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MetallicillusionS[] MetallicillusionS
VS BR 111

KDR: 7.72

Score: 24.6m

Last Seen: May 27th, 2018 7:04 PM
- OFFLINE - 1403.1 hour(s)

Battle Rank 109 (111 total) - Vanu Sovereignty on Miller
Level Progress (to 110): 28%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HEAT L100 Python HESH Supernova FPC Dual Photon Pods Maelstrom Turbo Laser C75 Viper SVA-88 Blueshift VM5
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $881,955 MLG Score: 705
Fun Score: N/A
Cheeseburgers Flipped: 793TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.746%19.782%4701012045,5863.5114.211

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.49%0.505B+-0.164C-0.447C--HEAD ++ (~7.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
560.249C++13.30.069C+42.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.853%1.894%3515512097,127297274223.9966260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.657%0.476B+0.282C*-0.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
131.20.187C++54.9-0.036C+76.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.175%2.827%53587120717,476550641131.7745273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.076%0.698B+0.171C++0.681

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.688B+5.80.536B+6.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.595%1.632%261212126743845891.75065114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.118%0.592B+-0.695D-1.047

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.30.605B+20.10.495B+27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.483%62.888%2611121383829872.81208

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.826B++-0.272C-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.311C*2.80.133C++4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.552%11.487%261112131489101.6087

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.497D-0.622D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.7-0.194C5.6-0.152C10.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.6m210.7%337 (20.2k)317 (19k)7.7219240,4325,23610.2307111 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1214414023.146%7.687%17814:5611

48% Engineer14% Heavy Assault26% Light Assault8% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 28th, 2014 12:39 AMApr 15th, 2018 9:03 PMJun 9th, 2018 8:25 PM (439d) (PST)May 27th, 2018 3:04 PM (453d) (PST)May 27th, 2018 3:04 PM (453d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,095681,0270.5200.0670.0401.4310.159705

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,6864,07861,6083142861018,996

