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Paragon Mezli[PGON] Mezli
VS BR 119

KDR: 1.63

Score: 28.9m

Last Seen: Oct 27th, 2019 5:03 PM
- OFFLINE - 26.3 hour(s)

Prestige 1, Battle Rank 100 (119 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS C150 Dalton Sirius SX12 M60-A Bulldog NS-30 Vandal L105 Zephyr CAS30 Tank Buster Pulsar C NS-44L Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $415,332 MLG Score: 332
Fun Score: N/A
Cheeseburgers Flipped: 99TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.228%21.838%57318120112,0020.8594340.771

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.865%0.965B*0.03C+-1.619FHEAD ++ (~8.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.90.471B+10.20.279C*28.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.603%0.671%227312162,386142210211.67674233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.503%0.227C++-0.782D-0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1100.362C**42.50.233C++67.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.049%0.567%511121852920052540.26384207%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.98T*-1.649F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.11B**2.81B**2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.354%1.461%155210120919,9831728916811.5642218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.133%0.121C+-0.704D-0.357

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.70.745B++7.60.713B++12.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.258%82.33%1552312161,8281456121.25549

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.755%0.635B+1.163B**0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.497B+1.90.387C**2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.573%12.937%155221217943773141.21992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.844%-0.645D-0.187C-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.063C+3.50.142C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
28.9m338.8%340 (20.4k)298 (17.9k)1.6299646,64328,6161.9495119 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1219208016.449%10.548%17403:2412

59% Engineer23% Infiltrator12% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 25th, 2017 4:27 PMOct 8th, 2019 9:57 PMOct 27th, 2019 1:37 PM (17d) (PST)Oct 27th, 2019 2:23 PM (17d) (PST)Oct 27th, 2019 1:03 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7041495550.4800.2940.0512.0580.128332

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,2548,95233,30229183123817,857

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1621h/67.5d 9,144 4,920 16,558 200.1k 1,472 3,065 12,422 68.5m

