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Metronomic[Lacy] Metronomic
NC BR 109

KDR: 5.61

Score: 23.3m

Last Seen: Nov 1st, 2018 10:35 AM
- OFFLINE - 31.7 hour(s)

Battle Rank 104 (109 total) - New Conglomerate on Cobalt
Level Progress (to 105): 4%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M60-A Bulldog M30 Mustang AH EM4 Longshot Razor GD-23 Vortek Rotary A30 Walker CAS30 Tank Buster Breaker Rocket Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $846,927 MLG Score: 677
Fun Score: N/A
Cheeseburgers Flipped: 244TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.556%27.757%8481210094,4352.935142.673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.907%1.871A++1.12B**-0.042C+HEAD ++ (~12.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.60.552B+10.30.281C*23.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.71%1.127%1404510164,346386234111.23186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.858%-0.185C-0.449C--0.267

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.80.401B34.20.35C**61.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.55%1.181%668310181,0161675406.04762188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.944%-0.906D---0.947D---0.326

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.1-1.794F-34.1-1.721F-74

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.002%4.68%10391110103,184311157910.2379202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.102%-0.661D0.096C+0.553

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.698B+10.30.736B++25.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.757%90.87%1039110201,16115127.63816

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.655M1.564A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.689B+1.60.492B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.3m413%352 (21.1k)298 (17.9k)5.6080724,1824,3127.32537109 (104)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1021202925.433%11.786%30018:114

44% Engineer10% Heavy Assault9% Infiltrator29% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2014 8:51 PMJan 12th, 2014 6:55 PMNov 12th, 2018 8:17 AM (8d) (PST)Nov 1st, 2018 6:44 AM (19d) (PST)Nov 1st, 2018 6:35 AM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
644296150.3090.0550.0361.6910.100677

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,6331,74436,8891932101617,907

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1302.3h/54.3d 7,405 2,850 7,506 132.2k 615 2,985 7,822 50.3m

