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Commando Metronomic[Lacy] Metronomic
NC BR 36

KDR: 5.7

Score: 24.2m

Last Seen: Feb 5th, 2020 10:04 AM
- OFFLINE - 3208 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Cobalt
Level Progress (to 37): 61%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M60-A Bulldog M30 Mustang AH EM4 Longshot Razor GD-23 Breaker Rocket Pods Vortek Rotary M20 Mustang A30 Walker
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $883,206 MLG Score: 706
Fun Score: N/A
Cheeseburgers Flipped: 247TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.631%27.884%8541213374,9493.060612.644

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.931%1.815A++1.019B**-0.03C+HEAD ++ (~12.57)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.549B+10.20.283C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.171%0.999%1616513445,005391259012.7679193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.867%-0.112C+-0.525D0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.60.43B33.50.371C**59.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.426%1.159%636313461,0351795505.78212188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.006%-0.932D---0.866D---0.307

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.6-1.8F-33.8-1.713F-73.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.971%4.701%10341113383,212315159010.1968202%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.095%-0.67D0.043C+0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.50.705B++10.30.745B++25.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.927%89.516%1034213471,24016327.56098

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.554%2.556A**1.445A0.539

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.20.676B+1.70.476B+1.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.2m415.7%353 (21.2k)300 (18k)5.7046225,7054,5067.3841536 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1349219725.76%11.819%30417:514

43% Engineer10% Heavy Assault9% Infiltrator30% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 10th, 2014 8:51 PMJan 12th, 2014 6:55 PMFeb 7th, 2020 11:12 PM (236d) (PST)Feb 5th, 2020 6:04 AM (239d) (PST)Feb 5th, 2020 6:04 AM (239d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
650306200.3190.0560.0381.7490.101706

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,0231,79537,2281932105618,019

