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Mex9999[TWC2] Mex9999
VS BR 160

KDR: 0.8

Score: 61.2m

Last Seen: Aug 17th, 2019 8:05 PM
- OFFLINE - 19 hour(s)

Battle Rank 120 (160 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 NS-11C VE-S Canis Comet VM2 Solstice VE3 Zenith VX-5 Proximity Mine C75 Viper
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,259 MLG Score: 9
Fun Score: N/A
Cheeseburgers Flipped: 4110TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.685%11.434%22531118342,2250.6922020.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.103%-0.307C-1.445D**-1.693F-HEAD (~1.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.80.001C+14.5-0.02C+59.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.396%1.287%142512098,313664436681.2512227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.86%-0.85D---0.793D-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.3-0.334C-16.3-0.326C-34

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.205%4.478%42121220149381860.0406965107%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.776%-0.466D0.013C+-0.793

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
386.8-2.226F--120.7-2.011F--266.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.537%27.016%4212129556919310.138006

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.185%-0.221C-2.603F**1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.336C-4.4-0.393C--8.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.806%11.033%4112138524098390.207906

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.472F-0.701D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.9-0.665D5.2-0.075C+16.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
61.2m293.1%226 (13.6k)205 (12.3k)0.79919692,467115,7000.945661160 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214336017.846%7.309%13002:3525

32% Engineer27% Heavy Assault16% Infiltrator15% Light Assault10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:05 PMSep 4th, 2016 1:02 PMAug 17th, 2019 6:07 PM (16h) (PST)Aug 17th, 2019 6:39 PM (15h) (PST)Aug 17th, 2019 4:05 PM (18h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5202732470.3100.3880.0231.1110.0699