EngineerCLASS DETAILS: Engineer
Razor GD-23
A++
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.539% A++
HSR:27.658% A+
AF-19 Mercenary
A+
Kills:425
Deaths:193
KDR:2.202
Accuracy:28.834% A
HSR:29.647% A+
AC-X11
A++
Kills:182
Deaths:33
KDR:5.515
Accuracy:33.632% A++
HSR:25.275% B++
Warden
A
Kills:68
Deaths:80
KDR:0.850
Accuracy:34.409% A
HSR:27.941% B+
Kills:1,832
Deaths (as Engineer):702
Deaths (to Engineers):1,278
KDR:2.60969
Kill Difference:1,130
Playtime:578.624 hours
Usage:44%
Score:12.417m
Score/min:358
Accuracy (listed only):32.353%
HSR (listed only):27.630%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:623
Deaths:193
KDR:3.228
Accuracy:28.460% A++
HSR:34.029% A++
GD-22S
A++
Kills:346
Deaths:89
KDR:3.888
Accuracy:31.721% A++
HSR:28.324% B++
NS-15M1
A+
Kills:209
Deaths:65
KDR:3.215
Accuracy:30.471% A+
HSR:27.751% B++
NC05 Jackhammer
B
Kills:142
Deaths:63
KDR:2.254
Accuracy:46.386% B
HSR:14.789% C+
LA1 Anchor
A**
Kills:124
Deaths:48
KDR:2.583
Accuracy:27.636% B+
HSR:43.548% A**
Kills:1,444
Deaths (as Heavy Assault):458
Deaths (to Heavy Assaults):904
KDR:3.15284
Kill Difference:986
Playtime:130.227 hours
Usage:10%
Score:1.538m
Score/min:197
Accuracy (listed only):32.935%
HSR (listed only):29.688%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A++
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.539% A++
HSR:27.658% A+
AF-19 Mercenary
A+
Kills:425
Deaths:193
KDR:2.202
Accuracy:28.834% A
HSR:29.647% A+
AF-4G Cyclone
B++
Kills:401
Deaths:139
KDR:2.885
Accuracy:30.668% B++
HSR:24.190% B+
AC-X11
A++
Kills:182
Deaths:33
KDR:5.515
Accuracy:33.632% A++
HSR:25.275% B++
Kills:2,165
Deaths (as Light Assault):761
Deaths (to Light Assaults):1,048
KDR:2.84494
Kill Difference:1,404
Playtime:377.367 hours
Usage:29%
Score:6.304m
Score/min:278
Accuracy (listed only):31.418%
HSR (listed only):26.692%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A*
Kills:1,161
Deaths:62
KDR:18.726
Accuracy:52.757% A*
HSR:90.870% A++
AF-4G Cyclone
B++
Kills:401
Deaths:139
KDR:2.885
Accuracy:30.668% B++
HSR:24.190% B+
NS-44 Commissioner
B++
Kills:142
Deaths:144
KDR:0.986
Accuracy:41.593% B++
HSR:23.239% C*
Kills:1,704
Deaths (as Infiltrator):345
Deaths (to Infiltrators):447
KDR:4.93913
Kill Difference:1,359
Playtime:118.231 hours
Usage:9%
Score:1.286m
Score/min:181
Accuracy (listed only):41.673%
HSR (listed only):46.100%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B*
Kills:618
Deaths:384
KDR:1.609
Accuracy:28.238% B*
HSR:20.874% C++
AF-4G Cyclone
B++
Kills:401
Deaths:139
KDR:2.885
Accuracy:30.668% B++
HSR:24.190% B+
Reaper DMR
A
Kills:140
Deaths:73
KDR:1.918
Accuracy:32.417% A
HSR:27.857% B+
Kills:1,159
Deaths (as Combat Medic):596
Deaths (to Combat Medics):321
KDR:1.94463
Kill Difference:563
Playtime:61.666 hours
Usage:5%
Score:1.126m
Score/min:304
Accuracy (listed only):30.441%
HSR (listed only):24.307%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:324
Deaths:65
KDR:4.985
Accuracy:49.899% A
HSR:15.432% C+