EngineerCLASS DETAILS: Engineer
Pulsar C
C+
Kills:1,334
Deaths:1,931
KDR:0.691
Accuracy:24.266% C+
HSR:21.065% C
Solstice VE3
C**
Kills:897
Deaths:1,859
KDR:0.483
Accuracy:24.469% C**
HSR:18.952% C+
Pandora VX25
C--
Kills:631
Deaths:874
KDR:0.722
Accuracy:34.778% C--
HSR:12.995% D
VX6-7
C**
Kills:406
Deaths:366
KDR:1.109
Accuracy:26.154% C**
HSR:20.443% C+
Deimos VA29
B*
Kills:312
Deaths:284
KDR:1.099
Accuracy:71.106% B*
HSR:12.821% D
NSX-P Tanto
D
Kills:148
Deaths:296
KDR:0.500
Accuracy:21.964% D
HSR:20.270% D
Kills:3,728
Deaths (as Engineer):5,610
Deaths (to Engineers):6,707
KDR:0.66453
Kill Difference:1,882
Playtime:955.054 hours
Usage:59%
Score:20.722m
Score/min:362
Accuracy (listed only):33.789%
HSR (listed only):17.758%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:617
Deaths:1,471
KDR:0.419
Accuracy:18.731% C-
HSR:22.853% C
Kills:617
Deaths (as Heavy Assault):1,471
Deaths (to Heavy Assaults):6,535
KDR:0.41944
Kill Difference:854
Playtime:67.531 hours
Usage:4%
Score:0.592m
Score/min:146
Accuracy (listed only):18.731%
HSR (listed only):22.853%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B+
Kills:2,398
Deaths:3,653
KDR:0.656
Accuracy:26.516% B+
HSR:19.141% C++
Pulsar C
C+
Kills:1,334
Deaths:1,931
KDR:0.691
Accuracy:24.266% C+
HSR:21.065% C
Solstice VE3
C**
Kills:897
Deaths:1,859
KDR:0.483
Accuracy:24.469% C**
HSR:18.952% C+
Pandora VX25
C--
Kills:631
Deaths:874
KDR:0.722
Accuracy:34.778% C--
HSR:12.995% D
VX6-7
C**
Kills:406
Deaths:366
KDR:1.109
Accuracy:26.154% C**
HSR:20.443% C+
Deimos VA29
B*
Kills:312
Deaths:284
KDR:1.099
Accuracy:71.106% B*
HSR:12.821% D
VE-S Canis
D
Kills:212
Deaths:179
KDR:1.184
Accuracy:22.662% D
HSR:15.566% D
Eridani SX5
B+
Kills:202
Deaths:271
KDR:0.745
Accuracy:27.429% C*
HSR:23.762% B+
NSX-P Tanto
D
Kills:148
Deaths:296
KDR:0.500
Accuracy:21.964% D
HSR:20.270% D
Kills:6,540
Deaths (as Light Assault):9,713
Deaths (to Light Assaults):4,574
KDR:0.67332
Kill Difference:3,173
Playtime:196.219 hours
Usage:12%
Score:2.256m
Score/min:192
Accuracy (listed only):31.038%
HSR (listed only):18.335%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:2,398
Deaths:3,653
KDR:0.656
Accuracy:26.516% B+
HSR:19.141% C++
NS-30 Vandal
C++
Kills:1,561
Deaths:1,137
KDR:1.373
Accuracy:33.441% C++
HSR:18.642% D--
NS-44L Blackhand
C++
Kills:1,209
Deaths:1,318
KDR:0.917
Accuracy:42.020% C++
HSR:29.115% D-
Artemis VX26
C+
Kills:1,184
Deaths:1,494
KDR:0.793
Accuracy:27.582% C+
HSR:22.720% C+
XM98
B**
Kills:968
Deaths:721
KDR:1.343
Accuracy:42.699% B*
HSR:83.988% B**
NS-45 Pilot
B
Kills:878
Deaths:940
KDR:0.934
Accuracy:33.410% B
HSR:22.096% C-
Ghost
B+
Kills:571
Deaths:246
KDR:2.321
Accuracy:41.680% B+
HSR:74.081% B+
NSX Daimyo
C
Kills:289
Deaths:224
KDR:1.290
