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Mex9999[TWC2] Mex9999
VS BR 154

KDR: 0.78

Score: 55.5m

Last Seen: Apr 20th, 2019 4:24 PM
- ONLINE NOW

Battle Rank 120 (154 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 NS-11C Comet VM2 Solstice VE3 Zenith VX-5 VE-S Canis C75 Viper Comet VM2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,004 MLG Score: 4
Fun Score: N/A
Cheeseburgers Flipped: 3713TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.402%11.287%21928100739,2580.7009230.082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.243%-0.338C--1.445D**-1.729F-HEAD (~1.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.2-0.022C+14.8-0.036C+61.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.143%1.367%136510307,679634533421.21024230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.428%-0.857D---0.791D-1.799

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.9-0.368C-17-0.354C-35.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.425%4.787%42103318846501690.0404301111%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.716%-0.557D0.105C+-0.77

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
391.9-2.259F--119.2-1.951F-272.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.684%27.321%4210339376536310.143338

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.083%-0.232C-2.663F**0.848

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.1-0.345C-4.4-0.399C--8.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.818%11.085%4110348483741390.226677

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.467F-0.688D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.9-0.662D5.2-0.076C+16.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 530
55.5m277.8%220 (13.2k)200 (12k)0.78287783,962107,2480.931533154 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035295217.304%7.291%12602:3523

33% Engineer28% Heavy Assault15% Infiltrator14% Light Assault10% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 23rd, 2012 6:05 PMSep 4th, 2016 1:02 PMApr 20th, 2019 4:40 PM (1d) (PST)Apr 20th, 2019 12:40 PM (1d) (PST)Apr 20th, 2019 12:24 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5152702450.3020.3860.0221.0300.0684