NCM1 Scattercannon
A
Kills:283
Deaths:61
KDR:4.639
Accuracy:48.320% A
HSR:13.781% C
AF-34 Mattock
B**
Kills:157
Deaths:25
KDR:6.280
Accuracy:42.312% B**
HSR:14.013% C--
AF-34 Mattock
B*
Kills:122
Deaths:24
KDR:5.083
Accuracy:44.615% B*
HSR:14.754% D
Kills:886
Deaths (as MAX Suit):87.500
Deaths (to MAX Suits):183
KDR:10.12571
Kill Difference:798.500
Playtime:30.583 hours
Usage:2%
Score:0.649m
Score/min:354
Accuracy (listed only):46.287%
HSR (listed only):14.495%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:1,444
V. Kills:163 N/A
Deaths:79
KDR:18.279
Accuracy:62.087% B*
KPH:51.200 C++
VKPH:5.800 C**
Vortek Rotary
C+
Kills:902
V. Kills:958 94%
Deaths:299
KDR:3.017
Accuracy:30.630% C+
KPH:8.900 C-
VKPH:9.500 C+
Breaker Rocket Pods
A+
Kills:714
V. Kills:143 496%
Deaths:10
KDR:71.400
Accuracy:54.966% B++
KPH:168.600 B**
VKPH:33.800 A+
M20 Mustang
B+
Kills:503
V. Kills:427 118%
Deaths:111
KDR:4.532
Accuracy:34.015% B+
KPH:14.800 C++
VKPH:12.600 B+
Kills:3,563 (2,849 + 0)
Deaths:499
KDR:7.140
VKDR:3.389
Vehicle Kills:1,691
Kill Difference:3,064
Playtime:167.364 hours
Usage:13%
Score:2.331m
Score/min:232
Piloting Accuracy:34.015%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:783
V. Kills:648 121%
Deaths:95
KDR:8.242
Accuracy:52.023% B++
KPH:13.300 B**
VKPH:11 B*
C150 Dalton
C+
Kills:642
V. Kills:571 112%
Deaths:107
KDR:6
Accuracy:39.025% C+
KPH:25.300 C
VKPH:22.500 C+
L105 Zephyr
A*
Kills:353
V. Kills:42 N/A
Deaths:13
KDR:27.154
Accuracy:58.984% A*
KPH:110.800 A*
VKPH:13.200 B*
AP30 Shredder
B+
Kills:267
V. Kills:167 159%
Deaths:24
KDR:11.125
Accuracy:23.419% D-
KPH:34.700 B+
VKPH:21.700 C**
Kills:2,045 (783 + 1,262)
Deaths:239
KDR:8.556
VKDR:5.975
Vehicle Kills:1,428
Kill Difference:1,806
Playtime:95.206 hours
Usage:7%
Score:2.159m
Score/min:378
Piloting Accuracy:52.023%
Gunner Accuracy:23.419%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:533
V. Kills:69 N/A
Deaths:30
KDR:17.767
Accuracy:40.814% B
KPH:40.700 B+
VKPH:5.300 D
Skyguard
D
Kills:198
V. Kills:181 109%
Deaths:32
KDR:6.188
Accuracy:30.411% C*
KPH:8 D-
VKPH:7.300 D
L100 Python AP
N/A
Kills:50
V. Kills:41 119%
Deaths:7
KDR:7.143
Accuracy:45.170% N/A
KPH:12.400 N/A
VKPH:10.100 N/A
Kills:781 (781 + 0)
Deaths:69
KDR:11.319
VKDR:4.217
Vehicle Kills:291
Kill Difference:712
Playtime:41.881 hours
Usage:3%
Score:0.527m
Score/min:210
Driving Accuracy:45.170%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C*
Kills:583
V. Kills:398 146%
Deaths:59
KDR:9.881
Accuracy:49.529% B+
KPH:23.100 D
VKPH:15.800 C*
Titan-150 AP
D
Kills:285
V. Kills:237 120%
Deaths:21
KDR:13.571
Accuracy:40.392% D*
KPH:14 D--
VKPH:11.700 D
C85 Canister
A++
Kills:105
V. Kills:7 N/A
Deaths:2
KDR:52.500
Accuracy:53.203% A++
KPH:104 B++
VKPH:6.900 B+
Enforcer ML85
C+
Kills:66
V. Kills:50 129%
Deaths:11
KDR:6
Accuracy:45.496% B+
KPH:20.200 C
VKPH:15.300 C+
Kills:1,039 (285 + 754)
Deaths:93
KDR:11.172
VKDR:7.441
Vehicle Kills:692
Kill Difference:946
Playtime:49.804 hours
Usage:4%
Score:0.911m