Accuracy:32.686% D*
HSR:93.080% C
VE-S Canis
D
Kills:212
Deaths:179
KDR:1.184
Accuracy:22.662% D
HSR:15.566% D
Eridani SX5
B+
Kills:202
Deaths:271
KDR:0.745
Accuracy:27.429% C*
HSR:23.762% B+
Beamer VS3
B+
Kills:129
Deaths:343
KDR:0.376
Accuracy:30.980% B+
HSR:24.031% C*
NS-357 Underboss
B+
Kills:96
Deaths:131
KDR:0.733
Accuracy:40.513% B+
HSR:18.750% C
NS-AM7 Archer
D*
Kills:73
Deaths:216
KDR:0.338
Accuracy:46.597% F
HSR:5.479% D*
NS-44 Commissioner
B+
Kills:68
Deaths:101
KDR:0.673
Accuracy:40.148% B+
HSR:17.647% D
NSX Tomoe
B+
Kills:57
Deaths:50
KDR:1.140
Accuracy:29.163% C+
HSR:42.105% B+
Kills:9,895
Deaths (as Infiltrator):11,024
Deaths (to Infiltrators):4,542
KDR:0.89759
Kill Difference:1,129
Playtime:372.143 hours
Usage:23%
Score:4.503m
Score/min:202
Accuracy (listed only):34.502%
HSR (listed only):34.013%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B+
Kills:2,398
Deaths:3,653
KDR:0.656
Accuracy:26.516% B+
HSR:19.141% C++
Pandora VX25
C--
Kills:631
Deaths:874
KDR:0.722
Accuracy:34.778% C--
HSR:12.995% D
Terminus VX-9
B**
Kills:533
Deaths:476
KDR:1.120
Accuracy:26.910% C**
HSR:33.959% B**
Deimos VA29
B*
Kills:312
Deaths:284
KDR:1.099
Accuracy:71.106% B*
HSR:12.821% D
VE-S Canis
D
Kills:212
Deaths:179
KDR:1.184
Accuracy:22.662% D
HSR:15.566% D
Eridani SX5
B+
Kills:202
Deaths:271
KDR:0.745
Accuracy:27.429% C*
HSR:23.762% B+
Equinox VE2
C+
Kills:188
Deaths:344
KDR:0.547
Accuracy:25.083% C+
HSR:14.362% D-
Kills:4,476
Deaths (as Combat Medic):6,081
Deaths (to Combat Medics):2,689
KDR:0.73606
Kill Difference:1,605
Playtime:39.949 hours
Usage:2%
Score:0.603m
Score/min:252
Accuracy (listed only):33.498%
HSR (listed only):18.944%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:369
Deaths:72
KDR:5.125
Accuracy:23.519% B*
HSR:20.867% C+
Blueshift VM5
B*
Kills:296
Deaths:66
KDR:4.485
Accuracy:23.603% B*
HSR:25.338% B++
Quasar VM1
C--
Kills:114
Deaths:159
KDR:0.717
Accuracy:13.663% C--
HSR:14.912% D-
Kills:779
Deaths (as MAX Suit):148.500
Deaths (to MAX Suits):691
KDR:5.24579
Kill Difference:630.500
Playtime:12.438 hours
Usage:1%
Score:0.269m
Score/min:361
Accuracy (listed only):20.262%
HSR (listed only):20.372%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:633
V. Kills:58 N/A
Deaths:207
KDR:3.058
Accuracy:53.405% C*
KPH:53.900 C-
VKPH:4.900 D--
Saron Laser Cannon
D
Kills:253
V. Kills:171 147%
Deaths:403
KDR:0.628
Accuracy:22.746% D**
KPH:7.300 D
VKPH:5 D
Kills:886 (253 + 0)
Deaths:610
KDR:1.452
VKDR:0.375
Vehicle Kills:229
Kill Difference:276
Playtime:46.203 hours
Usage:3%
Score:0.321m
Score/min:116
Piloting Accuracy:22.746%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A*
Kills:11,341
V. Kills:6,155 184%
Deaths:294
KDR:38.575
Accuracy:45.428% B*
KPH:79.800 A*
VKPH:43.300 A
