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Castellan Mezor[TCFB] Mezor
VS BR 63

KDR: 0.98

Score: 5.2m

Last Seen: Mar 19th, 2016 10:30 AM
- OFFLINE - 12506.6 hour(s)

Rank 63 (63) Castellan of the Vanu Sovereignty on Briggs
Level Progress (to 64): 88%
Level 100 Progress: 28% 1356h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Sirius SX12 L105 Zepher C150 Dalton Solstice VE3 Orion VS54 AP30 Shredder Pulsar VS1 Maelstrom Turbo Laser
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $118,845 MLG Score: 95
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.423%15.63%31969422,0091.28043-0.304

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.618%-0.068C+-0.703D-0.138C++HEAD + (~5.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.4-0.028C+15.8-0.118C+61.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.549%1.744%8029463444465190.771366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.383%-0.867D--0.04C+0.752

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
326.4-1.099D*96.4-0.873D--229.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.953%3.704%26194754326550.16513896%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.44B0.468B+-1.76

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.699B+5.30.583B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.712%0.595%52139451,3442327425.7931181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.512%-0.932D---0.982D--1.692

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
580.481B+14.90.588B+43.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.817%73.363%521294622922701.00881

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.712%0.661B+0.424B0.603

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.143C++3.2-0.045C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.2m354.6%168 (10.1k)178 (10.7k)0.976935,1245,2451.3931463 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS9481419.134%10.363%19805:350

9% Combat Medic60% Engineer10% Heavy Assault9% Infiltrator10% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 9:14 AMMar 16th, 2013 11:55 AMApr 18th, 2016 2:07 AM (491d) (PST)Mar 19th, 2016 6:36 AM (521d) (PST)Mar 19th, 2016 6:30 AM (521d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3941272670.1750.1790.0180.8430.06295

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
23,6437,59416,0491111151410,677

