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Paragon Mezli[PGON] Mezli
VS BR 127

KDR: 1.79

Score: 34.6m

Last Seen: Jan 12th, 2020 8:46 PM
- OFFLINE - 24 hour(s)

Prestige 1, Battle Rank 100 (127 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C150 Dalton Sirius SX12 E540 Halberd-H M60-A Bulldog NS-30 Vandal L105 Zephyr CAS30 Tank Buster Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $402,822 MLG Score: 322
Fun Score: N/A
Cheeseburgers Flipped: 124TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.294%22.237%58519121313,0550.8916130.894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.682%0.979B*0.168C++-1.357D**HEAD ++ (~9.09)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.477B+10.10.286C*28.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.02%0.694%188312292,450173610521.41129233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.496%0.092C+-0.811D-0.786

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
113.90.303C*43.30.189C++70.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.866%0.528%631123175823653510.320372215%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.52A+-1.208D*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.872B*2.70.776B++2.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.918%1.296%166210122226,01121311213812.2003214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.332%0.212C++-0.756D-0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.30.851B*6.40.829B++10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.416%82.528%1662312291,8831545121.21877

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.811%0.795B++0.986B*0.685

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.525B+1.90.405B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.2%12.5%1662212301,000830141.20337

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.135%-0.206C-0.445C--2.642

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.344C**3.40.305C*5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.6m340%354 (21.2k)310 (18.6k)1.7851956,46931,6322.1341127 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232252115.286%9.618%14703:3214

62% Engineer20% Infiltrator11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2017 4:27 PMOct 8th, 2019 9:57 PMJan 12th, 2020 6:36 PM (14d) (PST)Jan 12th, 2020 5:59 PM (14d) (PST)Jan 12th, 2020 4:46 PM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7571456120.5050.2830.0492.2030.143322

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,4268,67436,75230173132918,584

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1863.6h/77.7d 11,037 5,431 19,731 246.4k 1,599 3,300 15,985 84.7m