L105 Zephyr
A**
Kills:1,547
V. Kills:708 218%
Deaths:54
KDR:28.648
Accuracy:51.242% B**
KPH:64.100 B++
VKPH:29.300 A**
CAS30 Tank Buster
B+
Kills:1,500
V. Kills:790 190%
Deaths:789
KDR:1.901
Accuracy:50.830% B+
KPH:11.600 B+
VKPH:6.100 C
AP30 Shredder
A++
Kills:1,194
V. Kills:619 193%
Deaths:75
KDR:15.920
Accuracy:39.970% B++
KPH:66.600 A++
VKPH:34.500 A
Dual-75 Duster
A+
Kills:717
V. Kills:86 N/A
Deaths:19
KDR:37.737
Accuracy:45.841% B*
KPH:86.900 B+
VKPH:10.400 A+
Kills:16,299 (1,500 + 14,799)
Deaths:1,231
KDR:13.240
VKDR:6.790
Vehicle Kills:8,358
Kill Difference:15,068
Playtime:321.660 hours
Usage:20%
Score:7.140m
Score/min:370
Piloting Accuracy:50.830%
Gunner Accuracy:45.841%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
N/A
Kills:50
V. Kills:26 185%
Deaths:32
KDR:1.563
Accuracy:55.181% N/A
KPH:22.300 N/A
VKPH:11.600 N/A
Kills:50 (50 + 0)
Deaths:32
KDR:1.563
VKDR:0.813
Vehicle Kills:26
Kill Difference:18
Playtime:2.247 hours
Usage:0%
Score:0.038m
Score/min:281
Driving Accuracy:55.181%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:529
V. Kills:216 244%
Deaths:30
KDR:17.633
Accuracy:55.049% C++
KPH:44.500 A++
VKPH:18.200 B+
Saron HRB
B
Kills:123
V. Kills:57 212%
Deaths:14
KDR:8.786
Accuracy:44.011% C+
KPH:27.900 B
VKPH:12.900 C
E540 Halberd
C+
Kills:121
V. Kills:56 212%
Deaths:22
KDR:5.500
Accuracy:41.496% D
KPH:29.800 C+
VKPH:13.800 C
Kills:773 (529 + 244)
Deaths:66
KDR:11.712
VKDR:4.985
Vehicle Kills:329
Kill Difference:707
Playtime:20.354 hours
Usage:1%
Score:0.462m
Score/min:379
Driving Accuracy:55.049%
Gunner Accuracy:41.496%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:1,183
V. Kills:44 N/A
Deaths:41
KDR:28.854
Accuracy:22.838% C+
KPH:121.400 C+
VKPH:4.500 C+
E540 Halberd-H
B+
Kills:1,146
V. Kills:490 233%
Deaths:98
KDR:11.694
Accuracy:61.462% B+
KPH:54.300 B+
VKPH:23.200 C*
M40 Fury-H
C++
Kills:797
V. Kills:298 267%
Deaths:112
KDR:7.116
Accuracy:39.796% C
KPH:47.600 D-
VKPH:17.800 C++
Proton II PPA-H
C
Kills:771
V. Kills:104 N/A
Deaths:188
KDR:4.101
Accuracy:38.799% C++
KPH:36.700 D*
VKPH:5 C
Aphelion VEX-4H
C
Kills:207
V. Kills:109 188%
Deaths:56
KDR:3.696
Accuracy:42.931% C
KPH:32.600 C-
VKPH:17.100 D-
G40-F Ranger
C+
Kills:109
V. Kills:61 176%
Deaths:14
KDR:7.786
Accuracy:32.369% C+
KPH:34.400 C+
VKPH:19.200 C
Saron HRB-H
C+
Kills:87
V. Kills:50 171%
Deaths:37
KDR:2.351
Accuracy:54.222% C+
KPH:25.600 D
VKPH:14.700 D-
Kills:4,300 (0 + 4,300)
Deaths:546
KDR:7.875
VKDR:2.117
Vehicle Kills:1,156
Kill Difference:3,754
Playtime:81.529 hours
Usage:5%
Score:1.185m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:54.222%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C++
Kills:55
V. Kills: N/A
Deaths:
KDR:
Accuracy:16.443% C
KPH:67.300 C++
VKPH:0 F