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
487.1h/20.3d 2,183 531 693 24.6k 765 965 1,826 11.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D
Kills:432
Deaths:366
KDR:1.180
Accuracy:16.845% D
HSR:16.667% D--
Kills:432
Deaths (as Heavy Assault):366
Deaths (to Heavy Assaults):1,311
KDR:1.18033
Kill Difference:66
Playtime:49.693 hours
Usage:10%
Score:0.443m
Score/min:149
Accuracy (listed only):16.845%
HSR (listed only):16.667%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
C--
Kills:437
Deaths:462
KDR:0.946
Accuracy:19.722% C--
HSR:15.103% D
Kills:437
Deaths (as Engineer):462
Deaths (to Engineers):1,761
KDR:0.94589
Kill Difference:25
Playtime:293.518 hours
Usage:60%
Score:3.621m
Score/min:206
Accuracy (listed only):19.722%
HSR (listed only):15.103%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C+
Kills:584
Deaths:690
KDR:0.846
Accuracy:24.160% C+
HSR:13.870% C--
Solstice VE3
C--
Kills:437
Deaths:462
KDR:0.946
Accuracy:19.722% C--
HSR:15.103% D
MKV Suppressed
D
Kills:133
Deaths:303
KDR:0.439
Accuracy:21.789% D
HSR:13.534% D-
Kills:1,154
Deaths (as Light Assault):1,455
Deaths (to Light Assaults):733
KDR:0.79313
Kill Difference:301
Playtime:50.470 hours
Usage:10%
Score:0.362m
Score/min:120
Accuracy (listed only):21.890%
HSR (listed only):14.169%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C+
Kills:584
Deaths:690
KDR:0.846
Accuracy:24.160% C+
HSR:13.870% C--
Pulsar VS1
D
Kills:325
Deaths:178
KDR:1.826
Accuracy:18.787% D-
HSR:15.385% D
MKV Suppressed
D
Kills:133
Deaths:303
KDR:0.439
Accuracy:21.789% D
HSR:13.534% D-
Kills:1,042
Deaths (as Combat Medic):1,171
Deaths (to Combat Medics):485
KDR:0.88984
Kill Difference:129
Playtime:45.504 hours
Usage:9%
Score:0.481m
Score/min:176
Accuracy (listed only):21.579%
HSR (listed only):14.263%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C+
Kills:584
Deaths:690
KDR:0.846
Accuracy:24.160% C+
HSR:13.870% C--
XM98
B*
Kills:171
Deaths:108
KDR:1.583
Accuracy:43.696% B*
HSR:82.456% B*
MKV Suppressed
D
Kills:133
Deaths:303
KDR:0.439
Accuracy:21.789% D
HSR:13.534% D-
Beamer VS3
B*
Kills:98
Deaths:160
KDR:0.613
Accuracy:25.243% C
HSR:27.551% B*
VA39 Spectre
B++
Kills:58
Deaths:63
KDR:0.921
Accuracy:36.026% B+
HSR:46.552% B++
Kills:1,044
Deaths (as Infiltrator):1,324
Deaths (to Infiltrators):598
KDR:0.78852
Kill Difference:280
Playtime:41.741 hours
Usage:9%
Score:0.249m
Score/min:100
Accuracy (listed only):30.183%
HSR (listed only):36.793%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):326
KDR:0
Kill Difference:UNR
Playtime:4.677 hours
Usage:1%
Score:0.044m
Score/min:158
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
D
Kills:237
V. Kills:237 100%
Deaths:327
KDR:0.725
Accuracy:28.478% C-
KPH:6.200 D
VKPH:6.200 D
Dual Photon Pods
C
Kills:107
V. Kills:42 249%
Deaths:23
KDR:4.652
Accuracy:52.189% C+
KPH:37.800 D
VKPH:14.800 C
Photon A2A Missile Pods
A++
Kills:61
V. Kills:67 90%
Deaths:2
KDR:30.500
Accuracy:66.214% F
KPH:95.500 A++
VKPH:104.900 A++
Kills:405 (237 + 0)
Deaths:352
KDR:1.151
VKDR:0.983
Vehicle Kills:346
Kill Difference:53
Playtime:41.703 hours
Usage:9%
Score:0.321m
Score/min:128
Piloting Accuracy:28.478%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zepher
B**
Kills:501
V. Kills:156 319%
Deaths:49
KDR:10.225
Accuracy:42.313% C+
KPH:41 C
VKPH:12.800 B**
C150 Dalton
U
Kills:489
V. Kills:368 133%
Deaths:91
KDR:5.374
Accuracy:54.533% A+
KPH:1,760,400 U
VKPH:1,324,800 U
AP30 Shredder
A+
Kills:354
V. Kills:125 281%
Deaths:57
KDR:6.211
Accuracy:20.903% F-
KPH:39.200 A+
VKPH:13.900 D-
CAS30 Tank Buster
D--
Kills:80
V. Kills:132 60%
Deaths:347
KDR:0.231
Accuracy:36.457% D--
KPH:1.400 D*
VKPH:2.400 D--
Kills:1,424 (80 + 1,344)
Deaths:544
KDR:2.618
VKDR:1.436
Vehicle Kills:781
Kill Difference:880
Playtime:76.868 hours
Usage:16%
Score:1.069m
Score/min:232
Piloting Accuracy:36.457%
Gunner Accuracy:20.903%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:54
V. Kills:33 159%
Deaths:24
KDR:2.250
Accuracy:44.953% C
KPH:11.600 D-
VKPH:7.100 C
Kills:54 (54 + 0)
Deaths:24
KDR:2.250
VKDR:1.375
Vehicle Kills:33
Kill Difference:30
Playtime:4.656 hours
Usage:1%
Score:0.036m
Score/min:131
Driving Accuracy:44.953%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Sirius SX12 5945846900.846C+0.1324.16%C+13.87%C--12DN/A3648.6h16.9C69.9C+
L105 Zepher 6575014910.224C*9.2542.313%C+N/A41.1C12.8B**19712.2h6.9C16.3C+
C150 Dalton 857489915.374C**4.4054.533%A+N/A4890U3680U49932000.1h6.6D12.1B+
Solstice VE3 4524374620.946C**0.0319.722%C--15.103%D8.2DN/A3353.6h16.9C+85.9C+
Orion VS54 4384323661.18C+0.2016.845%D16.667%D--18.5DN/A7723.3h13.3C+79C+
AP30 Shredder 479354576.211B++5.2320.903%F-1.412%D39.3A+13.9D-5049h37.7A+180.3B**
Pulsar VS1 3323251781.826B*0.8518.787%D-15.385%D17CN/A8119.1h14.6C++77.7C
Maelstrom Turbo Laser 4742373270.725C0.2528.478%C-1.688%D-6.2D6.2D9238.2h128.8C++452.3C+
XM98 1711711081.583C0.6143.696%B*82.456%B*20.9CN/A628.2h2.4C*5.4B+
MKV Suppressed 1361333030.439D0.5421.789%D13.534%D-5.4D*N/A2524.5h23.2D**106.3D-
Dual Photon Pods 149107234.652C+3.6852.189%C+1.869%B+38.2D15C3942.8h24.7C+47.4C++
Beamer VS3 105981600.613C+0.3625.243%C27.551%B*13.4D1B*517.3h9.5C++37.8C+
C-4 159841500.56C--0.4223.957%C+N/A33.6D-30C+6842.5h1.8C+7.7C+
CAS30 Tank Buster 212803470.231D0.7536.457%D--N/A1.4D*2.4D--4655.6h77.9C213.7D
M60-A Bulldog 7364203.2C2.2225.782%D*N/A25.6C-3.6D5342.5h5.8C++22.5C--
Lancer VS22 166641690.379C0.6057.506%DN/A8.5C-13.6C+2227.5h23B40C**
Photon A2A Missile Pods 12861230.5M+29.5266.214%FN/A101.7A++111.7A++11180.6h7.2B+10.9C+
VA39 Spectre 5858630.921C0.0636.026%B+46.552%B++11.8DN/A434.9h5.8C*16.2B+
Supernova PC 8754242.25C1.2744.953%C3.704%B++11.5D-7C1304.7h5.3C+11.7C+
S1 8250471.064B++0.0948.461%D--4%B+13.5D-8.6C-1813.7h7.2C14.9C--

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit142112,30439.3h
Medical Applicator22835,28213.6h
Anti-Infantry MANA Turret121240.5h
Xiphos Anti-Personnel Phalanx Turret01200h
Ammunition Package21740.1h
Recon Detection Device51360.4h

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