
Deaths (to Engineers):417
KDR:3.20921
Kill Difference:2,830
Playtime:142.642 hours
Usage:34%
Score:2.732m
Score/min:319
Accuracy (listed only):33.932%
HSR (listed only):18.101%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C
Kills:172
Deaths:69
KDR:2.493
Accuracy:42.050% C
HSR:8.140% F-
MKV Suppressed
C+
Kills:160
Deaths:60
KDR:2.667
Accuracy:24.312% D-
HSR:21.250% C+
Eridani SX5-AE
D*
Kills:160
Deaths:60
KDR:2.667
Accuracy:23.023% F--
HSR:20% D*
NS-7 PDW
D-
Kills:160
Deaths:45
KDR:3.556
Accuracy:23.166% D-
HSR:13.750% D-
VE-S Canis
C--
Kills:160
Deaths:55
KDR:2.909
Accuracy:26.335% D
HSR:20% C--
Deimos VA29
C+
Kills:138
Deaths:59
KDR:2.339
Accuracy:65.217% C+
HSR:8.696% D**
H-V45 AE
C
Kills:80
Deaths:20
KDR:4
Accuracy:23.284% F
HSR:28.750% C
Thanatos VE70
B+
Kills:60
Deaths:26
KDR:2.308
Accuracy:48.057% B+
HSR:6.667% F-
Kills:1,090
Deaths (as Combat Medic):394
Deaths (to Combat Medics):272
KDR:2.7665
Kill Difference:696
Playtime:9.896 hours
Usage:2%
Score:0.366m
Score/min:617
Accuracy (listed only):34.431%
HSR (listed only):15.906%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
D
Kills:462
Deaths:86
KDR:5.372
Accuracy:32.961% F
HSR:91.558% D
NS-30 Vandal
B
Kills:190
Deaths:50
KDR:3.800
Accuracy:32.962% D
HSR:32.105% B
XM98
C++
Kills:171
Deaths:21
KDR:8.143
Accuracy:39.477% C+
HSR:77.778% C++
NSX Tomoe
B++
Kills:164
Deaths:39
KDR:4.205
Accuracy:24.453% D**
HSR:50% B++
VA39 Spectre
C++
Kills:161
Deaths:22
KDR:7.318
Accuracy:36.385% C++
HSR:35.404% C
MKV Suppressed
C+
Kills:160
Deaths:60
KDR:2.667
Accuracy:24.312% D-
HSR:21.250% C+
Eridani SX5-AE
D*
Kills:160
Deaths:60
KDR:2.667
Accuracy:23.023% F--
HSR:20% D*
NS-7 PDW
D-
Kills:160
Deaths:45
KDR:3.556
Accuracy:23.166% D-
HSR:13.750% D-
VE-S Canis
C--
Kills:160
Deaths:55
KDR:2.909
Accuracy:26.335% D
HSR:20% C--
NS-45 Pilot
C+
Kills:130
Deaths:60
KDR:2.167
Accuracy:28.223% D-
HSR:30.769% C+
Parallax VX3-AE
C
Kills:130
Deaths:17
KDR:7.647
Accuracy:39.500% D
HSR:81.539% C
Soldier Soaker
A*
Kills:70
Deaths:21
KDR:3.333
Accuracy:27.130% D*
HSR:25.714% A*
NS-44 Commissioner
C-
Kills:53
Deaths:33
KDR:1.606
Accuracy:36.379% C-
HSR:18.868% D
Kills:2,171
Deaths (as Infiltrator):569
Deaths (to Infiltrators):479
KDR:3.81547
Kill Difference:1,602
Playtime:50.769 hours
Usage:12%
Score:0.744m
Score/min:244
Accuracy (listed only):30.331%
HSR (listed only):39.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:552
Deaths:132
KDR:4.182
Accuracy:17.420% D
HSR:24.457% B
Quasar VM1
B++
Kills:534
Deaths:132
KDR:4.045
Accuracy:17.516% C
HSR:24.532% B++
Comet VM2
B++
Kills:70
Deaths:9
KDR:7.778
Accuracy:41.708% D
HSR:5.714% B++
Comet VM2
D
Kills:60
Deaths:9
KDR:6.667
Accuracy:42.902% D
HSR:0% F-
Kills:1,216
Deaths (as MAX Suit):141
Deaths (to MAX Suits):71
KDR:8.62411
Kill Difference:1,075
Playtime:14.998 hours