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
31,18716,39314,7941923167412,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4971h/207.1d 16,946 6,758 34,004 331.4k 6,412 18,209 20,616 155m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:6,332
Deaths:9,533
KDR:0.664
Accuracy:13.648% D**
HSR:13.187% F
Flare VE6
D--
Kills:2,723
Deaths:3,641
KDR:0.748
Accuracy:16.436% D--
HSR:10.944% F-
NS-15M2
D*
Kills:1,526
Deaths:2,151
KDR:0.709
Accuracy:17.940% D*
HSR:9.895% F-
NSX Naginata
D*
Kills:676
Deaths:1,103
KDR:0.613
Accuracy:16.247% D*
HSR:15.533% F
VE-H Maw
D*
Kills:464
Deaths:660
KDR:0.703
Accuracy:18.276% D*
HSR:7.112% F--
Pulsar LSW
D-
Kills:380
Deaths:587
KDR:0.647
Accuracy:18.443% D-
HSR:9.474% F-
Ursa
C--
Kills:223
Deaths:277
KDR:0.805
Accuracy:19.729% C--
HSR:11.211% F-
Kills:12,324
Deaths (as Heavy Assault):17,952
Deaths (to Heavy Assaults):31,420
KDR:0.6865
Kill Difference:5,628
Playtime:1,319.043 hours
Usage:27%
Score:13.423m
Score/min:170
Accuracy (listed only):17.246%
HSR (listed only):11.051%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:5,690
Deaths:9,504
KDR:0.599
Accuracy:21.321% C--
HSR:9.982% F
Solstice VE3
D-
Kills:3,578
Deaths:6,439
KDR:0.556
Accuracy:18.330% D-
HSR:10.341% F
Zenith VX-5
C--
Kills:3,567
Deaths:5,434
KDR:0.656
Accuracy:23.000% C--
HSR:10.317% F-
Eidolon VE33
C
Kills:3,186
Deaths:4,877
KDR:0.653
Accuracy:26.575% C
HSR:14.783% D**
VE-C Horizon
C+
Kills:1,220
Deaths:1,626
KDR:0.750
Accuracy:34.379% C+
HSR:9.918% F-
NSX Tanto
D
Kills:994
Deaths:1,894
KDR:0.525
Accuracy:22.443% D
HSR:15.996% D**
Thanatos VE70
D--
Kills:852
Deaths:1,464
KDR:0.582
Accuracy:23.806% F
HSR:11.033% D--
NS Baron G5
C
Kills:388
Deaths:829
KDR:0.468
Accuracy:25.311% F-
HSR:13.402% C
VE-LR Obelisk
D
Kills:180
Deaths:293
KDR:0.614
Accuracy:27.581% D
HSR:19.444% D**
VX6-7
C+
Kills:53
Deaths:120
KDR:0.442
Accuracy:23.426% C
HSR:20.755% C+
Kills:19,708
Deaths (as Engineer):32,480
Deaths (to Engineers):25,416
KDR:0.60677
Kill Difference:12,772
Playtime:1,576.984 hours
Usage:32%
Score:18.476m
Score/min:195
Accuracy (listed only):24.617%
HSR (listed only):13.597%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C--
Kills:5,690
Deaths:9,504
KDR:0.599
Accuracy:21.321% C--
HSR:9.982% F
VE-S Canis
C-
Kills:3,992
Deaths:5,721
KDR:0.698
Accuracy:24.199% C-
HSR:6.864% F
Solstice VE3
D-
Kills:3,578
Deaths:6,439
KDR:0.556
Accuracy:18.330% D-
HSR:10.341% F
Zenith VX-5
C--
Kills:3,567
Deaths:5,434
KDR:0.656
Accuracy:23.000% C--
HSR:10.317% F-
VE-C Horizon
C+
Kills:1,220
Deaths:1,626
KDR:0.750
Accuracy:34.379% C+
HSR:9.918% F-
NSX Tengu
D
Kills:1,130
Deaths:2,035
KDR:0.555
Accuracy:31.300% D
HSR:12.655% D*
MKV Suppressed
D
Kills:1,082
Deaths:1,837
KDR:0.589
Accuracy:22.787% D
HSR:8.226% F-
NSX Tanto
D
Kills:994
Deaths:1,894
KDR:0.525
Accuracy:22.443% D
HSR:15.996% D**
Thanatos VE70
D--
Kills:852
Deaths:1,464
KDR:0.582
Accuracy:23.806% F
HSR:11.033% D--
Eridani SX5
D*
Kills:561
Deaths:1,048
KDR:0.535
Accuracy:19.647% D*
HSR:6.774% F-
NS-7 PDW
C
Kills:542
Deaths:1,171
KDR:0.463
Accuracy:23.101% C
HSR:9.963% D*
Sirius SX12
C
Kills:518
Deaths:765