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,492
Deaths:2,584
KDR:0.577
Accuracy:24.298% C+
HSR:20.912% C
Solstice VE3
C**
Kills:897
Deaths:1,859
KDR:0.483
Accuracy:24.469% C**
HSR:18.952% C+
Pandora VX25
C--
Kills:631
Deaths:874
KDR:0.722
Accuracy:34.778% C--
HSR:12.995% D
VX6-7
B
Kills:491
Deaths:424
KDR:1.158
Accuracy:26.334% B
HSR:21.996% C++
Deimos VA29
B**
Kills:369
Deaths:323
KDR:1.142
Accuracy:71.930% B**
HSR:11.653% D-
NSX-P Tanto
D
Kills:148
Deaths:296
KDR:0.500
Accuracy:21.964% D
HSR:20.270% D
Eidolon VE33
C
Kills:53
Deaths:46
KDR:1.152
Accuracy:26.062% C
HSR:18.868% D--
Kills:4,081
Deaths (as Engineer):6,406
Deaths (to Engineers):7,895
KDR:0.63706
Kill Difference:2,325
Playtime:1,163.557 hours
Usage:62%
Score:25.771m
Score/min:369
Accuracy (listed only):32.833%
HSR (listed only):17.949%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B
Kills:897
Deaths:1,662
KDR:0.540
Accuracy:19.931% C+
HSR:27.202% B
Kills:897
Deaths (as Heavy Assault):1,662
Deaths (to Heavy Assaults):6,984
KDR:0.53971
Kill Difference:765
Playtime:75.151 hours
Usage:4%
Score:0.709m
Score/min:157
Accuracy (listed only):19.931%
HSR (listed only):27.202%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B
Kills:2,398
Deaths:3,653
KDR:0.656
Accuracy:26.516% B
HSR:19.141% C++
Pulsar C
C+
Kills:1,492
Deaths:2,584
KDR:0.577
Accuracy:24.298% C+
HSR:20.912% C
Solstice VE3
C**
Kills:897
Deaths:1,859
KDR:0.483
Accuracy:24.469% C**
HSR:18.952% C+
Pandora VX25
C--
Kills:631
Deaths:874
KDR:0.722
Accuracy:34.778% C--
HSR:12.995% D
VX6-7
B
Kills:491
Deaths:424
KDR:1.158
Accuracy:26.334% B
HSR:21.996% C++
Deimos VA29
B**
Kills:369
Deaths:323
KDR:1.142
Accuracy:71.930% B**
HSR:11.653% D-
Eridani SX5
B
Kills:293
Deaths:332
KDR:0.883
Accuracy:28.394% B
HSR:22.184% C**
VE-S Canis
C--
Kills:221
Deaths:188
KDR:1.176
Accuracy:22.953% D
HSR:15.837% C--
NSX-P Tanto
D
Kills:148
Deaths:296
KDR:0.500
Accuracy:21.964% D
HSR:20.270% D
Kills:6,940
Deaths (as Light Assault):10,533
Deaths (to Light Assaults):4,936
KDR:0.65888
Kill Difference:3,593
Playtime:203.077 hours
Usage:11%
Score:2.343m
Score/min:192
Accuracy (listed only):31.293%
HSR (listed only):18.216%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B
Kills:2,398
Deaths:3,653
KDR:0.656
Accuracy:26.516% B
HSR:19.141% C++
NS-30 Vandal
C+
Kills:1,561
Deaths:1,137
KDR:1.373
Accuracy:33.441% C+
HSR:18.642% D--
NS-44L Blackhand
C+
Kills:1,209
Deaths:1,318
KDR:0.917
Accuracy:42.020% C+
HSR:29.115% D--
Artemis VX26
C+
Kills:1,184
Deaths:1,494
KDR:0.793
Accuracy:27.582% C+
HSR:22.720% C+
XM98
B**
Kills:968
Deaths:721
KDR:1.343
Accuracy:42.689% B++
HSR:83.988% B**
NS-45 Pilot
B
Kills:891
Deaths:983
KDR:0.906
Accuracy:33.508% B
HSR:21.998% C--
Ghost
B+
Kills:626
Deaths:280
KDR:2.236
Accuracy:42.131% B+
HSR:75.399% B+
Eridani SX5
B
Kills:293
Deaths:332
KDR:0.883
