Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (18,837)players online:
LatrodectusVS (48)  Ahorn (28)  gratgaisdead (12)  Archangel_227 (8)  Snibro (7)  GS_TheGentleman (6) 109
stats.dasanfall.com
Cavalier Metronomic[Lacy] Metronomic
NC BR 32

KDR: 5.7

Score: 23.9m

Last Seen: May 20th, 2019 8:06 AM
- OFFLINE - 107.9 hour(s)

Prestige 1, Battle Rank 32 - New Conglomerate on Cobalt - Outfit Officer of Beautiful and Tasty[Lacy] Beautiful and Tasty
NC outfit on Cobalt

Members: 5
Level Progress (to 33): 85%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M60-A Bulldog M30 Mustang AH EM4 Longshot Razor GD-23 Breaker Rocket Pods Vortek Rotary A30 Walker CAS30 Tank Buster
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Metronomic



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $868,194 MLG Score: 694
Fun Score: N/A
Cheeseburgers Flipped: 246TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.614%27.805%8511211854,7513.022262.674

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.875%1.851A++1.076B**-0.006C+HEAD ++ (~12.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.553B+10.20.285C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.058%1.015%1566511924,828389251612.4113192%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.85%-0.14C-0.536D0.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.20.423B33.60.366C**59.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.565%1.159%657311941,0351735505.94828188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.965%-0.911D---0.921D---0.321

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.2-1.748F-33.5-1.674F-72.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.014%4.707%10411111863,187310158010.2476202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.085%-0.665D0.075C+0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.702B++10.30.741B++25.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.757%90.87%1041111961,16115827.3481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.665M1.552A+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.692B+1.60.494B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Beautiful and Tasty[Lacy] Beautiful and Tasty
NC outfit on Cobalt

Members: 5
23.9m418.9%354 (21.2k)301 (18.1k)5.6963525,1384,4137.3956532 (32)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1197213825.679%11.735%30117:514

44% Engineer10% Heavy Assault9% Infiltrator30% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2014 8:51 PMJan 12th, 2014 6:55 PMMay 23rd, 2019 2:29 PM (1d) (PST)May 20th, 2019 4:06 AM (4d) (PST)May 20th, 2019 4:06 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
649306190.3160.0560.0371.7490.101694

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,9201,77237,1481932105618,062

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1323.8h/55.2d 7,499 2,950 7,733 138.9k 634 3,040 8,032 51.5m

