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Mex9999[TWC2] Mex9999
VS BR 152

KDR: 0.78

Score: 53.7m

Last Seen: Feb 18th, 2019 2:12 AM
- OFFLINE - 73.3 hour(s)

Battle Rank 120 (152 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 NS-11C Solstice VE3 Zenith VX-5 Comet VM2 C75 Viper Comet VM2 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,502 MLG Score: 2
Fun Score: N/A
Cheeseburgers Flipped: 3544TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.279%11.415%2202799538,0110.7001090.078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.182%-0.355C--1.424D**-1.669F-HEAD (~1.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.8-0.028C+14.8-0.037C+62

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.038%1.379%136510177,615627733081.21297230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.354%-0.866D---0.792D-1.774

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53-0.375C-17-0.357C-36

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.583%5.085%42102017745611550.0387988113%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.794%-0.6D0.212C++-0.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
395-2.35F--116.9-1.989F-278.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.038%24.702%4210208386413260.130672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.814%-0.325C--3.008T-0.756

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.7-0.448C--4.5-0.478D9.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.73%11.058%4110218323563370.233446

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.472F-0.69D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.1-0.671D5.2-0.078C+16.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 576
53.7m274.6%220 (13.2k)199 (11.9k)0.77798781,158104,3180.927338152 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022281917.106%7.31%12502:3522

33% Engineer29% Heavy Assault14% Infiltrator13% Light Assault10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:05 PMSep 4th, 2016 1:02 PMFeb 20th, 2019 8:51 AM (13h) (PST)Feb 17th, 2019 10:31 PM (3d) (PST)Feb 17th, 2019 10:12 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5142692450.3010.3870.0221.0140.0682

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,84216,14614,6961823161411,949