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1296.1h/54d 13,136 3,108 12,623 111.2k 1,432 3,983 12,373 85.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C++
Kills:998
Deaths:774
KDR:1.289
Accuracy:23.830% C++
HSR:14.830% D-
Thanatos VE70
C-
Kills:148
Deaths:49
KDR:3.020
Accuracy:35.552% C-
HSR:11.487% D--
Kills:1,146
Deaths (as Engineer):823
Deaths (to Engineers):1,721
KDR:1.39247
Kill Difference:323
Playtime:620.738 hours
Usage:48%
Score:13.440m
Score/min:361
Accuracy (listed only):29.691%
HSR (listed only):13.158%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C+
Kills:1,300
Deaths:455
KDR:2.857
Accuracy:22.779% C+
HSR:19.692% D
Ursa
B++
Kills:1,167
Deaths:385
KDR:3.031
Accuracy:26.400% B++
HSR:22.365% C
Orion VS54
C
Kills:1,164
Deaths:370
KDR:3.146
Accuracy:19.563% C
HSR:20.275% D
NS-15M2
B**
Kills:438
Deaths:127
KDR:3.449
Accuracy:29.400% B**
HSR:25.571% C+
VE-H Maw
A++
Kills:210
Deaths:56
KDR:3.750
Accuracy:34.480% A++
HSR:14.762% D*
Pulsar LSW
B**
Kills:79
Deaths:16
KDR:4.938
Accuracy:26.311% B+
HSR:31.646% B**
Kills:4,358
Deaths (as Heavy Assault):1,409
Deaths (to Heavy Assaults):1,060
KDR:3.09297
Kill Difference:2,949
Playtime:187.333 hours
Usage:14%
Score:2.812m
Score/min:250
Accuracy (listed only):26.489%
HSR (listed only):22.385%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C++
Kills:998
Deaths:774
KDR:1.289
Accuracy:23.830% C++
HSR:14.830% D-
Thanatos VE70
C-
Kills:148
Deaths:49
KDR:3.020
Accuracy:35.552% C-
HSR:11.487% D--
Sirius SX12
C++
Kills:99
Deaths:44
KDR:2.250
Accuracy:25.314% C++
HSR:18.182% C+
Kills:1,245
Deaths (as Light Assault):867
Deaths (to Light Assaults):874
KDR:1.43599
Kill Difference:378
Playtime:338.578 hours
Usage:26%
Score:5.738m
Score/min:282
Accuracy (listed only):28.232%
HSR (listed only):14.833%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:838
Deaths:134
KDR:6.254
Accuracy:40.483% C*
HSR:62.888% D
Sirius SX12
C++
Kills:99
Deaths:44
KDR:2.250
Accuracy:25.314% C++
HSR:18.182% C+
Beamer VS3
A
Kills:73
Deaths:45
KDR:1.622
Accuracy:35.617% A
HSR:15.069% D--
Kills:1,010
Deaths (as Infiltrator):223
Deaths (to Infiltrators):687
KDR:4.52915
Kill Difference:787
Playtime:39.428 hours
Usage:3%
Score:0.482m
Score/min:204
Accuracy (listed only):33.805%
HSR (listed only):32.046%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
C-
Kills:148
Deaths:49
KDR:3.020
Accuracy:35.552% C-
HSR:11.487% D--
Sirius SX12
C++
Kills:99
Deaths:44
KDR:2.250
Accuracy:25.314% C++
HSR:18.182% C+
Pulsar VS1
B+
Kills:58
Deaths:30
KDR:1.933
Accuracy:26.361% B+
HSR:12.069% D*
Kills:305
Deaths (as Combat Medic):123
Deaths (to Combat Medics):361
KDR:2.47967
Kill Difference:182
Playtime:8.709 hours
Usage:1%
Score:0.137m
Score/min:262
Accuracy (listed only):29.076%
HSR (listed only):13.912%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:1,182
Deaths:194
KDR:6.093
Accuracy:20.532% C*
HSR:24.366% B+
Blueshift VM5
C**
Kills:1,159
Deaths:194
KDR:5.974
Accuracy:21.227% C**
HSR:22.951% C**
Quasar VM1
C++
Kills:443
Deaths:112
KDR:3.955
Accuracy:16.590% C++
HSR:17.156% C
Cosmos VM3
C
Kills:438
Deaths:112
KDR:3.911
Accuracy:15.767% C
HSR:17.123% C-
Comet VM2
A*
Kills:425
Deaths:131
KDR:3.244
Accuracy:46.594% B+
HSR:8.235% A*
Comet VM2
A+
Kills:408
Deaths:132
KDR:3.091
Accuracy:47.664% C*
HSR:7.353% A+
NS-10 Burster
C+
Kills:57
Deaths:17
KDR:3.353
Accuracy:28.776% C+
HSR:3.509% D-
NS-10 Burster
C+
Kills:53
Deaths:16
KDR:3.313
Accuracy:28.385% C
HSR:5.660% C+
Kills:4,165
Deaths (as MAX Suit):454
Deaths (to MAX Suits):181
KDR:9.17401
Kill Difference:3,711
Playtime:99.293 hours
Usage:8%
Score:2.012m
Score/min:338
Accuracy (listed only):28.192%
HSR (listed only):13.294%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:3,052