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1341h/55.9d 7,568 3,038 7,886 140.7k 654 3,087 8,151 52.3m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:1,157
Deaths:397
KDR:2.914
Accuracy:32.546% B*
HSR:27.658% B++
AF-19 Mercenary
B++
Kills:645
Deaths:247
KDR:2.611
Accuracy:29.439% B++
HSR:28.372% B++
AC-X11
B**
Kills:202
Deaths:33
KDR:6.121
Accuracy:33.538% B**
HSR:25.743% C*
Warden
B+
Kills:68
Deaths:80
KDR:0.850
Accuracy:34.409% B+
HSR:27.941% C++
Kills:2,072
Deaths (as Engineer):757
Deaths (to Engineers):1,306
KDR:2.73712
Kill Difference:1,315
Playtime:582.625 hours
Usage:43%
Score:12.475m
Score/min:357
Accuracy (listed only):32.483%
HSR (listed only):27.428%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B*
Kills:774
Deaths:221
KDR:3.502
Accuracy:28.879% B++
HSR:33.592% B*
GD-22S
B**
Kills:421
Deaths:116
KDR:3.629
Accuracy:32.134% B**
HSR:28.504% C++
NS-15M1
B*
Kills:213
Deaths:65
KDR:3.277
Accuracy:30.550% B*
HSR:27.700% C+
LA1 Anchor
A++
Kills:124
Deaths:48
KDR:2.583
Accuracy:27.636% C+
HSR:43.548% A++
Kills:1,532
Deaths (as Heavy Assault):450
Deaths (to Heavy Assaults):969
KDR:3.40444
Kill Difference:1,082
Playtime:140.359 hours
Usage:10%
Score:1.693m
Score/min:201
Accuracy (listed only):29.800%
HSR (listed only):33.336%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Razor GD-23
B*
Kills:1,157
Deaths:397
KDR:2.914
Accuracy:32.546% B*
HSR:27.658% B++
AF-19 Mercenary
B++
Kills:645
Deaths:247
KDR:2.611
Accuracy:29.439% B++
HSR:28.372% B++
AF-4G Cyclone
C++
Kills:427
Deaths:145
KDR:2.945
Accuracy:30.762% C++
HSR:24.590% C+
AC-X11
B**
Kills:202
Deaths:33
KDR:6.121
Accuracy:33.538% B**
HSR:25.743% C*
Kills:2,431
Deaths (as Light Assault):822
Deaths (to Light Assaults):1,082
KDR:2.95742
Kill Difference:1,609
Playtime:397.262 hours
Usage:30%
Score:6.862m
Score/min:288
Accuracy (listed only):31.571%
HSR (listed only):26.591%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
A++
Kills:1,161
Deaths:62
KDR:18.726
Accuracy:52.757% A++
HSR:90.870% A++
AF-4G Cyclone
C++
Kills:427
Deaths:145
KDR:2.945
Accuracy:30.762% C++
HSR:24.590% C+
NS-44 Commissioner
C*
Kills:158
Deaths:151
KDR:1.046
Accuracy:42.094% C*
HSR:24.684% C+
NC14 Bolt Driver
B**
Kills:79
Deaths:7
KDR:11.286
Accuracy:45.534% B**
HSR:69.620% D-
Kills:1,825
Deaths (as Infiltrator):365
Deaths (to Infiltrators):473
KDR:5
Kill Difference:1,460
Playtime:122.398 hours
Usage:9%
Score:1.347m
Score/min:183
Accuracy (listed only):42.787%
HSR (listed only):52.441%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
C++
Kills:620
Deaths:385
KDR:1.610
Accuracy:28.158% C++
HSR:20.968% C-
AF-4G Cyclone
C++
Kills:427
Deaths:145
KDR:2.945
Accuracy:30.762% C++
HSR:24.590% C+
Reaper DMR
B++
Kills:140
Deaths:73
KDR:1.918
Accuracy:32.417% B++
HSR:27.857% C+
Kills:1,187
Deaths (as Combat Medic):603
Deaths (to Combat Medics):339
KDR:1.96849
Kill Difference:584
Playtime:61.806 hours
Usage:5%
Score:1.128m
Score/min:304
Accuracy (listed only):30.446%
HSR (listed only):24.472%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B+
Kills:324