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4494.9h/187.3d 15,580 5,933 28,526 273.4k 5,788 16,387 18,405 138.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:6,144
Deaths:9,259
KDR:0.664
Accuracy:13.488% D**
HSR:13.053% F
Flare VE6
D--
Kills:2,714
Deaths:3,628
KDR:0.748
Accuracy:16.434% D--
HSR:10.906% F-
NS-15M2
D*
Kills:1,505
Deaths:2,108
KDR:0.714
Accuracy:17.913% D*
HSR:9.834% F-
Lasher X2
C+
Kills:747
Deaths:1,245
KDR:0.600
Accuracy:21.761% C--
HSR:3.614% C+
NSX Naginata
D--
Kills:608
Deaths:986
KDR:0.617
Accuracy:16.267% D--
HSR:14.638% F-
VE-H Maw
D*
Kills:464
Deaths:660
KDR:0.703
Accuracy:18.276% D*
HSR:7.112% F--
Pulsar LSW
D-
Kills:376
Deaths:572
KDR:0.657
Accuracy:18.410% D-
HSR:9.574% F-
Ursa
C-
Kills:217
Deaths:265
KDR:0.819
Accuracy:19.907% C-
HSR:11.521% F-
Kills:12,775
Deaths (as Heavy Assault):18,723
Deaths (to Heavy Assaults):28,330
KDR:0.68232
Kill Difference:5,948
Playtime:1,287.984 hours
Usage:29%
Score:13.033m
Score/min:169
Accuracy (listed only):17.807%
HSR (listed only):10.032%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:5,583
Deaths:9,333
KDR:0.598
Accuracy:21.269% C--
HSR:10.013% F
Solstice VE3
D-
Kills:3,573
Deaths:6,432
KDR:0.556
Accuracy:18.332% D-
HSR:10.328% F
Zenith VX-5
C--
Kills:3,564
Deaths:5,427
KDR:0.657
Accuracy:23.002% C--
HSR:10.326% F-
Eidolon VE33
C
Kills:2,790
Deaths:4,276
KDR:0.652
Accuracy:26.069% C
HSR:14.695% D**
NSX Tanto
D
Kills:931
Deaths:1,759
KDR:0.529
Accuracy:22.365% D
HSR:15.682% D**
Thanatos VE70
D--
Kills:832
Deaths:1,435
KDR:0.580
Accuracy:23.730% F
HSR:11.058% D--
NS Baron G5
C
Kills:388
Deaths:825
KDR:0.470
Accuracy:25.513% F-
HSR:13.402% C
VE-LR Obelisk
D-
Kills:140
Deaths:231
KDR:0.606
Accuracy:26.338% D-
HSR:21.429% D*
Kills:17,801
Deaths (as Engineer):29,718
Deaths (to Engineers):23,341
KDR:0.599
Kill Difference:11,917
Playtime:1,505.168 hours
Usage:33%
Score:17.330m
Score/min:192
Accuracy (listed only):23.327%
HSR (listed only):13.366%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C--
Kills:5,583
Deaths:9,333
KDR:0.598
Accuracy:21.269% C--
HSR:10.013% F
Solstice VE3
D-
Kills:3,573
Deaths:6,432
KDR:0.556
Accuracy:18.332% D-
HSR:10.328% F
Zenith VX-5
C--
Kills:3,564
Deaths:5,427
KDR:0.657
Accuracy:23.002% C--
HSR:10.326% F-
VE-S Canis
D
Kills:2,535
Deaths:3,801
KDR:0.667
Accuracy:23.474% D
HSR:7.416% D**
MKV Suppressed
D
Kills:1,082
Deaths:1,837
KDR:0.589
Accuracy:22.787% D
HSR:8.226% F-
NSX Tengu
D-
Kills:1,059
Deaths:1,916
KDR:0.553
Accuracy:31.234% D-
HSR:12.465% D*
NSX Tanto
D
Kills:931
Deaths:1,759
KDR:0.529
Accuracy:22.365% D
HSR:15.682% D**
Thanatos VE70
D--
Kills:832
Deaths:1,435
KDR:0.580
Accuracy:23.730% F
HSR:11.058% D--
Eridani SX5
D*
Kills:558
Deaths:1,046
KDR:0.533
Accuracy:19.630% D*
HSR:6.810% F-
NS-7 PDW
C
Kills:539
Deaths:1,161
KDR:0.464
Accuracy:23.208% C
HSR:10.019% D*
Sirius SX12
C
Kills:434
Deaths:658
KDR:0.660
Accuracy:22.990% C