EngineerCLASS DETAILS: Engineer
Razor GD-23
A+
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.539% A+
HSR:27.658% A
AF-19 Mercenary
A+
Kills:566
Deaths:219
KDR:2.584
Accuracy:29.480% A+
HSR:28.445% A
AC-X11
A++
Kills:202
Deaths:33
KDR:6.121
Accuracy:33.538% A++
HSR:25.743% B++
Warden
A
Kills:68
Deaths:80
KDR:0.850
Accuracy:34.409% A
HSR:27.941% B+
Kills:1,993
Deaths (as Engineer):728
Deaths (to Engineers):1,292
KDR:2.73764
Kill Difference:1,265
Playtime:579.647 hours
Usage:44%
Score:12.439m
Score/min:358
Accuracy (listed only):32.492%
HSR (listed only):27.447%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:756
Deaths:218
KDR:3.468
Accuracy:28.899% A++
HSR:33.730% A++
GD-22S
A++
Kills:346
Deaths:89
KDR:3.888
Accuracy:31.721% A++
HSR:28.324% B++
NS-15M1
A+
Kills:209
Deaths:65
KDR:3.215
Accuracy:30.471% A+
HSR:27.751% B++
NC05 Jackhammer
C**
Kills:142
Deaths:63
KDR:2.254
Accuracy:46.386% C**
HSR:14.789% C+
LA1 Anchor
A**
Kills:124
Deaths:48
KDR:2.583
Accuracy:27.636% B+
HSR:43.548% A**
Kills:1,577
Deaths (as Heavy Assault):483
Deaths (to Heavy Assaults):934
KDR:3.26501
Kill Difference:1,094
Playtime:134.958 hours
Usage:10%
Score:1.623m
Score/min:200
Accuracy (listed only):33.022%
HSR (listed only):29.628%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
A+
Kills:1,157
Deaths:396
KDR:2.922
Accuracy:32.539% A+
HSR:27.658% A
AF-19 Mercenary
A+
Kills:566
Deaths:219
KDR:2.584
Accuracy:29.480% A+
HSR:28.445% A
AF-4G Cyclone
B++
Kills:418
Deaths:145
KDR:2.883
Accuracy:30.867% B++
HSR:24.402% B+
AC-X11
A++
Kills:202
Deaths:33
KDR:6.121
Accuracy:33.538% A++
HSR:25.743% B++
Kills:2,343
Deaths (as Light Assault):793
Deaths (to Light Assaults):1,068
KDR:2.9546
Kill Difference:1,550
Playtime:390.798 hours
Usage:30%
Score:6.744m
Score/min:288
Accuracy (listed only):31.606%
HSR (listed only):26.562%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A*
Kills:1,161
Deaths:62
KDR:18.726
Accuracy:52.757% A*
HSR:90.870% A++
AF-4G Cyclone
B++
Kills:418
Deaths:145
KDR:2.883
Accuracy:30.867% B++
HSR:24.402% B+
NS-44 Commissioner
B++
Kills:145
Deaths:150
KDR:0.967
Accuracy:41.642% B++
HSR:22.759% C++
Kills:1,724
Deaths (as Infiltrator):357
Deaths (to Infiltrators):460
KDR:4.82913
Kill Difference:1,367
Playtime:120.169 hours
Usage:9%
Score:1.318m
Score/min:183
Accuracy (listed only):41.755%
HSR (listed only):46.010%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B++
Kills:620
Deaths:385
KDR:1.610
Accuracy:28.158% B++
HSR:20.968% C++
AF-4G Cyclone
B++
Kills:418
Deaths:145
KDR:2.883
Accuracy:30.867% B++
HSR:24.402% B+
Reaper DMR
A
Kills:140
Deaths:73
KDR:1.918
Accuracy:32.417% A
HSR:27.857% B+
Kills:1,178
Deaths (as Combat Medic):603
Deaths (to Combat Medics):332
KDR:1.95357
Kill Difference:575
Playtime:61.806 hours
Usage:5%
Score:1.128m
Score/min:304
Accuracy (listed only):30.481%
HSR (listed only):24.409%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B**
Kills:324
Deaths:65
KDR:4.985
Accuracy:49.899% B**
HSR:15.432% C+
NCM1 Scattercannon