Deaths:65
KDR:4.985
Accuracy:49.899% B+
HSR:15.432% C
NCM1 Scattercannon
B+
Kills:283
Deaths:61
KDR:4.639
Accuracy:48.320% B+
HSR:13.781% D
AF-34 Mattock
B++
Kills:168
Deaths:26
KDR:6.462
Accuracy:41.728% B++
HSR:13.691% D-
AF-34 Mattock
B+
Kills:133
Deaths:25
KDR:5.320
Accuracy:44.325% B+
HSR:15.038% D-
Kills:908
Deaths (as MAX Suit):88.500
Deaths (to MAX Suits):187
KDR:10.25989
Kill Difference:819.500
Playtime:30.902 hours
Usage:2%
Score:0.658m
Score/min:355
Accuracy (listed only):46.068%
HSR (listed only):14.485%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C+
Kills:1,454
V. Kills:164 N/A
Deaths:79
KDR:18.405
Accuracy:62.189% B+
KPH:51.200 C-
VKPH:5.800 C+
Breaker Rocket Pods
A*
Kills:994
V. Kills:181 N/A
Deaths:10
KDR:99.400
Accuracy:56.451% B+
KPH:234.300 A
VKPH:42.700 A*
Vortek Rotary
D
Kills:902
V. Kills:958 94%
Deaths:299
KDR:3.017
Accuracy:30.630% C
KPH:8.900 D-
VKPH:9.500 D
M20 Mustang
C++
Kills:871
V. Kills:636 137%
Deaths:124
KDR:7.024
Accuracy:35.109% B++
KPH:19.600 C+
VKPH:14.300 C++
Kills:4,221 (3,227 + 0)
Deaths:512
KDR:8.244
VKDR:3.787
Vehicle Kills:1,939
Kill Difference:3,709
Playtime:178.160 hours
Usage:13%
Score:2.597m
Score/min:243
Piloting Accuracy:35.109%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B+
Kills:784
V. Kills:649 121%
Deaths:95
KDR:8.253
Accuracy:52.054% B+
KPH:13.300 B+
VKPH:11 B+
C150 Dalton
C-
Kills:642
V. Kills:571 112%
Deaths:107
KDR:6
Accuracy:39.069% C*
KPH:25.300 D
VKPH:22.500 C-
L105 Zephyr
A++
Kills:353
V. Kills:42 N/A
Deaths:13
KDR:27.154
Accuracy:58.984% A++
KPH:110.800 B**
VKPH:13.200 B
AP30 Shredder
C+
Kills:267
V. Kills:167 159%
Deaths:24
KDR:11.125
Accuracy:23.419% D--
KPH:34.700 C+
VKPH:21.700 C+
Kills:2,046 (784 + 1,262)
Deaths:239
KDR:8.561
VKDR:5.979
Vehicle Kills:1,429
Kill Difference:1,807
Playtime:95.351 hours
Usage:7%
Score:2.160m
Score/min:378
Piloting Accuracy:52.054%
Gunner Accuracy:23.419%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C+
Kills:533
V. Kills:69 N/A
Deaths:30
KDR:17.767
Accuracy:40.814% C+
KPH:40.700 C+
VKPH:5.300 D-
Skyguard
D--
Kills:198
V. Kills:181 109%
Deaths:32
KDR:6.188
Accuracy:30.271% C+
KPH:7.900 D*
VKPH:7.200 D--
L100 Python AP
N/A
Kills:50
V. Kills:41 119%
Deaths:7
KDR:7.143
Accuracy:45.170% N/A
KPH:12.400 N/A
VKPH:10.100 N/A
Kills:781 (781 + 0)
Deaths:69
KDR:11.319
VKDR:4.217
Vehicle Kills:291
Kill Difference:712
Playtime:42.117 hours
Usage:3%
Score:0.531m
Score/min:210
Driving Accuracy:45.170%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C+
Kills:600
V. Kills:408 147%
Deaths:59
KDR:10.170
Accuracy:49.454% C**
KPH:23.200 D-
VKPH:15.800 C+
Titan-150 AP
D--
Kills:304
V. Kills:247 123%
Deaths:22
KDR:13.818
Accuracy:40.547% D*
KPH:14.700 D*
VKPH:11.900 D--
C85 Canister
B++
Kills:105
V. Kills:7 N/A
Deaths:2
KDR:52.500
Accuracy:53.203% B**
KPH:104 C**
VKPH:6.900 B++
Enforcer ML85
C
Kills:66
V. Kills:50 129%
Deaths:11
KDR:6
Accuracy:45.496% C*
KPH:20.200 D
VKPH:15.300 C
Kills:1,075 (304 + 771)
Deaths:94
KDR:11.436
VKDR:7.574
Vehicle Kills:712
Kill Difference:981
Playtime:50.848 hours
Usage:4%