HSR:10.138% D*
NS Baron G5
C
Kills:388
Deaths:825
KDR:0.470
Accuracy:25.513% F-
HSR:13.402% C
Kills:21,078
Deaths (as Light Assault):35,630
Deaths (to Light Assaults):16,785
KDR:0.59158
Kill Difference:14,552
Playtime:578.747 hours
Usage:13%
Score:8.153m
Score/min:235
Accuracy (listed only):23.128%
HSR (listed only):10.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
D
Kills:2,535
Deaths:3,801
KDR:0.667
Accuracy:23.474% D
HSR:7.416% D**
NS-30 Vandal
D-
Kills:1,802
Deaths:2,685
KDR:0.671
Accuracy:27.455% D-
HSR:12.597% F
Nyx VX31
C--
Kills:1,486
Deaths:1,719
KDR:0.864
Accuracy:31% C--
HSR:17.564% D*
MKV Suppressed
D
Kills:1,082
Deaths:1,837
KDR:0.589
Accuracy:22.787% D
HSR:8.226% F-
NSX Tengu
D-
Kills:1,059
Deaths:1,916
KDR:0.553
Accuracy:31.234% D-
HSR:12.465% D*
Eridani SX5
D*
Kills:558
Deaths:1,046
KDR:0.533
Accuracy:19.630% D*
HSR:6.810% F-
NS-7 PDW
C
Kills:539
Deaths:1,161
KDR:0.464
Accuracy:23.208% C
HSR:10.019% D*
Ghost
C
Kills:535
Deaths:916
KDR:0.584
Accuracy:37.367% C
HSR:29.907% T*
Sirius SX12
C
Kills:434
Deaths:658
KDR:0.660
Accuracy:22.990% C
HSR:10.138% D*
VA39 Spectre
C--
Kills:303
Deaths:389
KDR:0.779
Accuracy:29.407% C--
HSR:15.512% F-
NS-61 Emissary
C
Kills:280
Deaths:646
KDR:0.433
Accuracy:26.482% C
HSR:12.500% D
NSX Tomoe
C-
Kills:219
Deaths:449
KDR:0.488
Accuracy:27.093% C-
HSR:15.982% F-
Spiker
C--
Kills:138
Deaths:296
KDR:0.466
Accuracy:26.330% C--
HSR:10.145% D**
NS-44L Blackhand
D
Kills:103
Deaths:368
KDR:0.280
Accuracy:35.218% D
HSR:20.388% D**
Beamer VS3
D**
Kills:83
Deaths:486
KDR:0.171
Accuracy:17.001% D**
HSR:7.229% F-
NS-AM7 Archer
C
Kills:60
Deaths:174
KDR:0.345
Accuracy:56.977% C
HSR:10% D-
Kills:11,216
Deaths (as Infiltrator):18,547
Deaths (to Infiltrators):17,580
KDR:0.60473
Kill Difference:7,331
Playtime:649.156 hours
Usage:14%
Score:8.336m
Score/min:214
Accuracy (listed only):28.603%
HSR (listed only):12.931%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
D
Kills:2,535
Deaths:3,801
KDR:0.667
Accuracy:23.474% D
HSR:7.416% D**
MKV Suppressed
D
Kills:1,082
Deaths:1,837
KDR:0.589
Accuracy:22.787% D
HSR:8.226% F-
NSX Tengu
D-
Kills:1,059
Deaths:1,916
KDR:0.553
Accuracy:31.234% D-
HSR:12.465% D*
Thanatos VE70
D--
Kills:832
Deaths:1,435
KDR:0.580
Accuracy:23.730% F
HSR:11.058% D--
Eridani SX5
D*
Kills:558
Deaths:1,046
KDR:0.533
Accuracy:19.630% D*
HSR:6.810% F-
NS-7 PDW
C
Kills:539
Deaths:1,161
KDR:0.464
Accuracy:23.208% C
HSR:10.019% D*
Sirius SX12
C
Kills:434
Deaths:658
KDR:0.660
Accuracy:22.990% C
HSR:10.138% D*
NS Baron G5
C
Kills:388
Deaths:825
KDR:0.470
Accuracy:25.513% F-
HSR:13.402% C
Pulsar VS1
D*
Kills:83
Deaths:137
KDR:0.606
Accuracy:16.215% D**
HSR:12.048% D*
Kills:7,510
Deaths (as Combat Medic):12,816
Deaths (to Combat Medics):10,370
KDR:0.58599
Kill Difference:5,306
Playtime:31.174 hours
Usage:1%
Score:0.325m
Score/min:174
Accuracy (listed only):23.198%