Score/min:305
Driving Accuracy:40.392%
Gunner Accuracy:45.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:446
V. Kills:9 N/A
Deaths:9
KDR:49.556
Accuracy:24.084% A
KPH:82.500 B+
VKPH:1.700 C--
M40 Fury
B**
Kills:204
V. Kills:23 N/A
Deaths:7
KDR:29.143
Accuracy:37.037% C*
KPH:72 B**
VKPH:8.100 C+
M40 Fury
B+
Kills:91
V. Kills:17 N/A
Deaths:3
KDR:30.333
Accuracy:40.226% B+
KPH:39.800 C--
VKPH:7.400 C--
M12 Kobalt
A
Kills:85
V. Kills:1 N/A
Deaths:1
KDR:85
Accuracy:23.243% A
KPH:64.500 C+
VKPH:0.800 D*
Kills:826 (0 + 826)
Deaths:20
KDR:41.300
VKDR:2.500
Vehicle Kills:50
Kill Difference:806
Playtime:11.844 hours
Usage:1%
Score:0.215m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:23.243%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:139
V. Kills:4 N/A
Deaths:8
KDR:17.375
Accuracy:42.101% A+
KPH:106.800 B**
VKPH:3.100 D-
M20 Wyvern
B+
Kills:98
V. Kills:78 124%
Deaths:10
KDR:9.800
Accuracy:38.581% C++
KPH:22.500 C
VKPH:17.900 B+
VLG Missile Launcher
B++
Kills:59
V. Kills:6 N/A
Deaths:3
KDR:19.667
Accuracy:57.971% B++
KPH:53.200 B+
VKPH:5.400 D**
Kills:296 (0 + 296)
Deaths:21
KDR:14.095
VKDR:4.190
Vehicle Kills:88
Kill Difference:275
Playtime:6.769 hours
Usage:1%
Score:0.126m
Score/min:310
Piloting Accuracy:N/A%
Gunner Accuracy:57.971%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-A Bulldog 2,7782,5264852.625A47.0274.009%M+1.425%D62.5A6.2B*30240.4h4.6B*6.2A
M30 Mustang AH 1,6071,4447918.278A+12.6762.087%B*1.177%C51.2C++5.8C**22828.2h5.5B++8.8B++
EM4 Longshot 1,1621,1616218.726S13.1252.757%A*90.87%A++27.7C+N/A8541.9h1.6B**3B**
Razor GD-23 1,1611,1573962.922A*2.6932.539%A++27.658%A+11.4DN/A37101.9h11.4B+35B++
Vortek Rotary 1,8609022993.017B+2.5930.63%C+1.109%D8.9C-9.5C+183101h75.2C*245.5C**
A30 Walker 1,824840988.571B**2.9628.788%B**N/A12.2B++14.3A26168.7h156.6B++543.9B*
CAS30 Tank Buster 1,431783958.242S2.6352.023%B++N/A13.3B**11B*21958.9h29.1B+56B++
Breaker Rocket Pods 8577141071.4S65.7954.966%B++1.541%B++170B**34A++10774.2h11.3B*20.6B++
C150 Dalton 1,2136421076C+0.3939.025%C+N/A25.3C22.5C+64025.4h4.2C**10.7B+
NC6 Gauss SAW 6256231933.228A*2.3828.46%A++34.029%A++23.4CN/A8126.6h7.7B++26.9B*
Carnage AR 6226183841.609C**4.0028.238%B*20.874%C++16.3DN/A7137.8h12.7B+45B+
E540 Halberd 981583599.881B+4.2749.529%B+2.744%C23.1D15.8C*23725.2h5.7C++11.5B+
C75 Viper 6025333017.767A**12.1640.814%BN/A40.7B+5.3D18213.1h6.7B**16.3B**
M20 Mustang 9305031114.532B**1.0834.015%B+N/A14.8C++12.6B+27633.9h83.7B+246.1B++
M60-A Bulldog 5744931435.214B++29.6169.467%A**3.043%B+39.4C*6.5B**28412.5h5.4B7.7B**
M12 Kobalt 455446949.556M**43.9524.084%A19.058%C++82.6B+1.7C--2575.4h13.8B**57.4B*
AF-19 Mercenary 4434251932.202A++3.4128.834%A29.647%A+9.4DN/A3445.1h11.3B+39.1B++
AF-4G Cyclone 4054011392.885B++2.7230.668%B++24.19%B+12.4D--N/A3832.3h9.7C**31.7B+
Bouncing Betty 3933932118.714S13.1141.056%CN/A109.2CN/A4123.6h2C5C
Tank Mine 643386419.415M**3.8122.794%D-N/A99C+65.9C++12783.9h1.4B*6C**