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,90016,19914,7011823162411,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4628.9h/192.9d 15,943 6,122 29,701 286.1k 5,961 16,883 19,015 143m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D**
Kills:6,144
Deaths:9,259
KDR:0.664
Accuracy:13.488% D**
HSR:13.053% F
Flare VE6
D--
Kills:2,719
Deaths:3,634
KDR:0.748
Accuracy:16.436% D--
HSR:10.923% F-
NS-15M2
D*
Kills:1,513
Deaths:2,123
KDR:0.713
Accuracy:17.925% D*
HSR:9.914% F-
Lasher X2
C+
Kills:747
Deaths:1,245
KDR:0.600
Accuracy:21.761% C--
HSR:3.614% C+
NSX Naginata
D*
Kills:667
Deaths:1,080
KDR:0.618
Accuracy:16.169% D*
HSR:15.442% F
VE-H Maw
D*
Kills:464
Deaths:660
KDR:0.703
Accuracy:18.276% D*
HSR:7.112% F--
Pulsar LSW
D-
Kills:376
Deaths:573
KDR:0.656
Accuracy:18.404% D-
HSR:9.574% F-
Ursa
C-
Kills:217
Deaths:265
KDR:0.819
Accuracy:19.907% C-
HSR:11.521% F-
Kills:12,847
Deaths (as Heavy Assault):18,839
Deaths (to Heavy Assaults):29,088
KDR:0.68194
Kill Difference:5,992
Playtime:1,294.899 hours
Usage:28%
Score:13.097m
Score/min:169
Accuracy (listed only):17.796%
HSR (listed only):10.144%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
C--
Kills:5,583
Deaths:9,333
KDR:0.598
Accuracy:21.269% C--
HSR:10.013% F
Solstice VE3
D-
Kills:3,573
Deaths:6,432
KDR:0.556
Accuracy:18.332% D-
HSR:10.328% F
Zenith VX-5
C--
Kills:3,564
Deaths:5,429
KDR:0.656
Accuracy:23.002% C--
HSR:10.326% F-
Eidolon VE33
C
Kills:2,883
Deaths:4,448
KDR:0.648
Accuracy:26.202% C
HSR:14.568% D**
NSX Tanto
D
Kills:956
Deaths:1,811
KDR:0.528
Accuracy:22.286% D
HSR:15.900% D**
Thanatos VE70
D--
Kills:848
Deaths:1,455
KDR:0.583
Accuracy:23.818% F
HSR:11.085% D--
NS Baron G5
C
Kills:388
Deaths:828
KDR:0.469
Accuracy:25.298% F-
HSR:13.402% C
VE-LR Obelisk
D
Kills:152
Deaths:246
KDR:0.618
Accuracy:26.614% D
HSR:20.395% D*
Kills:17,947
Deaths (as Engineer):29,982
Deaths (to Engineers):23,889
KDR:0.59859
Kill Difference:12,035
Playtime:1,521.204 hours
Usage:33%
Score:17.496m
Score/min:192
Accuracy (listed only):23.353%
HSR (listed only):13.252%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C--
Kills:5,583
Deaths:9,333
KDR:0.598
Accuracy:21.269% C--
HSR:10.013% F
Solstice VE3
D-
Kills:3,573
Deaths:6,432
KDR:0.556
Accuracy:18.332% D-
HSR:10.328% F
Zenith VX-5
C--
Kills:3,564
Deaths:5,429
KDR:0.656
Accuracy:23.002% C--
HSR:10.326% F-
VE-S Canis
C--
Kills:3,479
Deaths:5,033
KDR:0.691
Accuracy:23.949% C--
HSR:6.812% F
NSX Tengu
D
Kills:1,083
Deaths:1,956
KDR:0.554
Accuracy:31.292% D
HSR:12.465% D*
MKV Suppressed
D
Kills:1,082
Deaths:1,837
KDR:0.589
Accuracy:22.787% D
HSR:8.226% F-
NSX Tanto
D
Kills:956
Deaths:1,811
KDR:0.528
Accuracy:22.286% D
HSR:15.900% D**
Thanatos VE70
D--
Kills:848
Deaths:1,455
KDR:0.583
Accuracy:23.818% F
HSR:11.085% D--
Eridani SX5
D*
Kills:559
Deaths:1,047
KDR:0.534
Accuracy:19.638% D*
HSR:6.798% F-
NS-7 PDW
C
Kills:541
Deaths:1,168
KDR:0.463
Accuracy:23.107% C
HSR:9.982% D*
Sirius SX12
C
Kills:434
Deaths:658
KDR:0.660