HSR (listed only):10.176%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:3,540
Deaths:4,605
KDR:0.769
Accuracy:52.427% B**
HSR:2.373% D-
Comet VM2
B**
Kills:2,912
Deaths:3,661
KDR:0.795
Accuracy:55.415% B**
HSR:2.232% D--
Nebula VM20
C
Kills:1,496
Deaths:1,400
KDR:1.069
Accuracy:16.451% C
HSR:12.300% F
Nebula VM20
C
Kills:1,458
Deaths:1,410
KDR:1.034
Accuracy:16.997% C
HSR:12.894% D**
Quasar VM1
C--
Kills:984
Deaths:989
KDR:0.995
Accuracy:13.397% C--
HSR:11.484% D**
NS-20 Gorgon
C
Kills:275
Deaths:332
KDR:0.828
Accuracy:25.128% C
HSR:5.818% F--
NS-20 Gorgon
C-
Kills:152
Deaths:183
KDR:0.831
Accuracy:23.769% C-
HSR:11.184% D**
NS-10 Burster
D
Kills:85
Deaths:95
KDR:0.895
Accuracy:25.078% D
HSR:1.176% D**
NS-10 Burster
C--
Kills:71
Deaths:119
KDR:0.597
Accuracy:25.016% D
HSR:4.225% C--
Kills:10,973
Deaths (as MAX Suit):6,397
Deaths (to MAX Suits):3,859
KDR:1.71534
Kill Difference:4,576
Playtime:443.861 hours
Usage:10%
Score:6.533m
Score/min:245
Accuracy (listed only):28.186%
HSR (listed only):7.076%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:3,343
V. Kills:838 398%
Deaths:1,269
KDR:2.634
Accuracy:28.993% D--
KPH:20.600 C-
VKPH:5.200 D
L100 Python HEAT
C*
Kills:2,042
V. Kills:1,122 182%
Deaths:1,033
KDR:1.977
Accuracy:54.570% C**
KPH:22.800 C-
VKPH:12.500 C*
Skyguard
C
Kills:407
V. Kills:301 135%
Deaths:290
KDR:1.403
Accuracy:29.115% C+
KPH:11.700 C
VKPH:8.600 C
L100 Python AP
C--
Kills:211
V. Kills:218 96%
Deaths:184
KDR:1.147
Accuracy:60.952% B+
KPH:14.300 D*
VKPH:14.800 C--
Kills:6,003 (6,003 + 0)
Deaths:2,776
KDR:2.162
VKDR:0.893
Vehicle Kills:2,479
Kill Difference:3,227
Playtime:301.714 hours
Usage:7%
Score:2.239m
Score/min:124
Driving Accuracy:60.952%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:1,612
V. Kills:829 194%
Deaths:725
KDR:2.223
Accuracy:48.503% C+
KPH:17.200 C-
VKPH:8.800 C++
Kills:1,612 (1,612 + 0)
Deaths:725
KDR:2.223
VKDR:1.143
Vehicle Kills:829
Kill Difference:887
Playtime:93.680 hours
Usage:2%
Score:0.628m
Score/min:112
Driving Accuracy:48.503%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:119
V. Kills:49 238%
Deaths:64
KDR:1.859
Accuracy:31.961% D
KPH:9.500 D-
VKPH:3.900 D--
M20 Basilisk
D
Kills:58
V. Kills:31 181%
Deaths:21
KDR:2.762
Accuracy:24.059% F
KPH:11 D-
VKPH:5.900 D
Kills:177 (0 + 177)
Deaths:85
KDR:2.082
VKDR:0.941
Vehicle Kills:80
Kill Difference:92
Playtime:17.753 hours
Usage:0%
Score:0.139m
Score/min:130
Driving Accuracy:N/A%
Gunner Accuracy:24.059%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6,1836,1449,2590.664C-0.1113.488%D**13.053%F13.1D-N/A42468.8h15C111.2C
NS-11C 5,7665,5839,3330.598C-0.1821.269%C--10.013%F19.2CN/A56291.3h17.7C--83.2C
Solstice VE3 3,6513,5736,4320.556C0.2218.332%D-10.328%F11.5C-N/A44309.5h17.6C+95.7C+
Zenith VX-5 3,6813,5645,4270.657C--0.1223.002%C--10.326%F-17.3DN/A49205.5h15.7D68.2C
Comet VM2 5,1153,5404,6050.769C+0.0152.427%B**2.373%D-10.8C+4.8C**68327.3h22.7C++43.2B+