Score:0.933m
Score/min:306
Driving Accuracy:40.547%
Gunner Accuracy:45.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:454
V. Kills:9 N/A
Deaths:9
KDR:50.444
Accuracy:23.907% B++
KPH:82.100 C+
VKPH:1.600 D-
M40 Fury
B+
Kills:204
V. Kills:23 N/A
Deaths:7
KDR:29.143
Accuracy:37.037% C+
KPH:72 B+
VKPH:8.100 C
M40 Fury
D
Kills:91
V. Kills:17 N/A
Deaths:3
KDR:30.333
Accuracy:40.226% C**
KPH:39.800 D-
VKPH:7.400 D
M12 Kobalt
B*
Kills:87
V. Kills:1 N/A
Deaths:1
KDR:87
Accuracy:23.454% B*
KPH:65.500 C--
VKPH:0.800 D*
Kills:836 (0 + 836)
Deaths:20
KDR:41.800
VKDR:2.500
Vehicle Kills:50
Kill Difference:816
Playtime:11.978 hours
Usage:1%
Score:0.216m
Score/min:300
Driving Accuracy:N/A%
Gunner Accuracy:23.454%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:162
V. Kills:6 N/A
Deaths:8
KDR:20.250
Accuracy:41.638% A
KPH:109.500 B+
VKPH:4.100 D
M20 Wyvern
C*
Kills:98
V. Kills:78 124%
Deaths:10
KDR:9.800
Accuracy:38.611% C++
KPH:22.400 D
VKPH:17.900 C*
VLG Missile Launcher
B+
Kills:59
V. Kills:6 N/A
Deaths:3
KDR:19.667
Accuracy:57.971% B+
KPH:53.200 C
VKPH:5.400 F-
Kills:319 (0 + 319)
Deaths:21
KDR:15.190
VKDR:4.286
Vehicle Kills:90
Kill Difference:298
Playtime:6.956 hours
Usage:1%
Score:0.130m
Score/min:311
Piloting Accuracy:N/A%
Gunner Accuracy:57.971%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-A Bulldog 2,7902,5384852.875B+47.1773.999%A*1.418%D62.5B+6.2C++30240.6h4.6B++6.2B**
M30 Mustang AH 1,6181,4547918.405B++12.7062.189%B+1.169%C++51.2C-5.8C+22728.4h5.5B+8.9B++
EM4 Longshot 1,1621,1616218.726M*13.0252.757%A++90.87%A++27.7DN/A8541.9h1.6B**3B**
Razor GD-23 1,1611,1573972.914B**2.7932.546%B*27.658%B++11.4D-N/A37101.9h11.4C+35C**
Breaker Rocket Pods 1,1759941099.4S93.7056.451%B+1.107%B+236.7A43.1A*13864.2h10.4B+18.4B+
Vortek Rotary 1,8609022993.017C+2.6930.63%C1.109%C--8.9D-9.5D184101h75.2C245.5C
M20 Mustang 1,5078711247.024B+1.3235.109%B++N/A19.6C+14.3C++27944.5h67.2B191.5B+
A30 Walker 1,839849988.663B+2.9628.795%C++N/A12.3C14.3B+26069.1h155.7C+540.6C*
CAS30 Tank Buster 1,433784958.253A++2.5552.054%B+N/A13.3B+11B+21959.1h29.2B**56.1B**
NC6 Gauss SAW 7777742213.502B*2.2028.879%B++33.592%B*26.2DN/A9029.5h7.5B+26B+
AF-19 Mercenary 6666452472.611B*3.0929.439%B++28.372%B++12.6DN/A4351h11.6C++39.5C**
C150 Dalton 1,2136421076D0.3039.069%C*N/A25.3D22.5C-64025.4h4.2C10.7C+
Carnage AR 6256203851.61C+4.0928.158%C++20.968%C-16.4D--N/A7137.9h12.7C45C++
E540 Halberd 1,0086005910.169C+4.4649.454%C**2.667%C+23.3D-15.8C+23525.8h5.7C-11.4C+
C75 Viper 6025333017.767A++12.0640.814%C+N/A40.7C+5.3D-18213.1h6.7B*16.3B*
M60-A Bulldog 5744931435.214C*29.5169.467%A*3.043%B*39.4C+6.5B28412.5h5.4C*7.7B**
M12 Kobalt 463454950.444A44.7423.907%B++18.943%C+82.5C++1.6D-2545.5h13.8B*57.7B++
AF-4G Cyclone 4314271452.945C++2.7630.762%C++24.59%C+12.9D*N/A4033.2h9.7C-31.6C+
GD-22S 4244211163.629B+2.0832.134%B**28.504%C++42.5C-N/A1109.9h9.4C*29.3B+
Bouncing Betty 3963962118.857S13.1540.948%DN/A107DN/A4073.7h2.1D5C--
Tank Mine 648390419.512M++3.8122.845%D--N/A97.5C--64.5C+12754h1.4B*6C
L105 Zephyr 3953531327.154B*21.4558.984%A++1.416%A110.3B**13.1B5403.2h4B**6.9B**