A
Kills:283
Deaths:61
KDR:4.639
Accuracy:48.320% A
HSR:13.781% C
AF-34 Mattock
B*
Kills:168
Deaths:26
KDR:6.462
Accuracy:41.728% B*
HSR:13.691% D
AF-34 Mattock
B*
Kills:133
Deaths:25
KDR:5.320
Accuracy:44.325% B*
HSR:15.038% D
Kills:908
Deaths (as MAX Suit):88.500
Deaths (to MAX Suits):185
KDR:10.25989
Kill Difference:819.500
Playtime:30.860 hours
Usage:2%
Score:0.658m
Score/min:356
Accuracy (listed only):46.068%
HSR (listed only):14.485%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:1,447
V. Kills:164 N/A
Deaths:79
KDR:18.317
Accuracy:62.117% B*
KPH:51.100 C++
VKPH:5.800 C**
Breaker Rocket Pods
A*
Kills:935
V. Kills:171 N/A
Deaths:10
KDR:93.500
Accuracy:56.074% B*
KPH:220.400 A+
VKPH:40.300 A*
Vortek Rotary
C+
Kills:902
V. Kills:958 94%
Deaths:299
KDR:3.017
Accuracy:30.630% C+
KPH:8.900 C-
VKPH:9.500 C+
M20 Mustang
B+
Kills:761
V. Kills:573 133%
Deaths:124
KDR:6.137
Accuracy:34.884% B++
KPH:18.400 B+
VKPH:13.900 B+
Kills:4,045 (3,110 + 0)
Deaths:512
KDR:7.900
VKDR:3.645
Vehicle Kills:1,866
Kill Difference:3,533
Playtime:174.952 hours
Usage:13%
Score:2.548m
Score/min:243
Piloting Accuracy:34.884%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B**
Kills:783
V. Kills:648 121%
Deaths:95
KDR:8.242
Accuracy:52.023% B*
KPH:13.300 B**
VKPH:11 B**
C150 Dalton
C+
Kills:642
V. Kills:571 112%
Deaths:107
KDR:6
Accuracy:39.069% C+
KPH:25.300 C-
VKPH:22.500 C+
L105 Zephyr
A*
Kills:353
V. Kills:42 N/A
Deaths:13
KDR:27.154
Accuracy:58.984% A*
KPH:110.800 A*
VKPH:13.200 B*
AP30 Shredder
B+
Kills:267
V. Kills:167 159%
Deaths:24
KDR:11.125
Accuracy:23.419% D-
KPH:34.700 B
VKPH:21.700 B+
Kills:2,045 (783 + 1,262)
Deaths:239
KDR:8.556
VKDR:5.975
Vehicle Kills:1,428
Kill Difference:1,806
Playtime:95.264 hours
Usage:7%
Score:2.159m
Score/min:378
Piloting Accuracy:52.023%
Gunner Accuracy:23.419%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:533
V. Kills:69 N/A
Deaths:30
KDR:17.767
Accuracy:40.814% C**
KPH:40.700 B++
VKPH:5.300 D
Skyguard
D
Kills:198
V. Kills:181 109%
Deaths:32
KDR:6.188
Accuracy:30.411% C++
KPH:8 D-
VKPH:7.300 D
L100 Python AP
N/A
Kills:50
V. Kills:41 119%
Deaths:7
KDR:7.143
Accuracy:45.170% N/A
KPH:12.400 N/A
VKPH:10.100 N/A
Kills:781 (781 + 0)
Deaths:69
KDR:11.319
VKDR:4.217
Vehicle Kills:291
Kill Difference:712
Playtime:41.881 hours
Usage:3%
Score:0.529m
Score/min:211
Driving Accuracy:45.170%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C*
Kills:583
V. Kills:398 146%
Deaths:59
KDR:9.881
Accuracy:49.522% B++
KPH:23.100 D
VKPH:15.800 C*
Titan-150 AP
D
Kills:304
V. Kills:247 123%
Deaths:22
KDR:13.818
Accuracy:40.547% D*
KPH:14.700 D-
VKPH:11.900 D
C85 Canister
B**
Kills:105
V. Kills:7 N/A
Deaths:2
KDR:52.500
Accuracy:53.203% A++
KPH:104 B*
VKPH:6.900 B**
Enforcer ML85
C+
Kills:66
V. Kills:50 129%
Deaths:11
KDR:6
Accuracy:45.496% B+
KPH:20.200 C
VKPH:15.300 C+
Kills:1,058 (304 + 754)
Deaths:94
KDR:11.255
VKDR:7.468
Vehicle Kills:702
Kill Difference:964
Playtime:50.162 hours
Usage:4%
Score:0.922m
Score/min:306