Kills:55 (0 + 55)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:55
Playtime:0.817 hours
Usage:0%
Score:0.015m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:16.443%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 17,49611,34129438.575M**36.9545.428%B*N/A79.9A*43.3A562142h2.2A4.8A
Sirius SX12 2,4432,3983,6530.656C0.9726.516%B+19.141%C++26.1C+N/A6492h14.1C**53B
M60-A Bulldog 2,2481,83911416.132A++14.5045.296%B*N/A53.5B+11.9B**48434.4h5B+11.1B*
NS-30 Vandal 1,5791,5611,1371.373C+0.2633.441%C++18.642%D--42.5C++N/A11836.7h4.8B++14.4B+
L105 Zephyr 2,2551,5475428.648M27.0251.242%B**N/A64.2B++29.4A**37324.1h6B+11.6B++
CAS30 Tank Buster 2,2901,5007891.901B0.2750.83%B+N/A11.6B+6.1C154129.3h43.2B+85B+
Pulsar C 1,3621,3341,9310.691C0.9424.266%C+21.065%C17.2C-N/A4877.5h10.1B+41.6B+
NS-44L Blackhand 1,2301,2091,3180.917C+0.7142.02%C++29.115%D-20CN/A5460.5h3.3B*7.9B++
C-4 1,5461,1968901.344C+0.2926.197%C+N/A103.1B+30.2C++59911.6h1.2B+4.4B+
AP30 Shredder 1,8131,1947515.92B**14.2939.97%B++2.345%C++66.7A++34.6A43717.9h49.1A122.7A
Artemis VX26 1,2071,1841,4940.793C-0.8427.582%C+22.72%C+29.6C+N/A8440h12.6C+45.6C++
M12 Kobalt-H 1,2271,1834128.854B*27.2222.838%C+12.003%D--122C+4.5C+3569.7h12.2B++53.4B+
E540 Halberd-H 1,6361,1469811.694C*10.0661.462%B+N/A54.3B+23.2C*30021.1h4.2B*6.9B**
XM98 9779687211.343C0.2942.699%B*83.988%B**22CN/A5844.1h1.9B*4.5B*
Solstice VE3 9238971,8590.483C1.1524.469%C**18.952%C+16C+N/A4956.2h14.6B59.5C*
NS-45 Pilot 8828789400.934C+0.7033.41%B22.096%C-41.8CN/A12221h7C*20.9B+
M40 Fury-H 1,0957971127.116C5.4939.796%CN/A47.4D-17.7C++25116.8h12.6D31.8D-
Proton II PPA-H 8757711884.101D2.4738.799%C++N/A36.7D*5C11121h16.9D**43.6D
Dual-75 Duster 8037171937.737M**36.1145.841%B*N/A87.4B+10.5A+2998.2h6.5C14.2C**
Tank Mine 1,0657141056.8A*5.1730.512%CN/A210A*103.2A+12823.4h1.5B++4.8B*
Dual Photon Pods 6916332073.058C-1.4353.405%C*N/A53.6C-4.9D--18011.8h16B*30B++
Pandora VX25 6456318740.722C0.9134.778%C--12.995%D14.9D-N/A4442.3h4.2B12C++
Orion VS54 6296171,4710.419D1.2118.731%C-22.853%C14.8DN/A5241.6h15.5C--82.8C+
Ghost 5735712462.321C+0.6941.68%B+74.081%B+46C**N/A12812.4h1.8B*4.3B++
Terminus VX-9 5395334761.12C+0.5126.91%C**33.959%B**38.9C+N/A9913.7h10.4B*38.5B++
Supernova FPC 7455293017.633A+16.0055.049%C++N/A44.5A++18.2B+41211.9h2.8A+5.1A+
Lumine Edge 4314297,0480.061C+1.5738.213%B**6.061%D**1.7CN/A5247.9h1.4C++3.8B+
VX6-7 4074063661.109C+0.5226.154%C**20.443%C+34.1C+N/A9511.9h10.2B++39B+
Blueshift VM5 383369725.125A3.5023.519%B*20.867%C+73.8A**2.8M**2015h14.9B+63.2B+
Force-Blade 33433117,7460.019C+1.6123.861%C--1.208%D-0.5C+N/A1649.2h1.7B*7.2B+
Deimos VA29 3123122841.099C+0.5371.106%B*12.821%D39C+N/A1058h2B++2.8B+
Blueshift VM5 306296664.485B**2.8623.603%B*25.338%B++65.8A*2.2M++1744.5h17.3C+73.3B+