Usage:4%
Score:0.442m
Score/min:491
Accuracy (listed only):29.887%
HSR (listed only):13.676%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:1,200
V. Kills:36 N/A
Deaths:106
KDR:11.321
Accuracy:45.902% B+
KPH:68.800 C++
VKPH:2.100 D
Dual Photon Pods
B*
Kills:573
V. Kills:97 N/A
Deaths:28
KDR:20.464
Accuracy:62.456% B*
KPH:135.200 B+
VKPH:22.900 C*
Saron Laser Cannon
C+
Kills:177
V. Kills:110 159%
Deaths:38
KDR:4.658
Accuracy:31.941% C+
KPH:14.600 C
VKPH:9.100 C
Kills:1,950 (1,377 + 0)
Deaths:172
KDR:11.337
VKDR:1.413
Vehicle Kills:243
Kill Difference:1,778
Playtime:33.797 hours
Usage:8%
Score:0.434m
Score/min:214
Piloting Accuracy:31.941%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
B+
Kills:580
V. Kills:21 N/A
Deaths:5
KDR:116
Accuracy:44.903% B+
KPH:56.900 B+
VKPH:2.100 C
CAS30 Tank Buster
M**
Kills:86
V. Kills:75 113%
Deaths:4
KDR:21.500
Accuracy:70.556% A*
KPH:26.700 M++
VKPH:23.300 M**
L-30R Vektor
U
Kills:70
V. Kills:70 99%
Deaths:
KDR:
Accuracy:96.366% S
KPH:83.400 U
VKPH:83.400 S
C150 Dalton
S
Kills:55
V. Kills:39 138%
Deaths:
KDR:
Accuracy:67.717% M*
KPH:182.500 S
VKPH:129.400 S
Kills:791 (736 + 55)
Deaths:9
KDR:87.889
VKDR:22.778
Vehicle Kills:205
Kill Difference:782
Playtime:14.551 hours
Usage:3%
Score:0.157m
Score/min:180
Piloting Accuracy:96.366%
Gunner Accuracy:67.717%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:1,200
V. Kills:101 N/A
Deaths:31
KDR:38.710
Accuracy:51.534% C+
KPH:82.500 B+
VKPH:6.900 D
L100 Python HEAT
B**
Kills:219
V. Kills:54 398%
Deaths:
KDR:
Accuracy:51.604% C
KPH:62.900 B**
VKPH:15.500 C**
Kills:1,419 (1,419 + 0)
Deaths:31
KDR:45.774
VKDR:5
Vehicle Kills:155
Kill Difference:1,388
Playtime:18.033 hours
Usage:4%
Score:0.301m
Score/min:278
Driving Accuracy:51.604%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C++
Kills:378
V. Kills:63 N/A
Deaths:
KDR:
Accuracy:53.605% C+
KPH:57.200 C++
VKPH:9.500 C++
Supernova FPC
B*
Kills:351
V. Kills:136 256%
Deaths:5
KDR:70.200
Accuracy:59.033% B+
KPH:45.400 B*
VKPH:17.600 C+
Supernova PC
B*
Kills:285
V. Kills:77 365%
Deaths:10
KDR:28.500
Accuracy:48.814% C
KPH:42 B*
VKPH:11.300 C++
Proton II PPA
B
Kills:57
V. Kills: N/A
Deaths:1
KDR:57
Accuracy:28.923% B
KPH:70.900 C++
VKPH:0 F-
Kills:1,071 (1,014 + 57)
Deaths:16
KDR:66.938
VKDR:17.250
Vehicle Kills:276
Kill Difference:1,055
Playtime:21.928 hours
Usage:5%
Score:0.306m
Score/min:232
Driving Accuracy:48.814%
Gunner Accuracy:28.923%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C*
Kills:221
V. Kills:6 N/A
Deaths:2
KDR:110.500
Accuracy:21.450% D
KPH:165.100 C*
VKPH:4.500 C-
Proton II PPA-H
C*
Kills:163
V. Kills:6 N/A
Deaths:3
KDR:54.333
Accuracy:37.455% C
KPH:116 C*
VKPH:4.300 D
E540 Halberd-H
A*
Kills:58
V. Kills:18 305%
Deaths:1
KDR:58
Accuracy:63.663% B+
KPH:103.200 A*
VKPH:32 B++