Accuracy:22.990% C
HSR:10.138% D*
NS Baron G5
C
Kills:388
Deaths:828
KDR:0.469
Accuracy:25.298% F-
HSR:13.402% C
Kills:22,090
Deaths (as Light Assault):36,987
Deaths (to Light Assaults):17,321
KDR:0.59724
Kill Difference:14,897
Playtime:632.949 hours
Usage:14%
Score:9.023m
Score/min:238
Accuracy (listed only):23.147%
HSR (listed only):10.456%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C--
Kills:3,479
Deaths:5,033
KDR:0.691
Accuracy:23.949% C--
HSR:6.812% F
NS-30 Vandal
D-
Kills:1,802
Deaths:2,685
KDR:0.671
Accuracy:27.455% D-
HSR:12.597% F
Nyx VX31
C-
Kills:1,501
Deaths:1,731
KDR:0.867
Accuracy:30.988% C-
HSR:17.522% D*
NSX Tengu
D
Kills:1,083
Deaths:1,956
KDR:0.554
Accuracy:31.292% D
HSR:12.465% D*
MKV Suppressed
D
Kills:1,082
Deaths:1,837
KDR:0.589
Accuracy:22.787% D
HSR:8.226% F-
Ghost
C+
Kills:634
Deaths:1,048
KDR:0.605
Accuracy:38.127% C+
HSR:32.965% T*
Eridani SX5
D*
Kills:559
Deaths:1,047
KDR:0.534
Accuracy:19.638% D*
HSR:6.798% F-
NS-7 PDW
C
Kills:541
Deaths:1,168
KDR:0.463
Accuracy:23.107% C
HSR:9.982% D*
Sirius SX12
C
Kills:434
Deaths:658
KDR:0.660
Accuracy:22.990% C
HSR:10.138% D*
VA39 Spectre
C-
Kills:303
Deaths:389
KDR:0.779
Accuracy:29.407% C-
HSR:15.512% F-
NS-61 Emissary
C
Kills:283
Deaths:658
KDR:0.430
Accuracy:26.642% C
HSR:12.368% D
NSX Tomoe
C-
Kills:224
Deaths:462
KDR:0.485
Accuracy:26.962% C-
HSR:15.625% F-
Spiker
C--
Kills:148
Deaths:323
KDR:0.458
Accuracy:26.228% C--
HSR:10.135% D**
NS-44L Blackhand
D
Kills:107
Deaths:384
KDR:0.279
Accuracy:35.112% D
HSR:19.626% F
Beamer VS3
F
Kills:83
Deaths:486
KDR:0.171
Accuracy:17.001% F
HSR:7.229% F-
NS-AM7 Archer
C+
Kills:63
Deaths:195
KDR:0.323
Accuracy:58.710% C+
HSR:12.698% C--
Kills:12,326
Deaths (as Infiltrator):20,060
Deaths (to Infiltrators):18,033
KDR:0.61446
Kill Difference:7,734
Playtime:683.492 hours
Usage:15%
Score:8.668m
Score/min:211
Accuracy (listed only):28.775%
HSR (listed only):13.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
C--
Kills:3,479
Deaths:5,033
KDR:0.691
Accuracy:23.949% C--
HSR:6.812% F
NSX Tengu
D
Kills:1,083
Deaths:1,956
KDR:0.554
Accuracy:31.292% D
HSR:12.465% D*
MKV Suppressed
D
Kills:1,082
Deaths:1,837
KDR:0.589
Accuracy:22.787% D
HSR:8.226% F-
Thanatos VE70
D--
Kills:848
Deaths:1,455
KDR:0.583
Accuracy:23.818% F
HSR:11.085% D--
Eridani SX5
D*
Kills:559
Deaths:1,047
KDR:0.534
Accuracy:19.638% D*
HSR:6.798% F-
NS-7 PDW
C
Kills:541
Deaths:1,168
KDR:0.463
Accuracy:23.107% C
HSR:9.982% D*
Sirius SX12
C
Kills:434
Deaths:658
KDR:0.660
Accuracy:22.990% C
HSR:10.138% D*
NS Baron G5
C
Kills:388
Deaths:828
KDR:0.469
Accuracy:25.298% F-
HSR:13.402% C
Pulsar VS1
D*
Kills:83
Deaths:137
KDR:0.606
Accuracy:16.215% D**
HSR:12.048% D*
NS-11A
D
Kills:58
Deaths:92
KDR:0.630
Accuracy:21.088% D
HSR:6.897% F-
Kills:8,555
Deaths (as Combat Medic):14,211
Deaths (to Combat Medics):10,678
KDR:0.602
Kill Difference:5,656
Playtime:33.329 hours
Usage:1%
Score:0.347m
Score/min:174
Accuracy (listed only):23.018%