Accuracy:28.394% B
HSR:22.184% C**
NSX Daimyo
C
Kills:289
Deaths:224
KDR:1.290
Accuracy:32.686% D*
HSR:93.080% C
VE-S Canis
C--
Kills:221
Deaths:188
KDR:1.176
Accuracy:22.953% D
HSR:15.837% C--
NS-357 Underboss
C*
Kills:166
Deaths:197
KDR:0.843
Accuracy:38.767% C*
HSR:15.663% D-
Beamer VS3
B+
Kills:129
Deaths:343
KDR:0.376
Accuracy:30.980% B+
HSR:24.031% C*
NS-AM7 Archer
D*
Kills:75
Deaths:219
KDR:0.342
Accuracy:46.818% F
HSR:5.333% D*
NS-44 Commissioner
B+
Kills:74
Deaths:108
KDR:0.685
Accuracy:40.449% B+
HSR:17.568% D
NSX Tomoe
B++
Kills:61
Deaths:57
KDR:1.070
Accuracy:29.148% C+
HSR:44.262% B++
Kills:10,145
Deaths (as Infiltrator):11,254
Deaths (to Infiltrators):4,843
KDR:0.90146
Kill Difference:1,109
Playtime:381.172 hours
Usage:20%
Score:4.664m
Score/min:204
Accuracy (listed only):34.539%
HSR (listed only):33.931%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B
Kills:2,398
Deaths:3,653
KDR:0.656
Accuracy:26.516% B
HSR:19.141% C++
Terminus VX-9
B++
Kills:815
Deaths:722
KDR:1.129
Accuracy:27.087% C**
HSR:32.025% B++
Pandora VX25
C--
Kills:631
Deaths:874
KDR:0.722
Accuracy:34.778% C--
HSR:12.995% D
Deimos VA29
B**
Kills:369
Deaths:323
KDR:1.142
Accuracy:71.930% B**
HSR:11.653% D-
Eridani SX5
B
Kills:293
Deaths:332
KDR:0.883
Accuracy:28.394% B
HSR:22.184% C**
VE-S Canis
C--
Kills:221
Deaths:188
KDR:1.176
Accuracy:22.953% D
HSR:15.837% C--
Equinox VE2
C+
Kills:188
Deaths:344
KDR:0.547
Accuracy:25.083% C+
HSR:14.362% D-
Kills:4,915
Deaths (as Combat Medic):6,436
Deaths (to Combat Medics):2,853
KDR:0.76367
Kill Difference:1,521
Playtime:48.949 hours
Usage:3%
Score:0.754m
Score/min:257
Accuracy (listed only):33.820%
HSR (listed only):18.314%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:606
Deaths:114
KDR:5.316
Accuracy:23.902% B*
HSR:23.432% B+
Blueshift VM5
B*
Kills:481
Deaths:108
KDR:4.454
Accuracy:23.713% B++
HSR:26.403% B*
Quasar VM1
C--
Kills:114
Deaths:159
KDR:0.717
Accuracy:13.663% C--
HSR:14.912% D-
Kills:1,201
Deaths (as MAX Suit):190.500
Deaths (to MAX Suits):758
KDR:6.30446
Kill Difference:1,010.500
Playtime:15.469 hours
Usage:1%
Score:0.393m
Score/min:423
Accuracy (listed only):20.426%
HSR (listed only):21.583%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C++
Kills:637
V. Kills:58 N/A
Deaths:207
KDR:3.077
Accuracy:53.434% C++
KPH:54.200 C-
VKPH:4.900 D--
Saron Laser Cannon
D
Kills:278
V. Kills:184 150%
Deaths:403
KDR:0.690
Accuracy:22.734% D**
KPH:6.800 D
VKPH:4.500 D
Kills:915 (278 + 0)
Deaths:610
KDR:1.500
VKDR:0.397
Vehicle Kills:242
Kill Difference:305
Playtime:52.389 hours
Usage:3%
Score:0.378m
Score/min:120
Piloting Accuracy:22.734%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:16,277
V. Kills:8,640 188%
Deaths:295
KDR:55.176
Accuracy:46.474% B**
KPH:82.400 A*
VKPH:43.700 A
L105 Zephyr
M+
Kills:1,547
V. Kills:708 218%
Deaths:54
KDR:28.648