Kills:442 (0 + 442)
Deaths:6
KDR:73.667
VKDR:5
Vehicle Kills:30
Kill Difference:436
Playtime:3.306 hours
Usage:1%
Score:0.075m
Score/min:378
Driving Accuracy:N/A%
Gunner Accuracy:63.663%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 1,3011,2003138.71B++33.3051.534%C+N/A82.2B+6.9D28514.6h2.4B*4.7B++
Light PPA 1,2361,20010611.321B+5.9145.902%B+N/A69C++2.1D16717.4h10.1B22.1B
Serpent VE92 1,1731,1703932.977B**2.4423.728%D20.769%C31.8C-N/A9036.8h10.8B45.7C++
Pulsar C 1,1741,1703423.421B+1.9926.432%C26.154%C+42.1C+N/A13027.8h10.2C*38.7C++
Solstice SF 6866521574.153M+1.2630.894%B*12.423%D36.2C**1.9B**10418h8.4C**27.2B+
Pulsar LSW 5995962102.838B+2.5724.583%C25.671%C26.1D--N/A7022.8h12.3C-49.8C+
L-24R Spur 6015805116S110.5944.903%B+1.724%C56.9B+2.1C15610.2h17.8C*39.7B
Dual Photon Pods 6705732820.464A++15.0562.456%B*N/A136.4B+23.1C*4794.2h14.4B++23B++
Quasar VM1 5625521324.182B++1.2317.42%D24.457%B47.6C*N/A13811.6h11.3B+65C+
Quasar VM1 5395341324.045B**1.3717.516%C24.532%B++46B*N/A13411.6h11.8B+67.1C++
NSX Daimyo 463462865.372B+0.0432.961%F91.558%D44.9DN/A12010.3h2.2C**6.8D
M12 Kobalt 4244172208.5A++203.0920.482%D20.863%B+139C+2.3D--3833h15.8C++76.9C+
Supernova VPC 4413781378U372.5953.605%C+N/A57.3C++9.5C++2156.6h3.1C+5.8C+
Orion VS54 3553521083.259B2.1525.831%C*28.409%C+23.9D-N/A9514.7h10.8C++41.9C+
Supernova FPC 487351570.2S64.7959.033%B+N/A45.6B*17.7C+2837.7h3.4B*5.8B**
C-4 357315398.077M**2.6634.453%B*N/A286.4M38.2B+11161.1h1B*2.9B++
Lasher X2 288285664.318A**1.0926.014%D3.509%C39CN/A987.3h24.8D**95.3D
Supernova PC 3622851028.5A*23.0948.814%CN/A41.9B*11.3C++1856.8h4B+8.1B+
M12 Kobalt-H 2272212110.5M*105.0921.45%D14.932%D170C**4.6C4181.3h13.6C*63.4C+
L100 Python HEAT 2732191219U213.5951.604%CN/A62.6B**15.4C*2493.5h4B*7.8C*
Solstice VE3 204202732.767A++2.6526.442%C++23.267%C**23.5CN/A1108.6h11.4B+43.2C+
NS-30 Vandal 190190503.8C*1.6132.962%D32.105%B51.4CN/A1933.7h5.1C++15.6C+
Flare VE6 188182523.5B**1.9122.876%D26.923%C+40.4D1.3B+1204.5h10.5C45.9C
Saron Laser Cannon 287177384.658B0.7531.941%C+N/A14.6C9.1C18912.1h79.4B+248.4B+
Pandora VX25 174172692.493B++2.9242.05%C8.14%F-66.2C++N/A2132.6h4.2C+10C+
XM98 172171218.143A*2.7339.477%C+77.778%C++41.7C++N/A1054.1h2B+5.1C**
NSX-P Tanto 170170523.269A+2.1430.171%C++27.647%C+45.9C+N/A1273.7h12.1C++40C**
Plasma Grenade 1671661166N/A160.5958.302%B**N/A830B*5C--25400.2h2.8B+4.8B++
NSX Tomoe 165164394.205B+1.2124.453%D**50%B++39DN/A934.2h11.6B47.4C
NS-15M1 166163543.019B+2.3926.443%C++30.061%C**28.1D-N/A685.8h11.2C+42.3C*
Proton II PPA-H 169163354.333A**48.9237.455%CN/A116.4C*4.3D2951.4h8.9B23.9C*
VA39 Spectre 162161227.318A++1.9136.385%C++35.404%C46B+N/A1433.5h3.9B*10.8B+
NS-11CP 162161423.833B**1.5826.037%D--16.149%D**59.6CN/A2202.7h11.1C++42.5C
NS-15MP 162161473.426C*1.9922.819%D**25.466%D-25.2D**N/A616.4h12.6D**55.3D**