HSR (listed only):9.785%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B**
Kills:3,660
Deaths:4,752
KDR:0.770
Accuracy:52.765% B**
HSR:2.322% D--
Comet VM2
B**
Kills:3,011
Deaths:3,812
KDR:0.790
Accuracy:55.718% B**
HSR:2.225% D--
Nebula VM20
C
Kills:1,660
Deaths:1,536
KDR:1.081
Accuracy:16.482% C
HSR:12.229% F
Nebula VM20
C
Kills:1,644
Deaths:1,544
KDR:1.065
Accuracy:17.081% C
HSR:12.470% D**
Quasar VM1
C--
Kills:985
Deaths:989
KDR:0.996
Accuracy:13.380% C--
HSR:11.472% D**
NS-20 Gorgon
C
Kills:286
Deaths:343
KDR:0.834
Accuracy:25.064% C
HSR:6.294% F--
NS-20 Gorgon
C-
Kills:161
Deaths:193
KDR:0.834
Accuracy:23.789% C-
HSR:11.180% D**
NS-10 Burster
C--
Kills:91
Deaths:100
KDR:0.910
Accuracy:25.706% C--
HSR:1.099% D**
NS-10 Burster
D
Kills:78
Deaths:123
KDR:0.634
Accuracy:25.645% D
HSR:3.846% D
Kills:11,576
Deaths (as MAX Suit):6,696
Deaths (to MAX Suits):3,948
KDR:1.72879
Kill Difference:4,880
Playtime:465.006 hours
Usage:10%
Score:6.821m
Score/min:244
Accuracy (listed only):28.403%
HSR (listed only):7.015%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C-
Kills:3,343
V. Kills:838 398%
Deaths:1,269
KDR:2.634
Accuracy:28.993% D--
KPH:20.600 C-
VKPH:5.200 D
L100 Python HEAT
C*
Kills:2,092
V. Kills:1,149 182%
Deaths:1,053
KDR:1.987
Accuracy:55.343% B
KPH:22.900 C-
VKPH:12.600 C*
Skyguard
C
Kills:413
V. Kills:304 135%
Deaths:290
KDR:1.424
Accuracy:29.097% C+
KPH:11.700 C
VKPH:8.600 C
L100 Python AP
C--
Kills:211
V. Kills:218 96%
Deaths:184
KDR:1.147
Accuracy:60.952% B+
KPH:14.300 D*
VKPH:14.800 C--
Kills:6,059 (6,059 + 0)
Deaths:2,796
KDR:2.167
VKDR:0.897
Vehicle Kills:2,509
Kill Difference:3,263
Playtime:304.203 hours
Usage:7%
Score:2.263m
Score/min:124
Driving Accuracy:60.952%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:1,620
V. Kills:833 194%
Deaths:725
KDR:2.234
Accuracy:48.607% C+
KPH:17.200 C-
VKPH:8.900 C++
Kills:1,620 (1,620 + 0)
Deaths:725
KDR:2.234
VKDR:1.149
Vehicle Kills:833
Kill Difference:895
Playtime:94.041 hours
Usage:2%
Score:0.630m
Score/min:112
Driving Accuracy:48.607%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
D
Kills:128
V. Kills:55 229%
Deaths:66
KDR:1.939
Accuracy:32.717% D
KPH:9.800 D-
VKPH:4.200 D--
M20 Basilisk
D
Kills:60
V. Kills:31 188%
Deaths:21
KDR:2.857
Accuracy:25.034% D**
KPH:10.900 D-
VKPH:5.600 D
Kills:188 (0 + 188)
Deaths:87
KDR:2.161
VKDR:0.989
Vehicle Kills:86
Kill Difference:101
Playtime:18.581 hours
Usage:0%
Score:0.144m
Score/min:129
Driving Accuracy:N/A%
Gunner Accuracy:25.034%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 6,1836,1449,2590.664C-0.1213.488%D**13.053%F13.1D-N/A42468.8h15C111.2D-
NS-11C 5,7665,5839,3330.598C0.1821.269%C--10.013%F19.2CN/A56291.3h17.7C-83.2C
Comet VM2 5,2843,6604,7520.77C+0.0152.765%B**2.322%D--10.8C+4.8C**68338.5h22.9C++43.4B+
Solstice VE3 3,6513,5736,4320.556C0.2318.332%D-10.328%F11.5C-N/A44309.6h17.6C+95.7C
Zenith VX-5 3,6813,5645,4290.656C--0.1323.002%C--10.326%F-17.3DN/A49205.8h15.7D68.2C