NSX Daimyo 2902892241.29D0.3432.686%D*93.08%C27.3D-N/A7410.6h2.1B++6.4C++
Saron Laser Cannon 4242534030.628C1.0022.746%D**N/A7.3D5D9434.5h104.3B+458.5C++
Rocklet Rifle 4132322321B+0.6344.955%D-N/A43B**33.5B++4865.4h21.5A47.8B++
VE-S Canis 2162121791.184C+0.4522.662%D15.566%D48.2C**N/A1874.4h12.1C++53.5C+
Aphelion VEX-4H 316207563.696C+2.0742.931%CN/A32.3C-17D-2846.4h47.6B+110.9B+
Proximity Mine 211207673.09C1.4655.373%A++N/A159.2B*3.1M**5451.3h1.5A2.7A+
Eridani SX5 2072022710.745C0.8827.429%C*23.762%B+31.6C+N/A956.4h11.5B41.9B
Equinox VE2 1921883440.547D1.0825.083%C+14.362%D-19.4CN/A509.7h10.4B++41.6B+
Hunter QCX 2141713800.45C1.1854.993%B++32.749%B+11.5C2.9C+6214.9h6.9C++12.5C*
Hyena Missile Launcher 243152771.974C*0.3431.016%CN/A16.7C10C2349.1h33.1B+106.6C**
NSX-P Tanto 1511482960.5C--1.1321.964%D20.27%D14.8DN/A5810h13.3B+60.8C++
Beamer VS3 1321293430.376C-1.2530.98%B+24.031%C*13.9DN/A449.3h12.4D40.2C+
Saron HRB 180123148.786B++7.1644.011%C+N/A28B13C2974.4h21.1B47.9B+
E540 Halberd 177121225.5C3.8741.496%DN/A29.5C+13.7C3704.1h4.7B*11.3B+
Quasar VM1 1181141590.717C--0.9113.663%C--14.912%D-16.8C--N/A546.8h17.9C--130.8C+
G40-F Ranger 170109147.786C6.1632.369%C+N/A34.1C+19.1C2673.2h54.5B+168.4B+
NS-357 Underboss 97961310.733C0.9040.513%B+18.75%C45.7C++N/A1442.1h3.8B+9.3B+
Saron HRB-H 13787372.351C--0.7254.222%C+1.149%C25.6D14.7D-2223.4h23B42.3B
A30 Walker 12178184.333B*2.7023.772%C+2.564%B++30B++16.5B+5802.6h64.5B**271.2B*
NS-AM7 Archer 111732160.338C1.2946.597%F5.479%D*2.4D--1.2D--2230.6h10.3B*22.1B++
NS-44 Commissioner 68681010.673C0.9640.148%B+17.647%D23.4CN/A1522.9h4C+9.9B
Plasma Grenade 6563163N/A61.3745.805%C+N/A315D10C++20140.2h4.3C9.5C+
Nemesis VSH9 102611540.396C--1.2359.352%C-N/A12.2C8.2C1475h9.3C15.7C
NSX Tomoe 5757501.14C0.4929.163%C+42.105%B+30CN/A1091.9h11.5B*39.4B+
M12 Kobalt 5656156A+54.3722.686%C++16.071%C140B+N/A4170.4h14B++61.6B+
M12 Kobalt 5555155M**53.3716.443%C9.091%F-68.8C++N/A3040.8h11.6A+70.3B++
C75 Viper 7650321.563D0.0755.181%A+N/A22.7C11.8B++2812.2h23.2D**42.1C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon58820.4h
Aspis Anti-Aircraft Phalanx Turret0500h
Anti-Vehicle MANA Turret11210.2h
Nano-Armor Kit2,3611,381,960155h
Nanite Revive Grenade04050.1h
Medical Applicator22949,6365.3h
Cortium Silo31990.6h
Restoration Kit525940.9h
Spitfire Auto-Turret11220.1h
Motion Spotter11,2720.5h
G40-F Ranger0550h
Deconstruction Tool12,9330.6h
Ammunition Package151,8280.7h
Medical Kit2492,8252.8h
Anti-Infantry MANA Turret7860.2h
Shield Recharging Field41130h
Nano-Repair Grenade02,7600.8h
M20 Drake0500h
Recon Detection Device23011,50720h
A30 Walker01990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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