KDR:0.677
Accuracy:23.257% C
HSR:10.039% D*
NS Baron G5
C
Kills:388
Deaths:829
KDR:0.468
Accuracy:25.311% F-
HSR:13.402% C
VX6-7
C+
Kills:53
Deaths:120
KDR:0.442
Accuracy:23.426% C
HSR:20.755% C+
Kills:24,167
Deaths (as Light Assault):39,887
Deaths (to Light Assaults):18,881
KDR:0.60589
Kill Difference:15,720
Playtime:723.971 hours
Usage:15%
Score:10.644m
Score/min:245
Accuracy (listed only):24.022%
HSR (listed only):11.162%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C-
Kills:3,992
Deaths:5,721
KDR:0.698
Accuracy:24.199% C-
HSR:6.864% F
NS-30 Vandal
D-
Kills:1,828
Deaths:2,709
KDR:0.675
Accuracy:27.528% D-
HSR:12.527% F
Nyx VX31
C--
Kills:1,501
Deaths:1,731
KDR:0.867
Accuracy:30.978% C--
HSR:17.522% D*
Phantom VA23
C
Kills:1,167
Deaths:1,412
KDR:0.826
Accuracy:32.795% C
HSR:15.253% F
NSX Tengu
D
Kills:1,130
Deaths:2,035
KDR:0.555
Accuracy:31.300% D
HSR:12.655% D*
MKV Suppressed
D
Kills:1,082
Deaths:1,837
KDR:0.589
Accuracy:22.787% D
HSR:8.226% F-
Ghost
C+
Kills:639
Deaths:1,055
KDR:0.606
Accuracy:38.200% C+
HSR:33.020% T*
Eridani SX5
D*
Kills:561
Deaths:1,048
KDR:0.535
Accuracy:19.647% D*
HSR:6.774% F-
NS-7 PDW
C
Kills:542
Deaths:1,171
KDR:0.463
Accuracy:23.101% C
HSR:9.963% D*
Sirius SX12
C
Kills:518
Deaths:765
KDR:0.677
Accuracy:23.257% C
HSR:10.039% D*
Artemis VX26
C
Kills:352
Deaths:497
KDR:0.708
Accuracy:26.037% C
HSR:13.921% D*
VA39 Spectre
C--
Kills:316
Deaths:399
KDR:0.792
Accuracy:29.190% C--
HSR:14.873% F-
NS-61 Emissary
C
Kills:291
Deaths:679
KDR:0.429
Accuracy:26.539% C
HSR:12.028% D-
NSX Tomoe
C-
Kills:226
Deaths:463
KDR:0.488
Accuracy:27.012% C-
HSR:15.487% F-
Spiker
C-
Kills:183
Deaths:357
KDR:0.513
Accuracy:26.419% C-
HSR:9.290% F
NS-44L Blackhand
D
Kills:107
Deaths:384
KDR:0.279
Accuracy:35.112% D
HSR:19.626% F
Beamer VS3
F
Kills:83
Deaths:486
KDR:0.171
Accuracy:17.001% F
HSR:7.229% F-
NS-AM7 Archer
C+
Kills:65
Deaths:199
KDR:0.327
Accuracy:58.398% C+
HSR:12.308% D
Kills:14,583
Deaths (as Infiltrator):22,948
Deaths (to Infiltrators):19,256
KDR:0.63548
Kill Difference:8,365
Playtime:804.703 hours
Usage:16%
Score:10.482m
Score/min:217
Accuracy (listed only):28.861%
HSR (listed only):13.200%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C-
Kills:3,992
Deaths:5,721
KDR:0.698
Accuracy:24.199% C-
HSR:6.864% F
NSX Tengu
D
Kills:1,130
Deaths:2,035
KDR:0.555
Accuracy:31.300% D
HSR:12.655% D*
MKV Suppressed
D
Kills:1,082
Deaths:1,837
KDR:0.589
Accuracy:22.787% D
HSR:8.226% F-
Thanatos VE70
D--
Kills:852
Deaths:1,464
KDR:0.582
Accuracy:23.806% F
HSR:11.033% D--
Eridani SX5
D*
Kills:561
Deaths:1,048
KDR:0.535
Accuracy:19.647% D*
HSR:6.774% F-
NS-7 PDW
C
Kills:542
Deaths:1,171
KDR:0.463
Accuracy:23.101% C
HSR:9.963% D*
Sirius SX12
C
Kills:518
Deaths:765
KDR:0.677
Accuracy:23.257% C
HSR:10.039% D*
NS Baron G5
C
Kills:388
Deaths:829
KDR:0.468
Accuracy:25.311% F-
HSR:13.402% C
Pulsar VS1
D*
Kills:83
Deaths:137
KDR:0.606
Accuracy:16.215% D**
HSR:12.048% D*
NS-11A
D-
Kills:72
Deaths:123
KDR:0.585
Accuracy:20.371% D-
HSR:6.944% F-
Kills:9,220
Deaths (as Combat Medic):15,130
Deaths (to Combat Medics):11,688
KDR:0.60939
Kill Difference:5,910