Accuracy:51.242% B**
KPH:64.100 B++
VKPH:29.300 M+
CAS30 Tank Buster
B+
Kills:1,535
V. Kills:808 190%
Deaths:789
KDR:1.946
Accuracy:50.706% B+
KPH:11.200 B+
VKPH:5.900 C
Dual-75 Duster
A*
Kills:1,246
V. Kills:170 N/A
Deaths:19
KDR:65.579
Accuracy:46.730% B*
KPH:90.400 B+
VKPH:12.300 A*
AP30 Shredder
A++
Kills:1,194
V. Kills:619 193%
Deaths:75
KDR:15.920
Accuracy:39.970% B++
KPH:66.600 A++
VKPH:34.500 B**
Kills:21,799 (1,535 + 20,264)
Deaths:1,232
KDR:17.694
VKDR:8.884
Vehicle Kills:10,945
Kill Difference:20,567
Playtime:390.323 hours
Usage:21%
Score:9.039m
Score/min:386
Piloting Accuracy:50.706%
Gunner Accuracy:39.970%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:84
V. Kills:44 187%
Deaths:32
KDR:2.625
Accuracy:55.160% A+
KPH:29.900 C+
VKPH:15.700 A++
Kills:84 (84 + 0)
Deaths:32
KDR:2.625
VKDR:1.375
Vehicle Kills:44
Kill Difference:52
Playtime:2.808 hours
Usage:0%
Score:0.051m
Score/min:304
Driving Accuracy:55.160%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:758
V. Kills:295 256%
Deaths:30
KDR:25.267
Accuracy:55.866% C**
KPH:45.100 A++
VKPH:17.500 B+
E540 Halberd
C
Kills:157
V. Kills:75 207%
Deaths:22
KDR:7.136
Accuracy:44.116% C-
KPH:29.100 C
VKPH:13.900 C
Saron HRB
B
Kills:132
V. Kills:59 220%
Deaths:14
KDR:9.429
Accuracy:44.568% C++
KPH:28.300 B
VKPH:12.700 C
Kills:1,047 (758 + 289)
Deaths:66
KDR:15.864
VKDR:6.500
Vehicle Kills:429
Kill Difference:981
Playtime:26.870 hours
Usage:1%
Score:0.588m
Score/min:365
Driving Accuracy:55.866%
Gunner Accuracy:44.568%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B*
Kills:2,081
V. Kills:899 231%
Deaths:98
KDR:21.235
Accuracy:63.036% B++
KPH:62 B*
VKPH:26.800 B++
M12 Kobalt-H
C+
Kills:1,199
V. Kills:44 N/A
Deaths:41
KDR:29.244
Accuracy:22.838% C+
KPH:122.200 C+
VKPH:4.500 C+
M40 Fury-H
C++
Kills:854
V. Kills:319 267%
Deaths:112
KDR:7.625
Accuracy:40.110% C
KPH:48.500 D-
VKPH:18.100 C++
Proton II PPA-H
C
Kills:775
V. Kills:105 N/A
Deaths:188
KDR:4.122
Accuracy:38.809% C++
KPH:36.900 D*
VKPH:5 C
Aphelion VEX-4H
C
Kills:217
V. Kills:116 185%
Deaths:56
KDR:3.875
Accuracy:43.690% C
KPH:33 C
VKPH:17.600 D-
G40-F Ranger
C+
Kills:109
V. Kills:61 176%
Deaths:14
KDR:7.786
Accuracy:32.369% C
KPH:34.400 C+
VKPH:19.200 C
Saron HRB-H
C+
Kills:96
V. Kills:54 175%
Deaths:37
KDR:2.595
Accuracy:54.431% C+
KPH:26 D
VKPH:14.600 D-
Kills:5,331 (0 + 5,331)
Deaths:546
KDR:9.764
VKDR:2.927
Vehicle Kills:1,598
Kill Difference:4,785
Playtime:95.483 hours
Usage:5%
Score:1.547m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:54.431%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:57
V. Kills: N/A
Deaths:
KDR:
Accuracy:16.494% C
KPH:67.800 C++
VKPH:0 F
Kills:57 (0 + 57)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:57
Playtime:0.841 hours
Usage:0%
