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Overseer Metokur[BHO] Metokur
NC BR 70

KDR: 3.54

Score: 4.9m

Last Seen: Oct 18th, 2019 11:43 AM
- OFFLINE - 159.7 hour(s)

Battle Rank 70 - New Conglomerate on Miller
Level Progress (to 71): 34%
Level 100 Progress: 26% 681h
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Titan-150 AP MGR-L1 Promise NS-11A AF-41 Hacksaw AF-41 Hacksaw AF-19 Mercenary Carnage AR NCM2 Falcon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $161,379 MLG Score: 129
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.586%15.937%360512221,0731.373882.164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.519%0.268C*-0.762D-0.97B*HEAD + (~4.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.098C+15.1-0.06C+51.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.925%0.745%8596112264,561101186244.7157245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.346A-1.15D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.824B++3.70.702B++3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m424.5%343 (20.6k)318 (19.1k)3.537716,8491,9364.6601270 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC122739511.202%3.928%4407:521

17% Combat Medic66% Engineer8% Heavy Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 3rd, 2018 10:13 AMApr 16th, 2019 1:58 AMOct 19th, 2019 11:55 PM (53d) (PST)Oct 18th, 2019 8:58 AM (55d) (PST)Oct 18th, 2019 7:43 AM (55d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0961189780.4480.1270.0182.4750.135129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,7767,07258,7042781148819,073

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
254.6h/10.6d 2,173 269 3,240 37.8k 448 495 2,056 16.7m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C**
Kills:207
Deaths:296
KDR:0.699
Accuracy:23.814% C**
HSR:14.493% D*
Kills:207
Deaths (as Engineer):296
Deaths (to Engineers):331
KDR:0.69932
Kill Difference:89
Playtime:168.331 hours
Usage:66%
Score:3.542m
Score/min:351
Accuracy (listed only):23.814%
HSR (listed only):14.493%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
C
Kills:377
Deaths:299
KDR:1.261
Accuracy:22.531% C
HSR:16.711% D*
LA1 Anchor
D-
Kills:51
Deaths:53
KDR:0.962
Accuracy:20.916% D-
HSR:19.608% D-
Kills:428
Deaths (as Heavy Assault):352
Deaths (to Heavy Assaults):444
KDR:1.21591
Kill Difference:76
Playtime:21.098 hours
Usage:8%
Score:0.296m
Score/min:234
Accuracy (listed only):21.723%
HSR (listed only):18.159%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C**
Kills:207
Deaths:296
KDR:0.699
Accuracy:23.814% C**
HSR:14.493% D*
Kills:207
Deaths (as Light Assault):296
Deaths (to Light Assaults):247
KDR:0.69932
Kill Difference:89
Playtime:1.538 hours
Usage:1%
Score:0.006m
Score/min:61
Accuracy (listed only):23.814%
HSR (listed only):14.493%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C-
Kills:292
Deaths:283
KDR:1.032
Accuracy:22.337% C-
HSR:15.753% D-
Carnage AR
D
Kills:146
Deaths:176
KDR:0.830
Accuracy:22.064% D
HSR:15.069% D-
Kills:438
Deaths (as Combat Medic):459
Deaths (to Combat Medics):145
KDR:0.95425
Kill Difference:21
Playtime:42.708 hours
Usage:17%
Score:0.692m
Score/min:270
Accuracy (listed only):22.200%
HSR (listed only):15.411%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
C**
Kills:221
Deaths:130
KDR:1.700
Accuracy:34.885% C**
HSR:11.765% D
AF-41 Hacksaw
C**
Kills:211
Deaths:128
KDR:1.648
Accuracy:36.518% C**
HSR:10.427% D*
NCM2 Falcon
B+
Kills:116
Deaths:66
KDR:1.758
Accuracy:45.024% B+
HSR:1.724% D*
NCM2 Falcon
B+
Kills:69
Deaths:63
KDR:1.095
Accuracy:47.691% B+
HSR:0% F-
Kills:617
Deaths (as MAX Suit):193.500
Deaths (to MAX Suits):72
KDR:3.18863
Kill Difference:423.500
Playtime:19.743 hours
Usage:8%
Score:0.319m
Score/min:269
Accuracy (listed only):41.030%
HSR (listed only):5.979%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A+
Kills:4,561
V. Kills:1,849 247%
Deaths:154
KDR:29.617
Accuracy:54.925% B+
KPH:39.500 A+
VKPH:16 C**
Kills:4,561 (4,561 + 0)
Deaths:154
KDR:29.617
VKDR:12.006
Vehicle Kills:1,849
Kill Difference:4,407
Playtime:115.573 hours
Usage:45%
Score:1.454m
Score/min:210
Driving Accuracy:54.925%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,4104,56115429.617M+26.0854.925%B+N/A39.5A+16C**210115.6h3.7B++6.8B*
MGR-L1 Promise 3803772991.261C+2.2822.531%C16.711%D*29.9C-N/A10512.6h13.9C**61.8C*
NS-11A 2962922831.032C+2.5122.337%C-15.753%D-20.1DN/A4814.5h16.2D72.6C
AF-41 Hacksaw 2232211301.7C1.8434.885%C**11.765%D22.3DN/A629.9h14.2F-40.6D--
AF-41 Hacksaw 2152111281.648C1.8936.518%C**10.427%D*21.5DN/A639.8h15.4F-42.2D--
AF-19 Mercenary 2112072960.699C+2.8423.814%C**14.493%D*6D-N/A2234.4h15.8C66.4C++
Carnage AR 1481461760.83C2.7122.064%D15.069%D-12.7D--N/A4011.5h16.6D-75.1D
NCM2 Falcon 139116661.758B+1.7845.024%B+1.724%D*22.7B**4.5C+1135.1h10.3C**23B+
Tank Mine 11884108.4M++4.8636.898%C*N/A210A*85B++13480.4h1.6B+4.5B**
NCM2 Falcon 8469631.095C*2.4447.691%B+N/A14.4B3.1D834.8h17.8C37.3C++
LA1 Anchor 5151530.962C-2.5820.916%D-19.608%D-30DN/A961.7h11.2C53.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02170.2h
Nano-Armor Kit88211,70810.5h
Nanite Revive Grenade03860.1h
Medical Kit41310.3h
Medical Applicator23594,8118.1h
Ammunition Package52400.1h
Nano-Repair Grenade04500.1h
Mag-Cutter786510.4h

Check the help document for the dictionary if you want to learn more about words used here.


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