C75 Viper 4,1813,3431,2692.634C1.8628.993%D--N/A20.6C-5.2D94162.6h12.4B42.8C+
Comet VM2 4,2532,9123,6610.795C0.0255.415%B**2.232%D--10C4.6C+60290.3h26.6C++48B+
Proximity Mine 2,8642,8607303.918C+3.1436.133%DN/A140.2B+N/A40220.4h1.6B*4.5C*
Eidolon VE33 2,8732,7904,2760.652C0.1326.069%C14.695%D**16.1CN/A44172.8h10.2C+38.9C+
Flare VE6 2,7512,7143,6280.748D0.0316.434%D--10.906%F-22.5DN/A71120.5h12.9D78.4D
S1 4,8912,6916,0750.443C-0.3350.273%D3.716%B+16.4D13.4C++154164.1h6.6C++13.2C+
VE-S Canis 2,6732,5353,8010.667C-0.1123.474%D7.416%D**20.7D1.1B**59122.6h14.8C-62.9C
Tank Mine 4,9262,4851,7711.403D0.6320.558%D--N/A77.4D76B+101132.1h1.4B*6.9C
C-4 ARX 3,0002,0562,3290.883D0.1127.021%C++N/A62.5D--28.7C38332.9h1.6D-5.8D
L100 Python HEAT 3,1642,0421,0331.977D1.2054.57%C**1.763%D22.8C-12.5C*15689.5h7.5C-13.8C+
NS-30 Vandal 1,8301,8022,6850.671D0.1127.455%D-12.597%F18.9D-N/A4895.4h7D25.5D
Supernova PC 2,4411,6127252.223C-1.4548.503%C+1.799%C-17.2C-8.8C++11293.7h5.5C+11.4C++
NS-15M2 1,5351,5052,1080.714C-0.0617.913%D*9.834%F-17.9D-N/A5384.2h14.7C-82.1D
Nebula VM20 1,5581,4961,4001.069C--0.2916.451%C12.3%F22.8DN/A6665.5h18C109.2C+
Nyx VX31 1,5321,4861,7190.864C-0.0931%C--17.564%D*21.5DN/A4969.2h7.3D23.4D
Nebula VM20 1,5021,4581,4101.034D0.2616.997%C12.894%D**21.9DN/A6466.5h19.3D113.3C+
Spear Anti-Vehicle Phalanx Turret 1,8991,2132415.033C4.2633.31%D*2.638%D25.6D14.5D18347.3h9.3C++28C
MKV Suppressed 1,1101,0821,8370.589D0.1922.787%D8.226%F-17.3DN/A5362.5h18.5D81.3C
Rocklet Rifle 2,1161,0661,4280.746C++0.0357.628%B+N/A37.4B++36.8B**48828.5h35.1C**61B+
NSX Tengu 1,1111,0591,9160.553D0.2231.234%D-12.465%D*16.8DN/A4362.9h19.4D--62D
C-4 2,0131,0252,4890.412D0.3729.379%B++N/A20.9D*20.1D33549.1h2D6.7C+
Quasar VM1 1,0059849890.995C0.2213.397%C--11.484%D**22.9C+N/A8342.9h14.4C**107.5C++
NSX Tanto 9779311,7590.529D0.2522.365%D15.682%D**15.7DN/A5559.2h16.8C75.1C
Thanatos VE70 8698321,4350.58C0.2023.73%F11.058%D--17.4C--N/A5847.8h5.2C+22.1D--
Lasher X2 7687471,2450.6C--0.1821.761%C--3.614%C+21.8CN/A7034.2h20.4C+93.7C+
NS Annihilator 1,5317061,4070.502C+0.2882.313%B+N/A10.9C*12.7A+14265h11.7C++14.2C*
NSX Naginata 6296089860.617D0.1616.267%D--14.638%F-16.5D-N/A4836.9h16.5D-101.4D-
MANA Anti-Personnel Turret 6115927110.833N/A0.068.205%UN/A5920U190U10606400.1h27.3T*332.4T*
MAX Punch 5805736,4580.089C+0.6944.329%C+N/A1.4C+N/A4424.1h1.7C++3.9C*
Eridani SX5 5735581,0460.533D0.2419.63%D*6.81%F-17.2DN/A6232.4h16.7D--85.2D--
NS-7 PDW 5655391,1610.464D0.3123.208%C10.019%D*12.3DN/A4643.8h20.3D--87.6C-
Ghost 5525359160.584D0.1937.367%C29.907%T*13D--N/A4941.3h3.7F-9.8D*
Sticky Grenade 5045011501N/A500.2244.083%D-N/A715.7C-4.3D-18780.7h2.2C++5C+
VE-H Maw 4824646600.703D0.0718.276%D*7.112%F--17.8D--N/A5126h15.9D**87D*
Sirius SX12 4504346580.66C0.1222.99%C10.138%D*22.4CN/A10719.4h18C--78.3C+
Skyguard 7084072901.403D0.6329.115%C+2.948%B++11.7C8.6C14034.9h150.3C-516.1C