Score:0.021m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:16.494%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 24,91716,27729555.176S53.3946.474%B**N/A82.4A*43.7A538197.6h2.1A4.4A
Sirius SX12 2,4432,3983,6530.656C1.1326.516%B19.141%C++26.1C+N/A6492h14.1C**53B
E540 Halberd-H 2,9802,0819821.235B**19.4563.036%B++N/A61.9B*26.8B++34633.6h3.9B**6.1A
M60-A Bulldog 2,3181,89311416.605A+14.8244.77%B++N/A52B+11.7B**57936.4h5B+11.2B++
NS-30 Vandal 1,5791,5611,1371.373C+0.4133.441%C+18.642%D--42.5C++N/A11836.7h4.8B++14.4B+
L105 Zephyr 2,2551,5475428.648M26.8651.242%B**N/A64.2B++29.4M+37324.1h6B+11.6B++
CAS30 Tank Buster 2,3431,5357891.946C**0.1650.706%B+N/A11.2B+5.9C170136.8h43.4B+85.6B+
Pulsar C 1,5241,4922,5840.577C1.2124.298%C+20.912%C15.1DN/A4299.1h10B+41.2B+
C-4 1,7071,3089421.389C+0.4025.775%C+N/A101.4B+30.9C++62012.9h1.2B+4.5B+
Dual-75 Duster 1,4161,2461965.579S63.7946.73%B*N/A90.3B+12.3A*30313.8h6.2C+13.2B+
NS-44L Blackhand 1,2301,2091,3180.917C+0.8742.02%C+29.115%D--20CN/A5560.5h3.3B*7.9B+
M12 Kobalt-H 1,2431,1994129.244B++27.4622.838%C+12.093%D--122.3C+4.5C+3589.8h12.2B++53.3B+
AP30 Shredder 1,8131,1947515.92A14.1339.97%B++2.345%C++66.7A++34.6B**44017.9h49.1A122.7A
Artemis VX26 1,2071,1841,4940.793C-0.9927.582%C+22.72%C+29.6CN/A8440h12.6C+45.6C++
XM98 9779687211.343C-0.4442.689%B++83.988%B**21.9CN/A5844.2h1.9B*4.5B*
Solstice VE3 9238971,8590.483C1.3024.469%C**18.952%C+15.9C+N/A5056.3h14.6B59.5C*
Orion VS54 9108971,6620.54C--1.2519.931%C+27.202%B19.2C--N/A6146.8h13.6C+68.1C+
NS-45 Pilot 8958919830.906C+0.8833.508%B21.998%C--37.9CN/A11123.5h7C*20.9B+
Tank Mine 1,3028691177.427A**5.6430.825%CN/A217.3A*108.3A+12864h1.4B*4.6B*
M40 Fury-H 1,1738541127.625C5.8440.11%CN/A48.5D-18.1C++25317.6h12.5D31.2D
Terminus VX-9 8268157221.129C+0.6627.087%C**32.025%B++39.2C+N/A9420.8h10.5B*38.8B+
Proton II PPA-H 8807751884.122D2.3438.809%C++N/A36.9D*5C11221h16.9D*43.5D
Supernova FPC 1,0537583025.267A**23.4855.866%C**N/A45.1A++17.6B+38016.8h2.7A++4.9A+
Dual Photon Pods 6956372073.077C--1.2953.434%C++N/A54C-4.9D--19111.8h16.1B++30.1B++
Pandora VX25 6456318740.722C-1.0634.778%C--12.995%D14.9D-N/A4442.3h4.2B12C++
Ghost 6286262802.236C+0.4542.131%B+75.399%B+47.1C**N/A13213.3h1.8B*4.2B++
Blueshift VM5 6256061145.316A3.5323.902%B*23.432%B+75.8A**2.4M*2008h13.9B++58.3B++
VX6-7 4954914241.158C+0.6326.334%B21.996%C++35.3C+N/A9613.9h10.4B+39.4B+
Blueshift VM5 4954811084.454B*2.6723.713%B++26.403%B*64.1A++1.9A**1687.5h16.8C+70.9B+
Lumine Edge 4314297,0940.06C+1.7338.19%B**6.061%F1.7CN/A5251h1.4C++3.8B+
Deimos VA29 3693693231.142C+0.6471.93%B**11.653%D-41C+N/A1109h2B++2.8B+
Force-Blade 33433120,7420.016C1.7721.665%D1.208%D-0.5CN/A1733.3h1.7B+8B
Eridani SX5 2982933320.883C0.9028.394%B22.184%C**38.1C++N/A1077.7h10.8B+38B+
NSX Daimyo 2902892241.29D0.5032.686%D*93.08%C27.3D-N/A7410.6h2.1B++6.4C++
Saron Laser Cannon 4622784030.69C1.1022.734%D**N/A6.8D4.5D10040.6h105B+461.9C++