VE-S Canis 3,7123,4795,0330.691C-0.0923.949%C--6.812%F20.5D1.4A+58169.6h14.5C60.6C
C75 Viper 4,1813,3431,2692.634C1.8528.993%D--N/A20.6C-5.2D94162.6h12.4B+42.8C+
Comet VM2 4,4113,0113,8120.79C0.0155.718%B**2.225%D--10C4.6C+61301.5h27C++48.4B+
Proximity Mine 2,9722,9687523.947C+3.1636.074%DN/A140B+N/A40421.2h1.6B**4.5C*
Eidolon VE33 2,9682,8834,4480.648C0.1326.202%C14.568%D**16.1CN/A44178.9h10.1C+38.7C+
Flare VE6 2,7572,7193,6340.748D0.0316.436%D--10.923%F-22.5DN/A71120.7h12.9D78.3D
S1 4,8912,6916,0750.443C-0.3450.273%D3.716%B+16.4D13.4C++155164.1h6.6C*13.2C+
Tank Mine 5,0122,5451,7871.424D0.6420.655%D--N/A78.5D76.1B+100932.4h1.4B*6.9C
C-4 ARX 3,3032,2782,5200.904D0.1227.153%C*N/A63.1D--28.4C38036.1h1.6D-5.8C-
L100 Python HEAT 3,2412,0921,0531.987D1.2055.343%B1.721%D22.9C-12.6C*15591.5h7.7C--14C+
NS-30 Vandal 1,8301,8022,6850.671D0.1127.455%D-12.597%F18.9D-N/A4895.4h7D25.5D
Nebula VM20 1,7291,6601,5361.081D0.3016.482%C12.229%F22.9D1B*6672.6h17.8C108.3C+
Nebula VM20 1,7001,6441,5441.065D0.2817.081%C12.47%D**22.4DN/A6573.5h18.9C--110.5C+
Supernova PC 2,4531,6207252.234C-1.4548.607%C+1.79%C17.2C-8.9C++11294h5.5C++11.3C++
NS-15M2 1,5431,5132,1230.713C-0.0717.925%D*9.914%F-17.8D-N/A5384.9h14.7C-82.2D
Nyx VX31 1,5501,5011,7310.867D0.0830.988%C-17.522%D*21.5DN/A5069.7h7.2D-23.3D
Spear Anti-Vehicle Phalanx Turret 1,9361,2362445.066C4.2833.601%D--2.589%D26D14.7D18447.6h9.3C++27.6C
Rocklet Rifle 2,4031,2151,5450.786C*0.0058.272%B+N/A39.2B**38.3B**50131h34.4B59B+
NSX Tengu 1,1391,0831,9560.554D0.2331.292%D12.465%D*16.6DN/A4365.2h19.5D--62.5D
MKV Suppressed 1,1101,0821,8370.589D0.1922.787%D8.226%F-17.3DN/A5362.5h18.5D81.3C
C-4 2,0231,0322,4890.415D0.3729.481%B++N/A21D*20.2D33949.1h2D6.7C+
Quasar VM1 1,0069859890.996C0.2113.38%C--11.472%D**22.9C++N/A8343h14.4B107.6C++
NSX Tanto 1,0039561,8110.528D0.2522.286%D15.9%D**15.5DN/A5461.7h16.9C75.8C
Thanatos VE70 8878481,4550.583C0.2023.818%F11.085%D--17.3C--N/A5848.9h5.2C+21.9D--
Lasher X2 7687471,2450.6C--0.1821.761%C--3.614%C+21.8C-N/A7034.2h20.4C+93.7C+
NS Annihilator 1,5597231,4240.508C+0.2782.391%B+N/A11C++12.7B**14265.7h11.6C++14.1C*
NSX Naginata 6906671,0800.618D0.1616.169%D*15.442%F16.4D--N/A4740.7h16.3D-100.7D-
Ghost 6566341,0480.605D0.1838.127%C+32.965%T*13.5D--N/A4847.1h3.6F-9.5D--
MAX Punch 6176106,7620.09C+0.6944.568%C+N/A1.4C+N/A4444.8h1.7C++3.8C*
MANA Anti-Personnel Turret 6115927130.83N/A0.058.209%UN/A5920U190U10611400.1h27.3T*332.6T*
Eridani SX5 5745591,0470.534C--0.2519.638%D*6.798%F-17.3DN/A6332.4h16.7D--85.1D--
NS-7 PDW 5675411,1680.463D0.3223.107%C9.982%D*12.3DN/A4644.1h20.3D--88C
Sticky Grenade 5045011501N/A500.2244.083%D-N/A715.7C-4.3D-18800.7h2.2C*5C+
VE-H Maw 4824646600.703D0.0818.276%D*7.112%F--17.8D--N/A5226h15.9D**87D*
Sirius SX12 4504346580.66C0.1222.99%C10.138%D*22.4CN/A10819.4h18C--78.3C+
Skyguard 7174132901.424D0.6429.097%C+2.906%B*11.7C8.6C14135.3h148.8C-511.2C
NS Decimator 6394017180.558D0.2259.865%C+1.496%D21.2D-12.6C24918.9h6.9D*11.5D--
NS Baron G5 3993888280.469D0.3125.298%F-13.402%C15.6D-N/A5024.9h5.8D22.7C-