V. Kills:610 N/A
Deaths:106
KDR:28.792
Accuracy:57.602% B++
KPH:128.900 B**
VKPH:25.800 B++
Maelstrom Turbo Laser
A++
Kills:2,006
V. Kills:1,072 187%
Deaths:280
KDR:7.164
Accuracy:41.835% A++
KPH:33.100 A
VKPH:17.700 B*
Light PPA
B**
Kills:1,079
V. Kills:115 N/A
Deaths:88
KDR:12.261
Accuracy:46.156% B++
KPH:52.300 C*
VKPH:5.600 B**
Saron Laser Cannon
C+
Kills:682
V. Kills:614 111%
Deaths:334
KDR:2.042
Accuracy:38.195% B**
KPH:9.800 C
VKPH:8.800 C+
Hornet Missiles
B
Kills:319
V. Kills:220 144%
Deaths:10
KDR:31.900
Accuracy:68.259% B++
KPH:74.600 C++
VKPH:51.400 B
Coyote Missiles
C+
Kills:227
V. Kills:122 185%
Deaths:41
KDR:5.537
Accuracy:53.349% C+
KPH:23.400 C--
VKPH:12.600 D
Antares LC
C++
Kills:164
V. Kills:130 125%
Deaths:38
KDR:4.316
Accuracy:40.869% A+
KPH:17.500 C+
VKPH:13.900 C++
Kills:7,529 (3,931 + 0)
Deaths:897
KDR:8.394
VKDR:3.214
Vehicle Kills:2,883
Kill Difference:6,632
Playtime:197.593 hours
Usage:15%
Score:2.559m
Score/min:216
Piloting Accuracy:40.869%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:308
V. Kills:324 95%
Deaths:82
KDR:3.756
Accuracy:44.750% C+
KPH:9.300 C*
VKPH:9.800 B+
Kills:308 (308 + 0)
Deaths:82
KDR:3.756
VKDR:3.951
Vehicle Kills:324
Kill Difference:226
Playtime:33.152 hours
Usage:3%
Score:0.221m
Score/min:111
Piloting Accuracy:44.750%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
A+
Kills:4,817
V. Kills:1,262 381%
Deaths:134
KDR:35.948
Accuracy:58.213% B++
KPH:50.200 A+
VKPH:13.100 C**
L100 Python HESH
A
Kills:4,767
V. Kills:723 N/A
Deaths:97
KDR:49.144
Accuracy:60.286% A
KPH:66.800 B++
VKPH:10.100 B+
C75 Viper
B**
Kills:1,574
V. Kills:244 N/A
Deaths:54
KDR:29.148
Accuracy:42.825% C**
KPH:51.200 B**
VKPH:7.900 C+
L100 Python AP
B+
Kills:1,055
V. Kills:754 140%
Deaths:66
KDR:15.985
Accuracy:60.116% B+
KPH:30.300 C+
VKPH:21.700 B+
Skyguard
C+
Kills:140
V. Kills:108 128%
Deaths:23
KDR:6.087
Accuracy:34.393% B*
KPH:12.400 C
VKPH:9.600 C+
Kills:12,353 (12,353 + 0)
Deaths:374
KDR:33.029
VKDR:8.265
Vehicle Kills:3,091
Kill Difference:11,979
Playtime:244.144 hours
Usage:19%
Score:3.026m
Score/min:207
Driving Accuracy:34.393%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:4,747
V. Kills:3,177 149%
Deaths:317
KDR:14.975
Accuracy:53.113% C+
KPH:28.100 C*
VKPH:18.800 B++
Saron HRB
C**
Kills:611
V. Kills:406 150%
Deaths:35
KDR:17.457
Accuracy:42.366% C+
KPH:26.800 C*
VKPH:17.800 C**
Supernova PC
A+
Kills:376
V. Kills:143 261%
Deaths:15
KDR:25.067
Accuracy:59.230% B**
KPH:35.400 B**
VKPH:13.500 A+
E540 Halberd
D
Kills:63
V. Kills:46 134%
Deaths:7
KDR:9
Accuracy:48.358% C++
KPH:17.200 D*
VKPH:12.500 D
Proton II PPA
C+
Kills:51
V. Kills:7 N/A
Deaths:5
KDR:10.200
Accuracy:20.317% D
KPH:25.600 D--
VKPH:3.500 C+
Kills:5,848 (5,123 + 725)
Deaths:379
KDR:15.430
VKDR:9.971
Vehicle Kills:3,779
Kill Difference:5,469
Playtime:207.917 hours
Usage:16%
Score:3.345m
Score/min:268
Driving Accuracy:59.230%
Gunner Accuracy:20.317%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C**
Kills:86
V. Kills:13 N/A
Deaths:5
KDR:17.200
Accuracy:27.660% D-
KPH:51.400 C**
VKPH:7.800 C
Kills:86 (0 + 86)
Deaths:5
KDR:17.200
VKDR:2.600
Vehicle Kills:13
Kill Difference:81
Playtime:1.674 hours
Usage:0%
Score:0.029m
Score/min:288
Driving Accuracy:N/A%
Gunner Accuracy:27.660%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 6,0794,81713435.948S28.2358.213%B++3.031%B50.2A+13.1C**19996h4.1B**7B**
L100 Python HESH 5,4904,7679749.144M**41.4260.286%A2.035%B+66.9B++10.1B+20671.3h3.1C*5.2B++
Supernova FPC 7,9244,74731714.975A7.2553.113%C+3.813%B**28.1C*18.8B++237168.8h4.7B+8.8B+
Dual Photon Pods 3,6623,05210628.792M*21.0757.602%B++1.212%C+128.8B**25.7B++51323.7h14.5B*25.1B*
Maelstrom Turbo Laser 3,0782,0062807.164A*0.5641.835%A++2.642%C++33.2A17.7B*20860.5h77.2B+184.7B++