Playtime:34.854 hours
Usage:1%
Score:0.370m
Score/min:177
Accuracy (listed only):22.999%
HSR (listed only):9.795%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:3,871
Deaths:5,010
KDR:0.773
Accuracy:53.365% B**
HSR:2.273% D--
Comet VM2
B**
Kills:3,231
Deaths:4,072
KDR:0.793
Accuracy:56.260% B**
HSR:2.074% D--
Nebula VM20
C
Kills:2,003
Deaths:1,791
KDR:1.118
Accuracy:16.620% C
HSR:12.082% F-
Nebula VM20
C
Kills:1,949
Deaths:1,798
KDR:1.084
Accuracy:17.114% C
HSR:11.852% F
Quasar VM1
C--
Kills:987
Deaths:990
KDR:0.997
Accuracy:13.373% C--
HSR:11.449% D**
NS-20 Gorgon
C
Kills:294
Deaths:355
KDR:0.828
Accuracy:24.872% C
HSR:6.463% F--
NS-20 Gorgon
C--
Kills:170
Deaths:205
KDR:0.829
Accuracy:23.572% C--
HSR:11.765% D**
Blueshift VM5
C
Kills:165
Deaths:139
KDR:1.187
Accuracy:18.295% C
HSR:9.091% F--
Blueshift VM5
C
Kills:159
Deaths:138
KDR:1.152
Accuracy:18.688% C
HSR:8.176% F--
Vortex VM21
D
Kills:120
Deaths:220
KDR:0.545
Accuracy:35.659% D
HSR:0% F
Vortex VM21
C-
Kills:113
Deaths:150
KDR:0.753
Accuracy:37.735% C-
HSR:0.885% D*
NS-10 Burster
C+
Kills:99
Deaths:112
KDR:0.884
Accuracy:28.128% C+
HSR:1.010% D**
NS-10 Burster
C
Kills:88
Deaths:135
KDR:0.652
Accuracy:28.013% C
HSR:4.545% C
Kills:13,249
Deaths (as MAX Suit):7,557.500
Deaths (to MAX Suits):4,189
KDR:1.75309
Kill Difference:5,691.500
Playtime:514.690 hours
Usage:10%
Score:7.791m
Score/min:252
Accuracy (listed only):28.592%
HSR (listed only):6.282%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C--
Kills:3,351
V. Kills:840 398%
Deaths:1,271
KDR:2.637
Accuracy:28.992% D*
KPH:20.600 C--
VKPH:5.200 D
L100 Python HEAT
C**
Kills:2,388
V. Kills:1,295 184%
Deaths:1,118
KDR:2.136
Accuracy:55.785% B+
KPH:24.200 C-
VKPH:13.100 C**
L100 Python AP
C
Kills:435
V. Kills:339 128%
Deaths:229
KDR:1.900
Accuracy:63.331% B*
KPH:20.900 D
VKPH:16.300 C
Skyguard
C
Kills:427
V. Kills:309 138%
Deaths:297
KDR:1.438
Accuracy:28.840% C+
KPH:11.900 C
VKPH:8.600 C
Kills:6,601 (6,601 + 0)
Deaths:2,915
KDR:2.264
VKDR:0.955
Vehicle Kills:2,783
Kill Difference:3,686
Playtime:318.738 hours
Usage:6%
Score:2.471m
Score/min:129
Driving Accuracy:28.840%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:1,712
V. Kills:877 195%
Deaths:759
KDR:2.256
Accuracy:49.358% C+
KPH:17.700 C-
VKPH:9.100 C++
Kills:1,712 (1,712 + 0)
Deaths:759
KDR:2.256
VKDR:1.155
Vehicle Kills:877
Kill Difference:953
Playtime:96.572 hours
Usage:2%
Score:0.666m
Score/min:115
Driving Accuracy:49.358%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:139
V. Kills:60 228%
Deaths:74
KDR:1.878
Accuracy:33.491% D
KPH:10 D-
VKPH:4.300 D-
M20 Basilisk
D
Kills:62
V. Kills:32 188%
Deaths:22
KDR:2.818
Accuracy:25.639% D**
KPH:11 D-
VKPH:5.700 D
Kills:201 (0 + 201)
Deaths:96
KDR:2.094
VKDR:0.958
Vehicle Kills:92
Kill Difference:105
Playtime:19.592 hours
Usage:0%
Score:0.152m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:25.639%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C++
Kills:55
V. Kills:37 145%
Deaths:152
KDR:0.362
Accuracy:44.180% C-
KPH:10.100 D-
VKPH:6.800 C++
Kills:55 (55 + 0)
Deaths:152
KDR:0.362
VKDR:0.243
Vehicle Kills:37