NS Baron G5 3993888250.47D0.3125.513%F-13.402%C15.8D-N/A5024.6h5.7D22.5C
NS Decimator 6073826810.561D0.2259.439%C+1.571%C--21.1D12.4C24918.1h6.8D*11.5D--
Pulsar LSW 3853765720.657D0.1218.41%D-9.574%F-18.4D-N/A8720.4h14.3C-77.8C-
NSX Masamune 5743349500.352D0.4352.314%DN/A17D-12.2C+14019.7h17.7C--33.9D
VA39 Spectre 3113033890.779C0.0029.407%C--15.512%F-12.6DN/A6224h6.1C++20.7C+
NS-61 Emissary 2912806460.433C--0.3426.482%C12.5%D21.9C+N/A7612.8h19.7D74.5C--
NS-20 Gorgon 3052753320.828C0.0525.128%C5.818%F--11.6D1.3C4523.7h49.5C+197.1C+
Force-Blade 26626354,2710.005D0.7729.254%C+N/A0.1DN/A01931h2.8C+9.6C*
Aspis Anti-Aircraft Phalanx Turret 481238892.674C1.9018.312%D--N/A7.5D7.7D11531.7h134.5B+734.7C+
NSX Tomoe 2272194490.488D0.2927.093%C-15.982%F-13.9D--N/A6015.7h22F-81.3D*
Ursa 2192172650.819C-0.0419.907%C-11.521%F-21.1DN/A7910.3h11.4C++57.2C+
L100 Python AP 4292111841.147D0.3760.952%B+2.844%C+14.3D*14.7D22014.8h11.4F-18.7D--
NS-20 Gorgon 1671521830.831C0.0523.769%C-11.184%D**12.8C--1.3C4111.9h44.6C*187.7C++
VE-LR Obelisk 1491402310.606D0.1726.338%D-21.429%D*15.1D1C**569.3h8.1C-30.7D
Spiker 1411382960.466D0.3126.33%C--10.145%D**23C-N/A956h12.4D47D
M20 Basilisk 168119641.859C-1.0831.961%D5.882%C+9.5D-3.9D--12212.5h131.3D410.7D-
NS-44L Blackhand 1071033680.28D0.5035.218%D20.388%D**11.3DN/A419.1h6D17.2D
Frag Grenade 9898198N/A97.2233.237%FN/A490C+N/A30990.2h3.5B10.6C
NS-10 Burster 12585950.895C+0.1225.078%D1.176%D**5.9C++2.8C--6514.3h111.5B++444.5B
MANA Anti-Vehicle Turret 231852120.401D*0.3860.675%C3.529%B+850D-1460C-495990.1h26.2D43.3D*
Beamer VS3 89834860.171D0.6117.001%D**7.229%F-5.6D--N/A5714.7h18F-105.6D*
Pulsar VS1 84831370.606C0.1716.215%D**12.048%D*13.4DN/A2076.2h19D--116.9D**
NS-10 Burster 99711190.597D0.1825.016%D4.225%C--4.6C1.8D**4915.4h139.2C**556.6C+
NS-AM7 Archer 88601740.345C0.4356.977%C10%D-5.4C2.5C+5011.2h21.2C++37.3C++
M20 Basilisk 8958212.762C+1.9824.059%F3.448%D-10.9D-5.8D1515.3h87.3B+362.8C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret398821.6h
Restoration Kit41590.4h
VS Patriot Flare Gun11460.2h
Motion Spotter633,4323.3h
Nano-Armor Kit2,0781,800,595119.1h
Decoy Grenade0800h
Spawn Beacon201,3570.8h
Repair Module01170.5h
Skywall Shield Emitter0510.2h
Structure Shield Module0560.2h
Nanite Healing Grenade0730h
Medical Applicator14640,6094.5h
Welding Device06390.1h
Deconstruction Tool05880.1h
Spear Anti-Vehicle Tower0530.3h
Spitfire Auto-Turret712,3622.8h
Rampart Wall1690.8h
Ammunition Package1334,9496.3h
Medical Kit0720.1h
Anti-Infantry MANA Turret1988535h
A30 Walker0550.1h
Nano-Repair Grenade05150.1h
Orbital Strike Target Designator13660.8h
Smoke Grenade05,9441.7h
Shield Recharging Field142330.2h
M20 Drake11270.2h
Recon Detection Device1,02442,15784.1h
AP30 Shredder01060h

Check the help document for the dictionary if you want to learn more about words used here.


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