Driving Accuracy:40.547%
Gunner Accuracy:45.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:446
V. Kills:9 N/A
Deaths:9
KDR:49.556
Accuracy:24.123% A
KPH:82.400 B+
VKPH:1.700 D
M40 Fury
B**
Kills:204
V. Kills:23 N/A
Deaths:7
KDR:29.143
Accuracy:37.037% C*
KPH:72 B**
VKPH:8.100 C+
M40 Fury
B+
Kills:91
V. Kills:17 N/A
Deaths:3
KDR:30.333
Accuracy:40.226% B+
KPH:39.800 C--
VKPH:7.400 D
M12 Kobalt
A
Kills:87
V. Kills:1 N/A
Deaths:1
KDR:87
Accuracy:23.454% A
KPH:65.500 C+
VKPH:0.800 D*
Kills:828 (0 + 828)
Deaths:20
KDR:41.400
VKDR:2.500
Vehicle Kills:50
Kill Difference:808
Playtime:11.858 hours
Usage:1%
Score:0.215m
Score/min:302
Driving Accuracy:N/A%
Gunner Accuracy:23.454%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:153
V. Kills:5 N/A
Deaths:8
KDR:19.125
Accuracy:41.103% A
KPH:107.300 B**
VKPH:3.500 D-
M20 Wyvern
B+
Kills:98
V. Kills:78 124%
Deaths:10
KDR:9.800
Accuracy:38.611% C**
KPH:22.400 C
VKPH:17.900 B+
VLG Missile Launcher
B+
Kills:59
V. Kills:6 N/A
Deaths:3
KDR:19.667
Accuracy:57.971% B+
KPH:53.200 C+
VKPH:5.400 F
Kills:310 (0 + 310)
Deaths:21
KDR:14.762
VKDR:4.238
Vehicle Kills:89
Kill Difference:289
Playtime:6.903 hours
Usage:1%
Score:0.128m
Score/min:309
Piloting Accuracy:N/A%
Gunner Accuracy:57.971%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-A Bulldog 2,7782,5264852.625A46.9374.009%M+1.425%D62.5B**6.2B*30240.4h4.6B*6.2A
M30 Mustang AH 1,6111,4477918.316A++12.6262.117%B*1.175%C+51.1C++5.8C**22728.3h5.5B++8.8B++
EM4 Longshot 1,1621,1616218.726S13.0352.757%A*90.87%A++27.7C+N/A8541.9h1.6B**3A
Razor GD-23 1,1611,1573962.922A*2.7732.539%A+27.658%A11.4DN/A37101.9h11.4B+35B++
Breaker Rocket Pods 1,1069351093.5S87.8056.074%B*1.176%C++222.6A+40.7A*13444.2h10.5B*18.7B++
Vortek Rotary 1,8609022993.017B+2.6830.63%C+1.109%D-8.9C-9.5C+184101h75.2C*245.5C**
A30 Walker 1,824840988.571A2.8728.79%B**N/A12.2B+14.3A26168.7h156.6B++544B*
CAS30 Tank Buster 1,431783958.242S2.5552.023%B*N/A13.3B**11B**21959h29.1B56B++
M20 Mustang 1,3347611246.137A+0.4434.884%B++N/A18.4B+13.8B+28541.4h70.7B++202.6B*
NC6 Gauss SAW 7597562183.468A*2.2328.899%A++33.73%A++25.9C+N/A8929.2h7.5B*26B*
C150 Dalton 1,2136421076C+0.3039.069%C+N/A25.3C-22.5C+64025.4h4.2C**10.7B+
Carnage AR 6256203851.61C**4.0928.158%B++20.968%C++16.4DN/A7137.9h12.7B+45B+
E540 Halberd 981583599.881C**4.1849.522%B++2.744%C23.1D15.8C*23725.2h5.7C++11.5B+
AF-19 Mercenary 5865662192.584A*3.1129.48%A+28.445%A11.6C-N/A4148.6h11.6B+39.4B++
C75 Viper 6025333017.767M*12.0740.814%C**N/A40.7B++5.3D18213.1h6.7B**16.3B**
M60-A Bulldog 5744931435.214B++29.5269.467%A**3.043%B+39.4C++6.5B*28412.5h5.4C**7.7B**
M12 Kobalt 455446949.556M++43.8624.123%A19.058%C++82.6B+1.7D2575.4h13.9B**57.7B*
AF-4G Cyclone 4224181452.883B++2.8130.867%B++24.402%B+12.7D-N/A4032.9h9.7C**31.5B+
Bouncing Betty 3953952118.81S13.1141.129%CN/A109.7CN/A4093.6h2C5C
Tank Mine 643386419.415M**3.7222.834%D-N/A96.5C+64.3C+12754h1.4B*6.1C*
L105 Zephyr 3953531327.154A+21.4658.984%A*1.416%B*110.3A*13.1B*5403.2h4A6.9A