Kill Difference:97
Playtime:5.437 hours
Usage:0%
Score:0.037m
Score/min:113
Driving Accuracy:44.180%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6,3836,3329,5330.664C-0.1413.648%D**13.187%F13.3D-N/A43476.6h15C-110.2C-
NS-11C 5,8795,6909,5040.599C-0.2021.321%C--9.982%F19.2CN/A56296.2h17.7D82.9C
VE-S Canis 4,2663,9925,7210.698C-0.1024.199%C-6.864%F20.4D1.4A+59195.8h14.5C-59.8C+
Comet VM2 5,5943,8715,0100.773C+0.0353.365%B**2.273%D--10.8C+4.8B69358.2h23.4C+43.9B+
Solstice VE3 3,6573,5786,4390.556C0.2418.33%D-10.341%F11.5C-N/A45309.8h17.5C95.7C
Zenith VX-5 3,6843,5675,4340.656D0.1423%C--10.317%F-17.3DN/A49206h15.7D68.2C
Proximity Mine 3,4003,3958084.202C++3.4036.459%DN/A147B+N/A43023.1h1.6B*4.5C*
C75 Viper 4,1913,3511,2712.637C1.8428.992%D*N/A20.6C--5.2D94163h12.4B42.8C+
Comet VM2 4,7513,2314,0720.793C0.0156.26%B**2.074%D--10.1C4.7C+63321.4h27.3C++48.6B+
Eidolon VE33 3,2863,1864,8770.653C0.1526.575%C14.783%D**16.6CN/A45191.9h10C+37.8C+
Tank Mine 5,2902,7341,8171.505D0.7121.254%D-N/A82.3C--77B+101933.2h1.4B*6.8C
Flare VE6 2,7612,7233,6410.748D0.0516.436%D--10.944%F-22.5DN/A71121.2h12.9D78.4D
S1 4,8912,6916,0750.443C-0.3650.273%D3.716%B+16.4D13.4C++156164.1h6.6C++13.2C+
C-4 ARX 3,8582,6732,8580.935D0.1427.134%C++N/A64.6D--28.6C39141.4h1.6D--5.9D
L100 Python HEAT 3,6832,3881,1182.136D1.3455.785%B+1.591%D24.1C-13.1C**16098.9h7.6C--13.6C+
Nebula VM20 2,0862,0031,7911.118C-0.3216.62%C12.082%F-24.2D1B++7282.9h17.3C+104.3C+
Nebula VM20 2,0181,9491,7981.084C--0.2817.114%C11.852%F23.3DN/A6983.7h18.5C--107.9C+
NS-30 Vandal 1,8571,8282,7090.675D0.1227.528%D-12.527%F19D-N/A4896.3h7D25.4D
Supernova PC 2,5891,7127592.256C-1.4649.358%C+1.694%C-17.7C-9.1C++11596.6h5.5C+11.2C++
NS-15M2 1,5561,5262,1510.709C-0.0917.94%D*9.895%F-17.7D-N/A5486.2h14.8C-82.3D
Nyx VX31 1,5501,5011,7310.867C--0.0730.978%C--17.522%D*21.5DN/A5069.7h7.2D--23.3D
Rocklet Rifle 2,8531,4501,7820.814C*0.0158.741%B++N/A41.3B**40A53235.1h33.7B+57.3B+
Spear Anti-Vehicle Phalanx Turret 2,1201,3552625.172C4.3734.498%D--2.435%D-27.3D15.4D19249.6h9.1C++26.4C
VE-C Horizon 1,3051,2201,6260.75C-0.0534.379%C+9.918%F-23.3D1.6B++7352.4h20.9D-60.7C
Phantom VA23 1,2211,1671,4120.826D0.0332.795%C15.253%F27.3D1.3A++8542.8h5.7D-17.4C-
NSX Tengu 1,1871,1302,0350.555D0.2431.3%D12.655%D*17DN/A4466.5h19.6D*62.5D
MKV Suppressed 1,1101,0821,8370.589D0.2122.787%D8.226%F-17.3DN/A5462.5h18.5D81.3C-
C-4 2,0381,0452,4890.42D0.3829.685%B++N/A21.3D*20.2D34849.1h2D-6.6C+
NSX Tanto 1,0459941,8940.525D0.2722.443%D15.996%D**15.5DN/A5564.3h17.3C76.9C
Quasar VM1 1,0089879900.997C0.2013.373%C--11.449%D**23C+N/A8343h14.4C**107.5C++
Thanatos VE70 8918521,4640.582C0.2223.806%F11.033%D--17.4DN/A5849h5.2C+21.9D--
NS Annihilator 1,6217601,4580.521C0.2882.483%B+N/A11.3C*12.8A+14567.4h11.4C*13.8C**
Lasher X2 7727511,2550.598C--0.2021.774%D3.595%C+21.8C--N/A7134.4h20.4C+93.5C+
MAX Punch 7217127,5600.094C+0.7145.217%C+N/A1.4C+N/A4493.7h1.7C++3.7C*
NSX Naginata 7006761,1030.613D0.1916.247%D*15.533%F16.3D--N/A4841.5h16.4D-101D-
Ghost 6616391,0550.606D0.1938.2%C+33.02%T*13.4D--N/A4847.7h3.6F-9.5D--
MANA Anti-Personnel Turret 6286087270.836N/A0.048.274%UN/A6080U200U10956100.1h27T*326.5T*