C75 Viper 1,8181,5745429.148S21.4342.825%C**1.461%C+51.3B**7.9C+20730.7h9.1B*21.3B*
SVA-88 1,3101,3004552.857B+4.8622.779%C+19.692%D29DN/A8444.9h13.4C--59C+
Blueshift VM5 1,2001,1821946.093A++1.6320.532%C*24.366%B+35.6C++N/A9933.2h13.9B++67.8B+
Ursa 1,1911,1673853.031A++4.6926.4%B++22.365%C28.9CN/A7440.4h12C+45.3B
Orion VS54 1,1751,1643703.146B**4.5819.563%C20.275%D28C+N/A9541.6h12.3C**62.9C++
Blueshift VM5 1,1761,1591945.974A+1.7521.227%C**22.951%C**34.9C++N/A9533.2h14.5B+68.5B+
Light PPA 1,1941,0798812.261A+4.5446.156%B++1.112%C52.4C*5.6B**16520.6h16.6C+36.1C++
L100 Python AP 1,8091,0556615.985A**8.2660.116%B+2.844%C++30.3C+21.7B+24434.8h6.9C+11.4C++
Solstice VE3 1,0409987741.289B*6.4323.83%C++14.83%D-5.8D-N/A21170.9h16.8C+70.4C++
Ghost 8458381346.254A1.4740.483%C*62.888%D30.6CN/A8927.4h2.8D6.8C+
Saron Laser Cannon 1,2966823342.042C++5.6838.195%B**4.545%A++9.8C8.8C+11569.4h228.1D-597.3C
Saron HRB 1,0176113517.457A**9.7442.366%C+1.473%C+26.8C*17.8C**46122.8h21.2C*50.1C*
Quasar VM1 4514431123.955A++3.7716.59%C++17.156%C31.9B++N/A10013.9h12.9B++78B
NS-15M2 4464381273.449B**4.2729.4%B**25.571%C+49.8C*N/A1388.8h11.6B+39.4B+
Cosmos VM3 4464381123.911A3.8115.767%C17.123%C-32.7C++N/A9613.4h12.5B+79C**
Comet VM2 6454251313.244M+4.4846.594%B+8.235%A*12.2C*6.3B**9634.9h24.9C+53.3C++
Comet VM2 6254081323.091A**4.6347.664%C*7.353%A+11.7C+6.2B++8634.9h26.3C*55.2B
Supernova PC 5193761525.067M++17.3559.23%B**3.191%B++35.5B**13.5A+25810.6h4.9B8.4B++
C-4 6183621083.352A4.3728.09%B+N/A51D36.1B+5687.1h1.9D6.7C+
Tank Mine 5243271521.8S14.0857.895%A++N/A272.5M*164.2M**27211.2h2.9F5.1B++
Hornet Missiles 5393191031.9S24.1868.259%B++1.254%C74.2C++51.2B7174.3h9.5C**13.8B+
CAS30 Tank Buster 632308823.756A*3.9744.75%C+N/A9.3C*9.8B+11133.2h60.8C+135.8C++
S1 504283972.918M**4.8064.456%B*1.413%D-25.7C++20.1B**31711h7.7C11.9C++
Coyote Missiles 349227415.537B**2.1853.349%C+N/A23.4C--12.6D1649.7h43.9C++82.2C++
Spear Anti-Vehicle Phalanx Turret 3912132106.5U98.7853.342%B*3.286%C42.6C**35.6A5475h9.7C+18.2B
VE-H Maw 213210563.75A++3.9734.48%A++14.762%D*44.7C+N/A1054.7h11.5C+33.2B+
Antares LC 294164384.316A++3.4140.869%A+3.049%B*17.4C+13.8C++2029.4h198.4D485.4C+
Thanatos VE70 148148493.02A**4.7035.552%C-11.487%D--22.4CN/A896.6h5.6C15.7C
Skyguard 248140236.087A1.6334.393%B*3.571%A12.4C9.6C+16211.3h150.7D438.1C++
Sirius SX12 10199442.25B**5.4725.314%C++18.182%C+15.7DN/A836.3h13.4B+53B
M40 Fury 9986517.2A*9.4827.66%D-N/A50.6C**7.6C2881.7h10.3B++37.4B
Nemesis VSH9 17586352.457M*5.2664.587%C**N/A7.1C-7.4C14612.1h12.3F19D*
Pulsar LSW 7979164.938M+2.7826.311%B+31.646%B**56.4B+N/A3141.4h10.2B*38.6B++
Beamer VS3 7573451.622B**6.1035.617%A15.069%D--34.8B+1B+1812.1h14.3D--40.2C+
E540 Halberd 1096379C+1.2848.358%C++3.175%B+17D*12.4D6053.7h9.3F*19.3F
Pulsar VS1 6058301.933B**5.7926.361%B+12.069%D*10.7D-N/A725.4h18.4D-69.7C+
NS-10 Burster 12157173.353M**4.3728.776%C+3.509%D-3.7D-4.1B7815.6h204.3D**710D
NS-10 Burster 10653163.313M++4.4128.385%C5.66%C+3.5D-3.5C6715.1h209.3D**737.5D-
Aspis Anti-Aircraft Phalanx Turret 12052226S18.2826.912%C*1.923%C+10C+13.1B+2495.2h195.1D--725C+
MANA Anti-Vehicle Turret 1075277.429M+0.2957.682%C+1.923%D-520D550C2657930.1h12.6D**21.9D
Proton II PPA 5851510.2C2.4820.317%DN/A25.5D--3.5C+1052h16.4F80.5D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0640h
Anti-Vehicle MANA Turret13220.3h
Nano-Armor Kit2341,174,63651.6h
Nanite Revive Grenade01660h
Medical Applicator3132,1323h
Recon Detection Device24960.9h
Ammunition Package251,5710.8h
Anti-Infantry MANA Turret21080.2h

Check the help document for the dictionary if you want to learn more about words used here.


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