Pulsar LSW 3853765730.656D0.1318.404%D-9.574%F-18.4D-N/A8820.4h14.3C-77.9C-
NSX Masamune 5743349500.352D0.4352.314%DN/A17D12.2C+14019.7h17.7C-33.9C--
VA39 Spectre 3113033890.779C-0.0029.407%C-15.512%F-12.6DN/A6224h6.1C++20.7C++
NS-20 Gorgon 3172863430.834C0.0525.064%C6.294%F--11.7D1.3C4524.4h48.6C+194C+
NS-61 Emissary 2942836580.43C--0.3526.642%C12.368%D21.4C+N/A7513.2h20D74.9C--
Force-Blade 26626354,2710.005D0.7829.254%C+N/A0.1DN/A01931.5h2.8C+9.6C*
Aspis Anti-Aircraft Phalanx Turret 487242902.689C1.9118.335%D--N/A7.6D7.7D11631.8h133B+725.2C+
NSX Tomoe 2322244620.485D0.3026.962%C-15.625%F-14D--N/A6016h21.9F81.3D*
Ursa 2192172650.819C-0.0419.907%C-11.521%F-21.1DN/A7910.3h11.4C++57.2C++
L100 Python AP 4292111841.147D0.3660.952%B+2.844%C++14.3D*14.7D22214.8h11.4F-18.7D*
NS-20 Gorgon 1761611930.834C0.0523.789%C-11.18%D**12.8C--1.2C-4112.6h44C*184.8C*
VE-LR Obelisk 1621522460.618D0.1626.614%D20.395%D*15.5D1C**579.8h8C30.2C-
Spiker 1511483230.458D0.3226.228%C--10.135%D**21.4C--N/A896.9h12.6D48D
M20 Basilisk 183128661.939C1.1632.717%D5.469%C+9.8D-4.2D--12113.1h132.1D403.9D-
NS-44L Blackhand 1111073840.279D0.5035.112%D19.626%F11.4DN/A419.4h6D17.2D
Frag Grenade 9898198N/A97.2233.237%FN/A490C+N/A31320.2h3.5B10.6C
NS-10 Burster 134911000.91C+0.1325.706%C--1.099%D**5.9C++2.8C--6315.5h115.9B+450.7C**
MANA Anti-Vehicle Turret 243912160.421D--0.3661.055%C**3.297%C+910D1520C--2109530.1h25.3T*41.5F**
Beamer VS3 89834860.171D0.6117.001%F7.229%F-5.6D--N/A5814.8h18F105.6D--
Pulsar VS1 84831370.606C0.1816.215%D**12.048%D*13.4DN/A2126.2h19D--116.9D**
NS-10 Burster 110781230.634D0.1525.645%D3.846%D4.7C1.9D**5016.6h140.4C**547.7C+
NS-AM7 Archer 91631950.323C0.4658.71%C+12.698%C--5.1C2.3C+4612.4h23.1C+39.4C+
M20 Basilisk 9160212.857C++2.0725.034%D**3.333%D-10.9D-5.6D1495.5h91.7B+366.3C--
Orbital Strike Uplink 8758158U57.22900%UN/A580U290U42240.1h2.6T*0.3T*
NS-11A 6058920.63C--0.1521.088%D6.897%F-18.7DN/A1253.1h17.4D--82.4D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter643,4723.3h
VS Patriot Flare Gun11460.2h
Anti-Vehicle MANA Turret419011.6h
Spawn Beacon231,5300.9h
Nano-Armor Kit2,0951,819,642120.2h
Decoy Grenade0800h
Repair Module01220.5h
Turret AI Module0510.2h
Structure Shield Module0600.2h
Skywall Shield Emitter0540.2h
Nanite Revive Grenade0620h
Nanite Healing Grenade0730h
Medical Applicator15041,8474.6h
Spear Anti-Vehicle Tower0560.4h
Spitfire Auto-Turret762,4572.9h
Deconstruction Tool05880.1h
Rampart Wall1740.8h
Welding Device07810.1h
Restoration Kit41590.4h
Ammunition Package1364,9736.3h
Medical Kit0730.1h
Anti-Infantry MANA Turret1988555h
A30 Walker0550.1h
Nano-Repair Grenade06100.2h
Orbital Strike Target Designator15760.9h
Shield Recharging Field152690.3h
Smoke Grenade06,1501.7h
Recon Detection Device1,08244,92689.1h
M20 Drake11270.2h
AP30 Shredder01060h

Check the help document for the dictionary if you want to learn more about words used here.


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