GD-22S 348346893.888A+1.8131.721%A++28.324%B++41.7C*N/A1078.3h9.1B*28.7B*
M60-A Bulldog 414343526.596C**0.9035.019%C+1.749%C++23.3D4.8C19914.7h5.7C+16.3C*
NCM1 Scattercannon 324324654.985A++0.7149.899%B**15.432%C+24.5C++N/A8513.2h6.9B+13.8B++
Titan-150 AP 5513042213.818B**8.1240.547%D*1.974%C--14.7D-11.9D38620.7h4.8C++11.8C
NCM1 Scattercannon 286283614.639B**1.0648.32%A13.781%C23.2DN/A8012.2h7.4D15.4B+
AP30 Shredder 4342672411.125B*5.4323.419%D-N/A34.7B21.7B+6667.7h44.4B*189.7B++
Spear Anti-Vehicle Phalanx Turret 338252642S36.3044.315%C++3.571%C45.8B+15.6C--3145.5h6.5B+14.7B++
M20 Drake 557221249.208C++3.5142.228%B1.357%D11.7C17.8B+38818.9h169D400.2C+
NS-15M1 212209653.215A2.4830.471%A+27.751%B++18.7DN/A7911.2h11.4B+37.4B++
M40 Fury 227204729.143S23.4537.037%C*N/A72.9B**8.2C+2992.8h8.7B*23.4B*
AC-X11 204202336.121S0.4233.538%A++25.743%B++31.1C*N/A936.5h11.3C+33.8B+
Skyguard 379198326.188A+0.4930.411%C++N/A8D-7.3D22124.7h150D493.3C+
AF-34 Mattock 169168266.462B**0.7741.728%B*13.691%D35.7CN/A1124.7h5.1B+12.2B*
CAS 14-E 158153819.125C*13.4341.103%AN/A109.3B**3.6D2931.4h22.8B+55.4B*
NS-44 Commissioner 1461451500.967C+4.7341.642%B++22.759%C++14.5DN/A6110h4C+9.5B+
NC05 Jackhammer 142142632.254B**3.4446.386%C**14.789%C+17.5D--N/A618.1h4.9C++10.5C**
Reaper DMR 140140731.918C++3.7832.417%A27.857%B+24.1C-N/A755.8h9.6C*29.6B++
NS Decimator 232138652.123A3.5742.591%F--1.449%D9.4F6.4D*11814.7h5.6C-13.2F
AF-34 Mattock 134133255.32B*0.3844.325%B*15.038%D31.7C-N/A1014.2h6.5C++14.7B+
Aspis Anti-Aircraft Phalanx Turret 275129718.429S12.7324.679%C+N/A9.6C10.8C+26813.5h152.3C+617.2C++
LA1 Anchor 125124482.583C++3.1127.636%B+43.548%A**18.5D--N/A1316.7h8.4B*30.3B++
C85 Canister 112105252.5A*46.8053.203%A++8.571%D*105B*7B**2591h5.5B++10.3B*
M20 Wyvern 17698109.8B++4.1038.611%C**7.143%B**22.3C17.7B+3354.4h73.4C**190.2B+
M40 Fury 10891330.333S24.6440.226%B+2.198%B+39.6C--7.4D4142.3h12.1C*30.2B+
M12 Kobalt 8887187S81.3023.454%A21.839%B++66.9C+N/A2981.3h13.3B*56.7B++
Shrike 13285461.848A*3.8545.933%D*7.059%M8.9D**4.9D*1219.6h5.6B+12.3C+
A30 Walker 14777411.878B++3.8221.459%C+N/A7.1D6.5D14810.8h157.1C+732.2C+
Frag Grenade 7070170N/A64.3042.147%C-N/A350DN/A12220.2h5.3D*12.6D
Warden 6868800.85C+4.8534.409%A27.941%B+2.6D*N/A1526.1h6.6B**19.1B*
Enforcer ML85 11666116C*0.3045.496%B+1.515%C-20C15.2C+3513.3h12.2C*26.7B+
VLG Missile Launcher 6559319.667B++13.9757.971%B+8.475%M*53.6C+5.5F2241.1h4.7C**8.2B+
L100 Python AP 915077.143B+1.4545.17%D*6%A++12.5D**10.3D*2414h6.6C+14.7D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon63830.4h
Anti-Vehicle MANA Turret21200.3h
Nano-Armor Kit134434,88756.8h
NS-TMC-01 "His Regards"39594.4h
Nanite Revive Grenade07340.2h
Medical Kit2351,15651.1h
Medical Applicator7939,9254.9h
Motion Spotter01,2881.8h
Recon Detection Device92,3808.6h
Ammunition Package49170.7h
Anti-Infantry MANA Turret01240.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.25s
Server spent 3.07s on queries, 2.82s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.