M60-A Bulldog 414343526.596C0.8935.019%C1.749%B+23.3D-4.8D19914.7h5.7C16.3C+
NCM1 Scattercannon 324324654.985A+0.7249.899%B+15.432%C24.5C--N/A8513.2h6.9C*13.8B+
Titan-150 AP 5513042213.818C**8.1140.547%D*1.974%C+14.7D*11.9D--38920.7h4.8D11.8D--
NCM1 Scattercannon 286283614.639B**1.0748.32%B+13.781%D23.2D*N/A8012.2h7.4D--15.4C+
AP30 Shredder 4342672411.125C+5.4223.419%D--N/A34.7C+21.7C+6667.7h44.4B*189.7B+
Spear Anti-Vehicle Phalanx Turret 338252642S36.3044.349%C3.571%C+45.8C15.6D-3115.5h6.6B14.8C**
M20 Drake 557221249.208C3.5042.204%C**1.357%D-11.6D17.7B++38719h169.1F400.6D*
NS-15M1 216213653.277B+2.4330.55%B*27.7%C+19D--N/A7911.2h11.4C+37.4B+
M40 Fury 227204729.143M++23.4437.037%C+N/A72.9B+8.2C2992.8h8.7B++23.4B++
AC-X11 204202336.121A*0.4233.538%B**25.743%C*31.1C-N/A936.5h11.3D*33.8C+
Skyguard 379198326.188C*0.4830.271%C+N/A7.9D*7.2D--21925h151.5D*500.6D-
AF-34 Mattock 169168266.462B+0.7641.728%B++13.691%D-35.7DN/A1124.7h5.1B+12.2B++
CAS 14-E 168162820.25C+14.5541.638%AN/A108B+4D3041.5h23.2B+55.7B++
NS Decimator 265161722.236B+3.4743.056%F--1.242%D10.6F6.8D*12115.2h5.2D12F
NS-44 Commissioner 1591581511.046C+4.6642.094%C*24.684%C+15.3D--N/A6310.3h3.8C9.1C++
NC05 Jackhammer 148148642.313B*3.3946.447%C14.865%C18D*N/A628.2h4.9C--10.6C
Reaper DMR 140140731.918C++3.7932.417%B++27.857%C+24.1D-N/A755.8h9.6C-29.6C*
AF-34 Mattock 134133255.32C*0.3844.325%B+15.038%D-31.7D-N/A1014.2h6.5C**14.7B+
Aspis Anti-Aircraft Phalanx Turret 277130718.571M**12.8724.712%DN/A9.6D10.9C--26813.5h151.8D614.1C--
LA1 Anchor 125124482.583C+3.1227.636%C+43.548%A++18.5D*N/A1326.7h8.4B+30.3B
C85 Canister 112105252.5A46.8053.203%B**8.571%D*105C**7B++2591h5.5B++10.3B++
M20 Wyvern 17698109.8C*4.1038.611%C++7.143%A+22.3D17.7C*3354.4h73.4C+190.2C++
M40 Fury 10891330.333A*24.6340.226%C**2.198%B*39.6D-7.4D4152.3h12.1C+30.2C**
M12 Kobalt 8887187M++81.3023.454%B*21.839%B+66.9C-N/A2981.3h13.3B*56.7B++
Shrike 13285461.848B*3.8645.933%F7.059%M*8.9F4.9D*1219.6h5.6C*12.3C--
NC14 Bolt Driver 7979711.286A++5.5845.534%B**69.62%D-28.2CN/A1102.8h2.6C-5.8C*
A30 Walker 14777411.878C--3.8321.459%DN/A7.1D--6.5D-14810.8h157.1D732.2D
Frag Grenade 7474174N/A68.3041.534%D*N/A246.7D**N/A11710.3h5.3F--12.7F-
Warden 6868800.85D4.8534.409%B+27.941%C++2.6D*N/A1526.1h6.6B+19.1B+
Enforcer ML85 11666116C+0.3045.496%C*1.515%C20D15.2C3513.3h12.2C+26.7C*
VLG Missile Launcher 6559319.667C13.9657.971%B+8.475%S53.6C5.5F-2241.1h4.7B++8.2B++
NS Annihilator 10852232.261M**3.4469.96%TN/A4.4F4.7D**11811.9h10.1C**14.4C
L100 Python AP 915077.143C1.4445.17%D*6%A**12.5F-10.3F2424h6.6D--14.7F

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit138437,93357.2h
Anti-Vehicle MANA Turret21210.3h
Spawn Beacon64010.5h
NS-TMC-01 "His Regards"39594.7h
Nanite Revive Grenade07340.2h
Medical Kit2491,24553.5h
Medical Applicator7939,9254.9h
Motion Spotter01,3891.9h
Recon Detection Device92,3808.6h
Ammunition Package49210.7h
Anti-Infantry MANA Turret01240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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