Eridani SX5 5765611,0480.535D0.2619.647%D*6.774%F-17.3DN/A6432.5h16.7D--85D--
NS-7 PDW 5685421,1710.463D0.3423.101%C9.963%D*12.3DN/A4744.2h20.3D--88.1C-
Sirius SX12 5355187650.677C0.1223.257%C10.039%D*22.8CN/A11622.7h18.2D78.5C+
Sticky Grenade 5045011501N/A500.2044.087%D--N/A715.7C--4.3D-18860.7h2.2C++5C+
NS Decimator 8035018270.606C--0.1960.413%C+1.198%D23D13.9C26021.8h6.6D*10.9D-
VE-H Maw 4824646600.703D0.1018.276%D*7.112%F--17.8D--N/A5626h15.9D**87D*
L100 Python AP 7744352291.9D1.1063.331%B*1.379%D20.8D-16.2C23220.9h8.4D13.2C
Skyguard 7364272971.438D0.6428.84%C+2.81%B++11.9C8.6C14236h146.6C--508.2C
NS Baron G5 3993888290.468D0.3325.311%F-13.402%C15.5D-N/A5025h5.8D-22.8C
Pulsar LSW 3893805870.647D0.1518.443%D-9.474%F-18D-N/A8921.1h14.5D78.4C--
Artemis VX26 3743524970.708C--0.0926.037%C13.921%D*23.6C--1.5M*7514.9h16.3D**62.6D
NSX Masamune 5843399570.354D0.4552.461%DN/A17D12.3C+14219.9h17.8C-33.9C--
VA39 Spectre 3243163990.792C0.0129.19%C--14.873%F-12.8DN/A6524.6h6C++20.7C+
NS-20 Gorgon 3252943550.828C0.0324.872%C6.463%F--11.9D1.3C4624.8h48.3C+194.2C+
NS-61 Emissary 3032916790.429C--0.3726.539%C12.028%D-20.9CN/A7413.9h19.9D74.9C--
Force-Blade 26626354,2710.005D0.7929.254%C+N/A0.1DN/A01932.4h2.8C+9.6C*
Aspis Anti-Aircraft Phalanx Turret 496247952.6C1.8018.65%D--N/A7.7D7.8D11732.1h134.3B+720.1C+
NSX Tomoe 2342264630.488D0.3127.012%C-15.487%F-14.1D--N/A6116h21.9F-81.2D*
Ursa 2252232770.805C-0.0119.729%C--11.211%F-20.6DN/A7810.8h11.4C++58C+
Spiker 1861833570.513C--0.2926.419%C-9.29%F22.6C-N/A968.1h11.9C-45D
VE-LR Obelisk 1921802930.614D0.1927.581%D19.444%D**15.7D1C**5811.5h8C-29C
NS-20 Gorgon 1861702050.829C0.0323.572%C--11.765%D**13.1C--1.2C-4313h43.5C*184.4C++
Blueshift VM5 1701651391.187C--0.3918.295%C9.091%F--21.2DN/A897.8h17.9C--97.7C+
Blueshift VM5 1671591381.152C--0.3518.688%C8.176%F--20.6D-1B*897.7h18.6D99.6C+
M20 Basilisk 199139741.878C-1.0833.491%D5.036%C10D-4.3D-12113.9h132.8D396.5D-
Vortex VM21 1431202200.545C0.2535.659%DN/A7.8C+1.5F4615.4h47.5C*133.3C++
Vortex VM21 1391131500.753C0.0537.735%C-N/A9.7C++2.2D**6211.6h42.5C++112.7C++
NS-44L Blackhand 1111073840.279D0.5235.112%D19.626%F11.4DN/A439.4h6D-17.2D
NS-10 Burster 147991120.884C+0.0828.128%C+1.01%D**5.9C++2.9C-6616.8h129.5C*460.3C*
Frag Grenade 9898198N/A97.2033.333%FN/A490C+N/A32900.2h3.6C**10.7C
MANA Anti-Vehicle Turret 244922190.42D--0.3861.396%B+3.261%C920C+1520B*4980870.1h25.5T*41.6F*
Orbital Strike Uplink 13089189U88.201141.67%UN/A890U410U37150.1h3.1T*0.3T*
NS-10 Burster 125881350.652D0.1528.013%C4.545%C4.9C2.1D*5417.9h150.4C+537C+
Pulsar VS1 84831370.606C0.1916.215%D**12.048%D*13.4DN/A2256.2h19D--116.9D**
Beamer VS3 89834860.171D0.6317.001%F7.229%F-5.6D--N/A6014.8h18F-105.6D*
NS-11A 75721230.585C-0.2120.371%D-6.944%F-17.1DN/A1134.2h18.9D**92.9D*
NS-AM7 Archer 94651990.327C0.4758.398%C+12.308%D5.1C-2.3C4612.8h23.2C+39.8C+
M20 Basilisk 9462222.818C+2.0225.639%D**3.226%D-10.9D-5.6D1515.7h93.6C**365.1C--
M40 Fury-F 92551520.362D0.4444.18%C-N/A10.2D-6.9C++1135.4h41.5T*93.9T*
VX6-7 57531200.442D0.3623.426%C20.755%C+13.6D1B**1303.9h20.6F88.1D-