MKV Suppressed 160160602.667B**2.7524.312%D-21.25%C+29.6DN/A935.4h13.1C+54.1C
Eridani SX5-AE 161160602.667C*2.7523.023%F--20%D*33.3D--N/A874.8h12.8F-55.7F*
NS-7 PDW 160160453.556A1.8623.166%D-13.75%D-35.6CN/A914.5h11.5B+49.7C+
NSX Naginata 160160503.2B**2.2122.234%D20.625%D**26.2D--N/A736.1h13.3D-59.7C--
NS-15M AE 161160315.161B**0.2526.693%C21.875%D--22.5D*N/A557.1h11.7C--43.7C
VE-S Canis 160160552.909A2.5026.335%D20%C--48.5CN/A1483.3h9.5C++36.1C++
NSX Tanto 160160413.902A*1.5129.895%C++20.625%D--42.1CN/A983.8h11B+36.7B
Deimos VA29 138138592.339B+3.0765.217%C+8.696%D**49.3CN/A1562.8h2.2C+3.3C++
NS-45 Pilot 131130602.167B3.2528.223%D-30.769%C+41.9DN/A1483.1h6.1C*21.8C+
Parallax VX3-AE 130130177.647B+2.2339.5%D81.539%C35.1D-N/A1123.7h1.8C+4.6C
Tank Mine 160120717.143S11.7352.994%B*N/A400S133.3A*16570.3h1.5B++2.8A++
CAS30 Tank Buster 16186421.5U16.0970.556%A*1.163%C+26.9M++23.4M**1463.2h34.1B**48.3B**
NS "Jackpot" Decimator 1368699.556S4.1469.762%B+N/A61.4C+35.7B+2981.4h3.8C5.4C+
Proximity Mine 8484516.8M**11.3950.131%B+N/A168B+N/A5230.5h2.3D*4.5C+
H-V45 AE 8080204B++1.4123.284%F28.75%C32D--N/A1022.5h12.3D--53F
L-30R Vektor 14070170U64.5996.366%SN/A87.5U87.5S1920.8h78.8C81.8A
Comet VM2 747097.778S2.3741.708%D5.714%B++38.9M++2.2D*1721.8h13.3B*31.8C**
Soldier Soaker 7070213.333A2.0827.13%D*25.714%A*58.3CN/A1451.2h6.6C24.5D-
Rocklet Rifle 12770107S1.5965.71%A+N/A63.6A++51.8A++6191.1h29.4B+44.8B+
Force-Blade 68682,9840.023C+5.3943.359%B*2.941%C-0.2C--N/A1280.1h1.6B*3.8B+
NSX-P Naginata 6160173.529B**1.8821.45%D--25%D-22.2D*N/A772.7h12.1C+56.6C
Thanatos VE70 6060262.308B**3.1048.057%B+6.667%F-40C+N/A1811.5h3.9B+8.2B+
Comet VM2 676096.667S1.2542.902%DN/A33.3A**3.9D-1311.8h15.9B++37.1B+
E540 Halberd-H 7658158A++52.5963.663%B+N/A96.7A++30B+4870.6h3.8B*5.9B**
Proton II PPA 5757157A+51.5928.923%BN/A71.3C++N/A2930.8h10.5C+36.3C*
VX6-7 5656272.074C++3.3424.331%D28.571%B++35CN/A1321.6h10.7B44C++
C150 Dalton 9455155S49.5967.717%M*N/A183.3S130S12990.3h3.1C*4.6B**
NS-44 Commissioner 5353331.606C*3.8136.379%C-18.868%D26.5DN/A1142h4C-10.9C
S1 935268.667S3.2561.56%C++N/A65A*51.3M++6620.8h4.3B*6.9B
Spear Anti-Vehicle Phalanx Turret 6850150S44.5951.558%C*N/A71.4B*25.7C+4090.7h6.6B+12.8C*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit101130,8199.1h
Hoplon Anti-Aircraft Phalanx Tower0500h
Medical Applicator952,7463.5h
Motion Spotter05380.3h
Welding Device0730h
WLT-Mandible Mining Laser14,2354.4h
Spitfire Auto-Turret12370.2h
Recon Detection Device43820.7h
Shield Recharging Field24460.1h
Medical Kit1011,0801.4h
Ammunition Package19500.2h
Anti-Infantry MANA Turret2610.1h
Hardlight Barrier0520.1h

Check the help document for the dictionary if you want to learn more about words used here.


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