Rocklet Rifle 4502522530.996B++0.7944.8%D-N/A43.4A34.1B**4995.8h21.6A48.3B++
Hunter QCX 3192354730.497C1.2954.423%B++23.83%C+13.2C+4.7B8317.8h7.2C++13.3C*
VE-S Canis 2262211881.176C+0.6122.953%D15.837%C--47C*1.1B*1854.7h12.5C++54.5C+
Aphelion VEX-4H 333217563.875C+2.0943.69%CN/A32.9C17.6D-2916.6h47.8B+109.3B+
Proximity Mine 211207673.09C1.3055.018%A+N/A159.2B++3.1S5441.3h1.5A2.7A+
Orbital Strike Uplink 2561881188U186.21773.913%UN/A1880U680U56200.1h0.9T*0.1T*
Equinox VE2 1921883440.547D1.2425.083%C+14.362%D-19.4DN/A509.7h10.4B++41.6B+
NS-357 Underboss 1671661970.843C+0.9438.767%C*15.663%D-55.3B+N/A1593h3.7B+9.6B+
E540 Halberd 232157227.136C+5.3544.116%C-N/A29.1C13.9C3485.4h4.8B*11B+
Hyena Missile Launcher 243152771.974C++0.1931.016%CN/A16.7C+10C+2359.1h33.1B+106.6C**
NSX-P Tanto 1511482960.5C--1.2921.964%D20.27%D14.8DN/A5910h13.3B+60.8C++
Saron HRB 191132149.429B*7.6444.568%C++N/A28.1B12.6C3314.7h21C**47.2B+
Beamer VS3 1321293430.376C-1.4130.98%B+24.031%C*13.9DN/A459.3h12.4D40.2C+
Quasar VM1 1181141590.717C--1.0713.663%C--14.912%D-16.8DN/A566.8h17.9C--130.8C+
G40-F Ranger 170109147.786C6.0032.369%CN/A34.1C+19.1C2703.2h54.5B++168.4B+
Saron HRB-H 15096372.595C-0.8154.431%C+1.042%C--25.9D14.6D-2813.7h22.1B+40.6B+
A30 Walker 14795185.278A3.4923.27%C+2.105%C++25.7B++14.1C**5103.7h64.8B**278.3B**
C75 Viper 12884322.625C0.8455.16%A+N/A30C+15.7A++3042.8h17C30.8B
NS-AM7 Archer 113752190.342C1.4446.818%F5.333%D*2.4D--1.2D--2431.4h10.2B*21.8B++
NS-44 Commissioner 74741080.685C1.1040.449%B+17.568%D25.5CN/A1602.9h3.9C++9.6B
Plasma Grenade 6664164N/A62.2145.861%C+N/A320D10C++21780.2h4.3C9.4C+
Nemesis VSH9 102611540.396C--1.3959.352%C-N/A12.2C8.2C1515h9.3C15.7C-
NSX Tomoe 6161571.07C0.7229.148%C+44.262%B++29C-N/A1072.1h11.8B++40.6B+
NS Decimator 8360481.25C*0.5466.023%B+N/A37.5C++14.4C+4671.6h2.9B**4.3A
M12 Kobalt 5757157M+55.2116.494%C10.526%F71.3C*N/A4250.8h11.5A+69.6B++
M12 Kobalt 5656156A++54.2122.686%C++16.071%C140B+N/A4280.4h14B++61.6B++
Eidolon VE33 5853461.152C++0.6326.062%C18.868%D--25.2C+2.4M++1372.1h5.1A19.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon79920.5h
Aspis Anti-Aircraft Phalanx Turret0500h
Nano-Armor Kit3,5481,747,036186h
Anti-Vehicle MANA Turret42170.3h
Nanite Revive Grenade04780.1h
Medical Applicator26762,4596.1h
Cortium Silo42280.6h
Restoration Kit748241.1h
Spitfire Auto-Turret21930.2h
Motion Spotter11,2720.5h
G40-F Ranger0550h
Rampart Wall2800.7h
Welding Device01,0220.1h
Deconstruction Tool12,9330.6h
Shield Recharging Field51390.1h
Ammunition Package162,1070.9h
Medical Kit2753,0613h
Anti-Infantry MANA Turret7860.2h
Recon Detection Device23211,67920.3h
Snowman Soldier6570.1h
Flail Targeting Dart1660.3h
Nano-Repair Grenade03,6971h
Router2780.2h
M20 Drake0500h
A30 Walker01990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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