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator16443,3664.8h
Spawn Beacon291,9261.1h
Nano-Armor Kit2,1791,891,136124.2h
Decoy Grenade0800h
Nanite Revive Grenade0750h
Anti-Vehicle MANA Turret419191.6h
Nanite Healing Grenade0730h
Smoke Grenade06,4501.8h
Hoplon Anti-Aircraft Phalanx Tower0580.3h
Rampart Wall1901h
Xiphos Anti-Personnel Tower0570.3h
Turret AI Module0700.2h
Structure Shield Module0730.3h
Repair Module01380.5h
Skywall Shield Emitter0620.2h
Motion Spotter643,5403.3h
VS Patriot Flare Gun11460.2h
Restoration Kit41660.4h
Welding Device01,1680.2h
Spear Anti-Vehicle Tower0640.4h
Deconstruction Tool05880.1h
Spitfire Auto-Turret872,7103.2h
Shield Recharging Field153150.3h
Ammunition Package1405,0846.4h
Medical Kit0780.1h
Anti-Infantry MANA Turret1988825.1h
Nano-Repair Grenade08640.2h
Pain Spire0630.3h
Router0640.3h
Orbital Strike Target Designator181041.3h
AP30 Shredder01060h
M20 Drake11270.2h
Recon Detection Device1,25055,135105.9h
A30 Walker0550.1h

Check the help document for the dictionary if you want to learn more about words used here.


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