L105 Zephyr 3953531327.154A++21.5558.984%A*1.416%B*110.3A*13.1B*5403.2h4A6.9A
GD-22S 348346893.888A+1.7231.721%A++28.324%B++41.7C**N/A1078.3h9.1B*28.7B*
M60-A Bulldog 413342526.577C**0.9734.984%C+1.754%C++23.3D4.8C19914.7h5.7C++16.3C**
NCM1 Scattercannon 324324654.985A++0.6249.899%A15.432%C+24.5C++N/A8513.2h6.9B+13.8B++
Titan-150 AP 5222852113.571A7.9640.392%D*2.105%C-14D--11.7D38420.3h4.9C+12.2C
NCM1 Scattercannon 286283614.639B**0.9748.32%A13.781%C23.2DN/A7912.2h7.4D15.4B+
AP30 Shredder 4342672411.125B*5.5223.419%D-N/A34.7B+21.7C**6667.7h44.4B*189.7B++
Spear Anti-Vehicle Phalanx Turret 333247641.167S35.5644.017%C++3.644%C45.7B+15.9C--3125.4h6.5B+14.9B++
M20 Drake 557221249.208B*3.6042.228%B**1.357%D11.7C17.8A++38818.9h169D-400.2C+
NS-15M1 212209653.215A+2.3930.471%A+27.751%B++18.7DN/A7911.2h11.4B+37.4B++
M40 Fury 227204729.143S23.5337.037%C*N/A72.9B**8.2C+2992.8h8.7B*23.4B*
Skyguard 379198326.188A++0.5830.411%C*N/A8D-7.3D22024.7h150C--493.3C+
AC-X11 184182335.515S0.0933.632%A++25.275%B++29.8C++N/A936.1h11.4C+33.8B+
AF-34 Mattock 158157256.28B*0.6742.312%B**14.013%C--34.9CN/A1064.5h5.2B+12.2B*
NS-44 Commissioner 1431421440.986C++4.6241.593%B++23.239%C*14.3DN/A609.9h4C+9.5B+
NC05 Jackhammer 142142632.254B*3.3546.386%B14.789%C+17.5D--N/A608.1h4.9C*10.5B
Reaper DMR 140140731.918C++3.6932.417%A27.857%B+24.1C-N/A755.8h9.6C*29.6B++
CAS 14-E 143139817.375C++11.7742.101%A+N/A106.9B**3.1D-2971.3h22.7B+54B*
Aspis Anti-Aircraft Phalanx Turret 275129718.429S12.8224.655%C+N/A9.6C10.8C+26813.5h152.1C+616.7C++
NS Decimator 212125651.923B**3.6942.323%F--1.6%C--8.7D**6.1D--11314.3h5.9D13.9F
LA1 Anchor 125124482.583C*3.0327.636%B+43.548%A**18.5D--N/A1296.7h8.4B*30.3B++
AF-34 Mattock 122122245.083B++0.5344.615%B*14.754%D30.5C--N/A934h6.7C+14.9B+
C85 Canister 112105252.5A*46.8953.203%A++8.571%D*105B*7B+2591h5.5B++10.3B*
M20 Wyvern 17698109.8B+4.1938.581%C++7.143%A22.3C17.7B3354.4h73.3C*189.9B+
M40 Fury 10891330.333M**24.7240.226%B+2.198%B39.6C--7.4C--4142.3h12.1C*30.2B+
Shrike 13285461.848A*3.7645.933%D*7.059%A**8.9D*4.9D--1209.6h5.6B+12.3C+
M12 Kobalt 8685185S79.3923.243%A21.177%B+65.4C+N/A2971.3h13.2B*56.7B++
A30 Walker 14777411.878B**3.7321.459%C+N/A7.1C6.5D14810.8h157.1C+732.2C++
Warden 6868800.85C+4.7634.409%A27.941%B+2.6D*N/A1526.1h6.6B**19.1B**
Frag Grenade 6767167N/A61.3941.697%DN/A335DN/A12720.2h5.1D--12.3D
Enforcer ML85 11666116C**0.3945.496%B+1.515%C-20C15.2C+3513.3h12.2C*26.7B+
VLG Missile Launcher 6559319.667B**14.0657.971%B++8.475%M++53.6B+5.5D**2241.1h4.7B8.2B++
L100 Python AP 915077.143B++1.5345.17%D*6%A++12.5D**10.3D*2394h6.6C+14.7D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01,2021.7h
Nano-Armor Kit134434,03556.6h
Spawn Beacon63770.4h
Anti-Vehicle MANA Turret21200.3h
Nanite Revive Grenade07320.2h
Medical Kit2221,05048.8h
Medical Applicator7939,7504.9h
Recon Detection Device92,3808.6h
Ammunition Package49140.7h
Anti-Infantry MANA Turret01240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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